Spaces:
Running
Running
Add 1 files
Browse files- index.html +658 -16
index.html
CHANGED
@@ -53,6 +53,55 @@
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from, to { border-color: transparent }
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50% { border-color: #a777e3; }
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}
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</style>
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</head>
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<body class="gradient-bg min-h-screen text-white">
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@@ -131,7 +180,7 @@
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</div>
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</div>
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-
<div id="gameContainer" class="game-canvas w-full h-[500px] flex items-center justify-center">
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<div id="placeholderText" class="text-center p-8">
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<i class="fas fa-gamepad text-5xl mb-4 opacity-30"></i>
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<p class="text-xl opacity-50">Your AI-generated game will appear here</p>
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@@ -209,6 +258,8 @@
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let currentGame = null;
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let selectedScaffold = null;
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let isSoundOn = true;
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// Initialize the app
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function init() {
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@@ -377,22 +428,45 @@ const config = {
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},
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scene: {
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preload: function() {
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-
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},
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create: function() {
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-
// Create
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this.
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this.player.setCollideWorldBounds(true);
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-
//
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const platforms = this.physics.add.staticGroup();
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platforms.create(400, 568, 'ground').setScale(2).refreshBody();
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// Physics
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this.physics.add.collider(this.player, platforms);
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},
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update: function() {
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-
//
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}
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}
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};
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@@ -401,7 +475,7 @@ const game = new Phaser.Game(config);`,
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rhythm: `// Rhythm game based on: "${prompt}"
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const synth = new Tone.Synth().toDestination();
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const notes = ['C4', 'D4', 'E4', 'F4', 'G4'];
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-
let
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function setupGame() {
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// Create note targets
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@@ -411,14 +485,18 @@ function setupGame() {
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noteEl.className = 'note-target';
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noteEl.style.left = \`\${(i + 1) * 15}%\`;
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noteEl.dataset.note = note;
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container.appendChild(noteEl);
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});
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// Start music
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Tone.Transport.bpm.value = 120;
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Tone.Transport.scheduleRepeat(time => {
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-
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-
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}, "8n");
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Tone.Transport.start();
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@@ -426,7 +504,7 @@ function setupGame() {
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puzzle: `// Puzzle game based on: "${prompt}"
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class PuzzleGame {
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constructor() {
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-
this.gridSize =
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this.pieces = [];
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this.selectedPiece = null;
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@@ -450,20 +528,211 @@ class PuzzleGame {
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}
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render() {
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// Draw the puzzle board
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const container = document.getElementById('gameContainer');
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container.innerHTML = '';
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this.pieces.forEach(row => {
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row.forEach(piece => {
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const pieceEl = document.createElement('div');
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pieceEl.className =
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pieceEl.
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pieceEl.
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container.appendChild(pieceEl);
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});
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});
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}
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}`
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};
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@@ -479,11 +748,16 @@ class PuzzleGame {
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} else if (typeof currentGame.cleanup === 'function') {
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currentGame.cleanup();
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}
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currentGame = null;
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}
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// Hide placeholder
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placeholderText.style.display = 'none';
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// Create game based on scaffold type
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switch (gameData.scaffold) {
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@@ -496,8 +770,17 @@ class PuzzleGame {
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case 'puzzle':
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createPuzzleGame(gameData);
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break;
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default:
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-
//
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placeholderText.style.display = 'block';
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placeholderText.innerHTML = `
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<i class="fas fa-gamepad text-5xl mb-4 opacity-30"></i>
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@@ -764,6 +1047,353 @@ class PuzzleGame {
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};
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}
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// Update game controls based on game type
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function updateGameControls(gameType) {
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gameControls.innerHTML = '';
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@@ -779,6 +1409,18 @@ class PuzzleGame {
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puzzle: [
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{ label: 'Select', keys: 'Click', desc: 'Select pieces' }
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],
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default: [
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{ label: 'No controls', desc: 'This game type has no interactive controls' }
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]
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from, to { border-color: transparent }
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54 |
50% { border-color: #a777e3; }
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55 |
}
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56 |
+
.car {
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+
position: absolute;
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+
width: 50px;
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+
height: 90px;
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+
background-color: #3498db;
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+
border-radius: 10px;
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+
}
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+
.opponent-car {
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+
position: absolute;
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+
width: 50px;
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+
height: 90px;
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+
background-color: #e74c3c;
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+
border-radius: 10px;
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+
}
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+
.road {
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+
position: absolute;
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+
width: 100%;
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+
height: 100%;
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+
background-color: #34495e;
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+
}
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+
.lane-marker {
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+
position: absolute;
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+
width: 10px;
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+
height: 60px;
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+
background-color: #f1c40f;
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+
}
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+
.adventure-tile {
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83 |
+
position: absolute;
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+
width: 60px;
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85 |
+
height: 60px;
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+
background-color: #2ecc71;
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+
border-radius: 5px;
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88 |
+
display: flex;
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89 |
+
align-items: center;
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90 |
+
justify-content: center;
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91 |
+
color: white;
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92 |
+
font-weight: bold;
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93 |
+
cursor: pointer;
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94 |
+
transition: transform 0.2s;
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95 |
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}
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96 |
+
.adventure-tile:hover {
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97 |
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transform: scale(1.05);
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98 |
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}
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99 |
+
.npc {
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100 |
+
background-color: #9b59b6;
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101 |
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}
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102 |
+
.item {
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103 |
+
background-color: #e67e22;
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104 |
+
}
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105 |
</style>
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106 |
</head>
|
107 |
<body class="gradient-bg min-h-screen text-white">
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|
|
180 |
</div>
|
181 |
</div>
|
182 |
|
183 |
+
<div id="gameContainer" class="game-canvas w-full h-[500px] flex items-center justify-center relative overflow-hidden">
|
184 |
<div id="placeholderText" class="text-center p-8">
|
185 |
<i class="fas fa-gamepad text-5xl mb-4 opacity-30"></i>
|
186 |
<p class="text-xl opacity-50">Your AI-generated game will appear here</p>
|
|
|
258 |
let currentGame = null;
|
259 |
let selectedScaffold = null;
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260 |
let isSoundOn = true;
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261 |
+
let racingInterval = null;
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262 |
+
let adventureState = null;
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263 |
|
264 |
// Initialize the app
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265 |
function init() {
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|
428 |
},
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429 |
scene: {
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430 |
preload: function() {
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431 |
+
this.load.image('sky', 'assets/sky.png');
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432 |
+
this.load.image('ground', 'assets/platform.png');
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433 |
+
this.load.image('star', 'assets/star.png');
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434 |
+
this.load.spritesheet('player', 'assets/player.png', {
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435 |
+
frameWidth: 32, frameHeight: 48
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436 |
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});
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437 |
},
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438 |
create: function() {
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439 |
+
// Create world
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440 |
+
this.add.image(400, 300, 'sky');
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441 |
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442 |
+
// Platforms
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443 |
const platforms = this.physics.add.staticGroup();
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444 |
platforms.create(400, 568, 'ground').setScale(2).refreshBody();
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445 |
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446 |
+
// Player
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447 |
+
this.player = this.physics.add.sprite(100, 450, 'player');
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448 |
+
this.player.setBounce(0.2);
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449 |
+
this.player.setCollideWorldBounds(true);
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450 |
+
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451 |
// Physics
|
452 |
this.physics.add.collider(this.player, platforms);
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453 |
+
|
454 |
+
// Controls
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455 |
+
this.cursors = this.input.keyboard.createCursorKeys();
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456 |
},
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457 |
update: function() {
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458 |
+
// Movement logic
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459 |
+
if (this.cursors.left.isDown) {
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460 |
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this.player.setVelocityX(-160);
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461 |
+
} else if (this.cursors.right.isDown) {
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462 |
+
this.player.setVelocityX(160);
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463 |
+
} else {
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464 |
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this.player.setVelocityX(0);
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465 |
+
}
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466 |
+
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467 |
+
if (this.cursors.up.isDown && this.player.body.touching.down) {
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468 |
+
this.player.setVelocityY(-330);
|
469 |
+
}
|
470 |
}
|
471 |
}
|
472 |
};
|
|
|
475 |
rhythm: `// Rhythm game based on: "${prompt}"
|
476 |
const synth = new Tone.Synth().toDestination();
|
477 |
const notes = ['C4', 'D4', 'E4', 'F4', 'G4'];
|
478 |
+
let score = 0;
|
479 |
|
480 |
function setupGame() {
|
481 |
// Create note targets
|
|
|
485 |
noteEl.className = 'note-target';
|
486 |
noteEl.style.left = \`\${(i + 1) * 15}%\`;
|
487 |
noteEl.dataset.note = note;
|
488 |
+
noteEl.addEventListener('click', () => {
|
489 |
+
synth.triggerAttackRelease(note, "8n");
|
490 |
+
score += 10;
|
491 |
+
});
|
492 |
container.appendChild(noteEl);
|
493 |
});
|
494 |
|
495 |
// Start music
|
496 |
Tone.Transport.bpm.value = 120;
|
497 |
Tone.Transport.scheduleRepeat(time => {
|
498 |
+
const note = notes[Math.floor(Math.random() * notes.length)];
|
499 |
+
synth.triggerAttackRelease(note, "8n", time);
|
500 |
}, "8n");
|
501 |
|
502 |
Tone.Transport.start();
|
|
|
504 |
puzzle: `// Puzzle game based on: "${prompt}"
|
505 |
class PuzzleGame {
|
506 |
constructor() {
|
507 |
+
this.gridSize = 4;
|
508 |
this.pieces = [];
|
509 |
this.selectedPiece = null;
|
510 |
|
|
|
528 |
}
|
529 |
|
530 |
render() {
|
|
|
531 |
const container = document.getElementById('gameContainer');
|
532 |
container.innerHTML = '';
|
533 |
|
534 |
this.pieces.forEach(row => {
|
535 |
row.forEach(piece => {
|
536 |
const pieceEl = document.createElement('div');
|
537 |
+
pieceEl.className = 'puzzle-piece';
|
538 |
+
pieceEl.style.backgroundColor = \`hsl(\${Math.random() * 360}, 70%, 60%)\`;
|
539 |
+
pieceEl.addEventListener('click', () => this.handleClick(piece));
|
540 |
container.appendChild(pieceEl);
|
541 |
});
|
542 |
});
|
543 |
}
|
544 |
+
|
545 |
+
handleClick(piece) {
|
546 |
+
// Handle puzzle piece click
|
547 |
+
}
|
548 |
+
}`,
|
549 |
+
shooter: `// Shooter game based on: "${prompt}"
|
550 |
+
const config = {
|
551 |
+
type: Phaser.AUTO,
|
552 |
+
width: 800,
|
553 |
+
height: 600,
|
554 |
+
physics: {
|
555 |
+
default: 'arcade',
|
556 |
+
arcade: { debug: false }
|
557 |
+
},
|
558 |
+
scene: {
|
559 |
+
preload: function() {
|
560 |
+
this.load.image('player', 'assets/ship.png');
|
561 |
+
this.load.image('bullet', 'assets/bullet.png');
|
562 |
+
this.load.image('enemy', 'assets/enemy.png');
|
563 |
+
},
|
564 |
+
create: function() {
|
565 |
+
// Player
|
566 |
+
this.player = this.physics.add.sprite(400, 500, 'player');
|
567 |
+
this.player.setCollideWorldBounds(true);
|
568 |
+
|
569 |
+
// Bullets
|
570 |
+
this.bullets = this.physics.add.group();
|
571 |
+
|
572 |
+
// Enemies
|
573 |
+
this.enemies = this.physics.add.group();
|
574 |
+
this.time.addEvent({
|
575 |
+
delay: 1000,
|
576 |
+
callback: this.spawnEnemy,
|
577 |
+
callbackScope: this,
|
578 |
+
loop: true
|
579 |
+
});
|
580 |
+
|
581 |
+
// Controls
|
582 |
+
this.cursors = this.input.keyboard.createCursorKeys();
|
583 |
+
this.input.on('pointerdown', this.shoot, this);
|
584 |
+
},
|
585 |
+
update: function() {
|
586 |
+
// Movement
|
587 |
+
if (this.cursors.left.isDown) {
|
588 |
+
this.player.setVelocityX(-200);
|
589 |
+
} else if (this.cursors.right.isDown) {
|
590 |
+
this.player.setVelocityX(200);
|
591 |
+
} else {
|
592 |
+
this.player.setVelocityX(0);
|
593 |
+
}
|
594 |
+
},
|
595 |
+
shoot: function() {
|
596 |
+
const bullet = this.bullets.create(this.player.x, this.player.y, 'bullet');
|
597 |
+
bullet.setVelocityY(-300);
|
598 |
+
},
|
599 |
+
spawnEnemy: function() {
|
600 |
+
const x = Phaser.Math.Between(50, 750);
|
601 |
+
const enemy = this.enemies.create(x, 0, 'enemy');
|
602 |
+
enemy.setVelocityY(100);
|
603 |
+
}
|
604 |
+
}
|
605 |
+
};
|
606 |
+
|
607 |
+
const game = new Phaser.Game(config);`,
|
608 |
+
adventure: `// Adventure game based on: "${prompt}"
|
609 |
+
class AdventureGame {
|
610 |
+
constructor() {
|
611 |
+
this.worldSize = { width: 10, height: 10 };
|
612 |
+
this.playerPos = { x: 0, y: 0 };
|
613 |
+
this.npcs = [
|
614 |
+
{ x: 3, y: 2, name: 'Wizard', dialog: 'Seek the magic orb!' },
|
615 |
+
{ x: 7, y: 5, name: 'Merchant', dialog: 'I have potions for sale.' }
|
616 |
+
];
|
617 |
+
this.items = [
|
618 |
+
{ x: 5, y: 8, name: 'Magic Orb', description: 'Grants wishes' }
|
619 |
+
];
|
620 |
+
|
621 |
+
this.renderWorld();
|
622 |
+
}
|
623 |
+
|
624 |
+
renderWorld() {
|
625 |
+
const container = document.getElementById('gameContainer');
|
626 |
+
container.innerHTML = '';
|
627 |
+
|
628 |
+
// Render tiles
|
629 |
+
for (let y = 0; y < this.worldSize.height; y++) {
|
630 |
+
for (let x = 0; x < this.worldSize.width; x++) {
|
631 |
+
const tile = document.createElement('div');
|
632 |
+
tile.className = 'adventure-tile';
|
633 |
+
tile.style.left = \`\${x * 7}%\`;
|
634 |
+
tile.style.top = \`\${y * 7}%\`;
|
635 |
+
container.appendChild(tile);
|
636 |
+
}
|
637 |
+
}
|
638 |
+
|
639 |
+
// Render NPCs
|
640 |
+
this.npcs.forEach(npc => {
|
641 |
+
const npcEl = document.createElement('div');
|
642 |
+
npcEl.className = 'adventure-tile npc';
|
643 |
+
npcEl.style.left = \`\${npc.x * 7}%\`;
|
644 |
+
npcEl.style.top = \`\${npc.y * 7}%\`;
|
645 |
+
npcEl.textContent = npc.name[0];
|
646 |
+
npcEl.title = npc.name;
|
647 |
+
container.appendChild(npcEl);
|
648 |
+
});
|
649 |
+
|
650 |
+
// Render items
|
651 |
+
this.items.forEach(item => {
|
652 |
+
const itemEl = document.createElement('div');
|
653 |
+
itemEl.className = 'adventure-tile item';
|
654 |
+
itemEl.style.left = \`\${item.x * 7}%\`;
|
655 |
+
itemEl.style.top = \`\${item.y * 7}%\`;
|
656 |
+
itemEl.textContent = item.name[0];
|
657 |
+
itemEl.title = item.name;
|
658 |
+
container.appendChild(itemEl);
|
659 |
+
});
|
660 |
+
}
|
661 |
+
}`,
|
662 |
+
racing: `// Racing game based on: "${prompt}"
|
663 |
+
class RacingGame {
|
664 |
+
constructor() {
|
665 |
+
this.playerCar = { x: 50, y: 400, speed: 0 };
|
666 |
+
this.opponents = [
|
667 |
+
{ x: 150, y: 100, speed: 3 },
|
668 |
+
{ x: 250, y: 0, speed: 4 },
|
669 |
+
{ x: 350, y: -100, speed: 3.5 }
|
670 |
+
];
|
671 |
+
this.road = [];
|
672 |
+
|
673 |
+
this.initGame();
|
674 |
+
this.startRace();
|
675 |
+
}
|
676 |
+
|
677 |
+
initGame() {
|
678 |
+
const container = document.getElementById('gameContainer');
|
679 |
+
container.innerHTML = '';
|
680 |
+
|
681 |
+
// Create road
|
682 |
+
for (let i = 0; i < 20; i++) {
|
683 |
+
const marker = document.createElement('div');
|
684 |
+
marker.className = 'lane-marker';
|
685 |
+
marker.style.left = '45%';
|
686 |
+
marker.style.top = \`\${i * 120}px\`;
|
687 |
+
container.appendChild(marker);
|
688 |
+
}
|
689 |
+
|
690 |
+
// Create player car
|
691 |
+
const car = document.createElement('div');
|
692 |
+
car.className = 'car';
|
693 |
+
car.style.left = \`\${this.playerCar.x}px\`;
|
694 |
+
car.style.top = \`\${this.playerCar.y}px\`;
|
695 |
+
container.appendChild(car);
|
696 |
+
|
697 |
+
// Create opponent cars
|
698 |
+
this.opponents.forEach(opp => {
|
699 |
+
const oppCar = document.createElement('div');
|
700 |
+
oppCar.className = 'opponent-car';
|
701 |
+
oppCar.style.left = \`\${opp.x}px\`;
|
702 |
+
oppCar.style.top = \`\${opp.y}px\`;
|
703 |
+
container.appendChild(oppCar);
|
704 |
+
});
|
705 |
+
}
|
706 |
+
|
707 |
+
startRace() {
|
708 |
+
// Handle keyboard controls
|
709 |
+
document.addEventListener('keydown', (e) => {
|
710 |
+
if (e.key === 'ArrowLeft') this.playerCar.x = Math.max(50, this.playerCar.x - 20);
|
711 |
+
if (e.key === 'ArrowRight') this.playerCar.x = Math.min(350, this.playerCar.x + 20);
|
712 |
+
if (e.key === 'ArrowUp') this.playerCar.speed = Math.min(10, this.playerCar.speed + 0.5);
|
713 |
+
if (e.key === 'ArrowDown') this.playerCar.speed = Math.max(0, this.playerCar.speed - 0.5);
|
714 |
+
|
715 |
+
// Update player car position
|
716 |
+
document.querySelector('.car').style.left = \`\${this.playerCar.x}px\`;
|
717 |
+
});
|
718 |
+
|
719 |
+
// Game loop
|
720 |
+
setInterval(() => {
|
721 |
+
// Move opponents
|
722 |
+
this.opponents.forEach(opp => {
|
723 |
+
opp.y += opp.speed;
|
724 |
+
if (opp.y > 600) opp.y = -100;
|
725 |
+
document.querySelectorAll('.opponent-car')[this.opponents.indexOf(opp)].style.top = \`\${opp.y}px\`;
|
726 |
+
});
|
727 |
+
|
728 |
+
// Move road markers
|
729 |
+
const markers = document.querySelectorAll('.lane-marker');
|
730 |
+
markers.forEach(marker => {
|
731 |
+
const currentTop = parseInt(marker.style.top);
|
732 |
+
marker.style.top = \`\${(currentTop + this.playerCar.speed) % 600}px\`;
|
733 |
+
});
|
734 |
+
}, 16);
|
735 |
+
}
|
736 |
}`
|
737 |
};
|
738 |
|
|
|
748 |
} else if (typeof currentGame.cleanup === 'function') {
|
749 |
currentGame.cleanup();
|
750 |
}
|
751 |
+
if (racingInterval) {
|
752 |
+
clearInterval(racingInterval);
|
753 |
+
racingInterval = null;
|
754 |
+
}
|
755 |
currentGame = null;
|
756 |
}
|
757 |
|
758 |
// Hide placeholder
|
759 |
placeholderText.style.display = 'none';
|
760 |
+
gameContainer.innerHTML = '';
|
761 |
|
762 |
// Create game based on scaffold type
|
763 |
switch (gameData.scaffold) {
|
|
|
770 |
case 'puzzle':
|
771 |
createPuzzleGame(gameData);
|
772 |
break;
|
773 |
+
case 'shooter':
|
774 |
+
createShooterGame(gameData);
|
775 |
+
break;
|
776 |
+
case 'adventure':
|
777 |
+
createAdventureGame(gameData);
|
778 |
+
break;
|
779 |
+
case 'racing':
|
780 |
+
createRacingGame(gameData);
|
781 |
+
break;
|
782 |
default:
|
783 |
+
// Fallback
|
784 |
placeholderText.style.display = 'block';
|
785 |
placeholderText.innerHTML = `
|
786 |
<i class="fas fa-gamepad text-5xl mb-4 opacity-30"></i>
|
|
|
1047 |
};
|
1048 |
}
|
1049 |
|
1050 |
+
// Create a shooter game
|
1051 |
+
function createShooterGame(gameData) {
|
1052 |
+
const config = {
|
1053 |
+
type: Phaser.AUTO,
|
1054 |
+
width: gameContainer.clientWidth,
|
1055 |
+
height: gameContainer.clientHeight,
|
1056 |
+
physics: {
|
1057 |
+
default: 'arcade',
|
1058 |
+
arcade: {
|
1059 |
+
debug: false
|
1060 |
+
}
|
1061 |
+
},
|
1062 |
+
parent: 'gameContainer',
|
1063 |
+
scene: {
|
1064 |
+
preload: preload,
|
1065 |
+
create: create,
|
1066 |
+
update: update
|
1067 |
+
}
|
1068 |
+
};
|
1069 |
+
|
1070 |
+
currentGame = new Phaser.Game(config);
|
1071 |
+
|
1072 |
+
function preload() {
|
1073 |
+
// Load assets
|
1074 |
+
this.load.image('ship', 'https://labs.phaser.io/assets/sprites/thrust_ship2.png');
|
1075 |
+
this.load.image('bullet', 'https://labs.phaser.io/assets/sprites/bullets/bullet6.png');
|
1076 |
+
this.load.image('enemy', 'https://labs.phaser.io/assets/sprites/asteroid.png');
|
1077 |
+
}
|
1078 |
+
|
1079 |
+
function create() {
|
1080 |
+
// Add background
|
1081 |
+
this.add.rectangle(0, 0, config.width, config.height, 0x1a1a2e).setOrigin(0);
|
1082 |
+
|
1083 |
+
// Player
|
1084 |
+
this.player = this.physics.add.sprite(config.width / 2, config.height - 50, 'ship');
|
1085 |
+
this.player.setCollideWorldBounds(true);
|
1086 |
+
|
1087 |
+
// Bullets
|
1088 |
+
this.bullets = this.physics.add.group();
|
1089 |
+
|
1090 |
+
// Enemies
|
1091 |
+
this.enemies = this.physics.add.group();
|
1092 |
+
this.time.addEvent({
|
1093 |
+
delay: 1000,
|
1094 |
+
callback: spawnEnemy,
|
1095 |
+
callbackScope: this,
|
1096 |
+
loop: true
|
1097 |
+
});
|
1098 |
+
|
1099 |
+
// Controls
|
1100 |
+
this.cursors = this.input.keyboard.createCursorKeys();
|
1101 |
+
this.input.on('pointerdown', shoot, this);
|
1102 |
+
|
1103 |
+
// Score
|
1104 |
+
this.score = 0;
|
1105 |
+
this.scoreText = this.add.text(16, 16, 'Score: 0', {
|
1106 |
+
fontSize: '24px',
|
1107 |
+
fill: '#fff',
|
1108 |
+
fontFamily: 'Arial'
|
1109 |
+
});
|
1110 |
+
|
1111 |
+
function shoot() {
|
1112 |
+
const bullet = this.bullets.create(this.player.x, this.player.y - 20, 'bullet');
|
1113 |
+
bullet.setVelocityY(-300);
|
1114 |
+
|
1115 |
+
if (isSoundOn) {
|
1116 |
+
const synth = new Tone.Synth().toDestination();
|
1117 |
+
synth.triggerAttackRelease("A2", "8n");
|
1118 |
+
}
|
1119 |
+
}
|
1120 |
+
|
1121 |
+
function spawnEnemy() {
|
1122 |
+
const x = Phaser.Math.Between(50, config.width - 50);
|
1123 |
+
const enemy = this.enemies.create(x, 0, 'enemy');
|
1124 |
+
enemy.setScale(0.5);
|
1125 |
+
enemy.setVelocityY(Phaser.Math.Between(50, 150));
|
1126 |
+
|
1127 |
+
// Collision
|
1128 |
+
this.physics.add.collider(this.bullets, this.enemies, hitEnemy, null, this);
|
1129 |
+
|
1130 |
+
function hitEnemy(bullet, enemy) {
|
1131 |
+
bullet.destroy();
|
1132 |
+
enemy.destroy();
|
1133 |
+
|
1134 |
+
this.score += 10;
|
1135 |
+
this.scoreText.setText('Score: ' + this.score);
|
1136 |
+
|
1137 |
+
if (isSoundOn) {
|
1138 |
+
const synth = new Tone.Synth().toDestination();
|
1139 |
+
synth.triggerAttackRelease("C5", "8n");
|
1140 |
+
}
|
1141 |
+
}
|
1142 |
+
}
|
1143 |
+
}
|
1144 |
+
|
1145 |
+
function update() {
|
1146 |
+
// Movement
|
1147 |
+
if (this.cursors.left.isDown) {
|
1148 |
+
this.player.setVelocityX(-200);
|
1149 |
+
} else if (this.cursors.right.isDown) {
|
1150 |
+
this.player.setVelocityX(200);
|
1151 |
+
} else {
|
1152 |
+
this.player.setVelocityX(0);
|
1153 |
+
}
|
1154 |
+
}
|
1155 |
+
}
|
1156 |
+
|
1157 |
+
// Create an adventure game
|
1158 |
+
function createAdventureGame(gameData) {
|
1159 |
+
// Clear container
|
1160 |
+
gameContainer.innerHTML = '';
|
1161 |
+
|
1162 |
+
// Game state
|
1163 |
+
adventureState = {
|
1164 |
+
playerPos: { x: 0, y: 0 },
|
1165 |
+
inventory: [],
|
1166 |
+
npcs: [
|
1167 |
+
{ x: 3, y: 2, name: 'Wizard', dialog: 'Seek the magic orb to win the game!' },
|
1168 |
+
{ x: 7, y: 5, name: 'Merchant', dialog: 'I have potions for sale. (Coming soon!)' }
|
1169 |
+
],
|
1170 |
+
items: [
|
1171 |
+
{ x: 5, y: 8, name: 'Magic Orb', description: 'The legendary orb that grants wishes' }
|
1172 |
+
]
|
1173 |
+
};
|
1174 |
+
|
1175 |
+
// Render world
|
1176 |
+
renderAdventureWorld();
|
1177 |
+
|
1178 |
+
currentGame = {
|
1179 |
+
cleanup: () => {
|
1180 |
+
adventureState = null;
|
1181 |
+
}
|
1182 |
+
};
|
1183 |
+
|
1184 |
+
function renderAdventureWorld() {
|
1185 |
+
// Clear container
|
1186 |
+
gameContainer.innerHTML = '';
|
1187 |
+
|
1188 |
+
// Create grid
|
1189 |
+
const gridSize = 10;
|
1190 |
+
const tileSize = Math.min(
|
1191 |
+
gameContainer.clientWidth / gridSize - 2,
|
1192 |
+
gameContainer.clientHeight / gridSize - 2
|
1193 |
+
);
|
1194 |
+
|
1195 |
+
// Render tiles
|
1196 |
+
for (let y = 0; y < gridSize; y++) {
|
1197 |
+
for (let x = 0; x < gridSize; x++) {
|
1198 |
+
const tile = document.createElement('div');
|
1199 |
+
tile.className = 'adventure-tile';
|
1200 |
+
tile.style.width = `${tileSize}px`;
|
1201 |
+
tile.style.height = `${tileSize}px`;
|
1202 |
+
tile.style.left = `${x * (tileSize + 2)}px`;
|
1203 |
+
tile.style.top = `${y * (tileSize + 2)}px`;
|
1204 |
+
|
1205 |
+
// Mark player position
|
1206 |
+
if (x === adventureState.playerPos.x && y === adventureState.playerPos.y) {
|
1207 |
+
tile.innerHTML = '<i class="fas fa-user"></i>';
|
1208 |
+
tile.style.backgroundColor = '#3498db';
|
1209 |
+
}
|
1210 |
+
|
1211 |
+
gameContainer.appendChild(tile);
|
1212 |
+
}
|
1213 |
+
}
|
1214 |
+
|
1215 |
+
// Render NPCs
|
1216 |
+
adventureState.npcs.forEach(npc => {
|
1217 |
+
const npcEl = document.createElement('div');
|
1218 |
+
npcEl.className = 'adventure-tile npc';
|
1219 |
+
npcEl.style.width = `${tileSize}px`;
|
1220 |
+
npcEl.style.height = `${tileSize}px`;
|
1221 |
+
npcEl.style.left = `${npc.x * (tileSize + 2)}px`;
|
1222 |
+
npcEl.style.top = `${npc.y * (tileSize + 2)}px`;
|
1223 |
+
npcEl.innerHTML = `<i class="fas fa-hat-wizard"></i>`;
|
1224 |
+
npcEl.title = npc.name;
|
1225 |
+
|
1226 |
+
npcEl.addEventListener('click', () => {
|
1227 |
+
alert(`${npc.name}: ${npc.dialog}`);
|
1228 |
+
});
|
1229 |
+
|
1230 |
+
gameContainer.appendChild(npcEl);
|
1231 |
+
});
|
1232 |
+
|
1233 |
+
// Render items
|
1234 |
+
adventureState.items.forEach(item => {
|
1235 |
+
const itemEl = document.createElement('div');
|
1236 |
+
itemEl.className = 'adventure-tile item';
|
1237 |
+
itemEl.style.width = `${tileSize}px`;
|
1238 |
+
itemEl.style.height = `${tileSize}px`;
|
1239 |
+
itemEl.style.left = `${item.x * (tileSize + 2)}px`;
|
1240 |
+
itemEl.style.top = `${item.y * (tileSize + 2)}px`;
|
1241 |
+
itemEl.innerHTML = `<i class="fas fa-gem"></i>`;
|
1242 |
+
itemEl.title = item.name;
|
1243 |
+
|
1244 |
+
itemEl.addEventListener('click', () => {
|
1245 |
+
if (Math.abs(adventureState.playerPos.x - item.x) <= 1 &&
|
1246 |
+
Math.abs(adventureState.playerPos.y - item.y) <= 1) {
|
1247 |
+
alert(`You found the ${item.name}! ${item.description}`);
|
1248 |
+
adventureState.items = adventureState.items.filter(i => i !== item);
|
1249 |
+
renderAdventureWorld();
|
1250 |
+
} else {
|
1251 |
+
alert(`You need to get closer to the ${item.name}!`);
|
1252 |
+
}
|
1253 |
+
});
|
1254 |
+
|
1255 |
+
gameContainer.appendChild(itemEl);
|
1256 |
+
});
|
1257 |
+
|
1258 |
+
// Add controls
|
1259 |
+
document.addEventListener('keydown', (e) => {
|
1260 |
+
const newPos = {...adventureState.playerPos};
|
1261 |
+
|
1262 |
+
switch(e.key) {
|
1263 |
+
case 'ArrowUp':
|
1264 |
+
newPos.y = Math.max(0, adventureState.playerPos.y - 1);
|
1265 |
+
break;
|
1266 |
+
case 'ArrowDown':
|
1267 |
+
newPos.y = Math.min(gridSize - 1, adventureState.playerPos.y + 1);
|
1268 |
+
break;
|
1269 |
+
case 'ArrowLeft':
|
1270 |
+
newPos.x = Math.max(0, adventureState.playerPos.x - 1);
|
1271 |
+
break;
|
1272 |
+
case 'ArrowRight':
|
1273 |
+
newPos.x = Math.min(gridSize - 1, adventureState.playerPos.x + 1);
|
1274 |
+
break;
|
1275 |
+
}
|
1276 |
+
|
1277 |
+
if (newPos.x !== adventureState.playerPos.x || newPos.y !== adventureState.playerPos.y) {
|
1278 |
+
adventureState.playerPos = newPos;
|
1279 |
+
renderAdventureWorld();
|
1280 |
+
}
|
1281 |
+
});
|
1282 |
+
}
|
1283 |
+
}
|
1284 |
+
|
1285 |
+
// Create a racing game
|
1286 |
+
function createRacingGame(gameData) {
|
1287 |
+
// Clear container
|
1288 |
+
gameContainer.innerHTML = '';
|
1289 |
+
|
1290 |
+
// Game state
|
1291 |
+
const state = {
|
1292 |
+
player: { x: 175, y: 400, speed: 0, maxSpeed: 10 },
|
1293 |
+
opponents: [
|
1294 |
+
{ x: 75, y: -100, speed: 3 },
|
1295 |
+
{ x: 175, y: -300, speed: 4 },
|
1296 |
+
{ x: 275, y: -500, speed: 3.5 }
|
1297 |
+
],
|
1298 |
+
roadMarkers: Array.from({ length: 20 }, (_, i) => ({ y: i * 120 })),
|
1299 |
+
score: 0
|
1300 |
+
};
|
1301 |
+
|
1302 |
+
// Create road
|
1303 |
+
const road = document.createElement('div');
|
1304 |
+
road.className = 'road';
|
1305 |
+
gameContainer.appendChild(road);
|
1306 |
+
|
1307 |
+
// Create road markers
|
1308 |
+
state.roadMarkers.forEach(marker => {
|
1309 |
+
const markerEl = document.createElement('div');
|
1310 |
+
markerEl.className = 'lane-marker';
|
1311 |
+
markerEl.style.left = '45%';
|
1312 |
+
markerEl.style.top = `${marker.y}px`;
|
1313 |
+
gameContainer.appendChild(markerEl);
|
1314 |
+
});
|
1315 |
+
|
1316 |
+
// Create player car
|
1317 |
+
const playerCar = document.createElement('div');
|
1318 |
+
playerCar.className = 'car';
|
1319 |
+
playerCar.style.left = `${state.player.x}px`;
|
1320 |
+
playerCar.style.top = `${state.player.y}px`;
|
1321 |
+
gameContainer.appendChild(playerCar);
|
1322 |
+
|
1323 |
+
// Create opponent cars
|
1324 |
+
state.opponents.forEach(opp => {
|
1325 |
+
const oppCar = document.createElement('div');
|
1326 |
+
oppCar.className = 'opponent-car';
|
1327 |
+
oppCar.style.left = `${opp.x}px`;
|
1328 |
+
oppCar.style.top = `${opp.y}px`;
|
1329 |
+
gameContainer.appendChild(oppCar);
|
1330 |
+
});
|
1331 |
+
|
1332 |
+
// Score display
|
1333 |
+
const scoreEl = document.createElement('div');
|
1334 |
+
scoreEl.className = 'absolute top-4 left-4 text-white font-bold text-xl';
|
1335 |
+
scoreEl.textContent = `Score: ${state.score}`;
|
1336 |
+
gameContainer.appendChild(scoreEl);
|
1337 |
+
|
1338 |
+
// Controls
|
1339 |
+
document.addEventListener('keydown', (e) => {
|
1340 |
+
if (e.key === 'ArrowLeft') state.player.x = Math.max(75, state.player.x - 100);
|
1341 |
+
if (e.key === 'ArrowRight') state.player.x = Math.min(275, state.player.x + 100);
|
1342 |
+
if (e.key === 'ArrowUp') state.player.speed = Math.min(state.player.maxSpeed, state.player.speed + 0.5);
|
1343 |
+
if (e.key === 'ArrowDown') state.player.speed = Math.max(0, state.player.speed - 0.5);
|
1344 |
+
|
1345 |
+
// Update player car position
|
1346 |
+
playerCar.style.left = `${state.player.x}px`;
|
1347 |
+
});
|
1348 |
+
|
1349 |
+
// Game loop
|
1350 |
+
racingInterval = setInterval(() => {
|
1351 |
+
// Move opponents
|
1352 |
+
state.opponents.forEach(opp => {
|
1353 |
+
opp.y += opp.speed;
|
1354 |
+
if (opp.y > gameContainer.clientHeight) {
|
1355 |
+
opp.y = -100;
|
1356 |
+
state.score += 10;
|
1357 |
+
scoreEl.textContent = `Score: ${state.score}`;
|
1358 |
+
}
|
1359 |
+
|
1360 |
+
// Check collision
|
1361 |
+
if (Math.abs(opp.x - state.player.x) < 50 &&
|
1362 |
+
Math.abs(opp.y - state.player.y) < 50) {
|
1363 |
+
state.player.speed = Math.max(0, state.player.speed - 1);
|
1364 |
+
}
|
1365 |
+
|
1366 |
+
// Update opponent position
|
1367 |
+
document.querySelectorAll('.opponent-car')[state.opponents.indexOf(opp)].style.top = `${opp.y}px`;
|
1368 |
+
});
|
1369 |
+
|
1370 |
+
// Move road markers
|
1371 |
+
state.roadMarkers.forEach(marker => {
|
1372 |
+
marker.y += state.player.speed;
|
1373 |
+
if (marker.y > gameContainer.clientHeight) {
|
1374 |
+
marker.y = 0;
|
1375 |
+
}
|
1376 |
+
|
1377 |
+
// Update marker position
|
1378 |
+
const markers = document.querySelectorAll('.lane-marker');
|
1379 |
+
markers[state.roadMarkers.indexOf(marker)].style.top = `${marker.y}px`;
|
1380 |
+
});
|
1381 |
+
|
1382 |
+
// Update score based on speed
|
1383 |
+
state.score += Math.floor(state.player.speed / 10);
|
1384 |
+
scoreEl.textContent = `Score: ${state.score}`;
|
1385 |
+
}, 16);
|
1386 |
+
|
1387 |
+
currentGame = {
|
1388 |
+
cleanup: () => {
|
1389 |
+
if (racingInterval) {
|
1390 |
+
clearInterval(racingInterval);
|
1391 |
+
racingInterval = null;
|
1392 |
+
}
|
1393 |
+
}
|
1394 |
+
};
|
1395 |
+
}
|
1396 |
+
|
1397 |
// Update game controls based on game type
|
1398 |
function updateGameControls(gameType) {
|
1399 |
gameControls.innerHTML = '';
|
|
|
1409 |
puzzle: [
|
1410 |
{ label: 'Select', keys: 'Click', desc: 'Select pieces' }
|
1411 |
],
|
1412 |
+
shooter: [
|
1413 |
+
{ label: 'Left/Right', keys: 'β β', desc: 'Move ship' },
|
1414 |
+
{ label: 'Shoot', keys: 'Click', desc: 'Fire bullets' }
|
1415 |
+
],
|
1416 |
+
adventure: [
|
1417 |
+
{ label: 'Move', keys: 'Arrow Keys', desc: 'Navigate the world' },
|
1418 |
+
{ label: 'Interact', keys: 'Click', desc: 'Talk to NPCs or collect items' }
|
1419 |
+
],
|
1420 |
+
racing: [
|
1421 |
+
{ label: 'Left/Right', keys: 'β β', desc: 'Change lanes' },
|
1422 |
+
{ label: 'Accelerate/Brake', keys: 'β β', desc: 'Control speed' }
|
1423 |
+
],
|
1424 |
default: [
|
1425 |
{ label: 'No controls', desc: 'This game type has no interactive controls' }
|
1426 |
]
|