Spaces:
Running
Running
Add 2 files
Browse files- README.md +7 -5
- index.html +954 -19
README.md
CHANGED
@@ -1,10 +1,12 @@
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---
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title:
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emoji:
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colorFrom:
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colorTo:
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sdk: static
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pinned: false
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---
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Check out the configuration reference at https://huggingface.co/docs/hub/spaces-config-reference
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title: awesome-games
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emoji: π³
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colorFrom: purple
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colorTo: blue
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sdk: static
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pinned: false
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tags:
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- deepsite
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---
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Check out the configuration reference at https://huggingface.co/docs/hub/spaces-config-reference
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index.html
CHANGED
@@ -1,19 +1,954 @@
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<!
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<html>
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1 |
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<!DOCTYPE html>
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<html lang="en">
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<head>
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<meta charset="UTF-8">
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<meta name="viewport" content="width=device-width, initial-scale=1.0">
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<title>AI Game Creator</title>
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7 |
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<script src="https://cdn.tailwindcss.com"></script>
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<script src="https://cdn.jsdelivr.net/npm/phaser@3.55.2/dist/phaser.min.js"></script>
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<script src="https://cdn.jsdelivr.net/npm/tone@14.7.77/build/Tone.min.js"></script>
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<link rel="stylesheet" href="https://cdnjs.cloudflare.com/ajax/libs/font-awesome/6.4.0/css/all.min.css">
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<style>
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.gradient-bg {
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background: linear-gradient(135deg, #6e8efb, #a777e3);
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}
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.game-canvas {
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border-radius: 12px;
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box-shadow: 0 10px 25px rgba(0, 0, 0, 0.1);
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background-color: #1a1a2e;
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}
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.prompt-input {
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transition: all 0.3s ease;
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}
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.prompt-input:focus {
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box-shadow: 0 0 0 3px rgba(167, 119, 227, 0.3);
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}
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.scaffold-card:hover {
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transform: translateY(-5px);
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28 |
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box-shadow: 0 15px 30px rgba(0, 0, 0, 0.15);
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29 |
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}
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30 |
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.loading-dots::after {
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31 |
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content: '.';
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32 |
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animation: dots 1.5s steps(5, end) infinite;
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33 |
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}
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34 |
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@keyframes dots {
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35 |
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0%, 20% { content: '.'; }
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36 |
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40% { content: '..'; }
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37 |
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60% { content: '...'; }
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38 |
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80%, 100% { content: ''; }
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39 |
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}
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40 |
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.typewriter {
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41 |
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overflow: hidden;
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42 |
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border-right: 3px solid #a777e3;
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43 |
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white-space: nowrap;
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44 |
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margin: 0 auto;
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45 |
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letter-spacing: 2px;
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46 |
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animation: typing 3.5s steps(40, end), blink-caret 0.75s step-end infinite;
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47 |
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}
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48 |
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@keyframes typing {
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49 |
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from { width: 0 }
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to { width: 100% }
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51 |
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}
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52 |
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@keyframes blink-caret {
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53 |
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from, to { border-color: transparent }
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54 |
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50% { border-color: #a777e3; }
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55 |
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}
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56 |
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</style>
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57 |
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</head>
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58 |
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<body class="gradient-bg min-h-screen text-white">
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59 |
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<div class="container mx-auto px-4 py-12">
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60 |
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<!-- Header -->
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61 |
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<header class="text-center mb-12">
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62 |
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<h1 class="text-5xl font-bold mb-4 flex items-center justify-center">
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63 |
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<i class="fas fa-gamepad mr-4"></i>
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64 |
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<span class="typewriter">AI Game Creator</span>
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65 |
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</h1>
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66 |
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<p class="text-xl opacity-90 max-w-2xl mx-auto">
|
67 |
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Describe your dream game and watch it come to life with AI magic!
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68 |
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</p>
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69 |
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</header>
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70 |
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|
71 |
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<!-- Main Content -->
|
72 |
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<div class="flex flex-col lg:flex-row gap-8">
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73 |
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<!-- Left Panel - Input & Scaffolds -->
|
74 |
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<div class="w-full lg:w-1/3 space-y-6">
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75 |
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<!-- Prompt Input -->
|
76 |
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<div class="bg-white/10 backdrop-blur-sm rounded-xl p-6 shadow-lg">
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77 |
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<h2 class="text-2xl font-semibold mb-4 flex items-center">
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78 |
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<i class="fas fa-lightbulb mr-2"></i> Game Concept
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79 |
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</h2>
|
80 |
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<textarea
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81 |
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id="gamePrompt"
|
82 |
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class="w-full h-32 px-4 py-3 rounded-lg bg-white/20 border border-white/30 text-white placeholder-white/50 prompt-input focus:outline-none"
|
83 |
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placeholder="Describe your game idea... (e.g. 'A platformer where you play as a cat collecting fish while avoiding dogs')"></textarea>
|
84 |
+
|
85 |
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<div class="mt-4 flex justify-between items-center">
|
86 |
+
<button id="generateBtn" class="bg-purple-600 hover:bg-purple-700 text-white font-bold py-3 px-6 rounded-lg transition flex items-center">
|
87 |
+
<i class="fas fa-magic mr-2"></i> Generate Game
|
88 |
+
</button>
|
89 |
+
<div id="loadingIndicator" class="hidden items-center text-sm">
|
90 |
+
<span class="loading-dots">Generating</span>
|
91 |
+
<i class="fas fa-spinner fa-spin ml-2"></i>
|
92 |
+
</div>
|
93 |
+
</div>
|
94 |
+
</div>
|
95 |
+
|
96 |
+
<!-- Scaffold Selection -->
|
97 |
+
<div class="bg-white/10 backdrop-blur-sm rounded-xl p-6 shadow-lg">
|
98 |
+
<h2 class="text-2xl font-semibold mb-4 flex items-center">
|
99 |
+
<i class="fas fa-layer-group mr-2"></i> Game Templates
|
100 |
+
</h2>
|
101 |
+
<div class="grid grid-cols-1 gap-4" id="scaffoldContainer">
|
102 |
+
<!-- Scaffold cards will be inserted here by JavaScript -->
|
103 |
+
</div>
|
104 |
+
</div>
|
105 |
+
|
106 |
+
<!-- Generated Code Preview -->
|
107 |
+
<div class="bg-white/10 backdrop-blur-sm rounded-xl p-6 shadow-lg">
|
108 |
+
<h2 class="text-2xl font-semibold mb-4 flex items-center">
|
109 |
+
<i class="fas fa-code mr-2"></i> Generated Code
|
110 |
+
</h2>
|
111 |
+
<div class="bg-gray-900 rounded-lg p-4 h-64 overflow-auto">
|
112 |
+
<pre id="generatedCode" class="text-sm text-green-400 font-mono">// Your generated game code will appear here...</pre>
|
113 |
+
</div>
|
114 |
+
</div>
|
115 |
+
</div>
|
116 |
+
|
117 |
+
<!-- Right Panel - Game Display -->
|
118 |
+
<div class="w-full lg:w-2/3">
|
119 |
+
<div class="bg-white/10 backdrop-blur-sm rounded-xl p-6 shadow-lg h-full">
|
120 |
+
<div class="flex justify-between items-center mb-4">
|
121 |
+
<h2 class="text-2xl font-semibold flex items-center">
|
122 |
+
<i class="fas fa-play-circle mr-2"></i> Game Preview
|
123 |
+
</h2>
|
124 |
+
<div class="flex space-x-2">
|
125 |
+
<button id="fullscreenBtn" class="bg-white/10 hover:bg-white/20 p-2 rounded-lg transition">
|
126 |
+
<i class="fas fa-expand"></i>
|
127 |
+
</button>
|
128 |
+
<button id="soundToggle" class="bg-white/10 hover:bg-white/20 p-2 rounded-lg transition">
|
129 |
+
<i class="fas fa-volume-up"></i>
|
130 |
+
</button>
|
131 |
+
</div>
|
132 |
+
</div>
|
133 |
+
|
134 |
+
<div id="gameContainer" class="game-canvas w-full h-[500px] flex items-center justify-center">
|
135 |
+
<div id="placeholderText" class="text-center p-8">
|
136 |
+
<i class="fas fa-gamepad text-5xl mb-4 opacity-30"></i>
|
137 |
+
<p class="text-xl opacity-50">Your AI-generated game will appear here</p>
|
138 |
+
</div>
|
139 |
+
</div>
|
140 |
+
|
141 |
+
<div class="mt-4 flex flex-wrap gap-2" id="gameControls">
|
142 |
+
<!-- Dynamic game controls will appear here -->
|
143 |
+
</div>
|
144 |
+
</div>
|
145 |
+
</div>
|
146 |
+
</div>
|
147 |
+
</div>
|
148 |
+
|
149 |
+
<script>
|
150 |
+
// Game Scaffolds Data
|
151 |
+
const scaffolds = [
|
152 |
+
{
|
153 |
+
id: 'platformer',
|
154 |
+
title: 'Platformer',
|
155 |
+
icon: 'fas fa-running',
|
156 |
+
description: 'Jump and run through levels with obstacles and enemies',
|
157 |
+
keywords: ['platform', 'jump', 'run', 'side-scroller', 'mario']
|
158 |
+
},
|
159 |
+
{
|
160 |
+
id: 'rhythm',
|
161 |
+
title: 'Rhythm Game',
|
162 |
+
icon: 'fas fa-music',
|
163 |
+
description: 'Hit notes to the beat of the music',
|
164 |
+
keywords: ['music', 'beat', 'dance', 'rhythm', 'sound']
|
165 |
+
},
|
166 |
+
{
|
167 |
+
id: 'puzzle',
|
168 |
+
title: 'Puzzle Game',
|
169 |
+
icon: 'fas fa-puzzle-piece',
|
170 |
+
description: 'Solve challenging puzzles to progress',
|
171 |
+
keywords: ['puzzle', 'solve', 'brain', 'logic', 'challenge']
|
172 |
+
},
|
173 |
+
{
|
174 |
+
id: 'shooter',
|
175 |
+
title: 'Shooter',
|
176 |
+
icon: 'fas fa-space-shuttle',
|
177 |
+
description: 'Shoot enemies and avoid projectiles',
|
178 |
+
keywords: ['shoot', 'space', 'bullet', 'enemy', 'arcade']
|
179 |
+
},
|
180 |
+
{
|
181 |
+
id: 'adventure',
|
182 |
+
title: 'Adventure',
|
183 |
+
icon: 'fas fa-map',
|
184 |
+
description: 'Explore a world and complete quests',
|
185 |
+
keywords: ['explore', 'quest', 'story', 'rpg', 'world']
|
186 |
+
},
|
187 |
+
{
|
188 |
+
id: 'racing',
|
189 |
+
title: 'Racing',
|
190 |
+
icon: 'fas fa-car',
|
191 |
+
description: 'Race against time or opponents',
|
192 |
+
keywords: ['race', 'speed', 'car', 'track', 'drive']
|
193 |
+
}
|
194 |
+
];
|
195 |
+
|
196 |
+
// DOM Elements
|
197 |
+
const gamePrompt = document.getElementById('gamePrompt');
|
198 |
+
const generateBtn = document.getElementById('generateBtn');
|
199 |
+
const loadingIndicator = document.getElementById('loadingIndicator');
|
200 |
+
const scaffoldContainer = document.getElementById('scaffoldContainer');
|
201 |
+
const gameContainer = document.getElementById('gameContainer');
|
202 |
+
const placeholderText = document.getElementById('placeholderText');
|
203 |
+
const gameControls = document.getElementById('gameControls');
|
204 |
+
const generatedCode = document.getElementById('generatedCode');
|
205 |
+
const fullscreenBtn = document.getElementById('fullscreenBtn');
|
206 |
+
const soundToggle = document.getElementById('soundToggle');
|
207 |
+
|
208 |
+
// Current game state
|
209 |
+
let currentGame = null;
|
210 |
+
let selectedScaffold = null;
|
211 |
+
let isSoundOn = true;
|
212 |
+
|
213 |
+
// Initialize the app
|
214 |
+
function init() {
|
215 |
+
renderScaffoldCards();
|
216 |
+
setupEventListeners();
|
217 |
+
}
|
218 |
+
|
219 |
+
// Render scaffold selection cards
|
220 |
+
function renderScaffoldCards() {
|
221 |
+
scaffoldContainer.innerHTML = '';
|
222 |
+
|
223 |
+
scaffolds.forEach(scaffold => {
|
224 |
+
const card = document.createElement('div');
|
225 |
+
card.className = `bg-white/5 hover:bg-white/10 border border-white/10 rounded-lg p-4 cursor-pointer transition scaffold-card ${selectedScaffold?.id === scaffold.id ? 'border-purple-500 bg-purple-500/10' : ''}`;
|
226 |
+
card.innerHTML = `
|
227 |
+
<div class="flex items-center">
|
228 |
+
<div class="w-10 h-10 rounded-full bg-purple-600/30 flex items-center justify-center mr-3">
|
229 |
+
<i class="${scaffold.icon} text-purple-300"></i>
|
230 |
+
</div>
|
231 |
+
<div>
|
232 |
+
<h3 class="font-semibold">${scaffold.title}</h3>
|
233 |
+
<p class="text-sm opacity-80">${scaffold.description}</p>
|
234 |
+
</div>
|
235 |
+
</div>
|
236 |
+
`;
|
237 |
+
|
238 |
+
card.addEventListener('click', () => {
|
239 |
+
selectedScaffold = scaffold;
|
240 |
+
renderScaffoldCards();
|
241 |
+
updateUI();
|
242 |
+
});
|
243 |
+
|
244 |
+
scaffoldContainer.appendChild(card);
|
245 |
+
});
|
246 |
+
}
|
247 |
+
|
248 |
+
// Set up event listeners
|
249 |
+
function setupEventListeners() {
|
250 |
+
generateBtn.addEventListener('click', generateGame);
|
251 |
+
fullscreenBtn.addEventListener('click', toggleFullscreen);
|
252 |
+
soundToggle.addEventListener('click', toggleSound);
|
253 |
+
|
254 |
+
// Allow Enter key to trigger generation
|
255 |
+
gamePrompt.addEventListener('keydown', (e) => {
|
256 |
+
if (e.key === 'Enter' && !e.shiftKey) {
|
257 |
+
e.preventDefault();
|
258 |
+
generateGame();
|
259 |
+
}
|
260 |
+
});
|
261 |
+
}
|
262 |
+
|
263 |
+
// Generate game based on prompt and selected scaffold
|
264 |
+
async function generateGame() {
|
265 |
+
const prompt = gamePrompt.value.trim();
|
266 |
+
|
267 |
+
if (!prompt) {
|
268 |
+
showAlert('Please enter a game description', 'error');
|
269 |
+
return;
|
270 |
+
}
|
271 |
+
|
272 |
+
if (!selectedScaffold) {
|
273 |
+
showAlert('Please select a game template', 'error');
|
274 |
+
return;
|
275 |
+
}
|
276 |
+
|
277 |
+
// Show loading state
|
278 |
+
generateBtn.disabled = true;
|
279 |
+
loadingIndicator.classList.remove('hidden');
|
280 |
+
|
281 |
+
try {
|
282 |
+
// In a real app, this would call your backend API
|
283 |
+
// For this demo, we'll simulate the API call
|
284 |
+
const gameData = await simulateLLMGeneration(prompt, selectedScaffold);
|
285 |
+
|
286 |
+
// Create the game
|
287 |
+
createGame(gameData);
|
288 |
+
|
289 |
+
// Update the code preview
|
290 |
+
generatedCode.textContent = gameData.code || '// No code generated';
|
291 |
+
|
292 |
+
showAlert('Game generated successfully!', 'success');
|
293 |
+
} catch (error) {
|
294 |
+
console.error('Error generating game:', error);
|
295 |
+
showAlert('Failed to generate game. Please try again.', 'error');
|
296 |
+
} finally {
|
297 |
+
// Hide loading state
|
298 |
+
generateBtn.disabled = false;
|
299 |
+
loadingIndicator.classList.add('hidden');
|
300 |
+
}
|
301 |
+
}
|
302 |
+
|
303 |
+
// Simulate LLM generation (in a real app, this would be an API call)
|
304 |
+
async function simulateLLMGeneration(prompt, scaffold) {
|
305 |
+
// Simulate network delay
|
306 |
+
await new Promise(resolve => setTimeout(resolve, 2000));
|
307 |
+
|
308 |
+
// Generate mock game data based on scaffold type
|
309 |
+
let gameData = {
|
310 |
+
scaffold: scaffold.id,
|
311 |
+
prompt: prompt,
|
312 |
+
code: generateMockCode(scaffold.id, prompt),
|
313 |
+
config: {}
|
314 |
+
};
|
315 |
+
|
316 |
+
// Add scaffold-specific config
|
317 |
+
switch (scaffold.id) {
|
318 |
+
case 'platformer':
|
319 |
+
gameData.config = {
|
320 |
+
player: { speed: 300, jumpForce: 600 },
|
321 |
+
platforms: generatePlatforms(10),
|
322 |
+
enemies: generateEnemies(3),
|
323 |
+
collectibles: generateCollectibles(5)
|
324 |
+
};
|
325 |
+
break;
|
326 |
+
case 'rhythm':
|
327 |
+
gameData.config = {
|
328 |
+
bpm: 120,
|
329 |
+
notes: generateNotes(16),
|
330 |
+
difficulty: 'medium'
|
331 |
+
};
|
332 |
+
break;
|
333 |
+
case 'puzzle':
|
334 |
+
gameData.config = {
|
335 |
+
gridSize: 8,
|
336 |
+
pieces: generatePuzzlePieces(6),
|
337 |
+
movesAllowed: 20
|
338 |
+
};
|
339 |
+
break;
|
340 |
+
case 'shooter':
|
341 |
+
gameData.config = {
|
342 |
+
player: { speed: 400, fireRate: 500 },
|
343 |
+
enemies: generateSpaceEnemies(5),
|
344 |
+
powerups: generatePowerups(2)
|
345 |
+
};
|
346 |
+
break;
|
347 |
+
case 'adventure':
|
348 |
+
gameData.config = {
|
349 |
+
worldSize: { width: 10, height: 10 },
|
350 |
+
npcs: generateNPCs(3),
|
351 |
+
items: generateAdventureItems(4)
|
352 |
+
};
|
353 |
+
break;
|
354 |
+
case 'racing':
|
355 |
+
gameData.config = {
|
356 |
+
track: generateTrack(),
|
357 |
+
opponents: 3,
|
358 |
+
laps: 3
|
359 |
+
};
|
360 |
+
break;
|
361 |
+
}
|
362 |
+
|
363 |
+
return gameData;
|
364 |
+
}
|
365 |
+
|
366 |
+
// Generate mock code for preview
|
367 |
+
function generateMockCode(scaffoldId, prompt) {
|
368 |
+
const codeSnippets = {
|
369 |
+
platformer: `// Platformer game based on: "${prompt}"
|
370 |
+
const config = {
|
371 |
+
type: Phaser.AUTO,
|
372 |
+
width: 800,
|
373 |
+
height: 600,
|
374 |
+
physics: {
|
375 |
+
default: 'arcade',
|
376 |
+
arcade: { gravity: { y: 300 }, debug: false }
|
377 |
+
},
|
378 |
+
scene: {
|
379 |
+
preload: function() {
|
380 |
+
// Load assets here
|
381 |
+
},
|
382 |
+
create: function() {
|
383 |
+
// Create player, platforms, enemies
|
384 |
+
this.player = this.physics.add.sprite(100, 450, 'player');
|
385 |
+
this.player.setCollideWorldBounds(true);
|
386 |
+
|
387 |
+
// Generated platforms
|
388 |
+
const platforms = this.physics.add.staticGroup();
|
389 |
+
platforms.create(400, 568, 'ground').setScale(2).refreshBody();
|
390 |
+
|
391 |
+
// Physics
|
392 |
+
this.physics.add.collider(this.player, platforms);
|
393 |
+
},
|
394 |
+
update: function() {
|
395 |
+
// Game loop
|
396 |
+
}
|
397 |
+
}
|
398 |
+
};
|
399 |
+
|
400 |
+
const game = new Phaser.Game(config);`,
|
401 |
+
rhythm: `// Rhythm game based on: "${prompt}"
|
402 |
+
const synth = new Tone.Synth().toDestination();
|
403 |
+
const notes = ['C4', 'D4', 'E4', 'F4', 'G4'];
|
404 |
+
let currentNote = 0;
|
405 |
+
|
406 |
+
function setupGame() {
|
407 |
+
// Create note targets
|
408 |
+
const container = document.getElementById('gameContainer');
|
409 |
+
notes.forEach((note, i) => {
|
410 |
+
const noteEl = document.createElement('div');
|
411 |
+
noteEl.className = 'note-target';
|
412 |
+
noteEl.style.left = \`\${(i + 1) * 15}%\`;
|
413 |
+
noteEl.dataset.note = note;
|
414 |
+
container.appendChild(noteEl);
|
415 |
+
});
|
416 |
+
|
417 |
+
// Start music
|
418 |
+
Tone.Transport.bpm.value = 120;
|
419 |
+
Tone.Transport.scheduleRepeat(time => {
|
420 |
+
synth.triggerAttackRelease(notes[currentNote], "8n", time);
|
421 |
+
currentNote = (currentNote + 1) % notes.length;
|
422 |
+
}, "8n");
|
423 |
+
|
424 |
+
Tone.Transport.start();
|
425 |
+
}`,
|
426 |
+
puzzle: `// Puzzle game based on: "${prompt}"
|
427 |
+
class PuzzleGame {
|
428 |
+
constructor() {
|
429 |
+
this.gridSize = 8;
|
430 |
+
this.pieces = [];
|
431 |
+
this.selectedPiece = null;
|
432 |
+
|
433 |
+
this.initBoard();
|
434 |
+
}
|
435 |
+
|
436 |
+
initBoard() {
|
437 |
+
// Generate random puzzle pieces
|
438 |
+
for (let i = 0; i < this.gridSize; i++) {
|
439 |
+
this.pieces[i] = [];
|
440 |
+
for (let j = 0; j < this.gridSize; j++) {
|
441 |
+
this.pieces[i][j] = {
|
442 |
+
type: Math.floor(Math.random() * 6),
|
443 |
+
x: i,
|
444 |
+
y: j
|
445 |
+
};
|
446 |
+
}
|
447 |
+
}
|
448 |
+
|
449 |
+
this.render();
|
450 |
+
}
|
451 |
+
|
452 |
+
render() {
|
453 |
+
// Draw the puzzle board
|
454 |
+
const container = document.getElementById('gameContainer');
|
455 |
+
container.innerHTML = '';
|
456 |
+
|
457 |
+
this.pieces.forEach(row => {
|
458 |
+
row.forEach(piece => {
|
459 |
+
const pieceEl = document.createElement('div');
|
460 |
+
pieceEl.className = \`puzzle-piece type-\${piece.type}\`;
|
461 |
+
pieceEl.dataset.x = piece.x;
|
462 |
+
pieceEl.dataset.y = piece.y;
|
463 |
+
container.appendChild(pieceEl);
|
464 |
+
});
|
465 |
+
});
|
466 |
+
}
|
467 |
+
}`
|
468 |
+
};
|
469 |
+
|
470 |
+
return codeSnippets[scaffoldId] || '// No template found for this game type';
|
471 |
+
}
|
472 |
+
|
473 |
+
// Create the actual game
|
474 |
+
function createGame(gameData) {
|
475 |
+
// Clear previous game if exists
|
476 |
+
if (currentGame) {
|
477 |
+
if (currentGame instanceof Phaser.Game) {
|
478 |
+
currentGame.destroy(true);
|
479 |
+
} else if (typeof currentGame.cleanup === 'function') {
|
480 |
+
currentGame.cleanup();
|
481 |
+
}
|
482 |
+
currentGame = null;
|
483 |
+
}
|
484 |
+
|
485 |
+
// Hide placeholder
|
486 |
+
placeholderText.style.display = 'none';
|
487 |
+
|
488 |
+
// Create game based on scaffold type
|
489 |
+
switch (gameData.scaffold) {
|
490 |
+
case 'platformer':
|
491 |
+
createPlatformerGame(gameData);
|
492 |
+
break;
|
493 |
+
case 'rhythm':
|
494 |
+
createRhythmGame(gameData);
|
495 |
+
break;
|
496 |
+
case 'puzzle':
|
497 |
+
createPuzzleGame(gameData);
|
498 |
+
break;
|
499 |
+
default:
|
500 |
+
// For other types, just show a placeholder
|
501 |
+
placeholderText.style.display = 'block';
|
502 |
+
placeholderText.innerHTML = `
|
503 |
+
<i class="fas fa-gamepad text-5xl mb-4 opacity-30"></i>
|
504 |
+
<p class="text-xl opacity-50">Preview not available for ${selectedScaffold.title} template</p>
|
505 |
+
<p class="text-sm opacity-30 mt-2">Check the code tab to see the generated code</p>
|
506 |
+
`;
|
507 |
+
}
|
508 |
+
|
509 |
+
// Update game controls
|
510 |
+
updateGameControls(gameData.scaffold);
|
511 |
+
}
|
512 |
+
|
513 |
+
// Create a platformer game
|
514 |
+
function createPlatformerGame(gameData) {
|
515 |
+
const config = {
|
516 |
+
type: Phaser.AUTO,
|
517 |
+
width: gameContainer.clientWidth,
|
518 |
+
height: gameContainer.clientHeight,
|
519 |
+
physics: {
|
520 |
+
default: 'arcade',
|
521 |
+
arcade: {
|
522 |
+
gravity: { y: 300 },
|
523 |
+
debug: false
|
524 |
+
}
|
525 |
+
},
|
526 |
+
parent: 'gameContainer',
|
527 |
+
scene: {
|
528 |
+
preload: preload,
|
529 |
+
create: create,
|
530 |
+
update: update
|
531 |
+
}
|
532 |
+
};
|
533 |
+
|
534 |
+
currentGame = new Phaser.Game(config);
|
535 |
+
|
536 |
+
function preload() {
|
537 |
+
// Load assets (in a real app, these would be generated or selected based on prompt)
|
538 |
+
this.load.image('sky', 'https://labs.phaser.io/assets/skies/space3.png');
|
539 |
+
this.load.image('ground', 'https://labs.phaser.io/assets/platform.png');
|
540 |
+
this.load.image('star', 'https://labs.phaser.io/assets/sprites/star.png');
|
541 |
+
this.load.spritesheet('dude', 'https://labs.phaser.io/assets/sprites/dude.png', {
|
542 |
+
frameWidth: 32, frameHeight: 48
|
543 |
+
});
|
544 |
+
}
|
545 |
+
|
546 |
+
function create() {
|
547 |
+
// Add background
|
548 |
+
this.add.image(400, 300, 'sky').setDisplaySize(config.width, config.height);
|
549 |
+
|
550 |
+
// Platforms
|
551 |
+
const platforms = this.physics.add.staticGroup();
|
552 |
+
|
553 |
+
// Ground
|
554 |
+
platforms.create(400, 568, 'ground').setScale(2).refreshBody();
|
555 |
+
|
556 |
+
// Additional platforms
|
557 |
+
platforms.create(600, 400, 'ground');
|
558 |
+
platforms.create(50, 250, 'ground');
|
559 |
+
platforms.create(750, 220, 'ground');
|
560 |
+
|
561 |
+
// Player
|
562 |
+
const player = this.physics.add.sprite(100, 450, 'dude');
|
563 |
+
player.setBounce(0.2);
|
564 |
+
player.setCollideWorldBounds(true);
|
565 |
+
|
566 |
+
// Animation
|
567 |
+
this.anims.create({
|
568 |
+
key: 'left',
|
569 |
+
frames: this.anims.generateFrameNumbers('dude', { start: 0, end: 3 }),
|
570 |
+
frameRate: 10,
|
571 |
+
repeat: -1
|
572 |
+
});
|
573 |
+
|
574 |
+
this.anims.create({
|
575 |
+
key: 'turn',
|
576 |
+
frames: [ { key: 'dude', frame: 4 } ],
|
577 |
+
frameRate: 20
|
578 |
+
});
|
579 |
+
|
580 |
+
this.anims.create({
|
581 |
+
key: 'right',
|
582 |
+
frames: this.anims.generateFrameNumbers('dude', { start: 5, end: 8 }),
|
583 |
+
frameRate: 10,
|
584 |
+
repeat: -1
|
585 |
+
});
|
586 |
+
|
587 |
+
// Stars
|
588 |
+
const stars = this.physics.add.group({
|
589 |
+
key: 'star',
|
590 |
+
repeat: 11,
|
591 |
+
setXY: { x: 12, y: 0, stepX: 70 }
|
592 |
+
});
|
593 |
+
|
594 |
+
stars.children.iterate(function (child) {
|
595 |
+
child.setBounceY(Phaser.Math.FloatBetween(0.4, 0.8));
|
596 |
+
});
|
597 |
+
|
598 |
+
// Physics
|
599 |
+
this.physics.add.collider(player, platforms);
|
600 |
+
this.physics.add.collider(stars, platforms);
|
601 |
+
this.physics.add.overlap(player, stars, collectStar, null, this);
|
602 |
+
|
603 |
+
// Input
|
604 |
+
this.cursors = this.input.keyboard.createCursorKeys();
|
605 |
+
|
606 |
+
// Score
|
607 |
+
this.score = 0;
|
608 |
+
this.scoreText = this.add.text(16, 16, 'Score: 0', {
|
609 |
+
fontSize: '32px',
|
610 |
+
fill: '#fff',
|
611 |
+
fontFamily: 'Arial'
|
612 |
+
});
|
613 |
+
|
614 |
+
function collectStar(player, star) {
|
615 |
+
star.disableBody(true, true);
|
616 |
+
|
617 |
+
this.score += 10;
|
618 |
+
this.scoreText.setText('Score: ' + this.score);
|
619 |
+
|
620 |
+
// Play sound if enabled
|
621 |
+
if (isSoundOn) {
|
622 |
+
const synth = new Tone.Synth().toDestination();
|
623 |
+
synth.triggerAttackRelease("C5", "8n");
|
624 |
+
}
|
625 |
+
}
|
626 |
+
}
|
627 |
+
|
628 |
+
function update() {
|
629 |
+
const cursors = this.cursors;
|
630 |
+
const player = this.physics.world.bodies.entries[0].gameObject;
|
631 |
+
|
632 |
+
if (cursors.left.isDown) {
|
633 |
+
player.setVelocityX(-160);
|
634 |
+
player.anims.play('left', true);
|
635 |
+
} else if (cursors.right.isDown) {
|
636 |
+
player.setVelocityX(160);
|
637 |
+
player.anims.play('right', true);
|
638 |
+
} else {
|
639 |
+
player.setVelocityX(0);
|
640 |
+
player.anims.play('turn');
|
641 |
+
}
|
642 |
+
|
643 |
+
if (cursors.up.isDown && player.body.touching.down) {
|
644 |
+
player.setVelocityY(-330);
|
645 |
+
}
|
646 |
+
}
|
647 |
+
}
|
648 |
+
|
649 |
+
// Create a rhythm game
|
650 |
+
function createRhythmGame(gameData) {
|
651 |
+
// Clear container
|
652 |
+
gameContainer.innerHTML = '';
|
653 |
+
|
654 |
+
// Create note targets
|
655 |
+
const notes = ['C', 'D', 'E', 'F', 'G'];
|
656 |
+
const colors = ['#FF5252', '#FFD740', '#69F0AE', '#40C4FF', '#E040FB'];
|
657 |
+
|
658 |
+
notes.forEach((note, i) => {
|
659 |
+
const noteEl = document.createElement('div');
|
660 |
+
noteEl.className = 'w-16 h-16 rounded-full flex items-center justify-center text-white font-bold cursor-pointer transition-transform hover:scale-110';
|
661 |
+
noteEl.style.backgroundColor = colors[i];
|
662 |
+
noteEl.style.position = 'absolute';
|
663 |
+
noteEl.style.left = `${(i + 1) * 15}%`;
|
664 |
+
noteEl.style.top = '50%';
|
665 |
+
noteEl.style.transform = 'translate(-50%, -50%)';
|
666 |
+
noteEl.textContent = note;
|
667 |
+
noteEl.dataset.note = `${note}4`;
|
668 |
+
|
669 |
+
noteEl.addEventListener('click', () => {
|
670 |
+
if (isSoundOn) {
|
671 |
+
const synth = new Tone.Synth().toDestination();
|
672 |
+
synth.triggerAttackRelease(noteEl.dataset.note, "8n");
|
673 |
+
}
|
674 |
+
noteEl.style.transform = 'translate(-50%, -50%) scale(1.2)';
|
675 |
+
setTimeout(() => {
|
676 |
+
noteEl.style.transform = 'translate(-50%, -50%) scale(1)';
|
677 |
+
}, 200);
|
678 |
+
});
|
679 |
+
|
680 |
+
gameContainer.appendChild(noteEl);
|
681 |
+
});
|
682 |
+
|
683 |
+
// Add visualizer
|
684 |
+
const visualizer = document.createElement('div');
|
685 |
+
visualizer.className = 'w-full h-2 bg-white/20 rounded-full absolute bottom-8 left-0';
|
686 |
+
visualizer.style.overflow = 'hidden';
|
687 |
+
|
688 |
+
const progress = document.createElement('div');
|
689 |
+
progress.className = 'h-full bg-purple-500 rounded-full';
|
690 |
+
progress.style.width = '0%';
|
691 |
+
progress.style.transition = 'width 0.1s linear';
|
692 |
+
visualizer.appendChild(progress);
|
693 |
+
|
694 |
+
gameContainer.appendChild(visualizer);
|
695 |
+
|
696 |
+
// Start music if sound is on
|
697 |
+
if (isSoundOn) {
|
698 |
+
const synth = new Tone.Synth().toDestination();
|
699 |
+
const notes = ['C4', 'D4', 'E4', 'F4', 'G4'];
|
700 |
+
let currentNote = 0;
|
701 |
+
|
702 |
+
Tone.Transport.bpm.value = 120;
|
703 |
+
Tone.Transport.scheduleRepeat(time => {
|
704 |
+
synth.triggerAttackRelease(notes[currentNote], "8n", time);
|
705 |
+
currentNote = (currentNote + 1) % notes.length;
|
706 |
+
|
707 |
+
// Update visualizer
|
708 |
+
progress.style.width = `${(currentNote / notes.length) * 100}%`;
|
709 |
+
}, "8n");
|
710 |
+
|
711 |
+
Tone.Transport.start();
|
712 |
+
}
|
713 |
+
|
714 |
+
currentGame = {
|
715 |
+
cleanup: () => {
|
716 |
+
Tone.Transport.cancel();
|
717 |
+
Tone.Transport.stop();
|
718 |
+
}
|
719 |
+
};
|
720 |
+
}
|
721 |
+
|
722 |
+
// Create a puzzle game
|
723 |
+
function createPuzzleGame(gameData) {
|
724 |
+
// Clear container
|
725 |
+
gameContainer.innerHTML = '';
|
726 |
+
|
727 |
+
// Create puzzle board
|
728 |
+
const boardSize = 4;
|
729 |
+
const pieceSize = gameContainer.clientWidth / boardSize - 10;
|
730 |
+
|
731 |
+
// Create pieces
|
732 |
+
for (let i = 0; i < boardSize * boardSize; i++) {
|
733 |
+
const piece = document.createElement('div');
|
734 |
+
piece.className = 'absolute bg-white/20 border border-white/30 rounded-lg cursor-pointer transition-all hover:bg-white/30';
|
735 |
+
piece.style.width = `${pieceSize}px`;
|
736 |
+
piece.style.height = `${pieceSize}px`;
|
737 |
+
piece.style.left = `${(i % boardSize) * (pieceSize + 10)}px`;
|
738 |
+
piece.style.top = `${Math.floor(i / boardSize) * (pieceSize + 10)}px`;
|
739 |
+
|
740 |
+
// Random color
|
741 |
+
const hue = Math.floor(Math.random() * 360);
|
742 |
+
piece.style.backgroundColor = `hsla(${hue}, 80%, 60%, 0.7)`;
|
743 |
+
|
744 |
+
piece.addEventListener('click', () => {
|
745 |
+
piece.style.transform = 'scale(0.95) rotate(5deg)';
|
746 |
+
setTimeout(() => {
|
747 |
+
piece.style.transform = '';
|
748 |
+
}, 200);
|
749 |
+
|
750 |
+
if (isSoundOn) {
|
751 |
+
const note = ['C4', 'E4', 'G4', 'C5'][Math.floor(Math.random() * 4)];
|
752 |
+
const synth = new Tone.Synth().toDestination();
|
753 |
+
synth.triggerAttackRelease(note, "8n");
|
754 |
+
}
|
755 |
+
});
|
756 |
+
|
757 |
+
gameContainer.appendChild(piece);
|
758 |
+
}
|
759 |
+
|
760 |
+
currentGame = {
|
761 |
+
cleanup: () => {
|
762 |
+
// No special cleanup needed
|
763 |
+
}
|
764 |
+
};
|
765 |
+
}
|
766 |
+
|
767 |
+
// Update game controls based on game type
|
768 |
+
function updateGameControls(gameType) {
|
769 |
+
gameControls.innerHTML = '';
|
770 |
+
|
771 |
+
const controls = {
|
772 |
+
platformer: [
|
773 |
+
{ label: 'Left/Right', keys: 'β β', desc: 'Move player' },
|
774 |
+
{ label: 'Jump', keys: 'β', desc: 'Jump' }
|
775 |
+
],
|
776 |
+
rhythm: [
|
777 |
+
{ label: 'Tap', keys: 'Click', desc: 'Hit notes' }
|
778 |
+
],
|
779 |
+
puzzle: [
|
780 |
+
{ label: 'Select', keys: 'Click', desc: 'Select pieces' }
|
781 |
+
],
|
782 |
+
default: [
|
783 |
+
{ label: 'No controls', desc: 'This game type has no interactive controls' }
|
784 |
+
]
|
785 |
+
};
|
786 |
+
|
787 |
+
const currentControls = controls[gameType] || controls.default;
|
788 |
+
|
789 |
+
currentControls.forEach(control => {
|
790 |
+
const controlEl = document.createElement('div');
|
791 |
+
controlEl.className = 'bg-white/10 rounded-lg px-4 py-2 flex items-center';
|
792 |
+
|
793 |
+
const keysEl = document.createElement('div');
|
794 |
+
keysEl.className = 'bg-purple-600 rounded px-2 py-1 mr-3 font-mono text-sm';
|
795 |
+
keysEl.textContent = control.keys || '';
|
796 |
+
|
797 |
+
const textEl = document.createElement('div');
|
798 |
+
textEl.className = 'text-sm';
|
799 |
+
textEl.innerHTML = `<span class="font-semibold">${control.label}</span>: ${control.desc}`;
|
800 |
+
|
801 |
+
if (control.keys) {
|
802 |
+
controlEl.appendChild(keysEl);
|
803 |
+
}
|
804 |
+
controlEl.appendChild(textEl);
|
805 |
+
|
806 |
+
gameControls.appendChild(controlEl);
|
807 |
+
});
|
808 |
+
}
|
809 |
+
|
810 |
+
// Toggle fullscreen mode
|
811 |
+
function toggleFullscreen() {
|
812 |
+
if (!document.fullscreenElement) {
|
813 |
+
gameContainer.requestFullscreen().catch(err => {
|
814 |
+
console.error('Error attempting to enable fullscreen:', err);
|
815 |
+
});
|
816 |
+
} else {
|
817 |
+
document.exitFullscreen();
|
818 |
+
}
|
819 |
+
}
|
820 |
+
|
821 |
+
// Toggle sound on/off
|
822 |
+
function toggleSound() {
|
823 |
+
isSoundOn = !isSoundOn;
|
824 |
+
soundToggle.innerHTML = isSoundOn ? '<i class="fas fa-volume-up"></i>' : '<i class="fas fa-volume-mute"></i>';
|
825 |
+
|
826 |
+
if (isSoundOn && currentGame && selectedScaffold?.id === 'rhythm') {
|
827 |
+
// Restart music if it's a rhythm game
|
828 |
+
createGame({ scaffold: 'rhythm' });
|
829 |
+
}
|
830 |
+
}
|
831 |
+
|
832 |
+
// Show alert message
|
833 |
+
function showAlert(message, type) {
|
834 |
+
const alert = document.createElement('div');
|
835 |
+
alert.className = `fixed top-4 right-4 px-6 py-3 rounded-lg shadow-lg z-50 transition-all ${
|
836 |
+
type === 'error' ? 'bg-red-500' : 'bg-green-500'
|
837 |
+
}`;
|
838 |
+
alert.textContent = message;
|
839 |
+
|
840 |
+
document.body.appendChild(alert);
|
841 |
+
|
842 |
+
setTimeout(() => {
|
843 |
+
alert.style.opacity = '0';
|
844 |
+
setTimeout(() => {
|
845 |
+
alert.remove();
|
846 |
+
}, 300);
|
847 |
+
}, 3000);
|
848 |
+
}
|
849 |
+
|
850 |
+
// Helper functions for mock data generation
|
851 |
+
function generatePlatforms(count) {
|
852 |
+
return Array.from({ length: count }, (_, i) => ({
|
853 |
+
x: Math.floor(Math.random() * 700) + 50,
|
854 |
+
y: Math.floor(Math.random() * 400) + 100,
|
855 |
+
width: Math.floor(Math.random() * 200) + 50
|
856 |
+
}));
|
857 |
+
}
|
858 |
+
|
859 |
+
function generateEnemies(count) {
|
860 |
+
return Array.from({ length: count }, (_, i) => ({
|
861 |
+
type: ['dog', 'ghost', 'spider'][Math.floor(Math.random() * 3)],
|
862 |
+
x: Math.floor(Math.random() * 700) + 50,
|
863 |
+
speed: Math.floor(Math.random() * 100) + 50,
|
864 |
+
patrol: Math.random() > 0.5 ? 'left-right' : 'up-down'
|
865 |
+
}));
|
866 |
+
}
|
867 |
+
|
868 |
+
function generateCollectibles(count) {
|
869 |
+
return Array.from({ length: count }, (_, i) => ({
|
870 |
+
type: ['coin', 'gem', 'star'][Math.floor(Math.random() * 3)],
|
871 |
+
x: Math.floor(Math.random() * 700) + 50,
|
872 |
+
y: Math.floor(Math.random() * 500) + 50,
|
873 |
+
value: Math.floor(Math.random() * 5) + 1
|
874 |
+
}));
|
875 |
+
}
|
876 |
+
|
877 |
+
function generateNotes(count) {
|
878 |
+
return Array.from({ length: count }, (_, i) => ({
|
879 |
+
time: i * 0.5,
|
880 |
+
note: ['C', 'D', 'E', 'F', 'G'][Math.floor(Math.random() * 5)],
|
881 |
+
duration: 0.25
|
882 |
+
}));
|
883 |
+
}
|
884 |
+
|
885 |
+
function generatePuzzlePieces(count) {
|
886 |
+
return Array.from({ length: count }, (_, i) => ({
|
887 |
+
type: i,
|
888 |
+
color: `hsl(${Math.floor(Math.random() * 360)}, 80%, 60%)`,
|
889 |
+
shape: ['circle', 'square', 'triangle'][Math.floor(Math.random() * 3)]
|
890 |
+
}));
|
891 |
+
}
|
892 |
+
|
893 |
+
function generateSpaceEnemies(count) {
|
894 |
+
return Array.from({ length: count }, (_, i) => ({
|
895 |
+
type: ['alien', 'asteroid', 'ufo'][Math.floor(Math.random() * 3)],
|
896 |
+
health: Math.floor(Math.random() * 3) + 1,
|
897 |
+
speed: Math.floor(Math.random() * 150) + 50,
|
898 |
+
pattern: ['straight', 'zigzag', 'circle'][Math.floor(Math.random() * 3)]
|
899 |
+
}));
|
900 |
+
}
|
901 |
+
|
902 |
+
function generatePowerups(count) {
|
903 |
+
return Array.from({ length: count }, (_, i) => ({
|
904 |
+
type: ['shield', 'speed', 'multishot'][Math.floor(Math.random() * 3)],
|
905 |
+
duration: Math.floor(Math.random() * 5) + 3
|
906 |
+
}));
|
907 |
+
}
|
908 |
+
|
909 |
+
function generateNPCs(count) {
|
910 |
+
return Array.from({ length: count }, (_, i) => ({
|
911 |
+
name: ['Wizard', 'Merchant', 'Guard'][Math.floor(Math.random() * 3)],
|
912 |
+
dialogue: [
|
913 |
+
'Hello adventurer!',
|
914 |
+
'Have you seen my lost treasure?',
|
915 |
+
'Beware of the dragon!'
|
916 |
+
][Math.floor(Math.random() * 3)],
|
917 |
+
quest: Math.random() > 0.5
|
918 |
+
}));
|
919 |
+
}
|
920 |
+
|
921 |
+
function generateAdventureItems(count) {
|
922 |
+
return Array.from({ length: count }, (_, i) => ({
|
923 |
+
name: ['Sword', 'Potion', 'Key', 'Map'][Math.floor(Math.random() * 4)],
|
924 |
+
description: [
|
925 |
+
'A sharp blade for combat',
|
926 |
+
'Restores health when consumed',
|
927 |
+
'Opens locked doors',
|
928 |
+
'Shows hidden locations'
|
929 |
+
][Math.floor(Math.random() * 4)]
|
930 |
+
}));
|
931 |
+
}
|
932 |
+
|
933 |
+
function generateTrack() {
|
934 |
+
return {
|
935 |
+
length: Math.floor(Math.random() * 5) + 3,
|
936 |
+
turns: ['sharp', 'wide', 's-curve'][Math.floor(Math.random() * 3)],
|
937 |
+
obstacles: Math.floor(Math.random() * 10)
|
938 |
+
};
|
939 |
+
}
|
940 |
+
|
941 |
+
// Update UI based on current state
|
942 |
+
function updateUI() {
|
943 |
+
// Update generate button state
|
944 |
+
generateBtn.disabled = !gamePrompt.value.trim() || !selectedScaffold;
|
945 |
+
}
|
946 |
+
|
947 |
+
// Initialize the app when DOM is loaded
|
948 |
+
document.addEventListener('DOMContentLoaded', init);
|
949 |
+
|
950 |
+
// Update UI when prompt changes
|
951 |
+
gamePrompt.addEventListener('input', updateUI);
|
952 |
+
</script>
|
953 |
+
<p style="border-radius: 8px; text-align: center; font-size: 12px; color: #fff; margin-top: 16px;position: fixed; left: 8px; bottom: 8px; z-index: 10; background: rgba(0, 0, 0, 0.8); padding: 4px 8px;">Made with <img src="https://enzostvs-deepsite.hf.space/logo.svg" alt="DeepSite Logo" style="width: 16px; height: 16px; vertical-align: middle;display:inline-block;margin-right:3px;filter:brightness(0) invert(1);"><a href="https://enzostvs-deepsite.hf.space" style="color: #fff;text-decoration: underline;" target="_blank" >DeepSite</a> - 𧬠<a href="https://enzostvs-deepsite.hf.space?remix=pysolver33/awesome-games" style="color: #fff;text-decoration: underline;" target="_blank" >Remix</a></p></body>
|
954 |
+
</html>
|