Refactor app.py and inference.py to streamline image generation and mesh export processes. Removed unnecessary CPU transfers and temporary file handling, directly returning generated GLB paths. Updated mesh export in CRM model to support vertex colors and improved overall efficiency in texture mapping.
Refactor texture baking logic in generate3d function of inference.py to utilize per-vertex colors for improved texture quality. Updated the method for filling the texture image to enhance the visual output in mesh exports.
Ensure tensors are on CPU in generate3d function of inference.py for consistent processing. Updated points_tensor and triplane_feature2 to prevent device-related issues during inference.
Refactor generate3d function in inference.py to implement CPU-only UV unwrapping using xatlas and trimesh for improved texture mapping. Updated texture baking logic to utilize the model's decoder and rgbMlp, enhancing the quality of generated textures in mesh exports.
Refactor generate3d function in inference.py to implement CCM-based UV assignment for improved texture mapping. Updated color map preparation and vertex projection to enhance mesh quality in exports, ensuring compatibility with various input formats.
Enhance texture baking logic in generate3d function of inference.py by integrating OpenCV for color map processing. Updated albedo generation to support photorealistic textures and ensure proper format handling, improving overall texture quality in mesh exports.
Refactor generate3d function in inference.py to integrate xatlas for UV parameterization and improve texture baking logic. Updated mesh export process to create GLB files directly from the generated mesh, enhancing overall functionality and maintainability.
Refactor generate3d function in inference.py to enhance mesh processing and export logic. Streamlined image tensor handling, improved denoising integration, and updated mesh export to include UV mapping. Ensured proper handling of temporary files for OBJ and GLB formats, enhancing overall readability and maintainability.
Refactor generate3d function in inference.py to streamline noise addition and improve mesh processing. Enhanced color generation for vertices and updated GLB export logic, ensuring efficient handling of mesh data and improved readability.
Refactor generate3d function in inference.py to improve mesh export process. Updated OBJ and texture file checks, streamlined GLB conversion with embedded texture handling, and enhanced error handling for missing files. This change ensures proper export of textured GLB files.
Refactor generate3d function in inference.py to improve readability and maintainability. Enhanced RGB and coordinate conversion, streamlined noise addition for denoising, and updated mesh export process to utilize trimesh for GLB format, ensuring proper handling of UV textures.
Update return value in generate3d function to use .glb extension for mesh export, ensuring consistency with recent changes in file handling and format compatibility.
Refactor gen_image function in app.py to return base64 encoded GLB data instead of a file path. Update mesh export in inference.py to return .obj file extension. Modify Mesh class to streamline GLB export and enhance texture handling, ensuring proper integration of vertex attributes.
Update mesh export in inference.py to use .glb suffix for temporary files and return the correct path without appending .obj. This improves file handling consistency.
Refactor mesh export process in inference.py to directly save as GLB format, removing intermediate OBJ conversion steps. Update return value to reflect new output format.
Refactor generate3d function in inference.py to enhance readability by removing unnecessary blank lines. Update requirements.txt to specify versions for gradio and huggingface-hub for better dependency management.
Refactor generate3d function in inference.py to improve readability by removing unnecessary blank lines. Update requirements.txt to remove gradio and numpy versions for cleaner dependency management.