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import math |
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from functools import lru_cache |
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from time import monotonic |
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from typing import Iterable, List, Optional |
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from .color import Color, blend_rgb |
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from .color_triplet import ColorTriplet |
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from .console import Console, ConsoleOptions, RenderResult |
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from .jupyter import JupyterMixin |
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from .measure import Measurement |
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from .segment import Segment |
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from .style import Style, StyleType |
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PULSE_SIZE = 20 |
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class ProgressBar(JupyterMixin): |
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"""Renders a (progress) bar. Used by rich.progress. |
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Args: |
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total (float, optional): Number of steps in the bar. Defaults to 100. Set to None to render a pulsing animation. |
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completed (float, optional): Number of steps completed. Defaults to 0. |
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width (int, optional): Width of the bar, or ``None`` for maximum width. Defaults to None. |
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pulse (bool, optional): Enable pulse effect. Defaults to False. Will pulse if a None total was passed. |
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style (StyleType, optional): Style for the bar background. Defaults to "bar.back". |
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complete_style (StyleType, optional): Style for the completed bar. Defaults to "bar.complete". |
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finished_style (StyleType, optional): Style for a finished bar. Defaults to "bar.finished". |
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pulse_style (StyleType, optional): Style for pulsing bars. Defaults to "bar.pulse". |
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animation_time (Optional[float], optional): Time in seconds to use for animation, or None to use system time. |
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""" |
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def __init__( |
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self, |
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total: Optional[float] = 100.0, |
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completed: float = 0, |
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width: Optional[int] = None, |
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pulse: bool = False, |
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style: StyleType = "bar.back", |
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complete_style: StyleType = "bar.complete", |
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finished_style: StyleType = "bar.finished", |
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pulse_style: StyleType = "bar.pulse", |
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animation_time: Optional[float] = None, |
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): |
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self.total = total |
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self.completed = completed |
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self.width = width |
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self.pulse = pulse |
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self.style = style |
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self.complete_style = complete_style |
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self.finished_style = finished_style |
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self.pulse_style = pulse_style |
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self.animation_time = animation_time |
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self._pulse_segments: Optional[List[Segment]] = None |
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def __repr__(self) -> str: |
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return f"<Bar {self.completed!r} of {self.total!r}>" |
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@property |
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def percentage_completed(self) -> Optional[float]: |
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"""Calculate percentage complete.""" |
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if self.total is None: |
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return None |
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completed = (self.completed / self.total) * 100.0 |
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completed = min(100, max(0.0, completed)) |
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return completed |
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@lru_cache(maxsize=16) |
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def _get_pulse_segments( |
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self, |
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fore_style: Style, |
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back_style: Style, |
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color_system: str, |
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no_color: bool, |
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ascii: bool = False, |
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) -> List[Segment]: |
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"""Get a list of segments to render a pulse animation. |
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Returns: |
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List[Segment]: A list of segments, one segment per character. |
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""" |
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bar = "-" if ascii else "β" |
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segments: List[Segment] = [] |
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if color_system not in ("standard", "eight_bit", "truecolor") or no_color: |
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segments += [Segment(bar, fore_style)] * (PULSE_SIZE // 2) |
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segments += [Segment(" " if no_color else bar, back_style)] * ( |
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PULSE_SIZE - (PULSE_SIZE // 2) |
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) |
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return segments |
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append = segments.append |
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fore_color = ( |
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fore_style.color.get_truecolor() |
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if fore_style.color |
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else ColorTriplet(255, 0, 255) |
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) |
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back_color = ( |
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back_style.color.get_truecolor() |
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if back_style.color |
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else ColorTriplet(0, 0, 0) |
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) |
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cos = math.cos |
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pi = math.pi |
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_Segment = Segment |
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_Style = Style |
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from_triplet = Color.from_triplet |
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for index in range(PULSE_SIZE): |
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position = index / PULSE_SIZE |
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fade = 0.5 + cos(position * pi * 2) / 2.0 |
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color = blend_rgb(fore_color, back_color, cross_fade=fade) |
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append(_Segment(bar, _Style(color=from_triplet(color)))) |
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return segments |
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def update(self, completed: float, total: Optional[float] = None) -> None: |
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"""Update progress with new values. |
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Args: |
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completed (float): Number of steps completed. |
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total (float, optional): Total number of steps, or ``None`` to not change. Defaults to None. |
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""" |
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self.completed = completed |
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self.total = total if total is not None else self.total |
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def _render_pulse( |
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self, console: Console, width: int, ascii: bool = False |
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) -> Iterable[Segment]: |
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"""Renders the pulse animation. |
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Args: |
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console (Console): Console instance. |
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width (int): Width in characters of pulse animation. |
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Returns: |
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RenderResult: [description] |
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Yields: |
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Iterator[Segment]: Segments to render pulse |
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""" |
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fore_style = console.get_style(self.pulse_style, default="white") |
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back_style = console.get_style(self.style, default="black") |
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pulse_segments = self._get_pulse_segments( |
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fore_style, back_style, console.color_system, console.no_color, ascii=ascii |
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) |
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segment_count = len(pulse_segments) |
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current_time = ( |
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monotonic() if self.animation_time is None else self.animation_time |
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) |
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segments = pulse_segments * (int(width / segment_count) + 2) |
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offset = int(-current_time * 15) % segment_count |
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segments = segments[offset : offset + width] |
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yield from segments |
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def __rich_console__( |
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self, console: Console, options: ConsoleOptions |
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) -> RenderResult: |
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width = min(self.width or options.max_width, options.max_width) |
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ascii = options.legacy_windows or options.ascii_only |
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should_pulse = self.pulse or self.total is None |
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if should_pulse: |
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yield from self._render_pulse(console, width, ascii=ascii) |
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return |
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completed: Optional[float] = ( |
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min(self.total, max(0, self.completed)) if self.total is not None else None |
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) |
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bar = "-" if ascii else "β" |
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half_bar_right = " " if ascii else "βΈ" |
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half_bar_left = " " if ascii else "βΊ" |
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complete_halves = ( |
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int(width * 2 * completed / self.total) |
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if self.total and completed is not None |
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else width * 2 |
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) |
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bar_count = complete_halves // 2 |
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half_bar_count = complete_halves % 2 |
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style = console.get_style(self.style) |
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is_finished = self.total is None or self.completed >= self.total |
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complete_style = console.get_style( |
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self.finished_style if is_finished else self.complete_style |
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) |
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_Segment = Segment |
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if bar_count: |
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yield _Segment(bar * bar_count, complete_style) |
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if half_bar_count: |
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yield _Segment(half_bar_right * half_bar_count, complete_style) |
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if not console.no_color: |
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remaining_bars = width - bar_count - half_bar_count |
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if remaining_bars and console.color_system is not None: |
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if not half_bar_count and bar_count: |
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yield _Segment(half_bar_left, style) |
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remaining_bars -= 1 |
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if remaining_bars: |
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yield _Segment(bar * remaining_bars, style) |
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def __rich_measure__( |
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self, console: Console, options: ConsoleOptions |
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) -> Measurement: |
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return ( |
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Measurement(self.width, self.width) |
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if self.width is not None |
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else Measurement(4, options.max_width) |
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) |
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if __name__ == "__main__": |
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console = Console() |
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bar = ProgressBar(width=50, total=100) |
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import time |
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console.show_cursor(False) |
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for n in range(0, 101, 1): |
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bar.update(n) |
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console.print(bar) |
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console.file.write("\r") |
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time.sleep(0.05) |
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console.show_cursor(True) |
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console.print() |
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