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<script lang="ts">
import type { Robot } from "$lib/elements/robot/Robot.svelte.js";
import * as Alert from "@/components/ui/alert";
import { Badge } from "@/components/ui/badge";
import { Button } from "@/components/ui/button";
import * as Card from "@/components/ui/card";
import * as Dialog from "@/components/ui/dialog";
import { Separator } from "@/components/ui/separator";
import { toast } from "svelte-sonner";
import { settings } from "$lib/runes/settings.svelte";
import USBCalibrationPanel from "$lib/elements/robot/calibration/USBCalibrationPanel.svelte";
import { robotManager } from "$lib/elements/robot/RobotManager.svelte.js";
interface Props {
workspaceId: string;
open: boolean;
robot: Robot;
}
let { open = $bindable(), robot, workspaceId }: Props = $props();
// Connection state
let isConnecting = $state(false);
let error = $state<string | null>(null);
// USB connection flow state
let showUSBCalibration = $state(false);
let pendingUSBConnection: "output" | null = $state(null);
// Room management state
let selectedRoomId = $state("");
let customRoomId = $state("");
let hasLoadedRooms = $state(false);
// Reactive state from robot
const outputDriverCount = $derived(robot.outputDriverCount);
const producers = $derived(robot.producers);
// Auto-load rooms when modal opens (only once per modal session)
$effect(() => {
if (open && !hasLoadedRooms && !robotManager.roomsLoading) {
refreshRooms();
hasLoadedRooms = true;
}
// Reset when modal closes
if (!open) {
hasLoadedRooms = false;
error = null;
}
});
// Room management functions
async function refreshRooms() {
try {
error = null;
await robotManager.refreshRooms(workspaceId);
} catch (err) {
error = err instanceof Error ? err.message : "Failed to refresh rooms";
}
}
async function createRoom() {
try {
isConnecting = true;
error = null;
const roomId = customRoomId.trim() || robot.id;
const result = await robotManager.createRoboticsRoom(workspaceId, roomId);
if (result.success) {
customRoomId = "";
await refreshRooms();
toast.success("Room Created", {
description: `Successfully created room ${result.roomId}`
});
} else {
error = result.error || "Failed to create room";
}
} catch (err) {
error = err instanceof Error ? err.message : "Failed to create room";
} finally {
isConnecting = false;
}
}
async function joinRoomAsOutput() {
if (!selectedRoomId) {
error = "Please select a room";
return;
}
try {
isConnecting = true;
error = null;
await robotManager.connectProducerToRoom(workspaceId, robot.id, selectedRoomId);
toast.success("Joined Room as Output", {
description: `Successfully joined room ${selectedRoomId} - now sending commands`
});
} catch (err) {
error = err instanceof Error ? err.message : "Failed to join room as output";
} finally {
isConnecting = false;
}
}
async function createRoomAndJoinAsOutput() {
try {
isConnecting = true;
error = null;
const roomId = customRoomId.trim() || robot.id;
const result = await robotManager.connectProducerAsProducer(workspaceId, robot.id, roomId);
if (result.success) {
customRoomId = "";
await refreshRooms();
toast.success("Room Created & Joined", {
description: `Successfully created and joined room ${result.roomId} - ready to send commands`
});
} else {
error = result.error || "Failed to create room and join as output";
}
} catch (err) {
error = err instanceof Error ? err.message : "Failed to create room and join as output";
} finally {
isConnecting = false;
}
}
async function connectUSBOutput() {
try {
isConnecting = true;
error = null;
// Create USB producer first, which will handle calibration internally
await robot.addProducer({
type: "usb",
baudRate: 1000000
});
// Check if any USB drivers need calibration
const uncalibratedDrivers = robot.getUncalibratedUSBDrivers();
if (uncalibratedDrivers.length > 0) {
pendingUSBConnection = "output";
showUSBCalibration = true;
return;
}
toast.success("USB Output Connected", {
description: "Successfully connected to physical robot hardware"
});
} catch (err) {
error = err instanceof Error ? err.message : "Unknown error";
toast.error("Failed to Connect USB Output", {
description: `Could not connect to robot hardware: ${error}`
});
} finally {
isConnecting = false;
}
}
async function disconnectOutput(producerId: string) {
try {
isConnecting = true;
error = null;
await robot.removeProducer(producerId);
toast.success("Output Disconnected", {
description: "Successfully disconnected output"
});
} catch (err) {
error = err instanceof Error ? err.message : "Unknown error";
toast.error("Failed to Disconnect Output", {
description: `Could not disconnect output: ${error}`
});
} finally {
isConnecting = false;
}
}
// Handle calibration completion
async function onCalibrationComplete() {
showUSBCalibration = false;
pendingUSBConnection = null;
toast.success("Calibration Complete", {
description: "Hardware calibrated and ready for use"
});
}
function onCalibrationCancel() {
showUSBCalibration = false;
pendingUSBConnection = null;
isConnecting = false;
// Clean up the uncalibrated USB producer
const uncalibratedDrivers = robot.getUncalibratedUSBDrivers();
if (uncalibratedDrivers.length > 0) {
// Remove the most recent producer (should be the one we just added)
const lastProducer = robot.producers[robot.producers.length - 1];
if (lastProducer) {
robot.removeProducer(lastProducer.id).catch(err => {
console.error("Failed to clean up USB producer after calibration cancel:", err);
});
}
}
}
</script>
<Dialog.Root bind:open>
<Dialog.Content
class="max-h-[85vh] max-w-4xl overflow-hidden border-slate-300 bg-slate-100 text-slate-900 dark:border-slate-600 dark:bg-slate-900 dark:text-slate-100"
>
<Dialog.Header class="pb-3">
<Dialog.Title
class="flex items-center gap-2 text-lg font-bold text-slate-900 dark:text-slate-100"
>
<span class="icon-[mdi--devices] size-5 text-blue-500 dark:text-blue-400"></span>
Output Connection - Robot {robot.id}
</Dialog.Title>
<Dialog.Description class="text-sm text-slate-600 dark:text-slate-400">
Configure where this robot sends its movements. Multiple outputs can be active
simultaneously.
</Dialog.Description>
</Dialog.Header>
<div class="max-h-[calc(85vh-10rem)] overflow-y-auto">
<div class="space-y-4 pb-4">
<!-- Error display -->
{#if error}
<Alert.Root
class="border-red-300/30 bg-red-100/20 dark:border-red-500/30 dark:bg-red-900/20"
>
<span class="icon-[mdi--alert-circle] size-4 text-red-500 dark:text-red-400"></span>
<Alert.Title class="text-red-700 dark:text-red-300">Connection Error</Alert.Title>
<Alert.Description class="text-sm text-red-600 dark:text-red-400">
{error}
</Alert.Description>
</Alert.Root>
{/if}
<!-- USB Calibration Panel -->
{#if showUSBCalibration}
<Card.Root
class="border-orange-300/30 bg-orange-100/20 dark:border-orange-500/30 dark:bg-orange-900/20"
>
<Card.Header>
<div class="flex items-center justify-between">
<Card.Title class="text-lg font-semibold text-orange-700 dark:text-orange-200">
Hardware Calibration Required
</Card.Title>
<button
onclick={onCalibrationCancel}
class="text-slate-600 hover:text-slate-900 dark:text-gray-400 dark:hover:text-white"
>
</button>
</div>
</Card.Header>
<Card.Content class="space-y-4">
<Alert.Root
class="border-orange-300/30 bg-orange-100/10 dark:border-orange-500/30 dark:bg-orange-500/10"
>
<span class="icon-[mdi--information] size-4 text-orange-500 dark:text-orange-400"
></span>
<Alert.Description class="text-sm text-orange-700 dark:text-orange-200">
Before connecting to the physical robot, calibration is required to map the servo
positions to software values. This ensures accurate control.
</Alert.Description>
</Alert.Root>
<!-- Show calibration panels for each uncalibrated USB driver -->
{#each robot.getUncalibratedUSBDrivers() as usbDriver}
<USBCalibrationPanel
calibrationManager={usbDriver}
connectionType="producer"
{onCalibrationComplete}
onCancel={onCalibrationCancel}
/>
{:else}
<div class="text-center text-slate-400">
No USB drivers require calibration
</div>
{/each}
</Card.Content>
</Card.Root>
{:else}
<!-- Current Status Overview -->
<Card.Root
class="border-blue-300/30 bg-blue-100/20 dark:border-blue-500/30 dark:bg-blue-900/20"
>
<Card.Content class="p-4">
<div class="flex items-center justify-between">
<div class="flex items-center gap-2">
<span class="icon-[mdi--broadcast] size-4 text-blue-500 dark:text-blue-400"
></span>
<span class="text-sm font-medium text-blue-700 dark:text-blue-300"
>Active Outputs</span
>
</div>
<Badge variant="default" class="bg-blue-500 text-xs dark:bg-blue-600">
{outputDriverCount} Connected
</Badge>
</div>
</Card.Content>
</Card.Root>
<!-- Local Hardware Connection -->
<Card.Root
class="border-green-300/30 bg-green-100/5 dark:border-green-500/30 dark:bg-green-500/5"
>
<Card.Header>
<Card.Title
class="flex items-center gap-2 text-base text-green-700 dark:text-green-200"
>
<span class="icon-[mdi--usb-port] size-4"></span>
Local Hardware (USB)
</Card.Title>
<Card.Description class="text-xs text-green-600/70 dark:text-green-300/70">
Send commands directly to physical robot hardware
</Card.Description>
</Card.Header>
<Card.Content class="space-y-3">
<Button
variant="secondary"
onclick={connectUSBOutput}
disabled={isConnecting}
class="w-full bg-green-500 text-sm text-white hover:bg-green-600 dark:bg-green-600 dark:hover:bg-green-700"
>
<span class="icon-[mdi--usb] mr-2 size-4"></span>
{isConnecting ? "Connecting..." : "Add USB Output"}
</Button>
</Card.Content>
</Card.Root>
<!-- Remote Collaboration -->
<Card.Root
class="border-orange-300/30 bg-orange-100/5 dark:border-orange-500/30 dark:bg-orange-500/5"
>
<Card.Header>
<div class="flex items-center justify-between">
<div>
<Card.Title
class="flex items-center gap-2 text-base text-orange-700 dark:text-orange-200"
>
<span class="icon-[mdi--cloud-sync] size-4"></span>
Remote Collaboration (Rooms)
</Card.Title>
<Card.Description class="text-xs text-orange-600/70 dark:text-orange-300/70">
Broadcast robot movements to remote systems and AI
</Card.Description>
</div>
<Button
variant="ghost"
size="sm"
onclick={refreshRooms}
disabled={robotManager.roomsLoading || isConnecting}
class="h-7 px-2 text-xs text-orange-700 hover:bg-orange-200/20 hover:text-orange-800 dark:text-orange-300 dark:hover:bg-orange-500/20 dark:hover:text-orange-200"
>
{#if robotManager.roomsLoading}
<span class="icon-[mdi--loading] mr-1 size-3 animate-spin"></span>
Refreshing
{:else}
<span class="icon-[mdi--refresh] mr-1 size-3"></span>
Refresh
{/if}
</Button>
</div>
</Card.Header>
<Card.Content class="space-y-4">
<!-- Create New Room -->
<div
class="rounded border-2 border-dashed border-green-400/50 bg-green-100/5 p-3 dark:border-green-500/50 dark:bg-green-500/5"
>
<div class="space-y-2">
<div class="flex items-center gap-2">
<span class="icon-[mdi--plus-circle] size-4 text-green-500 dark:text-green-400"
></span>
<p class="text-sm font-medium text-green-700 dark:text-green-300">
Create New Room
</p>
</div>
<p class="text-xs text-green-600/70 dark:text-green-400/70">
Create a room to broadcast this robot's movements
</p>
<input
bind:value={customRoomId}
placeholder={`Room ID (default: ${robot.id})`}
disabled={isConnecting}
class="w-full rounded border border-slate-300 bg-slate-50 px-2 py-1 text-xs text-slate-900 disabled:opacity-50 dark:border-slate-600 dark:bg-slate-700 dark:text-slate-100"
/>
<div class="flex gap-1">
<Button
variant="secondary"
size="sm"
onclick={createRoom}
disabled={isConnecting}
class="h-6 bg-green-500 px-2 text-xs hover:bg-green-600 dark:bg-green-600 dark:hover:bg-green-700"
>
Create Only
</Button>
<Button
variant="secondary"
size="sm"
onclick={createRoomAndJoinAsOutput}
disabled={isConnecting}
class="h-6 bg-green-500 px-2 text-xs hover:bg-green-600 dark:bg-green-600 dark:hover:bg-green-700"
>
Create & Join as Output
</Button>
</div>
</div>
</div>
<!-- Existing Rooms -->
<div class="space-y-2">
<div class="flex items-center justify-between">
<span class="text-xs font-medium text-orange-700 dark:text-orange-300"
>Join Existing Room:</span
>
<span class="text-xs text-slate-600 dark:text-slate-400">
{robotManager.rooms.length} room{robotManager.rooms.length !== 1 ? "s" : ""} available
</span>
</div>
<div class="max-h-40 space-y-2 overflow-y-auto">
{#if robotManager.rooms.length === 0}
<div class="py-3 text-center text-xs text-slate-600 dark:text-slate-400">
{robotManager.roomsLoading
? "Loading rooms..."
: "No rooms available. Create one to get started."}
</div>
{:else}
{#each robotManager.rooms as room}
<div
class="rounded border border-slate-300 bg-slate-50/50 p-2 dark:border-slate-600 dark:bg-slate-800/50"
>
<div class="flex items-start justify-between gap-3">
<div class="min-w-0 flex-1">
<p
class="truncate text-xs font-medium text-slate-800 dark:text-slate-200"
>
{room.id}
</p>
<div class="flex gap-3 text-xs text-slate-600 dark:text-slate-400">
<span>{room.has_producer ? "🔴 Occupied" : "🟢 Available"}</span>
<span>👥 {room.participants?.total || 0} users</span>
</div>
</div>
{#if !room.has_producer}
<Button
variant="secondary"
size="sm"
onclick={() => {
selectedRoomId = room.id;
joinRoomAsOutput();
}}
disabled={isConnecting}
class="h-6 shrink-0 bg-orange-500 px-2 text-xs hover:bg-orange-600 dark:bg-orange-600 dark:hover:bg-orange-700"
>
<span class="icon-[mdi--login] mr-1 size-3"></span>
Join as Output
</Button>
{:else}
<Button
variant="ghost"
size="sm"
disabled
class="h-6 shrink-0 px-2 text-xs opacity-50"
>
Occupied
</Button>
{/if}
</div>
</div>
{/each}
{/if}
</div>
</div>
</Card.Content>
</Card.Root>
<!-- Connected Outputs -->
{#if producers.length > 0}
<Card.Root
class="border-blue-300/30 bg-blue-100/5 dark:border-blue-500/30 dark:bg-blue-500/5"
>
<Card.Header>
<Card.Title
class="flex items-center gap-2 text-base text-blue-700 dark:text-blue-200"
>
<span class="icon-[mdi--connection] size-4"></span>
Connected Outputs
</Card.Title>
</Card.Header>
<Card.Content>
<div class="max-h-32 space-y-2 overflow-y-auto">
{#each producers as producer}
<div
class="flex items-center justify-between rounded-md bg-slate-100/50 p-2 dark:bg-slate-700/50"
>
<div class="flex items-center gap-2">
<span
class="size-2 rounded-full {producer.status.isConnected
? 'bg-green-500 dark:bg-green-400'
: 'bg-red-500 dark:bg-red-400'}"
></span>
<span class="text-sm text-slate-700 dark:text-slate-300"
>{producer.name}</span
>
<Badge variant="secondary" class="text-xs">{producer.id.slice(0, 12)}</Badge
>
</div>
<Button
variant="destructive"
size="sm"
onclick={() => disconnectOutput(producer.id)}
disabled={isConnecting}
class="h-6 px-2 text-xs"
>
<span class="icon-[mdi--close] size-3"></span>
</Button>
</div>
{/each}
</div>
</Card.Content>
</Card.Root>
{/if}
<!-- Help Information -->
<Alert.Root
class="border-slate-300 bg-slate-100/30 dark:border-slate-700 dark:bg-slate-800/30"
>
<span class="icon-[mdi--help-circle] size-4 text-slate-600 dark:text-slate-400"></span>
<Alert.Title class="text-slate-700 dark:text-slate-300">Output Sources</Alert.Title>
<Alert.Description class="text-xs text-slate-600 dark:text-slate-400">
<strong>USB:</strong> Control physical hardware • <strong>Remote:</strong> Broadcast to
network • Multiple outputs can be active
</Alert.Description>
</Alert.Root>
{/if}
</div>
</div>
</Dialog.Content>
</Dialog.Root>