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Update trellis/utils/render_utils.py
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import torch
import numpy as np
from tqdm import tqdm
import utils3d
from PIL import Image
from ..renderers import OctreeRenderer, GaussianRenderer, MeshRenderer
from ..representations import Octree, Gaussian, MeshExtractResult
from ..modules import sparse as sp
from .random_utils import sphere_hammersley_sequence
def yaw_pitch_r_fov_to_extrinsics_intrinsics(yaws, pitchs, rs, fovs):
is_list = isinstance(yaws, list)
if not is_list:
yaws = [yaws]
pitchs = [pitchs]
if not isinstance(rs, list):
rs = [rs] * len(yaws)
if not isinstance(fovs, list):
fovs = [fovs] * len(yaws)
extrinsics = []
intrinsics = []
for yaw, pitch, r, fov in zip(yaws, pitchs, rs, fovs):
fov = torch.deg2rad(torch.tensor(float(fov))).cuda()
yaw = torch.tensor(float(yaw)).cuda()
pitch = torch.tensor(float(pitch)).cuda()
orig = torch.tensor([
torch.sin(yaw) * torch.cos(pitch),
torch.cos(yaw) * torch.cos(pitch),
torch.sin(pitch),
]).cuda() * r
extr = utils3d.torch.extrinsics_look_at(orig, torch.tensor([0, 0, 0]).float().cuda(), torch.tensor([0, 0, 1]).float().cuda())
intr = utils3d.torch.intrinsics_from_fov(fov, fov)
extrinsics.append(extr)
intrinsics.append(intr)
if not is_list:
extrinsics = extrinsics[0]
intrinsics = intrinsics[0]
return extrinsics, intrinsics
def render_frames(sample, extrinsics, intrinsics, options={}, colors_overwrite=None, verbose=True, **kwargs):
if isinstance(sample, Octree):
renderer = OctreeRenderer()
renderer.rendering_options.resolution = options.get('resolution', 512)
renderer.rendering_options.near = options.get('near', 0.8)
renderer.rendering_options.far = options.get('far', 1.6)
renderer.rendering_options.bg_color = options.get('bg_color', (0, 0, 0))
renderer.rendering_options.ssaa = options.get('ssaa', 4)
renderer.pipe.primitive = sample.primitive
elif isinstance(sample, Gaussian):
renderer = GaussianRenderer()
renderer.rendering_options.resolution = options.get('resolution', 512)
renderer.rendering_options.near = options.get('near', 0.8)
renderer.rendering_options.far = options.get('far', 1.6)
renderer.rendering_options.bg_color = options.get('bg_color', (0, 0, 0))
renderer.rendering_options.ssaa = options.get('ssaa', 1)
renderer.pipe.kernel_size = kwargs.get('kernel_size', 0.1)
renderer.pipe.use_mip_gaussian = True
elif isinstance(sample, MeshExtractResult):
renderer = MeshRenderer()
renderer.rendering_options.resolution = options.get('resolution', 512)
renderer.rendering_options.near = options.get('near', 1)
renderer.rendering_options.far = options.get('far', 100)
renderer.rendering_options.ssaa = options.get('ssaa', 4)
else:
raise ValueError(f'Unsupported sample type: {type(sample)}')
rets = {}
for j, (extr, intr) in tqdm(enumerate(zip(extrinsics, intrinsics)), desc='Rendering', disable=not verbose):
if not isinstance(sample, MeshExtractResult):
res = renderer.render(sample, extr, intr, colors_overwrite=colors_overwrite)
if 'color' not in rets: rets['color'] = []
if 'depth' not in rets: rets['depth'] = []
rets['color'].append(np.clip(res['color'].detach().cpu().numpy().transpose(1, 2, 0) * 255, 0, 255).astype(np.uint8))
if 'percent_depth' in res:
rets['depth'].append(res['percent_depth'].detach().cpu().numpy())
elif 'depth' in res:
rets['depth'].append(res['depth'].detach().cpu().numpy())
else:
rets['depth'].append(None)
else:
res = renderer.render(sample, extr, intr)
if 'normal' not in rets: rets['normal'] = []
rets['normal'].append(np.clip(res['normal'].detach().cpu().numpy().transpose(1, 2, 0) * 255, 0, 255).astype(np.uint8))
return rets
def render_video(sample, resolution=512, bg_color=(0, 0, 0), num_frames=300, r=2, fov=40, **kwargs):
# Match the model viewer camera angle: isometric-like view
# Model viewer uses camera-orbit="45deg 75deg 100%" but that's spherical coords
# For render coordinates, we need a lower pitch angle for isometric view
yaws = torch.linspace(0, 2 * 3.1415, num_frames) # Full rotation around Y-axis
pitch = torch.tensor([20.0 * 3.1415 / 180.0] * num_frames) # Fixed pitch at 20 degrees (isometric-like)
yaws = yaws.tolist()
pitch = pitch.tolist()
# Use original distance to keep model in bounds
r = 2.0 # Back to original distance to prevent clipping
extrinsics, intrinsics = yaw_pitch_r_fov_to_extrinsics_intrinsics(yaws, pitch, r, fov)
return render_frames(sample, extrinsics, intrinsics, {'resolution': resolution, 'bg_color': bg_color}, **kwargs)
def render_multiview(sample, resolution=512, nviews=30):
r = 2
fov = 40
cams = [sphere_hammersley_sequence(i, nviews) for i in range(nviews)]
yaws = [cam[0] for cam in cams]
pitchs = [cam[1] for cam in cams]
extrinsics, intrinsics = yaw_pitch_r_fov_to_extrinsics_intrinsics(yaws, pitchs, r, fov)
res = render_frames(sample, extrinsics, intrinsics, {'resolution': resolution, 'bg_color': (0, 0, 0)})
return res['color'], extrinsics, intrinsics
def render_snapshot(samples, resolution=512, bg_color=(0, 0, 0), offset=(-16 / 180 * np.pi, 20 / 180 * np.pi), r=10, fov=8, **kwargs):
yaw = [0, np.pi/2, np.pi, 3*np.pi/2]
yaw_offset = offset[0]
yaw = [y + yaw_offset for y in yaw]
pitch = [offset[1] for _ in range(4)]
extrinsics, intrinsics = yaw_pitch_r_fov_to_extrinsics_intrinsics(yaw, pitch, r, fov)
return render_frames(samples, extrinsics, intrinsics, {'resolution': resolution, 'bg_color': bg_color}, **kwargs)