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"""
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Comprehensive test of the world events auto-refresh fix
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"""
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import sys
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import os
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import time
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sys.path.append(os.path.dirname(os.path.abspath(__file__)))
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try:
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from src.core.game_engine import get_game_engine
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from src.facades.game_facade import GameFacade
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from src.ui.interface_manager import InterfaceManager
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from src.ui.huggingface_ui import HuggingFaceUI
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except ImportError as e:
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print(f"Import error: {e}")
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print("Make sure to run this from the project root directory")
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sys.exit(1)
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def test_complete_functionality():
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"""Test the complete world events functionality"""
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print("🔧 WORLD EVENTS AUTO-REFRESH FIX VERIFICATION")
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print("=" * 60)
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print("\n1️⃣ Testing GameFacade.get_world_events()...")
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try:
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facade = GameFacade()
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if hasattr(facade, 'get_world_events'):
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print("✅ GameFacade.get_world_events() method exists")
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events = facade.get_world_events()
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print(f"✅ Method returns {len(events)} events")
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if events:
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print(" Sample events:")
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for i, event in enumerate(events[-3:], 1):
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print(f" {i}. {event}")
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else:
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print("❌ GameFacade.get_world_events() method missing")
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return False
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except Exception as e:
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print(f"❌ Error testing GameFacade: {e}")
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return False
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print("\n2️⃣ Testing world event creation...")
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try:
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engine = get_game_engine()
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game_world = engine.get_world()
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initial_count = len(game_world.world_events)
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game_world.add_world_event("🧪 Test event - Auto-refresh fix verification")
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game_world.add_world_event("🔄 Testing auto-refresh functionality")
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game_world.add_world_event("✨ World events should now display properly")
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final_count = len(game_world.world_events)
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added_count = final_count - initial_count
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print(f"✅ Added {added_count} test events (total: {final_count})")
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facade_events = facade.get_world_events()
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print(f"✅ GameFacade retrieves {len(facade_events)} events")
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except Exception as e:
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print(f"❌ Error adding world events: {e}")
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return False
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print("\n3️⃣ Testing _auto_refresh_game_state method...")
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try:
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ui = HuggingFaceUI(facade)
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interface_manager = InterfaceManager(facade, ui)
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mock_state = {"joined": True, "player_id": "test-player"}
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result = interface_manager._auto_refresh_game_state(mock_state, True)
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if isinstance(result, tuple) and len(result) == 8:
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print(f"✅ Auto-refresh returns correct number of outputs: {len(result)}")
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print("✅ Timer configuration matches method return values")
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else:
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print(f"❌ Auto-refresh returns {len(result) if isinstance(result, tuple) else 'non-tuple'} outputs, expected 8")
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return False
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except Exception as e:
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print(f"❌ Error testing auto-refresh: {e}")
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import traceback
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traceback.print_exc()
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return False
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print("\n4️⃣ Testing with real player...")
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try:
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test_player_id = facade.join_game("AutoRefreshTester")
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if test_player_id:
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print(f"✅ Created test player: {test_player_id}")
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real_state = {"joined": True, "player_id": test_player_id}
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result = interface_manager._auto_refresh_game_state(real_state, True)
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if len(result) == 8:
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print("✅ Auto-refresh works with real player")
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world_events_update = result[7]
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if hasattr(world_events_update, 'value'):
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print("✅ World events data included in auto-refresh result")
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if "Test event" in str(world_events_update.value):
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print("✅ Test events are being retrieved correctly")
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else:
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print("⚠️ World events update object has no value attribute")
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facade.leave_game(test_player_id)
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print("✅ Test player removed")
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else:
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print("❌ Could not create test player")
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return False
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except Exception as e:
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print(f"❌ Error testing with real player: {e}")
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return False
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print("\n🎉 ALL TESTS PASSED!")
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print("\n📋 SUMMARY:")
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print("✅ GameFacade.get_world_events() method exists and works")
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print("✅ World events can be created and retrieved")
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print("✅ Auto-refresh method returns 8 outputs (matching timer config)")
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print("✅ Timer configuration includes world_events in outputs list")
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print("✅ World events data is properly included in auto-refresh cycle")
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print("\n🌐 The fix is working! Check the browser at http://localhost:7866")
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print(" Join the game and watch the 'World Events' panel update automatically!")
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return True
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if __name__ == "__main__":
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success = test_complete_functionality()
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if success:
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print("\n🚀 Fix verification complete - world events auto-refresh is working!")
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else:
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print("\n❌ Fix verification failed - there may be remaining issues")
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sys.exit(1)
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