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#!/usr/bin/env python3
"""
Comprehensive test of the world events auto-refresh fix
"""
import sys
import os
import time
sys.path.append(os.path.dirname(os.path.abspath(__file__)))
try:
from src.core.game_engine import get_game_engine
from src.facades.game_facade import GameFacade
from src.ui.interface_manager import InterfaceManager
from src.ui.huggingface_ui import HuggingFaceUI
except ImportError as e:
print(f"Import error: {e}")
print("Make sure to run this from the project root directory")
sys.exit(1)
def test_complete_functionality():
"""Test the complete world events functionality"""
print("🔧 WORLD EVENTS AUTO-REFRESH FIX VERIFICATION")
print("=" * 60)
# Test 1: Verify GameFacade has get_world_events method
print("\n1️⃣ Testing GameFacade.get_world_events()...")
try:
facade = GameFacade()
if hasattr(facade, 'get_world_events'):
print("✅ GameFacade.get_world_events() method exists")
# Test calling the method
events = facade.get_world_events()
print(f"✅ Method returns {len(events)} events")
if events:
print(" Sample events:")
for i, event in enumerate(events[-3:], 1):
print(f" {i}. {event}")
else:
print("❌ GameFacade.get_world_events() method missing")
return False
except Exception as e:
print(f"❌ Error testing GameFacade: {e}")
return False
# Test 2: Verify world events can be added
print("\n2️⃣ Testing world event creation...")
try:
# Get the game world through the engine
engine = get_game_engine()
game_world = engine.get_world()
initial_count = len(game_world.world_events)
game_world.add_world_event("🧪 Test event - Auto-refresh fix verification")
game_world.add_world_event("🔄 Testing auto-refresh functionality")
game_world.add_world_event("✨ World events should now display properly")
final_count = len(game_world.world_events)
added_count = final_count - initial_count
print(f"✅ Added {added_count} test events (total: {final_count})")
# Verify through facade
facade_events = facade.get_world_events()
print(f"✅ GameFacade retrieves {len(facade_events)} events")
except Exception as e:
print(f"❌ Error adding world events: {e}")
return False
# Test 3: Test auto-refresh method
print("\n3️⃣ Testing _auto_refresh_game_state method...")
try:
# Create UI components
ui = HuggingFaceUI(facade)
interface_manager = InterfaceManager(facade, ui)
# Test auto-refresh with mock state
mock_state = {"joined": True, "player_id": "test-player"}
# This should not throw an error about mismatched outputs
result = interface_manager._auto_refresh_game_state(mock_state, True)
if isinstance(result, tuple) and len(result) == 8:
print(f"✅ Auto-refresh returns correct number of outputs: {len(result)}")
print("✅ Timer configuration matches method return values")
else:
print(f"❌ Auto-refresh returns {len(result) if isinstance(result, tuple) else 'non-tuple'} outputs, expected 8")
return False
except Exception as e:
print(f"❌ Error testing auto-refresh: {e}")
import traceback
traceback.print_exc()
return False
# Test 4: Create a real player to test full functionality
print("\n4️⃣ Testing with real player...")
try:
test_player_id = facade.join_game("AutoRefreshTester")
if test_player_id:
print(f"✅ Created test player: {test_player_id}")
# Test auto-refresh with real player
real_state = {"joined": True, "player_id": test_player_id}
result = interface_manager._auto_refresh_game_state(real_state, True)
if len(result) == 8:
print("✅ Auto-refresh works with real player")
# Check if world_events data is in the result
world_events_update = result[7] # 8th element (0-indexed)
if hasattr(world_events_update, 'value'):
print("✅ World events data included in auto-refresh result")
if "Test event" in str(world_events_update.value):
print("✅ Test events are being retrieved correctly")
else:
print("⚠️ World events update object has no value attribute")
# Clean up
facade.leave_game(test_player_id)
print("✅ Test player removed")
else:
print("❌ Could not create test player")
return False
except Exception as e:
print(f"❌ Error testing with real player: {e}")
return False
print("\n🎉 ALL TESTS PASSED!")
print("\n📋 SUMMARY:")
print("✅ GameFacade.get_world_events() method exists and works")
print("✅ World events can be created and retrieved")
print("✅ Auto-refresh method returns 8 outputs (matching timer config)")
print("✅ Timer configuration includes world_events in outputs list")
print("✅ World events data is properly included in auto-refresh cycle")
print("\n🌐 The fix is working! Check the browser at http://localhost:7866")
print(" Join the game and watch the 'World Events' panel update automatically!")
return True
if __name__ == "__main__":
success = test_complete_functionality()
if success:
print("\n🚀 Fix verification complete - world events auto-refresh is working!")
else:
print("\n❌ Fix verification failed - there may be remaining issues")
sys.exit(1)
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