|
|
|
"""
|
|
Final Enhanced Features Verification
|
|
===================================
|
|
Complete verification of all implemented MMORPG enhanced features.
|
|
"""
|
|
|
|
from src.core.game_engine import GameEngine
|
|
from src.facades.game_facade import GameFacade
|
|
from src.ui.huggingface_ui import HuggingFaceUI
|
|
from src.ui.interface_manager import InterfaceManager
|
|
|
|
def final_verification():
|
|
print("🎯 Final Enhanced Features Verification")
|
|
print("=" * 60)
|
|
|
|
|
|
engine = GameEngine()
|
|
game_facade = GameFacade()
|
|
ui = HuggingFaceUI(game_facade)
|
|
interface_manager = InterfaceManager(game_facade, ui)
|
|
|
|
|
|
print("\n1. ✅ Current Player Tracking")
|
|
player_state = {}
|
|
player_state, status, players, world_html = interface_manager._handle_join_game("Hero", player_state)
|
|
print(f" Current Player ID: {interface_manager.current_player_id}")
|
|
assert interface_manager.current_player_id is not None, "Current player ID not set"
|
|
|
|
|
|
game_facade.join_game("Warrior")
|
|
game_facade.join_game("Mage")
|
|
|
|
|
|
world_html = interface_manager._generate_world_html_with_players()
|
|
|
|
|
|
features = {
|
|
"2. Player Glow Effect": "border: 2px solid yellow" in world_html,
|
|
"3. Player Names Display": "(Lv." in world_html and any(name in world_html for name in ["Hero", "Warrior", "Mage"]),
|
|
"4. Status Line Implementation": "Fantasy Realm" in world_html and "Last Update:" in world_html,
|
|
"5. Z-Index Layering": "z-index: 10" in world_html and "z-index: 11" in world_html and "z-index: 12" in world_html,
|
|
"6. Dynamic Content": str(len(game_facade.get_all_players())) in world_html,
|
|
"7. Enhanced HTML Structure": '<div id="players-container">' in world_html,
|
|
"8. Keyboard Controls Info": "WASD" in world_html or "Arrow Keys" in world_html
|
|
}
|
|
|
|
|
|
all_passed = True
|
|
for feature, passed in features.items():
|
|
status = "✅ PASS" if passed else "❌ FAIL"
|
|
print(f" {feature}: {status}")
|
|
if not passed:
|
|
all_passed = False
|
|
|
|
|
|
print("\n9. ✅ Current Player Cleanup")
|
|
player_state, status, players, world_html = interface_manager._handle_leave_game(player_state)
|
|
print(f" Current Player ID after leave: {interface_manager.current_player_id}")
|
|
assert interface_manager.current_player_id is None, "Current player ID not cleared"
|
|
|
|
|
|
print("\n" + "=" * 60)
|
|
if all_passed:
|
|
print("🎉 ALL ENHANCED FEATURES SUCCESSFULLY IMPLEMENTED!")
|
|
print("🚀 Ready for production use!")
|
|
else:
|
|
print("⚠️ Some features need attention")
|
|
|
|
print("\n📊 Implementation Summary:")
|
|
print(" • Player Glow Effect - Yellow border for current player")
|
|
print(" • Player Names Display - Names with level info above sprites")
|
|
print(" • Status Line - Game info bar with real-time updates")
|
|
print(" • Current Player Tracking - Proper ID assignment/cleanup")
|
|
print(" • Z-Index Layering - Proper visual hierarchy")
|
|
print(" • Dynamic Content - Real-time player count and timestamps")
|
|
print(" • Keyboard Controls - WASD/Arrow key integration")
|
|
print(" • Enhanced HTML Generation - Modern responsive design")
|
|
|
|
print("\n🌐 Application URL: http://localhost:7860")
|
|
print("=" * 60)
|
|
|
|
return all_passed
|
|
|
|
if __name__ == "__main__":
|
|
success = final_verification()
|
|
exit(0 if success else 1)
|
|
|