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#!/usr/bin/env python3
"""

Final Enhanced Features Verification

===================================

Complete verification of all implemented MMORPG enhanced features.

"""

from src.core.game_engine import GameEngine
from src.facades.game_facade import GameFacade
from src.ui.huggingface_ui import HuggingFaceUI
from src.ui.interface_manager import InterfaceManager

def final_verification():
    print("🎯 Final Enhanced Features Verification")
    print("=" * 60)
    
    # Initialize system
    engine = GameEngine()
    game_facade = GameFacade()
    ui = HuggingFaceUI(game_facade)
    interface_manager = InterfaceManager(game_facade, ui)
    
    # Test current player tracking
    print("\n1. ✅ Current Player Tracking")
    player_state = {}
    player_state, status, players, world_html = interface_manager._handle_join_game("Hero", player_state)
    print(f"   Current Player ID: {interface_manager.current_player_id}")
    assert interface_manager.current_player_id is not None, "Current player ID not set"
    
    # Add more players
    game_facade.join_game("Warrior")
    game_facade.join_game("Mage")
    
    # Generate enhanced world HTML
    world_html = interface_manager._generate_world_html_with_players()
    
    # Comprehensive feature verification
    features = {
        "2. Player Glow Effect": "border: 2px solid yellow" in world_html,
        "3. Player Names Display": "(Lv." in world_html and any(name in world_html for name in ["Hero", "Warrior", "Mage"]),
        "4. Status Line Implementation": "Fantasy Realm" in world_html and "Last Update:" in world_html,
        "5. Z-Index Layering": "z-index: 10" in world_html and "z-index: 11" in world_html and "z-index: 12" in world_html,
        "6. Dynamic Content": str(len(game_facade.get_all_players())) in world_html,
        "7. Enhanced HTML Structure": '<div id="players-container">' in world_html,
        "8. Keyboard Controls Info": "WASD" in world_html or "Arrow Keys" in world_html
    }
    
    # Display results
    all_passed = True
    for feature, passed in features.items():
        status = "✅ PASS" if passed else "❌ FAIL"
        print(f"   {feature}: {status}")
        if not passed:
            all_passed = False
    
    # Test current player cleanup
    print("\n9. ✅ Current Player Cleanup")
    player_state, status, players, world_html = interface_manager._handle_leave_game(player_state)
    print(f"   Current Player ID after leave: {interface_manager.current_player_id}")
    assert interface_manager.current_player_id is None, "Current player ID not cleared"
    
    # Final status
    print("\n" + "=" * 60)
    if all_passed:
        print("🎉 ALL ENHANCED FEATURES SUCCESSFULLY IMPLEMENTED!")
        print("🚀 Ready for production use!")
    else:
        print("⚠️  Some features need attention")
    
    print("\n📊 Implementation Summary:")
    print("   • Player Glow Effect - Yellow border for current player")
    print("   • Player Names Display - Names with level info above sprites")
    print("   • Status Line - Game info bar with real-time updates")
    print("   • Current Player Tracking - Proper ID assignment/cleanup")
    print("   • Z-Index Layering - Proper visual hierarchy")
    print("   • Dynamic Content - Real-time player count and timestamps")
    print("   • Keyboard Controls - WASD/Arrow key integration")
    print("   • Enhanced HTML Generation - Modern responsive design")
    
    print("\n🌐 Application URL: http://localhost:7860")
    print("=" * 60)
    
    return all_passed

if __name__ == "__main__":
    success = final_verification()
    exit(0 if success else 1)