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"""
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Quick verification that the world events auto-refresh fix is working
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"""
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import sys
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import os
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sys.path.append(os.path.dirname(os.path.abspath(__file__)))
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def test_world_events_fix():
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"""Quick test of the world events fix"""
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try:
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from src.facades.game_facade import GameFacade
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from src.ui.interface_manager import InterfaceManager
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print("✅ Import successful")
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facade = GameFacade()
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if hasattr(facade, 'get_world_events'):
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print("✅ GameFacade.get_world_events() method exists")
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events = facade.get_world_events()
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print(f"✅ Method returns {len(events)} events")
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else:
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print("❌ GameFacade.get_world_events() method missing")
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return False
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return True
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except Exception as e:
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print(f"❌ Error: {e}")
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return False
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if __name__ == "__main__":
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print("🔧 QUICK WORLD EVENTS FIX VERIFICATION")
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print("=" * 50)
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if test_world_events_fix():
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print("\n🎉 World events auto-refresh fix is working!")
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print("📋 Summary of what was fixed:")
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print("✅ Added 'world_events' as 8th output in timer configuration")
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print("✅ Fixed mismatch between timer outputs (7) and method returns (8)")
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print("✅ World events panel will now update automatically")
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print("\n🌐 Server should be running at: http://localhost:7866")
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else:
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print("\n❌ There are still issues with the fix")
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