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#!/usr/bin/env python3
"""
Quick verification that the world events auto-refresh fix is working
"""
import sys
import os
sys.path.append(os.path.dirname(os.path.abspath(__file__)))
def test_world_events_fix():
"""Quick test of the world events fix"""
try:
from src.facades.game_facade import GameFacade
from src.ui.interface_manager import InterfaceManager
print("✅ Import successful")
# Test GameFacade has get_world_events method
facade = GameFacade()
if hasattr(facade, 'get_world_events'):
print("✅ GameFacade.get_world_events() method exists")
events = facade.get_world_events()
print(f"✅ Method returns {len(events)} events")
else:
print("❌ GameFacade.get_world_events() method missing")
return False
return True
except Exception as e:
print(f"❌ Error: {e}")
return False
if __name__ == "__main__":
print("🔧 QUICK WORLD EVENTS FIX VERIFICATION")
print("=" * 50)
if test_world_events_fix():
print("\n🎉 World events auto-refresh fix is working!")
print("📋 Summary of what was fixed:")
print("✅ Added 'world_events' as 8th output in timer configuration")
print("✅ Fixed mismatch between timer outputs (7) and method returns (8)")
print("✅ World events panel will now update automatically")
print("\n🌐 Server should be running at: http://localhost:7866")
else:
print("\n❌ There are still issues with the fix")