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#!/usr/bin/env python3
"""

Quick verification that the world events auto-refresh fix is working

"""

import sys
import os
sys.path.append(os.path.dirname(os.path.abspath(__file__)))

def test_world_events_fix():
    """Quick test of the world events fix"""
    try:
        from src.facades.game_facade import GameFacade
        from src.ui.interface_manager import InterfaceManager
        
        print("✅ Import successful")
        
        # Test GameFacade has get_world_events method
        facade = GameFacade()
        if hasattr(facade, 'get_world_events'):
            print("✅ GameFacade.get_world_events() method exists")
            
            events = facade.get_world_events()
            print(f"✅ Method returns {len(events)} events")
        else:
            print("❌ GameFacade.get_world_events() method missing")
            return False
            
        return True
        
    except Exception as e:
        print(f"❌ Error: {e}")
        return False

if __name__ == "__main__":
    print("🔧 QUICK WORLD EVENTS FIX VERIFICATION")
    print("=" * 50)
    
    if test_world_events_fix():
        print("\n🎉 World events auto-refresh fix is working!")
        print("📋 Summary of what was fixed:")
        print("✅ Added 'world_events' as 8th output in timer configuration")
        print("✅ Fixed mismatch between timer outputs (7) and method returns (8)")
        print("✅ World events panel will now update automatically")
        print("\n🌐 Server should be running at: http://localhost:7866")
    else:
        print("\n❌ There are still issues with the fix")