BANG: Dividing 3D Assets via Generative Exploded Dynamics Paper • 2507.21493 • Published 8 days ago • 59
HunyuanWorld 1.0: Generating Immersive, Explorable, and Interactive 3D Worlds from Words or Pixels Paper • 2507.21809 • Published 8 days ago • 111
OmniPart: Part-Aware 3D Generation with Semantic Decoupling and Structural Cohesion Paper • 2507.06165 • Published 28 days ago • 54
Hunyuan3D 2.1: From Images to High-Fidelity 3D Assets with Production-Ready PBR Material Paper • 2506.15442 • Published Jun 18 • 12
Hunyuan3D 2.5: Towards High-Fidelity 3D Assets Generation with Ultimate Details Paper • 2506.16504 • Published Jun 19 • 23
Hunyuan-GameCraft: High-dynamic Interactive Game Video Generation with Hybrid History Condition Paper • 2506.17201 • Published Jun 20 • 53
Hunyuan-Game: Industrial-grade Intelligent Game Creation Model Paper • 2505.14135 • Published May 20 • 15
InternVL3: Exploring Advanced Training and Test-Time Recipes for Open-Source Multimodal Models Paper • 2504.10479 • Published Apr 14 • 280
Infinite Mobility: Scalable High-Fidelity Synthesis of Articulated Objects via Procedural Generation Paper • 2503.13424 • Published Mar 17 • 30
MiniMax-01: Scaling Foundation Models with Lightning Attention Paper • 2501.08313 • Published Jan 14 • 298
Large-Scale Text-to-Image Model with Inpainting is a Zero-Shot Subject-Driven Image Generator Paper • 2411.15466 • Published Nov 23, 2024 • 39
Material Anything: Generating Materials for Any 3D Object via Diffusion Paper • 2411.15138 • Published Nov 22, 2024 • 51
LLaVA-o1: Let Vision Language Models Reason Step-by-Step Paper • 2411.10440 • Published Nov 15, 2024 • 127
Eagle: Exploring The Design Space for Multimodal LLMs with Mixture of Encoders Paper • 2408.15998 • Published Aug 28, 2024 • 88