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<html lang="en"> | |
<head> | |
<meta charset="UTF-8"> | |
<meta name="viewport" content="width=device-width, initial-scale=1.0"> | |
<title>Cyber Pong Explosion</title> | |
<style> | |
@import url('https://fonts.googleapis.com/css2?family=Orbitron:wght@400;700&display=swap'); | |
* { | |
margin: 0; | |
padding: 0; | |
box-sizing: border-box; | |
} | |
body { | |
background-color: #0a0a1a; | |
color: #00ff9d; | |
font-family: 'Orbitron', sans-serif; | |
overflow: hidden; | |
height: 100vh; | |
display: flex; | |
flex-direction: column; | |
align-items: center; | |
justify-content: space-between; | |
} | |
header { | |
width: 100%; | |
padding: 1rem; | |
text-align: center; | |
background: linear-gradient(90deg, rgba(0,0,0,0) 0%, rgba(0,255,157,0.2) 50%, rgba(0,0,0,0) 100%); | |
border-bottom: 1px solid #00ff9d; | |
} | |
h1 { | |
font-size: 2.5rem; | |
text-shadow: 0 0 10px #00ff9d, 0 0 20px #00ff9d; | |
letter-spacing: 3px; | |
} | |
.score-container { | |
display: flex; | |
justify-content: space-between; | |
width: 600px; | |
margin: 1rem auto; | |
} | |
.score { | |
font-size: 1.5rem; | |
text-shadow: 0 0 5px #00ff9d; | |
padding: 0.5rem 1rem; | |
background-color: rgba(0,0,0,0.5); | |
border-radius: 5px; | |
border: 1px solid #00ff9d; | |
} | |
#gameCanvas { | |
border: 2px solid #00ff9d; | |
box-shadow: 0 0 20px #00ff9d, inset 0 0 10px #00ff9d; | |
background-color: #000; | |
display: block; | |
margin: 0 auto; | |
} | |
.controls { | |
display: flex; | |
gap: 2rem; | |
margin: 1rem 0; | |
} | |
button { | |
background: linear-gradient(to bottom, #002a1d, #003d2b); | |
color: #00ff9d; | |
border: 1px solid #00ff9d; | |
padding: 0.8rem 1.5rem; | |
font-family: 'Orbitron', sans-serif; | |
font-size: 1rem; | |
cursor: pointer; | |
border-radius: 4px; | |
text-transform: uppercase; | |
letter-spacing: 1px; | |
transition: all 0.3s; | |
} | |
button:hover { | |
background: linear-gradient(to bottom, #003d2b, #004f38); | |
box-shadow: 0 0 10px #00ff9d; | |
transform: translateY(-2px); | |
} | |
.explosion { | |
position: absolute; | |
pointer-events: none; | |
transform: translate(-50%, -50%); | |
border-radius: 50%; | |
opacity: 0; | |
} | |
footer { | |
width: 100%; | |
padding: 1rem; | |
text-align: center; | |
background: linear-gradient(90deg, rgba(0,0,0,0) 0%, rgba(0,255,157,0.2) 50%, rgba(0,0,0,0) 100%); | |
border-top: 1px solid #00ff9d; | |
font-size: 0.8rem; | |
} | |
</style> | |
</head> | |
<body> | |
<header> | |
<h1>CYBER PONG EXPLOSION</h1> | |
</header> | |
<div class="score-container"> | |
<div class="score" id="playerScore">PLAYER: 0</div> | |
<div class="score" id="aiScore">AI: 0</div> | |
</div> | |
<canvas id="gameCanvas" width="800" height="500"></canvas> | |
<div class="controls"> | |
<button id="startBtn">START GAME</button> | |
<button id="pauseBtn">PAUSE</button> | |
<button id="resetBtn">RESET</button> | |
</div> | |
<footer> | |
Use W/S or UP/DOWN keys to control your paddle | © 2023 Cyber Pong Explosion | |
</footer> | |
<script> | |
document.addEventListener('DOMContentLoaded', () => { | |
const canvas = document.getElementById('gameCanvas'); | |
const ctx = canvas.getContext('2d'); | |
const playerScoreEl = document.getElementById('playerScore'); | |
const aiScoreEl = document.getElementById('aiScore'); | |
const startBtn = document.getElementById('startBtn'); | |
const pauseBtn = document.getElementById('pauseBtn'); | |
const resetBtn = document.getElementById('resetBtn'); | |
// Game state | |
let gameRunning = false; | |
let gamePaused = false; | |
// Ball properties | |
const ball = { | |
x: canvas.width / 2, | |
y: canvas.height / 2, | |
radius: 10, | |
speed: 5, | |
dx: 5, | |
dy: 5, | |
color: '#00ff9d', | |
glow: true, | |
trail: [] | |
}; | |
// Paddle properties | |
const playerPaddle = { | |
x: 20, | |
y: canvas.height / 2 - 50, | |
width: 15, | |
height: 100, | |
color: '#00ff9d', | |
speed: 8, | |
score: 0 | |
}; | |
const aiPaddle = { | |
x: canvas.width - 35, | |
y: canvas.height / 2 - 50, | |
width: 15, | |
height: 100, | |
color: '#ff00aa', | |
speed: 5.5, | |
score: 0 | |
}; | |
// Key states | |
const keys = { | |
w: false, | |
s: false, | |
ArrowUp: false, | |
ArrowDown: false | |
}; | |
// Explosion particles array | |
let explosions = []; | |
// Event listeners | |
document.addEventListener('keydown', (e) => { | |
if (e.key in keys) { | |
keys[e.key] = true; | |
} | |
}); | |
document.addEventListener('keyup', (e) => { | |
if (e.key in keys) { | |
keys[e.key] = false; | |
} | |
}); | |
startBtn.addEventListener('click', startGame); | |
pauseBtn.addEventListener('click', togglePause); | |
resetBtn.addEventListener('click', resetGame); | |
// Start game function | |
function startGame() { | |
if (!gameRunning) { | |
gameRunning = true; | |
gamePaused = false; | |
resetBall(); | |
update(); | |
} | |
} | |
// Toggle pause function | |
function togglePause() { | |
if (gameRunning) { | |
gamePaused = !gamePaused; | |
pauseBtn.textContent = gamePaused ? 'RESUME' : 'PAUSE'; | |
} | |
} | |
// Reset game function | |
function resetGame() { | |
gameRunning = false; | |
gamePaused = false; | |
playerPaddle.score = 0; | |
aiPaddle.score = 0; | |
updateScore(); | |
pauseBtn.textContent = 'PAUSE'; | |
resetBall(); | |
draw(); | |
} | |
// Reset ball to center | |
function resetBall() { | |
ball.x = canvas.width / 2; | |
ball.y = canvas.height / 2; | |
ball.dx = 5 * (Math.random() > 0.5 ? 1 : -1); | |
ball.dy = 5 * (Math.random() > 0.5 ? 1 : -1); | |
} | |
// Update score display | |
function updateScore() { | |
playerScoreEl.textContent = `PLAYER: ${playerPaddle.score}`; | |
aiScoreEl.textContent = `AI: ${aiPaddle.score}`; | |
} | |
// Create explosion effect | |
function createExplosion(x, y, color) { | |
const particleCount = 30 + Math.floor(Math.random() * 30); | |
for (let i = 0; i < particleCount; i++) { | |
const angle = Math.random() * Math.PI * 2; | |
const speed = 2 + Math.random() * 5; | |
const size = 2 + Math.random() * 4; | |
const lifetime = 30 + Math.floor(Math.random() * 30); | |
explosions.push({ | |
x, | |
y, | |
dx: Math.cos(angle) * speed, | |
dy: Math.sin(angle) * speed, | |
size, | |
color, | |
lifetime, | |
currentLife: 0 | |
}); | |
} | |
} | |
// Update game state | |
function update() { | |
if (!gameRunning || gamePaused) return; | |
// Clear the canvas | |
ctx.clearRect(0, 0, canvas.width, canvas.height); | |
// Update ball position | |
ball.x += ball.dx; | |
ball.y += ball.dy; | |
// Store ball position for trail effect | |
ball.trail.push({x: ball.x, y: ball.y}); | |
if (ball.trail.length > 10) { | |
ball.trail.shift(); | |
} | |
// Ball collision with top and bottom walls | |
if (ball.y - ball.radius < 0 || ball.y + ball.radius > canvas.height) { | |
ball.dy = -ball.dy; | |
createExplosion(ball.x, ball.y, '#00ffff'); | |
} | |
// Ball collision with paddles | |
if ( | |
ball.x - ball.radius < playerPaddle.x + playerPaddle.width && | |
ball.x + ball.radius > playerPaddle.x && | |
ball.y - ball.radius < playerPaddle.y + playerPaddle.height && | |
ball.y + ball.radius > playerPaddle.y | |
) { | |
const collidePoint = (ball.y - (playerPaddle.y + playerPaddle.height / 2)) / (playerPaddle.height / 2); | |
const angle = collidePoint * Math.PI / 4; | |
ball.dx = Math.cos(angle) * ball.speed; | |
ball.dy = Math.sin(angle) * ball.speed; | |
ball.speed += 0.2; | |
createExplosion(ball.x, ball.y, playerPaddle.color); | |
} | |
if ( | |
ball.x + ball.radius > aiPaddle.x && | |
ball.x - ball.radius < aiPaddle.x + aiPaddle.width && | |
ball.y - ball.radius < aiPaddle.y + aiPaddle.height && | |
ball.y + ball.radius > aiPaddle.y | |
) { | |
const collidePoint = (ball.y - (aiPaddle.y + aiPaddle.height / 2)) / (aiPaddle.height / 2); | |
const angle = Math.PI - collidePoint * Math.PI / 4; | |
ball.dx = Math.cos(angle) * ball.speed; | |
ball.dy = Math.sin(angle) * ball.speed; | |
ball.speed += 0.2; | |
createExplosion(ball.x, ball.y, aiPaddle.color); | |
} | |
// Ball out of bounds (score points) | |
if (ball.x - ball.radius < 0) { | |
aiPaddle.score++; | |
updateScore(); | |
createExplosion(ball.x, ball.y, aiPaddle.color); | |
resetBall(); | |
} | |
if (ball.x + ball.radius > canvas.width) { | |
playerPaddle.score++; | |
updateScore(); | |
createExplosion(ball.x, ball.y, playerPaddle.color); | |
resetBall(); | |
} | |
// AI paddle movement | |
const aiPaddleCenter = aiPaddle.y + aiPaddle.height / 2; | |
if (aiPaddleCenter < ball.y - 10) { | |
aiPaddle.y += aiPaddle.speed; | |
} else if (aiPaddleCenter > ball.y + 10) { | |
aiPaddle.y -= aiPaddle.speed; | |
} | |
// Player paddle movement | |
if (keys.w || keys.ArrowUp) { | |
playerPaddle.y -= playerPaddle.speed; | |
} | |
if (keys.s || keys.ArrowDown) { | |
playerPaddle.y += playerPaddle.speed; | |
} | |
// Keep paddles within canvas | |
playerPaddle.y = Math.max(0, Math.min(canvas.height - playerPaddle.height, playerPaddle.y)); | |
aiPaddle.y = Math.max(0, Math.min(canvas.height - aiPaddle.height, aiPaddle.y)); | |
// Update explosions | |
explosions.forEach((exp, index) => { | |
exp.x += exp.dx; | |
exp.y += exp.dy; | |
exp.currentLife++; | |
if (exp.currentLife >= exp.lifetime) { | |
explosions.splice(index, 1); | |
} | |
}); | |
// Draw everything | |
draw(); | |
// Continue animation loop | |
requestAnimationFrame(update); | |
} | |
// Draw game elements | |
function draw() { | |
// Clear canvas | |
ctx.fillStyle = '#0a0a1a'; | |
ctx.fillRect(0, 0, canvas.width, canvas.height); | |
// Draw center line | |
ctx.strokeStyle = 'rgba(0, 255, 157, 0.2)'; | |
ctx.lineWidth = 2; | |
ctx.setLineDash([10, 10]); | |
ctx.beginPath(); | |
ctx.moveTo(canvas.width / 2, 0); | |
ctx.lineTo(canvas.width / 2, canvas.height); | |
ctx.stroke(); | |
ctx.setLineDash([]); | |
// Draw ball trail | |
ball.trail.forEach((pos, i) => { | |
const alpha = i / ball.trail.length; | |
ctx.beginPath(); | |
ctx.arc(pos.x, pos.y, ball.radius * alpha, 0, Math.PI * 2); | |
ctx.fillStyle = `rgba(0, 255, 157, ${alpha})`; | |
ctx.fill(); | |
}); | |
// Draw ball | |
ctx.beginPath(); | |
ctx.arc(ball.x, ball.y, ball.radius, 0, Math.PI * 2); | |
ctx.fillStyle = ball.color; | |
ctx.fill(); | |
if (ball.glow) { | |
ctx.shadowColor = ball.color; | |
ctx.shadowBlur = 15; | |
} | |
// Draw paddles | |
ctx.fillStyle = playerPaddle.color; | |
ctx.fillRect(playerPaddle.x, playerPaddle.y, playerPaddle.width, playerPaddle.height); | |
ctx.fillStyle = aiPaddle.color; | |
ctx.fillRect(aiPaddle.x, aiPaddle.y, aiPaddle.width, aiPaddle.height); | |
ctx.shadowColor = 'transparent'; | |
// Draw explosions | |
explosions.forEach(exp => { | |
const alpha = 1 - (exp.currentLife / exp.lifetime); | |
ctx.fillStyle = `${exp.color}${Math.floor(alpha * 255).toString(16).padStart(2, '0')}`; | |
ctx.beginPath(); | |
ctx.arc(exp.x, exp.y, exp.size, 0, Math.PI * 2); | |
ctx.fill(); | |
// Add glow effect | |
ctx.shadowColor = exp.color; | |
ctx.shadowBlur = 10; | |
ctx.beginPath(); | |
ctx.arc(exp.x, exp.y, exp.size / 2, 0, Math.PI * 2); | |
ctx.fill(); | |
ctx.shadowColor = 'transparent'; | |
}); | |
} | |
// Initial draw | |
draw(); | |
}); | |
</script> | |
<p style="text-align: center; font-size: 12px; color: #888; margin-top: 16px;">This website has been generated by <a href="https://enzostvs-deepsite.hf.space" target="_blank">DeepSite</a> <img src="https://enzostvs-deepsite.hf.space/logo.svg" alt="DeepSite Logo" style="width: 16px; height: 16px; vertical-align: middle;"></p></body> | |
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