tejani commited on
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1 Parent(s): 12a752f

Delete index.html

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  1. index.html +0 -213
index.html DELETED
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- <!-- Zappar WebGL template for Unity 2020 and above versions -->
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- <!-- NFYNT -->
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- <!DOCTYPE html>
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- <html lang="en-us">
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-
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- <head>
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- <meta charset="utf-8">
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- <meta http-equiv="Content-Type" content="text/html; charset=utf-8">
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- <meta name="viewport" content="width=device-width, initial-scale=1.0, user-scalable=no">
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- <link rel="shortcut icon" href="favicon.ico">
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- <title>TryOn</title>
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- <style>
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- html {
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- box-sizing: border-box;
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- }
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-
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- *,
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- *:before,
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- *:after {
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- box-sizing: inherit;
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- }
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-
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- html,
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- body {
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- position: fixed;
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- top: 0; left: 0; right: 0; bottom: 0;
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- }
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-
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- canvas {
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- display: block;
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- }
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-
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- body {
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- margin: 0;
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- }
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-
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- #unity-container {
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- width: 100%;
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- height: 100%;
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- }
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-
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- #unity-canvas {
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- width: 100%;
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- height: 100%;
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-
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- background: #231F20;
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- }
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-
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- #loading-cover {
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- position: absolute;
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- top: 0;
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- left: 0;
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- width: 100%;
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- height: 100%;
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- display: flex;
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- justify-content: center;
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- align-items: center;
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- }
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-
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- #unity-loading-bar {
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- flex: 1 1 auto;
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- display: flex;
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- flex-direction: column;
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- justify-content: center;
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- align-items: center;
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- }
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-
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- #unity-progress-bar-empty {
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- width: 80%;
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- height: 24px;
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- margin: 10px 20px 20px 10px;
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- text-align: left;
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- border: 1px solid white;
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- padding: 2px;
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- }
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-
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- #unity-progress-bar-full {
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- width: 0%;
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- height: 100%;
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- background: white;
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- }
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-
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- .light #unity-progress-bar-empty {
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- border-color: black;
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- }
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-
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- .light #unity-progress-bar-full {
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- background: black;
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- }
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-
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- .spinner,
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- .spinner:after {
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- border-radius: 50%;
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- width: 5em;
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- height: 5em;
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- }
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-
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- .spinner {
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- margin: 10px;
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- font-size: 10px;
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- position: relative;
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- text-indent: -9999em;
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- border-top: 1.1em solid rgba(255, 255, 255, 0.2);
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- border-right: 1.1em solid rgba(255, 255, 255, 0.2);
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- border-bottom: 1.1em solid rgba(255, 255, 255, 0.2);
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- border-left: 1.1em solid #ffffff;
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- transform: translateZ(0);
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- animation: spinner-spin 1.1s infinite linear;
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- }
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-
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- @keyframes spinner-spin {
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- 0% {
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- transform: rotate(0deg);
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- }
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-
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- 100% {
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- transform: rotate(360deg);
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- }
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- }
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- </style>
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- </head>
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-
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- <body class="dark">
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- <div id="unity-container" class="unity-desktop">
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- <canvas id="unity-canvas"></canvas>
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- </div>
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- <div id="loading-cover" style="display:none;">
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- <div id="unity-loading-bar">
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- <div id="unity-progress-bar-empty" style="display: none;">
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- <div id="unity-progress-bar-full"></div>
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- </div>
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- <div class="spinner"></div>
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- </div>
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- </div>
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- <script type="text/javascript" src="zappar-cv.js"></script>
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- <script>
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- var db = indexedDB.open("dummy_indexdb", 1); // iOS 14.6 fix; the call to open indexdb hangs forever otherwise
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-
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- const buildUrl = "Build";
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- const loaderUrl = buildUrl + "/Build.loader.js";
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- const config = {
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- dataUrl: buildUrl + "/Build.data",
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- frameworkUrl: buildUrl + "/Build.framework.js",
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- codeUrl: buildUrl + "/Build.wasm",
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- streamingAssetsUrl: "StreamingAssets",
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- companyName: "DefaultCompany",
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- productName: "TryOn",
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- productVersion: "0.1",
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- //Useful when used along with Filename as Hashes option
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- cacheControl: function (url) {
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- // typically includes: .data, .bundle, .zpt
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- if (url.match(/\.data/) || url.match(/\.bundle/) || url.match(/\.zpt/)) {
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- return "must-revalidate";
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- }
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-
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- if (url.match(/\.mp4/) || url.match(/\.custom/) || url.match(/\.zbin/)) {
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- return "immutable";
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- }
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- // Disable explicit caching for all other files.
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- // Note: the default browser cache may cache them anyway.
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- return "no-store";
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- },
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- };
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-
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- const container = document.querySelector("#unity-container");
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- const canvas = document.querySelector("#unity-canvas");
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- const loadingCover = document.querySelector("#loading-cover");
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- const progressBarEmpty = document.querySelector("#unity-progress-bar-empty");
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- const progressBarFull = document.querySelector("#unity-progress-bar-full");
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- const spinner = document.querySelector('.spinner');
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-
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- if (/iPhone|iPad|iPod|Android/i.test(navigator.userAgent)) {
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- container.className = "unity-mobile";
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- //config.matchWebGLToCanvasSize = false;
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- //set devicePixelRatio=1; to avoid draining fillrate performance on mobile and override low DPI mode
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- config.devicePixelRatio = window.devicePixelRatio;
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- }
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- loadingCover.style.display = "";
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-
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- window.zappar = ZCV.initialize();
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-
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- const script = document.createElement("script");
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- script.src = loaderUrl;
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- //script.onload = () => { CreateUnityLoader(); };
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- document.body.appendChild(script);
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-
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- window.zappar.permission_request_ui_promise().then(WaitForZCVLoad);
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-
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- function WaitForZCVLoad() {
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- if (zappar.loaded()) {
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- CreateUnityLoader();
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- return;
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- }
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- setTimeout(WaitForZCVLoad, 500);
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- }
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-
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- function CreateUnityLoader() {
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- createUnityInstance(canvas, config, (progress) => {
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- spinner.style.display = "none";
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- progressBarEmpty.style.display = "";
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- progressBarFull.style.width = `${100 * progress}%`;
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- }).then((unityInstance) => {
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- loadingCover.style.display = "none";
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- window.uarGameInstance = unityInstance;
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- }).catch((message) => {
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- alert(message);
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- });
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- }
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-
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- </script>
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- </body>
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-
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- </html>