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# Copyright (c) Meta Platforms, Inc. and affiliates. | |
# All rights reserved. | |
# | |
# This source code is licensed under the license found in the | |
# LICENSE file in the root directory of this source tree. | |
import torch | |
import torch.nn as nn | |
def position_grid_to_embed(pos_grid: torch.Tensor, embed_dim: int, omega_0: float = 100) -> torch.Tensor: | |
""" | |
Convert 2D position grid (HxWx2) to sinusoidal embeddings (HxWxC) | |
Args: | |
pos_grid: Tensor of shape (H, W, 2) containing 2D coordinates | |
embed_dim: Output channel dimension for embeddings | |
Returns: | |
Tensor of shape (H, W, embed_dim) with positional embeddings | |
""" | |
H, W, grid_dim = pos_grid.shape | |
assert grid_dim == 2 | |
pos_flat = pos_grid.reshape(-1, grid_dim) # Flatten to (H*W, 2) | |
# Process x and y coordinates separately | |
emb_x = make_sincos_pos_embed(embed_dim // 2, pos_flat[:, 0], omega_0=omega_0) # [1, H*W, D/2] | |
emb_y = make_sincos_pos_embed(embed_dim // 2, pos_flat[:, 1], omega_0=omega_0) # [1, H*W, D/2] | |
# Combine and reshape | |
emb = torch.cat([emb_x, emb_y], dim=-1) # [1, H*W, D] | |
return emb.view(H, W, embed_dim) # [H, W, D] | |
def make_sincos_pos_embed(embed_dim: int, pos: torch.Tensor, omega_0: float = 100) -> torch.Tensor: | |
""" | |
This function generates a 1D positional embedding from a given grid using sine and cosine functions. | |
Args: | |
- embed_dim: The embedding dimension. | |
- pos: The position to generate the embedding from. | |
Returns: | |
- emb: The generated 1D positional embedding. | |
""" | |
assert embed_dim % 2 == 0 | |
omega = torch.arange(embed_dim // 2, dtype=torch.double, device=pos.device) | |
omega /= embed_dim / 2.0 | |
omega = 1.0 / omega_0**omega # (D/2,) | |
pos = pos.reshape(-1) # (M,) | |
out = torch.einsum("m,d->md", pos, omega) # (M, D/2), outer product | |
emb_sin = torch.sin(out) # (M, D/2) | |
emb_cos = torch.cos(out) # (M, D/2) | |
emb = torch.cat([emb_sin, emb_cos], dim=1) # (M, D) | |
return emb.float() | |
# Inspired by https://github.com/microsoft/moge | |
def create_uv_grid( | |
width: int, height: int, aspect_ratio: float = None, dtype: torch.dtype = None, device: torch.device = None | |
) -> torch.Tensor: | |
""" | |
Create a normalized UV grid of shape (width, height, 2). | |
The grid spans horizontally and vertically according to an aspect ratio, | |
ensuring the top-left corner is at (-x_span, -y_span) and the bottom-right | |
corner is at (x_span, y_span), normalized by the diagonal of the plane. | |
Args: | |
width (int): Number of points horizontally. | |
height (int): Number of points vertically. | |
aspect_ratio (float, optional): Width-to-height ratio. Defaults to width/height. | |
dtype (torch.dtype, optional): Data type of the resulting tensor. | |
device (torch.device, optional): Device on which the tensor is created. | |
Returns: | |
torch.Tensor: A (width, height, 2) tensor of UV coordinates. | |
""" | |
# Derive aspect ratio if not explicitly provided | |
if aspect_ratio is None: | |
aspect_ratio = float(width) / float(height) | |
# Compute normalized spans for X and Y | |
diag_factor = (aspect_ratio**2 + 1.0) ** 0.5 | |
span_x = aspect_ratio / diag_factor | |
span_y = 1.0 / diag_factor | |
# Establish the linspace boundaries | |
left_x = -span_x * (width - 1) / width | |
right_x = span_x * (width - 1) / width | |
top_y = -span_y * (height - 1) / height | |
bottom_y = span_y * (height - 1) / height | |
# Generate 1D coordinates | |
x_coords = torch.linspace(left_x, right_x, steps=width, dtype=dtype, device=device) | |
y_coords = torch.linspace(top_y, bottom_y, steps=height, dtype=dtype, device=device) | |
# Create 2D meshgrid (width x height) and stack into UV | |
uu, vv = torch.meshgrid(x_coords, y_coords, indexing="xy") | |
uv_grid = torch.stack((uu, vv), dim=-1) | |
return uv_grid | |