Delete app.py
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app.py
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import gradio as gr
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import spaces
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from gradio_litmodel3d import LitModel3D
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import os
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import shutil
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import random
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import uuid
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from datetime import datetime
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from diffusers import DiffusionPipeline
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os.environ['SPCONV_ALGO'] = 'native'
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from typing import *
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import torch
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import numpy as np
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import imageio
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from easydict import EasyDict as edict
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from PIL import Image
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from trellis.pipelines import TrellisImageTo3DPipeline
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from trellis.representations import Gaussian, MeshExtractResult
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from trellis.utils import render_utils, postprocessing_utils
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NUM_INFERENCE_STEPS = 8
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huggingface_token = os.getenv("HUGGINGFACE_TOKEN")
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# Constants
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MAX_SEED = np.iinfo(np.int32).max
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TMP_DIR = os.path.join(os.path.dirname(os.path.abspath(__file__)), 'tmp')
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os.makedirs(TMP_DIR, exist_ok=True)
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# Create permanent storage directory for Flux generated images
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SAVE_DIR = "saved_images"
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if not os.path.exists(SAVE_DIR):
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os.makedirs(SAVE_DIR, exist_ok=True)
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# Initialize device
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device = torch.device('cuda' if torch.cuda.is_available() else 'cpu')
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# Initialize Flux pipeline
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flux_pipeline = DiffusionPipeline.from_pretrained(
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"black-forest-labs/FLUX.1-dev",
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torch_dtype=torch.float16,
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variant="fp16",
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use_safetensors=True,
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local_files_only=False
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).to(device)
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# Initialize TRELLIS pipeline
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trellis_pipeline = TrellisImageTo3DPipeline.from_pretrained(
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"JeffreyXiang/TRELLIS-image-large",
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torch_dtype=torch.float16,
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variant="fp16",
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use_safetensors=True,
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local_files_only=False
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).to(device)
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def start_session(req: gr.Request):
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user_dir = os.path.join(TMP_DIR, str(req.session_hash))
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os.makedirs(user_dir, exist_ok=True)
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def end_session(req: gr.Request):
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user_dir = os.path.join(TMP_DIR, str(req.session_hash))
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shutil.rmtree(user_dir)
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def preprocess_image(image: Image.Image) -> Image.Image:
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processed_image = trellis_pipeline.preprocess_image(image)
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return processed_image
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def pack_state(gs: Gaussian, mesh: MeshExtractResult) -> dict:
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return {
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'gaussian': {
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**gs.init_params,
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'_xyz': gs._xyz.cpu().numpy(),
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'_features_dc': gs._features_dc.cpu().numpy(),
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'_scaling': gs._scaling.cpu().numpy(),
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'_rotation': gs._rotation.cpu().numpy(),
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'_opacity': gs._opacity.cpu().numpy(),
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},
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'mesh': {
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'vertices': mesh.vertices.cpu().numpy(),
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'faces': mesh.faces.cpu().numpy(),
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},
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}
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def unpack_state(state: dict) -> Tuple[Gaussian, edict]:
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gs = Gaussian(
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aabb=state['gaussian']['aabb'],
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sh_degree=state['gaussian']['sh_degree'],
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mininum_kernel_size=state['gaussian']['mininum_kernel_size'],
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scaling_bias=state['gaussian']['scaling_bias'],
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opacity_bias=state['gaussian']['opacity_bias'],
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scaling_activation=state['gaussian']['scaling_activation'],
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)
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gs._xyz = torch.tensor(state['gaussian']['_xyz'], device='cuda')
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gs._features_dc = torch.tensor(state['gaussian']['_features_dc'], device='cuda')
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gs._scaling = torch.tensor(state['gaussian']['_scaling'], device='cuda')
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gs._rotation = torch.tensor(state['gaussian']['_rotation'], device='cuda')
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gs._opacity = torch.tensor(state['gaussian']['_opacity'], device='cuda')
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mesh = edict(
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vertices=torch.tensor(state['mesh']['vertices'], device='cuda'),
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faces=torch.tensor(state['mesh']['faces'], device='cuda'),
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)
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return gs, mesh
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def get_seed(randomize_seed: bool, seed: int) -> int:
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return np.random.randint(0, MAX_SEED) if randomize_seed else seed
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@spaces.GPU
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def generate_flux_image(
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prompt: str,
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seed: int,
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randomize_seed: bool,
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width: int,
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height: int,
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guidance_scale: float,
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progress: gr.Progress = gr.Progress(track_tqdm=True),
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) -> Image.Image:
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"""Generate image using Flux pipeline"""
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if randomize_seed:
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seed = random.randint(0, MAX_SEED)
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generator = torch.Generator(device=device).manual_seed(seed)
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prompt = "wbgmsst, " + prompt + ", 3D isometric, white background"
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image = flux_pipeline(
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prompt=prompt,
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guidance_scale=guidance_scale,
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num_inference_steps=NUM_INFERENCE_STEPS,
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width=width,
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height=height,
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generator=generator,
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).images[0]
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# Save the generated image
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timestamp = datetime.now().strftime("%Y%m%d_%H%M%S")
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unique_id = str(uuid.uuid4())[:8]
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filename = f"{timestamp}_{unique_id}.png"
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filepath = os.path.join(SAVE_DIR, filename)
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image.save(filepath)
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return image
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@spaces.GPU
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def image_to_3d(
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image: Image.Image,
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seed: int,
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ss_guidance_strength: float,
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ss_sampling_steps: int,
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slat_guidance_strength: float,
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slat_sampling_steps: int,
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req: gr.Request,
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) -> Tuple[dict, str]:
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user_dir = os.path.join(TMP_DIR, str(req.session_hash))
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outputs = trellis_pipeline.run(
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image,
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seed=seed,
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formats=["gaussian", "mesh"],
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preprocess_image=False,
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sparse_structure_sampler_params={
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"steps": ss_sampling_steps,
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"cfg_strength": ss_guidance_strength,
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},
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slat_sampler_params={
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"steps": slat_sampling_steps,
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"cfg_strength": slat_guidance_strength,
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},
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)
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video = render_utils.render_video(outputs['gaussian'][0], num_frames=120)['color']
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video_geo = render_utils.render_video(outputs['mesh'][0], num_frames=120)['normal']
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video = [np.concatenate([video[i], video_geo[i]], axis=1) for i in range(len(video))]
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video_path = os.path.join(user_dir, 'sample.mp4')
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imageio.mimsave(video_path, video, fps=15)
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state = pack_state(outputs['gaussian'][0], outputs['mesh'][0])
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torch.cuda.empty_cache()
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return state, video_path
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@spaces.GPU(duration=90)
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def extract_glb(
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state: dict,
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mesh_simplify: float,
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texture_size: int,
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req: gr.Request,
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) -> Tuple[str, str]:
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user_dir = os.path.join(TMP_DIR, str(req.session_hash))
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gs, mesh = unpack_state(state)
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glb = postprocessing_utils.to_glb(gs, mesh, simplify=mesh_simplify, texture_size=texture_size, verbose=False)
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glb_path = os.path.join(user_dir, 'sample.glb')
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glb.export(glb_path)
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torch.cuda.empty_cache()
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return glb_path, glb_path
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@spaces.GPU
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def extract_gaussian(state: dict, req: gr.Request) -> Tuple[str, str]:
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user_dir = os.path.join(TMP_DIR, str(req.session_hash))
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gs, _ = unpack_state(state)
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gaussian_path = os.path.join(user_dir, 'sample.ply')
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gs.save_ply(gaussian_path)
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torch.cuda.empty_cache()
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return gaussian_path, gaussian_path
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# Gradio Interface
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with gr.Blocks() as demo:
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gr.Markdown("""
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## Game Asset Generation to 3D with FLUX and TRELLIS
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* Enter a prompt to generate a game asset image, then convert it to 3D
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* If you find the generated 3D asset satisfactory, click "Extract GLB" to extract the GLB file and download it.
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* [TRELLIS Model](https://huggingface.co/JeffreyXiang/TRELLIS-image-large) [Trellis Github](https://github.com/microsoft/TRELLIS) [Flux-Dev](https://huggingface.co/black-forest-labs/FLUX.1-dev)
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* [Flux Game Assets LoRA](https://huggingface.co/gokaygokay/Flux-Game-Assets-LoRA-v2) [Hyper FLUX 8Steps LoRA](https://huggingface.co/ByteDance/Hyper-SD) [safetensors to GGUF for Flux](https://github.com/ruSauron/to-gguf-bat) [Thanks to John6666](https://huggingface.co/John6666)
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""")
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with gr.Row():
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with gr.Column():
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# Flux image generation inputs
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prompt = gr.Text(label="Prompt", placeholder="Enter your game asset description")
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with gr.Accordion("Generation Settings", open=False):
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seed = gr.Slider(0, MAX_SEED, label="Seed", value=42, step=1)
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randomize_seed = gr.Checkbox(label="Randomize Seed", value=True)
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with gr.Row():
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width = gr.Slider(512, 1024, label="Width", value=1024, step=16)
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height = gr.Slider(512, 1024, label="Height", value=1024, step=16)
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with gr.Row():
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guidance_scale = gr.Slider(0.0, 10.0, label="Guidance Scale", value=3.5, step=0.1)
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# num_inference_steps = gr.Slider(1, 50, label="Steps", value=8, step=1)
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with gr.Accordion("3D Generation Settings", open=False):
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gr.Markdown("Stage 1: Sparse Structure Generation")
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with gr.Row():
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ss_guidance_strength = gr.Slider(0.0, 10.0, label="Guidance Strength", value=7.5, step=0.1)
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ss_sampling_steps = gr.Slider(1, 50, label="Sampling Steps", value=12, step=1)
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gr.Markdown("Stage 2: Structured Latent Generation")
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with gr.Row():
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slat_guidance_strength = gr.Slider(0.0, 10.0, label="Guidance Strength", value=3.0, step=0.1)
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slat_sampling_steps = gr.Slider(1, 50, label="Sampling Steps", value=12, step=1)
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generate_btn = gr.Button("Generate")
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with gr.Accordion("GLB Extraction Settings", open=False):
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mesh_simplify = gr.Slider(0.9, 0.98, label="Simplify", value=0.95, step=0.01)
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texture_size = gr.Slider(512, 2048, label="Texture Size", value=1024, step=512)
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with gr.Row():
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extract_glb_btn = gr.Button("Extract GLB", interactive=False)
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extract_gs_btn = gr.Button("Extract Gaussian", interactive=False)
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with gr.Column():
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generated_image = gr.Image(label="Generated Asset", type="pil")
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with gr.Column():
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video_output = gr.Video(label="Generated 3D Asset", autoplay=True, loop=True)
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model_output = LitModel3D(label="Extracted GLB/Gaussian", exposure=8.0, height=400)
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with gr.Row():
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download_glb = gr.DownloadButton(label="Download GLB", interactive=False)
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download_gs = gr.DownloadButton(label="Download Gaussian", interactive=False)
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output_buf = gr.State()
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# Event handlers
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demo.load(start_session)
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demo.unload(end_session)
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generate_btn.click(
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generate_flux_image,
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inputs=[prompt, seed, randomize_seed, width, height, guidance_scale],
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outputs=[generated_image],
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).then(
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image_to_3d,
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inputs=[generated_image, seed, ss_guidance_strength, ss_sampling_steps, slat_guidance_strength, slat_sampling_steps],
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outputs=[output_buf, video_output],
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).then(
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lambda: (True, True),
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outputs=[extract_glb_btn, extract_gs_btn]
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)
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extract_glb_btn.click(
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extract_glb,
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inputs=[output_buf, mesh_simplify, texture_size],
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outputs=[model_output, download_glb]
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).then(
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lambda: True,
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outputs=[download_glb]
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)
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extract_gs_btn.click(
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extract_gaussian,
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inputs=[output_buf],
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outputs=[model_output, download_gs]
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).then(
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lambda: True,
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outputs=[download_gs]
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)
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model_output.clear(
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lambda: gr.Button(interactive=False),
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outputs=[download_glb],
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)
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# Initialize both pipelines
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if __name__ == "__main__":
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from diffusers import FluxTransformer2DModel, FluxPipeline, BitsAndBytesConfig, GGUFQuantizationConfig
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from transformers import T5EncoderModel, BitsAndBytesConfig as BitsAndBytesConfigTF
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# Initialize Flux pipeline
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device = "cuda" if torch.cuda.is_available() else "cpu"
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huggingface_token = os.getenv("HUGGINGFACE_TOKEN")
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dtype = torch.bfloat16
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file_url = "https://huggingface.co/gokaygokay/flux-game/blob/main/hyperflux_00001_.q8_0.gguf"
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file_url = file_url.replace("/resolve/main/", "/blob/main/").replace("?download=true", "")
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single_file_base_model = "camenduru/FLUX.1-dev-diffusers"
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quantization_config_tf = BitsAndBytesConfigTF(load_in_8bit=True, bnb_8bit_compute_dtype=torch.bfloat16)
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text_encoder_2 = T5EncoderModel.from_pretrained(single_file_base_model, subfolder="text_encoder_2", torch_dtype=dtype, config=single_file_base_model, quantization_config=quantization_config_tf, token=huggingface_token)
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if ".gguf" in file_url:
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transformer = FluxTransformer2DModel.from_single_file(file_url, subfolder="transformer", quantization_config=GGUFQuantizationConfig(compute_dtype=dtype), torch_dtype=dtype, config=single_file_base_model)
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else:
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quantization_config = BitsAndBytesConfig(load_in_4bit=True, bnb_4bit_quant_type="nf4", bnb_4bit_use_double_quant=True, bnb_4bit_compute_dtype=torch.bfloat16, token=huggingface_token)
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transformer = FluxTransformer2DModel.from_single_file(file_url, subfolder="transformer", torch_dtype=dtype, config=single_file_base_model, quantization_config=quantization_config, token=huggingface_token)
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flux_pipeline = FluxPipeline.from_pretrained(single_file_base_model, transformer=transformer, text_encoder_2=text_encoder_2, torch_dtype=dtype, token=huggingface_token)
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flux_pipeline.to("cuda")
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# Initialize Trellis pipeline
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trellis_pipeline = TrellisImageTo3DPipeline.from_pretrained("JeffreyXiang/TRELLIS-image-large")
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trellis_pipeline.cuda()
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try:
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trellis_pipeline.preprocess_image(Image.fromarray(np.zeros((512, 512, 3), dtype=np.uint8)))
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except:
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pass
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demo.queue(max_size=10).launch()
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