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import type IUrdfLink from "./IUrdfLink";
export interface IUrdfJointLimit {
lower: number;
upper: number;
effort: number;
velocity: number;
}
export interface IUrdfJointSafetyController {
soft_lower_limit: number;
soft_upper_limit: number;
}
export default interface IUrdfJoint {
name?: string;
type?: "revolute" | "continuous" | "prismatic" | "fixed" | "floating" | "planar";
// rpy = roll, pitch, yaw (values between -pi and +pi)
origin_rpy: [roll: number, pitch: number, yaw: number];
origin_xyz: [x: number, y: number, z: number];
// calculated rotation for non-fixed joints based on origin_rpy and axis_xyz
rotation: [x: number, y: number, z: number];
parent: IUrdfLink;
child: IUrdfLink;
// axis for revolute and continuous joints defaults to (1,0,0)
axis_xyz?: [x: number, y: number, z: number];
calibration?: {
rising?: number; // Calibration rising value in radians
falling?: number; // Calibration falling value in radians
};
dynamics?: {
damping?: number;
friction?: number;
};
// only for revolute joints
limit?: IUrdfJointLimit;
mimic?: {
joint: string;
multiplier?: number;
offset?: number;
};
safety_controller?: IUrdfJointSafetyController;
elem: Element;
}