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// create interface‐instances of the model based on XML‐URDF file.
// These interfaces are closer to the Three.js structure so it's easy to visualize.

import type { IUrdfVisual } from "../interfaces/IUrdfVisual";
import { xyzFromString, rpyFromString, rgbaFromString } from "./helper";
import type IUrdfLink from "../interfaces/IUrdfLink";
import type IUrdfJoint from "../interfaces/IUrdfJoint";
import type IUrdfMesh from "../interfaces/IUrdfMesh";
import type IUrdfRobot from "../interfaces/IUrdfRobot";

/**
 * Find all "root" links of a robot. A link is considered a root if
 * no joint in the robot references it as a "child". In other words,
 * it has no parent joint.
 *
 * @param robot - The parsed IUrdfRobot object whose links and joints we examine
 * @returns An array of IUrdfLink objects that have no parent joint (i.e. root links)
 */
export function getRootLinks(robot: IUrdfRobot): IUrdfLink[] {
	// Compute the links
	const links: IUrdfLink[] = [];
	const joints = robot.joints;

	for (const link of Object.values(robot.links)) {
		let isRoot = true;
		for (const joint of joints) {
			if (joint.child.name === link.name) {
				isRoot = false;
				break;
			}
		}

		if (isRoot) {
			links.push(link);
		}
	}



	return links;
}

/**
 * Find all "root" joints of a robot. A joint is considered a root if
 * its parent link is never used as a "child link" anywhere else.
 *
 * For example, if Joint A's parent is "Base" and no other joint has
 * child="Base", then Joint A is a root joint.
 *
 * @param robot - The parsed IUrdfRobot object
 * @returns An array of IUrdfJoint objects with no parent joint (i.e. root joints)
 */
export function getRootJoints(robot: IUrdfRobot): IUrdfJoint[] {
	const joints = robot.joints;
	const rootJoints: IUrdfJoint[] = [];

	for (const joint of joints) {
		let isRoot = true;

		// If any other joint's child matches this joint's parent, then this joint isn't root
		for (const parentJoint of joints) {
			if (joint.parent.name === parentJoint.child.name) {
				isRoot = false;
				break;
			}
		}

		if (isRoot) {
			rootJoints.push(joint);
		}
	}

	return rootJoints;
}

/**
 * Given a parent link, find all joints in the robot that use that link as their parent.
 *
 * @param robot  - The parsed IUrdfRobot object
 * @param parent - An IUrdfLink object to use as the "parent" in comparison
 * @returns A list of IUrdfJoint objects whose parent.name matches parent.name
 */
export function getChildJoints(robot: IUrdfRobot, parent: IUrdfLink): IUrdfJoint[] {
	const childJoints: IUrdfJoint[] = [];
	const joints = robot.joints;
	if (!joints) {
		return [];
	}

	for (const joint of joints) {
		if (joint.parent.name === parent.name) {
			childJoints.push(joint);
		}
	}

	return childJoints;
}

/**
 * Update the <origin> element's attributes (xyz and rpy) in the XML
 * for either a joint or a visual element, based on the object's current origin_xyz/origin_rpy.
 *
 * @param posable - Either an IUrdfJoint or an IUrdfVisual whose `.elem` has an <origin> child
 */
export function updateOrigin(posable: IUrdfJoint | IUrdfVisual) {
	const origin = posable.elem.getElementsByTagName("origin")[0];
	origin.setAttribute("xyz", posable.origin_xyz.join(" "));
	origin.setAttribute("rpy", posable.origin_rpy.join(" "));
}

/**
 * Main URDF parser class. Given a URDF filename (or XML string), it will:
 *  1) Fetch the URDF text (if given a URL/filename)
 *  2) Parse materials/colors
 *  3) Parse links (including visual & collision)
 *  4) Parse joints
 *  5) Build an IUrdfRobot data structure that is easier to traverse in JS/Three.js
 */
export class UrdfParser {
	filename: string;
	prefix: string; // e.g. "robots/so_arm100/"
	colors: { [name: string]: [number, number, number, number] } = {};
	robot: IUrdfRobot = { name: "", links: {}, joints: [] };

	/**
	 * @param filename - Path or URL to the URDF file (XML). May be relative.
	 * @param prefix   - A folder prefix used when resolving "package://" or relative mesh paths.
	 */
	constructor(filename: string, prefix: string = "") {
		this.filename = filename;
		// Ensure prefix ends with exactly one slash
		this.prefix = prefix.endsWith("/") ? prefix : prefix + "/";
	}

	/**
	 * Fetch the URDF file from `this.filename` and return its text.
	 * @returns A promise that resolves to the raw URDF XML string.
	 */
	async load(): Promise<string> {
		return fetch(this.filename).then((res) => res.text());
	}

	/**
	 * Clear any previously parsed robot data, preparing for a fresh parse.
	 */
	reset() {
		this.robot = { name: "", links: {}, joints: [] };
	}

	/**
	 * Parse a URDF XML string and produce an IUrdfRobot object.
	 *
	 * @param data - A string containing valid URDF XML.
	 * @returns The fully populated IUrdfRobot, including colors, links, and joints.
	 * @throws If the root element is not <robot>.
	 */
	fromString(data: string): IUrdfRobot {
		this.reset();
		const dom = new window.DOMParser().parseFromString(data, "text/xml");
		this.robot.elem = dom.documentElement;
		return this.parseRobotXMLNode(dom.documentElement);
	}

	/**
	 * Internal helper: ensure the root node is <robot>, then parse its children.
	 *
	 * @param robotNode - The <robot> Element from the DOMParser.
	 * @returns The populated IUrdfRobot data structure.
	 * @throws If robotNode.nodeName !== "robot"
	 */
	private parseRobotXMLNode(robotNode: Element): IUrdfRobot {
		if (robotNode.nodeName !== "robot") {
			throw new Error(`Invalid URDF: no <robot> (found <${robotNode.nodeName}>)`);
		}

		this.robot.name = robotNode.getAttribute("name") || "";
		this.parseColorsFromRobot(robotNode);
		this.parseLinks(robotNode);
		this.parseJoints(robotNode);
		return this.robot;
	}

	/**
	 * Look at all <material> tags under <robot> and store their names → RGBA values.
	 *
	 * @param robotNode - The <robot> Element.
	 */
	private parseColorsFromRobot(robotNode: Element) {
		const xmlMaterials = robotNode.getElementsByTagName("material");
		for (let i = 0; i < xmlMaterials.length; i++) {
			const matNode = xmlMaterials[i];
			if (!matNode.hasAttribute("name")) {
				console.warn("Found <material> with no name attribute");
				continue;
			}
			const name = matNode.getAttribute("name")!;
			const colorTags = matNode.getElementsByTagName("color");
			if (colorTags.length === 0) continue;

			const colorElem = colorTags[0];
			if (!colorElem.hasAttribute("rgba")) continue;

			// e.g. "0.06 0.4 0.1 1.0"
			const rgba = rgbaFromString(colorElem) || [0, 0, 0, 1];
			this.colors[name] = rgba;
		}
	}

	/**
	 * Parse every <link> under <robot> and build an IUrdfLink entry containing:
	 *  - name
	 *  - arrays of IUrdfVisual for <visual> tags
	 *  - arrays of IUrdfVisual for <collision> tags
	 *  - a pointer to its original XML Element (elem)
	 *
	 * @param robotNode - The <robot> Element.
	 */
	private parseLinks(robotNode: Element) {
		const xmlLinks = robotNode.getElementsByTagName("link");
		for (let i = 0; i < xmlLinks.length; i++) {
			const linkXml = xmlLinks[i];
			if (!linkXml.hasAttribute("name")) {
				console.error("Link without a name:", linkXml);
				continue;
			}
			const linkName = linkXml.getAttribute("name")!;

			const linkObj: IUrdfLink = {
				name: linkName,
				visual: [],
				collision: [],
				elem: linkXml
			};
			this.robot.links[linkName] = linkObj;

			// Parse all <visual> children
			const visualXmls = linkXml.getElementsByTagName("visual");
			for (let j = 0; j < visualXmls.length; j++) {
				linkObj.visual.push(this.parseVisual(visualXmls[j]));
			}

			// Parse all <collision> children (reuse parseVisual; color is ignored later)
			const collXmls = linkXml.getElementsByTagName("collision");
			for (let j = 0; j < collXmls.length; j++) {
				linkObj.collision.push(this.parseVisual(collXmls[j]));
			}
		}
	}

	/**
	 * Parse a <visual> or <collision> element into an IUrdfVisual. Reads:
	 *  - <geometry> (calls parseGeometry to extract mesh, cylinder, box, etc.)
	 *  - <origin> (xyz, rpy)
	 *  - <material> (either embedded <color> or named reference)
	 *
	 * @param node - The <visual> or <collision> Element.
	 * @returns A fully populated IUrdfVisual object.
	 */
	private parseVisual(node: Element): IUrdfVisual {
		const visual: Partial<IUrdfVisual> = { elem: node };

		for (let i = 0; i < node.childNodes.length; i++) {
			const child = node.childNodes[i];

			// Skip non-element nodes (like text nodes containing whitespace)
			if (child.nodeType !== Node.ELEMENT_NODE) {
				continue;
			}

			const childElement = child as Element;
			switch (childElement.nodeName) {
				case "geometry": {
					this.parseGeometry(childElement, visual);
					break;
				}
				case "origin": {
					const pos = xyzFromString(childElement);
					const rpy = rpyFromString(childElement);
					if (pos) visual.origin_xyz = pos;
					if (rpy) visual.origin_rpy = rpy;
					break;
				}
				case "material": {
					const cols = childElement.getElementsByTagName("color");
					if (cols.length > 0 && cols[0].hasAttribute("rgba")) {
						// Inline color specification
						visual.color_rgba = rgbaFromString(cols[0])!;
					} else if (childElement.hasAttribute("name")) {
						// Named material → look up previously parsed RGBA
						const nm = childElement.getAttribute("name")!;
						visual.color_rgba = this.colors[nm];
					}
					break;
				}
				default: {
					console.warn("Unknown child node:", childElement.nodeName);
					break;
				}
			}
		}

		return visual as IUrdfVisual;
	}

	/**
	 * Parse a <geometry> element inside <visual> or <collision>.
	 * Currently only supports <mesh>. If you need <cylinder> or <box>,
	 * you can extend this function similarly.
	 *
	 * @param node    - The <geometry> Element.
	 * @param visual  - A partial IUrdfVisual object to populate
	 */
	private parseGeometry(node: Element, visual: Partial<IUrdfVisual>) {
		for (let i = 0; i < node.childNodes.length; i++) {
			const child = node.childNodes[i];

			// Skip non-element nodes (like text nodes containing whitespace)
			if (child.nodeType !== Node.ELEMENT_NODE) {
				continue;
			}

			const childElement = child as Element;
			if (childElement.nodeName === "mesh") {
				const rawFilename = childElement.getAttribute("filename");
				if (!rawFilename) {
					console.warn("<mesh> missing filename!");
					return;
				}

				// 1) Resolve the URL (handles "package://" or relative paths)
				const resolvedUrl = this.resolveFilename(rawFilename);

				// 2) Parse optional scale (e.g. "1 1 1")
				let scale: [number, number, number] = [1, 1, 1];
				if (childElement.hasAttribute("scale")) {
					const parts = childElement.getAttribute("scale")!.split(" ").map(parseFloat);
					if (parts.length === 3) {
						scale = [parts[0], parts[1], parts[2]];
					}
				}

				// 3) Deduce mesh type from file extension
				const ext = resolvedUrl.slice(resolvedUrl.lastIndexOf(".") + 1).toLowerCase();
				let type: "stl" | "fbx" | "obj" | "dae";
				switch (ext) {
					case "stl":
						type = "stl";
						break;
					case "fbx":
						type = "fbx";
						break;
					case "obj":
						type = "obj";
						break;
					case "dae":
						type = "dae";
						break;
					default:
						throw new Error("Unknown mesh extension: " + ext);
				}

				visual.geometry = { filename: resolvedUrl, type, scale } as IUrdfMesh;
				visual.type = "mesh";
				return;
			}

			// If you also want <cylinder> or <box>, copy your previous logic here:
			// e.g. if (childElement.nodeName === "cylinder") { … }
		}
	}

	/**
	 * Transform a URI‐like string into an actual URL. Handles:
	 *  1) http(s):// or data: → leave unchanged
	 *  2) package://some_package/... → replace with prefix + "some_package/...
	 *  3) package:/some_package/... → same as above
	 *  4) Anything else (e.g. "meshes/Foo.stl") is treated as relative.
	 *
	 * @param raw - The raw filename from URDF (e.g. "meshes/Base.stl" or "package://my_pkg/mesh.dae")
	 * @returns The fully resolved URL string
	 */
	private resolveFilename(raw: string): string {
		// 1) absolute http(s) or data URIs
		if (/^https?:\/\//.test(raw) || raw.startsWith("data:")) {
			return raw;
		}

		// 2) package://some_package/…
		if (raw.startsWith("package://")) {
			const rel = raw.substring("package://".length);
			return this.joinUrl(this.prefix, rel);
		}

		// 3) package:/some_package/…
		if (raw.startsWith("package:/")) {
			const rel = raw.substring("package:/".length);
			return this.joinUrl(this.prefix, rel);
		}

		// 4) anything else (e.g. "meshes/Foo.stl") is treated as relative
		return this.joinUrl(this.prefix, raw);
	}

	/**
	 * Helper to join a base URL with a relative path, ensuring exactly one '/' in between
	 *
	 * @param base - e.g. "/robots/so_arm100/"
	 * @param rel  - e.g. "meshes/Base.stl" (with or without a leading slash)
	 * @returns A string like "/robots/so_arm100/meshes/Base.stl"
	 */
	private joinUrl(base: string, rel: string): string {
		if (!base.startsWith("/")) base = "/" + base;
		if (!base.endsWith("/")) base = base + "/";
		if (rel.startsWith("/")) rel = rel.substring(1);
		return base + rel;
	}

	/**
	 * Parse every <joint> under <robot> and build an IUrdfJoint entry. For each joint:
	 *  1) parent link (lookup in `this.robot.links[parentName]`)
	 *  2) child link  (lookup in `this.robot.links[childName]`)
	 *  3) origin: xyz + rpy
	 *  4) axis (default [0,0,1] if absent)
	 *  5) limit (if present, lower/upper/effort/velocity)
	 *
	 * @param robotNode - The <robot> Element.
	 * @throws If a joint references a link name that doesn't exist.
	 */
	private parseJoints(robotNode: Element) {
		const links = this.robot.links;
		const joints: IUrdfJoint[] = [];
		this.robot.joints = joints;

		const xmlJoints = robotNode.getElementsByTagName("joint");
		for (let i = 0; i < xmlJoints.length; i++) {
			const jointXml = xmlJoints[i];
			const parentElems = jointXml.getElementsByTagName("parent");
			const childElems = jointXml.getElementsByTagName("child");
			if (parentElems.length !== 1 || childElems.length !== 1) {
				console.warn("Joint without exactly one <parent> or <child>:", jointXml);
				continue;
			}

			const parentName = parentElems[0].getAttribute("link")!;
			const childName = childElems[0].getAttribute("link")!;

			const parentLink = links[parentName];
			const childLink = links[childName];
			if (!parentLink || !childLink) {
				throw new Error(`Joint references missing link: ${parentName} or ${childName}`);
			}

			// Default origin and rpy
			let xyz: [number, number, number] = [0, 0, 0];
			let rpy: [number, number, number] = [0, 0, 0];
			const originTags = jointXml.getElementsByTagName("origin");
			if (originTags.length === 1) {
				xyz = xyzFromString(originTags[0]) || xyz;
				rpy = rpyFromString(originTags[0]) || rpy;
			}

			// Default axis
			let axis: [number, number, number] = [0, 0, 1];
			const axisTags = jointXml.getElementsByTagName("axis");
			if (axisTags.length === 1) {
				axis = xyzFromString(axisTags[0]) || axis;
			}

			// Optional limit
			let limit;
			const limitTags = jointXml.getElementsByTagName("limit");
			if (limitTags.length === 1) {
				const lim = limitTags[0];
				limit = {
					lower: parseFloat(lim.getAttribute("lower") || "0"),
					upper: parseFloat(lim.getAttribute("upper") || "0"),
					effort: parseFloat(lim.getAttribute("effort") || "0"),
					velocity: parseFloat(lim.getAttribute("velocity") || "0")
				};
			}

			joints.push({
				name: jointXml.getAttribute("name") || undefined,
				type: jointXml.getAttribute("type") as
					| "revolute"
					| "continuous"
					| "prismatic"
					| "fixed"
					| "floating"
					| "planar",
				origin_xyz: xyz,
				origin_rpy: rpy,
				axis_xyz: axis,
				rotation: [0, 0, 0],
				parent: parentLink,
				child: childLink,
				limit: limit,
				elem: jointXml
			});
		}
	}

	/**
	 * If you ever want to re‐serialize the robot back to URDF XML,
	 * this method returns the stringified root <robot> element.
	 *
	 * @returns A string beginning with '<?xml version="1.0" ?>' followed by the current XML.
	 */
	getURDFXML(): string {
		return this.robot.elem ? '<?xml version="1.0" ?>\n' + this.robot.elem.outerHTML : "";
	}
}

/**
 * ==============================================================================
 * Example of how the parsed data (IUrdfRobot) maps from the URDF XML ("so_arm100"):
 *
 * {
 *   // The <robot> name attribute
 *   name: "so_arm100",
 *
 *   // Materials/colors parsed from <material> tags
 *   colors: {
 *     "green": [0.06, 0.4, 0.1, 1.0],
 *     "black": [0.1, 0.1, 0.1, 1.0]
 *   },
 *
 *   // Each <link> under <robot> becomes an entry in `links`
 *   links: {
 *     "Base": {
 *       name: "Base",
 *
 *       // Array of visuals: each <visual> inside <link name="Base">
 *       visual: [
 *         {
 *           elem:  // the <visual> Element object for Base,
 *           type: "mesh",
 *           geometry: {
 *             filename: "/robots/so_arm100/meshes/Base.stl",
 *             type: "stl",
 *             scale: [1, 1, 1]
 *           },
 *           origin_xyz: [0, 0, 0],       // default since no <origin> in visual
 *           origin_rpy: [0, 0, 0],       // default since no <origin> in visual
 *           color_rgba: [0.06, 0.4, 0.1, 1.0]  // matches <material name="green">
 *         },
 *         {
 *           elem:  // the second <visual> Element for Base,
 *           type: "mesh",
 *           geometry: {
 *             filename: "/robots/so_arm100/meshes/Base_Motor.stl",
 *             type: "stl",
 *             scale: [1, 1, 1]
 *           },
 *           origin_xyz: [0, 0, 0],
 *           origin_rpy: [0, 0, 0],
 *           color_rgba: [0.1, 0.1, 0.1, 1.0]  // matches <material name="black">
 *         }
 *       ],
 *
 *       // Array of collisions: each <collision> inside <link name="Base">
 *       collision: [
 *         {
 *           elem:  // the <collision> Element for Base,
 *           type: "mesh",
 *           geometry: {
 *             filename: "/robots/so_arm100/meshes/Base.stl",
 *             type: "stl",
 *             scale: [1, 1, 1]
 *           },
 *           origin_xyz: [0, 0, 0],
 *           origin_rpy: [0, 0, 0]
 *           // no color for collisions
 *         }
 *       ]
 *     },
 *
 *     // ... other links (e.g. "Rotation_Pitch", "Upper_Arm", etc.) follow the same structure
 *   },
 *
 *   // Each <joint> under <robot> becomes an entry in `joints` array
 *   joints: [
 *     {
 *       name: "Rotation",
 *       type: "revolute",
 *       origin_xyz: [0, -0.0452, 0.0165],
 *       origin_rpy: [1.57079, 0, 0],
 *       axis_xyz: [0, -1, 0],
 *       rotation: [0, 0, 0],          // runtime placeholder
 *       parent:   // reference to links["Base"],
 *       child:    // reference to links["Rotation_Pitch"],
 *       limit: {
 *         lower: -2,
 *         upper: 2,
 *         effort: 35,
 *         velocity: 1
 *       },
 *       elem: // the <joint name="Rotation"> Element object
 *     },
 *
 *     {
 *       name: "Pitch",
 *       type: "revolute",
 *       origin_xyz: [0, 0.1025, 0.0306],
 *       origin_rpy: [-1.8, 0, 0],
 *       axis_xyz: [1, 0, 0],
 *       rotation: [0, 0, 0],
 *       parent: // reference to links["Rotation_Pitch"],
 *       child:  // reference to links["Upper_Arm"],
 *       limit: {
 *         lower: 0,
 *         upper: 3.5,
 *         effort: 35,
 *         velocity: 1
 *       },
 *       elem: // the <joint name="Pitch"> Element object
 *     },
 *
 *     // ... additional joints ("Elbow", "Wrist_Pitch", "Wrist_Roll", "Jaw") follow similarly
 *   ]
 * }
 *
 * ==============================================================================
 */