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export default /* glsl */` | |
#ifdef USE_SKINNING | |
mat4 boneMatX = getBoneMatrix( skinIndex.x ); | |
mat4 boneMatY = getBoneMatrix( skinIndex.y ); | |
mat4 boneMatZ = getBoneMatrix( skinIndex.z ); | |
mat4 boneMatW = getBoneMatrix( skinIndex.w ); | |
#endif | |
`; | |