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export default /* glsl */` | |
#ifdef USE_LOGDEPTHBUF | |
#ifdef USE_LOGDEPTHBUF_EXT | |
vFragDepth = 1.0 + gl_Position.w; | |
#else | |
gl_Position.z = log2( max( EPSILON, gl_Position.w + 1.0 ) ) * logDepthBufFC - 1.0; | |
gl_Position.z *= gl_Position.w; | |
#endif | |
#endif | |
`; | |