6cd9596
1
2
3
4
5
6
7
8
9
10
11
export default /* glsl */` #ifdef USE_SKINNING mat4 boneMatX = getBoneMatrix( skinIndex.x ); mat4 boneMatY = getBoneMatrix( skinIndex.y ); mat4 boneMatZ = getBoneMatrix( skinIndex.z ); mat4 boneMatW = getBoneMatrix( skinIndex.w ); #endif `;