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Update index.html
Browse files- index.html +166 -179
index.html
CHANGED
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<!DOCTYPE html>
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<html>
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<head>
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<
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<style>
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#hud {
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position: fixed;
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top:
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left:
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color: #
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font-family: Arial;
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font-size:
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background: rgba(0,0,0,0.7);
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border-radius: 5px;
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z-index: 100;
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}
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#
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position: fixed;
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}
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color:
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}
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</style>
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</head>
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<body>
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<div id="hud">
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<div
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<div
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<div>β: <span id="score">0</span></div>
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</div>
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<div id="
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<
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<
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</div>
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<script src="https://cdnjs.cloudflare.com/ajax/libs/three.js/r128/three.min.js"></script>
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<script>
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//
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const scene = new THREE.Scene();
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const camera = new THREE.PerspectiveCamera(75, window.innerWidth/window.innerHeight, 0.1, 1000);
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const renderer = new THREE.WebGLRenderer({ antialias: true });
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renderer.setSize(window.innerWidth, window.innerHeight);
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document.body.appendChild(renderer.domElement);
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// Player
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const
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color: 0x00ff88
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});
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const grid = new THREE.GridHelper(40, 40, 0x4444ff, 0x222266);
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scene.add(grid);
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// Lighting
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const ambientLight = new THREE.AmbientLight(0x404040);
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scene.add(ambientLight);
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const directionalLight = new THREE.DirectionalLight(0xffffff, 0.8);
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directionalLight.position.set(0, 10, 5);
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scene.add(directionalLight);
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// Game state
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let asteroids = [];
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let powerUps = [];
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let currentSpeed = 0;
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let shields = 100;
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let score = 0;
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let touchX = 0;
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const MAX_SPEED = 0.3;
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// Mobile controls
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let controls = {
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left: false,
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right: false
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};
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// Touch handling
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document.getElementById('left').addEventListener('touchstart', () => controls.left = true);
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document.getElementById('left').addEventListener('touchend', () => controls.left = false);
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document.getElementById('right').addEventListener('touchstart', () => controls.right = true);
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document.getElementById('right').addEventListener('touchend', () => controls.right = false);
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// Keyboard controls
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window.addEventListener('keydown', (e) => {
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if(e.key === 'ArrowLeft') controls.left = true;
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if(e.key === 'ArrowRight') controls.right = true;
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});
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window.addEventListener('keyup', (e) => {
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if(e.key === 'ArrowLeft') controls.left = false;
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if(e.key === 'ArrowRight') controls.right = false;
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});
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//
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});
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const asteroid = new THREE.Mesh(geometry, material);
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asteroid.position.set(
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(Math.random() - 0.5) * 20,
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(Math.random() - 0.5) * 10,
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-50
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);
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return asteroid;
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};
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-50
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);
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function updateHUD() {
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document.getElementById('speed').textContent = Math.floor(currentSpeed * 1000);
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document.getElementById('shield').textContent = Math.floor(shields);
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document.getElementById('score').textContent = score;
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}
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function
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if(controls.right) ship.position.x += 0.2;
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ship.position.x = THREE.MathUtils.clamp(ship.position.x, -8, 8);
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// Game progression
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currentSpeed = Math.min(currentSpeed + 0.0001, MAX_SPEED);
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score += Math.floor(currentSpeed * 100);
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// Asteroid handling
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asteroids.forEach((asteroid, index) => {
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asteroid.position.z += currentSpeed * 50;
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asteroid.rotation.x += 0.02;
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asteroid.rotation.y += 0.02;
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if(asteroid.position.z > 20) {
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scene.remove(asteroid);
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asteroids.splice(index, 1);
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}
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});
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// Power-up handling
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powerUps.forEach((powerUp, index) => {
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powerUp.position.z += currentSpeed * 50;
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powerUp.rotation.x += 0.05;
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if(powerUp.position.z > 20) {
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scene.remove(powerUp);
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powerUps.splice(index, 1);
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}
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});
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// Spawning (slower pace for mobile)
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if(Math.random() < 0.015) {
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const asteroid = createAsteroid();
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scene.add(asteroid);
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asteroids.push(asteroid);
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}
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powerUps.push(powerUp);
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}
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// Camera follow
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camera.position.set(
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ship.position.x * 0.5,
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ship.position.y + 3,
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5 + currentSpeed * 50
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);
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camera.lookAt(ship.position);
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}
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//
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camera.position.z = 5;
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animate();
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//
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camera.updateProjectionMatrix();
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renderer.setSize(window.innerWidth, window.innerHeight);
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});
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// Prevent touch scrolling
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document.body.addEventListener('touchstart', (e) => e.preventDefault(), { passive: false });
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document.body.addEventListener('touchmove', (e) => e.preventDefault(), { passive: false });
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</script>
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</body>
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</html>
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<!DOCTYPE html>
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<html>
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<head>
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<meta name="viewport" content="width=device-width, initial-scale=1.0, maximum-scale=1.0, user-scalable=no">
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<title>π Galactic Dodge!</title>
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<style>
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* { margin: 0; padding: 0; touch-action: manipulation; }
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body { overflow: hidden; background: #000; }
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#hud {
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position: fixed;
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top: 15px;
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left: 15px;
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color: #fff;
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font-family: Arial;
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font-size: 24px;
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text-shadow: 0 0 10px #00ffff;
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z-index: 100;
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}
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#gameOver {
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display: none;
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position: fixed;
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top: 50%;
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left: 50%;
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transform: translate(-50%, -50%);
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text-align: center;
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color: #fff;
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text-shadow: 0 0 15px #ff0066;
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}
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#share {
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display: none;
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position: fixed;
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bottom: 20px;
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left: 50%;
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transform: translateX(-50%);
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padding: 15px 30px;
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background: #00ff88;
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color: #000;
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border: none;
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border-radius: 30px;
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font-size: 20px;
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cursor: pointer;
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}
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</style>
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</head>
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<body>
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<div id="hud">
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<div>β <span id="score">0</span></div>
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<div>β€οΈ <span id="lives">3</span></div>
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</div>
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<div id="gameOver">
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<h1 style="font-size: 2em">GAME OVER!</h1>
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<p style="margin: 20px 0">Score: <span id="finalScore">0</span></p>
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</div>
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<button id="share" onclick="shareScore()">Share Your Score π’</button>
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<script src="https://cdnjs.cloudflare.com/ajax/libs/three.js/r128/three.min.js"></script>
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<script>
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// Game Configuration
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const CONFIG = {
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PLAYER_SPEED: 0.3,
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ASTEROID_SPAWN_RATE: 1000,
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POWERUP_CHANCE: 0.3,
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INITIAL_LIVES: 3
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};
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// Game State
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let score = 0, lives = CONFIG.INITIAL_LIVES, isGameOver = false;
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let touchStartX = 0, currentX = 0;
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// Scene Setup
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const scene = new THREE.Scene();
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const camera = new THREE.PerspectiveCamera(75, window.innerWidth/window.innerHeight, 0.1, 1000);
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const renderer = new THREE.WebGLRenderer({ antialias: true });
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renderer.setSize(window.innerWidth, window.innerHeight);
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document.body.appendChild(renderer.domElement);
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// Player (Simple Pyramid)
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const player = new THREE.Mesh(
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new THREE.ConeGeometry(0.8, 1.5, 4),
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new THREE.MeshBasicMaterial({ color: 0x00ff88 })
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);
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player.position.z = 3;
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scene.add(player);
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// Particles (Simple Starfield)
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const stars = new THREE.Points(
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new THREE.BufferGeometry().setFromPoints(
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Array(1000).fill().map(() => new THREE.Vector3(
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(Math.random() - 0.5) * 100,
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(Math.random() - 0.5) * 100,
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(Math.random() - 0.5) * 100
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))
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),
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new THREE.PointsMaterial({ size: 0.1, color: 0xffffff })
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);
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scene.add(stars);
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// Touch Controls
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document.addEventListener('touchstart', e => {
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touchStartX = e.touches[0].clientX;
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});
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document.addEventListener('touchmove', e => {
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if(isGameOver) return;
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currentX = (e.touches[0].clientX - touchStartX) * 0.02;
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player.position.x = THREE.MathUtils.clamp(currentX, -7, 7);
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});
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// Game Loop
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function animate() {
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if(isGameOver) return;
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// Spawn Objects
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if(Math.random() < 0.02) spawnObject();
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// Update Stars
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stars.rotation.x += 0.0005;
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stars.rotation.y += 0.0005;
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// Check Collisions
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scene.children.forEach(obj => {
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if(obj !== player && obj.position.z > 0) {
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if(player.position.distanceTo(obj.position) < 2) {
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if(obj.userData.isPowerUp) {
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score += 100;
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lives = Math.min(CONFIG.INITIAL_LIVES, lives + 1);
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} else {
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lives--;
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if(lives <= 0) endGame();
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}
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scene.remove(obj);
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updateHUD();
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}
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}
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});
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renderer.render(scene, camera);
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requestAnimationFrame(animate);
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}
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function spawnObject() {
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const isPowerUp = Math.random() < CONFIG.POWERUP_CHANCE;
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const geometry = isPowerUp ?
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new THREE.OctahedronGeometry(0.5) :
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new THREE.IcosahedronGeometry(1);
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const object = new THREE.Mesh(
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geometry,
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new THREE.MeshBasicMaterial({
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color: isPowerUp ? 0x00ffff : 0xff4444,
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wireframe: true
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})
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);
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object.userData.isPowerUp = isPowerUp;
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object.position.set(
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(Math.random() - 0.5) * 14,
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(Math.random() - 0.5) * 8,
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-50
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scene.add(object);
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animateObject(object);
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}
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function animateObject(obj) {
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const speed = 0.1 + (score * 0.0001);
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function move() {
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if(isGameOver) return;
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obj.position.z += speed;
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if(obj.position.z > 5) scene.remove(obj);
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else requestAnimationFrame(move);
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}
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move();
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}
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function updateHUD() {
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document.getElementById('score').textContent = score;
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document.getElementById('lives').textContent = lives;
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score += 1;
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}
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function endGame() {
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isGameOver = true;
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document.getElementById('gameOver').style.display = 'block';
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document.getElementById('share').style.display = 'block';
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document.getElementById('finalScore').textContent = score;
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// Save high score
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+
localStorage.setItem('highScore', Math.max(score, localStorage.getItem('highScore') || 0));
|
191 |
+
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
192 |
|
193 |
+
async function shareScore() {
|
194 |
+
try {
|
195 |
+
await navigator.share({
|
196 |
+
title: 'Galactic Dodge!',
|
197 |
+
text: `π I scored ${score} in Galactic Dodge! Can you beat me?`,
|
198 |
+
url: window.location.href
|
199 |
+
});
|
200 |
+
} catch {
|
201 |
+
prompt("Copy link to challenge friends:", window.location.href);
|
202 |
+
}
|
203 |
}
|
204 |
|
205 |
+
// Init
|
206 |
camera.position.z = 5;
|
207 |
animate();
|
208 |
+
updateHUD();
|
209 |
|
210 |
+
// Restart on tap
|
211 |
+
document.addEventListener('touchend', () => {
|
212 |
+
if(isGameOver) location.reload();
|
|
|
|
|
213 |
});
|
|
|
|
|
|
|
|
|
214 |
</script>
|
215 |
</body>
|
216 |
</html>
|