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<!DOCTYPE html> |
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<html> |
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<head> |
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<title>Autonomous Pong</title> |
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<style> |
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canvas { |
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border: 1px solid white; |
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background: black; |
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margin: 20px auto; |
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display: block; |
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} |
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</style> |
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</head> |
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<body> |
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<canvas id="gameCanvas" width="800" height="400"></canvas> |
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<script> |
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const canvas = document.getElementById('gameCanvas'); |
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const ctx = canvas.getContext('2d'); |
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const ball = { |
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x: canvas.width / 2, |
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y: canvas.height / 2, |
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radius: 10, |
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speedX: 5, |
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speedY: 5 |
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}; |
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const paddleWidth = 10; |
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const paddleHeight = 60; |
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const leftPaddle = { |
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x: 50, |
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y: canvas.height / 2 - paddleHeight / 2, |
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speed: 4 |
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}; |
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const rightPaddle = { |
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x: canvas.width - 50 - paddleWidth, |
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y: canvas.height / 2 - paddleHeight / 2, |
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speed: 4 |
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}; |
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function gameLoop() { |
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update(); |
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draw(); |
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requestAnimationFrame(gameLoop); |
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} |
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function update() { |
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ball.x += ball.speedX; |
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ball.y += ball.speedY; |
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if (ball.y + ball.radius > canvas.height || ball.y - ball.radius < 0) { |
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ball.speedY = -ball.speedY; |
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} |
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if (ball.y > leftPaddle.y + paddleHeight / 2) { |
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leftPaddle.y += leftPaddle.speed; |
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} else { |
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leftPaddle.y -= leftPaddle.speed; |
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} |
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if (ball.y > rightPaddle.y + paddleHeight / 2) { |
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rightPaddle.y += rightPaddle.speed; |
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} else { |
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rightPaddle.y -= rightPaddle.speed; |
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} |
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leftPaddle.y = Math.max(0, Math.min(canvas.height - paddleHeight, leftPaddle.y)); |
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rightPaddle.y = Math.max(0, Math.min(canvas.height - paddleHeight, rightPaddle.y)); |
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if ( |
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(ball.x - ball.radius < leftPaddle.x + paddleWidth && |
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ball.y > leftPaddle.y && |
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ball.y < leftPaddle.y + paddleHeight) || |
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(ball.x + ball.radius > rightPaddle.x && |
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ball.y > rightPaddle.y && |
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ball.y < rightPaddle.y + paddleHeight) |
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) { |
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ball.speedX = -ball.speedX; |
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ball.speedY += (Math.random() - 0.5) * 2; |
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} |
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if (ball.x < 0 || ball.x > canvas.width) { |
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ball.x = canvas.width / 2; |
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ball.y = canvas.height / 2; |
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ball.speedX = -ball.speedX; |
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ball.speedY = (Math.random() - 0.5) * 10; |
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} |
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} |
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function draw() { |
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ctx.fillStyle = 'black'; |
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ctx.fillRect(0, 0, canvas.width, canvas.height); |
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ctx.beginPath(); |
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ctx.arc(ball.x, ball.y, ball.radius, 0, Math.PI * 2); |
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ctx.fillStyle = 'white'; |
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ctx.fill(); |
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ctx.closePath(); |
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ctx.fillStyle = 'white'; |
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ctx.fillRect(leftPaddle.x, leftPaddle.y, paddleWidth, paddleHeight); |
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ctx.fillRect(rightPaddle.x, rightPaddle.y, paddleWidth, paddleHeight); |
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ctx.beginPath(); |
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ctx.setLineDash([5, 15]); |
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ctx.moveTo(canvas.width / 2, 0); |
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ctx.lineTo(canvas.width / 2, canvas.height); |
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ctx.strokeStyle = 'white'; |
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ctx.stroke(); |
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ctx.setLineDash([]); |
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} |
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gameLoop(); |
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</script> |
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</body> |
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</html> |