import json import copy import re from collections import defaultdict def generate_blocks_from_opcodes(opcode_counts, all_block_definitions): """ Generates a dictionary of Scratch-like blocks based on a list of opcodes and a reference block definition, and groups all generated block keys by their corresponding opcode. Returns: tuple: (generated_blocks, opcode_to_keys) - generated_blocks: dict of block_key -> block_data - opcode_to_keys: dict of opcode -> list of block_keys """ generated_blocks = {} opcode_counts_map = {} # For counting unique suffix per opcode opcode_to_keys = {} # For grouping block keys by opcode explicit_menu_links = { "motion_goto": [("TO", "motion_goto_menu")], "motion_glideto": [("TO", "motion_glideto_menu")], "motion_pointtowards": [("TOWARDS", "motion_pointtowards_menu")], "sensing_keypressed": [("KEY_OPTION", "sensing_keyoptions")], "sensing_of": [("OBJECT", "sensing_of_object_menu")], "sensing_touchingobject": [("TOUCHINGOBJECTMENU", "sensing_touchingobjectmenu")], "control_create_clone_of": [("CLONE_OPTION", "control_create_clone_of_menu")], "sound_play": [("SOUND_MENU", "sound_sounds_menu")], "sound_playuntildone": [("SOUND_MENU", "sound_sounds_menu")], "looks_switchcostumeto": [("COSTUME", "looks_costume")], "looks_switchbackdropto": [("BACKDROP", "looks_backdrops")], } for item in opcode_counts: opcode = item.get("opcode") count = item.get("count", 1) if opcode == "sensing_istouching": # Handle potential old opcode name opcode = "sensing_touchingobject" if not opcode or opcode not in all_block_definitions: print(f"Warning: Skipping opcode '{opcode}' (missing or not in definitions).") continue for _ in range(count): # Count occurrences per opcode for unique key generation opcode_counts_map[opcode] = opcode_counts_map.get(opcode, 0) + 1 instance_num = opcode_counts_map[opcode] main_key = f"{opcode}_{instance_num}" # Track the generated key opcode_to_keys.setdefault(opcode, []).append(main_key) main_block_data = copy.deepcopy(all_block_definitions[opcode]) # Initialize parent, next, topLevel to None/False. These will be set correctly in generate_plan. main_block_data["id"] = main_key # Ensure ID is present main_block_data["parent"] = None main_block_data["next"] = None main_block_data["topLevel"] = False # Default to False, Hat blocks will override main_block_data["shadow"] = False # Ensure inputs and fields are dictionaries, even if they were None or list in definition if "inputs" not in main_block_data or not isinstance(main_block_data["inputs"], dict): main_block_data["inputs"] = {} if "fields" not in main_block_data or not isinstance(main_block_data["fields"], dict): main_block_data["fields"] = {} # Removed sub_stacks from here as it's now part of inputs for C-blocks generated_blocks[main_key] = main_block_data # Handle menus (shadow blocks) if opcode in explicit_menu_links: for input_name, menu_opcode in explicit_menu_links[opcode]: if menu_opcode not in all_block_definitions: continue opcode_counts_map[menu_opcode] = opcode_counts_map.get(menu_opcode, 0) + 1 menu_instance_num = opcode_counts_map[menu_opcode] menu_key = f"{menu_opcode}_{menu_instance_num}" opcode_to_keys.setdefault(menu_opcode, []).append(menu_key) menu_block_data = copy.deepcopy(all_block_definitions[menu_opcode]) menu_block_data["id"] = menu_key # Ensure ID is present menu_block_data["shadow"] = True menu_block_data["topLevel"] = False menu_block_data["next"] = None # Shadow blocks never have a 'next' menu_block_data["parent"] = main_key # Parent is the main block it's an input for # Ensure inputs and fields are dictionaries for menu blocks too if "inputs" not in menu_block_data or not isinstance(menu_block_data["inputs"], dict): menu_block_data["inputs"] = {} if "fields" not in menu_block_data or not isinstance(menu_block_data["fields"], dict): menu_block_data["fields"] = {} # Link the main block's input to the shadow block's key # This assumes the input structure is [type_code, block_id_or_value] if input_name in main_block_data.get("inputs", {}) and \ isinstance(main_block_data["inputs"][input_name], list) and \ len(main_block_data["inputs"][input_name]) > 0: # Check for at least type_code # Assuming type code 1 for value input that takes a block main_block_data["inputs"][input_name][1] = menu_key else: # If input not defined as list, or empty, set it main_block_data["inputs"][input_name] = [1, menu_key] # Default to value input type generated_blocks[menu_key] = menu_block_data return generated_blocks, opcode_to_keys # Consolidated block definitions from all JSON files all_block_definitions = { # motion_block.json "motion_movesteps": { "block_name": "move () steps", "block_type": "Motion", "block_shape": "Stack Block", "op_code": "motion_movesteps", "functionality": "Moves the sprite forward by the specified number of steps in the direction it is currently facing. A positive value moves it forward, and a negative value moves it backward.", "inputs": {"STEPS": [1, [4, "10"]]}, "fields": {}, "shadow": False, "topLevel": True }, "motion_turnright": { "block_name": "turn right () degrees", "block_type": "Motion", "block_shape": "Stack Block", "op_code": "motion_turnright", "functionality": "Turns the sprite clockwise by the specified number of degrees.", "inputs": {"DEGREES": [1, [4, "15"]]}, "fields": {}, "shadow": False, "topLevel": True }, "motion_turnleft": { "block_name": "turn left () degrees", "block_type": "Motion", "block_shape": "Stack Block", "op_code": "motion_turnleft", "functionality": "Turns the sprite counter-clockwise by the specified number of degrees.", "inputs": {"DEGREES": [1, [4, "15"]]}, "fields": {}, "shadow": False, "topLevel": True }, "motion_goto": { "block_name": "go to ()", "block_type": "Motion", "block_shape": "Stack Block", "op_code": "motion_goto", "functionality": "Moves the sprite to a specified location, which can be a random position or at the mouse pointer or another to the sprite.", "inputs": {"TO": [1, "motion_goto_menu"]}, "fields": {}, "shadow": False, "topLevel": True }, "motion_goto_menu": { "block_name": "go to menu", "block_type": "Motion", "block_shape": "Reporter Block", "op_code": "motion_goto_menu", "functionality": "Menu for go to block.", "inputs": {}, "fields": {"TO": ["_random_", None]}, "shadow": True, "topLevel": False }, "motion_gotoxy": { "block_name": "go to x: () y: ()", "block_type": "Motion", "block_shape": "Stack Block", "op_code": "motion_gotoxy", "functionality": "Moves the sprite to the specified X and Y coordinates on the stage.", "inputs": {"X": [1, [4, "0"]], "Y": [1, [4, "0"]]}, "fields": {}, "shadow": False, "topLevel": True }, "motion_glideto": { "block_name": "glide () secs to ()", "block_type": "Motion", "block_shape": "Stack Block", "op_code": "motion_glideto", "functionality": "Glides the sprite smoothly to a specified location (random position, mouse pointer, or another sprite) over a given number of seconds.", "inputs": {"SECS": [1, [4, "1"]], "TO": [1, "motion_glideto_menu"]}, "fields": {}, "shadow": False, "topLevel": True }, "motion_glideto_menu": { "block_name": "glide to menu", "block_type": "Motion", "block_shape": "Reporter Block", "op_code": "motion_glideto_menu", "functionality": "Menu for glide to block.", "inputs": {}, "fields": {"TO": ["_random_", None]}, "shadow": True, "topLevel": False }, "motion_glidesecstoxy": { "block_name": "glide () secs to x: () y: ()", "block_type": "Motion", "block_shape": "Stack Block", "op_code": "motion_glidesecstoxy", "functionality": "Glides the sprite smoothly to the specified X and Y coordinates over a given number of seconds.", "inputs": {"SECS": [1, [4, "1"]], "X": [1, [4, "0"]], "Y": [1, [4, "0"]]}, "fields": {}, "shadow": False, "topLevel": True }, "motion_pointindirection": { "block_name": "point in direction ()", "block_type": "Motion", "block_shape": "Stack Block", "op_code": "motion_pointindirection", "functionality": "Sets the sprite's direction to a specified angle in degrees (0 = up, 90 = right, 180 = down, -90 = left).", "inputs": {"DIRECTION": [1, [8, "90"]]}, "fields": {}, "shadow": False, "topLevel": True }, "motion_pointtowards": { "block_name": "point towards ()", "block_type": "Motion", "block_shape": "Stack Block", "op_code": "motion_pointtowards", "functionality": "Points the sprite towards the mouse pointer or another specified sprite.", "inputs": {"TOWARDS": [1, "motion_pointtowards_menu"]}, "fields": {}, "shadow": False, "topLevel": True }, "motion_pointtowards_menu": { "block_name": "point towards menu", "block_type": "Motion", "block_shape": "Reporter Block", "op_code": "motion_pointtowards_menu", "functionality": "Menu for point towards block.", "inputs": {}, "fields": {"TOWARDS": ["_mouse_", None]}, "shadow": True, "topLevel": False }, "motion_changexby": { "block_name": "change x by ()", "block_type": "Motion", "block_shape": "Stack Block", "op_code": "motion_changexby", "functionality": "Changes the sprite's X-coordinate by the specified amount, moving it horizontally.", "inputs": {"DX": [1, [4, "10"]]}, "fields": {}, "shadow": False, "topLevel": True }, "motion_setx": { "block_name": "set x to ()", "block_type": "Motion", "block_shape": "Stack Block", "op_code": "motion_setx", "functionality": "Sets the sprite's X-coordinate to a specific value, placing it at a precise horizontal position.", "inputs": {"X": [1, [4, "0"]]}, "fields": {}, "shadow": False, "topLevel": True }, "motion_changeyby": { "block_name": "change y by ()", "block_type": "Motion", "block_shape": "Stack Block", "op_code": "motion_changeyby", "functionality": "Changes the sprite's Y-coordinate by the specified amount, moving it vertically.", "inputs": {"DY": [1, [4, "10"]]}, "fields": {}, "shadow": False, "topLevel": True }, "motion_sety": { "block_name": "set y to ()", "block_type": "Motion", "block_shape": "Stack Block", "op_code": "motion_sety", "functionality": "Sets the sprite's Y-coordinate to a specific value, placing it at a precise vertical position.", "inputs": {"Y": [1, [4, "0"]]}, "fields": {}, "shadow": False, "topLevel": True }, "motion_ifonedgebounce": { "block_name": "if on edge, bounce", "block_type": "Motion", "block_shape": "Stack Block", "op_code": "motion_ifonedgebounce", "functionality": "Reverses the sprite's direction if it touches the edge of the stage.", "inputs": {}, "fields": {}, "shadow": False, "topLevel": True }, "motion_setrotationstyle": { "block_name": "set rotation style ()", "block_type": "Motion", "block_shape": "Stack Block", "op_code": "motion_setrotationstyle", "functionality": "Determines how the sprite rotates: 'left-right' (flips horizontally), 'don't rotate' (stays facing one direction), or 'all around' (rotates freely).", "inputs": {}, "fields": {"STYLE": ["left-right", None]}, "shadow": False, "topLevel": True }, "motion_xposition": { "block_name": "(x position)", "block_type": "Motion", "block_shape": "Reporter Block", "op_code": "motion_xposition", "functionality": "Reports the current X-coordinate of the sprite.[NOTE: not used in stage/backdrops]", "inputs": {}, "fields": {}, "shadow": False, "topLevel": True }, "motion_yposition": { "block_name": "(y position)", "block_type": "Motion", "block_shape": "Reporter Block", "op_code": "motion_yposition", "functionality": "Reports the current Y coordinate of the sprite on the stage.[NOTE: not used in stage/backdrops]", "inputs": {}, "fields": {}, "shadow": False, "topLevel": True }, "motion_direction": { "block_name": "(direction)", "block_type": "Motion", "block_shape": "Reporter Block", "op_code": "motion_direction", "functionality": "Reports the current direction of the sprite in degrees (0 = up, 90 = right, 180 = down, -90 = left).[NOTE: not used in stage/backdrops]", "inputs": {}, "fields": {}, "shadow": False, "topLevel": True }, "sensing_distanceto": { # Added sensing_distanceto "block_name": "(distance to ())", "block_type": "Sensing", "block_shape": "Reporter Block", "op_code": "sensing_distanceto", "functionality": "Reports the distance from the sprite to the mouse-pointer or another specified sprite.", "inputs": {}, "fields": {"TARGET": ["_mouse_", None]}, "shadow": False, "topLevel": True }, "sensing_distanceto_menu": { # Added sensing_distanceto_menu (though its use is now commented out in parse_reporter_or_value) "block_name": "distance to menu", "block_type": "Sensing", "block_shape": "Reporter Block", "op_code": "sensing_distanceto_menu", "functionality": "Menu for distance to block.", "inputs": {}, "fields": {"TARGET": ["_mouse_", None]}, "shadow": True, "topLevel": False }, # control_block.json "control_wait": { "block_name": "wait () seconds", "block_type": "Control", "block_shape": "Stack Block", "op_code": "control_wait", "functionality": "Pauses the script for a specified duration.", "inputs": {"DURATION": [1, [5, "1"]]}, "fields": {}, "shadow": False, "topLevel": True }, "control_repeat": { "block_name": "repeat ()", "block_type": "Control", "block_shape": "C-Block", "op_code": "control_repeat", "functionality": "Repeats the blocks inside it a specified number of times.", "inputs": {"TIMES": [1, [6, "10"]], "SUBSTACK": [2, None]}, "fields": {}, "shadow": False, "topLevel": True }, "control_forever": { "block_name": "forever", "block_type": "Control", "block_shape": "C-Block", "op_code": "control_forever", "functionality": "Continuously runs the blocks inside it.", "inputs": {"SUBSTACK": [2, None]}, "fields": {}, "shadow": False, "topLevel": True }, "control_if": { "block_name": "if <> then", "block_type": "Control", "block_shape": "C-Block", "op_code": "control_if", "functionality": "Executes the blocks inside it only if the specified boolean condition is true. [NOTE: it takes boolean blocks as input]", "inputs": {"CONDITION": [2, None], "SUBSTACK": [2, None]}, "fields": {}, "shadow": False, "topLevel": True }, "control_if_else": { "block_name": "if <> then else", "block_type": "Control", "block_shape": "C-Block", "op_code": "control_if_else", "functionality": "Executes one set of blocks if the specified boolean condition is true, and a different set of blocks if the condition is false. [NOTE: it takes boolean blocks as input]", "inputs": {"CONDITION": [2, None], "SUBSTACK": [2, None], "SUBSTACK2": [2, None]}, "fields": {}, "shadow": False, "topLevel": True }, "control_wait_until": { "block_name": "wait until <>", "block_type": "Control", "block_shape": "Stack Block", "op_code": "control_wait_until", "functionality": "Pauses the script until the specified boolean condition becomes true. [NOTE: it takes boolean blocks as input]", "inputs": {"CONDITION": [2, None]}, "fields": {}, "shadow": False, "topLevel": True }, "control_repeat_until": { "block_name": "repeat until <>", "block_type": "Control", "block_shape": "C-Block", "op_code": "control_repeat_until", "functionality": "Repeats the blocks inside it until the specified boolean condition becomes true. [NOTE: it takes boolean blocks as input] ", "inputs": {"CONDITION": [2, None], "SUBSTACK": [2, None]}, "fields": {}, "shadow": False, "topLevel": True }, "control_stop": { "block_name": "stop [v]", "block_type": "Control", "block_shape": "Cap Block", "op_code": "control_stop", "functionality": "Halts all scripts, only the current script, or other scripts within the same sprite. Its shape can dynamically change based on the selected option.", "inputs": {}, "fields": {"STOP_OPTION": ["all", None]}, "shadow": False, "topLevel": True, "mutation": {"tagName": "mutation", "children": [], "hasnext": "false"} }, "control_start_as_clone": { "block_name": "When I Start as a Clone", "block_type": "Control", "block_shape": "Hat Block", "op_code": "control_start_as_clone", "functionality": "This Hat block initiates the script when a clone of the sprite is created. It defines the behavior of individual clones.", "inputs": {}, "fields": {}, "shadow": False, "topLevel": True }, "control_create_clone_of": { "block_name": "create clone of ()", "block_type": "Control", "block_shape": "Stack Block", "op_code": "control_create_clone_of", "functionality": "Generates a copy, or clone, of a specified sprite (or 'myself' for the current sprite).", "inputs": {"CLONE_OPTION": [1, "control_create_clone_of_menu"]}, "fields": {}, "shadow": False, "topLevel": True }, "control_create_clone_of_menu": { "block_name": "create clone of menu", "block_type": "Control", "block_shape": "Reporter Block", "op_code": "control_create_clone_of_menu", "functionality": "Menu for create clone of block.", "inputs": {}, "fields": {"CLONE_OPTION": ["_myself_", None]}, "shadow": True, "topLevel": False }, "control_delete_this_clone": { "block_name": "delete this clone", "block_type": "Control", "block_shape": "Cap Block", "op_code": "control_delete_this_clone", "functionality": "Removes the clone that is executing it from the stage.", "inputs":None, "fields": {}, "shadow": False, "topLevel": True }, # data_block.json "data_setvariableto": { "block_name": "set [my variable v] to ()", "block_type": "Data", "block_shape": "Stack Block", "op_code": "data_setvariableto", "functionality": "Assigns a specific value (number, string, or boolean) to a variable.", "inputs": {"VALUE": [1, [10, "0"]]}, "fields": {"VARIABLE": ["my variable", "`jEk@4|i[#Fk?(8x)AV.-my variable"]}, "shadow": False, "topLevel": True }, "data_changevariableby": { "block_name": "change [my variable v] by ()", "block_type": "Data", "block_shape": "Stack Block", "op_code": "data_changevariableby", "functionality": "Increases or decreases a variable's numerical value by a specified amount.", "inputs": {"VALUE": [1, [4, "1"]]}, "fields": {"VARIABLE": ["my variable", "`jEk@4|i[#Fk?(8x)AV.-my variable"]}, "shadow": False, "topLevel": True }, "data_showvariable": { "block_name": "show variable [my variable v]", "block_type": "Data", "block_shape": "Stack Block", "op_code": "data_showvariable", "functionality": "Makes a variable's monitor visible on the stage.", "inputs": {}, "fields": {"VARIABLE": ["my variable", "`jEk@4|i[#Fk?(8x)AV.-my variable"]}, "shadow": False, "topLevel": True }, "data_hidevariable": { "block_name": "hide variable [my variable v]", "block_type": "Data", "block_shape": "Stack Block", "op_code": "data_hidevariable", "functionality": "Hides a variable's monitor from the stage.", "inputs": {}, "fields": {"VARIABLE": ["my variable", "`jEk@4|i[#Fk?(8x)AV.-my variable"]}, "shadow": False, "topLevel": True }, "data_addtolist": { "block_name": "add () to [my list v]", "block_type": "Data", "block_shape": "Stack Block", "op_code": "data_addtolist", "functionality": "Appends an item to the end of a list.", "inputs": {"ITEM": [1, [10, "thing"]]}, "fields": {"LIST": ["MY_LIST", "o6`kIhtT{xWH+rX(5d,A"]}, "shadow": False, "topLevel": True }, "data_deleteoflist": { "block_name": "delete () of [my list v]", "block_type": "Data", "block_shape": "Stack Block", "op_code": "data_deleteoflist", "functionality": "Removes an item from a list by its index or by selecting 'all' items.", "inputs": {"INDEX": [1, [7, "1"]]}, "fields": {"LIST": ["MY_LIST", "o6`kIhtT{xWH+rX(5d,A"]}, "shadow": False, "topLevel": True }, "data_deletealloflist": { "block_name": "delete all of [my list v]", "block_type": "Data", "block_shape": "Stack Block", "op_code": "data_deletealloflist", "functionality": "Removes all items from a list.", "inputs": {}, "fields": {"LIST": ["MY_LIST", "o6`kIhtT{xWH+rX(5d,A"]}, "shadow": False, "topLevel": True }, "data_insertatlist": { "block_name": "insert () at () of [my list v]", "block_type": "Data", "block_shape": "Stack Block", "op_code": "data_insertatlist", "functionality": "Inserts an item at a specific position within a list.", "inputs": {"ITEM": [1, [10, "thing"]], "INDEX": [1, [7, "1"]]}, "fields": {"LIST": ["MY_LIST", "o6`kIhtT{xWH+rX(5d,A"]}, "shadow": False, "topLevel": True }, "data_replaceitemoflist": { "block_name": "replace item () of [my list v] with ()", "block_type": "Data", "block_shape": "Stack Block", "op_code": "data_replaceitemoflist", "functionality": "Replaces an item at a specific position in a list with a new value.", "inputs": {"INDEX": [1, [7, "1"]], "ITEM": [1, [10, "thing"]]}, "fields": {"LIST": ["MY_LIST", "o6`kIhtT{xWH+rX(5d,A"]}, "shadow": False, "topLevel": True }, "data_itemoflist": { "block_name": "(item (2) of [myList v])", "block_type": "Data", "block_shape": "Reporter Block", "op_code": "data_itemoflist", "functionality": "Reports the item located at a specific position in a list.", "inputs": {"INDEX": [1, [7, "1"]]}, "fields": {"LIST": ["MY_LIST", "o6`kIhtT{xWH+rX(5d,A"]}, "shadow": False, "topLevel": True }, "data_itemnumoflist": { "block_name": "(item # of [Dog] in [myList v])", "block_type": "Data", "block_shape": "Reporter Block", "op_code": "data_itemnumoflist", "functionality": "Reports the index number of the first occurrence of a specified item in a list. If the item is not found, it reports 0.", "inputs": {"ITEM": [1, [10, "thing"]]}, "fields": {"LIST": ["MY_LIST", "o6`kIhtT{xWH+rX(5d,A"]}, "shadow": False, "topLevel": True }, "data_lengthoflist": { "block_name": "(length of [myList v])", "block_type": "Data", "block_shape": "Reporter Block", "op_code": "data_lengthoflist", "functionality": "Provides the total number of items contained in a list.", "inputs": {}, "fields": {"LIST": ["MY_LIST", "o6`kIhtT{xWH+rX(5d,A"]}, "shadow": False, "topLevel": True }, "data_listcontainsitem": { "block_name": "<[my list v] contains ()?>", "block_type": "Data", "block_shape": "Boolean Block", "op_code": "data_listcontainsitem", "functionality": "Checks if a list includes a specific item.", "inputs": {"ITEM": [1, [10, "thing"]]}, "fields": {"LIST": ["MY_LIST", "o6`kIhtT{xWH+rX(5d,A"]}, "shadow": False, "topLevel": True }, "data_showlist": { "block_name": "show list [my list v]", "block_type": "Data", "block_shape": "Stack Block", "op_code": "data_showlist", "functionality": "Makes a list's monitor visible on the stage.", "inputs": {}, "fields": {"LIST": ["MY_LIST", "o6`kIhtT{xWH+rX(5d,A"]}, "shadow": False, "topLevel": True }, "data_hidelist": { "block_name": "hide list [my list v]", "block_type": "Data", "block_shape": "Stack Block", "op_code": "data_hidelist", "functionality": "Hides a list's monitor from the stage.", "inputs": {}, "fields": {"LIST": ["MY_LIST", "o6`kIhtT{xWH+rX(5d,A"]}, "shadow": False, "topLevel": True }, "data_variable": { # This is a reporter block for a variable's value "block_name": "[variable v]", "block_type": "Data", "block_shape": "Reporter Block", "op_code": "data_variable", "functionality": "Provides the current value stored in a variable.", "inputs": {}, "fields": {"VARIABLE": ["my variable", None]}, "shadow": True, "topLevel": False }, "data_list": { # Added this block definition "block_name": "[list v]", "block_type": "Data", "block_shape": "Reporter Block", "op_code": "data_list", "functionality": "Reports the entire content of a specified list. When clicked in the editor, it displays the list as a monitor.", "inputs": {}, "fields": {"LIST": ["my list", None]}, "shadow": True, "topLevel": False }, # event_block.json "event_whenflagclicked": { "block_name": "when green flag pressed", "block_type": "Events", "op_code": "event_whenflagclicked", "block_shape": "Hat Block", "functionality": "This Hat block initiates the script when the green flag is clicked, serving as the common starting point for most Scratch projects.", "inputs": {}, "fields": {}, "shadow": False, "topLevel": True }, "event_whenkeypressed": { "block_name": "when () key pressed", "block_type": "Events", "op_code": "event_whenkeypressed", "block_shape": "Hat Block", "functionality": "This Hat block initiates the script when a specified keyboard key is pressed.", "inputs": {}, "fields": {"KEY_OPTION": ["space", None]}, "shadow": False, "topLevel": True }, "event_whenthisspriteclicked": { "block_name": "when this sprite clicked", "block_type": "Events", "op_code": "event_whenthisspriteclicked", "block_shape": "Hat Block", "functionality": "This Hat block starts the script when the sprite itself is clicked.", "inputs": {}, "fields": {}, "shadow": False, "topLevel": True }, "event_whenbackdropswitchesto": { "block_name": "when backdrop switches to ()", "block_type": "Events", "op_code": "event_whenbackdropswitchesto", "block_shape": "Hat Block", "functionality": "This Hat block triggers the script when the stage backdrop changes to a specified backdrop.", "inputs": {}, "fields": {"BACKDROP": ["backdrop1", None]}, "shadow": False, "topLevel": True }, "event_whengreaterthan": { "block_name": "when () > ()", "block_type": "Events", "op_code": "event_whengreaterthan", "block_shape": "Hat Block", "functionality": "This Hat block starts the script when a certain value (e.g., loudness from a microphone, or the timer) exceeds a defined threshold.", "inputs": {"VALUE": [1, [4, "10"]]}, "fields": {"WHENGREATERTHANMENU": ["LOUDNESS", None]}, "shadow": False, "topLevel": True }, "event_whenbroadcastreceived": { "block_name": "when I receive ()", "block_type": "Events", "op_code": "event_whenbroadcastreceived", "block_shape": "Hat Block", "functionality": "This Hat block initiates the script upon the reception of a specific broadcast message. This mechanism facilitates indirect communication between sprites or the stage.", "inputs": {}, "fields": {"BROADCAST_OPTION": ["message1", "5O!nei;S$!c!=hCT}0:a"]}, "shadow": False, "topLevel": True }, "event_broadcast": { "block_name": "broadcast ()", "block_type": "Events", "block_shape": "Stack Block", "op_code": "event_broadcast", "functionality": "Sends a broadcast message throughout the Scratch program, activating any 'when I receive ()' blocks that are set to listen for that message, enabling indirect communication.", "inputs": {"BROADCAST_INPUT": [1, [11, "message1", "5O!nei;S$!c!=hCT}0:a"]]}, "fields": {}, "shadow": False, "topLevel": True }, "event_broadcastandwait": { "block_name": "broadcast () and wait", "block_type": "Events", "block_shape": "Stack Block", "op_code": "event_broadcastandwait", "functionality": "Sends a broadcast message and pauses the current script until all other scripts activated by that broadcast have completed their execution, ensuring sequential coordination.", "inputs": {"BROADCAST_INPUT": [1, [11, "message1", "5O!nei;S$!c!=hCT}0:a"]]}, "fields": {}, "shadow": False, "topLevel": True }, # looks_block.json "looks_sayforsecs": { "block_name": "say () for () seconds", "block_type": "Looks", "block_shape": "Stack Block", "op_code": "looks_sayforsecs", "functionality": "Displays a speech bubble containing specified text for a set duration.", "inputs": {"MESSAGE": [1, [10, "Hello!"]], "SECS": [1, [4, "2"]]}, "fields": {}, "shadow": False, "topLevel": True }, "looks_say": { "block_name": "say ()", "block_type": "Looks", "block_shape": "Stack Block", "op_code": "looks_say", "functionality": "Displays a speech bubble with the specified text indefinitely until another 'say' or 'think' block is activated.", "inputs": {"MESSAGE": [1, [10, "Hello!"]]}, "fields": {}, "shadow": False, "topLevel": True }, "looks_thinkforsecs": { "block_name": "think () for () seconds", "block_type": "Looks", "block_shape": "Stack Block", "op_code": "looks_thinkforsecs", "functionality": "Displays a thought bubble containing specified text for a set duration.", "inputs": {"MESSAGE": [1, [10, "Hmm..."]], "SECS": [1, [4, "2"]]}, "fields": {}, "shadow": False, "topLevel": True }, "looks_think": { "block_name": "think ()", "block_type": "Looks", "block_shape": "Stack Block", "op_code": "looks_think", "functionality": "Displays a thought bubble with the specified text indefinitely until another 'say' or 'think' block is activated.", "inputs": {"MESSAGE": [1, [10, "Hmm..."]]}, "fields": {}, "shadow": False, "topLevel": True }, "looks_switchcostumeto": { "block_name": "switch costume to ()", "block_type": "Looks", "block_shape": "Stack Block", "op_code": "looks_switchcostumeto", "functionality": "Alters the sprite's appearance to a designated costume.", "inputs": {"COSTUME": [1, "looks_costume"]}, "fields": {}, "shadow": False, "topLevel": True }, "looks_costume": { "block_name": "costume menu", "block_type": "Looks", "block_shape": "Reporter Block", "op_code": "looks_costume", "functionality": "Menu for switch costume to block.", "inputs": {}, "fields": {"COSTUME": ["costume1", None]}, "shadow": True, "topLevel": False }, "looks_nextcostume": { "block_name": "next costume", "block_type": "Looks", "block_shape": "Stack Block", "op_code": "looks_nextcostume", "functionality": "Switches the sprite's costume to the next one in its costume list. If it's the last costume, it cycles back to the first.", "inputs": {}, "fields": {}, "shadow": False, "topLevel": True }, "looks_switchbackdropto": { "block_name": "switch backdrop to ()", "block_type": "Looks", "block_shape": "Stack Block", "op_code": "looks_switchbackdropto", "functionality": "Changes the stage's backdrop to a specified backdrop.", "inputs": {"BACKDROP": [1, "looks_backdrops"]}, "fields": {}, "shadow": False, "topLevel": True }, "looks_backdrops": { "block_name": "backdrop menu", "block_type": "Looks", "block_shape": "Reporter Block", "op_code": "looks_backdrops", "functionality": "Menu for switch backdrop to block.", "inputs": {}, "fields": {"BACKDROP": ["backdrop1", None]}, "shadow": True, "topLevel": False }, "looks_switchbackdroptowait": { "block_name": "switch backdrop to () and wait", "block_type": "Looks", "block_shape": "Stack Block", "op_code": "looks_switchbackdroptowait", "functionality": "Changes the stage's backdrop to a specified backdrop and pauses the script until any 'When backdrop switches to' scripts for that backdrop have finished.", "inputs": {"BACKDROP": [1, "looks_backdrops"]}, "fields": {}, "shadow": False, "topLevel": True }, "looks_nextbackdrop": { "block_name": "next backdrop", "block_type": "Looks", "block_shape": "Stack Block", "op_code": "looks_nextbackdrop", "functionality": "Switches the stage's backdrop to the next one in its backdrop list. If it's the last backdrop, it cycles back to the first.", "inputs": {}, "fields": {}, "shadow": False, "topLevel": True }, "looks_changesizeby": { "block_name": "change size by ()", "block_type": "Looks", "block_shape": "Stack Block", "op_code": "looks_changesizeby", "functionality": "Changes the sprite's size by a specified percentage. Positive values make it larger, negative values make it smaller.", "inputs": {"CHANGE": [1, [4, "10"]]}, "fields": {}, "shadow": False, "topLevel": True }, "looks_setsizeto": { "block_name": "set size to () %", "block_type": "Looks", "block_shape": "Stack Block", "op_code": "looks_setsizeto", "functionality": "Sets the sprite's size to a specific percentage of its original size.", "inputs": {"SIZE": [1, [4, "100"]]}, "fields": {}, "shadow": False, "topLevel": True }, "looks_changeeffectby": { "block_name": "change () effect by ()", "block_type": "Looks", "block_shape": "Stack Block", "op_code": "looks_changeeffectby", "functionality": "Changes a visual effect on the sprite by a specified amount (e.g., color, fisheye, whirl, pixelate, mosaic, brightness, ghost).", "inputs": {"CHANGE": [1, [4, "25"]]}, "fields": {"EFFECT": ["COLOR", None]}, "shadow": False, "topLevel": True }, "looks_seteffectto": { "block_name": "set () effect to ()", "block_type": "Looks", "block_shape": "Stack Block", "op_code": "looks_seteffectto", "functionality": "Sets a visual effect on the sprite to a specific value.", "inputs": {"VALUE": [1, [4, "0"]]}, "fields": {"EFFECT": ["COLOR", None]}, "shadow": False, "topLevel": True }, "looks_cleargraphiceffects": { "block_name": "clear graphic effects", "block_type": "Looks", "block_shape": "Stack Block", "op_code": "looks_cleargraphiceffects", "functionality": "Removes all visual effects applied to the sprite.", "inputs": {}, "fields": {}, "shadow": False, "topLevel": True }, "looks_show": { "block_name": "show", "block_type": "Looks", "block_shape": "Stack Block", "op_code": "looks_show", "functionality": "Makes the sprite visible on the stage.", "inputs": {}, "fields": {}, "shadow": False, "topLevel": True }, "looks_hide": { "block_name": "hide", "block_type": "Looks", "block_shape": "Stack Block", "op_code": "looks_hide", "functionality": "Makes the sprite invisible on the stage.", "inputs": {}, "fields": {}, "shadow": False, "topLevel": True }, "looks_gotofrontback": { "block_name": "go to () layer", "block_type": "Looks", "block_shape": "Stack Block", "op_code": "looks_gotofrontback", "functionality": "Moves the sprite to the front-most or back-most layer of other sprites on the stage.", "inputs": {}, "fields": {"FRONT_BACK": ["front", None]}, "shadow": False, "topLevel": True }, "looks_goforwardbackwardlayers": { "block_name": "go () layers", "block_type": "Looks", "block_shape": "Stack Block", "op_code": "looks_goforwardbackwardlayers", "functionality": "Moves the sprite forward or backward a specified number of layers in relation to other sprites.", "inputs": {"NUM": [1, [7, "1"]]}, "fields": {"FORWARD_BACKWARD": ["forward", None]}, "shadow": False, "topLevel": True }, "looks_costumenumbername": { "block_name": "(costume ())", "block_type": "Looks", "block_shape": "Reporter Block", "op_code": "looks_costumenumbername", "functionality": "Reports the current costume's number or name.", "inputs": {}, "fields": {"NUMBER_NAME": ["number", None]}, "shadow": False, "topLevel": True }, "looks_backdropnumbername": { "block_name": "(backdrop ())", "block_type": "Looks", "block_shape": "Reporter Block", "op_code": "looks_backdropnumbername", "functionality": "Reports the current backdrop's number or name.", "inputs": {}, "fields": {"NUMBER_NAME": ["number", None]}, "shadow": False, "topLevel": True }, "looks_size": { "block_name": "(size)", "block_type": "Looks", "block_shape": "Reporter Block", "op_code": "looks_size", "functionality": "Reports the current size of the sprite as a percentage.", "inputs": {}, "fields": {}, "shadow": False, "topLevel": True }, # operator_block.json "operator_add": { "block_name": "(() + ())", "block_type": "operator", "block_shape": "Reporter Block", "op_code": "operator_add", "functionality": "Adds two numerical values.", "inputs": {"NUM1": [1, [4, ""]], "NUM2": [1, [4, ""]]}, "fields": {}, "shadow": False, "topLevel": True }, "operator_subtract": { "block_name": "(() - ())", "block_type": "operator", "block_shape": "Reporter Block", "op_code": "operator_subtract", "functionality": "Subtracts the second numerical value from the first.", "inputs": {"NUM1": [1, [4, ""]], "NUM2": [1, [4, ""]]}, "fields": {}, "shadow": False, "topLevel": True }, "operator_multiply": { "block_name": "(() * ())", "block_type": "operator", "block_shape": "Reporter Block", "op_code": "operator_multiply", "functionality": "Multiplies two numerical values.", "inputs": {"NUM1": [1, [4, ""]], "NUM2": [1, [4, ""]]}, "fields": {}, "shadow": False, "topLevel": True }, "operator_divide": { "block_name": "(() / ())", "block_type": "operator", "block_shape": "Reporter Block", "op_code": "operator_divide", "functionality": "Divides the first numerical value by the second.", "inputs": {"NUM1": [1, [4, ""]], "NUM2": [1, [4, ""]]}, "fields": {}, "shadow": False, "topLevel": True }, "operator_random": { "block_name": "(pick random () to ())", "block_type": "operator", "block_shape": "Reporter Block", "op_code": "operator_random", "functionality": "Generates a random integer within a specified inclusive range.", "inputs": {"FROM": [1, [4, "1"]], "TO": [1, [4, "10"]]}, "fields": {}, "shadow": False, "topLevel": True }, "operator_gt": { "block_name": "<() > ()>", "block_type": "operator", "block_shape": "Boolean Block", "op_code": "operator_gt", "functionality": "Checks if the first value is greater than the second.", "inputs": {"OPERAND1": [1, [10, ""]], "OPERAND2": [1, [10, "50"]]}, "fields": {}, "shadow": False, "topLevel": True }, "operator_lt": { "block_name": "<() < ()>", "block_type": "operator", "block_shape": "Boolean Block", "op_code": "operator_lt", "functionality": "Checks if the first value is less than the second.", "inputs": {"OPERAND1": [1, [10, ""]], "OPERAND2": [1, [10, "50"]]}, "fields": {}, "shadow": False, "topLevel": True }, "operator_equals": { "block_name": "<() = ()>", "block_type": "operator", "block_shape": "Boolean Block", "op_code": "operator_equals", "functionality": "Checks if two values are equal.", "inputs": {"OPERAND1": [1, [10, ""]], "OPERAND2": [1, [10, "50"]]}, "fields": {}, "shadow": False, "topLevel": True }, "operator_and": { "block_name": "<<> and <>>", "block_type": "operator", "block_shape": "Boolean Block", "op_code": "operator_and", "functionality": "Returns 'true' if both provided Boolean conditions are 'true'.", "inputs": {"OPERAND1": [2, None], "OPERAND2": [2, None]}, "fields": {}, "shadow": False, "topLevel": True }, "operator_or": { "block_name": "<<> or <>>", "block_type": "operator", "block_shape": "Boolean Block", "op_code": "operator_or", "functionality": "Returns 'true' if at least one of the provided Boolean conditions is 'true'.", "inputs": {"OPERAND1": [2, None], "OPERAND2": [2, None]}, "fields": {}, "shadow": False, "topLevel": True }, "operator_not": { "block_name": ">", "block_type": "operator", "block_shape": "Boolean Block", "op_code": "operator_not", "functionality": "Returns 'true' if the provided Boolean condition is 'false', and 'false' if it is 'true'.", "inputs": {"OPERAND": [2, None]}, "fields": {}, "shadow": False, "topLevel": True }, "operator_join": { "block_name": "(join ()())", "block_type": "operator", "block_shape": "Reporter Block", "op_code": "operator_join", "functionality": "Concatenates two strings or values into a single string.", "inputs": {"STRING1": [1, [10, "apple "]], "STRING2": [1, [10, "banana"]]}, "fields": {}, "shadow": False, "topLevel": True }, "operator_letterof": { "block_name": "letter () of ()", "block_type": "operator", "block_shape": "Reporter Block", "op_code": "operator_letterof", "functionality": "Reports the character at a specific numerical position within a string.", "inputs": {"LETTER": [1, [6, "1"]], "STRING": [1, [10, "apple"]]}, "fields": {}, "shadow": False, "topLevel": True }, "operator_length": { "block_name": "(length of ())", "block_type": "operator", "block_shape": "Reporter Block", "op_code": "operator_length", "functionality": "Reports the total number of characters in a given string.", "inputs": {"STRING": [1, [10, "apple"]]}, "fields": {}, "shadow": False, "topLevel": True }, "operator_contains": { "block_name": "<() contains ()?>", "block_type": "operator", "block_shape": "Boolean Block", "op_code": "operator_contains", "functionality": "Checks if one string contains another string.", "inputs": {"STRING1": [1, [10, "apple"]], "STRING2": [1, [10, "a"]]}, "fields": {}, "shadow": False, "topLevel": True }, "operator_mod": { "block_name": "(() mod ())", "block_type": "operator", "block_shape": "Reporter Block", "op_code": "operator_mod", "functionality": "Reports the remainder when the first number is divided by the second.", "inputs": {"NUM1": [1, [4, ""]], "NUM2": [1, [4, ""]]}, "fields": {}, "shadow": False, "topLevel": True }, "operator_round": { "block_name": "(round ())", "block_type": "operator", "block_shape": "Reporter Block", "op_code": "operator_round", "functionality": "Rounds a numerical value to the nearest integer.", "inputs": {"NUM": [1, [4, ""]]}, "fields": {}, "shadow": False, "topLevel": True }, "operator_mathop": { "block_name": "(() of ())", "block_type": "operator", "block_shape": "Reporter Block", "op_code": "operator_mathop", "functionality": "Performs various mathematical functions (e.g., absolute value, square root, trigonometric functions).", "inputs": {"NUM": [1, [4, ""]]}, "fields": {"OPERATOR": ["abs", None]}, "shadow": False, "topLevel": True }, # sensing_block.json "sensing_touchingobject": { "block_name": "", "block_type": "Sensing", "op_code": "sensing_touchingobject", "block_shape": "Boolean Block", "functionality": "Checks if its sprite is touching the mouse-pointer, edge, or another specified sprite.", "inputs": {"TOUCHINGOBJECTMENU": [1, "sensing_touchingobjectmenu"]}, "fields": {}, "shadow": False, "topLevel": True }, "sensing_touchingobjectmenu": { "block_name": "touching object menu", "block_type": "Sensing", "block_shape": "Reporter Block", "op_code": "sensing_touchingobjectmenu", "functionality": "Menu for touching object block.", "inputs": {}, "fields": {"TOUCHINGOBJECTMENU": ["_mouse_", None]}, "shadow": True, "topLevel": False }, "sensing_touchingcolor": { "block_name": "", "block_type": "Sensing", "op_code": "sensing_touchingcolor", "block_shape": "Boolean Block", "functionality": "Checks whether its sprite is touching a specified color.", "inputs": {"COLOR": [1, [9, "#55b888"]]}, "fields": {}, "shadow": False, "topLevel": True }, "sensing_coloristouchingcolor": { "block_name": "", "block_type": "Sensing", "op_code": "sensing_coloristouchingcolor", "block_shape": "Boolean Block", "functionality": "Checks whether a specific color on its sprite is touching another specified color on the stage or another sprite.", "inputs": {"COLOR1": [1, [9, "#d019f2"]], "COLOR2": [1, [9, "#2b0de3"]]}, "fields": {}, "shadow": False, "topLevel": True }, "sensing_askandwait": { "block_name": "Ask () and Wait", "block_type": "Sensing", "block_shape": "Stack Block", "op_code": "sensing_askandwait", "functionality": "Displays an input box with specified text at the bottom of the screen, allowing users to input text, which is stored in the 'Answer' block.", "inputs": {"QUESTION": [1, [10, "What's your name?"]]}, "fields": {}, "shadow": False, "topLevel": True }, "sensing_answer": { "block_name": "(answer)", "block_type": "Sensing", "block_shape": "Reporter Block", "op_code": "sensing_answer", "functionality": "Holds the most recent text inputted using the 'Ask () and Wait' block.", "inputs": {}, "fields": {}, "shadow": False, "topLevel": True }, "sensing_keypressed": { "block_name": "", "block_type": "Sensing", "op_code": "sensing_keypressed", "block_shape": "Boolean Block", "functionality": "Checks if a specified keyboard key is currently being pressed.", "inputs": {"KEY_OPTION": [1, "sensing_keyoptions"]}, "fields": {}, "shadow": False, "topLevel": True }, "sensing_keyoptions": { "block_name": "key options menu", "block_type": "Sensing", "block_shape": "Reporter Block", "op_code": "sensing_keyoptions", "functionality": "Menu for key pressed block.", "inputs": {}, "fields": {"KEY_OPTION": ["space", None]}, "shadow": True, "topLevel": False }, "sensing_mousedown": { "block_name": "", "block_type": "Sensing", "op_code": "sensing_mousedown", "block_shape": "Boolean Block", "functionality": "Checks if the computer mouse's primary button is being clicked while the cursor is over the stage.", "inputs": {}, "fields": {}, "shadow": False, "topLevel": True }, "sensing_mousex": { "block_name": "(mouse x)", "block_type": "Sensing", "block_shape": "Reporter Block", "op_code": "sensing_mousex", "functionality": "Reports the mouse-pointer’s current X position on the stage.", "inputs": {}, "fields": {}, "shadow": False, "topLevel": True }, "sensing_mousey": { "block_name": "(mouse y)", "block_type": "Sensing", "block_shape": "Reporter Block", "op_code": "sensing_mousey", "functionality": "Reports the mouse-pointer’s current Y position on the stage.", "inputs": {}, "fields": {}, "shadow": False, "topLevel": True }, "sensing_setdragmode": { "block_name": "set drag mode [draggable v]", "block_type": "Sensing", "block_shape": "Stack Block", "op_code": "sensing_setdragmode", "functionality": "Sets whether the sprite can be dragged by the mouse on the stage.", "inputs": {}, "fields": {"DRAG_MODE": ["draggable", None]}, "shadow": False, "topLevel": True }, "sensing_loudness": { "block_name": "(loudness)", "block_type": "Sensing", "block_shape": "Reporter Block", "op_code": "sensing_loudness", "functionality": "Reports the loudness of noise received by a microphone on a scale of 0 to 100.", "inputs": {}, "fields": {}, "shadow": False, "topLevel": True }, "sensing_timer": { "block_name": "(timer)", "block_type": "Sensing", "block_shape": "Reporter Block", "op_code": "sensing_timer", "functionality": "Reports the elapsed time since Scratch was launched or the timer was reset, increasing by 1 every second.", "inputs": {}, "fields": {}, "shadow": False, "topLevel": True }, "sensing_resettimer": { "block_name": "Reset Timer", "block_type": "Sensing", "block_shape": "Stack Block", "op_code": "sensing_resettimer", "functionality": "Sets the timer’s value back to 0.0.", "inputs": {}, "fields": {}, "shadow": False, "topLevel": True }, "sensing_of": { "block_name": "(() of ())", "block_type": "Sensing", "block_shape": "Reporter Block", "op_code": "sensing_of", "functionality": "Reports a specified value (e.g., x position, direction, costume number) of a specified sprite or the Stage to be accessed in current sprite or stage.", "inputs": {"OBJECT": [1, "sensing_of_object_menu"]}, "fields": {"PROPERTY": ["backdrop #", None]}, "shadow": False, "topLevel": True }, "sensing_of_object_menu": { "block_name": "of object menu", "block_type": "Sensing", "block_shape": "Reporter Block", "op_code": "sensing_of_object_menu", "functionality": "Menu for of block.", "inputs": {}, "fields": {"OBJECT": ["_stage_", None]}, "shadow": True, "topLevel": False }, "sensing_current": { "block_name": "(current ())", "block_type": "Sensing", "block_shape": "Reporter Block", "op_code": "sensing_current", "functionality": "Reports the current local year, month, date, day of the week, hour, minutes, or seconds.", "inputs": {}, "fields": {"CURRENTMENU": ["YEAR", None]}, "shadow": False, "topLevel": True }, "sensing_dayssince2000": { "block_name": "(days since 2000)", "block_type": "Sensing", "block_shape": "Reporter Block", "op_code": "sensing_dayssince2000", "functionality": "Reports the number of days (and fractions of a day) since 00:00:00 UTC on January 1, 2000.", "inputs": {}, "fields": {}, "shadow": False, "topLevel": True }, "sensing_username": { "block_name": "(username)", "block_type": "Sensing", "block_shape": "Reporter Block", "op_code": "sensing_username", "functionality": "Reports the username of the user currently logged into Scratch. If no user is logged in, it reports nothing.", "inputs": {}, "fields": {}, "shadow": False, "topLevel": True }, # sound_block.json "sound_playuntildone": { "block_name": "play sound () until done", "block_type": "Sound", "block_shape": "Stack Block", "op_code": "sound_playuntildone", "functionality": "Plays a specified sound and pauses the script's execution until the sound has completed.", "inputs": {"SOUND_MENU": [1, "sound_sounds_menu"]}, "fields": {}, "shadow": False, "topLevel": True }, "sound_sounds_menu": { "block_name": "sound menu", "block_type": "Sound", "block_shape": "Reporter Block", "op_code": "sound_sounds_menu", "functionality": "Menu for sound blocks.", "inputs": {}, "fields": {"SOUND_MENU": ["Meow", None]}, "shadow": True, "topLevel": False }, "sound_play": { "block_name": "start sound ()", "block_type": "Sound", "block_shape": "Stack Block", "op_code": "sound_play", "functionality": "Initiates playback of a specified sound without pausing the script, allowing other actions to proceed concurrently.", "inputs": {"SOUND_MENU": [1, "sound_sounds_menu"]}, "fields": {}, "shadow": False, "topLevel": True }, "sound_stopallsounds": { "block_name": "stop all sounds", "block_type": "Sound", "block_shape": "Stack Block", "op_code": "sound_stopallsounds", "functionality": "Stops all currently playing sounds.", "inputs": {}, "fields": {}, "shadow": False, "topLevel": True }, "sound_changeeffectby": { "block_name": "change () effect by ()", "block_type": "Sound", "block_shape": "Stack Block", "op_code": "sound_changeeffectby", "functionality": "Changes the project's sound effect by a specified amount.", "inputs": {"VALUE": [1, [4, "10"]]}, "fields": {"EFFECT": ["PITCH", None]}, "shadow": False, "topLevel": True }, "sound_seteffectto": { "block_name": "set () effect to ()", "block_type": "Sound", "block_shape": "Stack Block", "op_code": "sound_seteffectto", "functionality": "Sets the sound effect to a specific value.", "inputs": {"VALUE": [1, [4, "100"]]}, "fields": {}, "shadow": False, "topLevel": True }, "sound_cleareffects": { "block_name": "clear sound effects", "block_type": "Sound", "block_shape": "Stack Block", "op_code": "sound_cleareffects", "functionality": "Removes all sound effects applied to the sprite.", "inputs": {}, "fields": {}, "shadow": False, "topLevel": True }, "sound_changevolumeby": { "block_name": "change volume by ()", "block_type": "Sound", "block_shape": "Stack Block", "op_code": "sound_changevolumeby", "functionality": "Changes the project's sound volume by a specified amount.", "inputs": {"VOLUME": [1, [4, "-10"]]}, "fields": {}, "shadow": False, "topLevel": True }, "sound_setvolumeto": { "block_name": "set volume to () %", "block_type": "Sound", "block_shape": "Stack Block", "op_code": "sound_setvolumeto", "functionality": "Sets the sound volume to a specific percentage (0-100).", "inputs": {"VOLUME": [1, [4, "100"]]}, "fields": {}, "shadow": False, "topLevel": True }, "sound_volume": { "block_name": "(volume)", "block_type": "Sound", "block_shape": "Reporter Block", "op_code": "sound_volume", "functionality": "Reports the current volume level of the sprite.", "inputs": {}, "fields": {}, "shadow": False, "topLevel": True }, "procedures_definition": { "block_name": "define [my custom block]", "block_type": "My Blocks", "op_code": "procedures_definition", "block_shape": "Hat Block", "functionality": "This Hat block serves as the definition header for a custom block's script.", "inputs": {"SUBSTACK": [2, None]}, # Custom blocks can have a substack "fields": {}, "shadow": False, "topLevel": True }, "procedures_call": { "block_name": "[my custom block]", "block_type": "My Blocks", "block_shape": "Stack Block", "op_code": "procedures_call", "functionality": "Executes the script defined by a corresponding 'define' Hat block.", "inputs": {}, # Changed to empty dict "fields": {}, "shadow": False, "topLevel": True } } def unparen(s): s = s.strip() # keep peeling off *all* matching outer parens while True: m = re.fullmatch(r"\((.*)\)", s) if not m: break s = m.group(1).strip() return s def _register_block(opcode, parent_key, is_shadow, pick_key_func, all_blocks_dict, inputs=None, fields=None, sub_stacks=None): """ Helper to create and register a block in the all_blocks_dict. It uses pick_key_func to get a unique ID. Parent, next, and topLevel are NOT set here for main blocks; they are handled in generate_plan. For shadow blocks, parent is set here. """ key = pick_key_func(opcode) block_data = copy.deepcopy(all_block_definitions[opcode]) block_data["id"] = key block_data["parent"] = parent_key if is_shadow else None # Only set parent for shadow blocks here block_data["next"] = None # Default, will be set in generate_plan block_data["topLevel"] = not is_shadow # Shadow blocks are not top-level block_data["shadow"] = is_shadow # Ensure inputs, fields, and sub_stacks are dictionaries if "inputs" not in block_data or not isinstance(block_data["inputs"], dict): block_data["inputs"] = {} if "fields" not in block_data or not isinstance(block_data["fields"], dict): block_data["fields"] = {} if "sub_stacks" not in block_data or not isinstance(block_data["sub_stacks"], dict): block_data["sub_stacks"] = {} if inputs: for inp_name, inp_val in inputs.items(): # If the input is a block, ensure it's stored as a block ID reference if isinstance(inp_val, dict) and inp_val.get("kind") == "block": block_data["inputs"][inp_name] = [2, inp_val["block"]] # Type 2 for block input elif isinstance(inp_val, dict) and inp_val.get("kind") == "value": # For literal values, store as type 1 and the value itself # Need to map to Scratch's internal value types if necessary, e.g., [4, "10"] for number # For simplicity, we'll use a generic type 1 and the value for now. # A more robust solution would map `type` from parse_reporter_or_value to Scratch's internal codes. block_data["inputs"][inp_name] = [1, str(inp_val["value"])] # Store as string for now else: block_data["inputs"][inp_name] = inp_val # Fallback for other formats if fields: block_data["fields"].update(fields) if sub_stacks: block_data["sub_stacks"].update(sub_stacks) all_blocks_dict[key] = block_data return key def _auto_balance(text): # if there are more "(" than ")", append the missing ")" diff = text.count("(") - text.count(")") if diff > 0: text = text + ")"*diff # same for square brackets diff = text.count("[") - text.count("]") if diff > 0: text = text + "]"*diff return text def strip_outer_angle_brackets(text): """ Strip exactly one balanced pair of outer <...> brackets, only if they wrap the whole string. """ text = text.strip() if text.startswith("<") and text.endswith(">"): depth = 0 for i, char in enumerate(text): if char == '<': depth += 1 elif char == '>': depth -= 1 if depth == 0 and i == len(text) - 1: return text[1:-1].strip() # If we exit the loop and depth is 0, it means the outer brackets were balanced and wrapped the whole string if depth == 0: return text[1:-1].strip() return text def extract_condition_balanced(stmt): # 1. Remove "if" and "then" stmt = stmt.strip() if stmt.lower().startswith("if "): stmt = stmt[3:].strip() if stmt.lower().startswith("repeat until"): stmt = stmt[12:].strip() if stmt.lower().startswith("wait until "): stmt = stmt[11:].strip() if stmt.lower().endswith(" then"): stmt = stmt[:-5].strip() # Helper to detect and strip single outer balanced angle brackets def unwrap_balanced(s): if s.startswith("<") and s.endswith(">"): depth = 0 for i in range(len(s)): if s[i] == "<": depth += 1 elif s[i] == ">": depth -= 1 if depth == 0 and i < len(s) - 1: return s # Early balance → not a single outer wrapper if depth == 0: return s[1:-1].strip() return s # Recursively simplify things like > to not def simplify(s): s = unwrap_balanced(s) s = s.strip() # Match > pattern m = re.fullmatch(r"not\s*<(.+)>", s, re.IGNORECASE) if m: inner = m.group(1).strip() inner = simplify(inner) return f"not <{inner}>" # Match comparison operators like <(x position) < (100)> # This part might be redundant if the main parser handles it, but good for internal consistency m_comp = re.fullmatch(r"<\s*\(([^<>]+?)\)\s*([<>=])\s*\(([^<>]+?)\)\s*>", stmt) if m_comp: return f"({m_comp.group(1).strip()}) {m_comp.group(2)} ({m_comp.group(3).strip()})" return s return simplify(stmt) # Nested helper for parsing reporters or values def parse_reporter_or_value(text, parent_key, pick_key_func, all_generated_blocks): print (f"text recived at parse_reporter_or_value _auto_balance here:----------------->: {text}") text = _auto_balance(text.strip()) #text = unparen(text.strip()) print (f"text recived at parse_reporter_or_value unparen here:----------------->: {text}") text = strip_outer_angle_brackets(text) text = text.strip() # Check for numeric literal (including parenthesized numbers like "(0)" or "(10)") print (f"text recived at parse_reporter_or_value here:----------------->: {text}") m_num = re.fullmatch(r"\(?\s*(-?\d+(\.\d+)?)\s*\)?", text.strip()) if m_num: val_str = m_num.group(1) print(" the full match at the reportor value:",val_str) return {"kind": "value", "value": float(val_str) if '.' in val_str else int(val_str)} #################################################################################################################### #[NOTE: Keeping all this logic below becasue it returns value before the other if else able to process anything here] #################################################################################################################### # [ORDER NO: ] # --- Reporter Blocks --- # (x position), (y position), (direction), (mouse x), (mouse y), (loudness), (timer), (days since 2000), (username), (answer), (size), (volume) simple_reporters = { "x position": "motion_xposition", "y position": "motion_yposition", "direction": "motion_direction", "mouse x": "sensing_mousex", "mouse y": "sensing_mousey", "loudness": "sensing_loudness", "timer": "sensing_timer", "days since 2000": "sensing_dayssince2000", "username": "sensing_username", "answer": "sensing_answer", "size": "looks_size", "volume": "sound_volume" } # Check for simple reporters, potentially with outer parentheses m_simple_reporter = re.fullmatch(r"\((.+?)\)", text) m_cos = re.fullmatch(r"""\(\s*costume\s+(?:\(\s*(.+?)\s*\)|\[\s*([^\]]+?)\s*v\s*\])\s*\)""",text, re.IGNORECASE | re.VERBOSE) if m_simple_reporter and not m_cos: inner_text = m_simple_reporter.group(1).strip() print("the reportor block values: ",inner_text) if inner_text in simple_reporters: block_id = _register_block(simple_reporters[inner_text], parent_key, False, pick_key_func, all_generated_blocks) return {"kind": "block", "block": block_id} # Also check for simple reporters without parentheses (e.g., if passed directly) # [ORDER NO: ] if text in simple_reporters: print("the reportor block text: ",text) block_id = _register_block(simple_reporters[text], parent_key, False, pick_key_func, all_generated_blocks) return {"kind": "block", "block": block_id} # [ORDER NO: ] # Variable reporter: [score v] or (score) or just "score" m_var = re.fullmatch(r"\[([^\]]+)\s*v\]", text) if m_var: var_name = m_var.group(1).strip() print("the reportor block variable: ",var_name) block_id = _register_block("data_variable", parent_key, True, pick_key_func, all_generated_blocks, fields={"VARIABLE": [var_name, None]}) return {"kind": "block", "block": block_id} # [ORDER NO: ] m_paren_var = re.fullmatch(r"\(([^)]+)\)", text) m_cos = re.fullmatch(r"""\(\s*costume\s+(?:\(\s*(.+?)\s*\)|\[\s*([^\]]+?)\s*v\s*\])\s*\)""",text, re.IGNORECASE | re.VERBOSE) if m_paren_var and not m_cos: potential_var_name = m_paren_var.group(1).strip() print("the potential_var_name variable: ", potential_var_name) # *only* treat it as a variable if it contains no arithmetic operators if (potential_var_name not in simple_reporters and not re.fullmatch(r"-?\d+(\.\d+)?", potential_var_name) and not re.search(r"[+\-*/]", potential_var_name)): block_id = _register_block("data_variable", parent_key, True, pick_key_func, all_generated_blocks, fields={"VARIABLE": [potential_var_name, None]}) return {"kind": "block", "block": block_id} # [ORDER NO: ] # List reporter: [my list v] m_list_reporter = re.fullmatch(r"\[([^\]]+)\s*v\]", text.strip()) if m_list_reporter: list_name = m_list_reporter.group(1).strip() print("the simple reporters that List", list_name) block_id = _register_block("data_list", parent_key, True, pick_key_func, all_generated_blocks, fields={"LIST": [list_name, None]}) return {"kind": "block", "block": block_id} # [ORDER NO: ] # Handle plain variable names like "score", "number 1", "total score" if re.fullmatch(r"[a-zA-Z_][a-zA-Z0-9_ ]*", text): # Allow spaces for "number 1" etc. # Exclude known simple reporters that don't have 'v' or parentheses if text not in simple_reporters: print("the simple reporters that number 1", text) block_id = _register_block("data_variable", parent_key, True, pick_key_func, all_generated_blocks, fields={"VARIABLE": [text, None]}) return {"kind": "block", "block": block_id} # [ORDER NO: ] # Now catch other bracketed values as literal strings if text.startswith('[') and text.endswith(']'): print("the string reportor value [str]:",text[1:-1]) return {"kind": "value", "value": text[1:-1]} # [ORDER NO: ] # (item (index) of [list v]) (data_itemoflist) m = re.search(r"item \((.+?)\) of \((.+?)\)", text) if not m: m = re.search(r"item \((.+?)\) of \[([^\]]+)\s*v\]", text) if m: index_obj = parse_reporter_or_value(m.group(1).strip(), parent_key, pick_key_func, all_generated_blocks) list_name = m.group(2).strip() print("(item (index) of [list v]) : ",m.group(1).strip()) print("(item (index) of [list v]) : ",list_name) # Create data_list shadow block for the list name list_block_id = _register_block("data_list", parent_key, True, pick_key_func, all_generated_blocks, fields={"LIST": [list_name, None]}) inputs = {"INDEX": index_obj, "LIST": {"kind": "block", "block": list_block_id}} fields = {} # No fields in data_itemoflist itself for the list name block_id = _register_block("data_itemoflist", parent_key, False, pick_key_func, all_generated_blocks, inputs=inputs, fields=fields) if index_obj.get("kind") == "block": all_generated_blocks[index_obj["block"]]["parent"] = block_id all_generated_blocks[list_block_id]["parent"] = block_id return {"kind": "block", "block": block_id} # [ORDER NO: ] # (item # of [item] in [list v]) (data_itemnumoflist) m = re.search(r"item # of \((.+?)\) in \((.+?)\)", text) if not m: m = re.search(r"item # of \[([^\]]+)\] in \[([^\]]+)\s*v\]", text) if m: item_obj = parse_reporter_or_value(m.group(1).strip(), parent_key, pick_key_func, all_generated_blocks) list_name = m.group(2).strip() print("(item # of [item] in [list v]) : ", m.group(1).strip()) # Changed from index_obj to item_obj for print print("(item # of [item] in [list v]) : ", list_name) # Create data_list shadow block for the list name list_block_id = _register_block("data_list", parent_key, True, pick_key_func, all_generated_blocks, fields={"LIST": [list_name, None]}) inputs = {"ITEM": item_obj, "LIST": {"kind": "block", "block": list_block_id}} fields = {} # No fields in data_itemnumoflist itself for the list name block_id = _register_block("data_itemnumoflist", parent_key, False, pick_key_func, all_generated_blocks, inputs=inputs, fields=fields) if item_obj.get("kind") == "block": all_generated_blocks[item_obj["block"]]["parent"] = block_id all_generated_blocks[list_block_id]["parent"] = block_id return {"kind": "block", "block": block_id} # # [ORDER NO: ] # # (item (index) of [list v]) (data_itemoflist) # m = re.search(r"item \((.+?)\) of \((.+?)\)", text) # if not m: # m = re.search(r"item \((.+?)\) of \[([^\]]+)\s*v\]", text) # if m: # index_obj = parse_reporter_or_value(m.group(1).strip(), parent_key, pick_key_func, all_generated_blocks) # list_name = m.group(2).strip() # print("(item (index) of [list v]) : ",index_obj) # print("(item (index) of [list v]) : ",list_name) # # Create data_list shadow block for the list name # list_block_id = _register_block("data_list", parent_key, True, pick_key_func, all_generated_blocks, fields={"LIST": [list_name, None]}) # inputs = {"INDEX": index_obj, "LIST": {"kind": "block", "block": list_block_id}} # fields = {} # No fields in data_itemoflist itself for the list name # block_id = _register_block("data_itemoflist", parent_key, False, pick_key_func, all_generated_blocks, inputs=inputs, fields=fields) # if index_obj.get("kind") == "block": all_generated_blocks[index_obj["block"]]["parent"] = block_id # all_generated_blocks[list_block_id]["parent"] = block_id # return {"kind": "block", "block": block_id} # # [ORDER NO: ] # # (item # of [item] in [list v]) (data_itemnumoflist) # m = re.search(r"item # of \((.+?)\) in \((.+?)\)", text) # if not m: # m = re.search(r"item # of \[([^\]]+)\] in \[([^\]]+)\s*v\]", text) # if m: # item_obj = parse_reporter_or_value(m.group(1).strip(), parent_key, pick_key_func, all_generated_blocks) # list_name = m.group(2).strip() # print("(item # of [item] in [list v]) : ",index_obj) # print("(item # of [item] in [list v]) : ",list_name) # # Create data_list shadow block for the list name # list_block_id = _register_block("data_list", parent_key, True, pick_key_func, all_generated_blocks, fields={"LIST": [list_name, None]}) # inputs = {"ITEM": item_obj, "LIST": {"kind": "block", "block": list_block_id}} # fields = {} # No fields in data_itemnumoflist itself for the list name # block_id = _register_block("data_itemnumoflist", parent_key, False, pick_key_func, all_generated_blocks, inputs=inputs, fields=fields) # if item_obj.get("kind") == "block": all_generated_blocks[item_obj["block"]]["parent"] = block_id # all_generated_blocks[list_block_id]["parent"] = block_id # return {"kind": "block", "block": block_id} # [ORDER NO: ] # (pick random () to ()) (operator_random) m = re.search(r"pick\s+random\s+(?:\(\s*)?(-?\d+(?:\.\d+)?|.+?)(?:\s*\))?\s+to\s+(?:\(\s*)?(-?\d+(?:\.\d+)?|.+?)(?:\s*\))?",text.strip(),re.IGNORECASE) if m: print("the (pick random () to ()):[left] ",m.group(1).strip()) print("the (pick random () to ()):[rigth] ",m.group(2).strip()) min_val_obj = parse_reporter_or_value(m.group(1).strip(), parent_key, pick_key_func, all_generated_blocks) # Parent will be set later max_val_obj = parse_reporter_or_value(m.group(2).strip(), parent_key, pick_key_func, all_generated_blocks) # Parent will be set later inputs = {"FROM": min_val_obj, "TO": max_val_obj} block_id = _register_block("operator_random", parent_key, False, pick_key_func, all_generated_blocks, inputs=inputs) # Set parents for nested inputs if min_val_obj.get("kind") == "block": all_generated_blocks[min_val_obj["block"]]["parent"] = block_id if max_val_obj.get("kind") == "block": all_generated_blocks[max_val_obj["block"]]["parent"] = block_id return {"kind": "block", "block": block_id} # [ORDER NO: ] # (join ()()) (operator_join) - handle both [] and () for inputs #m = re.search(r"join\s+(\[.+?\]|\(.+?\))\s+(\[.+?\]|\(.+?\))", text) # Try (val) (val) m = re.search(r"join\s+(\[.+?\]|\(.+?\))\s*(\[.+?\]|\(.+?\))", text) if m: part1_txt = m.group(1).strip() part2_txt = m.group(2).strip() print("the (join ()()) (operator_join):[left] ",part1_txt) print("the (join ()()) (operator_join):[rigth] ",part2_txt) str1_obj = parse_reporter_or_value(part1_txt, parent_key, pick_key_func, all_generated_blocks) str2_obj = parse_reporter_or_value(part2_txt, parent_key, pick_key_func, all_generated_blocks) inputs = {"STRING1": str1_obj, "STRING2": str2_obj} block_id = _register_block("operator_join", parent_key, False, pick_key_func, all_generated_blocks, inputs=inputs) # set parents if nested blocks for obj in (str1_obj, str2_obj): if obj.get("kind") == "block": all_generated_blocks[obj["block"]]["parent"] = block_id return {"kind": "block", "block": block_id} # [ORDER NO: ] # letter () of () (operator_letterof) - handle both [] and () for inputs m = re.search(r"letter \((.+?)\) of \((.+?)\)", text) if not m: m = re.search(r"letter \((.+?)\) of \[(.+?)\]", text) if m: print("the letter () of ():[left] ",m.group(1).strip()) print("the letter () of ():[rigth] ",m.group(2).strip()) index_obj = parse_reporter_or_value(m.group(1).strip(), parent_key, pick_key_func, all_generated_blocks) string_val_obj = parse_reporter_or_value(m.group(2).strip(), parent_key, pick_key_func, all_generated_blocks) inputs = {"LETTER": index_obj, "STRING": string_val_obj} block_id = _register_block("operator_letterof", parent_key, False, pick_key_func, all_generated_blocks, inputs=inputs) if index_obj.get("kind") == "block": all_generated_blocks[index_obj["block"]]["parent"] = block_id if string_val_obj.get("kind") == "block": all_generated_blocks[string_val_obj["block"]]["parent"] = block_id return {"kind": "block", "block": block_id} # [ORDER NO: ] # (length of ()) (operator_length) - handle both [] and () for inputs #m = re.search(r"length of \((.+?)\)", text) m = re.search(r"length of\s*(?:\((.+?)\)|\[(.+?)\])", text) if not m: m = re.search(r"length of \[([^\]]+)\s*v\]", text) if m: arg_txt = (m.group(1) or m.group(2)).strip() print("the (length of ()) :",arg_txt) list_or_string_val_obj = parse_reporter_or_value(arg_txt, parent_key, pick_key_func, all_generated_blocks) #list_or_string_val_obj = parse_reporter_or_value(m.group(1).strip(), parent_key, pick_key_func, all_generated_blocks) inputs = {"STRING": list_or_string_val_obj} block_id = _register_block("operator_length", parent_key, False, pick_key_func, all_generated_blocks, inputs=inputs) if list_or_string_val_obj.get("kind") == "block": all_generated_blocks[list_or_string_val_obj["block"]]["parent"] = block_id return {"kind": "block", "block": block_id} # [ORDER NO: ] # (() mod ()) (operator_mod) # m = re.search(r"\((.+?)\)\s*mod\s*\((.+?)\)", text) m = re.search(r"\[([^\]]+)\s*v\]\s*mod\s*\(?\s*(.+?)\s*\)?", text) if m: num1_obj = parse_reporter_or_value(m.group(1).strip(), parent_key, pick_key_func, all_generated_blocks) num2_obj = parse_reporter_or_value(m.group(2).strip(), parent_key, pick_key_func, all_generated_blocks) print("the (() mod ()):[left] ",num1_obj) print("the (() mod ()):[rigth] ",num2_obj) inputs = {"NUM1": num1_obj, "NUM2": num2_obj} block_id = _register_block("operator_mod", parent_key, False, pick_key_func, all_generated_blocks, inputs=inputs) if num1_obj.get("kind") == "block": all_generated_blocks[num1_obj["block"]]["parent"] = block_id if num2_obj.get("kind") == "block": all_generated_blocks[num2_obj["block"]]["parent"] = block_id return {"kind": "block", "block": block_id} # [ORDER NO: ] # (round ()) (operator_round) m = re.search(r"round \((.+?)\)", text) if m: num_obj = parse_reporter_or_value(m.group(1).strip(), parent_key, pick_key_func, all_generated_blocks) print("the (() mod ()):[left] ",num_obj) inputs = {"NUM": num_obj} block_id = _register_block("operator_round", parent_key, False, pick_key_func, all_generated_blocks, inputs=inputs) if num_obj.get("kind") == "block": all_generated_blocks[num_obj["block"]]["parent"] = block_id return {"kind": "block", "block": block_id} # [ORDER NO: ] # (() of ()) (operator_mathop) - handle variable for function type # m = re.search(r"\[([^\]]+)\s*v\] of \((.+?)\)", text) # e.g. [sqrt v] of ((x pos) * (x pos)) # if m: # print("(() of ()) (operator_mathop):[left] ",m.group(1).strip()) # print("(() of ()) (operator_mathop):[rigth] ",m.group(2).strip()) # func_type = m.group(1).strip() # value_obj = parse_reporter_or_value(m.group(2).strip(), parent_key, pick_key_func, all_generated_blocks) # inputs = {"NUM": value_obj} # fields = {"OPERATOR": [func_type.upper(), None]} # block_id = _register_block("operator_mathop", parent_key, False, pick_key_func, all_generated_blocks, inputs=inputs, fields=fields) # if value_obj.get("kind") == "block": all_generated_blocks[value_obj["block"]]["parent"] = block_id # return {"kind": "block", "block": block_id} # (() of ()) (operator_mathop) - handle variable for function type def extract_mathop_of_expression(text): # Match the function like [sqrt v] of m = re.search(r"\[([^\]]+)\s*v\]\s+of\s+\(", text) if not m: return None func_type = m.group(1).strip().lower() # Start parsing from the first '(' after 'of ' start_idx = m.end() - 1 # position of the '(' depth = 0 end_idx = start_idx for i in range(start_idx, len(text)): if text[i] == '(': depth += 1 elif text[i] == ')': depth -= 1 if depth == 0: end_idx = i break inner_expr = text[start_idx + 1:end_idx].strip() return func_type, inner_expr result = extract_mathop_of_expression(text) if result: func_type, expr = result allowed_math_ops = { "abs", "floor", "ceiling", "sqrt", "sin", "cos", "tan", "asin", "acos", "atan", "ln", "log", "e ^", "10 ^" } if func_type in allowed_math_ops: print("(() of ()) (operator_mathop):[left] ", func_type) print("(() of ()) (operator_mathop):[right] ", expr) value_obj = parse_reporter_or_value(expr, parent_key, pick_key_func, all_generated_blocks) inputs = {"NUM": value_obj} fields = {"OPERATOR": [func_type.upper(), None]} block_id = _register_block("operator_mathop", parent_key, False, pick_key_func, all_generated_blocks, inputs=inputs, fields=fields) if value_obj.get("kind") == "block": all_generated_blocks[value_obj["block"]]["parent"] = block_id return {"kind": "block", "block": block_id} # [ORDER NO: ] # Also handle direct string for function type (e.g., "abs of (x)") m = re.search(r"([a-zA-Z]+)\s*of\s*\((.+?)\)", text) if m: print("abs of (x):[left] ",m.group(1).strip()) print("abs of (x):[rigth] ",m.group(2).strip()) func_type = m.group(1).strip() value_obj = parse_reporter_or_value(m.group(2).strip(), parent_key, pick_key_func, all_generated_blocks) inputs = {"NUM": value_obj} fields = {"OPERATOR": [func_type.upper(), None]} block_id = _register_block("operator_mathop", parent_key, False, pick_key_func, all_generated_blocks, inputs=inputs, fields=fields) if value_obj.get("kind") == "block": all_generated_blocks[value_obj["block"]]["parent"] = block_id return {"kind": "block", "block": block_id} # [ORDER NO: ] # (costume ()) (looks_costumenumbername) - handle with or without 'v' m = re.fullmatch(r"\(?\s*costume\s+(?:\(\s*(.+?)\s*\)|\[\s*([^\]]+?)\s*v\s*\])\s*\)?",text,re.IGNORECASE | re.VERBOSE) if m: option = (m.group(1) or m.group(2)) if option is None: raise ValueError(f"Unable to extract costume option from: {text}") option = option.strip() print("(costume ()) : ", option) fields = {"NUMBER_NAME": [option, None]} block_id = _register_block( "looks_costumenumbername", parent_key, False, pick_key_func, all_generated_blocks, fields=fields ) if block_id is None: raise RuntimeError(f"_register_block failed for: {text} with fields: {fields}") return {"kind": "block", "block": block_id} # [ORDER NO: ] # (backdrop ()) (looks_backdropnumbername) - handle with or without 'v' m = re.search(r"backdrop \((.+?)\)", text) if not m: m = re.search(r"backdrop \[([^\]]+)\s*v\]", text) if m: option = m.group(1).strip() print("(backdrop ()) : ",option) fields = {"NUMBER_NAME": [option, None]} block_id = _register_block("looks_backdropnumbername", parent_key, False, pick_key_func, all_generated_blocks, fields=fields) return {"kind": "block", "block": block_id} # # [ORDER NO: ] # # (costume ()) (looks_costumenumbername) - handle with or without 'v' # #m = re.search(r"costume \((.+?)\)", text) # m = re.fullmatch(r"\(?\s*costume\s+(?:\(\s*(.+?)\s*\)|\[\s*([^\]]+?)\s*v\s*\])\s*\)?",text,re.IGNORECASE | re.VERBOSE) # if m: # option = (m.group(1) or m.group(2)) # if option is None: # raise ValueError(f"Unable to extract costume option from: {text}") # option = option.strip() # print("(costume ()) : ", option) # fields = {"NUMBER_NAME": [option, None]} # block_id = _register_block( # "looks_costumenumbername", # parent_key, # False, # pick_key_func, # all_generated_blocks, # fields=fields # ) # if block_id is None: # raise RuntimeError(f"_register_block failed for: {text} with fields: {fields}") # return {"kind": "block", "block": block_id} # # [ORDER NO: ] # # (backdrop ()) (looks_backdropnumbername) - handle with or without 'v' # m = re.search(r"backdrop \((.+?)\)", text) # if not m: # m = re.search(r"backdrop \[([^\]]+)\s*v\]", text) # if m: # option = m.group(1).strip() # print("(backdrop ()) : ",option) # fields = {"NUMBER_NAME": [option, None]} # block_id = _register_block("looks_backdropnumbername", parent_key, False, pick_key_func, all_generated_blocks, fields=fields) # return {"kind": "block", "block": block_id} # [ORDER NO: ] # (distance to ()) (sensing_distanceto) - handle with or without 'v' m = re.search(r"distance to \((.+?)\)", text) if not m: m = re.search(r"distance to \[([^\]]+)\s*v\]", text) if m: target = m.group(1).strip() print("(distance to ()) : ",target) if target == "mouse-pointer": target_val = "_mouse_" elif target == "edge": target_val = "_edge_" else: target_val = target # This block has a dropdown FIELD, not an input that links to a shadow block fields = {"TARGET": [target_val, None]} block_id = _register_block("sensing_distanceto", parent_key, False, pick_key_func, all_generated_blocks, fields=fields) return {"kind": "block", "block": block_id} # [ORDER NO: ] # (current ()) (sensing_current) - handle with or without 'v' m = re.search(r"current \((.+?)\)", text) if not m: m = re.search(r"current \[([^\]]+)\s*v\]", text) if m: unit = m.group(1).strip() print("(current ()) : ",target) fields = {"CURRENTMENU": [unit.upper(), None]} block_id = _register_block("sensing_current", parent_key, False, pick_key_func, all_generated_blocks, fields=fields) return {"kind": "block", "block": block_id} # [ORDER NO: ] # (() of ()) (sensing_of) - Corrected logic #m = re.search(r"\((.+?)\)\s*of\s*(?:\((.+?)\)|\[(.+?)\s*v\])", text) m = re.search(r"\((.+?)\)\s*of\s*(?:\((.+?)\)|\[(.+?)\s*v\])", text) if m: prop_str = m.group(1).strip() obj = (m.group(2) or m.group(3)).strip() print("(() of ()) (sensing_of) : ",prop_str) print("(() of ()) (sensing_of) : ",obj) prop_map = { "x position": "x position", "y position": "y position", "direction": "direction", "costume #": "costume number", "costume name": "costume name", "size": "size", "volume": "volume", "backdrop #": "backdrop number", "backdrop name": "backdrop name" } property_value = prop_map.get(prop_str, prop_str) if obj.lower() == "stage": obj_val = "_stage_" elif obj.lower() == "myself": obj_val = "_myself_" else: obj_val = obj # Create the sensing_of_object_menu shadow block object_menu_id = _register_block("sensing_of_object_menu", parent_key, True, pick_key_func, all_generated_blocks, fields={"OBJECT": [obj_val, None]}) # Create the main sensing_of block inputs = {"OBJECT": {"kind": "block", "block": object_menu_id}} # Link input to the shadow block ID fields = {"PROPERTY": [property_value, None]} # PROPERTY is a field of the main block block_id = _register_block("sensing_of", parent_key, False, pick_key_func, all_generated_blocks, inputs=inputs, fields=fields) all_generated_blocks[object_menu_id]["parent"] = block_id return {"kind": "block", "block": block_id} # [ORDER NO: ] # Variable reporter: [score v], [health v], etc. m_var = re.fullmatch(r"\[([^\]]+)\s*v\]", text) if m_var: var_name = m_var.group(1).strip() print("the variable reportor value[var v]:",var_name) block_id = _register_block("data_variable", parent_key, True, pick_key_func, all_generated_blocks, fields={"VARIABLE": [var_name, None]}) return {"kind": "block", "block": block_id} # [ORDER NO: ALWAYS LAST] # Arithmetic operations: (() + ()), (() - ()), (() * ()), (() / ()) #_strip_outer = re.compile(r"^\s*(?P[\(\[]+)\s*(?P.*\S\s*(?P=open)\s*$", re.VERBOSE) # _strip_outer = re.compile(r"^\s*(?P[\(\[]+)\s*(?P.*\S)\s*(?P=open)\s*$",re.VERBOSE) # _expr = re.compile(r"^\s*(?P[^\s\(\)\[\]]+)\s*(?P[+\-*/])\s*(?P[^\s\(\)\[\]]+)\s*$", re.VERBOSE) # #m_art = re.compile(r"\(?\s*([^\s()]+)\s*\)?\s*([+\-*/])\s*\(?\s*([^\s()]+)\s*\)?", re.VERBOSE) # if text: # expr = text # # strip *all* matching layers of () or [] # while True: # m = _strip_outer.match(expr) # if not m: # break # expr = m.group("inner") # # now match the core "left op right" # m = _expr.match(expr) # left_str = m.group("left") # operator = m.group("op") # right_str = m.group("right") # print("arithemetic ops:[left] ",left_str) # print("arithemetic ops:[rigth] ",right_str) # # your existing parse & block‑creation logic # op1_obj = parse_reporter_or_value(left_str, parent_key, pick_key_func, all_generated_blocks) # op2_obj = parse_reporter_or_value(right_str, parent_key, pick_key_func, all_generated_blocks) # opcode_map = { # '+': 'operator_add', # '-': 'operator_subtract', # '*': 'operator_multiply', # '/': 'operator_divide', # } # inputs = {"NUM1": op1_obj, "NUM2": op2_obj} # block_id = _register_block( # opcode_map[operator], parent_key, False, # pick_key_func, all_generated_blocks, # inputs=inputs # ) # if op1_obj.get("kind") == "block": # all_generated_blocks[op1_obj["block"]]["parent"] = block_id # if op2_obj.get("kind") == "block": # all_generated_blocks[op2_obj["block"]]["parent"] = block_id # return {"kind": "block", "block": block_id} # Function to strip outer parentheses if they enclose the entire expression def strip_outer_parentheses(s): s = s.strip() while s.startswith("(") and s.endswith(")"): depth = 0 for i, ch in enumerate(s): if ch == "(": depth += 1 elif ch == ")": depth -= 1 if depth == 0 and i < len(s) - 1: return s # Outer parentheses don't enclose the entire expression s = s[1:-1].strip() return s # Function to find the main operator based on precedence: +,- (lowest) then *,/ def find_main_operator(s): # First pass: look for + and - at depth 0 (lowest precedence) depth = 0 ops = [] for i, ch in enumerate(s): if ch == "(": depth += 1 elif ch == ")": depth -= 1 elif depth == 0 and ch in "+-": ops.append((i, ch)) if ops: # Choose the rightmost lowest-precedence operator for left-associativity return ops[-1] # Second pass: look for * and / at depth 0 (higher precedence) depth = 0 for i, ch in enumerate(s): if ch == "(": depth += 1 elif ch == ")": depth -= 1 elif depth == 0 and ch in "*/": ops.append((i, ch)) if ops: return ops[-1] return None, None # Recursive parse function def parse_expression(s): s = strip_outer_parentheses(s) idx, op = find_main_operator(s) if idx is None: return s, None, None left = s[:idx].strip() right = s[idx+1:].strip() return left, op, right left_txt, op_sym, right_txt = parse_expression(text) if op_sym is not None: # recursively build the two operand sub-blocks print("arithemetic ops:[left] ",left_txt) print("arithemetic ops:[rigth] ",right_txt) operand1_obj = parse_reporter_or_value(left_txt, parent_key, pick_key_func, all_generated_blocks) operand2_obj = parse_reporter_or_value(right_txt, parent_key, pick_key_func, all_generated_blocks) # map arithmetic symbols to your block-types op_map = { "+": "operator_add", "-": "operator_subtract", "*": "operator_multiply", "/": "operator_divide" } inputs = {"NUM1": operand1_obj, "NUM2": operand2_obj} print("inputs",inputs) # register this arithmetic block block_id = _register_block(op_map[op_sym], parent_key, False, pick_key_func, all_generated_blocks, inputs=inputs) print("block_id",block_id) # hook child blocks back to their paren if operand1_obj.get("kind") == "block": all_generated_blocks[operand1_obj["block"]]["parent"] = block_id if operand2_obj.get("kind") == "block": all_generated_blocks[operand2_obj["block"]]["parent"] = block_id return {"kind": "block", "block": block_id} raise ValueError(f"Can't parse reporter or value: {text}") def parse_condition(stmt, parent_key, pick_key_func, all_generated_blocks): """ Parse Scratch-style boolean conditions, handling comparisons (<, =, >), boolean operators (and, or, not), and other sensing conditions. """ s = stmt.strip() s = extract_condition_balanced(s) s_lower = s.lower() print("the processed text on parse_conditon",s_lower) # 1) Boolean NOT: `not <...>` m_not = re.fullmatch(r"\s*(?:<\s*)?not\s+(.+?)(?:\s*>)?\s*", s_lower, re.IGNORECASE) if m_not: inner = m_not.group(1).strip() print("Boolean NOT",m_not) inner_obj = parse_condition(inner, parent_key, pick_key_func, all_generated_blocks) bid = _register_block("operator_not", parent_key, False, pick_key_func, all_generated_blocks, inputs={"OPERAND": inner_obj}) if inner_obj.get("kind") == "block": all_generated_blocks[inner_obj["block"]]["parent"] = bid return {"kind": "block", "block": bid} # 2) Boolean AND / OR m_andor = re.fullmatch(r"\s*(.+?)\s+(and|or)\s+(.+?)\s*", s_lower, re.IGNORECASE) if m_andor: cond1_obj = parse_condition(m_andor.group(1).strip(), parent_key, pick_key_func, all_generated_blocks) cond2_obj = parse_condition(m_andor.group(3).strip(), parent_key, pick_key_func, all_generated_blocks) print("Boolean AND / OR : ",cond1_obj) print("(Boolean AND / OR : ",cond2_obj) op_block = 'operator_and' if m_andor.group(2).lower() == 'and' else 'operator_or' inputs = {"OPERAND1": cond1_obj, "OPERAND2": cond2_obj} block_id = _register_block(op_block, parent_key, False, pick_key_func, all_generated_blocks, inputs=inputs) if cond1_obj.get("kind") == "block": all_generated_blocks[cond1_obj["block"]]["parent"] = block_id if cond2_obj.get("kind") == "block": all_generated_blocks[cond2_obj["block"]]["parent"] = block_id return {"kind": "block", "block": block_id} # # 1a) Comparisons with explicit angle wrappers: < (...) op (...) > # m = re.fullmatch( # r"\s*<\s*(.+?)\s*(?P<|=|>)\s*(.+?)\s*>\s*", # s_lower, # re.VERBOSE # ) # if m: # left_txt, right_txt = m.group(1), m.group(3) # operand1_obj = parse_reporter_or_value(unparen(left_txt), parent_key, pick_key_func, all_generated_blocks) # operand2_obj = parse_reporter_or_value(unparen(right_txt), parent_key, pick_key_func, all_generated_blocks) # op_map = {'<': 'operator_lt', '=': 'operator_equals', '>': 'operator_gt'} # inputs = {"OPERAND1": operand1_obj, "OPERAND2": operand2_obj} # block_id = _register_block(op_map[m.group('op')], parent_key, False, pick_key_func, all_generated_blocks, inputs=inputs) # # Set parents for nested inputs # if operand1_obj.get("kind") == "block": all_generated_blocks[operand1_obj["block"]]["parent"] = block_id # if operand2_obj.get("kind") == "block": all_generated_blocks[operand2_obj["block"]]["parent"] = block_id # return {"kind": "block", "block": block_id} # # 1b) Simple comparisons without angle wrappers: A op B # m_simple = re.fullmatch(r"\s*(.+?)\s*(?P<|=|>)\s*(.+?)\s*", s_lower) # if m_simple: # left_txt, right_txt = m_simple.group(1), m_simple.group(3) # operand1_obj = parse_reporter_or_value(unparen(left_txt), parent_key, pick_key_func, all_generated_blocks) # operand2_obj = parse_reporter_or_value(unparen(right_txt), parent_key, pick_key_func, all_generated_blocks) # op_map = {'<': 'operator_lt', '=': 'operator_equals', '>': 'operator_gt'} # inputs = {"OPERAND1": operand1_obj, "OPERAND2": operand2_obj} # block_id = _register_block(op_map[m_simple.group('op')], parent_key, False, pick_key_func, all_generated_blocks, inputs=inputs) # if operand1_obj.get("kind") == "block": all_generated_blocks[operand1_obj["block"]]["parent"] = block_id # if operand2_obj.get("kind") == "block": all_generated_blocks[operand2_obj["block"]]["parent"] = block_id # return {"kind": "block", "block": block_id} m_comp = re.fullmatch(r"\s*(?:<\s*)?(?P.+?)\s*(?P<|=|>)\s*(?P.+?)(?:\s*>)?\s*",s_lower,re.VERBOSE) if m_comp: left_txt = m_comp.group('left') right_txt = m_comp.group('right') op_sym = m_comp.group('op') print("left_txt--->",left_txt) print("op_sym--->",op_sym) print("right_txt--->",right_txt) operand1_obj = parse_reporter_or_value(unparen(left_txt), parent_key, pick_key_func, all_generated_blocks) operand2_obj = parse_reporter_or_value(unparen(right_txt), parent_key, pick_key_func, all_generated_blocks) op_map = {'<': 'operator_lt', '=': 'operator_equals', '>': 'operator_gt'} inputs = {"OPERAND1": operand1_obj, "OPERAND2": operand2_obj} block_id = _register_block(op_map[op_sym],parent_key,False,pick_key_func,all_generated_blocks,inputs=inputs) # link nested blocks back to this parent for obj in (operand1_obj, operand2_obj): if obj.get("kind") == "block": all_generated_blocks[obj["block"]]["parent"] = block_id return {"kind": "block", "block": block_id} # 4) Contains: <[list v] contains [item]?> m = re.fullmatch(r"\s*\[(.+?)\]\s+contains\s+\[(.+?)\]\?\s*", s_lower) if m: list_name = m.group(1).strip() item_val = {"kind": "value", "value": m.group(2).strip()} # Item can be a value or a block print("<[list v] contains [item]?> : ",list_name) print("(<[list v] contains [item]?> : ",item_val) # Create the data_list reporter block list_block_id = _register_block("data_list", parent_key, True, pick_key_func, all_generated_blocks, fields={"LIST": [list_name, None]}) inputs = {"LIST": {"kind": "block", "block": list_block_id}, "ITEM": item_val} block_id = _register_block("data_listcontainsitem", parent_key, False, pick_key_func, all_generated_blocks, inputs=inputs) all_generated_blocks[list_block_id]["parent"] = block_id return {"kind": "block", "block": block_id} # 5) Touching object: m_touch = re.fullmatch(r""" \s*[^\]]+?) # sprite name \s*(?:v)?\s*\] # optional 'v' and close ']' \s*\?\s*>? # literal '?' and optional '>' """, s_lower, re.IGNORECASE | re.VERBOSE) if m_touch: sprite = m_touch.group('sprite').strip() val = {'mouse-pointer':'_mouse_', 'edge':'_edge_'}.get(sprite, sprite) print(" : ",sprite) mid = _register_block( "sensing_touchingobjectmenu", parent_key, True, pick_key_func, all_generated_blocks, fields={"TOUCHINGOBJECTMENU":[val, None]} ) bid = _register_block( "sensing_touchingobject", parent_key, False, pick_key_func, all_generated_blocks, inputs={"TOUCHINGOBJECTMENU":{"kind": "block", "block": mid}} # Link input to the shadow block ID ) all_generated_blocks[mid]["parent"] = bid return {"kind":"block","block":bid} # 6) Touching color: m = re.search(r"touching color \[(#[0-9A-Fa-f]{6})\]\?", s_lower) if m: inputs = {"COLOR": {"kind": "value", "value": m.group(1)}} print(" : ",inputs) block_id = _register_block("sensing_touchingcolor", parent_key, False, pick_key_func, all_generated_blocks, inputs=inputs) return {"kind": "block", "block": block_id} # 7) Color is touching color: m = re.search(r"color \[(#[0-9A-Fa-f]{6})\] is touching \[(#[0-9A-Fa-f]{6})\]\?", s_lower) if m: inputs = {"COLOR1": {"kind": "value", "value": m.group(1)}, "COLOR2": {"kind": "value", "value": m.group(2)}} print(" : ",inputs) block_id = _register_block("sensing_coloristouchingcolor", parent_key, False, pick_key_func, all_generated_blocks, inputs=inputs) return {"kind": "block", "block": block_id} # 8) Key pressed: m = re.search(r"key \[([^\]]+)\s*v\] pressed\?", s_lower) if m: option = m.group(1).strip() menu_block_id = _register_block("sensing_keyoptions", parent_key, True, pick_key_func, all_generated_blocks, fields={"KEY_OPTION": [option, None]}) print(" : ",option) inputs = {"KEY_OPTION": {"kind": "block", "block": menu_block_id}} block_id = _register_block("sensing_keypressed", parent_key, False, pick_key_func, all_generated_blocks, inputs=inputs) all_generated_blocks[menu_block_id]["parent"] = block_id return {"kind": "block", "block": block_id} # 9) Mouse down?: mouse down? if s_lower == "mouse down?": block_id = _register_block("sensing_mousedown", parent_key, False, pick_key_func, all_generated_blocks) print("mouse down? : ",s_lower) return {"kind": "block", "block": block_id} # val_obj = parse_reporter_or_value(unparen(stmt), parent_key, pick_key_func, all_generated_blocks) # if val_obj: # return val_obj raise ValueError(f"Can't parse condition: {stmt}") def classify(line): """ Classifies a pseudo-code line into its corresponding Scratch opcode and block type. Order of checks matters: more specific patterns should come before more general ones. """ l = line.lower().strip() # Ignore comments if l.startswith("//"): return None, None # Hat Blocks (most specific first) if re.match(r"when green flag click(ed)?", l): return "event_whenflagclicked", "hat" if re.match(r"when (.+?) key press(ed)?", l): return "event_whenkeypressed", "hat" if re.match(r"when this sprite click(ed)?", l): return "event_whenthisspriteclicked", "hat" if l.startswith("when backdrop switches to"): return "event_whenbackdropswitchesto", "hat" if l.startswith("when ") and " > (" in l: return "event_whengreaterthan", "hat" if l.startswith("when i receive"): return "event_whenbroadcastreceived", "hat" if re.match(r"when i start as a clo(ne)?", l): return "control_start_as_clone", "hat" if l.startswith("define "): return "procedures_definition", "hat" if l.startswith("procedure "): return "procedures_definition", "hat" # For "procedure moveBall" # Motion Blocks if l.startswith("go to x:"): return "motion_gotoxy", "stack" # IMPORTANT: More specific glide block before less specific one # if l.startswith("glide ") and " secs to x:" in l: return "motion_glidesecstoxy", "stack" # if l.startswith("glide ") and " secs to " in l: return "motion_glideto", "stack" if re.match(r"glide\s+\d+(\.\d+)?\s+(?:sec|second)(?:s)?\s+to\s+x:", l): return "motion_glidesecstoxy", "stack" if re.match(r"glide\s+\d+(\.\d+)?\s+(?:sec|second)(?:s)?\s+to\s+", l): return "motion_glideto", "stack" if l.startswith("move "): return "motion_movesteps", "stack" if l.startswith("turn right "): return "motion_turnright", "stack" if l.startswith("turn left "): return "motion_turnleft", "stack" if l.startswith("go to "): return "motion_goto", "stack" if l.startswith("point in direction"): return "motion_pointindirection", "stack" if l.startswith("point towards"): return "motion_pointtowards", "stack" if l.startswith("change x by"): return "motion_changexby", "stack" if re.match(r"set x to\s*\(.+\)", l): return "motion_setx", "stack" # Specific for set x if l.startswith("change y by"): return "motion_changeyby", "stack" if re.match(r"set y to\s*\(.+\)", l): return "motion_sety", "stack" # Specific for set y #if re.match(r"if on edge, bounce( off edge)?", l): return "motion_ifonedgebounce", "stack" if re.match(r"if on edge,\s*bounc(e)?(\s+off\s+edge)?", l.strip(), re.IGNORECASE): return "motion_ifonedgebounce", "stack" if re.match(r"bounce off edg(e)?", l): return "motion_ifonedgebounce", "stack" # Alias if l.startswith("set rotation style"): return "motion_setrotationstyle", "stack" # Looks Blocks if l.startswith("say ") and " for " in l: return "looks_sayforsecs", "stack" if l.startswith("say "): return "looks_say", "stack" if l.startswith("think ") and " for " in l: return "looks_thinkforsecs", "stack" if l.startswith("think "): return "looks_think", "stack" if l.startswith("switch costume to"): return "looks_switchcostumeto", "stack" if re.match(r"next costum(e)?", l): return "looks_nextcostume", "stack" if l.startswith("switch backdrop to ") and " and wait" in l: return "looks_switchbackdroptowait", "stack" if l.startswith("switch backdrop to"): return "looks_switchbackdropto", "stack" if l == "next backdrop": return "looks_nextbackdrop", "stack" if l.startswith("change size by"): return "looks_changesizeby", "stack" if l.startswith("set size to"): return "looks_setsizeto", "stack" # Updated regex for change/set effect by/to if re.match(r"change\s*(\[.+?v\]|\(.+?\))?\s*effect by", l): return "looks_changeeffectby", "stack" if re.match(r"set\s*(\[.+?v\]|\(.+?\))?\s*effect to", l): return "looks_seteffectto", "stack" if l == "clear graphic effects": return "looks_cleargraphiceffects", "stack" if l == "show": return "looks_show", "stack" if l == "hide": return "looks_hide", "stack" if l.startswith("go to ") and " layer" in l: return "looks_gotofrontback", "stack" if l.startswith("go ") and " layers" in l: return "looks_goforwardbackwardlayers", "stack" # Sound Blocks if re.match(r"play sound (.+?) until do(ne)?", l): return "sound_playuntildone", "stack" if l.startswith("start sound "): return "sound_play", "stack" if l == "stop all sounds": return "sound_stopallsounds", "stack" if l.startswith("change volume by"): return "sound_changevolumeby", "stack" if l.startswith("set volume to"): return "sound_setvolumeto", "stack" # Event Blocks (broadcasts) if l.startswith("broadcast ") and " and wait" in l: return "event_broadcastandwait", "stack" if l.startswith("broadcast "): return "event_broadcast", "stack" # Control Blocks if re.match(r"wait (.+?) seconds", l): return "control_wait", "stack" if l.startswith("wait until <"): return "control_wait_until", "stack" if l.startswith("repeat ("): return "control_repeat", "c_block" if l == "forever": return "control_forever", "c_block" if l.startswith("if <") and " then else" in l: return "control_if_else", "c_block" if l.startswith("if <"): return "control_if", "c_block" if l.startswith("repeat until <"): return "control_repeat_until", "c_block" # Updated regex for stop block to handle different options if re.match(r"stop \[(all|this script|other scripts in sprite)\s*v\]", l): return "control_stop", "cap" if l.startswith("create clone of"): return "control_create_clone_of", "stack" if l == "delete this clone": return "control_delete_this_clone", "cap" # Data Blocks if l.startswith("set [") and " to " in l: return "data_setvariableto", "stack" if l.startswith("change [") and " by " in l: return "data_changevariableby", "stack" if l.startswith("show variable"): return "data_showvariable", "stack" if l.startswith("hide variable"): return "data_hidevariable", "stack" if l.startswith("add ") and " to [" in l: return "data_addtolist", "stack" # Updated regex for delete of list if re.match(r"delete \((.+?)\) of \[([^\]]+)\s*v\]", l): return "data_deleteoflist", "stack" if l.startswith("delete all of [" ): return "data_deletealloflist", "stack" if l.startswith("insert ") and " at " in l: return "data_insertatlist", "stack" if l.startswith("replace item ") and " of [" in l: return "data_replaceitemoflist", "stack" if l.startswith("show list"): return "data_showlist", "stack" if l.startswith("hide list"): return "data_hidelist", "stack" # Sensing Blocks if re.match(r"ask (.+?) and wai(t)?", l): return "sensing_askandwait", "stack" if l == "reset timer": return "sensing_resettimer", "stack" if l.startswith("set drag mode"): return "sensing_setdragmode", "stack" # Custom Blocks (procedures_call) - specific rule for "call" if l.startswith("call "): return "procedures_call", "stack" # Custom Blocks (procedures_call) - LAST RESORT (generic match) # This should be the very last check for stack-type blocks to avoid conflicts. # It tries to match anything that looks like a function call with or without arguments. custom_block_match = re.match(r"([a-zA-Z_][a-zA-Z0-9_ ]*)(?:\s*\((.+?)\))*\s*$", l) if custom_block_match: # Before returning, ensure it's not a known simple reporter or variable name # that might have been missed or is being used standalone. # This is a heuristic; a full parser would be more robust. potential_name = custom_block_match.group(1).strip() if potential_name not in ["x position", "y position", "direction", "mouse x", "mouse y", "loudness", "timer", "days since 2000", "username", "answer", "size", "volume"] and \ not re.fullmatch(r"\[[^\]]+\]", potential_name) and \ not re.fullmatch(r"\[[^\]]+\]\s*v", potential_name): return "procedures_call", "stack" raise ValueError(f"Unknown statement: {line!r}") def generate_plan(generated_input, opcode_keys, pseudo_code): """ Build a nested “plan” tree from: • generated_input: dict of block_key -> block_data (pre-generated block definitions) • opcode_keys: dict of opcode -> list of block_keys (in order) • pseudo_code: a multiline string, indented with two‑space levels Returns: { "flow": [ ... list of block dictionaries ... ] } """ # helper: pick next unused block_key for an opcode ptrs = defaultdict(int) def pick_key(opcode): lst = opcode_keys.get(opcode, []) idx = ptrs[opcode] if idx >= len(lst): # Fallback: if no more pre-generated keys, create a new one. # This should ideally not happen if initial_opcode_counts is comprehensive ptrs[opcode] += 1 return f"{opcode}_{idx + 1}" ptrs[opcode] += 1 return lst[idx] all_generated_blocks = {} # This will store the final, structured blocks # Populate all_generated_blocks with initial blocks, ensuring they have IDs for key, block_data in generated_input.items(): all_generated_blocks[key] = copy.deepcopy(block_data) all_generated_blocks[key]["id"] = key # Ensure ID is set # Stack stores (indent, owner_block_id, last_block_in_current_linear_chain_id) # owner_block_id: The ID of the C-block or Hat block that owns the current substack. # last_block_in_current_linear_chain_id: The ID of the last block added to the *current linear sequence* within this substack. stack = [(-2, None, None)] # Sentinel: (indent, owner_block_id, last_block_in_current_linear_chain_id) # Using -2 for initial indent to be less than any valid indent (0 or more) top_level_script_keys = [] lines = pseudo_code.splitlines() i = 0 while i < len(lines): raw_line = lines[i] stripped_line = raw_line.strip() # Skip empty lines and comments if not stripped_line or stripped_line.startswith("//"): i += 1 continue current_indent = (len(raw_line) - len(raw_line.lstrip())) // 2 # Handle 'else' and 'end' first, as they control scope if stripped_line.lower() == "else": # Pop the 'then' substack's scope popped_indent, popped_owner_key, popped_last_block_in_chain = stack.pop() if popped_last_block_in_chain: all_generated_blocks[popped_last_block_in_chain]["next"] = None # The 'if-else' block (popped_owner_key) is the owner. # This 'else' must belong to the current owner on top of the stack (which should be the if-else block) # Ensure the current_owner_block_id is indeed an if-else block if popped_owner_key and all_generated_blocks[popped_owner_key]["op_code"] == "control_if_else": # Push a new scope for the 'else' substack, with the same owner. stack.append((current_indent, popped_owner_key, None)) # New scope for 'else' part, no last block yet else: # Error: 'else' found without a preceding 'if' or incorrect nesting print(f"Error: 'else' found without a corresponding 'if-else' block at line {i+1}") # Attempt to recover by treating it as a regular block or skipping stack.append((popped_indent, popped_owner_key, popped_last_block_in_chain)) # Put back what was popped i += 1 continue if stripped_line.lower() == "end": # Pop the current substack's scope popped_indent, popped_owner_key, popped_last_block_in_chain = stack.pop() if popped_last_block_in_chain: all_generated_blocks[popped_last_block_in_chain]["next"] = None # If the popped scope had an owner (C-block or procedure definition), # and its substack input isn't already filled, set it to None (empty substack). if popped_owner_key: owner_block = all_generated_blocks[popped_owner_key] if owner_block["block_shape"] == "C-Block" or owner_block["op_code"] == "procedures_definition": # Determine which substack this 'end' is closing # This logic needs to be smarter for if-else if owner_block["op_code"] == "control_if_else": # If we just popped the 'then' branch (SUBSTACK) # and SUBSTACK2 is not yet set, then this 'end' closes SUBSTACK. # If SUBSTACK2 was already set, this 'end' closes SUBSTACK2. # If neither is filled, it's an empty 'then' branch. if owner_block["inputs"].get("SUBSTACK") and owner_block["inputs"]["SUBSTACK"][1] is not None and \ (not owner_block["inputs"].get("SUBSTACK2") or owner_block["inputs"]["SUBSTACK2"][1] is None): # This 'end' closes the first substack (then branch) pass # Already handled by the stack logic elif owner_block["inputs"].get("SUBSTACK2") and owner_block["inputs"]["SUBSTACK2"][1] is not None: # This 'end' closes the second substack (else branch) pass # Already handled by the stack logic else: # Neither substack was filled, meaning an empty 'then' branch # For now, ensure it's not set to a block ID if it was empty. if "SUBSTACK" in owner_block["inputs"] and owner_block["inputs"]["SUBSTACK"][1] is None: pass # Already None if "SUBSTACK2" in owner_block["inputs"] and owner_block["inputs"]["SUBSTACK2"][1] is None: pass # Already None elif owner_block["inputs"].get("SUBSTACK") and owner_block["inputs"]["SUBSTACK"][1] is None: # Only set if not already set by a block owner_block["inputs"]["SUBSTACK"] = [2, None] # No blocks in substack i += 1 continue # Adjust stack based on indentation for regular blocks # Pop scopes whose indentation is greater than or equal to the current line's indentation while len(stack) > 1 and stack[-1][0] >= current_indent: popped_indent, popped_owner_key, popped_last_block_in_chain = stack.pop() if popped_last_block_in_chain: all_generated_blocks[popped_last_block_in_chain]["next"] = None # Terminate the chain # Get the current active scope from the stack current_scope_indent, current_owner_block_id, last_block_in_current_chain = stack[-1] # Classify the statement and create the block stmt_for_parse = stripped_line.rstrip("then").strip() opcode, ntype = classify(stmt_for_parse) if opcode is None: # Should not happen if classify is robust i += 1 continue # Create the new block (and register it in all_generated_blocks) # _register_block now only sets parent for shadow/input blocks; main block parent/next/topLevel set here. key = pick_key(opcode) # Ensure the block exists in all_generated_blocks before trying to access it if key not in all_generated_blocks: # If not pre-generated, create a basic entry. This is a fallback. all_generated_blocks[key] = copy.deepcopy(all_block_definitions.get(opcode, {})) all_generated_blocks[key]["id"] = key all_generated_blocks[key]["inputs"] = all_generated_blocks[key].get("inputs", {}) all_generated_blocks[key]["fields"] = all_generated_blocks[key].get("fields", {}) # Removed sub_stacks from here info = all_generated_blocks[key] # Set parent, next, and topLevel for the main script blocks if ntype == "hat": info["parent"] = None info["topLevel"] = True top_level_script_keys.append(key) # Push a new scope for the children of this hat block. stack.append((current_indent, key, None)) # New scope: owner is this hat, no last block yet else: # Stack block or C-block (that is part of a linear sequence) if last_block_in_current_chain: # This block's parent is the previous block in the chain info["parent"] = last_block_in_current_chain all_generated_blocks[last_block_in_current_chain]["next"] = key else: # This is the first block in a new linear chain (e.g., first block inside a forever loop) # Its parent is the owner of the current scope (the C-block or Hat block) info["parent"] = current_owner_block_id # If the owner is a C-block or procedure definition, link its SUBSTACK input if current_owner_block_id and (all_generated_blocks[current_owner_block_id]["block_shape"] == "C-Block" or all_generated_blocks[current_owner_block_id]["op_code"] == "procedures_definition"): owner_block = all_generated_blocks[current_owner_block_id] if owner_block["op_code"] == "control_if_else": # If SUBSTACK is already set, this means we are starting SUBSTACK2 (else part) if owner_block["inputs"].get("SUBSTACK") and owner_block["inputs"]["SUBSTACK"][1] is not None and \ (not owner_block["inputs"].get("SUBSTACK2") or owner_block["inputs"]["SUBSTACK2"][1] is None): owner_block["inputs"]["SUBSTACK2"] = [2, key] else: # This should be the first substack (then part) owner_block["inputs"]["SUBSTACK"] = [2, key] elif not owner_block["inputs"].get("SUBSTACK") or owner_block["inputs"]["SUBSTACK"][1] is None: # Only set if not already set by a block owner_block["inputs"]["SUBSTACK"] = [2, key] elif current_owner_block_id and all_generated_blocks[current_owner_block_id]["block_shape"] == "Hat Block": # If the owner is a Hat block, this is its first child all_generated_blocks[current_owner_block_id]["next"] = key info["topLevel"] = False info["next"] = None # Default, will be overwritten if there's a next block # If it's a C-block or define block, it also starts a new inner scope if ntype == "c_block" or opcode == "procedures_definition": # Update the current scope's last_block_in_current_chain to this C-block stack[-1] = (current_scope_indent, current_owner_block_id, key) # Push a new scope for the C-block's substack stack.append((current_indent, key, None)) # New scope: owner is this C-block, no last block yet else: # For regular stack blocks, just update the last_block_in_current_chain for the current scope stack[-1] = (current_scope_indent, current_owner_block_id, key) # Parse inputs and fields (this part remains largely the same, but ensure parse_reporter_or_value/parse_condition # are passed the *newly created block's ID* as the parent_key for nested inputs) # Numeric inputs (e.g., move (10) steps, wait (1) seconds) if opcode == "motion_movesteps": #m = re.search(r"move\s*(?:\(\s*)?(-?\d+(?:\.\d+)?)(?:\s*\))?\s*steps", stmt_for_parse, re.IGNORECASE) m = re.search(r"move\s*(?:\(\s*)?(.+?)(?:\s*\))?\s*steps", stmt_for_parse, re.IGNORECASE) #if m: info["inputs"]["STEPS"] = {"kind": "value", "value": float(m.group(1)) if '.' in m.group(1) else int(m.group(1))} print("motion_movesteps : ",m.group(1).strip()) if m: info["inputs"]["STEPS"] = parse_reporter_or_value(m.group(1).strip(), key, pick_key, all_generated_blocks) elif opcode == "motion_turnright" or opcode == "motion_turnleft": # m = re.search(r"turn\s*(?:right|left)?\s*\(.*?\)\s*\(\s*(-?\d+(\.\d+)?)\s*\)\s*degrees", stmt_for_parse, re.IGNORECASE) #m = re.search(r"turn\s*(?:right|left)?\s*(?:\(\s*)?(-?\d+(?:\.\d+)?)(?:\s*\))?\s*degrees", stmt_for_parse, re.IGNORECASE) m = re.search(r"turn\s*(?:right|left)?\s*(?:\(\s*)?(.+?)(?:\s*\))?\s*degrees", stmt_for_parse, re.IGNORECASE) # if m: info["inputs"]["DEGREES"] = {"kind": "value", "value": float(m.group(1)) if '.' in m.group(1) else int(m.group(1))} if m: info["inputs"]["DEGREES"] = parse_reporter_or_value(m.group(1).strip(), key, pick_key, all_generated_blocks) # elif opcode == "motion_gotoxy": # # m_x = re.search(r"x:\s*\(\s*(-?\d+(\.\d+)?)\s*\)", stmt_for_parse, re.IGNORECASE) # # m_y = re.search(r"y:\s*\(\s*(-?\d+(\.\d+)?)\s*\)", stmt_for_parse, re.IGNORECASE) # m_x = re.search(r"x:\s*\(?\s*(-?\d+(?:\.\d+)?)\s*\)?", stmt_for_parse, re.IGNORECASE) # m_y = re.search(r"y:\s*\(?\s*(-?\d+(?:\.\d+)?)\s*\)?", stmt_for_parse, re.IGNORECASE) # # if m_x: info["inputs"]["X"] = {"kind": "value", "value": float(m_x.group(1)) if '.' in m_x.group(1) else int(m_x.group(1))} # # if m_y: info["inputs"]["Y"] = {"kind": "value", "value": float(m_y.group(1)) if '.' in m_y.group(1) else int(m_y.group(1))} # if m_x: info["inputs"]["X"] = parse_reporter_or_value(m_x.group(1).strip(), key, pick_key, all_generated_blocks) # if m_y: info["inputs"]["Y"] = parse_reporter_or_value(m_y.group(1).strip(), key, pick_key, all_generated_blocks) # print("motion_gotoxy m_x ",m_x.group(1)) # print("motion_gotoxy m_y ",m_y.group(1)) elif opcode == "motion_gotoxy": # m_x = re.search(r"x:\s*(\(.+?\)|[^\s)]+)", stmt_for_parse, re.IGNORECASE) # m_y = re.search(r"y:\s*(\(.+?\)|[^\s)]+)", stmt_for_parse, re.IGNORECASE) m_x = re.search(r"x:\s*(?:\(\s*)?(.+?)(?:\s*\))?(?=\s*y:|$)", stmt_for_parse, re.IGNORECASE) m_y = re.search(r"y:\s*(?:\(\s*)?(.+?)(?:\s*\))?(?=\s*$)", stmt_for_parse, re.IGNORECASE) if m_x: info["inputs"]["X"] = parse_reporter_or_value( m_x.group(1).strip("() "), key, pick_key, all_generated_blocks) if m_y: info["inputs"]["Y"] = parse_reporter_or_value( m_y.group(1).strip("() "), key, pick_key, all_generated_blocks) print("motion_gotoxy m_x", m_x.group(1) if m_x else None) print("motion_gotoxy m_y", m_y.group(1) if m_y else None) elif opcode == "motion_glidesecstoxy": # m_secs = re.search(r"glide\s*\(\s*(-?\d+(\.\d+)?)\s*\)\s*secs", stmt_for_parse, re.IGNORECASE) # m_x = re.search(r"x:\s*\(\s*(-?\d+(\.\d+)?)\s*\)", stmt_for_parse, re.IGNORECASE) # m_y = re.search(r"y:\s*\(\s*(-?\d+(\.\d+)?)\s*\)", stmt_for_parse, re.IGNORECASE) #m_secs = re.search(r"glide\s+(\d+(?:\.\d+)?)\s+(?:sec|secs|second|seconds)", stmt_for_parse, re.IGNORECASE) m_secs = re.search(r"glide\s+(?:\(\s*)?(.+?)(?:\s*\))?\s+(?:sec|secs|second|seconds)\s+to",stmt_for_parse,re.IGNORECASE) m_x = re.search(r"x:\s*(\(.+?\)|\[.+?\]|[^)\s]+)", stmt_for_parse, re.IGNORECASE) m_y = re.search(r"y:\s*(\(.+?\)|\[.+?\]|[^)\s]+)", stmt_for_parse,re.IGNORECASE) print("motion_glidesecstoxy m_secs ",m_secs.group(1)) print("motion_glidesecstoxy m_x ",m_x.group(1)) print("motion_glidesecstoxy m_y ",m_y.group(1)) # if m_secs: info["inputs"]["SECS"] = {"kind": "value", "value": float(m_secs.group(1)) if '.' in m_secs.group(1) else int(m_secs.group(1))} # if m_x: info["inputs"]["X"] = {"kind": "value", "value": float(m_x.group(1)) if '.' in m_x.group(1) else int(m_x.group(1))} # if m_y: info["inputs"]["Y"] = {"kind": "value", "value": float(m_y.group(1)) if '.' in m_y.group(1) else int(m_y.group(1))} if m_secs: info["inputs"]["SECS"] = parse_reporter_or_value(m_secs.group(1).strip(), key, pick_key, all_generated_blocks) if m_x: info["inputs"]["X"] = parse_reporter_or_value(m_x.group(1).strip(), key, pick_key, all_generated_blocks) if m_y: info["inputs"]["Y"] = parse_reporter_or_value(m_y.group(1).strip(), key, pick_key, all_generated_blocks) elif opcode == "motion_pointindirection": m = re.search(r"direction\s*\(\s*(-?\d+(\.\d+)?)\s*\)", stmt_for_parse, re.IGNORECASE) if m: info["inputs"]["DIRECTION"] = {"kind": "value", "value": float(m.group(1)) if '.' in m.group(1) else int(m.group(1))} elif opcode in ["motion_changexby", "motion_changeyby"]: #m = re.search(r"by\s*\(\s*(-?\d+(\.\d+)?)\s*\)", stmt_for_parse, re.IGNORECASE) m = re.search(r"""by\s*\(?\s*(-?\d+(?:\.\d+)?)\s*\)?""",stmt_for_parse,re.IGNORECASE | re.VERBOSE) if m: info["inputs"]["DX" if opcode == "motion_changexby" else "DY"] = {"kind": "value", "value": float(m.group(1)) if '.' in m.group(1) else int(m.group(1))} elif opcode in ["motion_setx", "motion_sety"]: m = re.search(r"(?:set x to|set y to)\s*\(\s*(-?\d+(\.\d+)?)\s*\)", stmt_for_parse, re.IGNORECASE) if m: info["inputs"]["X" if opcode == "motion_setx" else "Y"] = {"kind": "value", "value": float(m.group(1)) if '.' in m.group(1) else int(m.group(1))} elif opcode == "looks_changesizeby": m = re.search(r"by\s*\(\s*(-?\d+(\.\d+)?)\s*\)", stmt_for_parse, re.IGNORECASE) if m: info["inputs"]["CHANGE"] = {"kind": "value", "value": float(m.group(1)) if '.' in m.group(1) else int(m.group(1))} elif opcode == "looks_setsizeto": m = re.search(r"to\s*\(\s*(-?\d+(\.\d+)?)\s*\)\s*%", stmt_for_parse, re.IGNORECASE) if m: info["inputs"]["SIZE"] = {"kind": "value", "value": float(m.group(1)) if '.' in m.group(1) else int(m.group(1))} elif opcode in ["looks_changeeffectby", "sound_changeeffectby"]: m = re.search(r"by\s*\(\s*(-?\d+(\.\d+)?)\s*\)", stmt_for_parse, re.IGNORECASE) if m: info["inputs"]["CHANGE" if opcode == "looks_changeeffectby" else "VALUE"] = {"kind": "value", "value": float(m.group(1)) if '.' in m.group(1) else int(m.group(1))} elif opcode in ["looks_seteffectto", "sound_setvolumeto"]: m = re.search(r"to\s*\(\s*(-?\d+(\.\d+)?)\s*\)(?:\s*%)?", stmt_for_parse, re.IGNORECASE) if m: info["inputs"]["VALUE" if opcode == "looks_seteffectto" else "VOLUME"] = {"kind": "value", "value": float(m.group(1)) if '.' in m.group(1) else int(m.group(1))} elif opcode == "looks_goforwardbackwardlayers": m = re.search(r"go\s*(?:forward|backward)\s*\(\s*(-?\d+)\s*\)\s*layers", stmt_for_parse, re.IGNORECASE) if m: info["inputs"]["NUM"] = {"kind": "value", "value": int(m.group(1))} elif opcode == "control_wait": #m = re.search(r"wait\s*\(\s*(-?\d+(\.\d+)?)\s*\)\s*seconds", stmt_for_parse, re.IGNORECASE) m = re.search(r"""wait\s*\(?\s*(-?\d+(?:\.\d+)?)\s*\)?\s*seconds""",stmt_for_parse,re.IGNORECASE | re.VERBOSE) if m: info["inputs"]["DURATION"] = {"kind": "value", "value": float(m.group(1)) if '.' in m.group(1) else int(m.group(1))} elif opcode == "control_repeat": m = re.search(r"repeat\s*\(\s*(-?\d+(\.\d+)?)\s*\)", stmt_for_parse, re.IGNORECASE) if m: info["inputs"]["TIMES"] = {"kind": "value", "value": int(m.group(1))} elif opcode == "data_changevariableby": m = re.search(r"by\s*\(\s*(-?\d+(\.\d+)?)\s*\)", stmt_for_parse, re.IGNORECASE) if m: info["inputs"]["VALUE"] = {"kind": "value", "value": float(m.group(1)) if '.' in m.group(1) else int(m.group(1))} elif opcode == "data_deleteoflist": m = re.search(r"delete\s*\((.+?)\)\s*of", stmt_for_parse, re.IGNORECASE) if m: val_str = m.group(1).strip() if val_str.isdigit(): info["inputs"]["INDEX"] = {"kind": "value", "value": int(val_str)} else: info["inputs"]["INDEX"] = {"kind": "menu", "option": val_str} elif opcode == "data_insertatlist": m_item = re.search(r"insert\s*\[([^\]]+)\]\s*at", stmt_for_parse, re.IGNORECASE) m_index = re.search(r"at\s*\(\s*(-?\d+)\s*\)\s*of", stmt_for_parse, re.IGNORECASE) if m_item: info["inputs"]["ITEM"] = {"kind": "value", "value": m_item.group(1).strip()} if m_index: info["inputs"]["INDEX"] = {"kind": "value", "value": int(m_index.group(1))} elif opcode == "data_replaceitemoflist": m_index = re.search(r"replace item\s*\(\s*(-?\d+)\s*\)\s*of", stmt_for_parse, re.IGNORECASE) m_item = re.search(r"with\s*\[([^\]]+)\]", stmt_for_parse, re.IGNORECASE) if m_index: info["inputs"]["INDEX"] = {"kind": "value", "value": int(m_index.group(1))} if m_item: info["inputs"]["ITEM"] = {"kind": "value", "value": m_item.group(1).strip()} elif opcode == "event_whengreaterthan": m = re.search(r">\s*\(\s*(-?\d+(\.\d+)?)\s*\)", stmt_for_parse, re.IGNORECASE) if m: info["inputs"]["VALUE"] = {"kind": "value", "value": float(m.group(1)) if '.' in m.group(1) else int(m.group(1))} # String inputs elif opcode == "looks_sayforsecs": m = re.search(r"say\s*\[([^\]]+)\]\s*for\s*\(\s*(-?\d+(\.\d+)?)\s*\)\s*seconds", stmt_for_parse, re.IGNORECASE) if m: info["inputs"]["MESSAGE"] = {"kind": "value", "value": m.group(1).strip()} info["inputs"]["SECS"] = {"kind": "value", "value": float(m.group(2)) if '.' in m.group(2) else int(m.group(2))} elif opcode == "looks_say": m = re.search(r"say\s*(.+)", stmt_for_parse, re.IGNORECASE) if m: info["inputs"]["MESSAGE"] = parse_reporter_or_value(m.group(1).strip(), key, pick_key, all_generated_blocks) elif opcode == "looks_thinkforsecs": m = re.search(r"think\s*\[([^\]]+)\]\s*for\s*\(\s*(-?\d+(\.\d+)?)\s*\)\s*seconds", stmt_for_parse, re.IGNORECASE) if m: info["inputs"]["MESSAGE"] = {"kind": "value", "value": m.group(1).strip()} info["inputs"]["SECS"] = {"kind": "value", "value": float(m.group(2)) if '.' in m.group(2) else int(m.group(2))} elif opcode == "looks_think": m = re.search(r"think\s*\[([^\]]+)\]", stmt_for_parse, re.IGNORECASE) if m: info["inputs"]["MESSAGE"] = {"kind": "value", "value": m.group(1).strip()} elif opcode == "sensing_askandwait": m = re.search(r"ask\s*\[([^\]]+)\]\s*and wait", stmt_for_parse, re.IGNORECASE) if m: info["inputs"]["QUESTION"] = {"kind": "value", "value": m.group(1).strip()} elif opcode == "data_addtolist": m = re.search(r"add\s*\[([^\]]+)\]\s*to", stmt_for_parse, re.IGNORECASE) if m: info["inputs"]["ITEM"] = {"kind": "value", "value": m.group(1).strip()} elif opcode == "data_setvariableto": m_var = re.search(r"set\s*\[([^\]]+)\s*v\]\s*to\s*(.+)", stmt_for_parse, re.IGNORECASE) if m_var: var_name = m_var.group(1).strip() value_str = m_var.group(2).strip() print("The value at data_setvariableto: ",value_str) info["fields"]["VARIABLE"] = [var_name, None] info["inputs"]["VALUE"] = parse_reporter_or_value(value_str, key, pick_key, all_generated_blocks) # Dropdown/Menu inputs (UPDATED) elif opcode == "motion_goto": m = re.search(r"go to\s*\[([^\]]+)\s*v\]", stmt_for_parse, re.IGNORECASE) if m: option = m.group(1).strip() if option == "random position": option_val = "_random_" elif option == "mouse-pointer": option_val = "_mouse_" else: option_val = option menu_block_id = _register_block("motion_goto_menu", key, True, pick_key, all_generated_blocks, fields={"TO": [option_val, None]}) info["inputs"]["TO"] = {"kind": "block", "block": menu_block_id} elif opcode == "motion_glideto": m_secs = re.search(r"glide\s*\(\s*(-?\d+(\.\d+)?)\s*\)\s*secs to\s*(?:\[([^\]]+)\s*v\]|\((.+?)\))", stmt_for_parse, re.IGNORECASE) if m_secs: info["inputs"]["SECS"] = {"kind": "value", "value": float(m_secs.group(1)) if '.' in m_secs.group(1) else int(m_secs.group(1))} # Use group 3 for [random position v] or group 4 for (random position) option = (m_secs.group(3) or m_secs.group(4)).strip() if option == "random position": option_val = "_random_" elif option == "mouse-pointer": option_val = "_mouse_" else: option_val = option menu_block_id = _register_block("motion_glideto_menu", key, True, pick_key, all_generated_blocks, fields={"TO": [option_val, None]}) info["inputs"]["TO"] = {"kind": "block", "block": menu_block_id} elif opcode == "motion_pointtowards": m = re.search(r"point towards\s*\[([^\]]+)\s*v\]", stmt_for_parse, re.IGNORECASE) if m: option = m.group(1).strip() if option == "mouse-pointer": option_val = "_mouse_" else: option_val = option menu_block_id = _register_block("motion_pointtowards_menu", key, True, pick_key, all_generated_blocks, fields={"TOWARDS": [option_val, None]}) info["inputs"]["TOWARDS"] = {"kind": "block", "block": menu_block_id} elif opcode == "sensing_keypressed": m = re.search(r"key \[([^\]]+)\s*v\] pressed\?", stmt_for_parse, re.IGNORECASE) if m: option = m.group(1).strip() menu_block_id = _register_block("sensing_keyoptions", key, True, pick_key, all_generated_blocks, fields={"KEY_OPTION": [option, None]}) info["inputs"]["KEY_OPTION"] = {"kind": "block", "block": menu_block_id} elif opcode == "sensing_touchingobject": m = re.search(r"touching \[([^\]]+)\s*v\]\?", stmt_for_parse, re.IGNORECASE) if m: option = m.group(1).strip() if option == "mouse-pointer": option_val = "_mouse_" elif option == "edge": option_val = "_edge_" else: option_val = option menu_block_id = _register_block("sensing_touchingobjectmenu", key, True, pick_key, all_generated_blocks, fields={"TOUCHINGOBJECTMENU": [option_val, None]}) info["inputs"]["TOUCHINGOBJECTMENU"] = {"kind": "block", "block": menu_block_id} elif opcode == "control_create_clone_of": m = re.search(r"create clone of\s*\[([^\]]+)\s*v\]", stmt_for_parse, re.IGNORECASE) if m: option = m.group(1).strip() if option == "myself": option_val = "_myself_" else: option_val = option menu_block_id = _register_block("control_create_clone_of_menu", key, True, pick_key, all_generated_blocks, fields={"CLONE_OPTION": [option_val, None]}) info["inputs"]["CLONE_OPTION"] = {"kind": "block", "block": menu_block_id} elif opcode in ["sound_playuntildone", "sound_play"]: m = re.search(r"(?:play sound|start sound)\s*\[([^\]]+)\s*v\]", stmt_for_parse, re.IGNORECASE) if m: option = m.group(1).strip() menu_block_id = _register_block("sound_sounds_menu", key, True, pick_key, all_generated_blocks, fields={"SOUND_MENU": [option, None]}) info["inputs"]["SOUND_MENU"] = {"kind": "block", "block": menu_block_id} elif opcode == "looks_switchcostumeto": m = re.search(r"switch costume to\s*\[([^\]]+)\s*v\]", stmt_for_parse, re.IGNORECASE) if m: option = m.group(1).strip() menu_block_id = _register_block("looks_costume", key, True, pick_key, all_generated_blocks, fields={"COSTUME": [option, None]}) info["inputs"]["COSTUME"] = {"kind": "block", "block": menu_block_id} elif opcode in ["looks_switchbackdropto", "looks_switchbackdroptowait"]: m = re.search(r"switch backdrop to\s*\[([^\]]+)\s*v\]", stmt_for_parse, re.IGNORECASE) if m: option = m.group(1).strip() menu_block_id = _register_block("looks_backdrops", key, True, pick_key, all_generated_blocks, fields={"BACKDROP": [option, None]}) info["inputs"]["BACKDROP"] = {"kind": "block", "block": menu_block_id} elif opcode in ["event_broadcast", "event_broadcastandwait"]: m = re.search(r"broadcast\s*\[([^\]]+)\s*v\]", stmt_for_parse, re.IGNORECASE) if m: option = m.group(1).strip() # Broadcast input doesn't use a separate menu block in definitions, it's a direct menu field in the input. # So, it should be [1, [11, "message1", "id"]] or [1, [12, "message1"]] # For now, let's keep it simple as [1, [11, option, None]] or similar if the definition allows. # The `all_block_definitions` has `[1, [11, "message1", "5O!nei;S$!c!=hCT}0:a"]]` # Let's use that format, but without the specific ID for now. info["inputs"]["BROADCAST_INPUT"] = {"kind": "value", "value": option} # Store as a value for now # Conditional inputs (Boolean blocks) elif opcode in ["control_if", "control_if_else", "control_wait_until", "control_repeat_until"]: #cond_match_str = stmt_for_parse.replace("if <", "").replace("> then else", "").replace("> then", "").replace("wait until <", "").replace("repeat until <", "").strip() cond_match_str = extract_condition_balanced(stmt_for_parse) print(f"The cond match text here:---->{cond_match_str}") if cond_match_str: # Pass current block's key as parent for nested condition condition_obj = parse_condition(cond_match_str, key, pick_key, all_generated_blocks) info["inputs"]["CONDITION"] = condition_obj # Ensure the parent of the condition block is set to this control block if condition_obj.get("kind") == "block": all_generated_blocks[condition_obj["block"]]["parent"] = key elif opcode in ["operator_and", "operator_or", "operator_not", "operator_contains", "sensing_touchingcolor", "sensing_coloristouchingcolor", "sensing_mousedown"]: pass # Fields parsing if "VARIABLE" in info["fields"]: m = re.search(r"\[([^\]]+)\s*v\]", stmt_for_parse) if m: var_name = m.group(1).strip() info["fields"]["VARIABLE"] = [var_name, None] if "LIST" in info["fields"]: m = re.search(r"(?:to|of|in)\s*\[([^\]]+)\s*v\]", stmt_for_parse) if m: info["fields"]["LIST"] = [m.group(1), None] if "STOP_OPTION" in info["fields"]: m = re.search(r"stop \[([^\]]+)\s*v\]", stmt_for_parse) if m: info["fields"]["STOP_OPTION"] = [m.group(1), None] if "STYLE" in info["fields"]: m = re.search(r"set rotation style \[([^\]]+)\s*v\]", stmt_for_parse) if m: info["fields"]["STYLE"] = [m.group(1), None] if "DRAG_MODE" in info["fields"]: m = re.search(r"set drag mode \[([^\]]+)\s*v\]", stmt_for_parse, re.IGNORECASE) if m: info["fields"]["DRAG_MODE"] = [m.group(1), None] if "EFFECT" in info["fields"] and opcode in ["looks_changeeffectby", "looks_seteffectto", "sound_changeeffectby", "sound_seteffectto"]: m = re.search(r"(?:change|set)\s*\[([^\]]+)\s*v\] effect", stmt_for_parse, re.IGNORECASE) if m: info["fields"]["EFFECT"] = [m.group(1).upper(), None] if "NUMBER_NAME" in info["fields"] and opcode in ["looks_costumenumbername", "looks_backdropnumbername"]: m = re.search(r"(?:costume|backdrop)\s*\[([^\]]+)\s*v\]", stmt_for_parse, re.IGNORECASE) if m: info["fields"]["NUMBER_NAME"] = [m.group(1), None] if "FRONT_BACK" in info["fields"] and opcode == "looks_gotofrontback": m = re.search(r"go to\s*\[([^\]]+)\s*v\] layer", stmt_for_parse, re.IGNORECASE) if m: info["fields"]["FRONT_BACK"] = [m.group(1), None] if "FORWARD_BACKWARD" in info["fields"] and opcode == "looks_goforwardbackwardlayers": m = re.search(r"go\s*\[([^\]]+)\s*v\]", stmt_for_parse, re.IGNORECASE) if m: info["fields"]["FORWARD_BACKWARD"] = [m.group(1), None] if "OPERATOR" in info["fields"] and opcode == "operator_mathop": m = re.search(r"\[([^\]]+)\s*v\] of", stmt_for_parse, re.IGNORECASE) if m: info["fields"]["OPERATOR"] = [m.group(1).upper(), None] if "CURRENTMENU" in info["fields"] and opcode == "sensing_current": m = re.search(r"current\s*\[([^\]]+)\s*v\]", stmt_for_parse, re.IGNORECASE) if m: info["fields"]["CURRENTMENU"] = [m.group(1).upper(), None] if "PROPERTY" in info["fields"] and opcode == "sensing_of": m = re.search(r"\((.+?)\) of", stmt_for_parse, re.IGNORECASE) if m: prop = m.group(1).strip() prop_map = { "x position": "x position", "y position": "y position", "direction": "direction", "costume #": "costume number", "costume name": "costume name", "size": "size", "volume": "volume", "backdrop #": "backdrop number", "backdrop name": "backdrop name" } info["fields"]["PROPERTY"] = [prop_map.get(prop, prop), None] if "WHENGREATERTHANMENU" in info["fields"] and opcode == "event_whengreaterthan": m = re.search(r"when\s*\[([^\]]+)\s*v\] >", stmt_for_parse, re.IGNORECASE) if m: info["fields"]["WHENGREATERTHANMENU"] = [m.group(1).upper(), None] if "KEY_OPTION" in info["fields"] and opcode == "event_whenkeypressed": # For event_whenkeypressed hat block's field m = re.search(r"when\s*\[([^\]]+)\s*v\] key pressed", stmt_for_parse, re.IGNORECASE) if m: info["fields"]["KEY_OPTION"] = [m.group(1), None] if "BACKDROP" in info["fields"] and opcode == "event_whenbackdropswitchesto": # For event_whenbackdropswitchesto hat block's field m = re.search(r"when backdrop switches to\s*\[([^\]]+)\s*v\]", stmt_for_parse, re.IGNORECASE) if m: info["fields"]["BACKDROP"] = [m.group(1), None] if "BROADCAST_OPTION" in info["fields"] and opcode == "event_whenbroadcastreceived": # For event_whenbroadcastreceived hat block's field m = re.search(r"when i receive\s*\[([^\]]+)\s*v\]", stmt_for_parse, re.IGNORECASE) if m: info["fields"]["BROADCAST_OPTION"] = [m.group(1), None] # Custom block specific parsing if opcode == "procedures_definition": proc_def_match = re.match(r"(?:define|procedure)\s+([a-zA-Z_][a-zA-Z0-9_ ]*)(?:\s*\((.+?)\))?", stmt_for_parse, re.IGNORECASE) if proc_def_match: proc_name = proc_def_match.group(1).strip() args_str = proc_def_match.group(2) info["procedure_name"] = proc_name info["is_custom_definition"] = True mutation_block = { "tagName": "mutation", "children": [], "proccode": proc_name, "argumentids": [], "argumentnames": [], "argumentdefaults": [], "warp": False # Assuming non-warp by default } if args_str: args = [arg.strip() for arg in args_str.split(',')] for arg in args: arg_id = f"%s" # Scratch uses %s for string args, %n for number args # For simplicity, we'll just use a generic ID for now, or match Scratch's pattern # For the plan, we just need the names and order. mutation_block["argumentids"].append(arg_id) mutation_block["argumentnames"].append(arg) mutation_block["argumentdefaults"].append("") info["mutation"] = mutation_block elif opcode == "procedures_call": call_match = re.match(r"(?:call\s+)?([a-zA-Z_][a-zA-Z0-9_ ]*)(?:\s*\((.+?)\))*\s*$", stmt_for_parse, re.IGNORECASE) if call_match: custom_block_name = call_match.group(1).strip() args_str = call_match.group(2) info["custom_block_name"] = custom_block_name info["mutation"] = { "tagName": "mutation", "children": [], "proccode": custom_block_name, "argumentids": [], "argumentnames": [], "warp": False } if args_str: args = [arg.strip() for arg in args_str.split(',')] for idx, arg_val_str in enumerate(args): arg_input_name = f"argument_name_{idx+1}" info["mutation"]["argumentids"].append(arg_input_name) # Use the input name as argument ID info["mutation"]["argumentnames"].append(f"arg{idx+1}") # Placeholder name for mutation info["inputs"][arg_input_name] = parse_reporter_or_value(arg_val_str, key, pick_key, all_generated_blocks) # Pass current block's key i += 1 # Move to the next line # Final pass to ensure last blocks have next: None (already handled by stack pops) while len(stack) > 1: # Keep the initial sentinel popped_indent, popped_owner_key, popped_last_block_in_chain = stack.pop() if popped_last_block_in_chain: all_generated_blocks[popped_last_block_in_chain]["next"] = None return all_generated_blocks # Return the modified dictionary directly initial_opcode_counts = [ { 'opcode': 'event_whenflagclicked', 'count': 1 }, { 'opcode': 'motion_gotoxy', 'count': 1 }, { 'opcode': 'motion_glidesecstoxy', 'count': 1 }, { 'opcode': 'motion_turnright', 'count': 1 }, { 'opcode': 'operator_random', 'count': 1 }, { 'opcode': 'control_forever', 'count': 1 }, { 'opcode': 'control_if', 'count': 1 }, { 'opcode': 'sensing_touchingobject', 'count': 1 }, { 'opcode': 'event_broadcast', 'count': 1 } ] # Generate the initial blocks and get the opcode_occurrences generated_output_json, initial_opcode_occurrences = generate_blocks_from_opcodes(initial_opcode_counts, all_block_definitions) with open("generated_output_json.json", "w") as f: json.dump(generated_output_json, f, indent=2) pseudo_code_examples= [ """ when green flag clicked go to x: 0 y: 100 turn right (pick random -240 to 240) degrees forever glide [var v] seconds to x: [var v] y: [var v] if then broadcast [Game Over v] end end """ ] txt="" trace="" # Process each example and print the plan for i, pseudo_code_input in enumerate(pseudo_code_examples): print(f"--- Processing Example {i+1} ---{pseudo_code_input}") #print(pseudo_code_input.strip()) try: # Regenerate blocks and opcode_occurrences for each run to ensure fresh keys # This is important because pick_key uses a defaultdict that persists state. generated_output_json, initial_opcode_occurrences = generate_blocks_from_opcodes(initial_opcode_counts, all_block_definitions) # Call generate_plan and get the modified all_generated_blocks dictionary corrected_blocks = generate_plan(generated_output_json, initial_opcode_occurrences, pseudo_code_input) # Save the corrected blocks to all_generated_blocks.json with open("all_generated_blocks.json", "w") as f: json.dump(corrected_blocks, f, indent=2) txt += json.dumps(corrected_blocks, indent=2) + " \n" except Exception as e: #print(f"Error processing example: {e}") import traceback #traceback.print_exc() trace += str(e) +" "+str(pseudo_code_input)+" \n" with open("all_analysis.txt", "w", encoding="utf-8") as f: f.write(txt) with open("all_analysis_trace.txt", "w", encoding="utf-8") as f: f.write(trace)