diff --git "a/v2/utils/plan_generator_4.py" "b/v2/utils/plan_generator_4.py" new file mode 100644--- /dev/null +++ "b/v2/utils/plan_generator_4.py" @@ -0,0 +1,2796 @@ +import json +import copy +import re +from collections import defaultdict + + +def generate_blocks_from_opcodes(opcode_counts, all_block_definitions): + """ + Generates a dictionary of Scratch-like blocks based on a list of opcodes and a reference block definition, + and groups all generated block keys by their corresponding opcode. + + Returns: + tuple: (generated_blocks, opcode_to_keys) + - generated_blocks: dict of block_key -> block_data + - opcode_to_keys: dict of opcode -> list of block_keys + """ + generated_blocks = {} + opcode_counts_map = {} # For counting unique suffix per opcode + opcode_to_keys = {} # For grouping block keys by opcode + + explicit_menu_links = { + "motion_goto": [("TO", "motion_goto_menu")], + "motion_glideto": [("TO", "motion_glideto_menu")], + "motion_pointtowards": [("TOWARDS", "motion_pointtowards_menu")], + "sensing_keypressed": [("KEY_OPTION", "sensing_keyoptions")], + "sensing_of": [("OBJECT", "sensing_of_object_menu")], + "sensing_touchingobject": [("TOUCHINGOBJECTMENU", "sensing_touchingobjectmenu")], + "control_create_clone_of": [("CLONE_OPTION", "control_create_clone_of_menu")], + "sound_play": [("SOUND_MENU", "sound_sounds_menu")], + "sound_playuntildone": [("SOUND_MENU", "sound_sounds_menu")], + "looks_switchcostumeto": [("COSTUME", "looks_costume")], + "looks_switchbackdropto": [("BACKDROP", "looks_backdrops")], + } + + for item in opcode_counts: + opcode = item.get("opcode") + count = item.get("count", 1) + + if opcode == "sensing_istouching": # Handle potential old opcode name + opcode = "sensing_touchingobject" + + if not opcode or opcode not in all_block_definitions: + print(f"Warning: Skipping opcode '{opcode}' (missing or not in definitions).") + continue + + for _ in range(count): + # Count occurrences per opcode for unique key generation + opcode_counts_map[opcode] = opcode_counts_map.get(opcode, 0) + 1 + instance_num = opcode_counts_map[opcode] + main_key = f"{opcode}_{instance_num}" + + # Track the generated key + opcode_to_keys.setdefault(opcode, []).append(main_key) + + main_block_data = copy.deepcopy(all_block_definitions[opcode]) + main_block_data["parent"] = None + main_block_data["next"] = None + main_block_data["topLevel"] = True + main_block_data["shadow"] = False + + generated_blocks[main_key] = main_block_data + + # Handle menus + if opcode in explicit_menu_links: + for input_name, menu_opcode in explicit_menu_links[opcode]: + if menu_opcode not in all_block_definitions: + continue + + opcode_counts_map[menu_opcode] = opcode_counts_map.get(menu_opcode, 0) + 1 + menu_instance_num = opcode_counts_map[menu_opcode] + menu_key = f"{menu_opcode}_{menu_instance_num}" + + opcode_to_keys.setdefault(menu_opcode, []).append(menu_key) + + menu_block_data = copy.deepcopy(all_block_definitions[menu_opcode]) + menu_block_data["shadow"] = True + menu_block_data["topLevel"] = False + menu_block_data["next"] = None + menu_block_data["parent"] = main_key + + if input_name in main_block_data.get("inputs", {}) and \ + isinstance(main_block_data["inputs"][input_name], list) and \ + len(main_block_data["inputs"][input_name]) > 1 and \ + main_block_data["inputs"][input_name][0] == 1: + + main_block_data["inputs"][input_name][1] = menu_key + + generated_blocks[menu_key] = menu_block_data + + return generated_blocks, opcode_to_keys + +# Consolidated block definitions from all JSON files +all_block_definitions = { + # motion_block.json + "motion_movesteps": { + "block_name": "move () steps", "block_type": "Motion", "block_shape": "Stack Block", "op_code": "motion_movesteps", + "functionality": "Moves the sprite forward by the specified number of steps in the direction it is currently facing. A positive value moves it forward, and a negative value moves it backward.", + "inputs": {"STEPS": [1, [4, "10"]]}, "fields": {}, "shadow": False, "topLevel": True + }, + "motion_turnright": { + "block_name": "turn right () degrees", "block_type": "Motion", "block_shape": "Stack Block", "op_code": "motion_turnright", + "functionality": "Turns the sprite clockwise by the specified number of degrees.", + "inputs": {"DEGREES": [1, [4, "15"]]}, "fields": {}, "shadow": False, "topLevel": True + }, + "motion_turnleft": { + "block_name": "turn left () degrees", "block_type": "Motion", "block_shape": "Stack Block", "op_code": "motion_turnleft", + "functionality": "Turns the sprite counter-clockwise by the specified number of degrees.", + "inputs": {"DEGREES": [1, [4, "15"]]}, "fields": {}, "shadow": False, "topLevel": True + }, + "motion_goto": { + "block_name": "go to ()", "block_type": "Motion", "block_shape": "Stack Block", "op_code": "motion_goto", + "functionality": "Moves the sprite to a specified location, which can be a random position or at the mouse pointer or another to the sprite.", + "inputs": {"TO": [1, "motion_goto_menu"]}, "fields": {}, "shadow": False, "topLevel": True + }, + "motion_goto_menu": { + "block_name": "go to menu", "block_type": "Motion", "block_shape": "Reporter Block", "op_code": "motion_goto_menu", + "functionality": "Menu for go to block.", + "inputs": {}, "fields": {"TO": ["_random_", None]}, "shadow": True, "topLevel": False + }, + "motion_gotoxy": { + "block_name": "go to x: () y: ()", "block_type": "Motion", "block_shape": "Stack Block", "op_code": "motion_gotoxy", + "functionality": "Moves the sprite to the specified X and Y coordinates on the stage.", + "inputs": {"X": [1, [4, "0"]], "Y": [1, [4, "0"]]}, "fields": {}, "shadow": False, "topLevel": True + }, + "motion_glideto": { + "block_name": "glide () secs to ()", "block_type": "Motion", "block_shape": "Stack Block", "op_code": "motion_glideto", + "functionality": "Glides the sprite smoothly to a specified location (random position, mouse pointer, or another sprite) over a given number of seconds.", + "inputs": {"SECS": [1, [4, "1"]], "TO": [1, "motion_glideto_menu"]}, "fields": {}, "shadow": False, "topLevel": True + }, + "motion_glideto_menu": { + "block_name": "glide to menu", "block_type": "Motion", "block_shape": "Reporter Block", "op_code": "motion_glideto_menu", + "functionality": "Menu for glide to block.", + "inputs": {}, "fields": {"TO": ["_random_", None]}, "shadow": True, "topLevel": False + }, + "motion_glidesecstoxy": { + "block_name": "glide () secs to x: () y: ()", "block_type": "Motion", "block_shape": "Stack Block", "op_code": "motion_glidesecstoxy", + "functionality": "Glides the sprite smoothly to the specified X and Y coordinates over a given number of seconds.", + "inputs": {"SECS": [1, [4, "1"]], "X": [1, [4, "0"]], "Y": [1, [4, "0"]]}, "fields": {}, "shadow": False, "topLevel": True + }, + "motion_pointindirection": { + "block_name": "point in direction ()", "block_type": "Motion", "block_shape": "Stack Block", "op_code": "motion_pointindirection", + "functionality": "Sets the sprite's direction to a specified angle in degrees (0 = up, 90 = right, 180 = down, -90 = left).", + "inputs": {"DIRECTION": [1, [8, "90"]]}, "fields": {}, "shadow": False, "topLevel": True + }, + "motion_pointtowards": { + "block_name": "point towards ()", "block_type": "Motion", "block_shape": "Stack Block", "op_code": "motion_pointtowards", + "functionality": "Points the sprite towards the mouse pointer or another specified sprite.", + "inputs": {"TOWARDS": [1, "motion_pointtowards_menu"]}, "fields": {}, "shadow": False, "topLevel": True + }, + "motion_pointtowards_menu": { + "block_name": "point towards menu", "block_type": "Motion", "block_shape": "Reporter Block", "op_code": "motion_pointtowards_menu", + "functionality": "Menu for point towards block.", + "inputs": {}, "fields": {"TOWARDS": ["_mouse_", None]}, "shadow": True, "topLevel": False + }, + "motion_changexby": { + "block_name": "change x by ()", "block_type": "Motion", "block_shape": "Stack Block", "op_code": "motion_changexby", + "functionality": "Changes the sprite's X-coordinate by the specified amount, moving it horizontally.", + "inputs": {"DX": [1, [4, "10"]]}, "fields": {}, "shadow": False, "topLevel": True + }, + "motion_setx": { + "block_name": "set x to ()", "block_type": "Motion", "block_shape": "Stack Block", "op_code": "motion_setx", + "functionality": "Sets the sprite's X-coordinate to a specific value, placing it at a precise horizontal position.", + "inputs": {"X": [1, [4, "0"]]}, "fields": {}, "shadow": False, "topLevel": True + }, + "motion_changeyby": { + "block_name": "change y by ()", "block_type": "Motion", "block_shape": "Stack Block", "op_code": "motion_changeyby", + "functionality": "Changes the sprite's Y-coordinate by the specified amount, moving it vertically.", + "inputs": {"DY": [1, [4, "10"]]}, "fields": {}, "shadow": False, "topLevel": True + }, + "motion_sety": { + "block_name": "set y to ()", "block_type": "Motion", "block_shape": "Stack Block", "op_code": "motion_sety", + "functionality": "Sets the sprite's Y-coordinate to a specific value, placing it at a precise vertical position.", + "inputs": {"Y": [1, [4, "0"]]}, "fields": {}, "shadow": False, "topLevel": True + }, + "motion_ifonedgebounce": { + "block_name": "if on edge, bounce", "block_type": "Motion", "block_shape": "Stack Block", "op_code": "motion_ifonedgebounce", + "functionality": "Reverses the sprite's direction if it touches the edge of the stage.", + "inputs": {}, "fields": {}, "shadow": False, "topLevel": True + }, + "motion_setrotationstyle": { + "block_name": "set rotation style ()", "block_type": "Motion", "block_shape": "Stack Block", "op_code": "motion_setrotationstyle", + "functionality": "Determines how the sprite rotates: 'left-right' (flips horizontally), 'don't rotate' (stays facing one direction), or 'all around' (rotates freely).", + "inputs": {}, "fields": {"STYLE": ["left-right", None]}, "shadow": False, "topLevel": True + }, + "motion_xposition": { + "block_name": "(x position)", "block_type": "Motion", "block_shape": "Reporter Block", "op_code": "motion_xposition", + "functionality": "Reports the current X-coordinate of the sprite.[NOTE: not used in stage/backdrops]", + "inputs": {}, "fields": {}, "shadow": False, "topLevel": True + }, + "motion_yposition": { + "block_name": "(y position)", "block_type": "Motion", "block_shape": "Reporter Block", "op_code": "motion_yposition", + "functionality": "Reports the current Y coordinate of the sprite on the stage.[NOTE: not used in stage/backdrops]", + "inputs": {}, "fields": {}, "shadow": False, "topLevel": True + }, + "motion_direction": { + "block_name": "(direction)", "block_type": "Motion", "block_shape": "Reporter Block", "op_code": "motion_direction", + "functionality": "Reports the current direction of the sprite in degrees (0 = up, 90 = right, 180 = down, -90 = left).[NOTE: not used in stage/backdrops]", + "inputs": {}, "fields": {}, "shadow": False, "topLevel": True + }, + "sensing_distanceto": { # Added sensing_distanceto + "block_name": "(distance to ())", "block_type": "Sensing", "block_shape": "Reporter Block", "op_code": "sensing_distanceto", + "functionality": "Reports the distance from the sprite to the mouse-pointer or another specified sprite.", + "inputs": {}, "fields": {"TARGET": ["_mouse_", None]}, "shadow": False, "topLevel": True + }, + + # control_block.json + "control_wait": { + "block_name": "wait () seconds", "block_type": "Control", "block_shape": "Stack Block", "op_code": "control_wait", + "functionality": "Pauses the script for a specified duration.", + "inputs": {"DURATION": [1, [5, "1"]]}, "fields": {}, "shadow": False, "topLevel": True + }, + "control_repeat": { + "block_name": "repeat ()", "block_type": "Control", "block_shape": "C-Block", "op_code": "control_repeat", + "functionality": "Repeats the blocks inside it a specified number of times.", + "inputs": {"TIMES": [1, [6, "10"]], "SUBSTACK": [2, None]}, "fields": {}, "shadow": False, "topLevel": True + }, + "control_forever": { + "block_name": "forever", "block_type": "Control", "block_shape": "C-Block", "op_code": "control_forever", + "functionality": "Continuously runs the blocks inside it.", + "inputs": {"SUBSTACK": [2, None]}, "fields": {}, "shadow": False, "topLevel": True + }, + "control_if": { + "block_name": "if <> then", "block_type": "Control", "block_shape": "C-Block", "op_code": "control_if", + "functionality": "Executes the blocks inside it only if the specified boolean condition is true. [NOTE: it takes boolean blocks as input]", + "inputs": {"CONDITION": [2, None], "SUBSTACK": [2, None]}, "fields": {}, "shadow": False, "topLevel": True + }, + "control_if_else": { + "block_name": "if <> then else", "block_type": "Control", "block_shape": "C-Block", "op_code": "control_if_else", + "functionality": "Executes one set of blocks if the specified boolean condition is true, and a different set of blocks if the condition is false. [NOTE: it takes boolean blocks as input]", + "inputs": {"CONDITION": [2, None], "SUBSTACK": [2, None], "SUBSTACK2": [2, None]}, "fields": {}, "shadow": False, "topLevel": True + }, + "control_wait_until": { + "block_name": "wait until <>", "block_type": "Control", "block_shape": "Stack Block", "op_code": "control_wait_until", + "functionality": "Pauses the script until the specified boolean condition becomes true. [NOTE: it takes boolean blocks as input]", + "inputs": {"CONDITION": [2, None]}, "fields": {}, "shadow": False, "topLevel": True + }, + "control_repeat_until": { + "block_name": "repeat until <>", "block_type": "Control", "block_shape": "C-Block", "op_code": "control_repeat_until", + "functionality": "Repeats the blocks inside it until the specified boolean condition becomes true. [NOTE: it takes boolean blocks as input]", + "inputs": {"CONDITION": [2, None], "SUBSTACK": [2, None]}, "fields": {}, "shadow": False, "topLevel": True + }, + "control_stop": { + "block_name": "stop [v]", "block_type": "Control", "block_shape": "Cap Block", "op_code": "control_stop", + "functionality": "Halts all scripts, only the current script, or other scripts within the same sprite. Its shape can dynamically change based on the selected option.", + "inputs": {}, "fields": {"STOP_OPTION": ["all", None]}, "shadow": False, "topLevel": True, "mutation": {"tagName": "mutation", "children": [], "hasnext": "false"} + }, + "control_start_as_clone": { + "block_name": "When I Start as a Clone", "block_type": "Control", "block_shape": "Hat Block", "op_code": "control_start_as_clone", + "functionality": "This Hat block initiates the script when a clone of the sprite is created. It defines the behavior of individual clones.", + "inputs": {}, "fields": {}, "shadow": False, "topLevel": True + }, + "control_create_clone_of": { + "block_name": "create clone of ()", "block_type": "Control", "block_shape": "Stack Block", "op_code": "control_create_clone_of", + "functionality": "Generates a copy, or clone, of a specified sprite (or 'myself' for the current sprite).", + "inputs": {"CLONE_OPTION": [1, "control_create_clone_of_menu"]}, "fields": {}, "shadow": False, "topLevel": True + }, + "control_create_clone_of_menu": { + "block_name": "create clone of menu", "block_type": "Control", "block_shape": "Reporter Block", "op_code": "control_create_clone_of_menu", + "functionality": "Menu for create clone of block.", + "inputs": {}, "fields": {"CLONE_OPTION": ["_myself_", None]}, "shadow": True, "topLevel": False + }, + "control_delete_this_clone": { + "block_name": "delete this clone", "block_type": "Control", "block_shape": "Cap Block", "op_code": "control_delete_this_clone", + "functionality": "Removes the clone that is executing it from the stage.", + "inputs":None, "fields": {}, "shadow": False, "topLevel": True + }, + + # data_block.json + "data_setvariableto": { + "block_name": "set [my variable v] to ()", "block_type": "Data", "block_shape": "Stack Block", "op_code": "data_setvariableto", + "functionality": "Assigns a specific value (number, string, or boolean) to a variable.", + "inputs": {"VALUE": [1, [10, "0"]]}, "fields": {"VARIABLE": ["my variable", "`jEk@4|i[#Fk?(8x)AV.-my variable"]}, "shadow": False, "topLevel": True + }, + "data_changevariableby": { + "block_name": "change [my variable v] by ()", "block_type": "Data", "block_shape": "Stack Block", "op_code": "data_changevariableby", + "functionality": "Increases or decreases a variable's numerical value by a specified amount.", + "inputs": {"VALUE": [1, [4, "1"]]}, "fields": {"VARIABLE": ["my variable", "`jEk@4|i[#Fk?(8x)AV.-my variable"]}, "shadow": False, "topLevel": True + }, + "data_showvariable": { + "block_name": "show variable [my variable v]", "block_type": "Data", "block_shape": "Stack Block", "op_code": "data_showvariable", + "functionality": "Makes a variable's monitor visible on the stage.", + "inputs": {}, "fields": {"VARIABLE": ["my variable", "`jEk@4|i[#Fk?(8x)AV.-my variable"]}, "shadow": False, "topLevel": True + }, + "data_hidevariable": { + "block_name": "hide variable [my variable v]", "block_type": "Data", "block_shape": "Stack Block", "op_code": "data_hidevariable", + "functionality": "Hides a variable's monitor from the stage.", + "inputs": {}, "fields": {"VARIABLE": ["my variable", "`jEk@4|i[#Fk?(8x)AV.-my variable"]}, "shadow": False, "topLevel": True + }, + "data_addtolist": { + "block_name": "add () to [my list v]", "block_type": "Data", "block_shape": "Stack Block", "op_code": "data_addtolist", + "functionality": "Appends an item to the end of a list.", + "inputs": {"ITEM": [1, [10, "thing"]]}, "fields": {"LIST": ["MY_LIST", "o6`kIhtT{xWH+rX(5d,A"]}, "shadow": False, "topLevel": True + }, + "data_deleteoflist": { + "block_name": "delete () of [my list v]", "block_type": "Data", "block_shape": "Stack Block", "op_code": "data_deleteoflist", + "functionality": "Removes an item from a list by its index or by selecting 'all' items.", + "inputs": {"INDEX": [1, [7, "1"]]}, "fields": {"LIST": ["MY_LIST", "o6`kIhtT{xWH+rX(5d,A"]}, "shadow": False, "topLevel": True + }, + "data_deletealloflist": { + "block_name": "delete all of [my list v]", "block_type": "Data", "block_shape": "Stack Block", "op_code": "data_deletealloflist", + "functionality": "Removes all items from a list.", + "inputs": {}, "fields": {"LIST": ["MY_LIST", "o6`kIhtT{xWH+rX(5d,A"]}, "shadow": False, "topLevel": True + }, + "data_insertatlist": { + "block_name": "insert () at () of [my list v]", "block_type": "Data", "block_shape": "Stack Block", "op_code": "data_insertatlist", + "functionality": "Inserts an item at a specific position within a list.", + "inputs": {"ITEM": [1, [10, "thing"]], "INDEX": [1, [7, "1"]]}, "fields": {"LIST": ["MY_LIST", "o6`kIhtT{xWH+rX(5d,A"]}, "shadow": False, "topLevel": True + }, + "data_replaceitemoflist": { + "block_name": "replace item () of [my list v] with ()", "block_type": "Data", "block_shape": "Stack Block", "op_code": "data_replaceitemoflist", + "functionality": "Replaces an item at a specific position in a list with a new value.", + "inputs": {"INDEX": [1, [7, "1"]], "ITEM": [1, [10, "thing"]]}, "fields": {"LIST": ["MY_LIST", "o6`kIhtT{xWH+rX(5d,A"]}, "shadow": False, "topLevel": True + }, + "data_itemoflist": { + "block_name": "(item (2) of [myList v])", "block_type": "Data", "block_shape": "Reporter Block", "op_code": "data_itemoflist", + "functionality": "Reports the item located at a specific position in a list.", + "inputs": {"INDEX": [1, [7, "1"]]}, "fields": {"LIST": ["MY_LIST", "o6`kIhtT{xWH+rX(5d,A"]}, "shadow": False, "topLevel": True + }, + "data_itemnumoflist": { + "block_name": "(item # of [Dog] in [myList v])", "block_type": "Data", "block_shape": "Reporter Block", "op_code": "data_itemnumoflist", + "functionality": "Reports the index number of the first occurrence of a specified item in a list. If the item is not found, it reports 0.", + "inputs": {"ITEM": [1, [10, "thing"]]}, "fields": {"LIST": ["MY_LIST", "o6`kIhtT{xWH+rX(5d,A"]}, "shadow": False, "topLevel": True + }, + "data_lengthoflist": { + "block_name": "(length of [myList v])", "block_type": "Data", "block_shape": "Reporter Block", "op_code": "data_lengthoflist", + "functionality": "Provides the total number of items contained in a list.", + "inputs": {}, "fields": {"LIST": ["MY_LIST", "o6`kIhtT{xWH+rX(5d,A"]}, "shadow": False, "topLevel": True + }, + "data_listcontainsitem": { + "block_name": "<[my list v] contains ()?>", "block_type": "Data", "block_shape": "Boolean Block", "op_code": "data_listcontainsitem", + "functionality": "Checks if a list includes a specific item.", + "inputs": {"ITEM": [1, [10, "thing"]]}, "fields": {"LIST": ["MY_LIST", "o6`kIhtT{xWH+rX(5d,A"]}, "shadow": False, "topLevel": True + }, + "data_showlist": { + "block_name": "show list [my list v]", "block_type": "Data", "block_shape": "Stack Block", "op_code": "data_showlist", + "functionality": "Makes a list's monitor visible on the stage.", + "inputs": {}, "fields": {"LIST": ["MY_LIST", "o6`kIhtT{xWH+rX(5d,A"]}, "shadow": False, "topLevel": True + }, + "data_hidelist": { + "block_name": "hide list [my list v]", "block_type": "Data", "block_shape": "Stack Block", "op_code": "data_hidelist", + "functionality": "Hides a list's monitor from the stage.", + "inputs": {}, "fields": {"LIST": ["MY_LIST", "o6`kIhtT{xWH+rX(5d,A"]}, "shadow": False, "topLevel": True + }, + "data_variable": { # This is a reporter block for a variable's value + "block_name": "[variable v]", "block_type": "Data", "block_shape": "Reporter Block", "op_code": "data_variable", + "functionality": "Provides the current value stored in a variable.", + "inputs": {}, "fields": {"VARIABLE": ["my variable", None]}, "shadow": True, "topLevel": False + }, + "data_list": { # Added this block definition + "block_name": "[list v]", "block_type": "Data", "block_shape": "Reporter Block", "op_code": "data_list", + "functionality": "Reports the entire content of a specified list. When clicked in the editor, it displays the list as a monitor.", + "inputs": {}, "fields": {"LIST": ["my list", None]}, "shadow": True, "topLevel": False + }, + + # event_block.json + "event_whenflagclicked": { + "block_name": "when green flag pressed", "block_type": "Events", "op_code": "event_whenflagclicked", "block_shape": "Hat Block", + "functionality": "This Hat block initiates the script when the green flag is clicked, serving as the common starting point for most Scratch projects.", + "inputs": {}, "fields": {}, "shadow": False, "topLevel": True + }, + "event_whenkeypressed": { + "block_name": "when () key pressed", "block_type": "Events", "op_code": "event_whenkeypressed", "block_shape": "Hat Block", + "functionality": "This Hat block initiates the script when a specified keyboard key is pressed.", + "inputs": {}, "fields": {"KEY_OPTION": ["space", None]}, "shadow": False, "topLevel": True + }, + "event_whenthisspriteclicked": { + "block_name": "when this sprite clicked", "block_type": "Events", "op_code": "event_whenthisspriteclicked", "block_shape": "Hat Block", + "functionality": "This Hat block starts the script when the sprite itself is clicked.", + "inputs": {}, "fields": {}, "shadow": False, "topLevel": True + }, + "event_whenbackdropswitchesto": { + "block_name": "when backdrop switches to ()", "block_type": "Events", "op_code": "event_whenbackdropswitchesto", "block_shape": "Hat Block", + "functionality": "This Hat block triggers the script when the stage backdrop changes to a specified backdrop.", + "inputs": {}, "fields": {"BACKDROP": ["backdrop1", None]}, "shadow": False, "topLevel": True + }, + "event_whengreaterthan": { + "block_name": "when () > ()", "block_type": "Events", "op_code": "event_whengreaterthan", "block_shape": "Hat Block", + "functionality": "This Hat block starts the script when a certain value (e.g., loudness from a microphone, or the timer) exceeds a defined threshold.", + "inputs": {"VALUE": [1, [4, "10"]]}, "fields": {"WHENGREATERTHANMENU": ["LOUDNESS", None]}, "shadow": False, "topLevel": True + }, + "event_whenbroadcastreceived": { + "block_name": "when I receive ()", "block_type": "Events", "op_code": "event_whenbroadcastreceived", "block_shape": "Hat Block", + "functionality": "This Hat block initiates the script upon the reception of a specific broadcast message. This mechanism facilitates indirect communication between sprites or the stage.", + "inputs": {}, "fields": {"BROADCAST_OPTION": ["message1", "5O!nei;S$!c!=hCT}0:a"]}, "shadow": False, "topLevel": True + }, + "event_broadcast": { + "block_name": "broadcast ()", "block_type": "Events", "block_shape": "Stack Block", "op_code": "event_broadcast", + "functionality": "Sends a broadcast message throughout the Scratch program, activating any 'when I receive ()' blocks that are set to listen for that message, enabling indirect communication.", + "inputs": {"BROADCAST_INPUT": [1, [11, "message1", "5O!nei;S$!c!=hCT}0:a"]]}, "fields": {}, "shadow": False, "topLevel": True + }, + "event_broadcastandwait": { + "block_name": "broadcast () and wait", "block_type": "Events", "block_shape": "Stack Block", "op_code": "event_broadcastandwait", + "functionality": "Sends a broadcast message and pauses the current script until all other scripts activated by that broadcast have completed their execution, ensuring sequential coordination.", + "inputs": {"BROADCAST_INPUT": [1, [11, "message1", "5O!nei;S$!c!=hCT}0:a"]]}, "fields": {}, "shadow": False, "topLevel": True + }, + + # looks_block.json + "looks_sayforsecs": { + "block_name": "say () for () seconds", "block_type": "Looks", "block_shape": "Stack Block", "op_code": "looks_sayforsecs", + "functionality": "Displays a speech bubble containing specified text for a set duration.", + "inputs": {"MESSAGE": [1, [10, "Hello!"]], "SECS": [1, [4, "2"]]}, "fields": {}, "shadow": False, "topLevel": True + }, + "looks_say": { + "block_name": "say ()", "block_type": "Looks", "block_shape": "Stack Block", "op_code": "looks_say", + "functionality": "Displays a speech bubble with the specified text indefinitely until another 'say' or 'think' block is activated.", + "inputs": {"MESSAGE": [1, [10, "Hello!"]]}, "fields": {}, "shadow": False, "topLevel": True + }, + "looks_thinkforsecs": { + "block_name": "think () for () seconds", "block_type": "Looks", "block_shape": "Stack Block", "op_code": "looks_thinkforsecs", + "functionality": "Displays a thought bubble containing specified text for a set duration.", + "inputs": {"MESSAGE": [1, [10, "Hmm..."]], "SECS": [1, [4, "2"]]}, "fields": {}, "shadow": False, "topLevel": True + }, + "looks_think": { + "block_name": "think ()", "block_type": "Looks", "block_shape": "Stack Block", "op_code": "looks_think", + "functionality": "Displays a thought bubble with the specified text indefinitely until another 'say' or 'think' block is activated.", + "inputs": {"MESSAGE": [1, [10, "Hmm..."]]}, "fields": {}, "shadow": False, "topLevel": True + }, + "looks_switchcostumeto": { + "block_name": "switch costume to ()", "block_type": "Looks", "block_shape": "Stack Block", "op_code": "looks_switchcostumeto", + "functionality": "Alters the sprite's appearance to a designated costume.", + "inputs": {"COSTUME": [1, "looks_costume"]}, "fields": {}, "shadow": False, "topLevel": True + }, + "looks_costume": { + "block_name": "costume menu", "block_type": "Looks", "block_shape": "Reporter Block", "op_code": "looks_costume", + "functionality": "Menu for switch costume to block.", + "inputs": {}, "fields": {"COSTUME": ["costume1", None]}, "shadow": True, "topLevel": False + }, + "looks_nextcostume": { + "block_name": "next costume", "block_type": "Looks", "block_shape": "Stack Block", "op_code": "looks_nextcostume", + "functionality": "Switches the sprite's costume to the next one in its costume list. If it's the last costume, it cycles back to the first.", + "inputs": {}, "fields": {}, "shadow": False, "topLevel": True + }, + "looks_switchbackdropto": { + "block_name": "switch backdrop to ()", "block_type": "Looks", "block_shape": "Stack Block", "op_code": "looks_switchbackdropto", + "functionality": "Changes the stage's backdrop to a specified backdrop.", + "inputs": {"BACKDROP": [1, "looks_backdrops"]}, "fields": {}, "shadow": False, "topLevel": True + }, + "looks_backdrops": { + "block_name": "backdrop menu", "block_type": "Looks", "block_shape": "Reporter Block", "op_code": "looks_backdrops", + "functionality": "Menu for switch backdrop to block.", + "inputs": {}, "fields": {"BACKDROP": ["backdrop1", None]}, "shadow": True, "topLevel": False + }, + "looks_switchbackdroptowait": { + "block_name": "switch backdrop to () and wait", "block_type": "Looks", "block_shape": "Stack Block", "op_code": "looks_switchbackdroptowait", + "functionality": "Changes the stage's backdrop to a specified backdrop and pauses the script until any 'When backdrop switches to' scripts for that backdrop have finished.", + "inputs": {"BACKDROP": [1, "looks_backdrops"]}, "fields": {}, "shadow": False, "topLevel": True + }, + "looks_nextbackdrop": { + "block_name": "next backdrop", "block_type": "Looks", "block_shape": "Stack Block", "op_code": "looks_nextbackdrop", + "functionality": "Switches the stage's backdrop to the next one in its backdrop list. If it's the last backdrop, it cycles back to the first.", + "inputs": {}, "fields": {}, "shadow": False, "topLevel": True + }, + "looks_changesizeby": { + "block_name": "change size by ()", "block_type": "Looks", "block_shape": "Stack Block", "op_code": "looks_changesizeby", + "functionality": "Changes the sprite's size by a specified percentage. Positive values make it larger, negative values make it smaller.", + "inputs": {"CHANGE": [1, [4, "10"]]}, "fields": {}, "shadow": False, "topLevel": True + }, + "looks_setsizeto": { + "block_name": "set size to () %", "block_type": "Looks", "block_shape": "Stack Block", "op_code": "looks_setsizeto", + "functionality": "Sets the sprite's size to a specific percentage of its original size.", + "inputs": {"SIZE": [1, [4, "100"]]}, "fields": {}, "shadow": False, "topLevel": True + }, + "looks_changeeffectby": { + "block_name": "change () effect by ()", "block_type": "Looks", "block_shape": "Stack Block", "op_code": "looks_changeeffectby", + "functionality": "Changes a visual effect on the sprite by a specified amount (e.g., color, fisheye, whirl, pixelate, mosaic, brightness, ghost).", + "inputs": {"CHANGE": [1, [4, "25"]]}, "fields": {"EFFECT": ["COLOR", None]}, "shadow": False, "topLevel": True + }, + "looks_seteffectto": { + "block_name": "set () effect to ()", "block_type": "Looks", "block_shape": "Stack Block", "op_code": "looks_seteffectto", + "functionality": "Sets a visual effect on the sprite to a specific value.", + "inputs": {"VALUE": [1, [4, "0"]]}, "fields": {"EFFECT": ["COLOR", None]}, "shadow": False, "topLevel": True + }, + "looks_cleargraphiceffects": { + "block_name": "clear graphic effects", "block_type": "Looks", "block_shape": "Stack Block", "op_code": "looks_cleargraphiceffects", + "functionality": "Removes all visual effects applied to the sprite.", + "inputs": {}, "fields": {}, "shadow": False, "topLevel": True + }, + "looks_show": { + "block_name": "show", "block_type": "Looks", "block_shape": "Stack Block", "op_code": "looks_show", + "functionality": "Makes the sprite visible on the stage.", + "inputs": {}, "fields": {}, "shadow": False, "topLevel": True + }, + "looks_hide": { + "block_name": "hide", "block_type": "Looks", "block_shape": "Stack Block", "op_code": "looks_hide", + "functionality": "Makes the sprite invisible on the stage.", + "inputs": {}, "fields": {}, "shadow": False, "topLevel": True + }, + "looks_gotofrontback": { + "block_name": "go to () layer", "block_type": "Looks", "block_shape": "Stack Block", "op_code": "looks_gotofrontback", + "functionality": "Moves the sprite to the front-most or back-most layer of other sprites on the stage.", + "inputs": {}, "fields": {"FRONT_BACK": ["front", None]}, "shadow": False, "topLevel": True + }, + "looks_goforwardbackwardlayers": { + "block_name": "go () layers", "block_type": "Looks", "block_shape": "Stack Block", "op_code": "looks_goforwardbackwardlayers", + "functionality": "Moves the sprite forward or backward a specified number of layers in relation to other sprites.", + "inputs": {"NUM": [1, [7, "1"]]}, "fields": {"FORWARD_BACKWARD": ["forward", None]}, "shadow": False, "topLevel": True + }, + "looks_costumenumbername": { + "block_name": "(costume ())", "block_type": "Looks", "block_shape": "Reporter Block", "op_code": "looks_costumenumbername", + "functionality": "Reports the current costume's number or name.", + "inputs": {}, "fields": {"NUMBER_NAME": ["number", None]}, "shadow": False, "topLevel": True + }, + "looks_backdropnumbername": { + "block_name": "(backdrop ())", "block_type": "Looks", "block_shape": "Reporter Block", "op_code": "looks_backdropnumbername", + "functionality": "Reports the current backdrop's number or name.", + "inputs": {}, "fields": {"NUMBER_NAME": ["number", None]}, "shadow": False, "topLevel": True + }, + "looks_size": { + "block_name": "(size)", "block_type": "Looks", "block_shape": "Reporter Block", "op_code": "looks_size", + "functionality": "Reports the current size of the sprite as a percentage.", + "inputs": {}, "fields": {}, "shadow": False, "topLevel": True + }, + + # operator_block.json + "operator_add": { + "block_name": "(() + ())", "block_type": "operator", "block_shape": "Reporter Block", "op_code": "operator_add", + "functionality": "Adds two numerical values.", + "inputs": {"NUM1": [1, [4, ""]], "NUM2": [1, [4, ""]]}, "fields": {}, "shadow": False, "topLevel": True + }, + "operator_subtract": { + "block_name": "(() - ())", "block_type": "operator", "block_shape": "Reporter Block", "op_code": "operator_subtract", + "functionality": "Subtracts the second numerical value from the first.", + "inputs": {"NUM1": [1, [4, ""]], "NUM2": [1, [4, ""]]}, "fields": {}, "shadow": False, "topLevel": True + }, + "operator_multiply": { + "block_name": "(() * ())", "block_type": "operator", "block_shape": "Reporter Block", "op_code": "operator_multiply", + "functionality": "Multiplies two numerical values.", + "inputs": {"NUM1": [1, [4, ""]], "NUM2": [1, [4, ""]]}, "fields": {}, "shadow": False, "topLevel": True + }, + "operator_divide": { + "block_name": "(() / ())", "block_type": "operator", "block_shape": "Reporter Block", "op_code": "operator_divide", + "functionality": "Divides the first numerical value by the second.", + "inputs": {"NUM1": [1, [4, ""]], "NUM2": [1, [4, ""]]}, "fields": {}, "shadow": False, "topLevel": True + }, + "operator_random": { + "block_name": "(pick random () to ())", "block_type": "operator", "block_shape": "Reporter Block", "op_code": "operator_random", + "functionality": "Generates a random integer within a specified inclusive range.", + "inputs": {"FROM": [1, [4, "1"]], "TO": [1, [4, "10"]]}, "fields": {}, "shadow": False, "topLevel": True + }, + "operator_gt": { + "block_name": "<() > ()>", "block_type": "operator", "block_shape": "Boolean Block", "op_code": "operator_gt", + "functionality": "Checks if the first value is greater than the second.", + "inputs": {"OPERAND1": [1, [10, ""]], "OPERAND2": [1, [10, "50"]]}, "fields": {}, "shadow": False, "topLevel": True + }, + "operator_lt": { + "block_name": "<() < ()>", "block_type": "operator", "block_shape": "Boolean Block", "op_code": "operator_lt", + "functionality": "Checks if the first value is less than the second.", + "inputs": {"OPERAND1": [1, [10, ""]], "OPERAND2": [1, [10, "50"]]}, "fields": {}, "shadow": False, "topLevel": True + }, + "operator_equals": { + "block_name": "<() = ()>", "block_type": "operator", "block_shape": "Boolean Block", "op_code": "operator_equals", + "functionality": "Checks if two values are equal.", + "inputs": {"OPERAND1": [1, [10, ""]], "OPERAND2": [1, [10, "50"]]}, "fields": {}, "shadow": False, "topLevel": True + }, + "operator_and": { + "block_name": "<<> and <>>", "block_type": "operator", "block_shape": "Boolean Block", "op_code": "operator_and", + "functionality": "Returns 'true' if both provided Boolean conditions are 'true'.", + "inputs": {"OPERAND1": [2, None], "OPERAND2": [2, None]}, "fields": {}, "shadow": False, "topLevel": True + }, + "operator_or": { + "block_name": "<<> or <>>", "block_type": "operator", "block_shape": "Boolean Block", "op_code": "operator_or", + "functionality": "Returns 'true' if at least one of the provided Boolean conditions is 'true'.", + "inputs": {"OPERAND1": [2, None], "OPERAND2": [2, None]}, "fields": {}, "shadow": False, "topLevel": True + }, + "operator_not": { + "block_name": ">", "block_type": "operator", "block_shape": "Boolean Block", "op_code": "operator_not", + "functionality": "Returns 'true' if the provided Boolean condition is 'false', and 'false' if it is 'true'.", + "inputs": {"OPERAND": [2, None]}, "fields": {}, "shadow": False, "topLevel": True + }, + "operator_join": { + "block_name": "(join ()())", "block_type": "operator", "block_shape": "Reporter Block", "op_code": "operator_join", + "functionality": "Concatenates two strings or values into a single string.", + "inputs": {"STRING1": [1, [10, "apple "]], "STRING2": [1, [10, "banana"]]}, "fields": {}, "shadow": False, "topLevel": True + }, + "operator_letterof": { + "block_name": "letter () of ()", "block_type": "operator", "block_shape": "Reporter Block", "op_code": "operator_letterof", + "functionality": "Reports the character at a specific numerical position within a string.", + "inputs": {"LETTER": [1, [6, "1"]], "STRING": [1, [10, "apple"]]}, "fields": {}, "shadow": False, "topLevel": True + }, + "operator_length": { + "block_name": "(length of ())", "block_type": "operator", "block_shape": "Reporter Block", "op_code": "operator_length", + "functionality": "Reports the total number of characters in a given string.", + "inputs": {"STRING": [1, [10, "apple"]]}, "fields": {}, "shadow": False, "topLevel": True + }, + "operator_contains": { + "block_name": "<() contains ()?>", "block_type": "operator", "block_shape": "Boolean Block", "op_code": "operator_contains", + "functionality": "Checks if one string contains another string.", + "inputs": {"STRING1": [1, [10, "apple"]], "STRING2": [1, [10, "a"]]}, "fields": {}, "shadow": False, "topLevel": True + }, + "operator_mod": { + "block_name": "(() mod ())", "block_type": "operator", "block_shape": "Reporter Block", "op_code": "operator_mod", + "functionality": "Reports the remainder when the first number is divided by the second.", + "inputs": {"NUM1": [1, [4, ""]], "NUM2": [1, [4, ""]]}, "fields": {}, "shadow": False, "topLevel": True + }, + "operator_round": { + "block_name": "(round ())", "block_type": "operator", "block_shape": "Reporter Block", "op_code": "operator_round", + "functionality": "Rounds a numerical value to the nearest integer.", + "inputs": {"NUM": [1, [4, ""]]}, "fields": {}, "shadow": False, "topLevel": True + }, + "operator_mathop": { + "block_name": "(() of ())", "block_type": "operator", "block_shape": "Reporter Block", "op_code": "operator_mathop", + "functionality": "Performs various mathematical functions (e.g., absolute value, square root, trigonometric functions).", + "inputs": {"NUM": [1, [4, ""]]}, "fields": {"OPERATOR": ["abs", None]}, "shadow": False, "topLevel": True + }, + + # sensing_block.json + "sensing_touchingobject": { + "block_name": "", "block_type": "Sensing", "op_code": "sensing_touchingobject", "block_shape": "Boolean Block", + "functionality": "Checks if its sprite is touching the mouse-pointer, edge, or another specified sprite.", + "inputs": {"TOUCHINGOBJECTMENU": [1, "sensing_touchingobjectmenu"]}, "fields": {}, "shadow": False, "topLevel": True + }, + "sensing_touchingobjectmenu": { + "block_name": "touching object menu", "block_type": "Sensing", "block_shape": "Reporter Block", "op_code": "sensing_touchingobjectmenu", + "functionality": "Menu for touching object block.", + "inputs": {}, "fields": {"TOUCHINGOBJECTMENU": ["_mouse_", None]}, "shadow": True, "topLevel": False + }, + "sensing_touchingcolor": { + "block_name": "", "block_type": "Sensing", "op_code": "sensing_touchingcolor", "block_shape": "Boolean Block", + "functionality": "Checks whether its sprite is touching a specified color.", + "inputs": {"COLOR": [1, [9, "#55b888"]]}, "fields": {}, "shadow": False, "topLevel": True + }, + "sensing_coloristouchingcolor": { + "block_name": "", "block_type": "Sensing", "op_code": "sensing_coloristouchingcolor", "block_shape": "Boolean Block", + "functionality": "Checks whether a specific color on its sprite is touching another specified color on the stage or another sprite.", + "inputs": {"COLOR1": [1, [9, "#d019f2"]], "COLOR2": [1, [9, "#2b0de3"]]}, "fields": {}, "shadow": False, "topLevel": True + }, + "sensing_askandwait": { + "block_name": "Ask () and Wait", "block_type": "Sensing", "block_shape": "Stack Block", "op_code": "sensing_askandwait", + "functionality": "Displays an input box with specified text at the bottom of the screen, allowing users to input text, which is stored in the 'Answer' block.", + "inputs": {"QUESTION": [1, [10, "What's your name?"]]}, "fields": {}, "shadow": False, "topLevel": True + }, + "sensing_answer": { + "block_name": "(answer)", "block_type": "Sensing", "block_shape": "Reporter Block", "op_code": "sensing_answer", + "functionality": "Holds the most recent text inputted using the 'Ask () and Wait' block.", + "inputs": {}, "fields": {}, "shadow": False, "topLevel": True + }, + "sensing_keypressed": { + "block_name": "", "block_type": "Sensing", "op_code": "sensing_keypressed", "block_shape": "Boolean Block", + "functionality": "Checks if a specified keyboard key is currently being pressed.", + "inputs": {"KEY_OPTION": [1, "sensing_keyoptions"]}, "fields": {}, "shadow": False, "topLevel": True + }, + "sensing_keyoptions": { + "block_name": "key options menu", "block_type": "Sensing", "block_shape": "Reporter Block", "op_code": "sensing_keyoptions", + "functionality": "Menu for key pressed block.", + "inputs": {}, "fields": {"KEY_OPTION": ["space", None]}, "shadow": True, "topLevel": False + }, + "sensing_mousedown": { + "block_name": "", "block_type": "Sensing", "op_code": "sensing_mousedown", "block_shape": "Boolean Block", + "functionality": "Checks if the computer mouse's primary button is being clicked while the cursor is over the stage.", + "inputs": {}, "fields": {}, "shadow": False, "topLevel": True + }, + "sensing_mousex": { + "block_name": "(mouse x)", "block_type": "Sensing", "block_shape": "Reporter Block", "op_code": "sensing_mousex", + "functionality": "Reports the mouse-pointer’s current X position on the stage.", + "inputs": {}, "fields": {}, "shadow": False, "topLevel": True + }, + "sensing_mousey": { + "block_name": "(mouse y)", "block_type": "Sensing", "block_shape": "Reporter Block", "op_code": "sensing_mousey", + "functionality": "Reports the mouse-pointer’s current Y position on the stage.", + "inputs": {}, "fields": {}, "shadow": False, "topLevel": True + }, + "sensing_setdragmode": { + "block_name": "set drag mode [draggable v]", "block_type": "Sensing", "block_shape": "Stack Block", "op_code": "sensing_setdragmode", + "functionality": "Sets whether the sprite can be dragged by the mouse on the stage.", + "inputs": {}, "fields": {"DRAG_MODE": ["draggable", None]}, "shadow": False, "topLevel": True + }, + "sensing_loudness": { + "block_name": "(loudness)", "block_type": "Sensing", "block_shape": "Reporter Block", "op_code": "sensing_loudness", + "functionality": "Reports the loudness of noise received by a microphone on a scale of 0 to 100.", + "inputs": {}, "fields": {}, "shadow": False, "topLevel": True + }, + "sensing_timer": { + "block_name": "(timer)", "block_type": "Sensing", "block_shape": "Reporter Block", "op_code": "sensing_timer", + "functionality": "Reports the elapsed time since Scratch was launched or the timer was reset, increasing by 1 every second.", + "inputs": {}, "fields": {}, "shadow": False, "topLevel": True + }, + "sensing_resettimer": { + "block_name": "Reset Timer", "block_type": "Sensing", "block_shape": "Stack Block", "op_code": "sensing_resettimer", + "functionality": "Sets the timer’s value back to 0.0.", + "inputs": {}, "fields": {}, "shadow": False, "topLevel": True + }, + "sensing_of": { + "block_name": "(() of ())", "block_type": "Sensing", "block_shape": "Reporter Block", "op_code": "sensing_of", + "functionality": "Reports a specified value (e.g., x position, direction, costume number) of a specified sprite or the Stage to be accessed in current sprite or stage.", + "inputs": {"OBJECT": [1, "sensing_of_object_menu"]}, "fields": {"PROPERTY": ["backdrop #", None]}, "shadow": False, "topLevel": True + }, + "sensing_of_object_menu": { + "block_name": "of object menu", "block_type": "Sensing", "block_shape": "Reporter Block", "op_code": "sensing_of_object_menu", + "functionality": "Menu for of block.", + "inputs": {}, "fields": {"OBJECT": ["_stage_", None]}, "shadow": True, "topLevel": False + }, + "sensing_current": { + "block_name": "(current ())", "block_type": "Sensing", "block_shape": "Reporter Block", "op_code": "sensing_current", + "functionality": "Reports the current local year, month, date, day of the week, hour, minutes, or seconds.", + "inputs": {}, "fields": {"CURRENTMENU": ["YEAR", None]}, "shadow": False, "topLevel": True + }, + "sensing_dayssince2000": { + "block_name": "(days since 2000)", "block_type": "Sensing", "block_shape": "Reporter Block", "op_code": "sensing_dayssince2000", + "functionality": "Reports the number of days (and fractions of a day) since 00:00:00 UTC on January 1, 2000.", + "inputs": {}, "fields": {}, "shadow": False, "topLevel": True + }, + "sensing_username": { + "block_name": "(username)", "block_type": "Sensing", "block_shape": "Reporter Block", "op_code": "sensing_username", + "functionality": "Reports the username of the user currently logged into Scratch. If no user is logged in, it reports nothing.", + "inputs": {}, "fields": {}, "shadow": False, "topLevel": True + }, + + # sound_block.json + "sound_playuntildone": { + "block_name": "play sound () until done", "block_type": "Sound", "block_shape": "Stack Block", "op_code": "sound_playuntildone", + "functionality": "Plays a specified sound and pauses the script's execution until the sound has completed.", + "inputs": {"SOUND_MENU": [1, "sound_sounds_menu"]}, "fields": {}, "shadow": False, "topLevel": True + }, + "sound_sounds_menu": { + "block_name": "sound menu", "block_type": "Sound", "block_shape": "Reporter Block", "op_code": "sound_sounds_menu", + "functionality": "Menu for sound blocks.", + "inputs": {}, "fields": {"SOUND_MENU": ["Meow", None]}, "shadow": True, "topLevel": False + }, + "sound_play": { + "block_name": "start sound ()", "block_type": "Sound", "block_shape": "Stack Block", "op_code": "sound_play", + "functionality": "Initiates playback of a specified sound without pausing the script, allowing other actions to proceed concurrently.", + "inputs": {"SOUND_MENU": [1, "sound_sounds_menu"]}, "fields": {}, "shadow": False, "topLevel": True + }, + "sound_stopallsounds": { + "block_name": "stop all sounds", "block_type": "Sound", "block_shape": "Stack Block", "op_code": "sound_stopallsounds", + "functionality": "Stops all currently playing sounds.", + "inputs": {}, "fields": {}, "shadow": False, "topLevel": True + }, + "sound_changeeffectby": { + "block_name": "change () effect by ()", "block_type": "Sound", "block_shape": "Stack Block", "op_code": "sound_changeeffectby", + "functionality": "Changes the project's sound effect by a specified amount.", + "inputs": {"VALUE": [1, [4, "10"]]}, "fields": {"EFFECT": ["PITCH", None]}, "shadow": False, "topLevel": True + }, + "sound_seteffectto": { + "block_name": "set () effect to ()", "block_type": "Sound", "block_shape": "Stack Block", "op_code": "sound_seteffectto", + "functionality": "Sets the sound effect to a specific value.", + "inputs": {"VALUE": [1, [4, "100"]]}, "fields": {}, "shadow": False, "topLevel": True + }, + "sound_cleareffects": { + "block_name": "clear sound effects", "block_type": "Sound", "block_shape": "Stack Block", "op_code": "sound_cleareffects", + "functionality": "Removes all sound effects applied to the sprite.", + "inputs": {}, "fields": {}, "shadow": False, "topLevel": True + }, + "sound_changevolumeby": { + "block_name": "change volume by ()", "block_type": "Sound", "block_shape": "Stack Block", "op_code": "sound_changevolumeby", + "functionality": "Changes the project's sound volume by a specified amount.", + "inputs": {"VOLUME": [1, [4, "-10"]]}, "fields": {}, "shadow": False, "topLevel": True + }, + "sound_setvolumeto": { + "block_name": "set volume to () %", "block_type": "Sound", "block_shape": "Stack Block", "op_code": "sound_setvolumeto", + "functionality": "Sets the sound volume to a specific percentage (0-100).", + "inputs": {"VOLUME": [1, [4, "100"]]}, "fields": {}, "shadow": False, "topLevel": True + }, + "sound_volume": { + "block_name": "(volume)", "block_type": "Sound", "block_shape": "Reporter Block", "op_code": "sound_volume", + "functionality": "Reports the current volume level of the sprite.", + "inputs": {}, "fields": {}, "shadow": False, "topLevel": True + }, + "procedures_definition": { + "block_name": "define [my custom block]", + "block_type": "My Blocks", + "op_code": "procedures_definition", + "block_shape": "Hat Block", + "functionality": "This Hat block serves as the definition header for a custom block's script.", + "inputs": [ + { + "name": "PROCCONTAINER", + "type": "block_prototype" + } + ], + "fields": {}, + "shadow": False, + "topLevel": True + }, + "procedures_call": { + "block_name": "[my custom block]", + "block_type": "My Blocks", + "block_shape": "Stack Block", + "op_code": "procedures_call", + "functionality": "Executes the script defined by a corresponding 'define' Hat block.", + "inputs": [], # Inputs are dynamic based on definition + "fields": {}, + "shadow": False, + "topLevel": True + } +} + +def unparen(s): + s = s.strip() + # keep peeling off *all* matching outer parens + while True: + m = re.fullmatch(r"\((.*)\)", s) + if not m: + break + s = m.group(1).strip() + return s + +def _register_block(opcode, parent_key, is_shadow, pick_key_func, all_generated_blocks, inputs=None, fields=None): + """ + Helper to create and register a block in all_generated_blocks. + Returns the key of the newly created block. + """ + key = pick_key_func(opcode) # Use the passed pick_key_func + block_data = copy.deepcopy(all_block_definitions[opcode]) + block_data["id"] = key + block_data["parent"] = parent_key + block_data["next"] = None # Nested blocks as inputs don't have a 'next' + block_data["topLevel"] = False + block_data["shadow"] = is_shadow + + # Initialize inputs and fields if not provided to prevent KeyError later + if "inputs" not in block_data: + block_data["inputs"] = {} + if "fields" not in block_data: + block_data["fields"] = {} + + if inputs: + block_data["inputs"].update(inputs) # Use update to merge, not overwrite + if fields: + block_data["fields"].update(fields) # Use update to merge, not overwrite + + all_generated_blocks[key] = block_data + return key + +def _auto_balance(text): + # if there are more "(" than ")", append the missing ")" + diff = text.count("(") - text.count(")") + if diff > 0: + text = text + ")"*diff + # same for square brackets + diff = text.count("[") - text.count("]") + if diff > 0: + text = text + "]"*diff + return text + +# Nested helper for parsing reporters or values +def parse_reporter_or_value(text, parent_key, pick_key_func, all_generated_blocks): + text = _auto_balance(text.strip()) + text = unparen(text.strip()) + # Check for numeric literal (including parenthesized numbers like "(0)" or "(10)") + m_num = re.fullmatch(r"\(?\s*(-?\d+(\.\d+)?)\s*\)?", text) + if m_num: + val_str = m_num.group(1) + return {"kind": "value", "value": float(val_str) if '.' in val_str else int(val_str)} + + # # Check for string literal (e.g., "[Hello!]") + # if text.startswith('[') and text.endswith(']'): + # return {"kind": "value", "value": text[1:-1]} + # Variable reporter: [score v], [health v], etc. + m_var = re.fullmatch(r"\[([^\]]+)\s*v\]", text) + if m_var: + var_name = m_var.group(1).strip() + block_id = _register_block("data_variable", parent_key, True, pick_key_func, all_generated_blocks, + fields={"VARIABLE": [var_name, None]}) + return {"kind": "block", "block": block_id} + + # Now catch other bracketed values as literal strings + if text.startswith('[') and text.endswith(']'): + return {"kind": "value", "value": text[1:-1]} + + # --- Reporter Blocks --- + + # (x position), (y position), (direction), (mouse x), (mouse y), (loudness), (timer), (days since 2000), (username), (answer), (size), (volume) + simple_reporters = { + "x position": "motion_xposition", + "y position": "motion_yposition", + "direction": "motion_direction", + "mouse x": "sensing_mousex", + "mouse y": "sensing_mousey", + "loudness": "sensing_loudness", + "timer": "sensing_timer", + "days since 2000": "sensing_dayssince2000", + "username": "sensing_username", + "answer": "sensing_answer", + "size": "looks_size", + "volume": "sound_volume" + } + # Check for simple reporters, potentially with outer parentheses + m_simple_reporter = re.fullmatch(r"\((.+?)\)", text) + if m_simple_reporter: + inner_text = m_simple_reporter.group(1).strip() + if inner_text in simple_reporters: + block_id = _register_block(simple_reporters[inner_text], parent_key, False, pick_key_func, all_generated_blocks) + return {"kind": "block", "block": block_id} + # Also check for simple reporters without parentheses (e.g., if passed directly) + if text in simple_reporters: + block_id = _register_block(simple_reporters[text], parent_key, False, pick_key_func, all_generated_blocks) + return {"kind": "block", "block": block_id} + + + # Variable reporter: [score v] or (score) or just "score" + m_var = re.fullmatch(r"\[([^\]]+)\s*v\]", text) + if m_var: + var_name = m_var.group(1).strip() + block_id = _register_block("data_variable", parent_key, True, pick_key_func, all_generated_blocks, fields={"VARIABLE": [var_name, None]}) + return {"kind": "block", "block": block_id} + m_paren_var = re.fullmatch(r"\(([^)]+)\)", text) + if m_paren_var: + potential_var_name = m_paren_var.group(1).strip() + # Ensure it's not a simple reporter already handled, or a number + if potential_var_name not in simple_reporters and not re.fullmatch(r"-?\d+(\.\d+)?", potential_var_name): + block_id = _register_block("data_variable", parent_key, True, pick_key_func, all_generated_blocks, fields={"VARIABLE": [potential_var_name, None]}) + return {"kind": "block", "block": block_id} + # Handle plain variable names like "score", "number 1", "total score" + if re.fullmatch(r"[a-zA-Z_][a-zA-Z0-9_ ]*", text): # Allow spaces for "number 1" etc. + # Exclude known simple reporters that don't have 'v' or parentheses + if text not in simple_reporters: + block_id = _register_block("data_variable", parent_key, True, pick_key_func, all_generated_blocks, fields={"VARIABLE": [text, None]}) + return {"kind": "block", "block": block_id} + + + # List reporter: [my list v] + m_list_reporter = re.fullmatch(r"\[([^\]]+)\s*v\]", text) + if m_list_reporter: + list_name = m_list_reporter.group(1).strip() + block_id = _register_block("data_list", parent_key, True, pick_key_func, all_generated_blocks, fields={"LIST": [list_name, None]}) + return {"kind": "block", "block": block_id} + + + # (pick random () to ()) (operator_random) + m = re.search(r"pick random \((.+?)\) to \((.+?)\)", text) + if m: + min_val_obj = parse_reporter_or_value(m.group(1).strip(), None, pick_key_func, all_generated_blocks) # Parent will be set later + max_val_obj = parse_reporter_or_value(m.group(2).strip(), None, pick_key_func, all_generated_blocks) # Parent will be set later + inputs = {"FROM": min_val_obj, "TO": max_val_obj} + block_id = _register_block("operator_random", parent_key, False, pick_key_func, all_generated_blocks, inputs=inputs) + # Set parents for nested inputs + if min_val_obj.get("kind") == "block": all_generated_blocks[min_val_obj["block"]]["parent"] = block_id + if max_val_obj.get("kind") == "block": all_generated_blocks[max_val_obj["block"]]["parent"] = block_id + return {"kind": "block", "block": block_id} + + # (join ()()) (operator_join) - handle both [] and () for inputs + + # m = re.search(r"join \((.+?)\) \((.+?)\)", text) # Try (val) (val) + # if not m: + # m = re.search(r"join \[(.+?)\] \[(.+?)\]", text) # Try [val] [val] + # if m: + # str1_obj = parse_reporter_or_value(m.group(1).strip(), None, pick_key_func, all_generated_blocks) + # str2_obj = parse_reporter_or_value(m.group(2).strip(), None, pick_key_func, all_generated_blocks) + # inputs = {"STRING1": str1_obj, "STRING2": str2_obj} + # block_id = _register_block("operator_join", parent_key, False, pick_key_func, all_generated_blocks, inputs=inputs) + # if str1_obj.get("kind") == "block": all_generated_blocks[str1_obj["block"]]["parent"] = block_id + # if str2_obj.get("kind") == "block": all_generated_blocks[str2_obj["block"]]["parent"] = block_id + # return {"kind": "block", "block": block_id} + + #m = re.search(r"join\s+(\[.+?\]|\(.+?\))\s+(\[.+?\]|\(.+?\))", text) # Try (val) (val) + m = re.search(r"join\s+(\[.+?\]|\(.+?\))\s*(\[.+?\]|\(.+?\))", text) + if m: + part1_txt = m.group(1).strip() + part2_txt = m.group(2).strip() + str1_obj = parse_reporter_or_value(part1_txt, None, pick_key_func, all_generated_blocks) + str2_obj = parse_reporter_or_value(part2_txt, None, pick_key_func, all_generated_blocks) + inputs = {"STRING1": str1_obj, "STRING2": str2_obj} + block_id = _register_block("operator_join", parent_key, False, + pick_key_func, all_generated_blocks, + inputs=inputs) + # set parents if nested blocks + for obj in (str1_obj, str2_obj): + if obj.get("kind") == "block": + all_generated_blocks[obj["block"]]["parent"] = block_id + return {"kind": "block", "block": block_id} + + # letter () of () (operator_letterof) - handle both [] and () for inputs + m = re.search(r"letter \((.+?)\) of \((.+?)\)", text) + if not m: + m = re.search(r"letter \((.+?)\) of \[(.+?)\]", text) + if m: + index_obj = parse_reporter_or_value(m.group(1).strip(), None, pick_key_func, all_generated_blocks) + string_val_obj = parse_reporter_or_value(m.group(2).strip(), None, pick_key_func, all_generated_blocks) + inputs = {"LETTER": index_obj, "STRING": string_val_obj} + block_id = _register_block("operator_letterof", parent_key, False, pick_key_func, all_generated_blocks, inputs=inputs) + if index_obj.get("kind") == "block": all_generated_blocks[index_obj["block"]]["parent"] = block_id + if string_val_obj.get("kind") == "block": all_generated_blocks[string_val_obj["block"]]["parent"] = block_id + return {"kind": "block", "block": block_id} + + # (length of ()) (operator_length) - handle both [] and () for inputs + #m = re.search(r"length of \((.+?)\)", text) + m = re.search(r"length of\s*(?:\((.+?)\)|\[(.+?)\])", text) + if not m: + m = re.search(r"length of \[([^\]]+)\s*v\]", text) + if m: + arg_txt = (m.group(1) or m.group(2)).strip() + list_or_string_val_obj = parse_reporter_or_value(arg_txt, None, pick_key_func, all_generated_blocks) + #list_or_string_val_obj = parse_reporter_or_value(m.group(1).strip(), None, pick_key_func, all_generated_blocks) + inputs = {"STRING": list_or_string_val_obj} + block_id = _register_block("operator_length", parent_key, False, pick_key_func, all_generated_blocks, inputs=inputs) + if list_or_string_val_obj.get("kind") == "block": all_generated_blocks[list_or_string_val_obj["block"]]["parent"] = block_id + return {"kind": "block", "block": block_id} + + + # (() mod ()) (operator_mod) + # m = re.search(r"\((.+?)\)\s*mod\s*\((.+?)\)", text) + m = re.search(r"\[([^\]]+)\s*v\]\s*mod\s*\(?\s*(.+?)\s*\)?", text) + if m: + num1_obj = parse_reporter_or_value(m.group(1).strip(), None, pick_key_func, all_generated_blocks) + num2_obj = parse_reporter_or_value(m.group(2).strip(), None, pick_key_func, all_generated_blocks) + inputs = {"NUM1": num1_obj, "NUM2": num2_obj} + block_id = _register_block("operator_mod", parent_key, False, pick_key_func, all_generated_blocks, inputs=inputs) + if num1_obj.get("kind") == "block": all_generated_blocks[num1_obj["block"]]["parent"] = block_id + if num2_obj.get("kind") == "block": all_generated_blocks[num2_obj["block"]]["parent"] = block_id + return {"kind": "block", "block": block_id} + + # (round ()) (operator_round) + m = re.search(r"round \((.+?)\)", text) + if m: + num_obj = parse_reporter_or_value(m.group(1).strip(), None, pick_key_func, all_generated_blocks) + inputs = {"NUM": num_obj} + block_id = _register_block("operator_round", parent_key, False, pick_key_func, all_generated_blocks, inputs=inputs) + if num_obj.get("kind") == "block": all_generated_blocks[num_obj["block"]]["parent"] = block_id + return {"kind": "block", "block": block_id} + + # (() of ()) (operator_mathop) - handle variable for function type + m = re.search(r"\[([^\]]+)\s*v\] of \((.+?)\)", text) # e.g. [sqrt v] of ((x pos) * (x pos)) + if m: + func_type = m.group(1).strip() + value_obj = parse_reporter_or_value(m.group(2).strip(), None, pick_key_func, all_generated_blocks) + inputs = {"NUM": value_obj} + fields = {"OPERATOR": [func_type.upper(), None]} + block_id = _register_block("operator_mathop", parent_key, False, pick_key_func, all_generated_blocks, inputs=inputs, fields=fields) + if value_obj.get("kind") == "block": all_generated_blocks[value_obj["block"]]["parent"] = block_id + return {"kind": "block", "block": block_id} + # Also handle direct string for function type (e.g., "abs of (x)") + m = re.search(r"([a-zA-Z]+)\s*of\s*\((.+?)\)", text) + if m: + func_type = m.group(1).strip() + value_obj = parse_reporter_or_value(m.group(2).strip(), None, pick_key_func, all_generated_blocks) + inputs = {"NUM": value_obj} + fields = {"OPERATOR": [func_type.upper(), None]} + block_id = _register_block("operator_mathop", parent_key, False, pick_key_func, all_generated_blocks, inputs=inputs, fields=fields) + if value_obj.get("kind") == "block": all_generated_blocks[value_obj["block"]]["parent"] = block_id + return {"kind": "block", "block": block_id} + + + # Arithmetic operations: (() + ()), (() - ()), (() * ()), (() / ()) + # This regex is designed to handle nested parentheses correctly. + # It looks for an opening parenthesis, then non-parenthesis characters or balanced parentheses, + # followed by an operator, and then the second operand. + # This is a simplified approach; a full-fledged parser would use a stack. + # arithmetic_match = re.search(r"\((.+?)\)\s*([+\-*/])\s*\((.+?)\)", text) + arithmetic_match = re.search(r"\(?\s*(.+?)\s*\)?\s*([\+\-\*/])\s*\(?\s*(.+?)\s*\)?", text) + if not arithmetic_match: + # Try to match without outer parentheses for the operands, but still with an operator + arithmetic_match = re.search(r"(.+?)\s*([+\-*/])\s*(.+)", text) + + if arithmetic_match: + op1_str = arithmetic_match.group(1).strip() + operator_symbol = arithmetic_match.group(2).strip() + op2_str = arithmetic_match.group(3).strip() + + op1_obj = parse_reporter_or_value(op1_str, None, pick_key_func, all_generated_blocks) + op2_obj = parse_reporter_or_value(op2_str, None, pick_key_func, all_generated_blocks) + + opcode_map = {'+': 'operator_add', '-': 'operator_subtract', '*': 'operator_multiply', '/': 'operator_divide'} + inputs = {"NUM1": op1_obj, "NUM2": op2_obj} + block_id = _register_block(opcode_map[operator_symbol], parent_key, False, pick_key_func, all_generated_blocks, inputs=inputs) + if op1_obj.get("kind") == "block": all_generated_blocks[op1_obj["block"]]["parent"] = block_id + if op2_obj.get("kind") == "block": all_generated_blocks[op2_obj["block"]]["parent"] = block_id + return {"kind": "block", "block": block_id} + + + # (costume ()) (looks_costumenumbername) - handle with or without 'v' + m = re.search(r"costume \((.+?)\)", text) + if not m: + m = re.search(r"costume \[([^\]]+)\s*v\]", text) + if m: + option = m.group(1).strip() + fields = {"NUMBER_NAME": [option, None]} + block_id = _register_block("looks_costumenumbername", parent_key, False, pick_key_func, all_generated_blocks, fields=fields) + return {"kind": "block", "block": block_id} + + # (backdrop ()) (looks_backdropnumbername) - handle with or without 'v' + m = re.search(r"backdrop \((.+?)\)", text) + if not m: + m = re.search(r"backdrop \[([^\]]+)\s*v\]", text) + if m: + option = m.group(1).strip() + fields = {"NUMBER_NAME": [option, None]} + block_id = _register_block("looks_backdropnumbername", parent_key, False, pick_key_func, all_generated_blocks, fields=fields) + return {"kind": "block", "block": block_id} + + # (distance to ()) (sensing_distanceto) - handle with or without 'v' + m = re.search(r"distance to \((.+?)\)", text) + if not m: + m = re.search(r"distance to \[([^\]]+)\s*v\]", text) + if m: + target = m.group(1).strip() + if target == "mouse-pointer": target_val = "_mouse_" + elif target == "edge": target_val = "_edge_" + else: target_val = target + inputs = {"TARGET": [target_val, None]} # This is a direct value, not a block + block_id = _register_block("sensing_distanceto", parent_key, False, pick_key_func, all_generated_blocks, inputs=inputs) + return {"kind": "block", "block": block_id} + + # (current ()) (sensing_current) - handle with or without 'v' + m = re.search(r"current \((.+?)\)", text) + if not m: + m = re.search(r"current \[([^\]]+)\s*v\]", text) + if m: + unit = m.group(1).strip() + fields = {"CURRENTMENU": [unit.upper(), None]} + block_id = _register_block("sensing_current", parent_key, False, pick_key_func, all_generated_blocks, fields=fields) + return {"kind": "block", "block": block_id} + + # (() of ()) (sensing_of) - handle both variable and non-variable properties, and objects + # Updated regex to correctly capture the property and object, including nested reporters for property + m = re.search(r"\((.+?)\)\s*of\s*\((.+?)\)", text) # (prop) of (obj) + if not m: + m = re.search(r"\((.+?)\)\s*of\s*\[([^\]]+)\s*v\]", text) # (prop) of [obj v] + if m: + prop_str = m.group(1).strip() + obj = m.group(2).strip() + + # Map common property names to their internal Scratch representation + prop_map = { + "x position": "x position", "y position": "y position", "direction": "direction", + "costume #": "costume number", "costume name": "costume name", "size": "size", + "volume": "volume", "backdrop #": "backdrop number", "backdrop name": "backdrop name" + } + property_value = prop_map.get(prop_str, prop_str) # Use mapped value or original string + + # The object can be a sprite name or "_stage_" + obj_kind = "menu" + if obj.lower() == "stage": obj_val = "_stage_" + elif obj.lower() == "myself": obj_val = "_myself_" + else: obj_val = obj # Assume it's a sprite name + + # Create the menu block for OBJECT input + object_menu_id = _register_block("sensing_of_object_menu", parent_key, True, pick_key_func, all_generated_blocks, fields={"OBJECT": [obj_val, None]}) + + # inputs = {"OBJECT": [1, object_menu_id]} # Link to the menu block + # block_id = _register_block("sensing_of", parent_key, False, pick_key_func, all_generated_blocks, inputs=inputs, fields=fields) + + # # Update parent for the menu block + # all_generated_blocks[object_menu_id]["parent"] = block_id + + # return {"kind": "block", "block": block_id} + of_fields = {"OBJECT": [obj_val, None]} + inputs = {"OBJECT": [1, object_menu_id]} + block_id = _register_block("sensing_of", parent_key, False, + pick_key_func, all_generated_blocks, + inputs=inputs, + fields=of_fields) + all_generated_blocks[object_menu_id]["parent"] = block_id + return {"kind": "block", "block": block_id} + + # (item (index) of [list v]) (data_itemoflist) - handle with or without 'v' and parentheses for index + m = re.search(r"item \((.+?)\) of \((.+?)\)", text) + if not m: + m = re.search(r"item \((.+?)\) of \[([^\]]+)\s*v\]", text) + if m: + index_obj = parse_reporter_or_value(m.group(1).strip(), None, pick_key_func, all_generated_blocks) + list_name = m.group(2).strip() + + inputs = {"INDEX": index_obj} + fields = {"LIST": [list_name, None]} + block_id = _register_block("data_itemoflist", parent_key, False, pick_key_func, all_generated_blocks, inputs=inputs, fields=fields) + if index_obj.get("kind") == "block": all_generated_blocks[index_obj["block"]]["parent"] = block_id + return {"kind": "block", "block": block_id} + + # (item # of [item] in [list v]) (data_itemnumoflist) - handle with or without 'v' and parentheses for item + m = re.search(r"item # of \((.+?)\) in \((.+?)\)", text) + if not m: + m = re.search(r"item # of \[([^\]]+)\] in \[([^\]]+)\s*v\]", text) + if m: + item_obj = parse_reporter_or_value(m.group(1).strip(), None, pick_key_func, all_generated_blocks) + list_name = m.group(2).strip() + + inputs = {"ITEM": item_obj} + fields = {"LIST": [list_name, None]} + block_id = _register_block("data_itemnumoflist", parent_key, False, pick_key_func, all_generated_blocks, inputs=inputs, fields=fields) + if item_obj.get("kind") == "block": all_generated_blocks[item_obj["block"]]["parent"] = block_id + return {"kind": "block", "block": block_id} + + # inside parse_reporter_or_value + m = re.search(r"\(\s*(.+?)\s*\)\s*([\+\-\*/])\s*\(\s*(.+?)\s*\)", text) + if m: + left = parse_reporter_or_value(f"({m.group(1).strip()})", parent_key, pick_key_func, all_generated_blocks) + right = parse_reporter_or_value(f"({m.group(3).strip()})", parent_key, pick_key_func, all_generated_blocks) + op_map = {"+": "operator_add", "-": "operator_subtract", "*": "operator_multiply", "/": "operator_divide"} + opcode = op_map[m.group(2).strip()] + inputs = {"NUM1": left, "NUM2": right} + block_id = _register_block(opcode, parent_key, False, pick_key_func, all_generated_blocks, inputs=inputs) + for side in (left, right): + if side.get("kind") == "block": + all_generated_blocks[side["block"]]["parent"] = block_id + return {"kind": "block", "block": block_id} + + raise ValueError(f"Can't parse reporter or value: {text}") + +def parse_condition(stmt, parent_key, pick_key_func, all_generated_blocks): + """ + Parse Scratch-style boolean conditions, handling comparisons (<, =, >), + boolean operators (and, or, not), and other sensing conditions. + """ + s = stmt.lower().strip() + while s.startswith("<") and s.endswith(">"): + s = s[1:-1].strip() + s = s.lower() + + # 1a) Comparisons with explicit angle wrappers: < (...) op (...) > + m = re.fullmatch( + r"\s*<\s*(.+?)\s*(?P<|=|>)\s*(.+?)\s*>\s*", + s, + re.VERBOSE + ) + if m: + left_txt, right_txt = m.group(1), m.group(3) + operand1_obj = parse_reporter_or_value(unparen(left_txt), None, pick_key_func, all_generated_blocks) + operand2_obj = parse_reporter_or_value(unparen(right_txt), None, pick_key_func, all_generated_blocks) + op_map = {'<': 'operator_lt', '=': 'operator_equals', '>': 'operator_gt'} + + inputs = {"OPERAND1": operand1_obj, "OPERAND2": operand2_obj} + block_id = _register_block(op_map[m.group('op')], parent_key, False, pick_key_func, all_generated_blocks, inputs=inputs) + # Set parents for nested inputs + if operand1_obj.get("kind") == "block": all_generated_blocks[operand1_obj["block"]]["parent"] = block_id + if operand2_obj.get("kind") == "block": all_generated_blocks[operand2_obj["block"]]["parent"] = block_id + return {"kind": "block", "block": block_id} + + # 1b) Simple comparisons without angle wrappers: A op B + m_simple = re.fullmatch(r"\s*(.+?)\s*(?P<|=|>)\s*(.+?)\s*", s) + if m_simple: + left_txt, right_txt = m_simple.group(1), m_simple.group(3) + operand1_obj = parse_reporter_or_value(unparen(left_txt), None, pick_key_func, all_generated_blocks) + operand2_obj = parse_reporter_or_value(unparen(right_txt), None, pick_key_func, all_generated_blocks) + op_map = {'<': 'operator_lt', '=': 'operator_equals', '>': 'operator_gt'} + + inputs = {"OPERAND1": operand1_obj, "OPERAND2": operand2_obj} + block_id = _register_block(op_map[m_simple.group('op')], parent_key, False, pick_key_func, all_generated_blocks, inputs=inputs) + if operand1_obj.get("kind") == "block": all_generated_blocks[operand1_obj["block"]]["parent"] = block_id + if operand2_obj.get("kind") == "block": all_generated_blocks[operand2_obj["block"]]["parent"] = block_id + return {"kind": "block", "block": block_id} + + + # 2) Boolean AND / OR + m = re.fullmatch(r"\s*<\s*(.+?)\s+(and|or)\s+(.+?)\s*>\s*", s) + if m: + cond1_obj = parse_condition(m.group(1), None, pick_key_func, all_generated_blocks) + cond2_obj = parse_condition(m.group(3), None, pick_key_func, all_generated_blocks) + op_block = 'operator_and' if m.group(2) == 'and' else 'operator_or' + + inputs = {"OPERAND1": cond1_obj, "OPERAND2": cond2_obj} + block_id = _register_block(op_block, parent_key, False, pick_key_func, all_generated_blocks, inputs=inputs) + if cond1_obj.get("kind") == "block": all_generated_blocks[cond1_obj["block"]]["parent"] = block_id + if cond2_obj.get("kind") == "block": all_generated_blocks[cond2_obj["block"]]["parent"] = block_id + return {"kind": "block", "block": block_id} + + # 3) Boolean NOT + m = re.fullmatch(r"\s*<\s*not\s+(.+?)\s*>\s*", s) + if m: + inner_obj = parse_condition(m.group(1), None, pick_key_func, all_generated_blocks) + inputs = {"OPERAND": inner_obj} + block_id = _register_block("operator_not", parent_key, False, pick_key_func, all_generated_blocks, inputs=inputs) + if inner_obj.get("kind") == "block": all_generated_blocks[inner_obj["block"]]["parent"] = block_id + return {"kind": "block", "block": block_id} + + # 4) Contains: <[list v] contains [item]?> + m = re.search(r"\[([^\]]+)\s*v\] contains \[(.+?)\]\?", s) + if m: + list_name = m.group(1).strip() + item_val = {"kind": "value", "value": m.group(2).strip()} # Item can be a value or a block + + # Create the data_list reporter block + list_block_id = _register_block("data_list", parent_key, True, pick_key_func, all_generated_blocks, fields={"LIST": [list_name, None]}) + + inputs = {"LIST": {"kind": "block", "block": list_block_id}, "ITEM": item_val} + block_id = _register_block("data_listcontainsitem", parent_key, False, pick_key_func, all_generated_blocks, inputs=inputs) + all_generated_blocks[list_block_id]["parent"] = block_id + return {"kind": "block", "block": block_id} + + # 5) Touching object: + # m = re.search(r"touching \[([^\]]+)\s*v\]\?", s) + # if m: + # opt = m.group(1).strip() + # opt_val = {'mouse-pointer':'_mouse_','edge':'_edge_'}.get(opt, opt) + + # # Create the menu block for TOUCHINGOBJECTMENU input + # menu_block_id = _register_block("sensing_touchingobjectmenu", parent_key, True, pick_key_func, all_generated_blocks, fields={"TOUCHINGOBJECTMENU": [opt_val, None]}) + + # inputs = {"TOUCHINGOBJECTMENU": [1, menu_block_id]} # Link to the menu block + # block_id = _register_block("sensing_touchingobject", parent_key, False, pick_key_func, all_generated_blocks, inputs=inputs) + # all_generated_blocks[menu_block_id]["parent"] = block_id + # return {"kind": "block", "block": block_id} + m = re.search(r"touching\s+\[\s*([^\]]+?)\s*v\s*\]\?", s) + if m: + opt = m.group(1).strip() + opt_val = {'mouse-pointer':'_mouse_', 'edge':'_edge_'}.get(opt, opt) + + # Create the menu block for TOUCHINGOBJECTMENU input + menu_block_id = _register_block("sensing_touchingobjectmenu", parent_key, True, pick_key_func, all_generated_blocks, fields={"TOUCHINGOBJECTMENU": [opt_val, None]}) + + inputs = {"TOUCHINGOBJECTMENU": [1, menu_block_id]} # Link to the menu block + block_id = _register_block("sensing_touchingobject", parent_key, False, pick_key_func, all_generated_blocks, inputs=inputs) + all_generated_blocks[menu_block_id]["parent"] = block_id + return {"kind": "block", "block": block_id} + + # 6) Touching color: + m = re.search(r"touching color \[(#[0-9A-Fa-f]{6})\]\?", s) + if m: + inputs = {"COLOR": [1, [9, m.group(1)]]} # Color input is special, often a list [type, value] + block_id = _register_block("sensing_touchingcolor", parent_key, False, pick_key_func, all_generated_blocks, inputs=inputs) + return {"kind": "block", "block": block_id} + + # 7) Color is touching color: + m = re.search(r"color \[(#[0-9A-Fa-f]{6})\] is touching \[(#[0-9A-Fa-f]{6})\]\?", s) + if m: + inputs = {"COLOR1": [1, [9, m.group(1)]], "COLOR2": [1, [9, m.group(2)]]} + block_id = _register_block("sensing_coloristouchingcolor", parent_key, False, pick_key_func, all_generated_blocks, inputs=inputs) + return {"kind": "block", "block": block_id} + + # 8) Key pressed: + m = re.search(r"key \[([^\]]+)\s*v\] pressed\?", s) + if m: + option = m.group(1).strip() + menu_block_id = _register_block("sensing_keyoptions", parent_key, True, pick_key_func, all_generated_blocks, fields={"KEY_OPTION": [option, None]}) + + inputs = {"KEY_OPTION": [1, menu_block_id]} + block_id = _register_block("sensing_keypressed", parent_key, False, pick_key_func, all_generated_blocks, inputs=inputs) + all_generated_blocks[menu_block_id]["parent"] = block_id + return {"kind": "block", "block": block_id} + + # 9) Mouse down?: mouse down? + if s == "mouse down?": + block_id = _register_block("sensing_mousedown", parent_key, False, pick_key_func, all_generated_blocks) + return {"kind": "block", "block": block_id} + + val_obj = parse_reporter_or_value(unparen(stmt), parent_key, pick_key_func, all_generated_blocks) + if val_obj: + return val_obj + + raise ValueError(f"Can't parse condition: {stmt}") + +def classify(line): + """ + Classifies a pseudo-code line into its corresponding Scratch opcode and block type. + Order of checks matters: more specific patterns should come before more general ones. + """ + l = line.lower().strip() + + # Ignore comments + if l.startswith("//"): return None, None + + # Hat Blocks (most specific first) + if re.match(r"when green flag click(ed)?", l): return "event_whenflagclicked", "hat" + if re.match(r"when (.+?) key press(ed)?", l): return "event_whenkeypressed", "hat" + if re.match(r"when this sprite click(ed)?", l): return "event_whenthisspriteclicked", "hat" + if l.startswith("when backdrop switches to"): return "event_whenbackdropswitchesto", "hat" + if l.startswith("when ") and " > (" in l: return "event_whengreaterthan", "hat" + if l.startswith("when i receive"): return "event_whenbroadcastreceived", "hat" + if re.match(r"when i start as a clo(ne)?", l): return "control_start_as_clone", "hat" + if l.startswith("define "): return "procedures_definition", "hat" + if l.startswith("procedure "): return "procedures_definition", "hat" # For "procedure moveBall" + + # Motion Blocks + if l.startswith("go to x:"): return "motion_gotoxy", "stack" + # IMPORTANT: More specific glide block before less specific one + if l.startswith("glide ") and " secs to x:" in l: return "motion_glidesecstoxy", "stack" + if l.startswith("glide ") and " secs to " in l: return "motion_glideto", "stack" + if l.startswith("move "): return "motion_movesteps", "stack" + if l.startswith("turn right "): return "motion_turnright", "stack" + if l.startswith("turn left "): return "motion_turnleft", "stack" + if l.startswith("go to "): return "motion_goto", "stack" + if l.startswith("point in direction"): return "motion_pointindirection", "stack" + if l.startswith("point towards"): return "motion_pointtowards", "stack" + if l.startswith("change x by"): return "motion_changexby", "stack" + if re.match(r"set x to\s*\(.+\)", l): return "motion_setx", "stack" # Specific for set x + if l.startswith("change y by"): return "motion_changeyby", "stack" + if re.match(r"set y to\s*\(.+\)", l): return "motion_sety", "stack" # Specific for set y + #if re.match(r"if on edge, bounce( off edge)?", l): return "motion_ifonedgebounce", "stack" + if re.match(r"if on edge,\s*bounc(e)?(\s+off\s+edge)?", l.strip(), re.IGNORECASE): return "motion_ifonedgebounce", "stack" + if re.match(r"bounce off edg(e)?", l): return "motion_ifonedgebounce", "stack" # Alias + if l.startswith("set rotation style"): return "motion_setrotationstyle", "stack" + + + # Looks Blocks + if l.startswith("say ") and " for " in l: return "looks_sayforsecs", "stack" + if l.startswith("say "): return "looks_say", "stack" + if l.startswith("think ") and " for " in l: return "looks_thinkforsecs", "stack" + if l.startswith("think "): return "looks_think", "stack" + if l.startswith("switch costume to"): return "looks_switchcostumeto", "stack" + if re.match(r"next costum(e)?", l): return "looks_nextcostume", "stack" + if l.startswith("switch backdrop to ") and " and wait" in l: return "looks_switchbackdroptowait", "stack" + if l.startswith("switch backdrop to"): return "looks_switchbackdropto", "stack" + if l == "next backdrop": return "looks_nextbackdrop", "stack" + if l.startswith("change size by"): return "looks_changesizeby", "stack" + if l.startswith("set size to"): return "looks_setsizeto", "stack" + # Updated regex for change/set effect by/to + if re.match(r"change\s*(\[.+?v\]|\(.+?\))?\s*effect by", l): return "looks_changeeffectby", "stack" + if re.match(r"set\s*(\[.+?v\]|\(.+?\))?\s*effect to", l): return "looks_seteffectto", "stack" + if l == "clear graphic effects": return "looks_cleargraphiceffects", "stack" + if l == "show": return "looks_show", "stack" + if l == "hide": return "looks_hide", "stack" + if l.startswith("go to ") and " layer" in l: return "looks_gotofrontback", "stack" + if l.startswith("go ") and " layers" in l: return "looks_goforwardbackwardlayers", "stack" + + # Sound Blocks + if re.match(r"play sound (.+?) until do(ne)?", l): return "sound_playuntildone", "stack" + if l.startswith("start sound "): return "sound_play", "stack" + if l == "stop all sounds": return "sound_stopallsounds", "stack" + if l.startswith("change volume by"): return "sound_changevolumeby", "stack" + if l.startswith("set volume to"): return "sound_setvolumeto", "stack" + + # Event Blocks (broadcasts) + if l.startswith("broadcast ") and " and wait" in l: return "event_broadcastandwait", "stack" + if l.startswith("broadcast "): return "event_broadcast", "stack" + + # Control Blocks + if re.match(r"wait (.+?) seconds", l): return "control_wait", "stack" + if l.startswith("wait until <"): return "control_wait_until", "stack" + if l.startswith("repeat ("): return "control_repeat", "c_block" + if l == "forever": return "control_forever", "c_block" + if l.startswith("if <") and " then else" in l: return "control_if_else", "c_block" + if l.startswith("if <"): return "control_if", "c_block" + if l.startswith("repeat until <"): return "control_repeat_until", "c_block" + # Updated regex for stop block to handle different options + if re.match(r"stop \[(all|this script|other scripts in sprite)\s*v\]", l): return "control_stop", "cap" + if l.startswith("create clone of"): return "control_create_clone_of", "stack" + if l == "delete this clone": return "control_delete_this_clone", "cap" + + # Data Blocks + if l.startswith("set [") and " to " in l: return "data_setvariableto", "stack" + if l.startswith("change [") and " by " in l: return "data_changevariableby", "stack" + if l.startswith("show variable"): return "data_showvariable", "stack" + if l.startswith("hide variable"): return "data_hidevariable", "stack" + if l.startswith("add ") and " to [" in l: return "data_addtolist", "stack" + # Updated regex for delete of list + if re.match(r"delete \((.+?)\) of \[([^\]]+)\s*v\]", l): return "data_deleteoflist", "stack" + if l.startswith("delete all of [" ): return "data_deletealloflist", "stack" + if l.startswith("insert ") and " at " in l: return "data_insertatlist", "stack" + if l.startswith("replace item ") and " of [" in l: return "data_replaceitemoflist", "stack" + if l.startswith("show list"): return "data_showlist", "stack" + if l.startswith("hide list"): return "data_hidelist", "stack" + + # Sensing Blocks + if re.match(r"ask (.+?) and wai(t)?", l): return "sensing_askandwait", "stack" + if l == "reset timer": return "sensing_resettimer", "stack" + if l.startswith("set drag mode"): return "sensing_setdragmode", "stack" + + # Custom Blocks (procedures_call) - specific rule for "call" + if l.startswith("call "): + return "procedures_call", "stack" + + # Custom Blocks (procedures_call) - LAST RESORT (generic match) + # This should be the very last check for stack-type blocks to avoid conflicts. + # It tries to match anything that looks like a function call with or without arguments. + custom_block_match = re.match(r"([a-zA-Z_][a-zA-Z0-9_ ]*)(?:\s*\((.+?)\))*\s*$", l) + if custom_block_match: + # Before returning, ensure it's not a known simple reporter or variable name + # that might have been missed or is being used standalone. + # This is a heuristic; a full parser would be more robust. + potential_name = custom_block_match.group(1).strip() + if potential_name not in ["x position", "y position", "direction", "mouse x", "mouse y", "loudness", "timer", "days since 2000", "username", "answer", "size", "volume"] and \ + not re.fullmatch(r"\[[^\]]+\]", potential_name) and \ + not re.fullmatch(r"\[[^\]]+\]\s*v", potential_name): + return "procedures_call", "stack" + + + raise ValueError(f"Unknown statement: {line!r}") + +def generate_plan(generated_input, opcode_keys, pseudo_code): + """ + Build a nested “plan” tree from: + • generated_input: dict of block_key -> block_data (pre-generated block definitions) + • opcode_keys: dict of opcode -> list of block_keys (in order) + • pseudo_code: a multiline string, indented with two‑space levels + + Returns: + { "flow": [ ... list of block dictionaries ... ] } + """ + # helper: pick next unused block_key for an opcode + ptrs = defaultdict(int) + def pick_key(opcode): + lst = opcode_keys.get(opcode, []) + idx = ptrs[opcode] + if idx >= len(lst): + # Fallback: if no more pre-generated keys, create a new one. + ptrs[opcode] += 1 + return f"{opcode}_{idx + 1}" + ptrs[opcode] += 1 + return lst[idx] + + all_generated_blocks = {} + for key, block_data in generated_input.items(): + all_generated_blocks[key] = copy.deepcopy(block_data) + # Ensure initial blocks have no next/parent/topLevel set from previous runs + all_generated_blocks[key]["next"] = None + all_generated_blocks[key]["parent"] = None + all_generated_blocks[key]["topLevel"] = False # Will be set to True for Hat blocks + + + # Stack stores (indent, parent_block_key, first_block_in_this_chain, last_block_in_this_chain) + # The last element of the stack is always the currently active scope. + # Sentinel: global scope (indent -1, no parent, no blocks yet in this "chain") + stack = [(-1, None, None, None)] + + top_level_script_keys = [] + + lines = pseudo_code.splitlines() + i = 0 + while i < len(lines): + raw_line = lines[i] + stripped_line = raw_line.strip() + + # Skip empty lines and comments + if not stripped_line or stripped_line.startswith("//"): + i += 1 + continue + + current_indent = (len(raw_line) - len(raw_line.lstrip())) // 2 + + # Handle 'else' and 'end' keywords first, as they control scope + if stripped_line.lower() == "else": + # Pop the 'then' substack's scope + # This pop should always be safe as 'else' implies an 'if' scope exists + popped_indent, popped_parent_key, first_then_block, last_then_block = stack.pop() + if last_then_block: + all_generated_blocks[last_then_block]["next"] = None + + # Link the 'then' substack to its 'if-else' parent + if popped_parent_key and all_generated_blocks[popped_parent_key]["op_code"] == "control_if_else": + all_generated_blocks[popped_parent_key]["inputs"]["SUBSTACK"] = [2, first_then_block] if first_then_block else [2, None] + # Push a new scope for the 'else' substack, with the same parent + stack.append((current_indent, popped_parent_key, None, None)) + i += 1 + continue + + if stripped_line.lower() == "end": + # Pop the current substack's scope + # This pop should always be safe if pseudo-code is balanced + popped_indent, popped_parent_key, first_substack_block, last_substack_block = stack.pop() + if last_substack_block: + all_generated_blocks[last_substack_block]["next"] = None + + if popped_parent_key: + parent_block = all_generated_blocks[popped_parent_key] + # Determine which substack input to set (SUBSTACK or SUBSTACK2 for if-else) + if parent_block["op_code"] == "control_if_else" and \ + "SUBSTACK" in parent_block["inputs"] and \ + parent_block["inputs"]["SUBSTACK"][1] is not None and \ + "SUBSTACK2" not in parent_block["inputs"]: + parent_block["inputs"]["SUBSTACK2"] = [2, first_substack_block] if first_substack_block else [2, None] + elif parent_block["block_shape"] == "C-Block" or parent_block["op_code"] == "procedures_definition": + parent_block["inputs"]["SUBSTACK"] = [2, first_substack_block] if first_substack_block else [2, None] + i += 1 + continue + + # Adjust stack based on indentation + # Pop scopes whose indentation is greater than or equal to the current line's indentation + # The `len(stack) > 1` prevents popping the sentinel. + while len(stack) > 1 and stack[-1][0] >= current_indent: + popped_indent, popped_parent_key, first_chain_block, last_chain_block = stack.pop() + if last_chain_block: + all_generated_blocks[last_chain_block]["next"] = None + # If this popped scope was a substack, ensure its parent links to it. + # This part is crucial for correctly linking chains after indentation changes. + if popped_parent_key: + parent_block = all_generated_blocks[popped_parent_key] + if parent_block["block_shape"] == "C-Block" or parent_block["op_code"] == "procedures_definition": + if parent_block["op_code"] == "control_if_else" and \ + "SUBSTACK" in parent_block["inputs"] and \ + parent_block["inputs"]["SUBSTACK"][1] is not None and \ + "SUBSTACK2" not in parent_block["inputs"]: + parent_block["inputs"]["SUBSTACK2"] = [2, first_chain_block] if first_chain_block else [2, None] + else: + parent_block["inputs"]["SUBSTACK"] = [2, first_chain_block] if first_chain_block else [2, None] + + # Get the current active scope from the stack (guaranteed not empty due to sentinel) + current_scope_indent, current_parent_key, first_active_block_in_chain, last_active_block_in_chain = stack[-1] + + # Classify the statement + stmt_for_parse = stripped_line.rstrip("then").strip() + opcode, ntype = classify(stmt_for_parse) + + if opcode is None: + i += 1 + continue + + # Create the new block + key = pick_key(opcode) + info = copy.deepcopy(all_block_definitions[opcode]) + info["id"] = key + info["next"] = None # Default + + if "inputs" not in info: + info["inputs"] = {} + if "fields" not in info: + info["fields"] = {} + + # Parse inputs and fields + # Numeric inputs (e.g., move (10) steps, wait (1) seconds) + if opcode == "motion_movesteps": + m = re.search(r"move\s*\(\s*(-?\d+(\.\d+)?)\s*\)\s*steps", stmt_for_parse, re.IGNORECASE) + if m: info["inputs"]["STEPS"] = {"kind": "value", "value": float(m.group(1)) if '.' in m.group(1) else int(m.group(1))} + elif opcode == "motion_turnright" or opcode == "motion_turnleft": + m = re.search(r"turn\s*(?:right|left)?\s*\(.*?\)\s*\(\s*(-?\d+(\.\d+)?)\s*\)\s*degrees", stmt_for_parse, re.IGNORECASE) + if m: info["inputs"]["DEGREES"] = {"kind": "value", "value": float(m.group(1)) if '.' in m.group(1) else int(m.group(1))} + elif opcode == "motion_gotoxy": + m_x = re.search(r"x:\s*\(\s*(-?\d+(\.\d+)?)\s*\)", stmt_for_parse, re.IGNORECASE) + m_y = re.search(r"y:\s*\(\s*(-?\d+(\.\d+)?)\s*\)", stmt_for_parse, re.IGNORECASE) + if m_x: info["inputs"]["X"] = {"kind": "value", "value": float(m_x.group(1)) if '.' in m_x.group(1) else int(m_x.group(1))} + if m_y: info["inputs"]["Y"] = {"kind": "value", "value": float(m_y.group(1)) if '.' in m_y.group(1) else int(m_y.group(1))} + elif opcode == "motion_glidesecstoxy": + m_secs = re.search(r"glide\s*\(\s*(-?\d+(\.\d+)?)\s*\)\s*secs", stmt_for_parse, re.IGNORECASE) + m_x = re.search(r"x:\s*\(\s*(-?\d+(\.\d+)?)\s*\)", stmt_for_parse, re.IGNORECASE) + m_y = re.search(r"y:\s*\(\s*(-?\d+(\.\d+)?)\s*\)", stmt_for_parse, re.IGNORECASE) + if m_secs: info["inputs"]["SECS"] = {"kind": "value", "value": float(m_secs.group(1)) if '.' in m_secs.group(1) else int(m_secs.group(1))} + if m_x: info["inputs"]["X"] = {"kind": "value", "value": float(m_x.group(1)) if '.' in m_x.group(1) else int(m_x.group(1))} + if m_y: info["inputs"]["Y"] = {"kind": "value", "value": float(m_y.group(1)) if '.' in m_y.group(1) else int(m_y.group(1))} + elif opcode == "motion_pointindirection": + m = re.search(r"direction\s*\(\s*(-?\d+(\.\d+)?)\s*\)", stmt_for_parse, re.IGNORECASE) + if m: info["inputs"]["DIRECTION"] = {"kind": "value", "value": float(m.group(1)) if '.' in m.group(1) else int(m.group(1))} + elif opcode in ["motion_changexby", "motion_changeyby"]: + m = re.search(r"by\s*\(\s*(-?\d+(\.\d+)?)\s*\)", stmt_for_parse, re.IGNORECASE) + if m: info["inputs"]["DX" if opcode == "motion_changexby" else "DY"] = {"kind": "value", "value": float(m.group(1)) if '.' in m.group(1) else int(m.group(1))} + elif opcode in ["motion_setx", "motion_sety"]: + m = re.search(r"(?:set x to|set y to)\s*\(\s*(-?\d+(\.\d+)?)\s*\)", stmt_for_parse, re.IGNORECASE) + if m: info["inputs"]["X" if opcode == "motion_setx" else "Y"] = {"kind": "value", "value": float(m.group(1)) if '.' in m.group(1) else int(m.group(1))} + elif opcode == "looks_changesizeby": + m = re.search(r"by\s*\(\s*(-?\d+(\.\d+)?)\s*\)", stmt_for_parse, re.IGNORECASE) + if m: info["inputs"]["CHANGE"] = {"kind": "value", "value": float(m.group(1)) if '.' in m.group(1) else int(m.group(1))} + elif opcode == "looks_setsizeto": + m = re.search(r"to\s*\(\s*(-?\d+(\.\d+)?)\s*\)\s*%", stmt_for_parse, re.IGNORECASE) + if m: info["inputs"]["SIZE"] = {"kind": "value", "value": float(m.group(1)) if '.' in m.group(1) else int(m.group(1))} + elif opcode in ["looks_changeeffectby", "sound_changeeffectby"]: + m = re.search(r"by\s*\(\s*(-?\d+(\.\d+)?)\s*\)", stmt_for_parse, re.IGNORECASE) + if m: info["inputs"]["CHANGE" if opcode == "looks_changeeffectby" else "VALUE"] = {"kind": "value", "value": float(m.group(1)) if '.' in m.group(1) else int(m.group(1))} + elif opcode in ["looks_seteffectto", "sound_setvolumeto"]: + m = re.search(r"to\s*\(\s*(-?\d+(\.\d+)?)\s*\)(?:\s*%)?", stmt_for_parse, re.IGNORECASE) + if m: info["inputs"]["VALUE" if opcode == "looks_seteffectto" else "VOLUME"] = {"kind": "value", "value": float(m.group(1)) if '.' in m.group(1) else int(m.group(1))} + elif opcode == "looks_goforwardbackwardlayers": + m = re.search(r"go\s*(?:forward|backward)\s*\(\s*(-?\d+)\s*\)\s*layers", stmt_for_parse, re.IGNORECASE) + if m: info["inputs"]["NUM"] = {"kind": "value", "value": int(m.group(1))} + elif opcode == "control_wait": + m = re.search(r"wait\s*\(\s*(-?\d+(\.\d+)?)\s*\)\s*seconds", stmt_for_parse, re.IGNORECASE) + if m: info["inputs"]["DURATION"] = {"kind": "value", "value": float(m.group(1)) if '.' in m.group(1) else int(m.group(1))} + elif opcode == "control_repeat": + m = re.search(r"repeat\s*\(\s*(-?\d+(\.\d+)?)\s*\)", stmt_for_parse, re.IGNORECASE) + if m: info["inputs"]["TIMES"] = {"kind": "value", "value": int(m.group(1))} + elif opcode == "data_changevariableby": + m = re.search(r"by\s*\(\s*(-?\d+(\.\d+)?)\s*\)", stmt_for_parse, re.IGNORECASE) + if m: info["inputs"]["VALUE"] = {"kind": "value", "value": float(m.group(1)) if '.' in m.group(1) else int(m.group(1))} + elif opcode == "data_deleteoflist": + m = re.search(r"delete\s*\((.+?)\)\s*of", stmt_for_parse, re.IGNORECASE) + if m: + val_str = m.group(1).strip() + if val_str.isdigit(): + info["inputs"]["INDEX"] = {"kind": "value", "value": int(val_str)} + else: # "all", "last", "random" + info["inputs"]["INDEX"] = {"kind": "menu", "option": val_str} + elif opcode == "data_insertatlist": + m_item = re.search(r"insert\s*\[([^\]]+)\]\s*at", stmt_for_parse, re.IGNORECASE) + m_index = re.search(r"at\s*\(\s*(-?\d+)\s*\)\s*of", stmt_for_parse, re.IGNORECASE) + if m_item: info["inputs"]["ITEM"] = {"kind": "value", "value": m_item.group(1).strip()} + if m_index: info["inputs"]["INDEX"] = {"kind": "value", "value": int(m_index.group(1))} + elif opcode == "data_replaceitemoflist": + m_index = re.search(r"replace item\s*\(\s*(-?\d+)\s*\)\s*of", stmt_for_parse, re.IGNORECASE) + m_item = re.search(r"with\s*\[([^\]]+)\]", stmt_for_parse, re.IGNORECASE) + if m_index: info["inputs"]["INDEX"] = {"kind": "value", "value": int(m_index.group(1))} + if m_item: info["inputs"]["ITEM"] = {"kind": "value", "value": m_item.group(1).strip()} + elif opcode == "event_whengreaterthan": + m = re.search(r">\s*\(\s*(-?\d+(\.\d+)?)\s*\)", stmt_for_parse, re.IGNORECASE) + if m: info["inputs"]["VALUE"] = {"kind": "value", "value": float(m.group(1)) if '.' in m.group(1) else int(m.group(1))} + + # String inputs + elif opcode == "looks_sayforsecs": + m = re.search(r"say\s*\[([^\]]+)\]\s*for\s*\(\s*(-?\d+(\.\d+)?)\s*\)\s*seconds", stmt_for_parse, re.IGNORECASE) + if m: + info["inputs"]["MESSAGE"] = {"kind": "value", "value": m.group(1).strip()} + info["inputs"]["SECS"] = {"kind": "value", "value": float(m.group(2)) if '.' in m.group(2) else int(m.group(2))} + elif opcode == "looks_say": + m = re.search(r"say\s*(.+)", stmt_for_parse, re.IGNORECASE) + if m: info["inputs"]["MESSAGE"] = parse_reporter_or_value(m.group(1).strip(), key, pick_key, all_generated_blocks) + elif opcode == "looks_thinkforsecs": + m = re.search(r"think\s*\[([^\]]+)\]\s*for\s*\(\s*(-?\d+(\.\d+)?)\s*\)\s*seconds", stmt_for_parse, re.IGNORECASE) + if m: + info["inputs"]["MESSAGE"] = {"kind": "value", "value": m.group(1).strip()} + info["inputs"]["SECS"] = {"kind": "value", "value": float(m.group(2)) if '.' in m.group(2) else int(m.group(2))} + elif opcode == "looks_think": + m = re.search(r"think\s*\[([^\]]+)\]", stmt_for_parse, re.IGNORECASE) + if m: info["inputs"]["MESSAGE"] = {"kind": "value", "value": m.group(1).strip()} + elif opcode == "sensing_askandwait": + m = re.search(r"ask\s*\[([^\]]+)\]\s*and wait", stmt_for_parse, re.IGNORECASE) + if m: info["inputs"]["QUESTION"] = {"kind": "value", "value": m.group(1).strip()} + elif opcode == "data_addtolist": + m = re.search(r"add\s*\[([^\]]+)\]\s*to", stmt_for_parse, re.IGNORECASE) + if m: info["inputs"]["ITEM"] = {"kind": "value", "value": m.group(1).strip()} + elif opcode == "data_setvariableto": + m_var = re.search(r"set\s*\[([^\]]+)\s*v\]\s*to\s*(.+)", stmt_for_parse, re.IGNORECASE) + if m_var: + var_name = m_var.group(1).strip() + value_str = m_var.group(2).strip() + info["fields"]["VARIABLE"] = [var_name, None] + info["inputs"]["VALUE"] = parse_reporter_or_value(value_str, key, pick_key, all_generated_blocks) + + # Dropdown/Menu inputs + elif opcode == "motion_goto": + m = re.search(r"go to\s*\[([^\]]+)\s*v\]", stmt_for_parse, re.IGNORECASE) + if m: + option = m.group(1).strip() + if option == "random position": option = "_random_" + elif option == "mouse-pointer": option = "_mouse_" + info["inputs"]["TO"] = {"kind": "menu", "option": option} + elif opcode == "motion_glideto": + m_secs = re.search(r"glide\s*\(\s*(-?\d+(\.\d+)?)\s*\)\s*secs to\s*\[([^\]]+)\s*v\]", stmt_for_parse, re.IGNORECASE) + if m_secs: + info["inputs"]["SECS"] = {"kind": "value", "value": float(m_secs.group(1)) if '.' in m_secs.group(1) else int(m_secs.group(1))} + option = m_secs.group(2).strip() + if option == "random position": option = "_random_" + elif option == "mouse-pointer": option = "_mouse_" + info["inputs"]["TO"] = {"kind": "menu", "option": option} + elif opcode == "motion_pointtowards": + m = re.search(r"point towards\s*\[([^\]]+)\s*v\]", stmt_for_parse, re.IGNORECASE) + if m: + option = m.group(1).strip() + if option == "mouse-pointer": option = "_mouse_" + info["inputs"]["TOWARDS"] = {"kind": "menu", "option": option} + elif opcode == "sensing_keypressed": # For boolean block + m = re.search(r"key \[([^\]]+)\s*v\] pressed\?", stmt_for_parse, re.IGNORECASE) + if m: info["inputs"]["KEY_OPTION"] = {"kind": "menu", "option": m.group(1).strip()} + elif opcode == "sensing_touchingobject": # For boolean block + m = re.search(r"touching \[([^\]]+)\s*v\]\?", stmt_for_parse, re.IGNORECASE) + if m: + option = m.group(1).strip() + if option == "mouse-pointer": option = "_mouse_" + elif option == "edge": option = "_edge_" + info["inputs"]["TOUCHINGOBJECTMENU"] = {"kind": "menu", "option": option} + elif opcode == "control_create_clone_of": + m = re.search(r"create clone of\s*\[([^\]]+)\s*v\]", stmt_for_parse, re.IGNORECASE) + if m: + option = m.group(1).strip() + if option == "myself": option = "_myself_" + info["inputs"]["CLONE_OPTION"] = {"kind": "menu", "option": option} + elif opcode in ["sound_playuntildone", "sound_play"]: + m = re.search(r"(?:play sound|start sound)\s*\[([^\]]+)\s*v\]", stmt_for_parse, re.IGNORECASE) + if m: info["inputs"]["SOUND_MENU"] = {"kind": "menu", "option": m.group(1).strip()} + elif opcode == "looks_switchcostumeto": + m = re.search(r"switch costume to\s*\[([^\]]+)\s*v\]", stmt_for_parse, re.IGNORECASE) + if m: info["inputs"]["COSTUME"] = {"kind": "menu", "option": m.group(1).strip()} + elif opcode in ["looks_switchbackdropto", "looks_switchbackdroptowait"]: + m = re.search(r"switch backdrop to\s*\[([^\]]+)\s*v\]", stmt_for_parse, re.IGNORECASE) + if m: info["inputs"]["BACKDROP"] = {"kind": "menu", "option": m.group(1).strip()} + elif opcode in ["event_broadcast", "event_broadcastandwait"]: + m = re.search(r"broadcast\s*\[([^\]]+)\s*v\]", stmt_for_parse, re.IGNORECASE) + if m: info["inputs"]["BROADCAST_INPUT"] = {"kind": "menu", "option": m.group(1).strip()} + elif opcode == "event_whenbroadcastreceived": + m = re.search(r"when i receive\s*\[([^\]]+)\s*v\]", stmt_for_parse, re.IGNORECASE) + if m: info.setdefault("fields", {})["BROADCAST_OPTION"] = [m.group(1).strip(), None] + + # Conditional inputs (Boolean blocks) + elif opcode in ["control_if", "control_if_else", "control_wait_until", "control_repeat_until"]: + cond_match = re.search(r"<(.*?)>", stmt_for_parse) + if cond_match: + # Pass pick_key to parse_condition + info["inputs"]["CONDITION"] = parse_condition(cond_match.group(1).strip(), key, pick_key, all_generated_blocks) + elif opcode in ["operator_and", "operator_or", "operator_not", "operator_contains", + "sensing_touchingcolor", "sensing_coloristouchingcolor", "sensing_mousedown"]: + # These are handled by parse_condition directly, which returns the nested structure + # No need to re-parse inputs here, as they are part of the condition structure + pass # Inputs are set when parse_condition is called for the parent block + + + # Fields parsing + if "VARIABLE" in info["fields"]: + m = re.search(r"\[([^\]]+)\s*v\]", stmt_for_parse) + if m: + var_name = m.group(1).strip() + info["fields"]["VARIABLE"] = [var_name, None] + if "LIST" in info["fields"]: + m = re.search(r"(?:to|of|in)\s*\[([^\]]+)\s*v\]", stmt_for_parse) + if m: info["fields"]["LIST"] = [m.group(1), None] + if "STOP_OPTION" in info["fields"]: + m = re.search(r"stop \[([^\]]+)\s*v\]", stmt_for_parse) + if m: info["fields"]["STOP_OPTION"] = [m.group(1), None] + if "STYLE" in info["fields"]: + m = re.search(r"set rotation style \[([^\]]+)\s*v\]", stmt_for_parse) + if m: info["fields"]["STYLE"] = [m.group(1), None] + if "DRAG_MODE" in info["fields"]: + m = re.search(r"set drag mode \[([^\]]+)\s*v\]", stmt_for_parse, re.IGNORECASE) + if m: info["fields"]["DRAG_MODE"] = [m.group(1), None] + if "EFFECT" in info["fields"] and opcode in ["looks_changeeffectby", "looks_seteffectto", "sound_changeeffectby", "sound_seteffectto"]: + m = re.search(r"(?:change|set)\s*\[([^\]]+)\s*v\] effect", stmt_for_parse, re.IGNORECASE) + if m: info["fields"]["EFFECT"] = [m.group(1).upper(), None] + if "NUMBER_NAME" in info["fields"] and opcode in ["looks_costumenumbername", "looks_backdropnumbername"]: + m = re.search(r"(?:costume|backdrop)\s*\[([^\]]+)\s*v\]", stmt_for_parse, re.IGNORECASE) + if m: info["fields"]["NUMBER_NAME"] = [m.group(1), None] + if "FRONT_BACK" in info["fields"] and opcode == "looks_gotofrontback": + m = re.search(r"go to\s*\[([^\]]+)\s*v\] layer", stmt_for_parse, re.IGNORECASE) + if m: info["fields"]["FRONT_BACK"] = [m.group(1), None] + if "FORWARD_BACKWARD" in info["fields"] and opcode == "looks_goforwardbackwardlayers": + m = re.search(r"go\s*\[([^\]]+)\s*v\]", stmt_for_parse, re.IGNORECASE) + if m: info["fields"]["FORWARD_BACKWARD"] = [m.group(1), None] + if "OPERATOR" in info["fields"] and opcode == "operator_mathop": + m = re.search(r"\[([^\]]+)\s*v\] of", stmt_for_parse, re.IGNORECASE) + if m: info["fields"]["OPERATOR"] = [m.group(1).upper(), None] + if "CURRENTMENU" in info["fields"] and opcode == "sensing_current": + m = re.search(r"current\s*\[([^\]]+)\s*v\]", stmt_for_parse, re.IGNORECASE) + if m: info["fields"]["CURRENTMENU"] = [m.group(1).upper(), None] + if "PROPERTY" in info["fields"] and opcode == "sensing_of": + m = re.search(r"\((.+?)\) of", stmt_for_parse, re.IGNORECASE) + if m: + prop = m.group(1).strip() + prop_map = { + "x position": "x position", "y position": "y position", "direction": "direction", + "costume #": "costume number", "costume name": "costume name", "size": "size", + "volume": "volume", "backdrop #": "backdrop number", "backdrop name": "backdrop name" + } + info["fields"]["PROPERTY"] = [prop_map.get(prop, prop), None] + if "WHENGREATERTHANMENU" in info["fields"] and opcode == "event_whengreaterthan": + m = re.search(r"when\s*\[([^\]]+)\s*v\] >", stmt_for_parse, re.IGNORECASE) + if m: info["fields"]["WHENGREATERTHANMENU"] = [m.group(1).upper(), None] + if "KEY_OPTION" in info["fields"] and opcode == "event_whenkeypressed": # For event_whenkeypressed hat block's field + m = re.search(r"when\s*\[([^\]]+)\s*v\] key pressed", stmt_for_parse, re.IGNORECASE) + if m: info["fields"]["KEY_OPTION"] = [m.group(1), None] + if "BACKDROP" in info["fields"] and opcode == "event_whenbackdropswitchesto": # For event_whenbackdropswitchesto hat block's field + m = re.search(r"when backdrop switches to\s*\[([^\]]+)\s*v\]", stmt_for_parse, re.IGNORECASE) + if m: info["fields"]["BACKDROP"] = [m.group(1), None] + if "BROADCAST_OPTION" in info["fields"] and opcode == "event_whenbroadcastreceived": # For event_whenbroadcastreceived hat block's field + m = re.search(r"when i receive\s*\[([^\]]+)\s*v\]", stmt_for_parse, re.IGNORECASE) + if m: info["fields"]["BROADCAST_OPTION"] = [m.group(1), None] + + # Custom block specific parsing + if opcode == "procedures_definition": + proc_def_match = re.match(r"(?:define|procedure)\s+([a-zA-Z_][a-zA-Z0-9_ ]*)(?:\s*\((.+?)\))?", stmt_for_parse, re.IGNORECASE) + if proc_def_match: + proc_name = proc_def_match.group(1).strip() + args_str = proc_def_match.group(2) + info["procedure_name"] = proc_name + info["is_custom_definition"] = True + if args_str: + args = [arg.strip() for arg in args_str.split(',')] + info["inputs"]["PROCCONTAINER"] = { + "kind": "block_prototype", + "name": proc_name, + "arguments": [{"name": arg, "type": "any"} for arg in args] + } + # For a define block, its children form its body, so push a new scope + # This is handled below in the stack update logic. + + elif opcode == "procedures_call": + call_match = re.match(r"(?:call\s+)?([a-zA-Z_][a-zA-Z0-9_ ]*)(?:\s*\((.+?)\))*\s*$", stmt_for_parse, re.IGNORECASE) + if call_match: + custom_block_name = call_match.group(1).strip() + args_str = call_match.group(2) + info["custom_block_name"] = custom_block_name + if args_str: + args = [arg.strip() for arg in args_str.split(',')] + for idx, arg_val_str in enumerate(args): + info["inputs"][f"argument_name_{idx+1}"] = parse_reporter_or_value(arg_val_str, key, pick_key, all_generated_blocks) + + # Add the fully constructed block to the global collection + all_generated_blocks[key] = info + + # Update stack based on block type AFTER the block is created and linked + if ntype == "hat": + info["topLevel"] = True + info["parent"] = None # Hat blocks have no parent + top_level_script_keys.append(key) # Add to top-level scripts + + # This hat block *starts* a new chain. + # The next block will be its child. + # Push a new scope for the children of this hat block. + # The `first_active_block_in_chain` for this new scope will be set + # when the *first child* is encountered. + stack.append((current_indent, key, None, None)) # New scope for children + + elif ntype == "c_block" or opcode == "procedures_definition": + info["topLevel"] = False + info["parent"] = current_parent_key + + # This C-block is the 'next' of the previous block in the current chain + if last_active_block_in_chain: + all_generated_blocks[last_active_block_in_chain]["next"] = key + else: # This C-block is the first block in its chain (e.g., first block after a hat) + # If the parent is a hat block, this block is its 'next'. + if current_parent_key and all_generated_blocks[current_parent_key]["block_shape"] == "Hat Block": + all_generated_blocks[current_parent_key]["next"] = key + # Also update the first_active_block_in_chain for the current scope + stack[-1] = (current_scope_indent, current_parent_key, key, last_active_block_in_chain) + + + # Update the last_active_block_in_chain of the *current* scope to this C-block. + stack[-1] = (current_scope_indent, current_parent_key, first_active_block_in_chain if first_active_block_in_chain else key, key) + + # Now, push a new scope for the C-block's/define block's substack. + stack.append((current_indent, key, None, None)) # New scope for children of this C-block + + else: # Regular stack block or reporter/boolean block + info["topLevel"] = False + info["parent"] = current_parent_key + + # This block is the 'next' of the previous block in the current chain + if last_active_block_in_chain: + all_generated_blocks[last_active_block_in_chain]["next"] = key + else: # This block is the first block in its chain (e.g., first block after a hat) + # If the parent is a hat block, this block is its 'next'. + if current_parent_key and all_generated_blocks[current_parent_key]["block_shape"] == "Hat Block": + all_generated_blocks[current_parent_key]["next"] = key + # Also update the first_active_block_in_chain for the current scope + stack[-1] = (current_scope_indent, current_parent_key, key, last_active_block_in_chain) + + # Update the last block in the current chain. + stack[-1] = (current_scope_indent, current_parent_key, first_active_block_in_chain if first_active_block_in_chain else key, key) + + i += 1 # Move to the next line + + # Final pass to link substacks and ensure last blocks have next: None + # This loop now also handles setting the 'next' for hat blocks if they have children. + while len(stack) > 1: # Keep the initial sentinel + popped_indent, popped_parent_key, first_substack_block, last_substack_block = stack.pop() + if last_substack_block: + all_generated_blocks[last_substack_block]["next"] = None + + if popped_parent_key: + parent_block = all_generated_blocks[popped_parent_key] + # If the parent is a Hat block and this is its first child, set its 'next' + if parent_block["block_shape"] == "Hat Block" and parent_block["next"] is None: + parent_block["next"] = first_substack_block + + # Link the substack to its parent if it's a C-block or procedure definition + if parent_block["block_shape"] == "C-Block" or parent_block["op_code"] == "procedures_definition": + if parent_block["op_code"] == "control_if_else" and \ + "SUBSTACK" in parent_block["inputs"] and \ + parent_block["inputs"]["SUBSTACK"][1] is not None and \ + "SUBSTACK2" not in parent_block["inputs"]: + parent_block["inputs"]["SUBSTACK2"] = [2, first_substack_block] if first_substack_block else [2, None] + else: + parent_block["inputs"]["SUBSTACK"] = [2, first_substack_block] if first_substack_block else [2, None] + + + print(f"[ALL OPCODE BLCOKS KEY 2]: {all_generated_blocks}") + # Construct the final flow output based on the collected top-level keys + # Recursively build the block structure for each top-level script + def build_script_flow(current_block_key, visited=None): + if visited is None: + visited = set() + + script_flow = [] + current_iter_key = current_block_key + + while current_iter_key: + # Detect cyclic reference + if current_iter_key in visited: + script_flow.append({ + "block_key": current_iter_key, + "opcode": "control_stop", + "type": "statement", + "inputs": {}, + "fields": {}, + "comment": "Cycle detected, stopping recursion" + }) + break + + visited.add(current_iter_key) + block = all_generated_blocks.get(current_iter_key) + if not block: + break # Should not happen if keys are correct + + output_block = { + "block_key": block["id"], + "opcode": block["op_code"], + "type": block["block_shape"].replace(" Block", "").lower().replace("c-", "c_"), + "inputs": {}, + "fields": {} + } + + # Handle all input types + for inp_name, inp_val in block.get("inputs", {}).items(): + if inp_name in ["SUBSTACK", "SUBSTACK2"]: + if inp_val and len(inp_val) > 1 and inp_val[1] in all_generated_blocks: + output_block["inputs"][inp_name] = build_script_flow(inp_val[1], visited.copy()) + else: + output_block["inputs"][inp_name] = [] + elif inp_name == "PROCCONTAINER" and block.get("is_custom_definition"): + output_block["inputs"][inp_name] = inp_val + elif isinstance(inp_val, dict) and inp_val.get("kind") == "block": + # Recursively build nested reporter/boolean blocks + nested_block_key = inp_val["block"] + if nested_block_key in all_generated_blocks: + output_block["inputs"][inp_name] = build_script_flow(nested_block_key, visited.copy()) + else: + output_block["inputs"][inp_name] = inp_val # Keep original if not found (shouldn't happen) + elif isinstance(inp_val, dict) and inp_val.get("kind") == "nested_reporter": + nested_block_key = inp_val["reporter"]["block"] + if nested_block_key in all_generated_blocks: + output_block["inputs"][inp_name] = build_script_flow(nested_block_key, visited.copy()) + else: + output_block["inputs"][inp_name] = inp_val + else: + output_block["inputs"][inp_name] = inp_val + + for field_name, field_val in block.get("fields", {}).items(): + output_block["fields"][field_name] = field_val + + if block.get("custom_block_name"): + output_block["custom_block_name"] = block["custom_block_name"] + + if block.get("procedure_name"): + output_block["procedure_name"] = block["procedure_name"] + output_block["is_custom_definition"] = True + + script_flow.append(output_block) + + # Proceed to the next block in sequence + next_key = block.get("next") + if next_key in visited: + script_flow.append({ + "block_key": next_key, + "opcode": "control_stop", + "type": "statement", + "inputs": {}, + "fields": {}, + "comment": "Cycle detected in 'next' pointer" + }) + break + + current_iter_key = next_key + + return script_flow + + final_flow_output = [] + for key in top_level_script_keys: + final_flow_output.extend(build_script_flow(key)) + return {"flow": final_flow_output} + +# Example input with opcodes for the initial generation +# Example input with opcodes for the initial generation +initial_opcode_counts = [ + {"opcode":"event_whenflagclicked","count":1}, + {"opcode":"motion_gotoxy","count":1}, + {"opcode":"motion_glidesecstoxy","count":1}, + {"opcode":"motion_xposition","count":3}, # Used multiple times in conditions + {"opcode":"motion_setx","count":1}, + {"opcode":"control_forever","count":1}, + {"opcode":"control_if","count":2}, # Two if blocks + {"opcode":"control_stop","count":2}, # stop all v, stop this script v + {"opcode":"operator_lt","count":1}, # Used in condition + {"opcode":"sensing_touchingobject","count":2}, # Used in condition, and for if on edge, bounce + {"opcode":"sensing_touchingobjectmenu","count":2}, # Menu for touchingobject + {"opcode":"event_broadcast","count":2}, # broadcast [Game Over v], broadcast [jump v] + {"opcode":"data_setvariableto","count":3}, # set [score v] to (1), set [speed v] to (1), set [other sprite X v] to ( (x position) of [Sprite2 v] ) + {"opcode":"data_showvariable","count":2}, # show variable [score v], show variable [speed v] + {"opcode":"operator_add","count":2}, # For set [var] to ((var) + (val)), (number 1) + (number 2) + {"opcode":"data_variable","count":5}, # For variable reporters like (score) or [score v] + {"opcode":"looks_sayforsecs","count":2}, # For "say [Hello!] for (2) seconds", say [You win!] for (2) seconds + {"opcode":"looks_say","count":2}, # For "say [Hello! v]", say [Welcome to my game! v] + {"opcode":"motion_movesteps","count":3}, # For "move (10) steps" + {"opcode":"control_wait","count":3}, # For "wait (0.1) seconds", wait (0.5) seconds, wait (1) seconds + {"opcode":"motion_changeyby","count":2}, # For "change y by (10)" + {"opcode":"motion_pointindirection","count":1}, # For "point in direction (90)" + {"opcode":"event_whenkeypressed","count":3}, # For "when [space v] key pressed", when [up arrow v] key pressed, when [right arrow v] key pressed, when [left arrow v] key pressed + {"opcode":"control_repeat","count":2}, # For "repeat (10)" + {"opcode":"event_whenthisspriteclicked","count":2}, # For "when this sprite clicked" + {"opcode":"looks_costumenumbername","count":1}, # For "(costume [name v])" + {"opcode":"operator_join","count":3}, # For "join [Hello ] (answer)", join (length of [shopping list v]) [ items in the list.], join [Hello, ] (username) + {"opcode":"sensing_answer","count":1}, # For "(answer)" + {"opcode":"looks_hide","count":2}, # For "hide" + {"opcode":"control_create_clone_of","count":2}, # For "create clone of [myself v]" + {"opcode":"control_start_as_clone","count":2}, # For "when I start as a clone" + {"opcode":"operator_random","count":1}, # For "pick random -240 to 240" + {"opcode":"motion_ifonedgebounce","count":2}, # For "if on edge, bounce" + {"opcode":"operator_gt","count":2}, # For "if <(score) > (10)> then", if <(item # of [Dog] in [myList v])> (0)> then + {"opcode":"control_if_else","count":1}, # For "if <(score) > (10)> then else" + {"opcode":"sound_play","count":2}, # Changed from sound_start to sound_play + {"opcode":"sensing_loudness","count":2}, # For "(loudness)" + {"opcode":"event_whengreaterthan","count":1}, # For "when [loudness v] > (70)" + {"opcode":"control_repeat_until","count":1}, # For "repeat until " + {"opcode":"looks_cleargraphiceffects","count":1}, # For "clear graphic effects" + {"opcode":"looks_changeeffectby","count":2}, # For "change [color v] effect by (50)", change [fisheye v] effect by (5) + {"opcode":"looks_seteffectto","count":1}, # For "set [ghost v] effect to (75)" + {"opcode":"looks_setsizeto","count":1}, # For "set size to (50) %" + {"opcode":"looks_changesizeby","count":1}, # For "change size by (5)" + {"opcode":"looks_nextcostume","count":2}, # For "next costume" + {"opcode":"looks_switchbackdroptowait","count":1}, # For "switch backdrop to [game over v] and wait" + {"opcode":"looks_nextbackdrop","count":1}, # For "next backdrop" + {"opcode":"sound_playuntildone","count":2}, # For "play sound [fanfare v] until done" + {"opcode":"sound_stopallsounds","count":2}, # For "stop all sounds" + {"opcode":"sound_changevolumeby","count":1}, # For "change volume by (-5)" + {"opcode":"sound_setvolumeto","count":1}, # For "set volume to (50) %" + {"opcode":"sensing_resettimer","count":2}, # For "reset timer" + {"opcode":"sensing_setdragmode","count":2}, # For "set drag mode [not draggable v]" + {"opcode":"data_addtolist","count":1}, # For "add [apple] to [shopping list v]" + {"opcode":"data_deleteoflist","count":1}, # For "delete (all) of [my list v]" + {"opcode":"data_insertatlist","count":1}, # For "insert [orange] at (2) of [fruits v]" + {"opcode":"data_replaceitemoflist","count":1}, # For "replace item (1) of [colors v] with [blue]" + {"opcode":"data_listcontainsitem","count":1}, # For "<[inventory v] contains [key]?>" + {"opcode":"data_itemoflist","count":1}, # For "(item (2) of [myList v])" + {"opcode":"data_lengthoflist","count":2}, # For "(length of [shopping list v])" + {"opcode":"data_itemnumoflist","count":1}, # For "(item # of [Dog] in [myList v])" + {"opcode":"sensing_touchingcolor","count":1}, # For "" + {"opcode":"sensing_coloristouchingcolor","count":1}, # For "" + {"opcode":"operator_and","count":1}, # For "< and >" + {"opcode":"operator_or","count":1}, # For "< or >" + {"opcode":"operator_not","count":1}, # For ">" + {"opcode":"operator_contains","count":1}, # For "<[answer] contains [yes]?>" + {"opcode":"procedures_call","count":1}, # For "jump (50)" + {"opcode":"procedures_definition","count":1}, # For "define jump (height)" + {"opcode":"sensing_of","count":1}, # For "(x position) of [Sprite2 v]" + {"opcode":"sensing_current","count":1}, # For "(current [hour v])" + {"opcode":"sensing_mousex","count":1}, # For "(mouse x)" + {"opcode":"sensing_mousey","count":1}, # For "(mouse y)" + {"opcode":"operator_subtract","count":1}, # For "((10) - (4))" + {"opcode":"operator_multiply","count":1}, # For "(6) * (7)" + {"opcode":"operator_divide","count":1}, # For "((20) / (5))" + {"opcode":"data_list","count":1}, # For "[my list v]" + {"opcode":"looks_gotofrontback","count":1}, # For "go to [front v] layer" + {"opcode":"looks_goforwardbackwardlayers","count":1}, # For "go [forward v] (1) layers" + {"opcode":"sound_sounds_menu","count":2}, # For sound menus + {"opcode":"motion_goto_menu","count":1}, # For motion_goto menu + {"opcode":"motion_glideto_menu","count":1}, # For motion_glideto menu + {"opcode":"motion_pointtowards_menu","count":1}, # For motion_pointtowards menu + {"opcode":"sensing_keyoptions","count":1}, # For sensing_keypressed menu + {"opcode":"sensing_of_object_menu","count":1}, # For sensing_of menu + {"opcode":"control_create_clone_of_menu","count":1}, # For control_create_clone_of menu + {"opcode":"looks_costume","count":1}, # For looks_switchcostumeto menu + {"opcode":"looks_backdrops","count":1}, # For looks_switchbackdropto menu +] + +initial_opcode_counts = [ + {"opcode":"event_whenflagclicked","count":1}, + {"opcode":"motion_gotoxy","count":1}, + {"opcode":"motion_xposition","count":1}, + {"opcode":"motion_setx","count":1}, + {"opcode":"control_forever","count":1}, + {"opcode":"control_if","count":2}, + {"opcode":"control_stop","count":1}, + {"opcode":"operator_lt","count":1}, + {"opcode":"sensing_touchingobject","count":1}, + {"opcode":"sensing_touchingobjectmenu","count":1}, + {"opcode":"event_broadcast","count":1}, + {"opcode":"data_setvariableto","count":2}, + {"opcode":"data_showvariable","count":2}, +] +# Generate the initial blocks and get the opcode_occurrences +generated_output_json, initial_opcode_occurrences = generate_blocks_from_opcodes(initial_opcode_counts, all_block_definitions) + +# Example pseudo-code inputs from the JSON files +pseudo_code_examples = [ + # From motion_block.json + """ +when green flag clicked + go to x: (0) y: (0) + point in direction (90) + move (50) steps +end + """, + """ +when [right arrow v] key pressed + turn right (15) degrees +end + """, + """ +when this sprite clicked + go to [mouse-pointer v] + """, + """ +when green flag clicked + glide (2) secs to x: (150) y: (-100) + glide (2) secs to x: (-150) y: (100) +end + """, + """ +when green flag clicked + forever + point towards [mouse-pointer v] + move (5) steps + end +end + """, + """ +when [right arrow v] key pressed + change x by (10) +end + """, + """ +when green flag clicked + set x to (0) + set y to (0) +end + """, + """ +when [up arrow v] key pressed + change y by (10) +end + """, + """ +when green flag clicked + forever + move (10) steps + if on edge, bounce + end +end + """, + """ +when green flag clicked + set rotation style [left-right v] + forever + move (10) steps + if on edge, bounce + end +end + """, + # From looks_block.json + """ +when green flag clicked + say [Grr] for (3) seconds + say [Have you seen my honey? v] for (3) seconds +end + """, + """ +when green flag clicked + say [Welcome to my game! v] + wait (2) seconds + say [] +end + """, + """ +when this sprite clicked + think [What should I do? v] for (2) seconds +end + """, + """ +when I receive [correct answer v] + think [That's right! v] + wait (1) seconds + think [good v] +end + """, + """ +when I receive [explosion v] + repeat (5) + next costume + end + hide +end + """, + """ +when green flag clicked + forever + next costume + wait (0.2) seconds + end +end + """, + """ +when green flag clicked + switch backdrop to [start screen v] +end + """, + """ +broadcast [game over v] + switch backdrop to [game over v] and wait + stop [all v] +end + """, + """ +when [space v] key pressed + next backdrop +end + """, + """ +when green flag clicked + repeat (10) + change size by (5) + wait (0.1) seconds + end +end + """, + """ +when green flag clicked + set size to (50) % + wait (1) seconds + set size to (100) % +end + """, + """ +when green flag clicked + forever + change [color v] effect by (5) + wait (0.1) seconds + end +end + """, + """ +when green flag clicked + set [ghost v] effect to (75) +end + """, + """ +when green flag clicked + change [color v] effect by (50) + wait (2) seconds + clear graphic effects +end + """, + """ +when green flag clicked + hide +when I receive [start game v] + show +end + """, + """ +when green flag clicked + hide +end + """, + """ +when green flag clicked + go to [front v] layer +end + """, + """ +when this sprite clicked + go [forward v] (1) layers +end + """, + """ +say join [I am costume ] (costume [name v]) + """, + """ +say join [Current backdrop: ] (backdrop [name v]) for (2) seconds + """, + """ +set size to ( (size) + (10) ) + """, + # From sound_block.json + """ +when backdrop switches to [winning screen v] + play sound [fanfare v] until done + say [You won!] for (2) seconds +end + """, + """ +forever + play sound [Music v] until done +end + """, + """ +when this sprite clicked + start sound [Pop v] + change [score v] by (1) +end + """, + """ +when I receive [game over v] + stop all sounds +end + """, + """ +when [down arrow v] key pressed + change volume by (-5) +end + """, + """ +when green flag clicked + set volume to (50) % +end + """, + """ +say join [Current volume: ] ([volume v]) + """, + # From event_block.json + """ +when green flag clicked + go to x: (0) y: (0) + say [Hello!] for (2) seconds +end + """, + """ +when [space v] key pressed + repeat (10) + change y by (10) + wait (0.1) seconds + change y by (-10) + end +end + """, + """ +when [right arrow v] key pressed + point in direction (90) + move (10) steps +end + """, + """ +when this sprite clicked + say [Ouch!] for (1) seconds + change [score v] by (-1) +end + """, + """ +when backdrop switches to [game over v] + stop [all v] +end + """, + """ +when [loudness v] > (70) + start sound [scream v] +end + """, + """ +when I receive [start game v] + show + go to x: (0) y: (0) +end + """, + """ +when I receive [game over v] + set score to 0 + stop [all v] +end + """, + """ +if then + broadcast [jump v] +end + """, + """ +broadcast [initialize sprites v] and wait + say [Game Started!] for (2) seconds + """, + # From control_block.json + """ +say [Hello!] for (1) seconds + wait (0.5) seconds + say [Goodbye!] for (1) seconds + """, + """ +when green flag clicked + repeat (10) + move (10) steps + wait (0.1) seconds + end +end + """, + """ +when green flag clicked + forever + move (5) steps + if on edge, bounce + end +end + """, + """ +forever + if then + stop [this script v] + end +end + """, + """ +if <([score v]) > (10)> then + say [You win!] for (2) seconds +else + say [Keep trying!] for (2) seconds +end + """, + """ +repeat until + move (5) steps +end + """, + """ +if <(health) = (0)> then + stop [all v] +end + """, + """ +when I start as a clone + wait until + delete this clone +end + """, + """ +when I start as a clone + go to x: (pick random -240 to 240) y: (pick random -180 to 180) + show + forever + move (10) steps + if on edge, bounce + end +end + """, + """ +when I start as a clone + wait (5) seconds + delete this clone +end + """, + """ +when green flag clicked + hide + forever + create clone of [myself v] + wait (1) seconds + end + """, + # From data_block.json + """ +when green flag clicked + set [score v] to (0) + set [player name v] to [Guest] +end + """, + """ +when this sprite clicked + change [score v] by (1) +end + """, + """ +when green flag clicked + add [apple] to [shopping list v] + add [banana] to [shopping list v] +end + """, + """ +when green flag clicked + delete (all) of [my list v] +end + """, + """ +insert [orange] at (2) of [fruits v] + """, + """ +replace item (1) of [colors v] with [blue] + """, + """ +when green flag clicked + show variable [score v] +end + """, + """ +when I receive [game over v] + hide variable [score v] +end + """, + """ +when green flag clicked + show list [shopping list v] +end + """, + """ +when I receive [game over v] + hide list [shopping list v] +end + """, + """ +say ([score v]) for (2) seconds + """, + """ +say ([my list v]) + """, + """ +say (item (2) of [myList v]) for 2 seconds + """, + """ +say join (length of [shopping list v]) [ items in the list.] + """, + """ +if <(item # of [Dog] in [myList v])> (0)> then + say join [Dog found at position ] (item # of [Dog] in [my list v]) +end + """, + # From reporter_blocks.json (some already covered by other categories) + """ +when green flag clicked + say (x position) for (2) seconds +end + """, + """ +set [worms v] to (y position) + """, + """ +when green flag clicked + say (direction) for (2) seconds +end + """, + """ +say join [I am costume ] (costume [name v]) + """, + """ +set size to ( (size) + (10) ) + """, + """ +say join [Current backdrop: ] (backdrop [name v]) for (2) seconds + """, + """ +say join [Current volume: ] (volume) + """, + """ +if <(distance to [Sprite2 v]) < (50)> then + say [Too close!] +end + """, + """ +ask [What is your name?] and wait + say join [Hello ] (answer) + """, + """ +go to x: (mouse x) y: (mouse y) + """, + """ +if <(mouse y) < (0)> then + say [Below center] +end + """, + """ +when green flag clicked + forever + if <(loudness) > (30)> then + start sound [pop v] +end + """, + """ +when green flag clicked + reset timer + wait (5) seconds + say join [Time elapsed: ] (timer) +end + """, + """ +set [other sprite X v] to ( (x position) of [Sprite2 v] ) + """, + """ +say join [The current hour is ] (current [hour v]) + """, + """ +say join [Days passed: ] (days since 2000) + """, + """ +say join [Hello, ] (username) + """, + """ +set [total v] to ( (number 1) + (number 2) ) + """, + """ +set [difference v] to ( (number 1) - (number 2) ) + """, + """ +set [area v] to ( (length) * (width) ) + """, + """ +set [average v] to ( (total score) / (number of students) ) + """, + """ +go to x: (pick random -240 to 240) y: (pick random -180 to 180) + """, + """ +say (join [Hello ][World!]) + """, + """ +say (letter (1) of [apple]) + """, + """ +say (length of [banana]) + """, + """ +if <([number v] mod (2) = (0))> then + say [Even number] +end + """, + """ +set [rounded score v] to (round (score)) + """, + """ +set [distance v] to ([sqrt v] of (((x position) * (x position)) + ((y position) * (y position)))) + """, + # From boolean_blocks.json (conditions already covered by parse_condition) + """ +if <(score) < (10)> then + say [Keep trying!] +end + """, + """ +if <(answer) = (5)> then + say [Correct!] +end + """, + """ +if <([health v]) > (0)> then + move (10) steps +else + stop [all v] +end + """, + """ +if < and > then + say [You're clicking me!] +end + """, + """ +if < or > then + change x by (-10) +end + """, + """ +if > then + say [I'm safe!] +end + """, + """ +if <[answer] contains [yes]?> then + say [Great!] +end + """, + """ +if then + broadcast [Game Over v] +end + """, + """ +if then + bounce off edge +end + """, + """ +if then + change [health v] by (-1) +end + """, + """ +if then + say [Collision!] +end + """, + """ +forever + if then + broadcast [shoot v] + end +end + """, + """ +if then + go to mouse-pointer +end + """, + """ +if <[inventory v] contains [key]?> then + say [You have the key!] +end + """, + # Custom block example + """ +define jump (height) + change y by (height) + wait (0.5) seconds + change y by (0 - (height)) +end + +when green flag clicked + jump (50) +end + """ +] +# pseudo_code_examples = [""" +# when green flag clicked +# go to x: (240) y: (-135) +# set [score v] to (1) +# set [speed v] to (1) +# show variable [score v] +# show variable [speed v] +# forever +# if <((x position)) < (-235)> then +# set x to (240) +# end +# if then +# broadcast [Game Over v] +# stop [all v] +# end +# end +# end +# """,] + +txt="" +trace="" +# Process each example and print the plan +for i, pseudo_code_input in enumerate(pseudo_code_examples): + print(f"\n--- Processing Example {i+1} ---") + print(pseudo_code_input.strip()) + try: + # Regenerate blocks and opcode_occurrences for each run to ensure fresh keys + # This is important because pick_key uses a defaultdict that persists state. + generated_output_json, initial_opcode_occurrences = generate_blocks_from_opcodes(initial_opcode_counts, all_block_definitions) + plan = generate_plan(generated_output_json, initial_opcode_occurrences, pseudo_code_input) + print(json.dumps(plan, indent=2)) + txt += str(plan) + " \n" + except Exception as e: + print(f"Error processing example: {e}") + import traceback + #traceback.print_exc() + trace += str(e) +" "+str(pseudo_code_input)+" \n" + +with open("all_analysis.txt", "w", encoding="utf-8") as f: + f.write(txt) + +with open("all_analysis_trace.txt", "w", encoding="utf-8") as f: + f.write(trace) \ No newline at end of file