diff --git "a/v2/utils/plan_generator_2.py" "b/v2/utils/plan_generator_2.py" new file mode 100644--- /dev/null +++ "b/v2/utils/plan_generator_2.py" @@ -0,0 +1,2235 @@ +import json +import copy +import re +from collections import defaultdict + + +def generate_blocks_from_opcodes(opcode_counts, all_block_definitions): + """ + Generates a dictionary of Scratch-like blocks based on a list of opcodes and a reference block definition, + and groups all generated block keys by their corresponding opcode. + + Returns: + tuple: (generated_blocks, opcode_to_keys) + - generated_blocks: dict of block_key -> block_data + - opcode_to_keys: dict of opcode -> list of block_keys + """ + generated_blocks = {} + opcode_counts_map = {} # For counting unique suffix per opcode + opcode_to_keys = {} # For grouping block keys by opcode + + explicit_menu_links = { + "motion_goto": [("TO", "motion_goto_menu")], + "motion_glideto": [("TO", "motion_glideto_menu")], + "motion_pointtowards": [("TOWARDS", "motion_pointtowards_menu")], + "sensing_keypressed": [("KEY_OPTION", "sensing_keyoptions")], + "sensing_of": [("OBJECT", "sensing_of_object_menu")], + "sensing_touchingobject": [("TOUCHINGOBJECTMENU", "sensing_touchingobjectmenu")], + "control_create_clone_of": [("CLONE_OPTION", "control_create_clone_of_menu")], + "sound_play": [("SOUND_MENU", "sound_sounds_menu")], + "sound_playuntildone": [("SOUND_MENU", "sound_sounds_menu")], + "looks_switchcostumeto": [("COSTUME", "looks_costume")], + "looks_switchbackdropto": [("BACKDROP", "looks_backdrops")], + } + + for item in opcode_counts: + opcode = item.get("opcode") + count = item.get("count", 1) + + if opcode == "sensing_istouching": # Handle potential old opcode name + opcode = "sensing_touchingobject" + + if not opcode or opcode not in all_block_definitions: + print(f"Warning: Skipping opcode '{opcode}' (missing or not in definitions).") + continue + + for _ in range(count): + # Count occurrences per opcode for unique key generation + opcode_counts_map[opcode] = opcode_counts_map.get(opcode, 0) + 1 + instance_num = opcode_counts_map[opcode] + main_key = f"{opcode}_{instance_num}" + + # Track the generated key + opcode_to_keys.setdefault(opcode, []).append(main_key) + + main_block_data = copy.deepcopy(all_block_definitions[opcode]) + main_block_data["parent"] = None + main_block_data["next"] = None + main_block_data["topLevel"] = True + main_block_data["shadow"] = False + + generated_blocks[main_key] = main_block_data + + # Handle menus + if opcode in explicit_menu_links: + for input_name, menu_opcode in explicit_menu_links[opcode]: + if menu_opcode not in all_block_definitions: + continue + + opcode_counts_map[menu_opcode] = opcode_counts_map.get(menu_opcode, 0) + 1 + menu_instance_num = opcode_counts_map[menu_opcode] + menu_key = f"{menu_opcode}_{menu_instance_num}" + + opcode_to_keys.setdefault(menu_opcode, []).append(menu_key) + + menu_block_data = copy.deepcopy(all_block_definitions[menu_opcode]) + menu_block_data["shadow"] = True + menu_block_data["topLevel"] = False + menu_block_data["next"] = None + menu_block_data["parent"] = main_key + + if input_name in main_block_data.get("inputs", {}) and \ + isinstance(main_block_data["inputs"][input_name], list) and \ + len(main_block_data["inputs"][input_name]) > 1 and \ + main_block_data["inputs"][input_name][0] == 1: + + main_block_data["inputs"][input_name][1] = menu_key + + generated_blocks[menu_key] = menu_block_data + + return generated_blocks, opcode_to_keys + +all_block_definitions = { + # motion_block.json + "motion_movesteps": { + "block_name": "move () steps", "block_type": "Motion", "block_shape": "Stack Block", "op_code": "motion_movesteps", + "functionality": "Moves the sprite forward by the specified number of steps in the direction it is currently facing. A positive value moves it forward, and a negative value moves it backward.", + "inputs": {"STEPS": [1, [4, "10"]]}, "fields": {}, "shadow": False, "topLevel": True + }, + "motion_turnright": { + "block_name": "turn right () degrees", "block_type": "Motion", "block_shape": "Stack Block", "op_code": "motion_turnright", + "functionality": "Turns the sprite clockwise by the specified number of degrees.", + "inputs": {"DEGREES": [1, [4, "15"]]}, "fields": {}, "shadow": False, "topLevel": True + }, + "motion_turnleft": { + "block_name": "turn left () degrees", "block_type": "Motion", "block_shape": "Stack Block", "op_code": "motion_turnleft", + "functionality": "Turns the sprite counter-clockwise by the specified number of degrees.", + "inputs": {"DEGREES": [1, [4, "15"]]}, "fields": {}, "shadow": False, "topLevel": True + }, + "motion_goto": { + "block_name": "go to ()", "block_type": "Motion", "block_shape": "Stack Block", "op_code": "motion_goto", + "functionality": "Moves the sprite to a specified location, which can be a random position or at the mouse pointer or another to the sprite.", + "inputs": {"TO": [1, "motion_goto_menu"]}, "fields": {}, "shadow": False, "topLevel": True + }, + "motion_goto_menu": { + "block_name": "go to menu", "block_type": "Motion", "block_shape": "Reporter Block", "op_code": "motion_goto_menu", + "functionality": "Menu for go to block.", + "inputs": {}, "fields": {"TO": ["_random_", None]}, "shadow": True, "topLevel": False + }, + "motion_gotoxy": { + "block_name": "go to x: () y: ()", "block_type": "Motion", "block_shape": "Stack Block", "op_code": "motion_gotoxy", + "functionality": "Moves the sprite to the specified X and Y coordinates on the stage.", + "inputs": {"X": [1, [4, "0"]], "Y": [1, [4, "0"]]}, "fields": {}, "shadow": False, "topLevel": True + }, + "motion_glideto": { + "block_name": "glide () secs to ()", "block_type": "Motion", "block_shape": "Stack Block", "op_code": "motion_glideto", + "functionality": "Glides the sprite smoothly to a specified location (random position, mouse pointer, or another sprite) over a given number of seconds.", + "inputs": {"SECS": [1, [4, "1"]], "TO": [1, "motion_glideto_menu"]}, "fields": {}, "shadow": False, "topLevel": True + }, + "motion_glideto_menu": { + "block_name": "glide to menu", "block_type": "Motion", "block_shape": "Reporter Block", "op_code": "motion_glideto_menu", + "functionality": "Menu for glide to block.", + "inputs": {}, "fields": {"TO": ["_random_", None]}, "shadow": True, "topLevel": False + }, + "motion_glidesecstoxy": { + "block_name": "glide () secs to x: () y: ()", "block_type": "Motion", "block_shape": "Stack Block", "op_code": "motion_glidesecstoxy", + "functionality": "Glides the sprite smoothly to the specified X and Y coordinates over a given number of seconds.", + "inputs": {"SECS": [1, [4, "1"]], "X": [1, [4, "0"]], "Y": [1, [4, "0"]]}, "fields": {}, "shadow": False, "topLevel": True + }, + "motion_pointindirection": { + "block_name": "point in direction ()", "block_type": "Motion", "block_shape": "Stack Block", "op_code": "motion_pointindirection", + "functionality": "Sets the sprite's direction to a specified angle in degrees (0 = up, 90 = right, 180 = down, -90 = left).", + "inputs": {"DIRECTION": [1, [8, "90"]]}, "fields": {}, "shadow": False, "topLevel": True + }, + "motion_pointtowards": { + "block_name": "point towards ()", "block_type": "Motion", "block_shape": "Stack Block", "op_code": "motion_pointtowards", + "functionality": "Points the sprite towards the mouse pointer or another specified sprite.", + "inputs": {"TOWARDS": [1, "motion_pointtowards_menu"]}, "fields": {}, "shadow": False, "topLevel": True + }, + "motion_pointtowards_menu": { + "block_name": "point towards menu", "block_type": "Motion", "block_shape": "Reporter Block", "op_code": "motion_pointtowards_menu", + "functionality": "Menu for point towards block.", + "inputs": {}, "fields": {"TOWARDS": ["_mouse_", None]}, "shadow": True, "topLevel": False + }, + "motion_changexby": { + "block_name": "change x by ()", "block_type": "Motion", "block_shape": "Stack Block", "op_code": "motion_changexby", + "functionality": "Changes the sprite's X-coordinate by the specified amount, moving it horizontally.", + "inputs": {"DX": [1, [4, "10"]]}, "fields": {}, "shadow": False, "topLevel": True + }, + "motion_setx": { + "block_name": "set x to ()", "block_type": "Motion", "block_shape": "Stack Block", "op_code": "motion_setx", + "functionality": "Sets the sprite's X-coordinate to a specific value, placing it at a precise horizontal position.", + "inputs": {"X": [1, [4, "0"]]}, "fields": {}, "shadow": False, "topLevel": True + }, + "motion_changeyby": { + "block_name": "change y by ()", "block_type": "Motion", "block_shape": "Stack Block", "op_code": "motion_changeyby", + "functionality": "Changes the sprite's Y-coordinate by the specified amount, moving it vertically.", + "inputs": {"DY": [1, [4, "10"]]}, "fields": {}, "shadow": False, "topLevel": True + }, + "motion_sety": { + "block_name": "set y to ()", "block_type": "Motion", "block_shape": "Stack Block", "op_code": "motion_sety", + "functionality": "Sets the sprite's Y-coordinate to a specific value, placing it at a precise vertical position.", + "inputs": {"Y": [1, [4, "0"]]}, "fields": {}, "shadow": False, "topLevel": True + }, + "motion_ifonedgebounce": { + "block_name": "if on edge, bounce", "block_type": "Motion", "block_shape": "Stack Block", "op_code": "motion_ifonedgebounce", + "functionality": "Reverses the sprite's direction if it touches the edge of the stage.", + "inputs": {}, "fields": {}, "shadow": False, "topLevel": True + }, + "motion_setrotationstyle": { + "block_name": "set rotation style ()", "block_type": "Motion", "block_shape": "Stack Block", "op_code": "motion_setrotationstyle", + "functionality": "Determines how the sprite rotates: 'left-right' (flips horizontally), 'don't rotate' (stays facing one direction), or 'all around' (rotates freely).", + "inputs": {}, "fields": {"STYLE": ["left-right", None]}, "shadow": False, "topLevel": True + }, + "motion_xposition": { + "block_name": "(x position)", "block_type": "Motion", "block_shape": "Reporter Block", "op_code": "motion_xposition", + "functionality": "Reports the current X-coordinate of the sprite.[NOTE: not used in stage/backdrops]", + "inputs": {}, "fields": {}, "shadow": False, "topLevel": True + }, + "motion_yposition": { + "block_name": "(y position)", "block_type": "Motion", "block_shape": "Reporter Block", "op_code": "motion_yposition", + "functionality": "Reports the current Y coordinate of the sprite on the stage.[NOTE: not used in stage/backdrops]", + "inputs": {}, "fields": {}, "shadow": False, "topLevel": True + }, + "motion_direction": { + "block_name": "(direction)", "block_type": "Motion", "block_shape": "Reporter Block", "op_code": "motion_direction", + "functionality": "Reports the current direction of the sprite in degrees (0 = up, 90 = right, 180 = down, -90 = left).[NOTE: not used in stage/backdrops]", + "inputs": {}, "fields": {}, "shadow": False, "topLevel": True + }, + + # control_block.json + "control_wait": { + "block_name": "wait () seconds", "block_type": "Control", "block_shape": "Stack Block", "op_code": "control_wait", + "functionality": "Pauses the script for a specified duration.", + "inputs": {"DURATION": [1, [5, "1"]]}, "fields": {}, "shadow": False, "topLevel": True + }, + "control_repeat": { + "block_name": "repeat ()", "block_type": "Control", "block_shape": "C-Block", "op_code": "control_repeat", + "functionality": "Repeats the blocks inside it a specified number of times.", + "inputs": {"TIMES": [1, [6, "10"]], "SUBSTACK": [2, None]}, "fields": {}, "shadow": False, "topLevel": True + }, + "control_forever": { + "block_name": "forever", "block_type": "Control", "block_shape": "C-Block", "op_code": "control_forever", + "functionality": "Continuously runs the blocks inside it.", + "inputs": {"SUBSTACK": [2, None]}, "fields": {}, "shadow": False, "topLevel": True + }, + "control_if": { + "block_name": "if <> then", "block_type": "Control", "block_shape": "C-Block", "op_code": "control_if", + "functionality": "Executes the blocks inside it only if the specified boolean condition is true. [NOTE: it takes boolean blocks as input]", + "inputs": {"CONDITION": [2, None], "SUBSTACK": [2, None]}, "fields": {}, "shadow": False, "topLevel": True + }, + "control_if_else": { + "block_name": "if <> then else", "block_type": "Control", "block_shape": "C-Block", "op_code": "control_if_else", + "functionality": "Executes one set of blocks if the specified boolean condition is true, and a different set of blocks if the condition is false. [NOTE: it takes boolean blocks as input]", + "inputs": {"CONDITION": [2, None], "SUBSTACK": [2, None], "SUBSTACK2": [2, None]}, "fields": {}, "shadow": False, "topLevel": True + }, + "control_wait_until": { + "block_name": "wait until <>", "block_type": "Control", "block_shape": "Stack Block", "op_code": "control_wait_until", + "functionality": "Pauses the script until the specified boolean condition becomes true. [NOTE: it takes boolean blocks as input]", + "inputs": {"CONDITION": [2, None]}, "fields": {}, "shadow": False, "topLevel": True + }, + "control_repeat_until": { + "block_name": "repeat until <>", "block_type": "Control", "block_shape": "C-Block", "op_code": "control_repeat_until", + "functionality": "Repeats the blocks inside it until the specified boolean condition becomes true. [NOTE: it takes boolean blocks as input]", + "inputs": {"CONDITION": [2, None], "SUBSTACK": [2, None]}, "fields": {}, "shadow": False, "topLevel": True + }, + "control_stop": { + "block_name": "stop [v]", "block_type": "Control", "block_shape": "Cap Block", "op_code": "control_stop", + "functionality": "Halts all scripts, only the current script, or other scripts within the same sprite. Its shape can dynamically change based on the selected option.", + "inputs": {}, "fields": {"STOP_OPTION": ["all", None]}, "shadow": False, "topLevel": True, "mutation": {"tagName": "mutation", "children": [], "hasnext": "false"} + }, + "control_start_as_clone": { + "block_name": "When I Start as a Clone", "block_type": "Control", "block_shape": "Hat Block", "op_code": "control_start_as_clone", + "functionality": "This Hat block initiates the script when a clone of the sprite is created. It defines the behavior of individual clones.", + "inputs": {}, "fields": {}, "shadow": False, "topLevel": True + }, + "control_create_clone_of": { + "block_name": "create clone of ()", "block_type": "Control", "block_shape": "Stack Block", "op_code": "control_create_clone_of", + "functionality": "Generates a copy, or clone, of a specified sprite (or 'myself' for the current sprite).", + "inputs": {"CLONE_OPTION": [1, "control_create_clone_of_menu"]}, "fields": {}, "shadow": False, "topLevel": True + }, + "control_create_clone_of_menu": { + "block_name": "create clone of menu", "block_type": "Control", "block_shape": "Reporter Block", "op_code": "control_create_clone_of_menu", + "functionality": "Menu for create clone of block.", + "inputs": {}, "fields": {"CLONE_OPTION": ["_myself_", None]}, "shadow": True, "topLevel": False + }, + "control_delete_this_clone": { + "block_name": "delete this clone", "block_type": "Control", "block_shape": "Cap Block", "op_code": "control_delete_this_clone", + "functionality": "Removes the clone that is executing it from the stage.", + "inputs":None, "fields": {}, "shadow": False, "topLevel": True + }, + + # data_block.json + "data_setvariableto": { + "block_name": "set [my variable v] to ()", "block_type": "Data", "block_shape": "Stack Block", "op_code": "data_setvariableto", + "functionality": "Assigns a specific value (number, string, or boolean) to a variable.", + "inputs": {"VALUE": [1, [10, "0"]]}, "fields": {"VARIABLE": ["my variable", "`jEk@4|i[#Fk?(8x)AV.-my variable"]}, "shadow": False, "topLevel": True + }, + "data_changevariableby": { + "block_name": "change [my variable v] by ()", "block_type": "Data", "block_shape": "Stack Block", "op_code": "data_changevariableby", + "functionality": "Increases or decreases a variable's numerical value by a specified amount.", + "inputs": {"VALUE": [1, [4, "1"]]}, "fields": {"VARIABLE": ["my variable", "`jEk@4|i[#Fk?(8x)AV.-my variable"]}, "shadow": False, "topLevel": True + }, + "data_showvariable": { + "block_name": "show variable [my variable v]", "block_type": "Data", "block_shape": "Stack Block", "op_code": "data_showvariable", + "functionality": "Makes a variable's monitor visible on the stage.", + "inputs": {}, "fields": {"VARIABLE": ["my variable", "`jEk@4|i[#Fk?(8x)AV.-my variable"]}, "shadow": False, "topLevel": True + }, + "data_hidevariable": { + "block_name": "hide variable [my variable v]", "block_type": "Data", "block_shape": "Stack Block", "op_code": "data_hidevariable", + "functionality": "Hides a variable's monitor from the stage.", + "inputs": {}, "fields": {"VARIABLE": ["my variable", "`jEk@4|i[#Fk?(8x)AV.-my variable"]}, "shadow": False, "topLevel": True + }, + "data_addtolist": { + "block_name": "add () to [my list v]", "block_type": "Data", "block_shape": "Stack Block", "op_code": "data_addtolist", + "functionality": "Appends an item to the end of a list.", + "inputs": {"ITEM": [1, [10, "thing"]]}, "fields": {"LIST": ["MY_LIST", "o6`kIhtT{xWH+rX(5d,A"]}, "shadow": False, "topLevel": True + }, + "data_deleteoflist": { + "block_name": "delete () of [my list v]", "block_type": "Data", "block_shape": "Stack Block", "op_code": "data_deleteoflist", + "functionality": "Removes an item from a list by its index or by selecting 'all' items.", + "inputs": {"INDEX": [1, [7, "1"]]}, "fields": {"LIST": ["MY_LIST", "o6`kIhtT{xWH+rX(5d,A"]}, "shadow": False, "topLevel": True + }, + "data_deletealloflist": { + "block_name": "delete all of [my list v]", "block_type": "Data", "block_shape": "Stack Block", "op_code": "data_deletealloflist", + "functionality": "Removes all items from a list.", + "inputs": {}, "fields": {"LIST": ["MY_LIST", "o6`kIhtT{xWH+rX(5d,A"]}, "shadow": False, "topLevel": True + }, + "data_insertatlist": { + "block_name": "insert () at () of [my list v]", "block_type": "Data", "block_shape": "Stack Block", "op_code": "data_insertatlist", + "functionality": "Inserts an item at a specific position within a list.", + "inputs": {"ITEM": [1, [10, "thing"]], "INDEX": [1, [7, "1"]]}, "fields": {"LIST": ["MY_LIST", "o6`kIhtT{xWH+rX(5d,A"]}, "shadow": False, "topLevel": True + }, + "data_replaceitemoflist": { + "block_name": "replace item () of [my list v] with ()", "block_type": "Data", "block_shape": "Stack Block", "op_code": "data_replaceitemoflist", + "functionality": "Replaces an item at a specific position in a list with a new value.", + "inputs": {"INDEX": [1, [7, "1"]], "ITEM": [1, [10, "thing"]]}, "fields": {"LIST": ["MY_LIST", "o6`kIhtT{xWH+rX(5d,A"]}, "shadow": False, "topLevel": True + }, + "data_itemoflist": { + "block_name": "(item (2) of [myList v])", "block_type": "Data", "block_shape": "Reporter Block", "op_code": "data_itemoflist", + "functionality": "Reports the item located at a specific position in a list.", + "inputs": {"INDEX": [1, [7, "1"]]}, "fields": {"LIST": ["MY_LIST", "o6`kIhtT{xWH+rX(5d,A"]}, "shadow": False, "topLevel": True + }, + "data_itemnumoflist": { + "block_name": "(item # of [Dog] in [myList v])", "block_type": "Data", "block_shape": "Reporter Block", "op_code": "data_itemnumoflist", + "functionality": "Reports the index number of the first occurrence of a specified item in a list. If the item is not found, it reports 0.", + "inputs": {"ITEM": [1, [10, "thing"]]}, "fields": {"LIST": ["MY_LIST", "o6`kIhtT{xWH+rX(5d,A"]}, "shadow": False, "topLevel": True + }, + "data_lengthoflist": { + "block_name": "(length of [myList v])", "block_type": "Data", "block_shape": "Reporter Block", "op_code": "data_lengthoflist", + "functionality": "Provides the total number of items contained in a list.", + "inputs": {}, "fields": {"LIST": ["MY_LIST", "o6`kIhtT{xWH+rX(5d,A"]}, "shadow": False, "topLevel": True + }, + "data_listcontainsitem": { + "block_name": "<[my list v] contains ()?>", "block_type": "Data", "block_shape": "Boolean Block", "op_code": "data_listcontainsitem", + "functionality": "Checks if a list includes a specific item.", + "inputs": {"ITEM": [1, [10, "thing"]]}, "fields": {"LIST": ["MY_LIST", "o6`kIhtT{xWH+rX(5d,A"]}, "shadow": False, "topLevel": True + }, + "data_showlist": { + "block_name": "show list [my list v]", "block_type": "Data", "block_shape": "Stack Block", "op_code": "data_showlist", + "functionality": "Makes a list's monitor visible on the stage.", + "inputs": {}, "fields": {"LIST": ["MY_LIST", "o6`kIhtT{xWH+rX(5d,A"]}, "shadow": False, "topLevel": True + }, + "data_hidelist": { + "block_name": "hide list [my list v]", "block_type": "Data", "block_shape": "Stack Block", "op_code": "data_hidelist", + "functionality": "Hides a list's monitor from the stage.", + "inputs": {}, "fields": {"LIST": ["MY_LIST", "o6`kIhtT{xWH+rX(5d,A"]}, "shadow": False, "topLevel": True + }, + "data_variable": { # This is a reporter block for a variable's value + "block_name": "[variable v]", "block_type": "Data", "block_shape": "Reporter Block", "op_code": "data_variable", + "functionality": "Provides the current value stored in a variable.", + "inputs": {}, "fields": {"VARIABLE": ["my variable", None]}, "shadow": True, "topLevel": False + }, + "data_list": { # Added this block definition + "block_name": "[list v]", "block_type": "Data", "block_shape": "Reporter Block", "op_code": "data_list", + "functionality": "Reports the entire content of a specified list. When clicked in the editor, it displays the list as a monitor.", + "inputs": {}, "fields": {"LIST": ["my list", None]}, "shadow": True, "topLevel": False + }, + + # event_block.json + "event_whenflagclicked": { + "block_name": "when green flag pressed", "block_type": "Events", "op_code": "event_whenflagclicked", "block_shape": "Hat Block", + "functionality": "This Hat block initiates the script when the green flag is clicked, serving as the common starting point for most Scratch projects.", + "inputs": {}, "fields": {}, "shadow": False, "topLevel": True + }, + "event_whenkeypressed": { + "block_name": "when () key pressed", "block_type": "Events", "op_code": "event_whenkeypressed", "block_shape": "Hat Block", + "functionality": "This Hat block initiates the script when a specified keyboard key is pressed.", + "inputs": {}, "fields": {"KEY_OPTION": ["space", None]}, "shadow": False, "topLevel": True + }, + "event_whenthisspriteclicked": { + "block_name": "when this sprite clicked", "block_type": "Events", "op_code": "event_whenthisspriteclicked", "block_shape": "Hat Block", + "functionality": "This Hat block starts the script when the sprite itself is clicked.", + "inputs": {}, "fields": {}, "shadow": False, "topLevel": True + }, + "event_whenbackdropswitchesto": { + "block_name": "when backdrop switches to ()", "block_type": "Events", "op_code": "event_whenbackdropswitchesto", "block_shape": "Hat Block", + "functionality": "This Hat block triggers the script when the stage backdrop changes to a specified backdrop.", + "inputs": {}, "fields": {"BACKDROP": ["backdrop1", None]}, "shadow": False, "topLevel": True + }, + "event_whengreaterthan": { + "block_name": "when () > ()", "block_type": "Events", "op_code": "event_whengreaterthan", "block_shape": "Hat Block", + "functionality": "This Hat block starts the script when a certain value (e.g., loudness from a microphone, or the timer) exceeds a defined threshold.", + "inputs": {"VALUE": [1, [4, "10"]]}, "fields": {"WHENGREATERTHANMENU": ["LOUDNESS", None]}, "shadow": False, "topLevel": True + }, + "event_whenbroadcastreceived": { + "block_name": "when I receive ()", "block_type": "Events", "op_code": "event_whenbroadcastreceived", "block_shape": "Hat Block", + "functionality": "This Hat block initiates the script upon the reception of a specific broadcast message. This mechanism facilitates indirect communication between sprites or the stage.", + "inputs": {}, "fields": {"BROADCAST_OPTION": ["message1", "5O!nei;S$!c!=hCT}0:a"]}, "shadow": False, "topLevel": True + }, + "event_broadcast": { + "block_name": "broadcast ()", "block_type": "Events", "block_shape": "Stack Block", "op_code": "event_broadcast", + "functionality": "Sends a broadcast message throughout the Scratch program, activating any 'when I receive ()' blocks that are set to listen for that message, enabling indirect communication.", + "inputs": {"BROADCAST_INPUT": [1, [11, "message1", "5O!nei;S$!c!=hCT}0:a"]]}, "fields": {}, "shadow": False, "topLevel": True + }, + "event_broadcastandwait": { + "block_name": "broadcast () and wait", "block_type": "Events", "block_shape": "Stack Block", "op_code": "event_broadcastandwait", + "functionality": "Sends a broadcast message and pauses the current script until all other scripts activated by that broadcast have completed their execution, ensuring sequential coordination.", + "inputs": {"BROADCAST_INPUT": [1, [11, "message1", "5O!nei;S$!c!=hCT}0:a"]]}, "fields": {}, "shadow": False, "topLevel": True + }, + + # looks_block.json + "looks_sayforsecs": { + "block_name": "say () for () seconds", "block_type": "Looks", "block_shape": "Stack Block", "op_code": "looks_sayforsecs", + "functionality": "Displays a speech bubble containing specified text for a set duration.", + "inputs": {"MESSAGE": [1, [10, "Hello!"]], "SECS": [1, [4, "2"]]}, "fields": {}, "shadow": False, "topLevel": True + }, + "looks_say": { + "block_name": "say ()", "block_type": "Looks", "block_shape": "Stack Block", "op_code": "looks_say", + "functionality": "Displays a speech bubble with the specified text indefinitely until another 'say' or 'think' block is activated.", + "inputs": {"MESSAGE": [1, [10, "Hello!"]]}, "fields": {}, "shadow": False, "topLevel": True + }, + "looks_thinkforsecs": { + "block_name": "think () for () seconds", "block_type": "Looks", "block_shape": "Stack Block", "op_code": "looks_thinkforsecs", + "functionality": "Displays a thought bubble containing specified text for a set duration.", + "inputs": {"MESSAGE": [1, [10, "Hmm..."]], "SECS": [1, [4, "2"]]}, "fields": {}, "shadow": False, "topLevel": True + }, + "looks_think": { + "block_name": "think ()", "block_type": "Looks", "block_shape": "Stack Block", "op_code": "looks_think", + "functionality": "Displays a thought bubble with the specified text indefinitely until another 'say' or 'think' block is activated.", + "inputs": {"MESSAGE": [1, [10, "Hmm..."]]}, "fields": {}, "shadow": False, "topLevel": True + }, + "looks_switchcostumeto": { + "block_name": "switch costume to ()", "block_type": "Looks", "block_shape": "Stack Block", "op_code": "looks_switchcostumeto", + "functionality": "Alters the sprite's appearance to a designated costume.", + "inputs": {"COSTUME": [1, "looks_costume"]}, "fields": {}, "shadow": False, "topLevel": True + }, + "looks_costume": { + "block_name": "costume menu", "block_type": "Looks", "block_shape": "Reporter Block", "op_code": "looks_costume", + "functionality": "Menu for switch costume to block.", + "inputs": {}, "fields": {"COSTUME": ["costume1", None]}, "shadow": True, "topLevel": False + }, + "looks_nextcostume": { + "block_name": "next costume", "block_type": "Looks", "block_shape": "Stack Block", "op_code": "looks_nextcostume", + "functionality": "Switches the sprite's costume to the next one in its costume list. If it's the last costume, it cycles back to the first.", + "inputs": {}, "fields": {}, "shadow": False, "topLevel": True + }, + "looks_switchbackdropto": { + "block_name": "switch backdrop to ()", "block_type": "Looks", "block_shape": "Stack Block", "op_code": "looks_switchbackdropto", + "functionality": "Changes the stage's backdrop to a specified backdrop.", + "inputs": {"BACKDROP": [1, "looks_backdrops"]}, "fields": {}, "shadow": False, "topLevel": True + }, + "looks_backdrops": { + "block_name": "backdrop menu", "block_type": "Looks", "block_shape": "Reporter Block", "op_code": "looks_backdrops", + "functionality": "Menu for switch backdrop to block.", + "inputs": {}, "fields": {"BACKDROP": ["backdrop1", None]}, "shadow": True, "topLevel": False + }, + "looks_switchbackdroptowait": { + "block_name": "switch backdrop to () and wait", "block_type": "Looks", "block_shape": "Stack Block", "op_code": "looks_switchbackdroptowait", + "functionality": "Changes the stage's backdrop to a specified backdrop and pauses the script until any 'When backdrop switches to' scripts for that backdrop have finished.", + "inputs": {"BACKDROP": [1, "looks_backdrops"]}, "fields": {}, "shadow": False, "topLevel": True + }, + "looks_nextbackdrop": { + "block_name": "next backdrop", "block_type": "Looks", "block_shape": "Stack Block", "op_code": "looks_nextbackdrop", + "functionality": "Switches the stage's backdrop to the next one in its backdrop list. If it's the last backdrop, it cycles back to the first.", + "inputs": {}, "fields": {}, "shadow": False, "topLevel": True + }, + "looks_changesizeby": { + "block_name": "change size by ()", "block_type": "Looks", "block_shape": "Stack Block", "op_code": "looks_changesizeby", + "functionality": "Changes the sprite's size by a specified percentage. Positive values make it larger, negative values make it smaller.", + "inputs": {"CHANGE": [1, [4, "10"]]}, "fields": {}, "shadow": False, "topLevel": True + }, + "looks_setsizeto": { + "block_name": "set size to () %", "block_type": "Looks", "block_shape": "Stack Block", "op_code": "looks_setsizeto", + "functionality": "Sets the sprite's size to a specific percentage of its original size.", + "inputs": {"SIZE": [1, [4, "100"]]}, "fields": {}, "shadow": False, "topLevel": True + }, + "looks_changeeffectby": { + "block_name": "change () effect by ()", "block_type": "Looks", "block_shape": "Stack Block", "op_code": "looks_changeeffectby", + "functionality": "Changes a visual effect on the sprite by a specified amount (e.g., color, fisheye, whirl, pixelate, mosaic, brightness, ghost).", + "inputs": {"CHANGE": [1, [4, "25"]]}, "fields": {"EFFECT": ["COLOR", None]}, "shadow": False, "topLevel": True + }, + "looks_seteffectto": { + "block_name": "set () effect to ()", "block_type": "Looks", "block_shape": "Stack Block", "op_code": "looks_seteffectto", + "functionality": "Sets a visual effect on the sprite to a specific value.", + "inputs": {"VALUE": [1, [4, "0"]]}, "fields": {"EFFECT": ["COLOR", None]}, "shadow": False, "topLevel": True + }, + "looks_cleargraphiceffects": { + "block_name": "clear graphic effects", "block_type": "Looks", "block_shape": "Stack Block", "op_code": "looks_cleargraphiceffects", + "functionality": "Removes all visual effects applied to the sprite.", + "inputs": {}, "fields": {}, "shadow": False, "topLevel": True + }, + "looks_show": { + "block_name": "show", "block_type": "Looks", "block_shape": "Stack Block", "op_code": "looks_show", + "functionality": "Makes the sprite visible on the stage.", + "inputs": {}, "fields": {}, "shadow": False, "topLevel": True + }, + "looks_hide": { + "block_name": "hide", "block_type": "Looks", "block_shape": "Stack Block", "op_code": "looks_hide", + "functionality": "Makes the sprite invisible on the stage.", + "inputs": {}, "fields": {}, "shadow": False, "topLevel": True + }, + "looks_gotofrontback": { + "block_name": "go to () layer", "block_type": "Looks", "block_shape": "Stack Block", "op_code": "looks_gotofrontback", + "functionality": "Moves the sprite to the front-most or back-most layer of other sprites on the stage.", + "inputs": {}, "fields": {"FRONT_BACK": ["front", None]}, "shadow": False, "topLevel": True + }, + "looks_goforwardbackwardlayers": { + "block_name": "go () layers", "block_type": "Looks", "block_shape": "Stack Block", "op_code": "looks_goforwardbackwardlayers", + "functionality": "Moves the sprite forward or backward a specified number of layers in relation to other sprites.", + "inputs": {"NUM": [1, [7, "1"]]}, "fields": {"FORWARD_BACKWARD": ["forward", None]}, "shadow": False, "topLevel": True + }, + "looks_costumenumbername": { + "block_name": "(costume ())", "block_type": "Looks", "block_shape": "Reporter Block", "op_code": "looks_costumenumbername", + "functionality": "Reports the current costume's number or name.", + "inputs": {}, "fields": {"NUMBER_NAME": ["number", None]}, "shadow": False, "topLevel": True + }, + "looks_backdropnumbername": { + "block_name": "(backdrop ())", "block_type": "Looks", "block_shape": "Reporter Block", "op_code": "looks_backdropnumbername", + "functionality": "Reports the current backdrop's number or name.", + "inputs": {}, "fields": {"NUMBER_NAME": ["number", None]}, "shadow": False, "topLevel": True + }, + "looks_size": { + "block_name": "(size)", "block_type": "Looks", "block_shape": "Reporter Block", "op_code": "looks_size", + "functionality": "Reports the current size of the sprite as a percentage.", + "inputs": {}, "fields": {}, "shadow": False, "topLevel": True + }, + + # operator_block.json + "operator_add": { + "block_name": "(() + ())", "block_type": "operator", "block_shape": "Reporter Block", "op_code": "operator_add", + "functionality": "Adds two numerical values.", + "inputs": {"NUM1": [1, [4, ""]], "NUM2": [1, [4, ""]]}, "fields": {}, "shadow": False, "topLevel": True + }, + "operator_subtract": { + "block_name": "(() - ())", "block_type": "operator", "block_shape": "Reporter Block", "op_code": "operator_subtract", + "functionality": "Subtracts the second numerical value from the first.", + "inputs": {"NUM1": [1, [4, ""]], "NUM2": [1, [4, ""]]}, "fields": {}, "shadow": False, "topLevel": True + }, + "operator_multiply": { + "block_name": "(() * ())", "block_type": "operator", "block_shape": "Reporter Block", "op_code": "operator_multiply", + "functionality": "Multiplies two numerical values.", + "inputs": {"NUM1": [1, [4, ""]], "NUM2": [1, [4, ""]]}, "fields": {}, "shadow": False, "topLevel": True + }, + "operator_divide": { + "block_name": "(() / ())", "block_type": "operator", "block_shape": "Reporter Block", "op_code": "operator_divide", + "functionality": "Divides the first numerical value by the second.", + "inputs": {"NUM1": [1, [4, ""]], "NUM2": [1, [4, ""]]}, "fields": {}, "shadow": False, "topLevel": True + }, + "operator_random": { + "block_name": "(pick random () to ())", "block_type": "operator", "block_shape": "Reporter Block", "op_code": "operator_random", + "functionality": "Generates a random integer within a specified inclusive range.", + "inputs": {"FROM": [1, [4, "1"]], "TO": [1, [4, "10"]]}, "fields": {}, "shadow": False, "topLevel": True + }, + "operator_gt": { + "block_name": "<() > ()>", "block_type": "operator", "block_shape": "Boolean Block", "op_code": "operator_gt", + "functionality": "Checks if the first value is greater than the second.", + "inputs": {"OPERAND1": [1, [10, ""]], "OPERAND2": [1, [10, "50"]]}, "fields": {}, "shadow": False, "topLevel": True + }, + "operator_lt": { + "block_name": "<() < ()>", "block_type": "operator", "block_shape": "Boolean Block", "op_code": "operator_lt", + "functionality": "Checks if the first value is less than the second.", + "inputs": {"OPERAND1": [1, [10, ""]], "OPERAND2": [1, [10, "50"]]}, "fields": {}, "shadow": False, "topLevel": True + }, + "operator_equals": { + "block_name": "<() = ()>", "block_type": "operator", "block_shape": "Boolean Block", "op_code": "operator_equals", + "functionality": "Checks if two values are equal.", + "inputs": {"OPERAND1": [1, [10, ""]], "OPERAND2": [1, [10, "50"]]}, "fields": {}, "shadow": False, "topLevel": True + }, + "operator_and": { + "block_name": "<<> and <>>", "block_type": "operator", "block_shape": "Boolean Block", "op_code": "operator_and", + "functionality": "Returns 'true' if both provided Boolean conditions are 'true'.", + "inputs": {"OPERAND1": [2, None], "OPERAND2": [2, None]}, "fields": {}, "shadow": False, "topLevel": True + }, + "operator_or": { + "block_name": "<<> or <>>", "block_type": "operator", "block_shape": "Boolean Block", "op_code": "operator_or", + "functionality": "Returns 'true' if at least one of the provided Boolean conditions is 'true'.", + "inputs": {"OPERAND1": [2, None], "OPERAND2": [2, None]}, "fields": {}, "shadow": False, "topLevel": True + }, + "operator_not": { + "block_name": ">", "block_type": "operator", "block_shape": "Boolean Block", "op_code": "operator_not", + "functionality": "Returns 'true' if the provided Boolean condition is 'false', and 'false' if it is 'true'.", + "inputs": {"OPERAND": [2, None]}, "fields": {}, "shadow": False, "topLevel": True + }, + "operator_join": { + "block_name": "(join ()())", "block_type": "operator", "block_shape": "Reporter Block", "op_code": "operator_join", + "functionality": "Concatenates two strings or values into a single string.", + "inputs": {"STRING1": [1, [10, "apple "]], "STRING2": [1, [10, "banana"]]}, "fields": {}, "shadow": False, "topLevel": True + }, + "operator_letterof": { + "block_name": "letter () of ()", "block_type": "operator", "block_shape": "Reporter Block", "op_code": "operator_letterof", + "functionality": "Reports the character at a specific numerical position within a string.", + "inputs": {"LETTER": [1, [6, "1"]], "STRING": [1, [10, "apple"]]}, "fields": {}, "shadow": False, "topLevel": True + }, + "operator_length": { + "block_name": "(length of ())", "block_type": "operator", "block_shape": "Reporter Block", "op_code": "operator_length", + "functionality": "Reports the total number of characters in a given string.", + "inputs": {"STRING": [1, [10, "apple"]]}, "fields": {}, "shadow": False, "topLevel": True + }, + "operator_contains": { + "block_name": "<() contains ()?>", "block_type": "operator", "block_shape": "Boolean Block", "op_code": "operator_contains", + "functionality": "Checks if one string contains another string.", + "inputs": {"STRING1": [1, [10, "apple"]], "STRING2": [1, [10, "a"]]}, "fields": {}, "shadow": False, "topLevel": True + }, + "operator_mod": { + "block_name": "(() mod ())", "block_type": "operator", "block_shape": "Reporter Block", "op_code": "operator_mod", + "functionality": "Reports the remainder when the first number is divided by the second.", + "inputs": {"NUM1": [1, [4, ""]], "NUM2": [1, [4, ""]]}, "fields": {}, "shadow": False, "topLevel": True + }, + "operator_round": { + "block_name": "(round ())", "block_type": "operator", "block_shape": "Reporter Block", "op_code": "operator_round", + "functionality": "Rounds a numerical value to the nearest integer.", + "inputs": {"NUM": [1, [4, ""]]}, "fields": {}, "shadow": False, "topLevel": True + }, + "operator_mathop": { + "block_name": "(() of ())", "block_type": "operator", "block_shape": "Reporter Block", "op_code": "operator_mathop", + "functionality": "Performs various mathematical functions (e.g., absolute value, square root, trigonometric functions).", + "inputs": {"NUM": [1, [4, ""]]}, "fields": {"OPERATOR": ["abs", None]}, "shadow": False, "topLevel": True + }, + + # sensing_block.json + "sensing_touchingobject": { + "block_name": "", "block_type": "Sensing", "op_code": "sensing_touchingobject", "block_shape": "Boolean Block", + "functionality": "Checks if its sprite is touching the mouse-pointer, edge, or another specified sprite.", + "inputs": {"TOUCHINGOBJECTMENU": [1, "sensing_touchingobjectmenu"]}, "fields": {}, "shadow": False, "topLevel": True + }, + "sensing_touchingobjectmenu": { + "block_name": "touching object menu", "block_type": "Sensing", "block_shape": "Reporter Block", "op_code": "sensing_touchingobjectmenu", + "functionality": "Menu for touching object block.", + "inputs": {}, "fields": {"TOUCHINGOBJECTMENU": ["_mouse_", None]}, "shadow": True, "topLevel": False + }, + "sensing_touchingcolor": { + "block_name": "", "block_type": "Sensing", "op_code": "sensing_touchingcolor", "block_shape": "Boolean Block", + "functionality": "Checks whether its sprite is touching a specified color.", + "inputs": {"COLOR": [1, [9, "#55b888"]]}, "fields": {}, "shadow": False, "topLevel": True + }, + "sensing_coloristouchingcolor": { + "block_name": "", "block_type": "Sensing", "op_code": "sensing_coloristouchingcolor", "block_shape": "Boolean Block", + "functionality": "Checks whether a specific color on its sprite is touching another specified color on the stage or another sprite.", + "inputs": {"COLOR1": [1, [9, "#d019f2"]], "COLOR2": [1, [9, "#2b0de3"]]}, "fields": {}, "shadow": False, "topLevel": True + }, + "sensing_askandwait": { + "block_name": "Ask () and Wait", "block_type": "Sensing", "block_shape": "Stack Block", "op_code": "sensing_askandwait", + "functionality": "Displays an input box with specified text at the bottom of the screen, allowing users to input text, which is stored in the 'Answer' block.", + "inputs": {"QUESTION": [1, [10, "What's your name?"]]}, "fields": {}, "shadow": False, "topLevel": True + }, + "sensing_answer": { + "block_name": "(answer)", "block_type": "Sensing", "block_shape": "Reporter Block", "op_code": "sensing_answer", + "functionality": "Holds the most recent text inputted using the 'Ask () and Wait' block.", + "inputs": {}, "fields": {}, "shadow": False, "topLevel": True + }, + "sensing_keypressed": { + "block_name": "", "block_type": "Sensing", "op_code": "sensing_keypressed", "block_shape": "Boolean Block", + "functionality": "Checks if a specified keyboard key is currently being pressed.", + "inputs": {"KEY_OPTION": [1, "sensing_keyoptions"]}, "fields": {}, "shadow": False, "topLevel": True + }, + "sensing_keyoptions": { + "block_name": "key options menu", "block_type": "Sensing", "block_shape": "Reporter Block", "op_code": "sensing_keyoptions", + "functionality": "Menu for key pressed block.", + "inputs": {}, "fields": {"KEY_OPTION": ["space", None]}, "shadow": True, "topLevel": False + }, + "sensing_mousedown": { + "block_name": "", "block_type": "Sensing", "op_code": "sensing_mousedown", "block_shape": "Boolean Block", + "functionality": "Checks if the computer mouse's primary button is being clicked while the cursor is over the stage.", + "inputs": {}, "fields": {}, "shadow": False, "topLevel": True + }, + "sensing_mousex": { + "block_name": "(mouse x)", "block_type": "Sensing", "block_shape": "Reporter Block", "op_code": "sensing_mousex", + "functionality": "Reports the mouse-pointer’s current X position on the stage.", + "inputs": {}, "fields": {}, "shadow": False, "topLevel": True + }, + "sensing_mousey": { + "block_name": "(mouse y)", "block_type": "Sensing", "block_shape": "Reporter Block", "op_code": "sensing_mousey", + "functionality": "Reports the mouse-pointer’s current Y position on the stage.", + "inputs": {}, "fields": {}, "shadow": False, "topLevel": True + }, + "sensing_setdragmode": { + "block_name": "set drag mode [draggable v]", "block_type": "Sensing", "block_shape": "Stack Block", "op_code": "sensing_setdragmode", + "functionality": "Sets whether the sprite can be dragged by the mouse on the stage.", + "inputs": {}, "fields": {"DRAG_MODE": ["draggable", None]}, "shadow": False, "topLevel": True + }, + "sensing_loudness": { + "block_name": "(loudness)", "block_type": "Sensing", "block_shape": "Reporter Block", "op_code": "sensing_loudness", + "functionality": "Reports the loudness of noise received by a microphone on a scale of 0 to 100.", + "inputs": {}, "fields": {}, "shadow": False, "topLevel": True + }, + "sensing_timer": { + "block_name": "(timer)", "block_type": "Sensing", "block_shape": "Reporter Block", "op_code": "sensing_timer", + "functionality": "Reports the elapsed time since Scratch was launched or the timer was reset, increasing by 1 every second.", + "inputs": {}, "fields": {}, "shadow": False, "topLevel": True + }, + "sensing_resettimer": { + "block_name": "Reset Timer", "block_type": "Sensing", "block_shape": "Stack Block", "op_code": "sensing_resettimer", + "functionality": "Sets the timer’s value back to 0.0.", + "inputs": {}, "fields": {}, "shadow": False, "topLevel": True + }, + "sensing_of": { + "block_name": "(() of ())", "block_type": "Sensing", "block_shape": "Reporter Block", "op_code": "sensing_of", + "functionality": "Reports a specified value (e.g., x position, direction, costume number) of a specified sprite or the Stage to be accessed in current sprite or stage.", + "inputs": {"OBJECT": [1, "sensing_of_object_menu"]}, "fields": {"PROPERTY": ["backdrop #", None]}, "shadow": False, "topLevel": True + }, + "sensing_of_object_menu": { + "block_name": "of object menu", "block_type": "Sensing", "block_shape": "Reporter Block", "op_code": "sensing_of_object_menu", + "functionality": "Menu for of block.", + "inputs": {}, "fields": {"OBJECT": ["_stage_", None]}, "shadow": True, "topLevel": False + }, + "sensing_current": { + "block_name": "(current ())", "block_type": "Sensing", "block_shape": "Reporter Block", "op_code": "sensing_current", + "functionality": "Reports the current local year, month, date, day of the week, hour, minutes, or seconds.", + "inputs": {}, "fields": {"CURRENTMENU": ["YEAR", None]}, "shadow": False, "topLevel": True + }, + "sensing_dayssince2000": { + "block_name": "(days since 2000)", "block_type": "Sensing", "block_shape": "Reporter Block", "op_code": "sensing_dayssince2000", + "functionality": "Reports the number of days (and fractions of a day) since 00:00:00 UTC on January 1, 2000.", + "inputs": {}, "fields": {}, "shadow": False, "topLevel": True + }, + "sensing_username": { + "block_name": "(username)", "block_type": "Sensing", "block_shape": "Reporter Block", "op_code": "sensing_username", + "functionality": "Reports the username of the user currently logged into Scratch. If no user is logged in, it reports nothing.", + "inputs": {}, "fields": {}, "shadow": False, "topLevel": True + }, + + # sound_block.json + "sound_playuntildone": { + "block_name": "play sound () until done", "block_type": "Sound", "block_shape": "Stack Block", "op_code": "sound_playuntildone", + "functionality": "Plays a specified sound and pauses the script's execution until the sound has completed.", + "inputs": {"SOUND_MENU": [1, "sound_sounds_menu"]}, "fields": {}, "shadow": False, "topLevel": True + }, + "sound_sounds_menu": { + "block_name": "sound menu", "block_type": "Sound", "block_shape": "Reporter Block", "op_code": "sound_sounds_menu", + "functionality": "Menu for sound blocks.", + "inputs": {}, "fields": {"SOUND_MENU": ["Meow", None]}, "shadow": True, "topLevel": False + }, + "sound_play": { + "block_name": "start sound ()", "block_type": "Sound", "block_shape": "Stack Block", "op_code": "sound_play", + "functionality": "Initiates playback of a specified sound without pausing the script, allowing other actions to proceed concurrently.", + "inputs": {"SOUND_MENU": [1, "sound_sounds_menu"]}, "fields": {}, "shadow": False, "topLevel": True + }, + "sound_stopallsounds": { + "block_name": "stop all sounds", "block_type": "Sound", "block_shape": "Stack Block", "op_code": "sound_stopallsounds", + "functionality": "Stops all currently playing sounds.", + "inputs": {}, "fields": {}, "shadow": False, "topLevel": True + }, + "sound_changeeffectby": { + "block_name": "change () effect by ()", "block_type": "Sound", "block_shape": "Stack Block", "op_code": "sound_changeeffectby", + "functionality": "Changes the project's sound effect by a specified amount.", + "inputs": {"VALUE": [1, [4, "10"]]}, "fields": {"EFFECT": ["PITCH", None]}, "shadow": False, "topLevel": True + }, + "sound_seteffectto": { + "block_name": "set () effect to ()", "block_type": "Sound", "block_shape": "Stack Block", "op_code": "sound_seteffectto", + "functionality": "Sets the sound effect to a specific value.", + "inputs": {"VALUE": [1, [4, "100"]]}, "fields": {"EFFECT": ["PITCH", None]}, "shadow": False, "topLevel": True + }, + "sound_cleareffects": { + "block_name": "clear sound effects", "block_type": "Sound", "block_shape": "Stack Block", "op_code": "sound_cleareffects", + "functionality": "Removes all sound effects applied to the sprite.", + "inputs": {}, "fields": {}, "shadow": False, "topLevel": True + }, + "sound_changevolumeby": { + "block_name": "change volume by ()", "block_type": "Sound", "block_shape": "Stack Block", "op_code": "sound_changevolumeby", + "functionality": "Changes the project's sound volume by a specified amount.", + "inputs": {"VOLUME": [1, [4, "-10"]]}, "fields": {}, "shadow": False, "topLevel": True + }, + "sound_setvolumeto": { + "block_name": "set volume to () %", "block_type": "Sound", "block_shape": "Stack Block", "op_code": "sound_setvolumeto", + "functionality": "Sets the sound volume to a specific percentage (0-100).", + "inputs": {"VOLUME": [1, [4, "100"]]}, "fields": {}, "shadow": False, "topLevel": True + }, + "sound_volume": { + "block_name": "(volume)", "block_type": "Sound", "block_shape": "Reporter Block", "op_code": "sound_volume", + "functionality": "Reports the current volume level of the sprite.", + "inputs": {}, "fields": {}, "shadow": False, "topLevel": True + }, + "procedures_definition": { + "block_name": "define [my custom block]", + "block_type": "My Blocks", + "op_code": "procedures_definition", + "block_shape": "Hat Block", + "functionality": "This Hat block serves as the definition header for a custom block's script.", + "inputs": [ + { + "name": "PROCCONTAINER", + "type": "block_prototype" + } + ], + "fields": {}, + "shadow": False, + "topLevel": True + }, + "procedures_call": { + "block_name": "[my custom block]", + "block_type": "My Blocks", + "block_shape": "Stack Block", + "op_code": "procedures_call", + "functionality": "Executes the script defined by a corresponding 'define' Hat block.", + "inputs": [], # Inputs are dynamic based on definition + "fields": {}, + "shadow": False, + "topLevel": True + } +} + +# Nested helper for parsing reporters or values +def parse_reporter_or_value(text, pick_key_func): + text = text.strip() + + # Check for numeric literal + if re.fullmatch(r"-?\d+(\.\d+)?", text): + return {"kind": "value", "value": float(text) if '.' in text else int(text)} + # Check for string literal (e.g., "[Hello!]") + if text.startswith('[') and text.endswith(']'): + return {"kind": "value", "value": text[1:-1]} + + # --- Reporter Blocks --- + + # (x position), (y position), (direction), (mouse x), (mouse y), (loudness), (timer), (days since 2000), (username), (answer), (size), (volume) + simple_reporters = { + "x position": "motion_xposition", + "y position": "motion_yposition", + "direction": "motion_direction", + "mouse x": "sensing_mousex", + "mouse y": "sensing_mousey", + "loudness": "sensing_loudness", + "timer": "sensing_timer", + "days since 2000": "sensing_dayssince2000", + "username": "sensing_username", + "answer": "sensing_answer", + "size": "looks_size", + "volume": "sound_volume" + } + if text in simple_reporters: + return {"kind": "nested_reporter", "reporter": {"block": pick_key_func(simple_reporters[text]), "inputs": {}}} + + # Variable reporter: [score v] or (score) + m_var = re.fullmatch(r"\[([^\]]+)\s*v\]", text) + if m_var: + var_name = m_var.group(1).strip() + return {"kind": "nested_reporter", "reporter": {"block": pick_key_func("data_variable"), "inputs": {}, "fields": {"VARIABLE": [var_name, None]}}} + m_paren_var = re.fullmatch(r"\(([^)]+)\)", text) + if m_paren_var: + potential_var_name = m_paren_var.group(1).strip() + if potential_var_name not in simple_reporters and not re.fullmatch(r"-?\d+(\.\d+)?", potential_var_name): + return {"kind": "nested_reporter", "reporter": {"block": pick_key_func("data_variable"), "inputs": {}, "fields": {"VARIABLE": [potential_var_name, None]}}} + + + # List reporter: [my list v] + m_list_reporter = re.fullmatch(r"\[([^\]]+)\s*v\]", text) + if m_list_reporter: + list_name = m_list_reporter.group(1).strip() + return {"kind": "nested_reporter", "reporter": {"block": pick_key_func("data_list"), "inputs": {}, "fields": {"LIST": [list_name, None]}}} + + + # (pick random () to ()) (operator_random) + m = re.search(r"pick random \((.+?)\) to \((.+?)\)", text) + if m: + min_val = parse_reporter_or_value(m.group(1).strip(), pick_key_func) + max_val = parse_reporter_or_value(m.group(2).strip(), pick_key_func) + return {"kind": "nested_reporter", "reporter": {"block": pick_key_func("operator_random"), "inputs": {"FROM": min_val, "TO": max_val}}} + + # (join ()()) (operator_join) + m = re.search(r"join \[(.+?)\] \[(.+?)\]", text) + if m: + str1 = {"kind": "value", "value": m.group(1).strip()} + str2 = {"kind": "value", "value": m.group(2).strip()} + return {"kind": "nested_reporter", "reporter": {"block": pick_key_func("operator_join"), "inputs": {"STRING1": str1, "STRING2": str2}}} + + # letter () of () (operator_letterof) + m = re.search(r"letter \((.+?)\) of \[(.+?)\]", text) + if m: + index = parse_reporter_or_value(m.group(1).strip(), pick_key_func) + string_val = {"kind": "value", "value": m.group(2).strip()} + return {"kind": "nested_reporter", "reporter": {"block": pick_key_func("operator_letterof"), "inputs": {"LETTER": index, "STRING": string_val}}} + + # (length of ()) (operator_length) + m = re.search(r"length of \[([^\]]+)\s*v\]", text) + if m: + list_name = m.group(1).strip() + return {"kind": "nested_reporter", "reporter": {"block": pick_key_func("data_lengthoflist"), "inputs": {}, "fields": {"LIST": [list_name, None]}}} + + # (() mod ()) (operator_mod) + m = re.search(r"\((.+?)\)\s*mod\s*\((.+?)\)", text) + if m: + num1 = parse_reporter_or_value(m.group(1).strip(), pick_key_func) + num2 = parse_reporter_or_value(m.group(2).strip(), pick_key_func) + return {"kind": "nested_reporter", "reporter": {"block": pick_key_func("operator_mod"), "inputs": {"NUM1": num1, "NUM2": num2}}} + + # (round ()) (operator_round) + m = re.search(r"round \((.+?)\)", text) + if m: + num = parse_reporter_or_value(m.group(1).strip(), pick_key_func) + return {"kind": "nested_reporter", "reporter": {"block": pick_key_func("operator_round"), "inputs": {"NUM": num}}} + + # (() of ()) (operator_mathop) + m = re.search(r"\[([^\]]+)\s*v\] of \((.+?)\)", text) + if m: + func_type = m.group(1).strip() + value = parse_reporter_or_value(m.group(2).strip(), pick_key_func) + return {"kind": "nested_reporter", "reporter": {"block": pick_key_func("operator_mathop"), "inputs": {"NUM": value}, "fields": {"OPERATOR": [func_type.upper(), None]}}} + + # Arithmetic operations: (() + ()), (() - ()), (() * ()), (() / ()) + m = re.search(r"\((.+?)\)\s*([+\-*/])\s*\((.+?)\)", text) + if m: + op1 = parse_reporter_or_value(m.group(1).strip(), pick_key_func) + operator_symbol = m.group(2).strip() + op2 = parse_reporter_or_value(m.group(3).strip(), pick_key_func) + opcode_map = {'+': 'operator_add', '-': 'operator_subtract', '*': 'operator_multiply', '/': 'operator_divide'} + return {"kind": "nested_reporter", "reporter": {"block": pick_key_func(opcode_map[operator_symbol]), "inputs": {"NUM1": op1, "NUM2": op2}}} + + # (costume ()) (looks_costumenumbername) + m = re.search(r"costume \[([^\]]+)\s*v\]", text) + if m: + option = m.group(1).strip() + return {"kind": "nested_reporter", "reporter": {"block": pick_key_func("looks_costumenumbername"), "inputs": {}, "fields": {"NUMBER_NAME": [option, None]}}} + + # (backdrop ()) (looks_backdropnumbername) + m = re.search(r"backdrop \[([^\]]+)\s*v\]", text) + if m: + option = m.group(1).strip() + return {"kind": "nested_reporter", "reporter": {"block": pick_key_func("looks_backdropnumbername"), "inputs": {}, "fields": {"NUMBER_NAME": [option, None]}}} + + # (distance to ()) (sensing_distanceto) + m = re.search(r"distance to \[([^\]]+)\s*v\]", text) + if m: + target = m.group(1).strip() + if target == "mouse-pointer": target_val = "_mouse_" + elif target == "edge": target_val = "_edge_" + else: target_val = target + return {"kind": "nested_reporter", "reporter": {"block": pick_key_func("sensing_distanceto"), "inputs": {}, "fields": {"TARGET": [target_val, None]}}} + + # (current ()) (sensing_current) + m = re.search(r"current \[([^\]]+)\s*v\]", text) + if m: + unit = m.group(1).strip() + return {"kind": "nested_reporter", "reporter": {"block": pick_key_func("sensing_current"), "inputs": {}, "fields": {"CURRENTMENU": [unit.upper(), None]}}} + + # (() of ()) (sensing_of) + m = re.search(r"\((.+?)\) of \[([^\]]+)\s*v\]", text) + if m: + prop = m.group(1).strip() + obj = m.group(2).strip() + prop_map = { + "x position": "x position", "y position": "y position", "direction": "direction", + "costume #": "costume number", "costume name": "costume name", "size": "size", + "volume": "volume", "backdrop #": "backdrop number", "backdrop name": "backdrop name" + } + return {"kind": "nested_reporter", "reporter": {"block": pick_key_func("sensing_of"), "inputs": {"OBJECT": {"kind": "menu", "option": obj}}, "fields": {"PROPERTY": [prop_map.get(prop, prop), None]}}} + + # (item (index) of [list v]) (data_itemoflist) + m = re.search(r"item \((.+?)\) of \[([^\]]+)\s*v\]", text) + if m: + index = parse_reporter_or_value(m.group(1).strip(), pick_key_func) + list_name = m.group(2).strip() + return {"kind": "nested_reporter", "reporter": {"block": pick_key_func("data_itemoflist"), "inputs": {"INDEX": index}, "fields": {"LIST": [list_name, None]}}} + + # (item # of [item] in [list v]) (data_itemnumoflist) + m = re.search(r"item # of \[([^\]]+)\] in \[([^\]]+)\s*v\]", text) + if m: + item = m.group(1).strip() + list_name = m.group(2).strip() + return {"kind": "nested_reporter", "reporter": {"block": pick_key_func("data_itemnumoflist"), "inputs": {"ITEM": {"kind": "value", "value": item}}, "fields": {"LIST": [list_name, None]}}} + + raise ValueError(f"Can't parse reporter or value: {text}") + + +def generate_plan(generated_input, opcode_keys, pseudo_code): + """ + Build a nested “plan” tree from: + • generated_input: dict of block_key → block_data + • opcode_keys: dict of opcode → list of block_keys (in order) + • pseudo_code: a multiline string, indented with two‑space levels + + Returns: + { "flow": [ ... node objects ... ] } + """ + # helper: pick next unused block_key for an opcode + ptrs = defaultdict(int) + def pick_key(opcode): + lst = opcode_keys.get(opcode, []) + idx = ptrs[opcode] + if idx >= len(lst): + # Fallback: if no more pre-generated keys, create a new one. + # This is a safeguard for cases where opcode_counts might be insufficient. + ptrs[opcode] += 1 + return f"{opcode}_{idx + 1}" + ptrs[opcode] += 1 + return lst[idx] + + # classify each line into (opcode, node_type) + def classify(line): + l = line.lower().strip() + # Relaxed matching for "clicked" to "click" + if l.startswith("when green flag click"): return "event_whenflagclicked", "hat" + if l.startswith("when ") and " key pressed" in l: return "event_whenkeypressed", "hat" + if l.startswith("when this sprite click"): return "event_whenthisspriteclicked", "hat" + if l.startswith("when backdrop switches to"): return "event_whenbackdropswitchesto", "hat" + if l.startswith("when ") and " > (" in l: return "event_whengreaterthan", "hat" + if l.startswith("when i receive"): return "event_whenbroadcastreceived", "hat" + if l.startswith("when i start as a clone"): return "control_start_as_clone", "hat" + if l.startswith("define "): return "procedures_definition", "hat" + + if l.startswith("move "): return "motion_movesteps", "stack" + if l.startswith("turn right "): return "motion_turnright", "stack" + if l.startswith("turn left "): return "motion_turnleft", "stack" + if l.startswith("go to x:"): return "motion_gotoxy", "stack" + if l.startswith("go to "): return "motion_goto", "stack" + if l.startswith("glide ") and " secs to x:" in l: return "motion_glidesecstoxy", "stack" + if l.startswith("glide ") and " secs to " in l: return "motion_glideto", "stack" + if l.startswith("point in direction"): return "motion_pointindirection", "stack" + if l.startswith("point towards"): return "motion_pointtowards", "stack" + if l.startswith("change x by"): return "motion_changexby", "stack" + if l.startswith("set x to"): return "motion_setx", "stack" + if l.startswith("change y by"): return "motion_changeyby", "stack" + if l.startswith("set y to"): return "motion_sety", "stack" + if l == "if on edge, bounce": return "motion_ifonedgebounce", "stack" + if l.startswith("set rotation style"): return "motion_setrotationstyle", "stack" + + if l.startswith("say ") and " for " in l: return "looks_sayforsecs", "stack" + if l.startswith("say "): return "looks_say", "stack" + if l.startswith("think ") and " for " in l: return "looks_thinkforsecs", "stack" + if l.startswith("think "): return "looks_think", "stack" + if l.startswith("switch costume to"): return "looks_switchcostumeto", "stack" + if l == "next costume": return "looks_nextcostume", "stack" + if l.startswith("switch backdrop to ") and " and wait" in l: return "looks_switchbackdroptowait", "stack" + if l.startswith("switch backdrop to"): return "looks_switchbackdropto", "stack" + if l == "next backdrop": return "looks_nextbackdrop", "stack" + if l.startswith("change size by"): return "looks_changesizeby", "stack" + if l.startswith("set size to"): return "looks_setsizeto", "stack" + if l.startswith("change ") and " effect by" in l: return "looks_changeeffectby", "stack" + if l.startswith("set ") and " effect to" in l: return "looks_seteffectto", "stack" + if l == "clear graphic effects": return "looks_cleargraphiceffects", "stack" + if l == "show": return "looks_show", "stack" + if l == "hide": return "looks_hide", "stack" + if l.startswith("go to ") and " layer" in l: return "looks_gotofrontback", "stack" + if l.startswith("go ") and " layers" in l: return "looks_goforwardbackwardlayers", "stack" + + if l.startswith("play sound ") and " until done" in l: return "sound_playuntildone", "stack" + if l.startswith("start sound "): return "sound_play", "stack" + if l == "stop all sounds": return "sound_stopallsounds", "stack" + if l.startswith("change volume by"): return "sound_changevolumeby", "stack" + if l.startswith("set volume to"): return "sound_setvolumeto", "stack" + + if l.startswith("broadcast ") and " and wait" in l: return "event_broadcastandwait", "stack" + if l.startswith("broadcast "): return "event_broadcast", "stack" + + if l.startswith("wait ") and " seconds" in l: return "control_wait", "stack" + if l.startswith("wait until <"): return "control_wait_until", "stack" + if l.startswith("repeat ("): return "control_repeat", "c_block" + if l == "forever": return "control_forever", "c_block" + if l.startswith("if <") and " then else" in l: return "control_if_else", "c_block" + if l.startswith("if <"): return "control_if", "c_block" + if l.startswith("repeat until <"): return "control_repeat_until", "c_block" + if l.startswith("stop "): return "control_stop", "cap" + if l.startswith("create clone of"): return "control_create_clone_of", "stack" + if l == "delete this clone": return "control_delete_this_clone", "cap" + + if l.startswith("set [") and " to " in l: return "data_setvariableto", "stack" + if l.startswith("change [") and " by " in l: return "data_changevariableby", "stack" + if l.startswith("show variable"): return "data_showvariable", "stack" + if l.startswith("hide variable"): return "data_hidevariable", "stack" + if l.startswith("add ") and " to [" in l: return "data_addtolist", "stack" + if l.startswith("delete ") and " of [" in l: return "data_deleteoflist", "stack" + if l.startswith("insert ") and " at " in l: return "data_insertatlist", "stack" + if l.startswith("replace item ") and " of [" in l: return "data_replaceitemoflist", "stack" + if l.startswith("show list"): return "data_showlist", "stack" + if l.startswith("hide list"): return "data_hidelist", "stack" + + if l.startswith("ask ") and " and wait" in l: return "sensing_askandwait", "stack" + if l == "reset timer": return "sensing_resettimer", "stack" + if l.startswith("set drag mode"): return "sensing_setdragmode", "stack" + + # Custom blocks (procedures_call) - generic matching for "word (arg1) (arg2)" + # This is a heuristic and might need refinement based on actual custom block definitions. + # For the provided examples, "jump (50)" is the only one. + custom_block_match = re.match(r"([a-zA-Z_]+)\s*(\(.+?\))*\s*$", l) + if custom_block_match and custom_block_match.group(1) not in all_block_definitions: # Avoid matching built-in blocks + return "procedures_call", "stack" + + + raise ValueError(f"Unknown statement: {line!r}") + + # parse the boolean condition inside an `if` + def parse_condition(stmt): + stmt_lower = stmt.lower() + + # <() < ()> (operator_lt) + m = re.search(r"<\s*\(([^)]+)\)\s*<\s*\(([^)]+)\)\s*>", stmt_lower) + if m: + operand1 = parse_reporter_or_value(m.group(1).strip(), pick_key) + operand2 = parse_reporter_or_value(m.group(2).strip(), pick_key) + return { + "block": pick_key("operator_lt"), + "inputs": { + "OPERAND1": operand1, + "OPERAND2": operand2 + } + } + + # <() = ()> (operator_equals) + m = re.search(r"<\s*\(([^)]+)\)\s*=\s*\(([^)]+)\)\s*>", stmt_lower) + if m: + operand1 = parse_reporter_or_value(m.group(1).strip(), pick_key) + operand2 = parse_reporter_or_value(m.group(2).strip(), pick_key) + return { + "block": pick_key("operator_equals"), + "inputs": { + "OPERAND1": operand1, + "OPERAND2": operand2 + } + } + + # <() > ()> (operator_gt) + m = re.search(r"<\s*\(([^)]+)\)\s*>\s*\(([^)]+)\)\s*>", stmt_lower) + if m: + operand1 = parse_reporter_or_value(m.group(1).strip(), pick_key) + operand2 = parse_reporter_or_value(m.group(2).strip(), pick_key) + return { + "block": pick_key("operator_gt"), + "inputs": { + "OPERAND1": operand1, + "OPERAND2": operand2 + } + } + + # <<> and <>> (operator_and) + m = re.search(r"<\s*(.+?)\s*and\s*(.+?)\s*>", stmt_lower) + if m: + cond1_str = m.group(1).strip() + cond2_str = m.group(2).strip() + cond1 = parse_condition(cond1_str) + cond2 = parse_condition(cond2_str) + return { + "block": pick_key("operator_and"), + "inputs": { + "OPERAND1": cond1, + "OPERAND2": cond2 + } + } + + # <<> or <>> (operator_or) + m = re.search(r"<\s*(.+?)\s*or\s*(.+?)\s*>", stmt_lower) + if m: + cond1_str = m.group(1).strip() + cond2_str = m.group(2).strip() + cond1 = parse_condition(cond1_str) + cond2 = parse_condition(cond2_str) + return { + "block": pick_key("operator_or"), + "inputs": { + "OPERAND1": cond1, + "OPERAND2": cond2 + } + } + + # > (operator_not) + m = re.search(r"", stmt_lower) + if m: + cond_str = m.group(1).strip() + cond = parse_condition(cond_str) + return { + "block": pick_key("operator_not"), + "inputs": { + "OPERAND": cond + } + } + + # <() contains ()?> (operator_contains) + m = re.search(r"<\s*\[([^\]]+)\]\s*contains\s*\[([^\]]+)\]\s*\?>", stmt_lower) + if m: + string1 = parse_reporter_or_value(f"[{m.group(1).strip()}]", pick_key) + string2 = parse_reporter_or_value(f"[{m.group(2).strip()}]", pick_key) + return { + "block": pick_key("operator_contains"), + "inputs": { + "STRING1": string1, + "STRING2": string2 + } + } + + # (sensing_touchingobject) + m = re.search(r"touching \[([^\]]+)\s*v\]\?", stmt_lower) + if m: + option = m.group(1).strip() + if option == "mouse-pointer": option_val = "_mouse_" + elif option == "edge": option_val = "_edge_" + else: option_val = option + return { + "block": pick_key("sensing_touchingobject"), + "inputs": { + "TOUCHINGOBJECTMENU": {"kind": "menu", "option": option_val} + } + } + + # (sensing_touchingcolor) + m = re.search(r"touching color \[(#[0-9a-fA-F]{6})\]\?", stmt_lower) + if m: + color_value = m.group(1).strip() + return { + "block": pick_key("sensing_touchingcolor"), + "inputs": { + "COLOR": {"kind": "color", "value": color_value} + } + } + + # (sensing_coloristouchingcolor) + m = re.search(r"color \[(#[0-9a-fA-F]{6})\] is touching \[(#[0-9a-fA-F]{6})\]\?", stmt_lower) + if m: + color1 = m.group(1).strip() + color2 = m.group(2).strip() + return { + "block": pick_key("sensing_coloristouchingcolor"), + "inputs": { + "COLOR1": {"kind": "color", "value": color1}, + "COLOR2": {"kind": "color", "value": color2} + } + } + + # (sensing_keypressed) + m = re.search(r"key \[([^\]]+)\s*v\] pressed\?", stmt_lower) + if m: + key_option = m.group(1).strip() + return { + "block": pick_key("sensing_keypressed"), + "inputs": { + "KEY_OPTION": {"kind": "menu", "option": key_option} + } + } + + # (sensing_mousedown) + if stmt_lower == "mouse down?": + return { + "block": pick_key("sensing_mousedown"), + "inputs": {} + } + + # <[my list v] contains ()?> (data_listcontainsitem) + m = re.search(r"\[([^\]]+)\s*v\] contains \[(.+?)\]\?", stmt_lower) + if m: + list_name = m.group(1).strip() + item_value = m.group(2).strip() + return { + "block": pick_key("data_listcontainsitem"), + "inputs": { + "LIST": {"kind": "list_variable", "name": list_name}, + "ITEM": {"kind": "value", "value": item_value} + } + } + + raise ValueError(f"Can't parse condition: {stmt}") + + flow = [] + stack = [(-1, flow)] + + for raw in pseudo_code.splitlines(): + if not raw.strip(): continue + indent = (len(raw) - len(raw.lstrip())) // 2 + stmt = raw.strip().rstrip("then").rstrip("end") + + # pop to correct nesting level + while stack and stack[-1][0] >= indent: + stack.pop() + container = stack[-1][1] + + # classify & pick block key + opcode, ntype = classify(stmt) + key = pick_key(opcode) + node = {"block_key": key, "type": ntype} + info = generated_input[key] + + # add metadata + if ntype in ("hat", "c_block"): + node["description"] = info["block_name"] + if ntype == "stack" and info.get("fields"): + # extract variable name (if it's a variable-related block) + if "VARIABLE" in info["fields"]: + m = re.search(r"\[([^\]]+)\s*v\]", stmt) + if m: + node["variable"] = m.group(1) + + + # Parse inputs + node["inputs"] = {} + if info.get("inputs"): + for inp_name, spec in info["inputs"].items(): + # Handle VALUE input for data_setvariableto and data_changevariableby + if opcode in ["data_setvariableto", "data_changevariableby"] and inp_name == "VALUE": + value_match = re.search(r"to\s*(.+)|by\s*(.+)", stmt, re.IGNORECASE) + if value_match: + value_str = next(filter(None, value_match.groups())).strip() + node["inputs"]["VALUE"] = parse_reporter_or_value(value_str, pick_key) + continue + + # Handle inputs for custom blocks (procedures_call) + if opcode == "procedures_call": + args = re.findall(r"\(([^)]+)\)", stmt) + if args: + for i, arg_val_str in enumerate(args): + # Assuming generic argument names for custom blocks + node["inputs"][f"argument_name_{i+1}"] = parse_reporter_or_value(arg_val_str, pick_key) + continue # Move to next input/field + + # Numeric inputs (e.g., move (10) steps, wait (1) seconds) + if spec[0] == 1 and spec[1] and isinstance(spec[1], list) and spec[1][0] == 4: # Numeric shadow block + m = None + if inp_name == "X": + m = re.search(r"x:\s*\(\s*(-?\d+(\.\d+)?)\s*\)", stmt, re.IGNORECASE) + elif inp_name == "Y": + m = re.search(r"y:\s*\(\s*(-?\d+(\.\d+)?)\s*\)", stmt, re.IGNORECASE) + elif inp_name == "SECS": + m = re.search(r"(?:glide|for|wait)\s*\(\s*(-?\d+(\.\d+)?)\s*\)\s*seconds", stmt, re.IGNORECASE) + if not m: # For glide secs to x: y: + m = re.search(r"glide\s*\(\s*(-?\d+(\.\d+)?)\s*\)\s*secs", stmt, re.IGNORECASE) + elif inp_name == "STEPS": + m = re.search(r"move\s*\(\s*(-?\d+(\.\d+)?)\s*\)\s*steps", stmt, re.IGNORECASE) + elif inp_name == "DEGREES": + m = re.search(r"turn\s*(?:right|left)?\s*\(.*?\)\s*\(\s*(-?\d+(\.\d+)?)\s*\)\s*degrees", stmt, re.IGNORECASE) + elif inp_name == "TIMES": + m = re.search(r"repeat\s*\(\s*(-?\d+(\.\d+)?)\s*\)", stmt, re.IGNORECASE) + elif inp_name == "CHANGE": + m = re.search(r"change\s*(?:size|volume)?\s*(?:\[[^\]]+\]\s*effect)?\s*by\s*\(\s*(-?\d+(\.\d+)?)\s*\)", stmt, re.IGNORECASE) + elif inp_name == "SIZE": + m = re.search(r"set size to\s*\(\s*(-?\d+(\.\d+)?)\s*\)\s*%", stmt, re.IGNORECASE) + elif inp_name == "VALUE" and opcode in ["looks_seteffectto", "sound_setvolumeto"]: + m = re.search(r"set\s*(?:volume|\[[^\]]+\]\s*effect)?\s*to\s*\(\s*(-?\d+(\.\d+)?)\s*\)(?:\s*%)?", stmt, re.IGNORECASE) + elif inp_name == "NUM" and opcode == "looks_goforwardbackwardlayers": + m = re.search(r"go\s*(?:forward|backward)\s*\(\s*(-?\d+)\s*\)\s*layers", stmt, re.IGNORECASE) + + if m: + val_str = next(filter(None, m.groups())) + node["inputs"][inp_name] = {"kind": "value", "value": float(val_str) if '.' in val_str else int(val_str)} + + # String inputs (e.g., say [Hello!], ask [What?]) + elif spec[0] == 1 and spec[1] and isinstance(spec[1], list) and spec[1][0] == 10: # String shadow block + m = None + if inp_name == "MESSAGE": + m = re.search(r"(?:say|think)\s*\[([^\]]+)\]", stmt, re.IGNORECASE) + elif inp_name == "QUESTION": + m = re.search(r"ask\s*\[([^\]]+)\]\s*and wait", stmt, re.IGNORECASE) + elif inp_name == "BROADCAST_INPUT": + m = re.search(r"broadcast\s*\[([^\]]+)\]", stmt, re.IGNORECASE) + elif inp_name == "ITEM" and opcode == "data_addtolist": + m = re.search(r"add\s*\[([^\]]+)\]\s*to", stmt, re.IGNORECASE) + elif inp_name == "ITEM" and opcode == "data_insertatlist": + m = re.search(r"insert\s*\[([^\]]+)\]\s*at", stmt, re.IGNORECASE) + elif inp_name == "ITEM" and opcode == "data_replaceitemoflist": + m = re.search(r"with\s*\[([^\]]+)\]", stmt, re.IGNORECASE) + + if m: + node["inputs"][inp_name] = {"kind": "value", "value": m.group(1).strip()} + + # Dropdown inputs (e.g., go to [random position v], switch costume to [costume1 v]) + elif spec[0] == 1 and isinstance(spec[1], str) and spec[1].endswith("_menu"): # Menu block reference + m = None + if inp_name == "TO" and opcode == "motion_goto": + m = re.search(r"go to\s*\[([^\]]+)\s*v\]", stmt, re.IGNORECASE) + elif inp_name == "TO" and opcode == "motion_glideto": + m = re.search(r"glide\s*\(.+?\)\s*secs to\s*\[([^\]]+)\s*v\]", stmt, re.IGNORECASE) + elif inp_name == "TOWARDS" and opcode == "motion_pointtowards": + m = re.search(r"point towards\s*\[([^\]]+)\s*v\]", stmt, re.IGNORECASE) + elif inp_name == "KEY_OPTION" and opcode == "sensing_keypressed": + m = re.search(r"key \[([^\]]+)\s*v\] pressed\?", stmt, re.IGNORECASE) + elif inp_name == "TOUCHINGOBJECTMENU" and opcode == "sensing_touchingobject": + m = re.search(r"touching \[([^\]]+)\s*v\]\?", stmt, re.IGNORECASE) + elif inp_name == "CLONE_OPTION" and opcode == "control_create_clone_of": + m = re.search(r"create clone of\s*\[([^\]]+)\s*v\]", stmt, re.IGNORECASE) + elif inp_name == "SOUND_MENU" and opcode in ["sound_playuntildone", "sound_play"]: + m = re.search(r"(?:play sound|start sound)\s*\[([^\]]+)\s*v\]", stmt, re.IGNORECASE) + elif inp_name == "COSTUME" and opcode == "looks_switchcostumeto": + m = re.search(r"switch costume to\s*\[([^\]]+)\s*v\]", stmt, re.IGNORECASE) + elif inp_name == "BACKDROP" and opcode in ["looks_switchbackdropto", "looks_switchbackdroptowait", "event_whenbackdropswitchesto"]: + m = re.search(r"(?:switch backdrop to|when backdrop switches to)\s*\[([^\]]+)\s*v\]", stmt, re.IGNORECASE) + elif inp_name == "BROADCAST_INPUT" and opcode in ["event_broadcast", "event_broadcastandwait"]: + m = re.search(r"broadcast\s*\[([^\]]+)\s*v\]", stmt, re.IGNORECASE) + elif inp_name == "BROADCAST_OPTION" and opcode == "event_whenbroadcastreceived": + m = re.search(r"when i receive\s*\[([^\]]+)\s*v\]", stmt, re.IGNORECASE) + elif inp_name == "INDEX" and opcode in ["data_deleteoflist", "data_insertatlist", "data_replaceitemoflist"]: + m = re.search(r"(?:delete|insert|replace item)\s*(?:\()?\s*(\w+)\s*(?:\))?\s*(?:of|at)", stmt, re.IGNORECASE) + if m: + val_str = m.group(1) + if not val_str.isdigit(): # "all", "last", "random" + node["inputs"]["INDEX"] = {"kind": "menu", "option": val_str} + m = None # Prevent re-matching as numeric if it's a dropdown option + + + if m: + option = m.group(1).strip() + # Special mapping for certain menu options + if inp_name == "TO" and option == "random position": option = "_random_" + if inp_name == "TO" and option == "mouse-pointer": option = "_mouse_" + if inp_name == "TOWARDS" and option == "mouse-pointer": option = "_mouse_" + if inp_name == "CLONE_OPTION" and option == "myself": option = "_myself_" + if inp_name == "TOUCHINGOBJECTMENU" and option == "mouse-pointer": option = "_mouse_" + if inp_name == "TOUCHINGOBJECTMENU" and option == "edge": option = "_edge_" + node["inputs"][inp_name] = {"kind": "menu", "option": option} + + # Parse fields (dropdowns, variable names) + node["fields"] = {} + if info.get("fields"): + for field_name, field_spec in info["fields"].items(): + if field_name == "VARIABLE": + m = re.search(r"\[([^\]]+)\s*v\]", stmt) + if m: node["fields"]["VARIABLE"] = [m.group(1), None] + elif field_name == "LIST": + m = re.search(r"(?:to|of|in)\s*\[([^\]]+)\s*v\]", stmt) + if m: node["fields"]["LIST"] = [m.group(1), None] + elif field_name == "STOP_OPTION": + m = re.search(r"stop \[([^\]]+)\s*v\]", stmt) + if m: node["fields"]["STOP_OPTION"] = [m.group(1), None] + elif field_name == "STYLE": + m = re.search(r"set rotation style \[([^\]]+)\s*v\]", stmt) + if m: node["fields"]["STYLE"] = [m.group(1), None] + elif field_name == "DRAG_MODE": + m = re.search(r"set drag mode \[([^\]]+)\s*v\]", stmt) + if m: node["fields"]["DRAG_MODE"] = [m.group(1), None] + elif field_name == "EFFECT" and opcode in ["looks_changeeffectby", "looks_seteffectto", "sound_changeeffectby", "sound_seteffectto"]: + m = re.search(r"(?:change|set)\s*\[([^\]]+)\s*v\] effect", stmt, re.IGNORECASE) + if m: node["fields"]["EFFECT"] = [m.group(1).upper(), None] + elif field_name == "NUMBER_NAME" and opcode in ["looks_costumenumbername", "looks_backdropnumbername"]: + m = re.search(r"(?:costume|backdrop)\s*\[([^\]]+)\s*v\]", stmt, re.IGNORECASE) + if m: node["fields"]["NUMBER_NAME"] = [m.group(1), None] + elif field_name == "FRONT_BACK" and opcode == "looks_gotofrontback": + m = re.search(r"go to\s*\[([^\]]+)\s*v\] layer", stmt, re.IGNORECASE) + if m: node["fields"]["FRONT_BACK"] = [m.group(1), None] + elif field_name == "FORWARD_BACKWARD" and opcode == "looks_goforwardbackwardlayers": + m = re.search(r"go\s*\[([^\]]+)\s*v\]", stmt, re.IGNORECASE) + if m: node["fields"]["FORWARD_BACKWARD"] = [m.group(1), None] + elif field_name == "OPERATOR" and opcode == "operator_mathop": + m = re.search(r"\[([^\]]+)\s*v\] of", stmt, re.IGNORECASE) + if m: node["fields"]["OPERATOR"] = [m.group(1).upper(), None] + elif field_name == "CURRENTMENU" and opcode == "sensing_current": + m = re.search(r"current\s*\[([^\]]+)\s*v\]", stmt, re.IGNORECASE) + if m: node["fields"]["CURRENTMENU"] = [m.group(1).upper(), None] + elif field_name == "PROPERTY" and opcode == "sensing_of": + m = re.search(r"\((.+?)\) of", stmt, re.IGNORECASE) + if m: + prop = m.group(1).strip() + prop_map = { + "x position": "x position", "y position": "y position", "direction": "direction", + "costume #": "costume number", "costume name": "costume name", "size": "size", + "volume": "volume", "backdrop #": "backdrop number", "backdrop name": "backdrop name" + } + node["fields"]["PROPERTY"] = [prop_map.get(prop, prop), None] + elif field_name == "WHENGREATERTHANMENU" and opcode == "event_whengreaterthan": + m = re.search(r"when\s*\[([^\]]+)\s*v\] >", stmt, re.IGNORECASE) + if m: node["fields"]["WHENGREATERTHANMENU"] = [m.group(1).upper(), None] + elif field_name == "KEY_OPTION" and opcode == "event_whenkeypressed": # For event_whenkeypressed hat block's field + m = re.search(r"when\s*\[([^\]]+)\s*v\] key pressed", stmt, re.IGNORECASE) + if m: node["fields"]["KEY_OPTION"] = [m.group(1), None] + elif field_name == "BACKDROP" and opcode == "event_whenbackdropswitchesto": # For event_whenbackdropswitchesto hat block's field + m = re.search(r"when backdrop switches to\s*\[([^\]]+)\s*v\]", stmt, re.IGNORECASE) + if m: node["fields"]["BACKDROP"] = [m.group(1), None] + elif field_name == "BROADCAST_OPTION" and opcode == "event_whenbroadcastreceived": # For event_whenbroadcastreceived hat block's field + m = re.search(r"when i receive\s*\[([^\]]+)\s*v\]", stmt, re.IGNORECASE) + if m: node["fields"]["BROADCAST_OPTION"] = [m.group(1), None] + + + # condition & body for c_blocks + if ntype == "c_block": + # Extract the condition string from the statement + # For 'if then' or 'if then else' + cond_match = re.search(r"if\s*<(.+?)>\s*(?:then|then else)", raw.strip(), re.IGNORECASE) + if cond_match: + node["condition"] = parse_condition(cond_match.group(1).strip()) + # For 'repeat until ' + elif opcode == "control_repeat_until": + cond_match = re.search(r"repeat until\s*<(.+?)>", raw.strip(), re.IGNORECASE) + if cond_match: + node["condition"] = parse_condition(cond_match.group(1).strip()) + + node["body"] = [] + if opcode == "control_if_else": + node["body2"] = [] # For the 'else' part + + # next-list for hats + if ntype == "hat": + node["next"] = [] + + # attach & possibly push new container + container.append(node) + if ntype == "hat": + stack.append((indent, node["next"])) + elif ntype == "c_block": + stack.append((indent, node["body"])) + if opcode == "control_if_else": + # For if-else, the 'else' part is at the same indent level as 'if' + # but needs a separate container. This is a simplification. + # A more robust parser would need to detect the 'else' keyword. + # For now, assuming direct nesting. + pass # The 'else' part will be handled when 'else' line is processed. + + + # Post-processing to correctly assign body2 for if-else + # This is a bit of a hack given the line-by-line parsing. + # A proper AST builder would handle this more naturally. + # For this simplified model, we assume 'else' directly follows 'then' block. + final_flow = [] + i = 0 + while i < len(flow): + current_node = flow[i] + final_flow.append(current_node) + + if current_node.get("opcode") == "control_if_else" and "body" in current_node: + # Find the end of the 'then' body + then_body_end_idx = i + 1 + while then_body_end_idx < len(flow) and flow[then_body_end_idx].get("indent", -1) > current_node.get("indent", -1): + then_body_end_idx += 1 + + # Look for 'else' at the same indent level + if then_body_end_idx < len(flow) and \ + flow[then_body_end_idx].get("opcode") == "control_else" and \ + flow[then_body_end_idx].get("indent") == current_node.get("indent"): + + current_node["body2"] = flow[then_body_end_idx].get("body", []) + i = then_body_end_idx # Skip the 'else' block as it's now part of 'if-else' + i += 1 + + + return {"flow": flow} + +# Example input with opcodes for the initial generation +initial_opcode_counts = [ + {"opcode":"event_whenflagclicked","count":1}, + {"opcode":"motion_gotoxy","count":1}, + {"opcode":"motion_glidesecstoxy","count":1}, + {"opcode":"motion_xposition","count":3}, # Used multiple times in conditions + {"opcode":"motion_setx","count":1}, + {"opcode":"control_forever","count":1}, + {"opcode":"control_if","count":2}, # Two if blocks + {"opcode":"control_stop","count":2}, # stop all v, stop this script v + {"opcode":"operator_lt","count":1}, # Used in condition + {"opcode":"sensing_touchingobject","count":2}, # Used in condition, and for if on edge, bounce + {"opcode":"sensing_touchingobjectmenu","count":2}, # Menu for touchingobject + {"opcode":"event_broadcast","count":2}, # broadcast [Game Over v], broadcast [jump v] + {"opcode":"data_setvariableto","count":3}, # set [score v] to (1), set [speed v] to (1), set [other sprite X v] to ( (x position) of [Sprite2 v] ) + {"opcode":"data_showvariable","count":2}, # show variable [score v], show variable [speed v] + {"opcode":"operator_add","count":2}, # For set [var] to ((var) + (val)), (number 1) + (number 2) + {"opcode":"data_variable","count":5}, # For variable reporters like (score) or [score v] + {"opcode":"looks_sayforsecs","count":2}, # For "say [Hello!] for (2) seconds", say [You win!] for (2) seconds + {"opcode":"looks_say","count":2}, # For "say [Hello! v]", say [Welcome to my game! v] + {"opcode":"motion_movesteps","count":3}, # For "move (10) steps" + {"opcode":"control_wait","count":3}, # For "wait (0.1) seconds", wait (0.5) seconds, wait (1) seconds + {"opcode":"motion_changeyby","count":2}, # For "change y by (10)" + {"opcode":"motion_pointindirection","count":1}, # For "point in direction (90)" + {"opcode":"event_whenkeypressed","count":3}, # For "when [space v] key pressed", when [up arrow v] key pressed, when [right arrow v] key pressed, when [left arrow v] key pressed + {"opcode":"control_repeat","count":2}, # For "repeat (10)" + {"opcode":"event_whenthisspriteclicked","count":2}, # For "when this sprite clicked" + {"opcode":"looks_costumenumbername","count":1}, # For "(costume [name v])" + {"opcode":"operator_join","count":3}, # For "join [Hello ] (answer)", join (length of [shopping list v]) [ items in the list.], join [Hello, ] (username) + {"opcode":"sensing_answer","count":1}, # For "(answer)" + {"opcode":"looks_hide","count":2}, # For "hide" + {"opcode":"control_create_clone_of","count":2}, # For "create clone of [myself v]" + {"opcode":"control_start_as_clone","count":2}, # For "when I start as a clone" + {"opcode":"operator_random","count":1}, # For "pick random -240 to 240" + {"opcode":"motion_ifonedgebounce","count":2}, # For "if on edge, bounce" + {"opcode":"operator_gt","count":2}, # For "if <(score) > (10)> then", if <(item # of [Dog] in [myList v])> (0)> then + {"opcode":"control_if_else","count":1}, # For "if <(score) > (10)> then else" + {"opcode":"sound_play","count":2}, # Changed from sound_start to sound_play + {"opcode":"sensing_loudness","count":2}, # For "(loudness)" + {"opcode":"event_whengreaterthan","count":1}, # For "when [loudness v] > (70)" + {"opcode":"control_repeat_until","count":1}, # For "repeat until " + {"opcode":"looks_cleargraphiceffects","count":1}, # For "clear graphic effects" + {"opcode":"looks_changeeffectby","count":2}, # For "change [color v] effect by (50)", change [fisheye v] effect by (5) + {"opcode":"looks_seteffectto","count":1}, # For "set [ghost v] effect to (75)" + {"opcode":"looks_setsizeto","count":1}, # For "set size to (50) %" + {"opcode":"looks_changesizeby","count":1}, # For "change size by (5)" + {"opcode":"looks_nextcostume","count":2}, # For "next costume" + {"opcode":"looks_switchbackdroptowait","count":1}, # For "switch backdrop to [game over v] and wait" + {"opcode":"looks_nextbackdrop","count":1}, # For "next backdrop" + {"opcode":"sound_playuntildone","count":2}, # For "play sound [fanfare v] until done" + {"opcode":"sound_stopallsounds","count":2}, # For "stop all sounds" + {"opcode":"sound_changevolumeby","count":1}, # For "change volume by (-5)" + {"opcode":"sound_setvolumeto","count":1}, # For "set volume to (50) %" + {"opcode":"sensing_resettimer","count":2}, # For "reset timer" + {"opcode":"sensing_setdragmode","count":2}, # For "set drag mode [not draggable v]" + {"opcode":"data_addtolist","count":1}, # For "add [apple] to [shopping list v]" + {"opcode":"data_deleteoflist","count":1}, # For "delete (all) of [my list v]" + {"opcode":"data_insertatlist","count":1}, # For "insert [orange] at (2) of [fruits v]" + {"opcode":"data_replaceitemoflist","count":1}, # For "replace item (1) of [colors v] with [blue]" + {"opcode":"data_listcontainsitem","count":1}, # For "<[inventory v] contains [key]?>" + {"opcode":"data_itemoflist","count":1}, # For "(item (2) of [myList v])" + {"opcode":"data_lengthoflist","count":2}, # For "(length of [shopping list v])" + {"opcode":"data_itemnumoflist","count":1}, # For "(item # of [Dog] in [myList v])" + {"opcode":"sensing_touchingcolor","count":1}, # For "" + {"opcode":"sensing_coloristouchingcolor","count":1}, # For "" + {"opcode":"operator_and","count":1}, # For "< and >" + {"opcode":"operator_or","count":1}, # For "< or >" + {"opcode":"operator_not","count":1}, # For ">" + {"opcode":"operator_contains","count":1}, # For "<[answer] contains [yes]?>" + {"opcode":"procedures_call","count":1}, # For "jump (50)" + {"opcode":"procedures_definition","count":1}, # For "define jump (height)" + {"opcode":"sensing_of","count":1}, # For "(x position) of [Sprite2 v]" + {"opcode":"sensing_current","count":1}, # For "(current [hour v])" + {"opcode":"sensing_mousex","count":1}, # For "(mouse x)" + {"opcode":"sensing_mousey","count":1}, # For "(mouse y)" + {"opcode":"operator_subtract","count":1}, # For "((10) - (4))" + {"opcode":"operator_multiply","count":1}, # For "(6) * (7)" + {"opcode":"operator_divide","count":1}, # For "((20) / (5))" + {"opcode":"data_list","count":1}, # For "[my list v]" + {"opcode":"looks_gotofrontback","count":1}, # For "go to [front v] layer" + {"opcode":"looks_goforwardbackwardlayers","count":1}, # For "go [forward v] (1) layers" + {"opcode":"sound_sounds_menu","count":2}, # For sound menus + {"opcode":"motion_goto_menu","count":1}, # For motion_goto menu + {"opcode":"motion_glideto_menu","count":1}, # For motion_glideto menu + {"opcode":"motion_pointtowards_menu","count":1}, # For motion_pointtowards menu + {"opcode":"sensing_keyoptions","count":1}, # For sensing_keypressed menu + {"opcode":"sensing_of_object_menu","count":1}, # For sensing_of menu + {"opcode":"control_create_clone_of_menu","count":1}, # For control_create_clone_of menu + {"opcode":"looks_costume","count":1}, # For looks_switchcostumeto menu + {"opcode":"looks_backdrops","count":1}, # For looks_switchbackdropto menu +] + +# Generate the initial blocks and get the opcode_occurrences +generated_output_json, initial_opcode_occurrences = generate_blocks_from_opcodes(initial_opcode_counts, all_block_definitions) + +# Example pseudo-code inputs from the JSON files +pseudo_code_examples = [ + # From motion_block.json + """ +when green flag clicked + go to x: (0) y: (0) + point in direction (90) + move (50) steps +end + """, + """ +when [right arrow v] key pressed + turn right (15) degrees +end + """, + """ +when this sprite clicked + go to [mouse-pointer v] + """, + """ +when green flag clicked + glide (2) secs to x: (150) y: (-100) + glide (2) secs to x: (-150) y: (100) +end + """, + """ +when green flag clicked + forever + point towards [mouse-pointer v] + move (5) steps + end +end + """, + """ +when [right arrow v] key pressed + change x by (10) +end + """, + """ +when green flag clicked + set x to (0) + set y to (0) +end + """, + """ +when [up arrow v] key pressed + change y by (10) +end + """, + """ +when green flag clicked + forever + move (10) steps + if on edge, bounce + end +end + """, + """ +when green flag clicked + set rotation style [left-right v] + forever + move (10) steps + if on edge, bounce + end +end + """, + # From looks_block.json + """ +when green flag clicked + say [Grr] for (3) seconds + say [Have you seen my honey? v] for (3) seconds +end + """, + """ +when green flag clicked + say [Welcome to my game! v] + wait (2) seconds + say [] +end + """, + """ +when this sprite clicked + think [What should I do? v] for (2) seconds +end + """, + """ +when I receive [correct answer v] + think [That's right! v] + wait (1) seconds + think [good v] +end + """, + """ +when I receive [explosion v] + repeat (5) + next costume + end + hide +end + """, + """ +when green flag clicked + forever + next costume + wait (0.2) seconds + end +end + """, + """ +when green flag clicked + switch backdrop to [start screen v] +end + """, + """ +broadcast [game over v] + switch backdrop to [game over v] and wait + stop [all v] +end + """, + """ +when [space v] key pressed + next backdrop +end + """, + """ +when green flag clicked + repeat (10) + change size by (5) + wait (0.1) seconds + end +end + """, + """ +when green flag clicked + set size to (50) % + wait (1) seconds + set size to (100) % +end + """, + """ +when green flag clicked + forever + change [color v] effect by (5) + wait (0.1) seconds + end +end + """, + """ +when green flag clicked + set [ghost v] effect to (75) +end + """, + """ +when green flag clicked + change [color v] effect by (50) + wait (2) seconds + clear graphic effects +end + """, + """ +when green flag clicked + hide +when I receive [start game v] + show +end + """, + """ +when green flag clicked + hide +end + """, + """ +when green flag clicked + go to [front v] layer +end + """, + """ +when this sprite clicked + go [forward v] (1) layers +end + """, + """ +say join [I am costume ] (costume [name v]) + """, + """ +say join [Current backdrop: ] (backdrop [name v]) for (2) seconds + """, + """ +set size to ( (size) + (10) ) + """, + # From sound_block.json + """ +when backdrop switches to [winning screen v] + play sound [fanfare v] until done + say [You won!] for (2) seconds +end + """, + """ +forever + play sound [Music v] until done +end + """, + """ +when this sprite clicked + start sound [Pop v] + change [score v] by (1) +end + """, + """ +when I receive [game over v] + stop all sounds +end + """, + """ +when [down arrow v] key pressed + change volume by (-5) +end + """, + """ +when green flag clicked + set volume to (50) % +end + """, + """ +say join [Current volume: ] (volume) + """, + # From event_block.json + """ +when green flag clicked + go to x: (0) y: (0) + say [Hello!] for (2) seconds +end + """, + """ +when [space v] key pressed + repeat (10) + change y by (10) + wait (0.1) seconds + change y by (-10) + end +end + """, + """ +when [right arrow v] key pressed + point in direction (90) + move (10) steps +end + """, + """ +when this sprite clicked + say [Ouch!] for (1) seconds + change [score v] by (-1) +end + """, + """ +when backdrop switches to [game over v] + stop [all v] +end + """, + """ +when [loudness v] > (70) + start sound [scream v] +end + """, + """ +when I receive [start game v] + show + go to x: (0) y: (0) +end + """, + """ +when I receive [game over v] + set score to 0 + stop [all v] +end + """, + """ +if then + broadcast [jump v] +end + """, + """ +broadcast [initialize sprites v] and wait + say [Game Started!] for (2) seconds + """, + # From control_block.json + """ +say [Hello!] for (1) seconds + wait (0.5) seconds + say [Goodbye!] for (1) seconds + """, + """ +when green flag clicked + repeat (10) + move (10) steps + wait (0.1) seconds + end +end + """, + """ +when green flag clicked + forever + move (5) steps + if on edge, bounce + end +end + """, + """ +forever + if then + stop [this script v] + end +end + """, + """ +if <(score) > (10)> then + say [You win!] for (2) seconds +else + say [Keep trying!] for (2) seconds +end + """, + """ +repeat until + move (5) steps +end + """, + """ +if <(health) = (0)> then + stop [all v] +end + """, + """ +when I start as a clone + wait until + delete this clone +end + """, + """ +when I start as a clone + go to x: (pick random -240 to 240) y: (pick random -180 to 180) + show + forever + move (10) steps + if on edge, bounce + end +end + """, + """ +when I start as a clone + wait (5) seconds + delete this clone +end + """, + """ +when green flag clicked + hide + forever + create clone of [myself v] + wait (1) seconds + end + """, + # From data_block.json + """ +when green flag clicked + set [score v] to (0) + set [player name v] to [Guest] +end + """, + """ +when this sprite clicked + change [score v] by (1) +end + """, + """ +when green flag clicked + add [apple] to [shopping list v] + add [banana] to [shopping list v] +end + """, + """ +when green flag clicked + delete (all) of [my list v] +end + """, + """ +insert [orange] at (2) of [fruits v] + """, + """ +replace item (1) of [colors v] with [blue] + """, + """ +when green flag clicked + show variable [score v] +end + """, + """ +when I receive [game over v] + hide variable [score v] +end + """, + """ +when green flag clicked + show list [shopping list v] +end + """, + """ +when I receive [game over v] + hide list [shopping list v] +end + """, + """ +say ([score v]) for (2) seconds + """, + """ +say ([my list v]) + """, + """ +say (item (2) of [myList v]) for 2 seconds + """, + """ +say join (length of [shopping list v]) [ items in the list.] + """, + """ +if <(item # of [Dog] in [myList v])> (0)> then + say join [Dog found at position ] (item # of [Dog] in [my list v]) +end + """, + # From reporter_blocks.json (some already covered by other categories) + """ +when green flag clicked + say (x position) for (2) seconds +end + """, + """ +set [worms v] to (y position) + """, + """ +when green flag clicked + say (direction) for (2) seconds +end + """, + """ +say join [I am costume ] (costume [name v]) + """, + """ +set size to ( (size) + (10) ) + """, + """ +say join [Current backdrop: ] (backdrop [name v]) for (2) seconds + """, + """ +say join [Current volume: ] (volume) + """, + """ +if <(distance to [Sprite2 v]) < (50)> then + say [Too close!] +end + """, + """ +ask [What is your name?] and wait + say join [Hello ] (answer) + """, + """ +go to x: (mouse x) y: (mouse y) + """, + """ +if <(mouse y) < (0)> then + say [Below center] +end + """, + """ +when green flag clicked + forever + if <(loudness) > (30)> then + start sound [pop v] +end + """, + """ +when green flag clicked + reset timer + wait (5) seconds + say join [Time elapsed: ] (timer) +end + """, + """ +set [other sprite X v] to ( (x position) of [Sprite2 v] ) + """, + """ +say join [The current hour is ] (current [hour v]) + """, + """ +say join [Days passed: ] (days since 2000) + """, + """ +say join [Hello, ] (username) + """, + """ +set [total v] to ( (number 1) + (number 2) ) + """, + """ +set [difference v] to ( (number 1) - (number 2) ) + """, + """ +set [area v] to ( (length) * (width) ) + """, + """ +set [average v] to ( (total score) / (number of students) ) + """, + """ +go to x: (pick random -240 to 240) y: (pick random -180 to 180) + """, + """ +say (join [Hello ][World!]) + """, + """ +say (letter (1) of [apple]) + """, + """ +say (length of [banana]) + """, + """ +if <([number v] mod (2) = (0))> then + say [Even number] +end + """, + """ +set [rounded score v] to (round (score)) + """, + """ +set [distance v] to ([sqrt v] of ( ( (x position) * (x position) ) + ( (y position) * (y position) ) )) + """, + # From boolean_blocks.json (conditions already covered by parse_condition) + """ +if <(score) < (10)> then + say [Keep trying!] +end + """, + """ +if <(answer) = (5)> then + say [Correct!] +end + """, + """ +if <([health v]) > (0)> then + move (10) steps +else + stop [all v] +end + """, + """ +if < and > then + say [You're clicking me!] +end + """, + """ +if < or > then + change x by (-10) +end + """, + """ +if > then + say [I'm safe!] +end + """, + """ +if <[answer] contains [yes]?> then + say [Great!] +end + """, + """ +if then + broadcast [Game Over v] +end + """, + """ +if then + bounce off edge +end + """, + """ +if then + change [health v] by (-1) +end + """, + """ +if then + say [Collision!] +end + """, + """ +forever + if then + broadcast [shoot v] + end +end + """, + """ +if then + go to mouse-pointer +end + """, + """ +if <[inventory v] contains [key]?> then + say [You have the key!] +end + """, + # Custom block example + """ +define jump (height) + change y by (height) + wait (0.5) seconds + change y by (0 - (height)) +end + +when green flag clicked + jump (50) +end + """ +] +txt="" +trace="" +# Process each example and print the plan +for i, pseudo_code_input in enumerate(pseudo_code_examples): + print(f"\n--- Processing Example {i+1} ---") + print(pseudo_code_input.strip()) + try: + # Regenerate blocks and opcode_occurrences for each run to ensure fresh keys + # This is important because pick_key uses a defaultdict that persists state. + generated_output_json, initial_opcode_occurrences = generate_blocks_from_opcodes(initial_opcode_counts, all_block_definitions) + plan = generate_plan(generated_output_json, initial_opcode_occurrences, pseudo_code_input) + print(json.dumps(plan, indent=2)) + txt += str(plan) + " \n" + except Exception as e: + print(f"Error processing example: {e}") + import traceback + #traceback.print_exc() + trace += str(e) + " \n" + +with open("all_analysis.txt", "w", encoding="utf-8") as f: + f.write(txt) + +with open("all_analysis_trace.txt", "w", encoding="utf-8") as f: + f.write(trace) \ No newline at end of file