diff --git "a/v2/utils/plan_generator_10.py" "b/v2/utils/plan_generator_10.py" new file mode 100644--- /dev/null +++ "b/v2/utils/plan_generator_10.py" @@ -0,0 +1,2175 @@ +import json +import copy +import re +from collections import defaultdict + + +def generate_blocks_from_opcodes(opcode_counts, all_block_definitions): + """ + Generates a dictionary of Scratch-like blocks based on a list of opcodes and a reference block definition, + and groups all generated block keys by their corresponding opcode. + + Returns: + tuple: (generated_blocks, opcode_to_keys) + - generated_blocks: dict of block_key -> block_data + - opcode_to_keys: dict of opcode -> list of block_keys + """ + generated_blocks = {} + opcode_counts_map = {} # For counting unique suffix per opcode + opcode_to_keys = {} # For grouping block keys by opcode + + explicit_menu_links = { + "motion_goto": [("TO", "motion_goto_menu")], + "motion_glideto": [("TO", "motion_glideto_menu")], + "motion_pointtowards": [("TOWARDS", "motion_pointtowards_menu")], + "sensing_keypressed": [("KEY_OPTION", "sensing_keyoptions")], + "sensing_of": [("OBJECT", "sensing_of_object_menu")], + "sensing_touchingobject": [("TOUCHINGOBJECTMENU", "sensing_touchingobjectmenu")], + "control_create_clone_of": [("CLONE_OPTION", "control_create_clone_of_menu")], + "sound_play": [("SOUND_MENU", "sound_sounds_menu")], + "sound_playuntildone": [("SOUND_MENU", "sound_sounds_menu")], + "looks_switchcostumeto": [("COSTUME", "looks_costume")], + "looks_switchbackdropto": [("BACKDROP", "looks_backdrops")], + } + + for item in opcode_counts: + opcode = item.get("opcode") + count = item.get("count", 1) + + if opcode == "sensing_istouching": # Handle potential old opcode name + opcode = "sensing_touchingobject" + + if not opcode or opcode not in all_block_definitions: + print(f"Warning: Skipping opcode '{opcode}' (missing or not in definitions).") + continue + + for _ in range(count): + # Count occurrences per opcode for unique key generation + opcode_counts_map[opcode] = opcode_counts_map.get(opcode, 0) + 1 + instance_num = opcode_counts_map[opcode] + main_key = f"{opcode}_{instance_num}" + + # Track the generated key + opcode_to_keys.setdefault(opcode, []).append(main_key) + + main_block_data = copy.deepcopy(all_block_definitions[opcode]) + main_block_data["parent"] = None + main_block_data["next"] = None + main_block_data["topLevel"] = True + main_block_data["shadow"] = False + + # Ensure inputs and fields are dictionaries, even if they were None or list in definition + if "inputs" not in main_block_data or not isinstance(main_block_data["inputs"], dict): + main_block_data["inputs"] = {} + if "fields" not in main_block_data or not isinstance(main_block_data["fields"], dict): + main_block_data["fields"] = {} + + generated_blocks[main_key] = main_block_data + + # Handle menus + if opcode in explicit_menu_links: + for input_name, menu_opcode in explicit_menu_links[opcode]: + if menu_opcode not in all_block_definitions: + continue + + opcode_counts_map[menu_opcode] = opcode_counts_map.get(menu_opcode, 0) + 1 + menu_instance_num = opcode_counts_map[menu_opcode] + menu_key = f"{menu_opcode}_{menu_instance_num}" + + opcode_to_keys.setdefault(menu_opcode, []).append(menu_key) + + menu_block_data = copy.deepcopy(all_block_definitions[menu_opcode]) + menu_block_data["shadow"] = True + menu_block_data["topLevel"] = False + menu_block_data["next"] = None + menu_block_data["parent"] = main_key + + # Ensure inputs and fields are dictionaries for menu blocks too + if "inputs" not in menu_block_data or not isinstance(menu_block_data["inputs"], dict): + menu_block_data["inputs"] = {} + if "fields" not in menu_block_data or not isinstance(menu_block_data["fields"], dict): + menu_block_data["fields"] = {} + + if input_name in main_block_data.get("inputs", {}) and \ + isinstance(main_block_data["inputs"][input_name], list) and \ + len(main_block_data["inputs"][input_name]) > 1 and \ + main_block_data["inputs"][input_name][0] == 1: + + main_block_data["inputs"][input_name][1] = menu_key + + generated_blocks[menu_key] = menu_block_data + + return generated_blocks, opcode_to_keys + +# Consolidated block definitions from all JSON files +all_block_definitions = { + # motion_block.json + "motion_movesteps": { + "block_name": "move () steps", "block_type": "Motion", "block_shape": "Stack Block", "op_code": "motion_movesteps", + "functionality": "Moves the sprite forward by the specified number of steps in the direction it is currently facing. A positive value moves it forward, and a negative value moves it backward.", + "inputs": {"STEPS": [1, [4, "10"]]}, "fields": {}, "shadow": False, "topLevel": True + }, + "motion_turnright": { + "block_name": "turn right () degrees", "block_type": "Motion", "block_shape": "Stack Block", "op_code": "motion_turnright", + "functionality": "Turns the sprite clockwise by the specified number of degrees.", + "inputs": {"DEGREES": [1, [4, "15"]]}, "fields": {}, "shadow": False, "topLevel": True + }, + "motion_turnleft": { + "block_name": "turn left () degrees", "block_type": "Motion", "block_shape": "Stack Block", "op_code": "motion_turnleft", + "functionality": "Turns the sprite counter-clockwise by the specified number of degrees.", + "inputs": {"DEGREES": [1, [4, "15"]]}, "fields": {}, "shadow": False, "topLevel": True + }, + "motion_goto": { + "block_name": "go to ()", "block_type": "Motion", "block_shape": "Stack Block", "op_code": "motion_goto", + "functionality": "Moves the sprite to a specified location, which can be a random position or at the mouse pointer or another to the sprite.", + "inputs": {"TO": [1, "motion_goto_menu"]}, "fields": {}, "shadow": False, "topLevel": True + }, + "motion_goto_menu": { + "block_name": "go to menu", "block_type": "Motion", "block_shape": "Reporter Block", "op_code": "motion_goto_menu", + "functionality": "Menu for go to block.", + "inputs": {}, "fields": {"TO": ["_random_", None]}, "shadow": True, "topLevel": False + }, + "motion_gotoxy": { + "block_name": "go to x: () y: ()", "block_type": "Motion", "block_shape": "Stack Block", "op_code": "motion_gotoxy", + "functionality": "Moves the sprite to the specified X and Y coordinates on the stage.", + "inputs": {"X": [1, [4, "0"]], "Y": [1, [4, "0"]]}, "fields": {}, "shadow": False, "topLevel": True + }, + "motion_glideto": { + "block_name": "glide () secs to ()", "block_type": "Motion", "block_shape": "Stack Block", "op_code": "motion_glideto", + "functionality": "Glides the sprite smoothly to a specified location (random position, mouse pointer, or another sprite) over a given number of seconds.", + "inputs": {"SECS": [1, [4, "1"]], "TO": [1, "motion_glideto_menu"]}, "fields": {}, "shadow": False, "topLevel": True + }, + "motion_glideto_menu": { + "block_name": "glide to menu", "block_type": "Motion", "block_shape": "Reporter Block", "op_code": "motion_glideto_menu", + "functionality": "Menu for glide to block.", + "inputs": {}, "fields": {"TO": ["_random_", None]}, "shadow": True, "topLevel": False + }, + "motion_glidesecstoxy": { + "block_name": "glide () secs to x: () y: ()", "block_type": "Motion", "block_shape": "Stack Block", "op_code": "motion_glidesecstoxy", + "functionality": "Glides the sprite smoothly to the specified X and Y coordinates over a given number of seconds.", + "inputs": {"SECS": [1, [4, "1"]], "X": [1, [4, "0"]], "Y": [1, [4, "0"]]}, "fields": {}, "shadow": False, "topLevel": True + }, + "motion_pointindirection": { + "block_name": "point in direction ()", "block_type": "Motion", "block_shape": "Stack Block", "op_code": "motion_pointindirection", + "functionality": "Sets the sprite's direction to a specified angle in degrees (0 = up, 90 = right, 180 = down, -90 = left).", + "inputs": {"DIRECTION": [1, [8, "90"]]}, "fields": {}, "shadow": False, "topLevel": True + }, + "motion_pointtowards": { + "block_name": "point towards ()", "block_type": "Motion", "block_shape": "Stack Block", "op_code": "motion_pointtowards", + "functionality": "Points the sprite towards the mouse pointer or another specified sprite.", + "inputs": {"TOWARDS": [1, "motion_pointtowards_menu"]}, "fields": {}, "shadow": False, "topLevel": True + }, + "motion_pointtowards_menu": { + "block_name": "point towards menu", "block_type": "Motion", "block_shape": "Reporter Block", "op_code": "motion_pointtowards_menu", + "functionality": "Menu for point towards block.", + "inputs": {}, "fields": {"TOWARDS": ["_mouse_", None]}, "shadow": True, "topLevel": False + }, + "motion_changexby": { + "block_name": "change x by ()", "block_type": "Motion", "block_shape": "Stack Block", "op_code": "motion_changexby", + "functionality": "Changes the sprite's X-coordinate by the specified amount, moving it horizontally.", + "inputs": {"DX": [1, [4, "10"]]}, "fields": {}, "shadow": False, "topLevel": True + }, + "motion_setx": { + "block_name": "set x to ()", "block_type": "Motion", "block_shape": "Stack Block", "op_code": "motion_setx", + "functionality": "Sets the sprite's X-coordinate to a specific value, placing it at a precise horizontal position.", + "inputs": {"X": [1, [4, "0"]]}, "fields": {}, "shadow": False, "topLevel": True + }, + "motion_changeyby": { + "block_name": "change y by ()", "block_type": "Motion", "block_shape": "Stack Block", "op_code": "motion_changeyby", + "functionality": "Changes the sprite's Y-coordinate by the specified amount, moving it vertically.", + "inputs": {"DY": [1, [4, "10"]]}, "fields": {}, "shadow": False, "topLevel": True + }, + "motion_sety": { + "block_name": "set y to ()", "block_type": "Motion", "block_shape": "Stack Block", "op_code": "motion_sety", + "functionality": "Sets the sprite's Y-coordinate to a specific value, placing it at a precise vertical position.", + "inputs": {"Y": [1, [4, "0"]]}, "fields": {}, "shadow": False, "topLevel": True + }, + "motion_ifonedgebounce": { + "block_name": "if on edge, bounce", "block_type": "Motion", "block_shape": "Stack Block", "op_code": "motion_ifonedgebounce", + "functionality": "Reverses the sprite's direction if it touches the edge of the stage.", + "inputs": {}, "fields": {}, "shadow": False, "topLevel": True + }, + "motion_setrotationstyle": { + "block_name": "set rotation style ()", "block_type": "Motion", "block_shape": "Stack Block", "op_code": "motion_setrotationstyle", + "functionality": "Determines how the sprite rotates: 'left-right' (flips horizontally), 'don't rotate' (stays facing one direction), or 'all around' (rotates freely).", + "inputs": {}, "fields": {"STYLE": ["left-right", None]}, "shadow": False, "topLevel": True + }, + "motion_xposition": { + "block_name": "(x position)", "block_type": "Motion", "block_shape": "Reporter Block", "op_code": "motion_xposition", + "functionality": "Reports the current X-coordinate of the sprite.[NOTE: not used in stage/backdrops]", + "inputs": {}, "fields": {}, "shadow": False, "topLevel": True + }, + "motion_yposition": { + "block_name": "(y position)", "block_type": "Motion", "block_shape": "Reporter Block", "op_code": "motion_yposition", + "functionality": "Reports the current Y coordinate of the sprite on the stage.[NOTE: not used in stage/backdrops]", + "inputs": {}, "fields": {}, "shadow": False, "topLevel": True + }, + "motion_direction": { + "block_name": "(direction)", "block_type": "Motion", "block_shape": "Reporter Block", "op_code": "motion_direction", + "functionality": "Reports the current direction of the sprite in degrees (0 = up, 90 = right, 180 = down, -90 = left).[NOTE: not used in stage/backdrops]", + "inputs": {}, "fields": {}, "shadow": False, "topLevel": True + }, + "sensing_distanceto": { # Added sensing_distanceto + "block_name": "(distance to ())", "block_type": "Sensing", "block_shape": "Reporter Block", "op_code": "sensing_distanceto", + "functionality": "Reports the distance from the sprite to the mouse-pointer or another specified sprite.", + "inputs": {}, "fields": {"TARGET": ["_mouse_", None]}, "shadow": False, "topLevel": True + }, + "sensing_distanceto_menu": { # Added sensing_distanceto_menu (though its use is now commented out in parse_reporter_or_value) + "block_name": "distance to menu", "block_type": "Sensing", "block_shape": "Reporter Block", "op_code": "sensing_distanceto_menu", + "functionality": "Menu for distance to block.", + "inputs": {}, "fields": {"TARGET": ["_mouse_", None]}, "shadow": True, "topLevel": False + }, + + # control_block.json + "control_wait": { + "block_name": "wait () seconds", "block_type": "Control", "block_shape": "Stack Block", "op_code": "control_wait", + "functionality": "Pauses the script for a specified duration.", + "inputs": {"DURATION": [1, [5, "1"]]}, "fields": {}, "shadow": False, "topLevel": True + }, + "control_repeat": { + "block_name": "repeat ()", "block_type": "Control", "block_shape": "C-Block", "op_code": "control_repeat", + "functionality": "Repeats the blocks inside it a specified number of times.", + "inputs": {"TIMES": [1, [6, "10"]], "SUBSTACK": [2, None]}, "fields": {}, "shadow": False, "topLevel": True + }, + "control_forever": { + "block_name": "forever", "block_type": "Control", "block_shape": "C-Block", "op_code": "control_forever", + "functionality": "Continuously runs the blocks inside it.", + "inputs": {"SUBSTACK": [2, None]}, "fields": {}, "shadow": False, "topLevel": True + }, + "control_if": { + "block_name": "if <> then", "block_type": "Control", "block_shape": "C-Block", "op_code": "control_if", + "functionality": "Executes the blocks inside it only if the specified boolean condition is true. [NOTE: it takes boolean blocks as input]", + "inputs": {"CONDITION": [2, None], "SUBSTACK": [2, None]}, "fields": {}, "shadow": False, "topLevel": True + }, + "control_if_else": { + "block_name": "if <> then else", "block_type": "Control", "block_shape": "C-Block", "op_code": "control_if_else", + "functionality": "Executes one set of blocks if the specified boolean condition is true, and a different set of blocks if the condition is false. [NOTE: it takes boolean blocks as input]", + "inputs": {"CONDITION": [2, None], "SUBSTACK": [2, None], "SUBSTACK2": [2, None]}, "fields": {}, "shadow": False, "topLevel": True + }, + "control_wait_until": { + "block_name": "wait until <>", "block_type": "Control", "block_shape": "Stack Block", "op_code": "control_wait_until", + "functionality": "Pauses the script until the specified boolean condition becomes true. [NOTE: it takes boolean blocks as input]", + "inputs": {"CONDITION": [2, None]}, "fields": {}, "shadow": False, "topLevel": True + }, + "control_repeat_until": { + "block_name": "repeat until <>", "block_type": "Control", "block_shape": "C-Block", "op_code": "control_repeat_until", + "functionality": "Repeats the blocks inside it until the specified boolean condition becomes true. [NOTE: it takes boolean blocks as input] ", + "inputs": {"CONDITION": [2, None], "SUBSTACK": [2, None]}, "fields": {}, "shadow": False, "topLevel": True + }, + "control_stop": { + "block_name": "stop [v]", "block_type": "Control", "block_shape": "Cap Block", "op_code": "control_stop", + "functionality": "Halts all scripts, only the current script, or other scripts within the same sprite. Its shape can dynamically change based on the selected option.", + "inputs": {}, "fields": {"STOP_OPTION": ["all", None]}, "shadow": False, "topLevel": True, "mutation": {"tagName": "mutation", "children": [], "hasnext": "false"} + }, + "control_start_as_clone": { + "block_name": "When I Start as a Clone", "block_type": "Control", "block_shape": "Hat Block", "op_code": "control_start_as_clone", + "functionality": "This Hat block initiates the script when a clone of the sprite is created. It defines the behavior of individual clones.", + "inputs": {}, "fields": {}, "shadow": False, "topLevel": True + }, + "control_create_clone_of": { + "block_name": "create clone of ()", "block_type": "Control", "block_shape": "Stack Block", "op_code": "control_create_clone_of", + "functionality": "Generates a copy, or clone, of a specified sprite (or 'myself' for the current sprite).", + "inputs": {"CLONE_OPTION": [1, "control_create_clone_of_menu"]}, "fields": {}, "shadow": False, "topLevel": True + }, + "control_create_clone_of_menu": { + "block_name": "create clone of menu", "block_type": "Control", "block_shape": "Reporter Block", "op_code": "control_create_clone_of_menu", + "functionality": "Menu for create clone of block.", + "inputs": {}, "fields": {"CLONE_OPTION": ["_myself_", None]}, "shadow": True, "topLevel": False + }, + "control_delete_this_clone": { + "block_name": "delete this clone", "block_type": "Control", "block_shape": "Cap Block", "op_code": "control_delete_this_clone", + "functionality": "Removes the clone that is executing it from the stage.", + "inputs":None, "fields": {}, "shadow": False, "topLevel": True + }, + + # data_block.json + "data_setvariableto": { + "block_name": "set [my variable v] to ()", "block_type": "Data", "block_shape": "Stack Block", "op_code": "data_setvariableto", + "functionality": "Assigns a specific value (number, string, or boolean) to a variable.", + "inputs": {"VALUE": [1, [10, "0"]]}, "fields": {"VARIABLE": ["my variable", "`jEk@4|i[#Fk?(8x)AV.-my variable"]}, "shadow": False, "topLevel": True + }, + "data_changevariableby": { + "block_name": "change [my variable v] by ()", "block_type": "Data", "block_shape": "Stack Block", "op_code": "data_changevariableby", + "functionality": "Increases or decreases a variable's numerical value by a specified amount.", + "inputs": {"VALUE": [1, [4, "1"]]}, "fields": {"VARIABLE": ["my variable", "`jEk@4|i[#Fk?(8x)AV.-my variable"]}, "shadow": False, "topLevel": True + }, + "data_showvariable": { + "block_name": "show variable [my variable v]", "block_type": "Data", "block_shape": "Stack Block", "op_code": "data_showvariable", + "functionality": "Makes a variable's monitor visible on the stage.", + "inputs": {}, "fields": {"VARIABLE": ["my variable", "`jEk@4|i[#Fk?(8x)AV.-my variable"]}, "shadow": False, "topLevel": True + }, + "data_hidevariable": { + "block_name": "hide variable [my variable v]", "block_type": "Data", "block_shape": "Stack Block", "op_code": "data_hidevariable", + "functionality": "Hides a variable's monitor from the stage.", + "inputs": {}, "fields": {"VARIABLE": ["my variable", "`jEk@4|i[#Fk?(8x)AV.-my variable"]}, "shadow": False, "topLevel": True + }, + "data_addtolist": { + "block_name": "add () to [my list v]", "block_type": "Data", "block_shape": "Stack Block", "op_code": "data_addtolist", + "functionality": "Appends an item to the end of a list.", + "inputs": {"ITEM": [1, [10, "thing"]]}, "fields": {"LIST": ["MY_LIST", "o6`kIhtT{xWH+rX(5d,A"]}, "shadow": False, "topLevel": True + }, + "data_deleteoflist": { + "block_name": "delete () of [my list v]", "block_type": "Data", "block_shape": "Stack Block", "op_code": "data_deleteoflist", + "functionality": "Removes an item from a list by its index or by selecting 'all' items.", + "inputs": {"INDEX": [1, [7, "1"]]}, "fields": {"LIST": ["MY_LIST", "o6`kIhtT{xWH+rX(5d,A"]}, "shadow": False, "topLevel": True + }, + "data_deletealloflist": { + "block_name": "delete all of [my list v]", "block_type": "Data", "block_shape": "Stack Block", "op_code": "data_deletealloflist", + "functionality": "Removes all items from a list.", + "inputs": {}, "fields": {"LIST": ["MY_LIST", "o6`kIhtT{xWH+rX(5d,A"]}, "shadow": False, "topLevel": True + }, + "data_insertatlist": { + "block_name": "insert () at () of [my list v]", "block_type": "Data", "block_shape": "Stack Block", "op_code": "data_insertatlist", + "functionality": "Inserts an item at a specific position within a list.", + "inputs": {"ITEM": [1, [10, "thing"]], "INDEX": [1, [7, "1"]]}, "fields": {"LIST": ["MY_LIST", "o6`kIhtT{xWH+rX(5d,A"]}, "shadow": False, "topLevel": True + }, + "data_replaceitemoflist": { + "block_name": "replace item () of [my list v] with ()", "block_type": "Data", "block_shape": "Stack Block", "op_code": "data_replaceitemoflist", + "functionality": "Replaces an item at a specific position in a list with a new value.", + "inputs": {"INDEX": [1, [7, "1"]], "ITEM": [1, [10, "thing"]]}, "fields": {"LIST": ["MY_LIST", "o6`kIhtT{xWH+rX(5d,A"]}, "shadow": False, "topLevel": True + }, + "data_itemoflist": { + "block_name": "(item (2) of [myList v])", "block_type": "Data", "block_shape": "Reporter Block", "op_code": "data_itemoflist", + "functionality": "Reports the item located at a specific position in a list.", + "inputs": {"INDEX": [1, [7, "1"]]}, "fields": {"LIST": ["MY_LIST", "o6`kIhtT{xWH+rX(5d,A"]}, "shadow": False, "topLevel": True + }, + "data_itemnumoflist": { + "block_name": "(item # of [Dog] in [myList v])", "block_type": "Data", "block_shape": "Reporter Block", "op_code": "data_itemnumoflist", + "functionality": "Reports the index number of the first occurrence of a specified item in a list. If the item is not found, it reports 0.", + "inputs": {"ITEM": [1, [10, "thing"]]}, "fields": {"LIST": ["MY_LIST", "o6`kIhtT{xWH+rX(5d,A"]}, "shadow": False, "topLevel": True + }, + "data_lengthoflist": { + "block_name": "(length of [myList v])", "block_type": "Data", "block_shape": "Reporter Block", "op_code": "data_lengthoflist", + "functionality": "Provides the total number of items contained in a list.", + "inputs": {}, "fields": {"LIST": ["MY_LIST", "o6`kIhtT{xWH+rX(5d,A"]}, "shadow": False, "topLevel": True + }, + "data_listcontainsitem": { + "block_name": "<[my list v] contains ()?>", "block_type": "Data", "block_shape": "Boolean Block", "op_code": "data_listcontainsitem", + "functionality": "Checks if a list includes a specific item.", + "inputs": {"ITEM": [1, [10, "thing"]]}, "fields": {"LIST": ["MY_LIST", "o6`kIhtT{xWH+rX(5d,A"]}, "shadow": False, "topLevel": True + }, + "data_showlist": { + "block_name": "show list [my list v]", "block_type": "Data", "block_shape": "Stack Block", "op_code": "data_showlist", + "functionality": "Makes a list's monitor visible on the stage.", + "inputs": {}, "fields": {"LIST": ["MY_LIST", "o6`kIhtT{xWH+rX(5d,A"]}, "shadow": False, "topLevel": True + }, + "data_hidelist": { + "block_name": "hide list [my list v]", "block_type": "Data", "block_shape": "Stack Block", "op_code": "data_hidelist", + "functionality": "Hides a list's monitor from the stage.", + "inputs": {}, "fields": {"LIST": ["MY_LIST", "o6`kIhtT{xWH+rX(5d,A"]}, "shadow": False, "topLevel": True + }, + "data_variable": { # This is a reporter block for a variable's value + "block_name": "[variable v]", "block_type": "Data", "block_shape": "Reporter Block", "op_code": "data_variable", + "functionality": "Provides the current value stored in a variable.", + "inputs": {}, "fields": {"VARIABLE": ["my variable", None]}, "shadow": True, "topLevel": False + }, + "data_list": { # Added this block definition + "block_name": "[list v]", "block_type": "Data", "block_shape": "Reporter Block", "op_code": "data_list", + "functionality": "Reports the entire content of a specified list. When clicked in the editor, it displays the list as a monitor.", + "inputs": {}, "fields": {"LIST": ["my list", None]}, "shadow": True, "topLevel": False + }, + + # event_block.json + "event_whenflagclicked": { + "block_name": "when green flag pressed", "block_type": "Events", "op_code": "event_whenflagclicked", "block_shape": "Hat Block", + "functionality": "This Hat block initiates the script when the green flag is clicked, serving as the common starting point for most Scratch projects.", + "inputs": {}, "fields": {}, "shadow": False, "topLevel": True + }, + "event_whenkeypressed": { + "block_name": "when () key pressed", "block_type": "Events", "op_code": "event_whenkeypressed", "block_shape": "Hat Block", + "functionality": "This Hat block initiates the script when a specified keyboard key is pressed.", + "inputs": {}, "fields": {"KEY_OPTION": ["space", None]}, "shadow": False, "topLevel": True + }, + "event_whenthisspriteclicked": { + "block_name": "when this sprite clicked", "block_type": "Events", "op_code": "event_whenthisspriteclicked", "block_shape": "Hat Block", + "functionality": "This Hat block starts the script when the sprite itself is clicked.", + "inputs": {}, "fields": {}, "shadow": False, "topLevel": True + }, + "event_whenbackdropswitchesto": { + "block_name": "when backdrop switches to ()", "block_type": "Events", "op_code": "event_whenbackdropswitchesto", "block_shape": "Hat Block", + "functionality": "This Hat block triggers the script when the stage backdrop changes to a specified backdrop.", + "inputs": {}, "fields": {"BACKDROP": ["backdrop1", None]}, "shadow": False, "topLevel": True + }, + "event_whengreaterthan": { + "block_name": "when () > ()", "block_type": "Events", "op_code": "event_whengreaterthan", "block_shape": "Hat Block", + "functionality": "This Hat block starts the script when a certain value (e.g., loudness from a microphone, or the timer) exceeds a defined threshold.", + "inputs": {"VALUE": [1, [4, "10"]]}, "fields": {"WHENGREATERTHANMENU": ["LOUDNESS", None]}, "shadow": False, "topLevel": True + }, + "event_whenbroadcastreceived": { + "block_name": "when I receive ()", "block_type": "Events", "op_code": "event_whenbroadcastreceived", "block_shape": "Hat Block", + "functionality": "This Hat block initiates the script upon the reception of a specific broadcast message. This mechanism facilitates indirect communication between sprites or the stage.", + "inputs": {}, "fields": {"BROADCAST_OPTION": ["message1", "5O!nei;S$!c!=hCT}0:a"]}, "shadow": False, "topLevel": True + }, + "event_broadcast": { + "block_name": "broadcast ()", "block_type": "Events", "block_shape": "Stack Block", "op_code": "event_broadcast", + "functionality": "Sends a broadcast message throughout the Scratch program, activating any 'when I receive ()' blocks that are set to listen for that message, enabling indirect communication.", + "inputs": {"BROADCAST_INPUT": [1, [11, "message1", "5O!nei;S$!c!=hCT}0:a"]]}, "fields": {}, "shadow": False, "topLevel": True + }, + "event_broadcastandwait": { + "block_name": "broadcast () and wait", "block_type": "Events", "block_shape": "Stack Block", "op_code": "event_broadcastandwait", + "functionality": "Sends a broadcast message and pauses the current script until all other scripts activated by that broadcast have completed their execution, ensuring sequential coordination.", + "inputs": {"BROADCAST_INPUT": [1, [11, "message1", "5O!nei;S$!c!=hCT}0:a"]]}, "fields": {}, "shadow": False, "topLevel": True + }, + + # looks_block.json + "looks_sayforsecs": { + "block_name": "say () for () seconds", "block_type": "Looks", "block_shape": "Stack Block", "op_code": "looks_sayforsecs", + "functionality": "Displays a speech bubble containing specified text for a set duration.", + "inputs": {"MESSAGE": [1, [10, "Hello!"]], "SECS": [1, [4, "2"]]}, "fields": {}, "shadow": False, "topLevel": True + }, + "looks_say": { + "block_name": "say ()", "block_type": "Looks", "block_shape": "Stack Block", "op_code": "looks_say", + "functionality": "Displays a speech bubble with the specified text indefinitely until another 'say' or 'think' block is activated.", + "inputs": {"MESSAGE": [1, [10, "Hello!"]]}, "fields": {}, "shadow": False, "topLevel": True + }, + "looks_thinkforsecs": { + "block_name": "think () for () seconds", "block_type": "Looks", "block_shape": "Stack Block", "op_code": "looks_thinkforsecs", + "functionality": "Displays a thought bubble containing specified text for a set duration.", + "inputs": {"MESSAGE": [1, [10, "Hmm..."]], "SECS": [1, [4, "2"]]}, "fields": {}, "shadow": False, "topLevel": True + }, + "looks_think": { + "block_name": "think ()", "block_type": "Looks", "block_shape": "Stack Block", "op_code": "looks_think", + "functionality": "Displays a thought bubble with the specified text indefinitely until another 'say' or 'think' block is activated.", + "inputs": {"MESSAGE": [1, [10, "Hmm..."]]}, "fields": {}, "shadow": False, "topLevel": True + }, + "looks_switchcostumeto": { + "block_name": "switch costume to ()", "block_type": "Looks", "block_shape": "Stack Block", "op_code": "looks_switchcostumeto", + "functionality": "Alters the sprite's appearance to a designated costume.", + "inputs": {"COSTUME": [1, "looks_costume"]}, "fields": {}, "shadow": False, "topLevel": True + }, + "looks_costume": { + "block_name": "costume menu", "block_type": "Looks", "block_shape": "Reporter Block", "op_code": "looks_costume", + "functionality": "Menu for switch costume to block.", + "inputs": {}, "fields": {"COSTUME": ["costume1", None]}, "shadow": True, "topLevel": False + }, + "looks_nextcostume": { + "block_name": "next costume", "block_type": "Looks", "block_shape": "Stack Block", "op_code": "looks_nextcostume", + "functionality": "Switches the sprite's costume to the next one in its costume list. If it's the last costume, it cycles back to the first.", + "inputs": {}, "fields": {}, "shadow": False, "topLevel": True + }, + "looks_switchbackdropto": { + "block_name": "switch backdrop to ()", "block_type": "Looks", "block_shape": "Stack Block", "op_code": "looks_switchbackdropto", + "functionality": "Changes the stage's backdrop to a specified backdrop.", + "inputs": {"BACKDROP": [1, "looks_backdrops"]}, "fields": {}, "shadow": False, "topLevel": True + }, + "looks_backdrops": { + "block_name": "backdrop menu", "block_type": "Looks", "block_shape": "Reporter Block", "op_code": "looks_backdrops", + "functionality": "Menu for switch backdrop to block.", + "inputs": {}, "fields": {"BACKDROP": ["backdrop1", None]}, "shadow": True, "topLevel": False + }, + "looks_switchbackdroptowait": { + "block_name": "switch backdrop to () and wait", "block_type": "Looks", "block_shape": "Stack Block", "op_code": "looks_switchbackdroptowait", + "functionality": "Changes the stage's backdrop to a specified backdrop and pauses the script until any 'When backdrop switches to' scripts for that backdrop have finished.", + "inputs": {"BACKDROP": [1, "looks_backdrops"]}, "fields": {}, "shadow": False, "topLevel": True + }, + "looks_nextbackdrop": { + "block_name": "next backdrop", "block_type": "Looks", "block_shape": "Stack Block", "op_code": "looks_nextbackdrop", + "functionality": "Switches the stage's backdrop to the next one in its backdrop list. If it's the last backdrop, it cycles back to the first.", + "inputs": {}, "fields": {}, "shadow": False, "topLevel": True + }, + "looks_changesizeby": { + "block_name": "change size by ()", "block_type": "Looks", "block_shape": "Stack Block", "op_code": "looks_changesizeby", + "functionality": "Changes the sprite's size by a specified percentage. Positive values make it larger, negative values make it smaller.", + "inputs": {"CHANGE": [1, [4, "10"]]}, "fields": {}, "shadow": False, "topLevel": True + }, + "looks_setsizeto": { + "block_name": "set size to () %", "block_type": "Looks", "block_shape": "Stack Block", "op_code": "looks_setsizeto", + "functionality": "Sets the sprite's size to a specific percentage of its original size.", + "inputs": {"SIZE": [1, [4, "100"]]}, "fields": {}, "shadow": False, "topLevel": True + }, + "looks_changeeffectby": { + "block_name": "change () effect by ()", "block_type": "Looks", "block_shape": "Stack Block", "op_code": "looks_changeeffectby", + "functionality": "Changes a visual effect on the sprite by a specified amount (e.g., color, fisheye, whirl, pixelate, mosaic, brightness, ghost).", + "inputs": {"CHANGE": [1, [4, "25"]]}, "fields": {"EFFECT": ["COLOR", None]}, "shadow": False, "topLevel": True + }, + "looks_seteffectto": { + "block_name": "set () effect to ()", "block_type": "Looks", "block_shape": "Stack Block", "op_code": "looks_seteffectto", + "functionality": "Sets a visual effect on the sprite to a specific value.", + "inputs": {"VALUE": [1, [4, "0"]]}, "fields": {"EFFECT": ["COLOR", None]}, "shadow": False, "topLevel": True + }, + "looks_cleargraphiceffects": { + "block_name": "clear graphic effects", "block_type": "Looks", "block_shape": "Stack Block", "op_code": "looks_cleargraphiceffects", + "functionality": "Removes all visual effects applied to the sprite.", + "inputs": {}, "fields": {}, "shadow": False, "topLevel": True + }, + "looks_show": { + "block_name": "show", "block_type": "Looks", "block_shape": "Stack Block", "op_code": "looks_show", + "functionality": "Makes the sprite visible on the stage.", + "inputs": {}, "fields": {}, "shadow": False, "topLevel": True + }, + "looks_hide": { + "block_name": "hide", "block_type": "Looks", "block_shape": "Stack Block", "op_code": "looks_hide", + "functionality": "Makes the sprite invisible on the stage.", + "inputs": {}, "fields": {}, "shadow": False, "topLevel": True + }, + "looks_gotofrontback": { + "block_name": "go to () layer", "block_type": "Looks", "block_shape": "Stack Block", "op_code": "looks_gotofrontback", + "functionality": "Moves the sprite to the front-most or back-most layer of other sprites on the stage.", + "inputs": {}, "fields": {"FRONT_BACK": ["front", None]}, "shadow": False, "topLevel": True + }, + "looks_goforwardbackwardlayers": { + "block_name": "go () layers", "block_type": "Looks", "block_shape": "Stack Block", "op_code": "looks_goforwardbackwardlayers", + "functionality": "Moves the sprite forward or backward a specified number of layers in relation to other sprites.", + "inputs": {"NUM": [1, [7, "1"]]}, "fields": {"FORWARD_BACKWARD": ["forward", None]}, "shadow": False, "topLevel": True + }, + "looks_costumenumbername": { + "block_name": "(costume ())", "block_type": "Looks", "block_shape": "Reporter Block", "op_code": "looks_costumenumbername", + "functionality": "Reports the current costume's number or name.", + "inputs": {}, "fields": {"NUMBER_NAME": ["number", None]}, "shadow": False, "topLevel": True + }, + "looks_backdropnumbername": { + "block_name": "(backdrop ())", "block_type": "Looks", "block_shape": "Reporter Block", "op_code": "looks_backdropnumbername", + "functionality": "Reports the current backdrop's number or name.", + "inputs": {}, "fields": {"NUMBER_NAME": ["number", None]}, "shadow": False, "topLevel": True + }, + "looks_size": { + "block_name": "(size)", "block_type": "Looks", "block_shape": "Reporter Block", "op_code": "looks_size", + "functionality": "Reports the current size of the sprite as a percentage.", + "inputs": {}, "fields": {}, "shadow": False, "topLevel": True + }, + + # operator_block.json + "operator_add": { + "block_name": "(() + ())", "block_type": "operator", "block_shape": "Reporter Block", "op_code": "operator_add", + "functionality": "Adds two numerical values.", + "inputs": {"NUM1": [1, [4, ""]], "NUM2": [1, [4, ""]]}, "fields": {}, "shadow": False, "topLevel": True + }, + "operator_subtract": { + "block_name": "(() - ())", "block_type": "operator", "block_shape": "Reporter Block", "op_code": "operator_subtract", + "functionality": "Subtracts the second numerical value from the first.", + "inputs": {"NUM1": [1, [4, ""]], "NUM2": [1, [4, ""]]}, "fields": {}, "shadow": False, "topLevel": True + }, + "operator_multiply": { + "block_name": "(() * ())", "block_type": "operator", "block_shape": "Reporter Block", "op_code": "operator_multiply", + "functionality": "Multiplies two numerical values.", + "inputs": {"NUM1": [1, [4, ""]], "NUM2": [1, [4, ""]]}, "fields": {}, "shadow": False, "topLevel": True + }, + "operator_divide": { + "block_name": "(() / ())", "block_type": "operator", "block_shape": "Reporter Block", "op_code": "operator_divide", + "functionality": "Divides the first numerical value by the second.", + "inputs": {"NUM1": [1, [4, ""]], "NUM2": [1, [4, ""]]}, "fields": {}, "shadow": False, "topLevel": True + }, + "operator_random": { + "block_name": "(pick random () to ())", "block_type": "operator", "block_shape": "Reporter Block", "op_code": "operator_random", + "functionality": "Generates a random integer within a specified inclusive range.", + "inputs": {"FROM": [1, [4, "1"]], "TO": [1, [4, "10"]]}, "fields": {}, "shadow": False, "topLevel": True + }, + "operator_gt": { + "block_name": "<() > ()>", "block_type": "operator", "block_shape": "Boolean Block", "op_code": "operator_gt", + "functionality": "Checks if the first value is greater than the second.", + "inputs": {"OPERAND1": [1, [10, ""]], "OPERAND2": [1, [10, "50"]]}, "fields": {}, "shadow": False, "topLevel": True + }, + "operator_lt": { + "block_name": "<() < ()>", "block_type": "operator", "block_shape": "Boolean Block", "op_code": "operator_lt", + "functionality": "Checks if the first value is less than the second.", + "inputs": {"OPERAND1": [1, [10, ""]], "OPERAND2": [1, [10, "50"]]}, "fields": {}, "shadow": False, "topLevel": True + }, + "operator_equals": { + "block_name": "<() = ()>", "block_type": "operator", "block_shape": "Boolean Block", "op_code": "operator_equals", + "functionality": "Checks if two values are equal.", + "inputs": {"OPERAND1": [1, [10, ""]], "OPERAND2": [1, [10, "50"]]}, "fields": {}, "shadow": False, "topLevel": True + }, + "operator_and": { + "block_name": "<<> and <>>", "block_type": "operator", "block_shape": "Boolean Block", "op_code": "operator_and", + "functionality": "Returns 'true' if both provided Boolean conditions are 'true'.", + "inputs": {"OPERAND1": [2, None], "OPERAND2": [2, None]}, "fields": {}, "shadow": False, "topLevel": True + }, + "operator_or": { + "block_name": "<<> or <>>", "block_type": "operator", "block_shape": "Boolean Block", "op_code": "operator_or", + "functionality": "Returns 'true' if at least one of the provided Boolean conditions is 'true'.", + "inputs": {"OPERAND1": [2, None], "OPERAND2": [2, None]}, "fields": {}, "shadow": False, "topLevel": True + }, + "operator_not": { + "block_name": ">", "block_type": "operator", "block_shape": "Boolean Block", "op_code": "operator_not", + "functionality": "Returns 'true' if the provided Boolean condition is 'false', and 'false' if it is 'true'.", + "inputs": {"OPERAND": [2, None]}, "fields": {}, "shadow": False, "topLevel": True + }, + "operator_join": { + "block_name": "(join ()())", "block_type": "operator", "block_shape": "Reporter Block", "op_code": "operator_join", + "functionality": "Concatenates two strings or values into a single string.", + "inputs": {"STRING1": [1, [10, "apple "]], "STRING2": [1, [10, "banana"]]}, "fields": {}, "shadow": False, "topLevel": True + }, + "operator_letterof": { + "block_name": "letter () of ()", "block_type": "operator", "block_shape": "Reporter Block", "op_code": "operator_letterof", + "functionality": "Reports the character at a specific numerical position within a string.", + "inputs": {"LETTER": [1, [6, "1"]], "STRING": [1, [10, "apple"]]}, "fields": {}, "shadow": False, "topLevel": True + }, + "operator_length": { + "block_name": "(length of ())", "block_type": "operator", "block_shape": "Reporter Block", "op_code": "operator_length", + "functionality": "Reports the total number of characters in a given string.", + "inputs": {"STRING": [1, [10, "apple"]]}, "fields": {}, "shadow": False, "topLevel": True + }, + "operator_contains": { + "block_name": "<() contains ()?>", "block_type": "operator", "block_shape": "Boolean Block", "op_code": "operator_contains", + "functionality": "Checks if one string contains another string.", + "inputs": {"STRING1": [1, [10, "apple"]], "STRING2": [1, [10, "a"]]}, "fields": {}, "shadow": False, "topLevel": True + }, + "operator_mod": { + "block_name": "(() mod ())", "block_type": "operator", "block_shape": "Reporter Block", "op_code": "operator_mod", + "functionality": "Reports the remainder when the first number is divided by the second.", + "inputs": {"NUM1": [1, [4, ""]], "NUM2": [1, [4, ""]]}, "fields": {}, "shadow": False, "topLevel": True + }, + "operator_round": { + "block_name": "(round ())", "block_type": "operator", "block_shape": "Reporter Block", "op_code": "operator_round", + "functionality": "Rounds a numerical value to the nearest integer.", + "inputs": {"NUM": [1, [4, ""]]}, "fields": {}, "shadow": False, "topLevel": True + }, + "operator_mathop": { + "block_name": "(() of ())", "block_type": "operator", "block_shape": "Reporter Block", "op_code": "operator_mathop", + "functionality": "Performs various mathematical functions (e.g., absolute value, square root, trigonometric functions).", + "inputs": {"NUM": [1, [4, ""]]}, "fields": {"OPERATOR": ["abs", None]}, "shadow": False, "topLevel": True + }, + + # sensing_block.json + "sensing_touchingobject": { + "block_name": "", "block_type": "Sensing", "op_code": "sensing_touchingobject", "block_shape": "Boolean Block", + "functionality": "Checks if its sprite is touching the mouse-pointer, edge, or another specified sprite.", + "inputs": {"TOUCHINGOBJECTMENU": [1, "sensing_touchingobjectmenu"]}, "fields": {}, "shadow": False, "topLevel": True + }, + "sensing_touchingobjectmenu": { + "block_name": "touching object menu", "block_type": "Sensing", "block_shape": "Reporter Block", "op_code": "sensing_touchingobjectmenu", + "functionality": "Menu for touching object block.", + "inputs": {}, "fields": {"TOUCHINGOBJECTMENU": ["_mouse_", None]}, "shadow": True, "topLevel": False + }, + "sensing_touchingcolor": { + "block_name": "", "block_type": "Sensing", "op_code": "sensing_touchingcolor", "block_shape": "Boolean Block", + "functionality": "Checks whether its sprite is touching a specified color.", + "inputs": {"COLOR": [1, [9, "#55b888"]]}, "fields": {}, "shadow": False, "topLevel": True + }, + "sensing_coloristouchingcolor": { + "block_name": "", "block_type": "Sensing", "op_code": "sensing_coloristouchingcolor", "block_shape": "Boolean Block", + "functionality": "Checks whether a specific color on its sprite is touching another specified color on the stage or another sprite.", + "inputs": {"COLOR1": [1, [9, "#d019f2"]], "COLOR2": [1, [9, "#2b0de3"]]}, "fields": {}, "shadow": False, "topLevel": True + }, + "sensing_askandwait": { + "block_name": "Ask () and Wait", "block_type": "Sensing", "block_shape": "Stack Block", "op_code": "sensing_askandwait", + "functionality": "Displays an input box with specified text at the bottom of the screen, allowing users to input text, which is stored in the 'Answer' block.", + "inputs": {"QUESTION": [1, [10, "What's your name?"]]}, "fields": {}, "shadow": False, "topLevel": True + }, + "sensing_answer": { + "block_name": "(answer)", "block_type": "Sensing", "block_shape": "Reporter Block", "op_code": "sensing_answer", + "functionality": "Holds the most recent text inputted using the 'Ask () and Wait' block.", + "inputs": {}, "fields": {}, "shadow": False, "topLevel": True + }, + "sensing_keypressed": { + "block_name": "", "block_type": "Sensing", "op_code": "sensing_keypressed", "block_shape": "Boolean Block", + "functionality": "Checks if a specified keyboard key is currently being pressed.", + "inputs": {"KEY_OPTION": [1, "sensing_keyoptions"]}, "fields": {}, "shadow": False, "topLevel": True + }, + "sensing_keyoptions": { + "block_name": "key options menu", "block_type": "Sensing", "block_shape": "Reporter Block", "op_code": "sensing_keyoptions", + "functionality": "Menu for key pressed block.", + "inputs": {}, "fields": {"KEY_OPTION": ["space", None]}, "shadow": True, "topLevel": False + }, + "sensing_mousedown": { + "block_name": "", "block_type": "Sensing", "op_code": "sensing_mousedown", "block_shape": "Boolean Block", + "functionality": "Checks if the computer mouse's primary button is being clicked while the cursor is over the stage.", + "inputs": {}, "fields": {}, "shadow": False, "topLevel": True + }, + "sensing_mousex": { + "block_name": "(mouse x)", "block_type": "Sensing", "block_shape": "Reporter Block", "op_code": "sensing_mousex", + "functionality": "Reports the mouse-pointer’s current X position on the stage.", + "inputs": {}, "fields": {}, "shadow": False, "topLevel": True + }, + "sensing_mousey": { + "block_name": "(mouse y)", "block_type": "Sensing", "block_shape": "Reporter Block", "op_code": "sensing_mousey", + "functionality": "Reports the mouse-pointer’s current Y position on the stage.", + "inputs": {}, "fields": {}, "shadow": False, "topLevel": True + }, + "sensing_setdragmode": { + "block_name": "set drag mode [draggable v]", "block_type": "Sensing", "block_shape": "Stack Block", "op_code": "sensing_setdragmode", + "functionality": "Sets whether the sprite can be dragged by the mouse on the stage.", + "inputs": {}, "fields": {"DRAG_MODE": ["draggable", None]}, "shadow": False, "topLevel": True + }, + "sensing_loudness": { + "block_name": "(loudness)", "block_type": "Sensing", "block_shape": "Reporter Block", "op_code": "sensing_loudness", + "functionality": "Reports the loudness of noise received by a microphone on a scale of 0 to 100.", + "inputs": {}, "fields": {}, "shadow": False, "topLevel": True + }, + "sensing_timer": { + "block_name": "(timer)", "block_type": "Sensing", "block_shape": "Reporter Block", "op_code": "sensing_timer", + "functionality": "Reports the elapsed time since Scratch was launched or the timer was reset, increasing by 1 every second.", + "inputs": {}, "fields": {}, "shadow": False, "topLevel": True + }, + "sensing_resettimer": { + "block_name": "Reset Timer", "block_type": "Sensing", "block_shape": "Stack Block", "op_code": "sensing_resettimer", + "functionality": "Sets the timer’s value back to 0.0.", + "inputs": {}, "fields": {}, "shadow": False, "topLevel": True + }, + "sensing_of": { + "block_name": "(() of ())", "block_type": "Sensing", "block_shape": "Reporter Block", "op_code": "sensing_of", + "functionality": "Reports a specified value (e.g., x position, direction, costume number) of a specified sprite or the Stage to be accessed in current sprite or stage.", + "inputs": {"OBJECT": [1, "sensing_of_object_menu"]}, "fields": {"PROPERTY": ["backdrop #", None]}, "shadow": False, "topLevel": True + }, + "sensing_of_object_menu": { + "block_name": "of object menu", "block_type": "Sensing", "block_shape": "Reporter Block", "op_code": "sensing_of_object_menu", + "functionality": "Menu for of block.", + "inputs": {}, "fields": {"OBJECT": ["_stage_", None]}, "shadow": True, "topLevel": False + }, + "sensing_current": { + "block_name": "(current ())", "block_type": "Sensing", "block_shape": "Reporter Block", "op_code": "sensing_current", + "functionality": "Reports the current local year, month, date, day of the week, hour, minutes, or seconds.", + "inputs": {}, "fields": {"CURRENTMENU": ["YEAR", None]}, "shadow": False, "topLevel": True + }, + "sensing_dayssince2000": { + "block_name": "(days since 2000)", "block_type": "Sensing", "block_shape": "Reporter Block", "op_code": "sensing_dayssince2000", + "functionality": "Reports the number of days (and fractions of a day) since 00:00:00 UTC on January 1, 2000.", + "inputs": {}, "fields": {}, "shadow": False, "topLevel": True + }, + "sensing_username": { + "block_name": "(username)", "block_type": "Sensing", "block_shape": "Reporter Block", "op_code": "sensing_username", + "functionality": "Reports the username of the user currently logged into Scratch. If no user is logged in, it reports nothing.", + "inputs": {}, "fields": {}, "shadow": False, "topLevel": True + }, + + # sound_block.json + "sound_playuntildone": { + "block_name": "play sound () until done", "block_type": "Sound", "block_shape": "Stack Block", "op_code": "sound_playuntildone", + "functionality": "Plays a specified sound and pauses the script's execution until the sound has completed.", + "inputs": {"SOUND_MENU": [1, "sound_sounds_menu"]}, "fields": {}, "shadow": False, "topLevel": True + }, + "sound_sounds_menu": { + "block_name": "sound menu", "block_type": "Sound", "block_shape": "Reporter Block", "op_code": "sound_sounds_menu", + "functionality": "Menu for sound blocks.", + "inputs": {}, "fields": {"SOUND_MENU": ["Meow", None]}, "shadow": True, "topLevel": False + }, + "sound_play": { + "block_name": "start sound ()", "block_type": "Sound", "block_shape": "Stack Block", "op_code": "sound_play", + "functionality": "Initiates playback of a specified sound without pausing the script, allowing other actions to proceed concurrently.", + "inputs": {"SOUND_MENU": [1, "sound_sounds_menu"]}, "fields": {}, "shadow": False, "topLevel": True + }, + "sound_stopallsounds": { + "block_name": "stop all sounds", "block_type": "Sound", "block_shape": "Stack Block", "op_code": "sound_stopallsounds", + "functionality": "Stops all currently playing sounds.", + "inputs": {}, "fields": {}, "shadow": False, "topLevel": True + }, + "sound_changeeffectby": { + "block_name": "change () effect by ()", "block_type": "Sound", "block_shape": "Stack Block", "op_code": "sound_changeeffectby", + "functionality": "Changes the project's sound effect by a specified amount.", + "inputs": {"VALUE": [1, [4, "10"]]}, "fields": {"EFFECT": ["PITCH", None]}, "shadow": False, "topLevel": True + }, + "sound_seteffectto": { + "block_name": "set () effect to ()", "block_type": "Sound", "block_shape": "Stack Block", "op_code": "sound_seteffectto", + "functionality": "Sets the sound effect to a specific value.", + "inputs": {"VALUE": [1, [4, "100"]]}, "fields": {}, "shadow": False, "topLevel": True + }, + "sound_cleareffects": { + "block_name": "clear sound effects", "block_type": "Sound", "block_shape": "Stack Block", "op_code": "sound_cleareffects", + "functionality": "Removes all sound effects applied to the sprite.", + "inputs": {}, "fields": {}, "shadow": False, "topLevel": True + }, + "sound_changevolumeby": { + "block_name": "change volume by ()", "block_type": "Sound", "block_shape": "Stack Block", "op_code": "sound_changevolumeby", + "functionality": "Changes the project's sound volume by a specified amount.", + "inputs": {"VOLUME": [1, [4, "-10"]]}, "fields": {}, "shadow": False, "topLevel": True + }, + "sound_setvolumeto": { + "block_name": "set volume to () %", "block_type": "Sound", "block_shape": "Stack Block", "op_code": "sound_setvolumeto", + "functionality": "Sets the sound volume to a specific percentage (0-100).", + "inputs": {"VOLUME": [1, [4, "100"]]}, "fields": {}, "shadow": False, "topLevel": True + }, + "sound_volume": { + "block_name": "(volume)", "block_type": "Sound", "block_shape": "Reporter Block", "op_code": "sound_volume", + "functionality": "Reports the current volume level of the sprite.", + "inputs": {}, "fields": {}, "shadow": False, "topLevel": True + }, + "procedures_definition": { + "block_name": "define [my custom block]", + "block_type": "My Blocks", + "op_code": "procedures_definition", + "block_shape": "Hat Block", + "functionality": "This Hat block serves as the definition header for a custom block's script.", + "inputs": {}, # Changed to empty dict + "fields": {}, + "shadow": False, + "topLevel": True + }, + "procedures_call": { + "block_name": "[my custom block]", + "block_type": "My Blocks", + "block_shape": "Stack Block", + "op_code": "procedures_call", + "functionality": "Executes the script defined by a corresponding 'define' Hat block.", + "inputs": {}, # Changed to empty dict + "fields": {}, + "shadow": False, + "topLevel": True + } +} + +def unparen(s): + s = s.strip() + # keep peeling off *all* matching outer parens + while True: + m = re.fullmatch(r"\((.*)\)", s) + if not m: + break + s = m.group(1).strip() + return s + +def _register_block(opcode, parent_key, is_shadow, pick_key_func, all_blocks_dict, inputs=None, fields=None): + """ + Helper to create and register a block in the all_blocks_dict. + It uses pick_key_func to get a unique ID. + """ + key = pick_key_func(opcode) + block_data = copy.deepcopy(all_block_definitions[opcode]) + block_data["id"] = key + block_data["parent"] = parent_key # Set parent directly here if known + block_data["next"] = None + block_data["topLevel"] = not is_shadow # Shadow blocks are not top-level + block_data["shadow"] = is_shadow + + # Ensure inputs and fields are dictionaries + if "inputs" not in block_data or not isinstance(block_data["inputs"], dict): + block_data["inputs"] = {} + if "fields" not in block_data or not isinstance(block_data["fields"], dict): + block_data["fields"] = {} + + if inputs: + block_data["inputs"].update(inputs) + if fields: + block_data["fields"].update(fields) + + all_blocks_dict[key] = block_data + return key + +def _auto_balance(text): + # if there are more "(" than ")", append the missing ")" + diff = text.count("(") - text.count(")") + if diff > 0: + text = text + ")"*diff + # same for square brackets + diff = text.count("[") - text.count("]") + if diff > 0: + text = text + "]"*diff + return text + +def strip_outer_angle_brackets(text): + """ + Strip exactly one balanced pair of outer <...> brackets, only if they wrap the whole string. + """ + text = text.strip() + if text.startswith("<") and text.endswith(">"): + depth = 0 + for i, char in enumerate(text): + if char == '<': + depth += 1 + elif char == '>': + depth -= 1 + if depth == 0 and i == len(text) - 1: + return text[1:-1].strip() + # If we exit the loop and depth is 0, it means the outer brackets were balanced and wrapped the whole string + if depth == 0: + return text[1:-1].strip() + return text + +def extract_condition_balanced(stmt): + # 1. Remove "if" and "then" + stmt = stmt.strip() + if stmt.lower().startswith("if "): + stmt = stmt[3:].strip() + if stmt.lower().startswith("repeat until"): + stmt = stmt[12:].strip() + if stmt.lower().startswith("wait until "): + stmt = stmt[11:].strip() + if stmt.lower().endswith(" then"): + stmt = stmt[:-5].strip() + + # Helper to detect and strip single outer balanced angle brackets + def unwrap_balanced(s): + if s.startswith("<") and s.endswith(">"): + depth = 0 + for i in range(len(s)): + if s[i] == "<": + depth += 1 + elif s[i] == ">": + depth -= 1 + if depth == 0 and i < len(s) - 1: + return s # Early balance → not a single outer wrapper + if depth == 0: + return s[1:-1].strip() + return s + + # Recursively simplify things like > to not + def simplify(s): + s = unwrap_balanced(s) + s = s.strip() + + # Match > pattern + m = re.fullmatch(r"not\s*<(.+)>", s, re.IGNORECASE) + if m: + inner = m.group(1).strip() + inner = simplify(inner) + return f"not <{inner}>" + + # Match comparison operators like <(x position) < (100)> + # This part might be redundant if the main parser handles it, but good for internal consistency + m_comp = re.fullmatch(r"<\s*\(([^<>]+?)\)\s*([<>=])\s*\(([^<>]+?)\)\s*>", stmt) + if m_comp: + return f"({m_comp.group(1).strip()}) {m_comp.group(2)} ({m_comp.group(3).strip()})" + + return s + + return simplify(stmt) + +# Nested helper for parsing reporters or values +def parse_reporter_or_value(text, parent_key, pick_key_func, all_generated_blocks): + text = _auto_balance(text.strip()) + text = unparen(text.strip()) + # Check for numeric literal (including parenthesized numbers like "(0)" or "(10)") + m_num = re.fullmatch(r"\(?\s*(-?\d+(\.\d+)?)\s*\)?", text) + if m_num: + val_str = m_num.group(1) + return {"kind": "value", "value": float(val_str) if '.' in val_str else int(val_str)} + + # Variable reporter: [score v], [health v], etc. + m_var = re.fullmatch(r"\[([^\]]+)\s*v\]", text) + if m_var: + var_name = m_var.group(1).strip() + block_id = _register_block("data_variable", parent_key, True, pick_key_func, all_generated_blocks, + fields={"VARIABLE": [var_name, None]}) + return {"kind": "block", "block": block_id} + + # Now catch other bracketed values as literal strings + if text.startswith('[') and text.endswith(']'): + return {"kind": "value", "value": text[1:-1]} + + # --- Reporter Blocks --- + + # (x position), (y position), (direction), (mouse x), (mouse y), (loudness), (timer), (days since 2000), (username), (answer), (size), (volume) + simple_reporters = { + "x position": "motion_xposition", + "y position": "motion_yposition", + "direction": "motion_direction", + "mouse x": "sensing_mousex", + "mouse y": "sensing_mousey", + "loudness": "sensing_loudness", + "timer": "sensing_timer", + "days since 2000": "sensing_dayssince2000", + "username": "sensing_username", + "answer": "sensing_answer", + "size": "looks_size", + "volume": "sound_volume" + } + # Check for simple reporters, potentially with outer parentheses + m_simple_reporter = re.fullmatch(r"\((.+?)\)", text) + if m_simple_reporter: + inner_text = m_simple_reporter.group(1).strip() + if inner_text in simple_reporters: + block_id = _register_block(simple_reporters[inner_text], parent_key, False, pick_key_func, all_generated_blocks) + return {"kind": "block", "block": block_id} + # Also check for simple reporters without parentheses (e.g., if passed directly) + if text in simple_reporters: + block_id = _register_block(simple_reporters[text], parent_key, False, pick_key_func, all_generated_blocks) + return {"kind": "block", "block": block_id} + + + # Variable reporter: [score v] or (score) or just "score" + m_var = re.fullmatch(r"\[([^\]]+)\s*v\]", text) + if m_var: + var_name = m_var.group(1).strip() + block_id = _register_block("data_variable", parent_key, True, pick_key_func, all_generated_blocks, fields={"VARIABLE": [var_name, None]}) + return {"kind": "block", "block": block_id} + m_paren_var = re.fullmatch(r"\(([^)]+)\)", text) + if m_paren_var: + potential_var_name = m_paren_var.group(1).strip() + # Ensure it's not a simple reporter already handled, or a number + if potential_var_name not in simple_reporters and not re.fullmatch(r"-?\d+(\.\d+)?", potential_var_name): + block_id = _register_block("data_variable", parent_key, True, pick_key_func, all_generated_blocks, fields={"VARIABLE": [potential_var_name, None]}) + return {"kind": "block", "block": block_id} + # Handle plain variable names like "score", "number 1", "total score" + if re.fullmatch(r"[a-zA-Z_][a-zA-Z0-9_ ]*", text): # Allow spaces for "number 1" etc. + # Exclude known simple reporters that don't have 'v' or parentheses + if text not in simple_reporters: + block_id = _register_block("data_variable", parent_key, True, pick_key_func, all_generated_blocks, fields={"VARIABLE": [text, None]}) + return {"kind": "block", "block": block_id} + + + # List reporter: [my list v] + m_list_reporter = re.fullmatch(r"\[([^\]]+)\s*v\]", text) + if m_list_reporter: + list_name = m_list_reporter.group(1).strip() + block_id = _register_block("data_list", parent_key, True, pick_key_func, all_generated_blocks, fields={"LIST": [list_name, None]}) + return {"kind": "block", "block": block_id} + + + # (pick random () to ()) (operator_random) + m = re.search(r"pick random \((.+?)\) to \((.+?)\)", text) + if m: + min_val_obj = parse_reporter_or_value(m.group(1).strip(), None, pick_key_func, all_generated_blocks) # Parent will be set later + max_val_obj = parse_reporter_or_value(m.group(2).strip(), None, pick_key_func, all_generated_blocks) # Parent will be set later + inputs = {"FROM": min_val_obj, "TO": max_val_obj} + block_id = _register_block("operator_random", parent_key, False, pick_key_func, all_generated_blocks, inputs=inputs) + # Set parents for nested inputs + if min_val_obj.get("kind") == "block": all_generated_blocks[min_val_obj["block"]]["parent"] = block_id + if max_val_obj.get("kind") == "block": all_generated_blocks[max_val_obj["block"]]["parent"] = block_id + return {"kind": "block", "block": block_id} + + # (join ()()) (operator_join) - handle both [] and () for inputs + + #m = re.search(r"join\s+(\[.+?\]|\(.+?\))\s+(\[.+?\]|\(.+?\))", text) # Try (val) (val) + m = re.search(r"join\s+(\[.+?\]|\(.+?\))\s*(\[.+?\]|\(.+?\))", text) + if m: + part1_txt = m.group(1).strip() + part2_txt = m.group(2).strip() + str1_obj = parse_reporter_or_value(part1_txt, None, pick_key_func, all_generated_blocks) + str2_obj = parse_reporter_or_value(part2_txt, None, pick_key_func, all_generated_blocks) + inputs = {"STRING1": str1_obj, "STRING2": str2_obj} + block_id = _register_block("operator_join", parent_key, False, + pick_key_func, all_generated_blocks, + inputs=inputs) + # set parents if nested blocks + for obj in (str1_obj, str2_obj): + if obj.get("kind") == "block": + all_generated_blocks[obj["block"]]["parent"] = block_id + return {"kind": "block", "block": block_id} + + # letter () of () (operator_letterof) - handle both [] and () for inputs + m = re.search(r"letter \((.+?)\) of \((.+?)\)", text) + if not m: + m = re.search(r"letter \((.+?)\) of \[(.+?)\]", text) + if m: + index_obj = parse_reporter_or_value(m.group(1).strip(), None, pick_key_func, all_generated_blocks) + string_val_obj = parse_reporter_or_value(m.group(2).strip(), None, pick_key_func, all_generated_blocks) + inputs = {"LETTER": index_obj, "STRING": string_val_obj} + block_id = _register_block("operator_letterof", parent_key, False, pick_key_func, all_generated_blocks, inputs=inputs) + if index_obj.get("kind") == "block": all_generated_blocks[index_obj["block"]]["parent"] = block_id + if string_val_obj.get("kind") == "block": all_generated_blocks[string_val_obj["block"]]["parent"] = block_id + return {"kind": "block", "block": block_id} + + # (length of ()) (operator_length) - handle both [] and () for inputs + #m = re.search(r"length of \((.+?)\)", text) + m = re.search(r"length of\s*(?:\((.+?)\)|\[(.+?)\])", text) + if not m: + m = re.search(r"length of \[([^\]]+)\s*v\]", text) + if m: + arg_txt = (m.group(1) or m.group(2)).strip() + list_or_string_val_obj = parse_reporter_or_value(arg_txt, None, pick_key_func, all_generated_blocks) + #list_or_string_val_obj = parse_reporter_or_value(m.group(1).strip(), None, pick_key_func, all_generated_blocks) + inputs = {"STRING": list_or_string_val_obj} + block_id = _register_block("operator_length", parent_key, False, pick_key_func, all_generated_blocks, inputs=inputs) + if list_or_string_val_obj.get("kind") == "block": all_generated_blocks[list_or_string_val_obj["block"]]["parent"] = block_id + return {"kind": "block", "block": block_id} + + + # (() mod ()) (operator_mod) + # m = re.search(r"\((.+?)\)\s*mod\s*\((.+?)\)", text) + m = re.search(r"\[([^\]]+)\s*v\]\s*mod\s*\(?\s*(.+?)\s*\)?", text) + if m: + num1_obj = parse_reporter_or_value(m.group(1).strip(), None, pick_key_func, all_generated_blocks) + num2_obj = parse_reporter_or_value(m.group(2).strip(), None, pick_key_func, all_generated_blocks) + inputs = {"NUM1": num1_obj, "NUM2": num2_obj} + block_id = _register_block("operator_mod", parent_key, False, pick_key_func, all_generated_blocks, inputs=inputs) + if num1_obj.get("kind") == "block": all_generated_blocks[num1_obj["block"]]["parent"] = block_id + if num2_obj.get("kind") == "block": all_generated_blocks[num2_obj["block"]]["parent"] = block_id + return {"kind": "block", "block": block_id} + + # (round ()) (operator_round) + m = re.search(r"round \((.+?)\)", text) + if m: + num_obj = parse_reporter_or_value(m.group(1).strip(), None, pick_key_func, all_generated_blocks) + inputs = {"NUM": num_obj} + block_id = _register_block("operator_round", parent_key, False, pick_key_func, all_generated_blocks, inputs=inputs) + if num_obj.get("kind") == "block": all_generated_blocks[num_obj["block"]]["parent"] = block_id + return {"kind": "block", "block": block_id} + + # (() of ()) (operator_mathop) - handle variable for function type + m = re.search(r"\[([^\]]+)\s*v\] of \((.+?)\)", text) # e.g. [sqrt v] of ((x pos) * (x pos)) + if m: + func_type = m.group(1).strip() + value_obj = parse_reporter_or_value(m.group(2).strip(), None, pick_key_func, all_generated_blocks) + inputs = {"NUM": value_obj} + fields = {"OPERATOR": [func_type.upper(), None]} + block_id = _register_block("operator_mathop", parent_key, False, pick_key_func, all_generated_blocks, inputs=inputs, fields=fields) + if value_obj.get("kind") == "block": all_generated_blocks[value_obj["block"]]["parent"] = block_id + return {"kind": "block", "block": block_id} + # Also handle direct string for function type (e.g., "abs of (x)") + m = re.search(r"([a-zA-Z]+)\s*of\s*\((.+?)\)", text) + if m: + func_type = m.group(1).strip() + value_obj = parse_reporter_or_value(m.group(2).strip(), None, pick_key_func, all_generated_blocks) + inputs = {"NUM": value_obj} + fields = {"OPERATOR": [func_type.upper(), None]} + block_id = _register_block("operator_mathop", parent_key, False, pick_key_func, all_generated_blocks, inputs=inputs, fields=fields) + if value_obj.get("kind") == "block": all_generated_blocks[value_obj["block"]]["parent"] = block_id + return {"kind": "block", "block": block_id} + + + # Arithmetic operations: (() + ()), (() - ()), (() * ()), (() / ()) + # This regex is designed to handle nested parentheses correctly. + # It looks for an opening parenthesis, then non-parenthesis characters or balanced parentheses, + # followed by an operator, and then the second operand. + # This is a simplified approach; a full-fledged parser would use a stack. + # arithmetic_match = re.search(r"\((.+?)\)\s*([+\-*/])\s*\((.+?)\)", text) + arithmetic_match = re.search(r"\(?\s*(.+?)\s*\)?\s*([\+\-\*/])\s*\(?\s*(.+?)\s*\)?", text) + if not arithmetic_match: + # Try to match without outer parentheses for the operands, but still with an operator + arithmetic_match = re.search(r"(.+?)\s*([+\-*/])\s*(.+)", text) + + if arithmetic_match: + op1_str = arithmetic_match.group(1).strip() + operator_symbol = arithmetic_match.group(2).strip() + op2_str = arithmetic_match.group(3).strip() + + op1_obj = parse_reporter_or_value(op1_str, None, pick_key_func, all_generated_blocks) + op2_obj = parse_reporter_or_value(op2_str, None, pick_key_func, all_generated_blocks) + + opcode_map = {'+': 'operator_add', '-': 'operator_subtract', '*': 'operator_multiply', '/': 'operator_divide'} + inputs = {"NUM1": op1_obj, "NUM2": op2_obj} + block_id = _register_block(opcode_map[operator_symbol], parent_key, False, pick_key_func, all_generated_blocks, inputs=inputs) + if op1_obj.get("kind") == "block": all_generated_blocks[op1_obj["block"]]["parent"] = block_id + if op2_obj.get("kind") == "block": all_generated_blocks[op2_obj["block"]]["parent"] = block_id + return {"kind": "block", "block": block_id} + + + # (costume ()) (looks_costumenumbername) - handle with or without 'v' + m = re.search(r"costume \((.+?)\)", text) + if not m: + m = re.search(r"costume \[([^\]]+)\s*v\]", text) + if m: + option = m.group(1).strip() + fields = {"NUMBER_NAME": [option, None]} + block_id = _register_block("looks_costumenumbername", parent_key, False, pick_key_func, all_generated_blocks, fields=fields) + return {"kind": "block", "block": block_id} + + # (backdrop ()) (looks_backdropnumbername) - handle with or without 'v' + m = re.search(r"backdrop \((.+?)\)", text) + if not m: + m = re.search(r"backdrop \[([^\]]+)\s*v\]", text) + if m: + option = m.group(1).strip() + fields = {"NUMBER_NAME": [option, None]} + block_id = _register_block("looks_backdropnumbername", parent_key, False, pick_key_func, all_generated_blocks, fields=fields) + return {"kind": "block", "block": block_id} + + # (distance to ()) (sensing_distanceto) - handle with or without 'v' + m = re.search(r"distance to \((.+?)\)", text) + if not m: + m = re.search(r"distance to \[([^\]]+)\s*v\]", text) + if m: + target = m.group(1).strip() + if target == "mouse-pointer": target_val = "_mouse_" + elif target == "edge": target_val = "_edge_" + else: target_val = target + + # This block has a dropdown FIELD, not an input that links to a shadow block + fields = {"TARGET": [target_val, None]} + block_id = _register_block("sensing_distanceto", parent_key, False, pick_key_func, all_generated_blocks, fields=fields) + return {"kind": "block", "block": block_id} + + # (current ()) (sensing_current) - handle with or without 'v' + m = re.search(r"current \((.+?)\)", text) + if not m: + m = re.search(r"current \[([^\]]+)\s*v\]", text) + if m: + unit = m.group(1).strip() + fields = {"CURRENTMENU": [unit.upper(), None]} + block_id = _register_block("sensing_current", parent_key, False, pick_key_func, all_generated_blocks, fields=fields) + return {"kind": "block", "block": block_id} + + # (() of ()) (sensing_of) - Corrected logic + #m = re.search(r"\((.+?)\)\s*of\s*(?:\((.+?)\)|\[(.+?)\s*v\])", text) + m = re.search(r"\((.+?)\)\s*of\s*(?:\((.+?)\)|\[(.+?)\s*v\])", text) + if m: + prop_str = m.group(1).strip() + obj = (m.group(2) or m.group(3)).strip() + + prop_map = { + "x position": "x position", "y position": "y position", "direction": "direction", + "costume #": "costume number", "costume name": "costume name", "size": "size", + "volume": "volume", "backdrop #": "backdrop number", "backdrop name": "backdrop name" + } + property_value = prop_map.get(prop_str, prop_str) + + if obj.lower() == "stage": obj_val = "_stage_" + elif obj.lower() == "myself": obj_val = "_myself_" + else: obj_val = obj + + # Create the sensing_of_object_menu shadow block + object_menu_id = _register_block("sensing_of_object_menu", parent_key, True, pick_key_func, all_generated_blocks, fields={"OBJECT": [obj_val, None]}) + + # Create the main sensing_of block + inputs = {"OBJECT": [1, object_menu_id]} + fields = {"PROPERTY": [property_value, None]} # PROPERTY is a field of the main block + + block_id = _register_block("sensing_of", parent_key, False, pick_key_func, all_generated_blocks, inputs=inputs, fields=fields) + all_generated_blocks[object_menu_id]["parent"] = block_id + return {"kind": "block", "block": block_id} + + # (item (index) of [list v]) (data_itemoflist) + m = re.search(r"item \((.+?)\) of \((.+?)\)", text) + if not m: + m = re.search(r"item \((.+?)\) of \[([^\]]+)\s*v\]", text) + if m: + index_obj = parse_reporter_or_value(m.group(1).strip(), None, pick_key_func, all_generated_blocks) + list_name = m.group(2).strip() + + # Create data_list shadow block for the list name + list_block_id = _register_block("data_list", parent_key, True, pick_key_func, all_generated_blocks, fields={"LIST": [list_name, None]}) + + inputs = {"INDEX": index_obj, "LIST": [1, list_block_id]} + fields = {} # No fields in data_itemoflist itself for the list name + block_id = _register_block("data_itemoflist", parent_key, False, pick_key_func, all_generated_blocks, inputs=inputs, fields=fields) + if index_obj.get("kind") == "block": all_generated_blocks[index_obj["block"]]["parent"] = block_id + all_generated_blocks[list_block_id]["parent"] = block_id + return {"kind": "block", "block": block_id} + + # (item # of [item] in [list v]) (data_itemnumoflist) + m = re.search(r"item # of \((.+?)\) in \((.+?)\)", text) + if not m: + m = re.search(r"item # of \[([^\]]+)\] in \[([^\]]+)\s*v\]", text) + if m: + item_obj = parse_reporter_or_value(m.group(1).strip(), None, pick_key_func, all_generated_blocks) + list_name = m.group(2).strip() + + # Create data_list shadow block for the list name + list_block_id = _register_block("data_list", parent_key, True, pick_key_func, all_generated_blocks, fields={"LIST": [list_name, None]}) + + inputs = {"ITEM": item_obj, "LIST": [1, list_block_id]} + fields = {} # No fields in data_itemnumoflist itself for the list name + block_id = _register_block("data_itemnumoflist", parent_key, False, pick_key_func, all_generated_blocks, inputs=inputs, fields=fields) + if item_obj.get("kind") == "block": all_generated_blocks[item_obj["block"]]["parent"] = block_id + all_generated_blocks[list_block_id]["parent"] = block_id + return {"kind": "block", "block": block_id} + + raise ValueError(f"Can't parse reporter or value: {text}") + +def parse_condition(stmt, parent_key, pick_key_func, all_generated_blocks): + """ + Parse Scratch-style boolean conditions, handling comparisons (<, =, >), + boolean operators (and, or, not), and other sensing conditions. + """ + s = stmt.strip() + s = extract_condition_balanced(s) + s = s.lower() + + print(f"the stmt was this {stmt} and parsed was this {s}") + # 1) Boolean NOT: `not <...>` + #m_not = re.fullmatch(r'not\s*<\s*(.+?)\s*>', s, re.IGNORECASE) + #m_not = re.fullmatch(r"\s*<\s*not\s+(.+?)\s*>\s*", s, re.IGNORECASE) + m_not = re.fullmatch(r"\s*(?:<\s*)?not\s+(.+?)(?:\s*>)?\s*",s, re.IGNORECASE) + if m_not: + inner = m_not.group(1).strip() + print(f"[2]the stmt was this {stmt} and parsed was this {s}") + inner_obj = parse_condition(inner, parent_key, pick_key_func, all_generated_blocks) # Pass parent_key + bid = _register_block("operator_not", parent_key, False, pick_key_func, all_generated_blocks, # Pass parent_key + inputs={"OPERAND": inner_obj}) + if inner_obj.get("kind") == "block": + all_generated_blocks[inner_obj["block"]]["parent"] = bid + return {"kind": "block", "block": bid} + + # 2) Boolean AND / OR + #m_andor = re.fullmatch(r"<\s*(.+?)\s+(and|or)\s+(.+?)\s*>", s, re.IGNORECASE) + m_andor = re.fullmatch(r"\s*(.+?)\s+(and|or)\s+(.+?)\s*", s, re.IGNORECASE) + if m_andor: + cond1_obj = parse_condition(m_andor.group(1).strip(), parent_key, pick_key_func, all_generated_blocks) # Pass parent_key + cond2_obj = parse_condition(m_andor.group(3).strip(), parent_key, pick_key_func, all_generated_blocks) # Pass parent_key + op_block = 'operator_and' if m_andor.group(2).lower() == 'and' else 'operator_or' + print(f"The cond1: {cond1_obj} and the cond2: {cond2_obj} [for testing]") + inputs = {"OPERAND1": cond1_obj, "OPERAND2": cond2_obj} + block_id = _register_block(op_block, parent_key, False, pick_key_func, all_generated_blocks, inputs=inputs) # Pass parent_key + if cond1_obj.get("kind") == "block": all_generated_blocks[cond1_obj["block"]]["parent"] = block_id + if cond2_obj.get("kind") == "block": all_generated_blocks[cond2_obj["block"]]["parent"] = block_id + return {"kind": "block", "block": block_id} + + + # 1a) Comparisons with explicit angle wrappers: < (...) op (...) > + m = re.fullmatch( + r"\s*<\s*(.+?)\s*(?P<|=|>)\s*(.+?)\s*>\s*", + s, + re.VERBOSE + ) + if m: + left_txt, right_txt = m.group(1), m.group(3) + operand1_obj = parse_reporter_or_value(unparen(left_txt), parent_key, pick_key_func, all_generated_blocks) # Pass parent_key + operand2_obj = parse_reporter_or_value(unparen(right_txt), parent_key, pick_key_func, all_generated_blocks) # Pass parent_key + op_map = {'<': 'operator_lt', '=': 'operator_equals', '>': 'operator_gt'} + + inputs = {"OPERAND1": operand1_obj, "OPERAND2": operand2_obj} + block_id = _register_block(op_map[m.group('op')], parent_key, False, pick_key_func, all_generated_blocks, inputs=inputs) # Pass parent_key + # Set parents for nested inputs + if operand1_obj.get("kind") == "block": all_generated_blocks[operand1_obj["block"]]["parent"] = block_id + if operand2_obj.get("kind") == "block": all_generated_blocks[operand2_obj["block"]]["parent"] = block_id + return {"kind": "block", "block": block_id} + + # 1b) Simple comparisons without angle wrappers: A op B + m_simple = re.fullmatch(r"\s*(.+?)\s*(?P<|=|>)\s*(.+?)\s*", s) + if m_simple: + left_txt, right_txt = m_simple.group(1), m_simple.group(3) + operand1_obj = parse_reporter_or_value(unparen(left_txt), parent_key, pick_key_func, all_generated_blocks) # Pass parent_key + operand2_obj = parse_reporter_or_value(unparen(right_txt), parent_key, pick_key_func, all_generated_blocks) # Pass parent_key + op_map = {'<': 'operator_lt', '=': 'operator_equals', '>': 'operator_gt'} + + inputs = {"OPERAND1": operand1_obj, "OPERAND2": operand2_obj} + block_id = _register_block(op_map[m_simple.group('op')], parent_key, False, pick_key_func, all_generated_blocks, inputs=inputs) # Pass parent_key + if operand1_obj.get("kind") == "block": all_generated_blocks[operand1_obj["block"]]["parent"] = block_id + if operand2_obj.get("kind") == "block": all_generated_blocks[operand2_obj["block"]]["parent"] = block_id + return {"kind": "block", "block": block_id} + + # 4) Contains: <[list v] contains [item]?> + #m = re.search(r"\[([^\]]+)\s*v\] contains \[(.+?)\]\?", s) + m = re.fullmatch(r"\s*\[(.+?)\]\s+contains\s+\[(.+?)\]\?\s*", s) + if m: + list_name = m.group(1).strip() + item_val = {"kind": "value", "value": m.group(2).strip()} # Item can be a value or a block + + # Create the data_list reporter block + list_block_id = _register_block("data_list", parent_key, True, pick_key_func, all_generated_blocks, fields={"LIST": [list_name, None]}) # Pass parent_key + + inputs = {"LIST": {"kind": "block", "block": list_block_id}, "ITEM": item_val} + block_id = _register_block("data_listcontainsitem", parent_key, False, pick_key_func, all_generated_blocks, inputs=inputs) # Pass parent_key + all_generated_blocks[list_block_id]["parent"] = block_id + return {"kind": "block", "block": block_id} + + # 5) Touching object: + m_touch = re.fullmatch(r""" + \s* # leading space + (?:<\s*)? # optional '<' + touching # literal + \s*\[\s* + (?P[^\]]+?) # capture the sprite name + \s*v\]\? # close the [sprite v]? + (?:\s*>)? # optional '>' + """, s, re.IGNORECASE | re.VERBOSE) + if m_touch: + sprite = m_touch.group('sprite').strip() + val = {'mouse-pointer':'_mouse_', 'edge':'_edge_'}.get(sprite, sprite) + + mid = _register_block( + "sensing_touchingobjectmenu", parent_key, True, pick_key_func, all_generated_blocks, # Pass parent_key + fields={"TOUCHINGOBJECTMENU":[val, None]} + ) + bid = _register_block( + "sensing_touchingobject", parent_key, False, pick_key_func, all_generated_blocks, # Pass parent_key + inputs={"TOUCHINGOBJECTMENU":[1, mid]} + ) + all_generated_blocks[mid]["parent"] = bid + return {"kind":"block","block":bid} + + # 6) Touching color: + m = re.search(r"touching color \[(#[0-9A-Fa-f]{6})\]\?", s) + if m: + inputs = {"COLOR": [1, [9, m.group(1)]]} # Color input is special, often a list [type, value] + block_id = _register_block("sensing_touchingcolor", parent_key, False, pick_key_func, all_generated_blocks, inputs=inputs) # Pass parent_key + return {"kind": "block", "block": block_id} + + # 7) Color is touching color: + m = re.search(r"color \[(#[0-9A-Fa-f]{6})\] is touching \[(#[0-9A-Fa-f]{6})\]\?", s) + if m: + inputs = {"COLOR1": [1, [9, m.group(1)]], "COLOR2": [1, [9, m.group(2)]]} + block_id = _register_block("sensing_coloristouchingcolor", parent_key, False, pick_key_func, all_generated_blocks, inputs=inputs) # Pass parent_key + return {"kind": "block", "block": block_id} + + # 8) Key pressed: + m = re.search(r"key \[([^\]]+)\s*v\] pressed\?", s) + if m: + option = m.group(1).strip() + menu_block_id = _register_block("sensing_keyoptions", parent_key, True, pick_key_func, all_generated_blocks, fields={"KEY_OPTION": [option, None]}) # Pass parent_key + + inputs = {"KEY_OPTION": [1, menu_block_id]} + block_id = _register_block("sensing_keypressed", parent_key, False, pick_key_func, all_generated_blocks, inputs=inputs) # Pass parent_key + all_generated_blocks[menu_block_id]["parent"] = block_id + return {"kind": "block", "block": block_id} + + # 9) Mouse down?: mouse down? + if s == "mouse down?": + block_id = _register_block("sensing_mousedown", parent_key, False, pick_key_func, all_generated_blocks) # Pass parent_key + return {"kind": "block", "block": block_id} + + val_obj = parse_reporter_or_value(unparen(stmt), parent_key, pick_key_func, all_generated_blocks) + if val_obj: + return val_obj + + raise ValueError(f"Can't parse condition: {stmt}") + +def classify(line): + """ + Classifies a pseudo-code line into its corresponding Scratch opcode and block type. + Order of checks matters: more specific patterns should come before more general ones. + """ + l = line.lower().strip() + + # Ignore comments + if l.startswith("//"): return None, None + + # Hat Blocks (most specific first) + if re.match(r"when green flag click(ed)?", l): return "event_whenflagclicked", "hat" + if re.match(r"when (.+?) key press(ed)?", l): return "event_whenkeypressed", "hat" + if re.match(r"when this sprite click(ed)?", l): return "event_whenthisspriteclicked", "hat" + if l.startswith("when backdrop switches to"): return "event_whenbackdropswitchesto", "hat" + if l.startswith("when ") and " > (" in l: return "event_whengreaterthan", "hat" + if l.startswith("when i receive"): return "event_whenbroadcastreceived", "hat" + if re.match(r"when i start as a clo(ne)?", l): return "control_start_as_clone", "hat" + if l.startswith("define "): return "procedures_definition", "hat" + if l.startswith("procedure "): return "procedures_definition", "hat" # For "procedure moveBall" + + # Motion Blocks + if l.startswith("go to x:"): return "motion_gotoxy", "stack" + # IMPORTANT: More specific glide block before less specific one + if l.startswith("glide ") and " secs to x:" in l: return "motion_glidesecstoxy", "stack" + if l.startswith("glide ") and " secs to " in l: return "motion_glideto", "stack" + if l.startswith("move "): return "motion_movesteps", "stack" + if l.startswith("turn right "): return "motion_turnright", "stack" + if l.startswith("turn left "): return "motion_turnleft", "stack" + if l.startswith("go to "): return "motion_goto", "stack" + if l.startswith("point in direction"): return "motion_pointindirection", "stack" + if l.startswith("point towards"): return "motion_pointtowards", "stack" + if l.startswith("change x by"): return "motion_changexby", "stack" + if re.match(r"set x to\s*\(.+\)", l): return "motion_setx", "stack" # Specific for set x + if l.startswith("change y by"): return "motion_changeyby", "stack" + if re.match(r"set y to\s*\(.+\)", l): return "motion_sety", "stack" # Specific for set y + #if re.match(r"if on edge, bounce( off edge)?", l): return "motion_ifonedgebounce", "stack" + if re.match(r"if on edge,\s*bounc(e)?(\s+off\s+edge)?", l.strip(), re.IGNORECASE): return "motion_ifonedgebounce", "stack" + if re.match(r"bounce off edg(e)?", l): return "motion_ifonedgebounce", "stack" # Alias + if l.startswith("set rotation style"): return "motion_setrotationstyle", "stack" + + + # Looks Blocks + if l.startswith("say ") and " for " in l: return "looks_sayforsecs", "stack" + if l.startswith("say "): return "looks_say", "stack" + if l.startswith("think ") and " for " in l: return "looks_thinkforsecs", "stack" + if l.startswith("think "): return "looks_think", "stack" + if l.startswith("switch costume to"): return "looks_switchcostumeto", "stack" + if re.match(r"next costum(e)?", l): return "looks_nextcostume", "stack" + if l.startswith("switch backdrop to ") and " and wait" in l: return "looks_switchbackdroptowait", "stack" + if l.startswith("switch backdrop to"): return "looks_switchbackdropto", "stack" + if l == "next backdrop": return "looks_nextbackdrop", "stack" + if l.startswith("change size by"): return "looks_changesizeby", "stack" + if l.startswith("set size to"): return "looks_setsizeto", "stack" + # Updated regex for change/set effect by/to + if re.match(r"change\s*(\[.+?v\]|\(.+?\))?\s*effect by", l): return "looks_changeeffectby", "stack" + if re.match(r"set\s*(\[.+?v\]|\(.+?\))?\s*effect to", l): return "looks_seteffectto", "stack" + if l == "clear graphic effects": return "looks_cleargraphiceffects", "stack" + if l == "show": return "looks_show", "stack" + if l == "hide": return "looks_hide", "stack" + if l.startswith("go to ") and " layer" in l: return "looks_gotofrontback", "stack" + if l.startswith("go ") and " layers" in l: return "looks_goforwardbackwardlayers", "stack" + + # Sound Blocks + if re.match(r"play sound (.+?) until do(ne)?", l): return "sound_playuntildone", "stack" + if l.startswith("start sound "): return "sound_play", "stack" + if l == "stop all sounds": return "sound_stopallsounds", "stack" + if l.startswith("change volume by"): return "sound_changevolumeby", "stack" + if l.startswith("set volume to"): return "sound_setvolumeto", "stack" + + # Event Blocks (broadcasts) + if l.startswith("broadcast ") and " and wait" in l: return "event_broadcastandwait", "stack" + if l.startswith("broadcast "): return "event_broadcast", "stack" + + # Control Blocks + if re.match(r"wait (.+?) seconds", l): return "control_wait", "stack" + if l.startswith("wait until <"): return "control_wait_until", "stack" + if l.startswith("repeat ("): return "control_repeat", "c_block" + if l == "forever": return "control_forever", "c_block" + if l.startswith("if <") and " then else" in l: return "control_if_else", "c_block" + if l.startswith("if <"): return "control_if", "c_block" + if l.startswith("repeat until <"): return "control_repeat_until", "c_block" + # Updated regex for stop block to handle different options + if re.match(r"stop \[(all|this script|other scripts in sprite)\s*v\]", l): return "control_stop", "cap" + if l.startswith("create clone of"): return "control_create_clone_of", "stack" + if l == "delete this clone": return "control_delete_this_clone", "cap" + + # Data Blocks + if l.startswith("set [") and " to " in l: return "data_setvariableto", "stack" + if l.startswith("change [") and " by " in l: return "data_changevariableby", "stack" + if l.startswith("show variable"): return "data_showvariable", "stack" + if l.startswith("hide variable"): return "data_hidevariable", "stack" + if l.startswith("add ") and " to [" in l: return "data_addtolist", "stack" + # Updated regex for delete of list + if re.match(r"delete \((.+?)\) of \[([^\]]+)\s*v\]", l): return "data_deleteoflist", "stack" + if l.startswith("delete all of [" ): return "data_deletealloflist", "stack" + if l.startswith("insert ") and " at " in l: return "data_insertatlist", "stack" + if l.startswith("replace item ") and " of [" in l: return "data_replaceitemoflist", "stack" + if l.startswith("show list"): return "data_showlist", "stack" + if l.startswith("hide list"): return "data_hidelist", "stack" + + # Sensing Blocks + if re.match(r"ask (.+?) and wai(t)?", l): return "sensing_askandwait", "stack" + if l == "reset timer": return "sensing_resettimer", "stack" + if l.startswith("set drag mode"): return "sensing_setdragmode", "stack" + + # Custom Blocks (procedures_call) - specific rule for "call" + if l.startswith("call "): + return "procedures_call", "stack" + + # Custom Blocks (procedures_call) - LAST RESORT (generic match) + # This should be the very last check for stack-type blocks to avoid conflicts. + # It tries to match anything that looks like a function call with or without arguments. + custom_block_match = re.match(r"([a-zA-Z_][a-zA-Z0-9_ ]*)(?:\s*\((.+?)\))*\s*$", l) + if custom_block_match: + # Before returning, ensure it's not a known simple reporter or variable name + # that might have been missed or is being used standalone. + # This is a heuristic; a full parser would be more robust. + potential_name = custom_block_match.group(1).strip() + if potential_name not in ["x position", "y position", "direction", "mouse x", "mouse y", "loudness", "timer", "days since 2000", "username", "answer", "size", "volume"] and \ + not re.fullmatch(r"\[[^\]]+\]", potential_name) and \ + not re.fullmatch(r"\[[^\]]+\]\s*v", potential_name): + return "procedures_call", "stack" + + + raise ValueError(f"Unknown statement: {line!r}") + +def generate_plan(generated_input, opcode_keys, pseudo_code): + """ + Build a nested “plan” tree from: + • generated_input: dict of block_key -> block_data (pre-generated block definitions) + • opcode_keys: dict of opcode -> list of block_keys (in order) + • pseudo_code: a multiline string, indented with two‑space levels + + Returns: + { "flow": [ ... list of block dictionaries ... ] } + """ + # helper: pick next unused block_key for an opcode + ptrs = defaultdict(int) + def pick_key(opcode): + lst = opcode_keys.get(opcode, []) + idx = ptrs[opcode] + if idx >= len(lst): + # Fallback: if no more pre-generated keys, create a new one. + ptrs[opcode] += 1 + return f"{opcode}_{idx + 1}" + ptrs[opcode] += 1 + return lst[idx] + + all_generated_blocks = {} # Initialize as empty, blocks will be added as they are parsed + + # Stack stores (indent, owner_block_id, last_block_in_current_linear_chain_id) + # owner_block_id: The ID of the C-block or Hat block that owns the current substack. + # last_block_in_current_linear_chain_id: The ID of the last block added to the *current linear sequence* within this substack. + stack = [(-1, None, None)] # Sentinel: (indent, owner_block_id, last_block_in_current_linear_chain_id) + + top_level_script_keys = [] + + lines = pseudo_code.splitlines() + i = 0 + while i < len(lines): + raw_line = lines[i] + stripped_line = raw_line.strip() + + # Skip empty lines and comments + if not stripped_line or stripped_line.startswith("//"): + i += 1 + continue + + current_indent = (len(raw_line) - len(raw_line.lstrip())) // 2 + + # Handle 'else' and 'end' first, as they control scope + if stripped_line.lower() == "else": + # Pop the 'then' substack's scope + popped_indent, popped_owner_key, popped_last_block_in_chain = stack.pop() + if popped_last_block_in_chain: + all_generated_blocks[popped_last_block_in_chain]["next"] = None + + # The 'if-else' block (popped_owner_key) is the owner. + # Push a new scope for the 'else' substack, with the same owner. + stack.append((current_indent, popped_owner_key, None)) # New scope for 'else' part, no last block yet + i += 1 + continue + + if stripped_line.lower() == "end": + # Pop the current substack's scope + popped_indent, popped_owner_key, popped_last_block_in_chain = stack.pop() + if popped_last_block_in_chain: + all_generated_blocks[popped_last_block_in_chain]["next"] = None + + # If the substack was empty, ensure the input is [2, None]. + if popped_owner_key: + owner_block = all_generated_blocks[popped_owner_key] + if owner_block["block_shape"] == "C-Block" or owner_block["op_code"] == "procedures_definition": + if owner_block["op_code"] == "control_if_else" and \ + "SUBSTACK" in owner_block["inputs"] and \ + owner_block["inputs"]["SUBSTACK"][1] is not None and \ + "SUBSTACK2" not in owner_block["inputs"]: + # If SUBSTACK is already set, this 'end' closes the SUBSTACK2 (else part) + if not owner_block["inputs"].get("SUBSTACK2"): # Only set if not already set by a block + owner_block["inputs"]["SUBSTACK2"] = [2, None] + elif not owner_block["inputs"].get("SUBSTACK"): # Only set if not already set by a block + owner_block["inputs"]["SUBSTACK"] = [2, None] + + i += 1 + continue + + # Adjust stack based on indentation for regular blocks + # Pop scopes whose indentation is greater than or equal to the current line's indentation + while len(stack) > 1 and stack[-1][0] >= current_indent: + popped_indent, popped_owner_key, popped_last_block_in_chain = stack.pop() + if popped_last_block_in_chain: + all_generated_blocks[popped_last_block_in_chain]["next"] = None # Terminate the chain + + # Get the current active scope from the stack + current_scope_indent, current_owner_block_id, last_block_in_current_chain = stack[-1] + + # Classify the statement and create the block + stmt_for_parse = stripped_line.rstrip("then").strip() + opcode, ntype = classify(stmt_for_parse) + + if opcode is None: # Should not happen if classify is robust + i += 1 + continue + + # Create the new block (and register it in all_generated_blocks) + # _register_block now only sets parent for shadow/input blocks; main block parent/next/topLevel set here. + key = _register_block(opcode, None, False, pick_key, all_generated_blocks) + info = all_generated_blocks[key] + + # Set parent, next, and topLevel for the main script blocks + if ntype == "hat": + info["parent"] = None + info["topLevel"] = True + top_level_script_keys.append(key) + # info["next"] = None # REMOVED: This was causing the hat block's 'next' to be None + # Push a new scope for the children of this hat block. + stack.append((current_indent, key, None)) # New scope: owner is this hat, no last block yet + else: # Stack block or C-block (that is part of a linear sequence) + if last_block_in_current_chain: + # This block's parent is the previous block in the chain + info["parent"] = last_block_in_current_chain + all_generated_blocks[last_block_in_current_chain]["next"] = key + else: + # This is the first block in a new linear chain (e.g., first block inside a forever loop) + # Its parent is the owner of the current scope (the C-block or Hat block) + info["parent"] = current_owner_block_id + + # If the owner is a C-block or procedure definition, link its SUBSTACK input + if current_owner_block_id and (all_generated_blocks[current_owner_block_id]["block_shape"] == "C-Block" or all_generated_blocks[current_owner_block_id]["op_code"] == "procedures_definition"): + owner_block = all_generated_blocks[current_owner_block_id] + if owner_block["op_code"] == "control_if_else" and \ + "SUBSTACK" in owner_block["inputs"] and \ + owner_block["inputs"]["SUBSTACK"][1] is not None and \ + "SUBSTACK2" not in owner_block["inputs"]: + owner_block["inputs"]["SUBSTACK2"] = [2, key] + else: + owner_block["inputs"]["SUBSTACK"] = [2, key] + elif current_owner_block_id and all_generated_blocks[current_owner_block_id]["block_shape"] == "Hat Block": + # If the owner is a Hat block, this is its first child + all_generated_blocks[current_owner_block_id]["next"] = key + + info["topLevel"] = False + info["next"] = None # Default, will be overwritten if there's a next block + + # If it's a C-block or define block, it also starts a new inner scope + if ntype == "c_block" or opcode == "procedures_definition": + # Update the current scope's last_block_in_current_chain to this C-block + stack[-1] = (current_scope_indent, current_owner_block_id, key) + # Push a new scope for the C-block's substack + stack.append((current_indent, key, None)) # New scope: owner is this C-block, no last block yet + else: + # For regular stack blocks, just update the last_block_in_current_chain for the current scope + stack[-1] = (current_scope_indent, current_owner_block_id, key) + + # Parse inputs and fields (this part remains largely the same, but ensure parse_reporter_or_value/parse_condition + # are passed the *newly created block's ID* as the parent_key for nested inputs) + # Numeric inputs (e.g., move (10) steps, wait (1) seconds) + if opcode == "motion_movesteps": + m = re.search(r"move\s*\(\s*(-?\d+(\.\d+)?)\s*\)\s*steps", stmt_for_parse, re.IGNORECASE) + if m: info["inputs"]["STEPS"] = {"kind": "value", "value": float(m.group(1)) if '.' in m.group(1) else int(m.group(1))} + elif opcode == "motion_turnright" or opcode == "motion_turnleft": + m = re.search(r"turn\s*(?:right|left)?\s*\(.*?\)\s*\(\s*(-?\d+(\.\d+)?)\s*\)\s*degrees", stmt_for_parse, re.IGNORECASE) + if m: info["inputs"]["DEGREES"] = {"kind": "value", "value": float(m.group(1)) if '.' in m.group(1) else int(m.group(1))} + elif opcode == "motion_gotoxy": + m_x = re.search(r"x:\s*\(\s*(-?\d+(\.\d+)?)\s*\)", stmt_for_parse, re.IGNORECASE) + m_y = re.search(r"y:\s*\(\s*(-?\d+(\.\d+)?)\s*\)", stmt_for_parse, re.IGNORECASE) + if m_x: info["inputs"]["X"] = {"kind": "value", "value": float(m_x.group(1)) if '.' in m_x.group(1) else int(m_x.group(1))} + if m_y: info["inputs"]["Y"] = {"kind": "value", "value": float(m_y.group(1)) if '.' in m_y.group(1) else int(m_y.group(1))} + elif opcode == "motion_glidesecstoxy": + m_secs = re.search(r"glide\s*\(\s*(-?\d+(\.\d+)?)\s*\)\s*secs", stmt_for_parse, re.IGNORECASE) + m_x = re.search(r"x:\s*\(\s*(-?\d+(\.\d+)?)\s*\)", stmt_for_parse, re.IGNORECASE) + m_y = re.search(r"y:\s*\(\s*(-?\d+(\.\d+)?)\s*\)", stmt_for_parse, re.IGNORECASE) + if m_secs: info["inputs"]["SECS"] = {"kind": "value", "value": float(m_secs.group(1)) if '.' in m_secs.group(1) else int(m_secs.group(1))} + if m_x: info["inputs"]["X"] = {"kind": "value", "value": float(m_x.group(1)) if '.' in m_x.group(1) else int(m_x.group(1))} + if m_y: info["inputs"]["Y"] = {"kind": "value", "value": float(m_y.group(1)) if '.' in m_y.group(1) else int(m_y.group(1))} + elif opcode == "motion_pointindirection": + m = re.search(r"direction\s*\(\s*(-?\d+(\.\d+)?)\s*\)", stmt_for_parse, re.IGNORECASE) + if m: info["inputs"]["DIRECTION"] = {"kind": "value", "value": float(m.group(1)) if '.' in m.group(1) else int(m.group(1))} + elif opcode in ["motion_changexby", "motion_changeyby"]: + m = re.search(r"by\s*\(\s*(-?\d+(\.\d+)?)\s*\)", stmt_for_parse, re.IGNORECASE) + if m: info["inputs"]["DX" if opcode == "motion_changexby" else "DY"] = {"kind": "value", "value": float(m.group(1)) if '.' in m.group(1) else int(m.group(1))} + elif opcode in ["motion_setx", "motion_sety"]: + m = re.search(r"(?:set x to|set y to)\s*\(\s*(-?\d+(\.\d+)?)\s*\)", stmt_for_parse, re.IGNORECASE) + if m: info["inputs"]["X" if opcode == "motion_setx" else "Y"] = {"kind": "value", "value": float(m.group(1)) if '.' in m.group(1) else int(m.group(1))} + elif opcode == "looks_changesizeby": + m = re.search(r"by\s*\(\s*(-?\d+(\.\d+)?)\s*\)", stmt_for_parse, re.IGNORECASE) + if m: info["inputs"]["CHANGE"] = {"kind": "value", "value": float(m.group(1)) if '.' in m.group(1) else int(m.group(1))} + elif opcode == "looks_setsizeto": + m = re.search(r"to\s*\(\s*(-?\d+(\.\d+)?)\s*\)\s*%", stmt_for_parse, re.IGNORECASE) + if m: info["inputs"]["SIZE"] = {"kind": "value", "value": float(m.group(1)) if '.' in m.group(1) else int(m.group(1))} + elif opcode in ["looks_changeeffectby", "sound_changeeffectby"]: + m = re.search(r"by\s*\(\s*(-?\d+(\.\d+)?)\s*\)", stmt_for_parse, re.IGNORECASE) + if m: info["inputs"]["CHANGE" if opcode == "looks_changeeffectby" else "VALUE"] = {"kind": "value", "value": float(m.group(1)) if '.' in m.group(1) else int(m.group(1))} + elif opcode in ["looks_seteffectto", "sound_setvolumeto"]: + m = re.search(r"to\s*\(\s*(-?\d+(\.\d+)?)\s*\)(?:\s*%)?", stmt_for_parse, re.IGNORECASE) + if m: info["inputs"]["VALUE" if opcode == "looks_seteffectto" else "VOLUME"] = {"kind": "value", "value": float(m.group(1)) if '.' in m.group(1) else int(m.group(1))} + elif opcode == "looks_goforwardbackwardlayers": + m = re.search(r"go\s*(?:forward|backward)\s*\(\s*(-?\d+)\s*\)\s*layers", stmt_for_parse, re.IGNORECASE) + if m: info["inputs"]["NUM"] = {"kind": "value", "value": int(m.group(1))} + elif opcode == "control_wait": + m = re.search(r"wait\s*\(\s*(-?\d+(\.\d+)?)\s*\)\s*seconds", stmt_for_parse, re.IGNORECASE) + if m: info["inputs"]["DURATION"] = {"kind": "value", "value": float(m.group(1)) if '.' in m.group(1) else int(m.group(1))} + elif opcode == "control_repeat": + m = re.search(r"repeat\s*\(\s*(-?\d+(\.\d+)?)\s*\)", stmt_for_parse, re.IGNORECASE) + if m: info["inputs"]["TIMES"] = {"kind": "value", "value": int(m.group(1))} + elif opcode == "data_changevariableby": + m = re.search(r"by\s*\(\s*(-?\d+(\.\d+)?)\s*\)", stmt_for_parse, re.IGNORECASE) + if m: info["inputs"]["VALUE"] = {"kind": "value", "value": float(m.group(1)) if '.' in m.group(1) else int(m.group(1))} + elif opcode == "data_deleteoflist": + m = re.search(r"delete\s*\((.+?)\)\s*of", stmt_for_parse, re.IGNORECASE) + if m: + val_str = m.group(1).strip() + if val_str.isdigit(): + info["inputs"]["INDEX"] = {"kind": "value", "value": int(val_str)} + else: + info["inputs"]["INDEX"] = {"kind": "menu", "option": val_str} + elif opcode == "data_insertatlist": + m_item = re.search(r"insert\s*\[([^\]]+)\]\s*at", stmt_for_parse, re.IGNORECASE) + m_index = re.search(r"at\s*\(\s*(-?\d+)\s*\)\s*of", stmt_for_parse, re.IGNORECASE) + if m_item: info["inputs"]["ITEM"] = {"kind": "value", "value": m_item.group(1).strip()} + if m_index: info["inputs"]["INDEX"] = {"kind": "value", "value": int(m_index.group(1))} + elif opcode == "data_replaceitemoflist": + m_index = re.search(r"replace item\s*\(\s*(-?\d+)\s*\)\s*of", stmt_for_parse, re.IGNORECASE) + m_item = re.search(r"with\s*\[([^\]]+)\]", stmt_for_parse, re.IGNORECASE) + if m_index: info["inputs"]["INDEX"] = {"kind": "value", "value": int(m_index.group(1))} + if m_item: info["inputs"]["ITEM"] = {"kind": "value", "value": m_item.group(1).strip()} + elif opcode == "event_whengreaterthan": + m = re.search(r">\s*\(\s*(-?\d+(\.\d+)?)\s*\)", stmt_for_parse, re.IGNORECASE) + if m: info["inputs"]["VALUE"] = {"kind": "value", "value": float(m.group(1)) if '.' in m.group(1) else int(m.group(1))} + + # String inputs + elif opcode == "looks_sayforsecs": + m = re.search(r"say\s*\[([^\]]+)\]\s*for\s*\(\s*(-?\d+(\.\d+)?)\s*\)\s*seconds", stmt_for_parse, re.IGNORECASE) + if m: + info["inputs"]["MESSAGE"] = {"kind": "value", "value": m.group(1).strip()} + info["inputs"]["SECS"] = {"kind": "value", "value": float(m.group(2)) if '.' in m.group(2) else int(m.group(2))} + elif opcode == "looks_say": + m = re.search(r"say\s*(.+)", stmt_for_parse, re.IGNORECASE) + if m: info["inputs"]["MESSAGE"] = parse_reporter_or_value(m.group(1).strip(), key, pick_key, all_generated_blocks) + elif opcode == "looks_thinkforsecs": + m = re.search(r"think\s*\[([^\]]+)\]\s*for\s*\(\s*(-?\d+(\.\d+)?)\s*\)\s*seconds", stmt_for_parse, re.IGNORECASE) + if m: + info["inputs"]["MESSAGE"] = {"kind": "value", "value": m.group(1).strip()} + info["inputs"]["SECS"] = {"kind": "value", "value": float(m.group(2)) if '.' in m.group(2) else int(m.group(2))} + elif opcode == "looks_think": + m = re.search(r"think\s*\[([^\]]+)\]", stmt_for_parse, re.IGNORECASE) + if m: info["inputs"]["MESSAGE"] = {"kind": "value", "value": m.group(1).strip()} + elif opcode == "sensing_askandwait": + m = re.search(r"ask\s*\[([^\]]+)\]\s*and wait", stmt_for_parse, re.IGNORECASE) + if m: info["inputs"]["QUESTION"] = {"kind": "value", "value": m.group(1).strip()} + elif opcode == "data_addtolist": + m = re.search(r"add\s*\[([^\]]+)\]\s*to", stmt_for_parse, re.IGNORECASE) + if m: info["inputs"]["ITEM"] = {"kind": "value", "value": m.group(1).strip()} + elif opcode == "data_setvariableto": + m_var = re.search(r"set\s*\[([^\]]+)\s*v\]\s*to\s*(.+)", stmt_for_parse, re.IGNORECASE) + if m_var: + var_name = m_var.group(1).strip() + value_str = m_var.group(2).strip() + info["fields"]["VARIABLE"] = [var_name, None] + info["inputs"]["VALUE"] = parse_reporter_or_value(value_str, key, pick_key, all_generated_blocks) + + # Dropdown/Menu inputs (UPDATED) + elif opcode == "motion_goto": + m = re.search(r"go to\s*\[([^\]]+)\s*v\]", stmt_for_parse, re.IGNORECASE) + if m: + option = m.group(1).strip() + if option == "random position": option_val = "_random_" + elif option == "mouse-pointer": option_val = "_mouse_" + else: option_val = option + + menu_block_id = _register_block("motion_goto_menu", key, True, pick_key, all_generated_blocks, fields={"TO": [option_val, None]}) + info["inputs"]["TO"] = [1, menu_block_id] + elif opcode == "motion_glideto": + #m_secs = re.search(r"glide\s*\(\s*(-?\d+(\.\d+)?)\s*\)\s*secs to\s*\[([^\]]+)\s*v\]", stmt_for_parse, re.IGNORECASE) + m_secs = re.search(r"glide\s*\(\s*(-?\d+(\.\d+)?)\s*\)\s*secs to\s*(?:\[([^\]]+)\s*v\]|\((.+?)\))", stmt_for_parse, re.IGNORECASE) + if m_secs: + info["inputs"]["SECS"] = {"kind": "value", "value": float(m_secs.group(1)) if '.' in m_secs.group(1) else int(m_secs.group(1))} + # Use group 3 for [random position v] or group 4 for (random position) + option = (m_secs.group(3) or m_secs.group(4)).strip() + if option == "random position": option_val = "_random_" + elif option == "mouse-pointer": option_val = "_mouse_" + else: option_val = option + + menu_block_id = _register_block("motion_glideto_menu", key, True, pick_key, all_generated_blocks, fields={"TO": [option_val, None]}) + info["inputs"]["TO"] = [1, menu_block_id] + elif opcode == "motion_pointtowards": + m = re.search(r"point towards\s*\[([^\]]+)\s*v\]", stmt_for_parse, re.IGNORECASE) + if m: + option = m.group(1).strip() + if option == "mouse-pointer": option_val = "_mouse_" + else: option_val = option + + menu_block_id = _register_block("motion_pointtowards_menu", key, True, pick_key, all_generated_blocks, fields={"TOWARDS": [option_val, None]}) + info["inputs"]["TOWARDS"] = [1, menu_block_id] + elif opcode == "sensing_keypressed": + m = re.search(r"key \[([^\]]+)\s*v\] pressed\?", stmt_for_parse, re.IGNORECASE) + if m: + option = m.group(1).strip() + menu_block_id = _register_block("sensing_keyoptions", key, True, pick_key, all_generated_blocks, fields={"KEY_OPTION": [option, None]}) + info["inputs"]["KEY_OPTION"] = [1, menu_block_id] + elif opcode == "sensing_touchingobject": + m = re.search(r"touching \[([^\]]+)\s*v\]\?", stmt_for_parse, re.IGNORECASE) + if m: + option = m.group(1).strip() + if option == "mouse-pointer": option_val = "_mouse_" + elif option == "edge": option_val = "_edge_" + else: option_val = option + + menu_block_id = _register_block("sensing_touchingobjectmenu", key, True, pick_key, all_generated_blocks, fields={"TOUCHINGOBJECTMENU": [option_val, None]}) + info["inputs"]["TOUCHINGOBJECTMENU"] = [1, menu_block_id] + elif opcode == "control_create_clone_of": + m = re.search(r"create clone of\s*\[([^\]]+)\s*v\]", stmt_for_parse, re.IGNORECASE) + if m: + option = m.group(1).strip() + if option == "myself": option_val = "_myself_" + else: option_val = option + + menu_block_id = _register_block("control_create_clone_of_menu", key, True, pick_key, all_generated_blocks, fields={"CLONE_OPTION": [option_val, None]}) + info["inputs"]["CLONE_OPTION"] = [1, menu_block_id] + elif opcode in ["sound_playuntildone", "sound_play"]: + m = re.search(r"(?:play sound|start sound)\s*\[([^\]]+)\s*v\]", stmt_for_parse, re.IGNORECASE) + if m: + option = m.group(1).strip() + menu_block_id = _register_block("sound_sounds_menu", key, True, pick_key, all_generated_blocks, fields={"SOUND_MENU": [option, None]}) + info["inputs"]["SOUND_MENU"] = [1, menu_block_id] + elif opcode == "looks_switchcostumeto": + m = re.search(r"switch costume to\s*\[([^\]]+)\s*v\]", stmt_for_parse, re.IGNORECASE) + if m: + option = m.group(1).strip() + menu_block_id = _register_block("looks_costume", key, True, pick_key, all_generated_blocks, fields={"COSTUME": [option, None]}) + info["inputs"]["COSTUME"] = [1, menu_block_id] + elif opcode in ["looks_switchbackdropto", "looks_switchbackdroptowait"]: + m = re.search(r"switch backdrop to\s*\[([^\]]+)\s*v\]", stmt_for_parse, re.IGNORECASE) + if m: + option = m.group(1).strip() + menu_block_id = _register_block("looks_backdrops", key, True, pick_key, all_generated_blocks, fields={"BACKDROP": [option, None]}) + info["inputs"]["BACKDROP"] = [1, menu_block_id] + elif opcode in ["event_broadcast", "event_broadcastandwait"]: + m = re.search(r"broadcast\s*\[([^\]]+)\s*v\]", stmt_for_parse, re.IGNORECASE) + if m: + option = m.group(1).strip() + # Broadcast input doesn't use a separate menu block in definitions, it's a direct menu field in the input. + # So, it should be [1, [11, "message1", "id"]] or [1, [12, "message1"]] + # For now, let's keep it simple as [1, [11, option, None]] or similar if the definition allows. + # The `all_block_definitions` has `[1, [11, "message1", "5O!nei;S$!c!=hCT}0:a"]]` + # Let's use that format, but without the specific ID for now. + info["inputs"]["BROADCAST_INPUT"] = [1, [11, option, None]] # Or just [1, [12, option]] if it's a simple string + + # Conditional inputs (Boolean blocks) + elif opcode in ["control_if", "control_if_else", "control_wait_until", "control_repeat_until"]: + #cond_match = re.search(r"<(.*?)>", stmt_for_parse) + cond_match = extract_condition_balanced(stmt_for_parse) + print(f"[THE CONDA MATCH]------------->{cond_match}") + if cond_match: + # Pass current block's key as parent for nested condition + info["inputs"]["CONDITION"] = parse_condition(cond_match.strip(), key, pick_key, all_generated_blocks) + elif opcode in ["operator_and", "operator_or", "operator_not", "operator_contains", + "sensing_touchingcolor", "sensing_coloristouchingcolor", "sensing_mousedown"]: + pass + + + # Fields parsing + if "VARIABLE" in info["fields"]: + m = re.search(r"\[([^\]]+)\s*v\]", stmt_for_parse) + if m: + var_name = m.group(1).strip() + info["fields"]["VARIABLE"] = [var_name, None] + if "LIST" in info["fields"]: + m = re.search(r"(?:to|of|in)\s*\[([^\]]+)\s*v\]", stmt_for_parse) + if m: info["fields"]["LIST"] = [m.group(1), None] + if "STOP_OPTION" in info["fields"]: + m = re.search(r"stop \[([^\]]+)\s*v\]", stmt_for_parse) + if m: info["fields"]["STOP_OPTION"] = [m.group(1), None] + if "STYLE" in info["fields"]: + m = re.search(r"set rotation style \[([^\]]+)\s*v\]", stmt_for_parse) + if m: info["fields"]["STYLE"] = [m.group(1), None] + if "DRAG_MODE" in info["fields"]: + m = re.search(r"set drag mode \[([^\]]+)\s*v\]", stmt_for_parse, re.IGNORECASE) + if m: info["fields"]["DRAG_MODE"] = [m.group(1), None] + if "EFFECT" in info["fields"] and opcode in ["looks_changeeffectby", "looks_seteffectto", "sound_changeeffectby", "sound_seteffectto"]: + m = re.search(r"(?:change|set)\s*\[([^\]]+)\s*v\] effect", stmt_for_parse, re.IGNORECASE) + if m: info["fields"]["EFFECT"] = [m.group(1).upper(), None] + if "NUMBER_NAME" in info["fields"] and opcode in ["looks_costumenumbername", "looks_backdropnumbername"]: + m = re.search(r"(?:costume|backdrop)\s*\[([^\]]+)\s*v\]", stmt_for_parse, re.IGNORECASE) + if m: info["fields"]["NUMBER_NAME"] = [m.group(1), None] + if "FRONT_BACK" in info["fields"] and opcode == "looks_gotofrontback": + m = re.search(r"go to\s*\[([^\]]+)\s*v\] layer", stmt_for_parse, re.IGNORECASE) + if m: info["fields"]["FRONT_BACK"] = [m.group(1), None] + if "FORWARD_BACKWARD" in info["fields"] and opcode == "looks_goforwardbackwardlayers": + m = re.search(r"go\s*\[([^\]]+)\s*v\]", stmt_for_parse, re.IGNORECASE) + if m: info["fields"]["FORWARD_BACKWARD"] = [m.group(1), None] + if "OPERATOR" in info["fields"] and opcode == "operator_mathop": + m = re.search(r"\[([^\]]+)\s*v\] of", stmt_for_parse, re.IGNORECASE) + if m: info["fields"]["OPERATOR"] = [m.group(1).upper(), None] + if "CURRENTMENU" in info["fields"] and opcode == "sensing_current": + m = re.search(r"current\s*\[([^\]]+)\s*v\]", stmt_for_parse, re.IGNORECASE) + if m: info["fields"]["CURRENTMENU"] = [m.group(1).upper(), None] + if "PROPERTY" in info["fields"] and opcode == "sensing_of": + m = re.search(r"\((.+?)\) of", stmt_for_parse, re.IGNORECASE) + if m: + prop = m.group(1).strip() + prop_map = { + "x position": "x position", "y position": "y position", "direction": "direction", + "costume #": "costume number", "costume name": "costume name", "size": "size", + "volume": "volume", "backdrop #": "backdrop number", "backdrop name": "backdrop name" + } + info["fields"]["PROPERTY"] = [prop_map.get(prop, prop), None] + if "WHENGREATERTHANMENU" in info["fields"] and opcode == "event_whengreaterthan": + m = re.search(r"when\s*\[([^\]]+)\s*v\] >", stmt_for_parse, re.IGNORECASE) + if m: info["fields"]["WHENGREATERTHANMENU"] = [m.group(1).upper(), None] + if "KEY_OPTION" in info["fields"] and opcode == "event_whenkeypressed": # For event_whenkeypressed hat block's field + m = re.search(r"when\s*\[([^\]]+)\s*v\] key pressed", stmt_for_parse, re.IGNORECASE) + if m: info["fields"]["KEY_OPTION"] = [m.group(1), None] + if "BACKDROP" in info["fields"] and opcode == "event_whenbackdropswitchesto": # For event_whenbackdropswitchesto hat block's field + m = re.search(r"when backdrop switches to\s*\[([^\]]+)\s*v\]", stmt_for_parse, re.IGNORECASE) + if m: info["fields"]["BACKDROP"] = [m.group(1), None] + if "BROADCAST_OPTION" in info["fields"] and opcode == "event_whenbroadcastreceived": # For event_whenbroadcastreceived hat block's field + m = re.search(r"when i receive\s*\[([^\]]+)\s*v\]", stmt_for_parse, re.IGNORECASE) + if m: info["fields"]["BROADCAST_OPTION"] = [m.group(1), None] + + # Custom block specific parsing + if opcode == "procedures_definition": + proc_def_match = re.match(r"(?:define|procedure)\s+([a-zA-Z_][a-zA-Z0-9_ ]*)(?:\s*\((.+?)\))?", stmt_for_parse, re.IGNORECASE) + if proc_def_match: + proc_name = proc_def_match.group(1).strip() + args_str = proc_def_match.group(2) + info["procedure_name"] = proc_name + info["is_custom_definition"] = True + + mutation_block = { + "tagName": "mutation", + "children": [], + "proccode": proc_name, + "argumentids": [], + "argumentnames": [], + "argumentdefaults": [], + "warp": False # Assuming non-warp by default + } + if args_str: + args = [arg.strip() for arg in args_str.split(',')] + for arg in args: + arg_id = f"%s" # Scratch uses %s for string args, %n for number args + # For simplicity, we'll just use a generic ID for now, or match Scratch's pattern + # For the plan, we just need the names and order. + mutation_block["argumentids"].append(arg_id) + mutation_block["argumentnames"].append(arg) + mutation_block["argumentdefaults"].append("") + + info["mutation"] = mutation_block + + elif opcode == "procedures_call": + call_match = re.match(r"(?:call\s+)?([a-zA-Z_][a-zA-Z0-9_ ]*)(?:\s*\((.+?)\))*\s*$", stmt_for_parse, re.IGNORECASE) + if call_match: + custom_block_name = call_match.group(1).strip() + args_str = call_match.group(2) + info["custom_block_name"] = custom_block_name + + info["mutation"] = { + "tagName": "mutation", + "children": [], + "proccode": custom_block_name, + "argumentids": [], + "argumentnames": [], + "warp": False + } + + if args_str: + args = [arg.strip() for arg in args_str.split(',')] + for idx, arg_val_str in enumerate(args): + arg_input_name = f"argument_name_{idx+1}" + info["mutation"]["argumentids"].append(arg_input_name) # Use the input name as argument ID + info["mutation"]["argumentnames"].append(f"arg{idx+1}") # Placeholder name for mutation + + info["inputs"][arg_input_name] = parse_reporter_or_value(arg_val_str, key, pick_key, all_generated_blocks) # Pass current block's key + + i += 1 # Move to the next line + + # Final pass to ensure last blocks have next: None (already handled by stack pops) + # The build_script_flow function will correctly traverse the linked list. + while len(stack) > 1: # Keep the initial sentinel + popped_indent, popped_owner_key, popped_last_block_in_chain = stack.pop() + if popped_last_block_in_chain: + all_generated_blocks[popped_last_block_in_chain]["next"] = None + + print(f"[ALL OPCODE BLCOKS KEY 2]: {all_generated_blocks}") + with open("all_generated_blocks.json", "w") as f: + json.dump(all_generated_blocks, f, indent=2) + # Construct the final flow output based on the collected top-level keys + # Recursively build the block structure for each top-level script + def build_script_flow(current_block_key, visited=None): + if visited is None: + visited = set() + + script_flow = [] + current_iter_key = current_block_key + + while current_iter_key: + # Detect cyclic reference + if current_iter_key in visited: + script_flow.append({ + "block_key": current_iter_key, + "opcode": "control_stop", + "type": "statement", + "inputs": {}, + "fields": {}, + "comment": "Cycle detected, stopping recursion" + }) + break + + visited.add(current_iter_key) + block = all_generated_blocks.get(current_iter_key) + if not block: + break # Should not happen if keys are correct + + output_block = { + "block_key": block["id"], + "opcode": block["op_code"], + "type": block["block_shape"].replace(" Block", "").lower().replace("c-", "c_"), + "inputs": {}, + "fields": {}, + "shadow": block.get("shadow"), + "topLevel": block.get("topLevel"), + "parent": block.get("parent"), + "next": block.get("next") + } + + # Handle all input types + for inp_name, inp_val in block.get("inputs", {}).items(): + if inp_name in ["SUBSTACK", "SUBSTACK2"]: + if inp_val and len(inp_val) > 1 and inp_val[1] in all_generated_blocks: + output_block["inputs"][inp_name] = build_script_flow(inp_val[1], visited.copy()) + else: + output_block["inputs"][inp_name] = [] + elif inp_name == "PROCCONTAINER" and block.get("is_custom_definition"): + output_block["inputs"][inp_name] = inp_val + elif isinstance(inp_val, dict) and inp_val.get("kind") == "block": + # Recursively build nested reporter/boolean blocks + nested_block_key = inp_val["block"] + if nested_block_key in all_generated_blocks: + output_block["inputs"][inp_name] = build_script_flow(nested_block_key, visited.copy()) + else: + output_block["inputs"][inp_name] = inp_val # Keep original if not found (shouldn't happen) + elif isinstance(inp_val, dict) and inp_val.get("kind") == "nested_reporter": + nested_block_key = inp_val["reporter"]["block"] + if nested_block_key in all_generated_blocks: + output_block["inputs"][inp_name] = build_script_flow(nested_block_key, visited.copy()) + else: + output_block["inputs"][inp_name] = inp_val + else: + output_block["inputs"][inp_name] = inp_val + + for field_name, field_val in block.get("fields", {}).items(): + output_block["fields"][field_name] = field_val + + if block.get("custom_block_name"): + output_block["custom_block_name"] = block["custom_block_name"] + + if block.get("procedure_name"): + output_block["procedure_name"] = block["procedure_name"] + output_block["is_custom_definition"] = True + if "mutation" in block: # Include mutation for custom definitions + output_block["mutation"] = block["mutation"] + + + script_flow.append(output_block) + + # Proceed to the next block in sequence + next_key = block.get("next") + if next_key in visited: + script_flow.append({ + "block_key": next_key, + "opcode": "control_stop", + "type": "statement", + "inputs": {}, + "fields": {}, + "comment": "Cycle detected in 'next' pointer" + }) + break + + current_iter_key = next_key + + return script_flow + + final_flow_output = [] + for key in top_level_script_keys: + final_flow_output.extend(build_script_flow(key)) + return {"flow": final_flow_output} + +# Example input with opcodes for the initial generation + +initial_opcode_counts = [ + {"opcode":"event_whenflagclicked","count":1}, + {"opcode":"motion_gotoxy","count":1}, + {"opcode":"motion_xposition","count":1}, + {"opcode":"motion_setx","count":1}, + {"opcode":"control_forever","count":1}, + {"opcode":"control_if","count":2}, + {"opcode":"control_stop","count":1}, + {"opcode":"operator_lt","count":1}, + {"opcode":"sensing_touchingobject","count":1}, + #{"opcode":"sensing_touchingobjectmenu","count":1}, + {"opcode":"event_broadcast","count":1}, + {"opcode":"data_setvariableto","count":2}, + {"opcode":"data_showvariable","count":2}, +] + +# Generate the initial blocks and get the opcode_occurrences +generated_output_json, initial_opcode_occurrences = generate_blocks_from_opcodes(initial_opcode_counts, all_block_definitions) +with open("generated_output_json.json", "w") as f: + json.dump(generated_output_json, f, indent=2) + +pseudo_code_examples = [""" +when green flag clicked +go to [random position v] +""",] + +pseudo_code_examples = [""" +when green flag clicked + set [score v] to (1) + go to x: (240) y: (-135) + set [speed v] to (1) + show variable [score v] + show variable [speed v] + forever + if <((x position)) < (-235)> then + set x to (240) + end + if then + broadcast [Game Over v] + stop [all v] + end + end +end +""",] +# set [score v] to ((backdrop) of [Stage v]) + # glide (1) secs to ([random position v]) + # point towards [mouse-pointer v] + # if then + # broadcast [shoot v] + # end + # create clone of [myself v] + # play sound [Meow v] until done + # set [score v] to ([Stage v]) + # switch costume to [costume1 v] + # switch backdrop to [backdrop1 v] +txt="" +trace="" +# Process each example and print the plan +for i, pseudo_code_input in enumerate(pseudo_code_examples): + print(f"\n--- Processing Example {i+1} ---") + #print(pseudo_code_input.strip()) + try: + # Regenerate blocks and opcode_occurrences for each run to ensure fresh keys + # This is important because pick_key uses a defaultdict that persists state. + generated_output_json, initial_opcode_occurrences = generate_blocks_from_opcodes(initial_opcode_counts, all_block_definitions) + plan = generate_plan(generated_output_json, initial_opcode_occurrences, pseudo_code_input) + #print(json.dumps(plan, indent=2)) + txt += str(plan) + " \n" + except Exception as e: + #print(f"Error processing example: {e}") + import traceback + #traceback.print_exc() + trace += str(e) +" "+str(pseudo_code_input)+" \n" + +with open("all_analysis.txt", "w", encoding="utf-8") as f: + f.write(txt) + +with open("all_analysis_trace.txt", "w", encoding="utf-8") as f: + f.write(trace)