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pseudo_code_examples = [
    # From motion_block.json
    """
when green flag clicked
  go to x: (0) y: (0)
  point in direction (90)
  move (50) steps
end
    """,
    """
when [right arrow v] key pressed
  turn right (15) degrees
end
    """,
    """
when this sprite clicked
  go to [mouse-pointer v]
    """,
    """
when green flag clicked
  glide (2) secs to x: (150) y: (-100)
  glide (2) secs to x: (-150) y: (100)
end
    """,
    """
when green flag clicked
  forever
    point towards [mouse-pointer v]
    move (5) steps
  end
end
    """,
    """
when [right arrow v] key pressed
  change x by (10)
end
    """,
    """
when green flag clicked
  set x to (0)
  set y to (0)
end
    """,
    """
when [up arrow v] key pressed
  change y by (10)
end
    """,
    """
when green flag clicked
  forever
    move (10) steps
    if on edge, bounce
  end
end
    """,
    """
when green flag clicked
  set rotation style [left-right v]
  forever
    move (10) steps
    if on edge, bounce
  end
end
    """,
    # From looks_block.json
    """
when green flag clicked
   say [Grr] for (3) seconds
   say [Have you seen my honey? v] for (3) seconds
end
    """,
    """
when green flag clicked
   say [Welcome to my game! v]
   wait (2) seconds
   say []
end
    """,
    """
when this sprite clicked
   think [What should I do? v] for (2) seconds
end
    """,
    """
when I receive [correct answer v]
   think [That's right! v]
   wait (1) seconds
   think [good v]
end
    """,
    """
when I receive [explosion v]
   repeat (5)
     next costume
   end
   hide
end
    """,
    """
when green flag clicked
   forever
     next costume
     wait (0.2) seconds
   end
end
    """,
    """
when green flag clicked
   switch backdrop to [start screen v]
end
    """,
    """
broadcast [game over v]
   switch backdrop to [game over v] and wait
   stop [all v]
end
    """,
    """
when [space v] key pressed
   next backdrop
end
    """,
    """
when green flag clicked
   repeat (10)
     change size by (5)
     wait (0.1) seconds
   end
end
    """,
    """
when green flag clicked
   set size to (50) %
   wait (1) seconds
   set size to (100) %
end
    """,
    """
when green flag clicked
   forever
     change [color v] effect by (5)
     wait (0.1) seconds
  end
end
    """,
    """
when green flag clicked
   set [ghost v] effect to (75)
end
    """,
    """
when green flag clicked
   change [color v] effect by (50)
   wait (2) seconds
   clear graphic effects
end
    """,
    """
when green flag clicked
   hide
when I receive [start game v]
   show
end
    """,
    """
when green flag clicked
   hide
end
    """,
    """
when green flag clicked
   go to [front v] layer
end
    """,
    """
when this sprite clicked
  go [forward v] (1) layers
end
    """,
    """
say join [I am costume ] (costume [name v])
    """,
    """
say join [Current backdrop: ] (backdrop [name v]) for (2) seconds
    """,
    """
set size to ( (size) + (10) )
    """,
    # From sound_block.json
    """
when backdrop switches to [winning screen v]
  play sound [fanfare v] until done
  say [You won!] for (2) seconds
end
    """,
    """
forever
   play sound [Music v] until done
end
    """,
    """
when this sprite clicked
   start sound [Pop v]
   change [score v] by (1)
end
    """,
    """
when I receive [game over v]
   stop all sounds
end
    """,
    """
when [down arrow v] key pressed
   change volume by (-5)
end
    """,
    """
when green flag clicked
   set volume to (50) %
end
    """,
    """
say join [Current volume: ] (volume)
    """,
    # From event_block.json
    """
when green flag clicked
  go to x: (0) y: (0)
  say [Hello!] for (2) seconds
end
    """,
    """
when [space v] key pressed
  repeat (10)
    change y by (10)
    wait (0.1) seconds
    change y by (-10)
  end
end
    """,
    """
when [right arrow v] key pressed
  point in direction (90)
  move (10) steps
end
    """,
    """
when this sprite clicked
  say [Ouch!] for (1) seconds
  change [score v] by (-1)
end
    """,
    """
when backdrop switches to [game over v]
  stop [all v]
end
    """,
    """
when [loudness v] > (70)
  start sound [scream v]
end
    """,
    """
when I receive [start game v]
  show
  go to x: (0) y: (0)
end
    """,
    """
when I receive [game over v]
  set score to 0
  stop [all v]
end
    """,
    """
if <key [space v] pressed?> then
  broadcast [jump v]
end
    """,
    """
broadcast [initialize sprites v] and wait
  say [Game Started!] for (2) seconds
    """,
    # From control_block.json
    """
say [Hello!] for (1) seconds
   wait (0.5) seconds
   say [Goodbye!] for (1) seconds
    """,
    """
when green flag clicked
  repeat (10)
    move (10) steps
    wait (0.1) seconds
  end
end
    """,
    """
when green flag clicked
  forever
    move (5) steps
    if on edge, bounce
  end
end
    """,
    """
forever
  if <touching [color (red) v]?> then
    stop [this script v]
  end
end
    """,
    """
if <(score) > (10)> then
  say [You win!] for (2) seconds
else
  say [Keep trying!] for (2) seconds
end
    """,
    """
repeat until <touching [edge v]?>
  move (5) steps
end
    """,
    """
if <(health) = (0)> then
  stop [all v]
end
    """,
    """
when I start as a clone
  wait until <touching [edge v]?>
  delete this clone
end
    """,
    """
when I start as a clone
  go to x: (pick random -240 to 240) y: (pick random -180 to 180)
  show
  forever
    move (10) steps
    if on edge, bounce
  end
end
    """,
    """
when I start as a clone
   wait (5) seconds
   delete this clone
end
    """,
    """
when green flag clicked
   hide
   forever
     create clone of [myself v]
     wait (1) seconds
   end
    """,
    # From data_block.json
    """
when green flag clicked
  set [score v] to (0)
  set [player name v] to [Guest]
end
    """,
    """
when this sprite clicked
  change [score v] by (1)
end
    """,
    """
when green flag clicked
  add [apple] to [shopping list v]
  add [banana] to [shopping list v]
end
    """,
    """
when green flag clicked
  delete (all) of [my list v]
end
    """,
    """
insert [orange] at (2) of [fruits v]
    """,
    """
replace item (1) of [colors v] with [blue]
    """,
    """
when green flag clicked
  show variable [score v]
end
    """,
    """
when I receive [game over v]
  hide variable [score v]
end
    """,
    """
when green flag clicked
  show list [shopping list v]
end
    """,
    """
when I receive [game over v]
  hide list [shopping list v]
end
    """,
    """
say ([score v]) for (2) seconds
    """,
    """
say ([my list v])
    """,
    """
say (item (2) of [myList v]) for 2 seconds
    """,
    """
say join (length of [shopping list v]) [ items in the list.]
    """,
    """
if <(item # of [Dog] in [myList v])> (0)> then
  say join [Dog found at position ] (item # of [Dog] in [my list v])
end
    """,
    # From reporter_blocks.json (some already covered by other categories)
    """
when green flag clicked
  say (x position) for (2) seconds
end
    """,
    """
set [worms v] to (y position)
    """,
    """
when green flag clicked
  say (direction) for (2) seconds
end
    """,
    """
say join [I am costume ] (costume [name v])
    """,
    """
set size to ( (size) + (10) )
    """,
    """
say join [Current backdrop: ] (backdrop [name v]) for (2) seconds
    """,
    """
say join [Current volume: ] (volume)
    """,
    """
if <(distance to [Sprite2 v]) < (50)> then
  say [Too close!]
end
    """,
    """
ask [What is your name?] and wait
  say join [Hello ] (answer)
    """,
    """
go to x: (mouse x) y: (mouse y)
    """,
    """
if <(mouse y) < (0)> then
  say [Below center]
end
    """,
    """
when green flag clicked
  forever
    if <(loudness) > (30)> then
      start sound [pop v]
end
    """,
    """
when green flag clicked
  reset timer
  wait (5) seconds
  say join [Time elapsed: ] (timer)
end
    """,
    """
set [other sprite X v] to ( (x position) of [Sprite2 v] )
    """,
    """
say join [The current hour is ] (current [hour v])
    """,
    """
say join [Days passed: ] (days since 2000)
    """,
    """
say join [Hello, ] (username)
    """,
    """
set [total v] to ( (number 1) + (number 2) )
    """,
    """
set [difference v] to ( (number 1) - (number 2) )
    """,
    """
set [area v] to ( (length) * (width) )
    """,
    """
set [average v] to ( (total score) / (number of students) )
    """,
    """
go to x: (pick random -240 to 240) y: (pick random -180 to 180)
    """,
    """
say (join [Hello ][World!])
    """,
    """
say (letter (1) of [apple])
    """,
    """
say (length of [banana])
    """,
    """
if <([number v] mod (2) = (0))> then
  say [Even number]
end
    """,
    """
set [rounded score v] to (round (score))
    """,
    """
set [distance v] to ([sqrt v] of ( ( (x position) * (x position) ) + ( (y position) * (y position) ) ))
    """,
    # From boolean_blocks.json (conditions already covered by parse_condition)
    """
if <(score) < (10)> then
  say [Keep trying!]
end
    """,
    """
if <(answer) = (5)> then
  say [Correct!]
end
    """,
    """
if <([health v]) > (0)> then
  move (10) steps
else
  stop [all v]
end
    """,
    """
if <<mouse down?> and <touching [mouse-pointer]?> > then
  say [You're clicking me!]
end
    """,
    """
if <<key [left arrow v] pressed?> or <key [a v] pressed?>> then
  change x by (-10)
end
    """,
    """
if <not <touching [Sprite2 v]?>> then
  say [I'm safe!]
end
    """,
    """
if <[answer] contains [yes]?> then
  say [Great!]
end
    """,
    """
if <touching [Sprite v]?> then
   broadcast [Game Over v]
end
    """,
    """
if <touching [edge v]?> then
  bounce off edge
end
    """,
    """
if <touching color [#FF0000]?> then
  change [health v] by (-1)
end
    """,
    """
if <color [#00FF00] is touching [#FF0000]?> then
  say [Collision!]
end
    """,
    """
forever
  if <key [space v] pressed?> then
    broadcast [shoot v]
  end
end
    """,
    """
if <mouse down?> then
  go to mouse-pointer
end
    """,
    """
if <[inventory v] contains [key]?> then
  say [You have the key!]
end
    """,
    # Custom block example
    """
define jump (height)
  change y by (height)
  wait (0.5) seconds
  change y by (0 - (height))
end

when green flag clicked
  jump (50)
end
    """
]