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import json

def update_and_clean_blocks(all_generated_blocks, generated_output_blocks):
    """

    Updates the generated_output_blocks with values from all_generated_blocks

    and removes specified keys from the updated blocks.



    Args:

        all_generated_blocks (dict): The dictionary containing all generated block data.

        generated_output_blocks (dict): The dictionary to be updated and cleaned.



    Returns:

        dict: The updated and cleaned dictionary.

    """
    keys_to_remove = ["functionality", "block_shape", "id", "block_name", "block_type"]

    updated_blocks = {}
    for block_id, generated_block_data in generated_output_blocks.items():
        if block_id in all_generated_blocks:
            all_block_data = all_generated_blocks[block_id]

            # Create a new dictionary for the updated block, including only desired fields
            current_updated_block = {}
            for key, value in generated_block_data.items():
                if key not in keys_to_remove:
                    current_updated_block[key] = value

            # Update specific values from all_generated_blocks if they exist
            # and are not among the keys to be removed
            if "next" in all_block_data and "next" not in keys_to_remove:
                current_updated_block["next"] = all_block_data["next"]
            if "parent" in all_block_data and "parent" not in keys_to_remove:
                current_updated_block["parent"] = all_block_data["parent"]
            if "topLevel" in all_block_data and "topLevel" not in keys_to_remove:
                current_updated_block["topLevel"] = all_block_data["topLevel"]


            updated_blocks[block_id] = current_updated_block
        else:
            # If a block_id from generated_output_blocks is not in all_generated_blocks,
            # just clean it
            current_updated_block = {}
            for key, value in generated_block_data.items():
                if key not in keys_to_remove:
                    current_updated_block[key] = value
            updated_blocks[block_id] = current_updated_block

    return updated_blocks

# Load the provided JSON data
all_generated_blocks = {
  "event_whenflagclicked_1": {
    "block_name": "when green flag pressed",
    "block_type": "Events",
    "op_code": "event_whenflagclicked",
    "block_shape": "Hat Block",
    "functionality": "This Hat block initiates the script when the green flag is clicked, serving as the common starting point for most Scratch projects.",
    "inputs": {},
    "fields": {},
    "shadow": False,
    "topLevel": True,
    "id": "event_whenflagclicked_1",
    "next": "data_setvariableto_1",
    "parent": None
  },
  "data_setvariableto_1": {
    "block_name": "set [my variable v] to ()",
    "block_type": "Data",
    "block_shape": "Stack Block",
    "op_code": "data_setvariableto",
    "functionality": "Assigns a specific value (number, string, or boolean) to a variable.",
    "inputs": {
      "VALUE": {
        "kind": "value",
        "value": 0
      }
    },
    "fields": {
      "VARIABLE": [
        "score",
        None
      ]
    },
    "shadow": False,
    "topLevel": False,
    "id": "data_setvariableto_1",
    "next": "control_forever_1",
    "parent": "event_whenflagclicked_1"
  },
  "data_setvariableto_2": {
    "block_name": "set [my variable v] to ()",
    "block_type": "Data",
    "block_shape": "Stack Block",
    "op_code": "data_setvariableto",
    "functionality": "Assigns a specific value (number, string, or boolean) to a variable.",
    "inputs": {
      "VALUE": [
        1,
        [
          10,
          "0"
        ]
      ]
    },
    "fields": {
      "VARIABLE": [
        "my variable",
        "`jEk@4|i[#Fk?(8x)AV.-my variable"
      ]
    },
    "shadow": False,
    "topLevel": False,
    "parent": None,
    "next": None
  },
  "control_forever_1": {
    "block_name": "forever",
    "block_type": "Control",
    "block_shape": "C-Block",
    "op_code": "control_forever",
    "functionality": "Continuously runs the blocks inside it.",
    "inputs": {
      "SUBSTACK": [
        2,
        "control_if_1"
      ]
    },
    "fields": {},
    "shadow": False,
    "topLevel": False,
    "id": "control_forever_1",
    "next": None,
    "parent": "event_whenflagclicked_1"
  },
  "control_if_1": {
    "block_name": "if <> then",
    "block_type": "Control",
    "block_shape": "C-Block",
    "op_code": "control_if",
    "functionality": "Executes the blocks inside it only if the specified boolean condition is true. [NOTE: it takes boolean blocks as input]",
    "inputs": {
      "CONDITION": {
        "kind": "block",
        "block": "sensing_touchingobject_1"
      },
      "SUBSTACK": [
        2,
        "data_changevariableby_1"
      ]
    },
    "fields": {},
    "shadow": False,
    "topLevel": False,
    "id": "control_if_1",
    "next": None,
    "parent": "control_forever_1"
  },
  "control_wait_1": {
    "block_name": "wait () seconds",
    "block_type": "Control",
    "block_shape": "Stack Block",
    "op_code": "control_wait",
    "functionality": "Pauses the script for a specified duration.",
    "inputs": {
      "DURATION": {
        "kind": "value",
        "value": 0.1
      }
    },
    "fields": {},
    "shadow": False,
    "topLevel": False,
    "id": "control_wait_1",
    "next": None,
    "parent": "control_if_1"
  },
  "sensing_touchingobject_1": {
    "block_name": "<touching [edge v]?>",
    "block_type": "Sensing",
    "op_code": "sensing_touchingobject",
    "block_shape": "Boolean Block",
    "functionality": "Checks if its sprite is touching the mouse-pointer, edge, or another specified sprite.",
    "inputs": {
      "TOUCHINGOBJECTMENU": [
        1,
        "sensing_touchingobjectmenu_1"
      ]
    },
    "fields": {},
    "shadow": False,
    "topLevel": False,
    "id": "sensing_touchingobject_1",
    "parent": "control_if_1",
    "next": None
  },
  "sensing_touchingobjectmenu_1": {
    "block_name": "touching object menu",
    "block_type": "Sensing",
    "block_shape": "Reporter Block",
    "op_code": "sensing_touchingobjectmenu",
    "functionality": "Menu for touching object block.",
    "inputs": {},
    "fields": {
      "TOUCHINGOBJECTMENU": [
        "other sprite",
        None
      ]
    },
    "shadow": True,
    "topLevel": False,
    "id": "sensing_touchingobjectmenu_1",
    "parent": "sensing_touchingobject_1",
    "next": None
  },
  "data_changevariableby_1": {
    "block_name": "change [my variable v] by ()",
    "block_type": "Data",
    "block_shape": "Stack Block",
    "op_code": "data_changevariableby",
    "functionality": "Increases or decreases a variable's numerical value by a specified amount.",
    "inputs": {
      "VALUE": {
        "kind": "value",
        "value": -1
      }
    },
    "fields": {
      "VARIABLE": [
        "score",
        None
      ]
    },
    "shadow": False,
    "topLevel": False,
    "id": "data_changevariableby_1",
    "next": "control_wait_1",
    "parent": "control_if_1"
  }
}

generated_output_blocks = {
  "event_whenflagclicked_1": {
    "block_name": "when green flag pressed",
    "block_type": "Events",
    "op_code": "event_whenflagclicked",
    "block_shape": "Hat Block",
    "functionality": "This Hat block initiates the script when the green flag is clicked, serving as the common starting point for most Scratch projects.",
    "inputs": {},
    "fields": {},
    "shadow": False,
    "topLevel": True,
    "parent": None,
    "next": None
  },
  "data_setvariableto_1": {
    "block_name": "set [my variable v] to ()",
    "block_type": "Data",
    "block_shape": "Stack Block",
    "op_code": "data_setvariableto",
    "functionality": "Assigns a specific value (number, string, or boolean) to a variable.",
    "inputs": {
      "VALUE": [
        1,
        [
          10,
          "0"
        ]
      ]
    },
    "fields": {
      "VARIABLE": [
        "my variable",
        "`jEk@4|i[#Fk?(8x)AV.-my variable"
      ]
    },
    "shadow": False,
    "topLevel": True,
    "parent": None,
    "next": None
  },
  "data_setvariableto_2": {
    "block_name": "set [my variable v] to ()",
    "block_type": "Data",
    "block_shape": "Stack Block",
    "op_code": "data_setvariableto",
    "functionality": "Assigns a specific value (number, string, or boolean) to a variable.",
    "inputs": {
      "VALUE": [
        1,
        [
          10,
          "0"
        ]
      ]
    },
    "fields": {
      "VARIABLE": [
        "my variable",
        "`jEk@4|i[#Fk?(8x)AV.-my variable"
      ]
    },
    "shadow": False,
    "topLevel": True,
    "parent": None,
    "next": None
  },
  "control_forever_1": {
    "block_name": "forever",
    "block_type": "Control",
    "block_shape": "C-Block",
    "op_code": "control_forever",
    "functionality": "Continuously runs the blocks inside it.",
    "inputs": {
      "SUBSTACK": [
        2,
        None
      ]
    },
    "fields": {},
    "shadow": False,
    "topLevel": True,
    "parent": None,
    "next": None
  },
  "control_if_1": {
    "block_name": "if <> then",
    "block_type": "Control",
    "block_shape": "C-Block",
    "op_code": "control_if",
    "functionality": "Executes the blocks inside it only if the specified boolean condition is true. [NOTE: it takes boolean blocks as input]",
    "inputs": {
      "CONDITION": [
        2,
        None
      ],
      "SUBSTACK": [
        2,
        None
      ]
    },
    "fields": {},
    "shadow": False,
    "topLevel": True,
    "parent": None,
    "next": None
  },
  "control_wait_1": {
    "block_name": "wait () seconds",
    "block_type": "Control",
    "block_shape": "Stack Block",
    "op_code": "control_wait",
    "functionality": "Pauses the script for a specified duration.",
    "inputs": {
      "DURATION": [
        1,
        [
          5,
          "1"
        ]
      ]
    },
    "fields": {},
    "shadow": False,
    "topLevel": True,
    "parent": None,
    "next": None
  },
  "sensing_touchingobject_1": {
    "block_name": "<touching [edge v]?>",
    "block_type": "Sensing",
    "op_code": "sensing_touchingobject",
    "block_shape": "Boolean Block",
    "functionality": "Checks if its sprite is touching the mouse-pointer, edge, or another specified sprite.",
    "inputs": {
      "TOUCHINGOBJECTMENU": [
        1,
        "sensing_touchingobjectmenu_1"
      ]
    },
    "fields": {},
    "shadow": False,
    "topLevel": True,
    "parent": None,
    "next": None
  },
  "sensing_touchingobjectmenu_1": {
    "block_name": "touching object menu",
    "block_type": "Sensing",
    "block_shape": "Reporter Block",
    "op_code": "sensing_touchingobjectmenu",
    "functionality": "Menu for touching object block.",
    "inputs": {},
    "fields": {
      "TOUCHINGOBJECTMENU": [
        "_mouse_",
        None
      ]
    },
    "shadow": True,
    "topLevel": False,
    "next": None,
    "parent": "sensing_touchingobject_1"
  }
}

# Process the blocks
processed_blocks = update_and_clean_blocks(all_generated_blocks, generated_output_blocks)

# Print the processed blocks in a readable JSON format
print(json.dumps(processed_blocks, indent=2))