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#version 450 |
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#extension GL_EXT_shader_16bit_storage : require |
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layout (push_constant) uniform parameter |
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{ |
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uint nb1; |
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uint dim; |
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uint max_period; |
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} p; |
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#include "types.comp" |
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#extension GL_EXT_control_flow_attributes : enable |
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#define BLOCK_SIZE 256 |
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layout(local_size_x = BLOCK_SIZE, local_size_y = 1, local_size_z = 1) in; |
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layout (binding = 0) readonly buffer X {A_TYPE data_a[];}; |
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layout (binding = 1) writeonly buffer D {D_TYPE data_d[];}; |
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void main() { |
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const uint i = gl_WorkGroupID.y; |
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const uint j = gl_GlobalInvocationID.x; |
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const uint d_offset = i * p.nb1; |
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if (p.dim % 2 != 0 && j == ((p.dim + 1) / 2)) { |
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data_d[d_offset + p.dim] = 0.f; |
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} |
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const uint half_dim = p.dim / 2; |
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if (j >= half_dim) { |
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return; |
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} |
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const float timestep = float(data_a[i]); |
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const float freq = float(exp(-log(p.max_period) * j / half_dim)); |
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const float arg = timestep * freq; |
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data_d[d_offset + j] = D_TYPE(cos(arg)); |
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data_d[d_offset + j + half_dim] = D_TYPE(sin(arg)); |
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} |
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