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#version 450 |
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#include "generic_head.comp" |
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#include "types.comp" |
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#extension GL_EXT_control_flow_attributes : enable |
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layout(local_size_x_id = 0, local_size_y = 1, local_size_z = 1) in; |
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layout (binding = 0) readonly buffer A {A_TYPE data_a[];}; |
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layout (binding = 1) writeonly buffer D {D_TYPE data_d[];}; |
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layout (constant_id = 0) const uint BLOCK_SIZE = 32; |
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shared FLOAT_TYPE tmp[BLOCK_SIZE]; |
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void main() { |
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const uint row = gl_WorkGroupID.z * 262144 + gl_WorkGroupID.y * 512 + gl_WorkGroupID.x; |
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const uint col = gl_LocalInvocationID.x; |
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tmp[col] = FLOAT_TYPE(0.0f); |
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for (uint i = col; i < p.KX; i += BLOCK_SIZE) { |
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tmp[col] += FLOAT_TYPE(data_a[row*p.KX + i]); |
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} |
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barrier(); |
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[[unroll]] for (int s = int(BLOCK_SIZE) / 2; s > 0; s >>= 1) { |
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if (col < s) { |
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tmp[col] += tmp[col + s]; |
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} |
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barrier(); |
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} |
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if (col == 0) { |
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data_d[row] = D_TYPE(tmp[0]); |
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} |
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} |
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