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#version 450 |
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#include "rope_head.comp" |
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void main() { |
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const uint col = gl_GlobalInvocationID.y * 2; |
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const uint row = gl_GlobalInvocationID.x; |
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if (col >= p.ncols) { |
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return; |
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} |
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if (col >= p.n_dims) { |
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const uint i = row*p.ncols + col; |
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data_d[i + 0] = data_a[i + 0]; |
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data_d[i + 1] = data_a[i + 1]; |
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return; |
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} |
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const uint i = row*p.ncols + col; |
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const uint i2 = row/p.p_delta_rows; |
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const float theta_base = data_pos[i2] * pow(p.theta_scale, col/2.0f); |
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const float freq_factor = p.has_ff != 0 ? data_ff[col/2] : 1.0f; |
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float cos_theta, sin_theta; |
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rope_yarn(theta_base / freq_factor, col, cos_theta, sin_theta); |
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const float x0 = float(data_a[i + 0]); |
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const float x1 = float(data_a[i + 1]); |
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data_d[i + 0] = D_TYPE(x0*cos_theta - x1*sin_theta); |
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data_d[i + 1] = D_TYPE(x0*sin_theta + x1*cos_theta); |
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} |
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