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#version 450 |
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#include "generic_head.comp" |
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#include "types.comp" |
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#extension GL_EXT_control_flow_attributes : enable |
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#define BLOCK_SIZE 512 |
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layout(local_size_x = BLOCK_SIZE, local_size_y = 1, local_size_z = 1) in; |
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layout (binding = 0) readonly buffer X {A_TYPE data_a[];}; |
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layout (binding = 1) writeonly buffer D {D_TYPE data_d[];}; |
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shared FLOAT_TYPE sum[BLOCK_SIZE]; |
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void main() { |
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const uint row = gl_WorkGroupID.z * 262144 + gl_WorkGroupID.y * 512 + gl_WorkGroupID.x; |
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const uint tid = gl_LocalInvocationID.x; |
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sum[tid] = FLOAT_TYPE(0.0f); |
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[[unroll]] for (uint col = tid; col < p.KX; col += BLOCK_SIZE) { |
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const FLOAT_TYPE xi = FLOAT_TYPE(data_a[row*p.KX + col]); |
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sum[tid] += xi * xi; |
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} |
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barrier(); |
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[[unroll]] for (int s = BLOCK_SIZE / 2; s > 0; s >>= 1) { |
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if (tid < s) { |
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sum[tid] += sum[tid + s]; |
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} |
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barrier(); |
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} |
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const FLOAT_TYPE mean = sum[0] / FLOAT_TYPE(p.KX); |
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const FLOAT_TYPE scale = inversesqrt(mean + FLOAT_TYPE(p.param1)); |
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[[unroll]] for (uint col = tid; col < p.KX; col += BLOCK_SIZE) { |
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data_d[row*p.KX + col] = D_TYPE(scale * FLOAT_TYPE(data_a[row*p.KX + col])); |
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} |
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} |
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