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| import os | |
| import gradio as gr | |
| from llama_cpp import Llama | |
| from huggingface_hub import hf_hub_download#, login | |
| import numpy as np | |
| #login(os.getenv("HF_TOKEN")) my bad now its public | |
| model = Llama( | |
| model_path=hf_hub_download( | |
| repo_id=os.environ.get("REPO_ID", "Lyte/QuadConnect2.5-0.5B-v0.0.3b"), | |
| filename=os.environ.get("MODEL_FILE", "quadconnect_q8_0.gguf"), | |
| ) | |
| ) | |
| SYSTEM_PROMPT = """You are a Connect Four player. Connect Four is played on a 6x7 grid. Given the current board state, predict the next *column* to play in. Moves are specified by the column letter (a-g). Respond in the following format: | |
| <reasoning> | |
| Explain your reasoning, considering the board state and potential future moves. | |
| </reasoning> | |
| <move> | |
| The column letter (a-g) of your move. | |
| </move> | |
| """ | |
| class ConnectFour: | |
| def __init__(self): | |
| self.board = np.zeros((6, 7)) | |
| self.current_player = 1 # 1 for player, 2 for AI | |
| self.game_over = False | |
| def make_move(self, col): | |
| if self.game_over: | |
| return False, -1 | |
| # Find the lowest empty row in the selected column | |
| for row in range(5, -1, -1): | |
| if self.board[row][col] == 0: | |
| self.board[row][col] = self.current_player | |
| return True, row | |
| return False, -1 | |
| def check_winner(self): | |
| # Check horizontal | |
| for row in range(6): | |
| for col in range(4): | |
| if (self.board[row][col] != 0 and | |
| self.board[row][col] == self.board[row][col+1] == | |
| self.board[row][col+2] == self.board[row][col+3]): | |
| return self.board[row][col] | |
| # Check vertical | |
| for row in range(3): | |
| for col in range(7): | |
| if (self.board[row][col] != 0 and | |
| self.board[row][col] == self.board[row+1][col] == | |
| self.board[row+2][col] == self.board[row+3][col]): | |
| return self.board[row][col] | |
| # Check diagonal (positive slope) | |
| for row in range(3): | |
| for col in range(4): | |
| if (self.board[row][col] != 0 and | |
| self.board[row][col] == self.board[row+1][col+1] == | |
| self.board[row+2][col+2] == self.board[row+3][col+3]): | |
| return self.board[row][col] | |
| # Check diagonal (negative slope) | |
| for row in range(3, 6): | |
| for col in range(4): | |
| if (self.board[row][col] != 0 and | |
| self.board[row][col] == self.board[row-1][col+1] == | |
| self.board[row-2][col+2] == self.board[row-3][col+3]): | |
| return self.board[row][col] | |
| return 0 | |
| def board_to_string(self): | |
| moves = [] | |
| for row in range(6): | |
| for col in range(7): | |
| if self.board[row][col] != 0: | |
| col_letter = chr(ord('a') + col) | |
| row_num = str(6 - row) # Convert to 1-based indexing | |
| #player = "X" if self.board[row][col] == 1 else "O" | |
| moves.append(f"{col_letter}{row_num}")#={player}") | |
| return ", ".join(moves) | |
| def parse_ai_move(self, move_str): | |
| # Parse move like 'a1', 'b3', etc. | |
| col = ord(move_str[0].lower()) - ord('a') | |
| return col | |
| def create_interface(): | |
| game = ConnectFour() | |
| css = """ | |
| .connect4-board { | |
| display: grid; | |
| grid-template-columns: repeat(7, 1fr); | |
| gap: 8px; | |
| max-width: 600px; | |
| margin: 10px auto; | |
| background: #2196F3; | |
| padding: 15px; | |
| border-radius: 15px; | |
| box-shadow: 0 4px 8px rgba(0,0,0,0.2); | |
| } | |
| .connect4-cell { | |
| aspect-ratio: 1; | |
| background: white; | |
| border-radius: 50%; | |
| display: flex; | |
| align-items: center; | |
| justify-content: center; | |
| font-size: 2em; | |
| } | |
| .player1 { background: #f44336 !important; } | |
| .player2 { background: #ffc107 !important; } | |
| #ai-status { | |
| font-size: 1.2em; | |
| margin: 10px 0; | |
| color: #2196F3; | |
| font-weight: bold; | |
| } | |
| #ai-reasoning { | |
| background: #22004d; | |
| border-radius: 10px; | |
| padding: 15px; | |
| margin: 15px 0; | |
| font-family: monospace; | |
| min-height: 100px; | |
| } | |
| .reasoning-box { | |
| border-left: 4px solid #2196F3; | |
| padding-left: 15px; | |
| margin: 10px 0; | |
| background: #22004d; | |
| border-radius: 0 10px 10px 0; | |
| } | |
| #column-buttons { | |
| display: flex; | |
| justify-content: center; | |
| align-items: anchor-center; | |
| max-width: 600px; | |
| margin: 0 auto; | |
| padding: 0 15px; | |
| } | |
| #column-buttons button { | |
| margin: 0px 5px; | |
| } | |
| div.svelte-1nguped { | |
| display: block; | |
| } | |
| """ | |
| with gr.Blocks(css=css) as interface: | |
| gr.Markdown("# 🎮 Connect Four vs AI") | |
| gr.Markdown("### This is just a quick prototype for now, and the current model was trained just for 200 steps to test the concept, the reward functions were flawed, update coming soon!") | |
| with gr.Row(): | |
| with gr.Column(scale=2): | |
| # Status display | |
| status = gr.Markdown("Your turn! Click a button to drop your piece!", elem_id="ai-status") | |
| # Column buttons | |
| with gr.Group(elem_id="column-buttons", elem_classes=["fitter"]): | |
| col_buttons = [] | |
| for i in range(7): | |
| btn = gr.Button(f"⬇️ {i+1}", scale=1) | |
| col_buttons.append(btn) | |
| # Game board | |
| board_display = gr.HTML(render_board(), elem_id="board-display") | |
| reset_btn = gr.Button("🔄 New Game", variant="primary") | |
| with gr.Column(scale=1): | |
| # AI reasoning display | |
| gr.Markdown("### 🤖 AI's Thoughts") | |
| reasoning_display = gr.HTML( | |
| value='<div id="ai-reasoning">Waiting for your move...</div>', | |
| elem_id="ai-reasoning-container" | |
| ) | |
| def handle_move(col): | |
| if game.game_over: | |
| return [ | |
| render_board(game.board), | |
| "Game is over! Click New Game to play again.", | |
| '<div id="ai-reasoning">Game Over!</div>' | |
| ] | |
| # Player move | |
| success, row = game.make_move(col) | |
| if not success: | |
| return [ | |
| render_board(game.board), | |
| "Column is full! Try another one.", | |
| '<div id="ai-reasoning">Invalid move!</div>' | |
| ] | |
| # Check for winner | |
| winner = game.check_winner() | |
| if winner == 1: | |
| game.game_over = True | |
| return [ | |
| render_board(game.board), | |
| "🎉 You win! 🎉", | |
| '<div id="ai-reasoning">Congratulations! You won!</div>' | |
| ] | |
| # AI move | |
| game.current_player = 2 | |
| board_state = game.board_to_string() | |
| prompt = f"Current Board: {board_state}. Make a move." | |
| #print(prompt) | |
| # Get AI response | |
| response = model.create_chat_completion( | |
| messages=[ | |
| {"role": "system", "content": SYSTEM_PROMPT}, | |
| {"role": "user", "content": prompt} | |
| ], | |
| temperature=0.7, | |
| max_tokens=512 | |
| ) | |
| ai_response = response['choices'][0]['message']['content'] | |
| # Extract reasoning and move | |
| try: | |
| reasoning = ai_response.split("<reasoning>")[1].split("</reasoning>")[0].strip() | |
| move_str = ai_response.split("<move>")[1].split("</move>")[0].strip() | |
| ai_col = game.parse_ai_move(move_str) | |
| # Format reasoning for display | |
| reasoning_html = f''' | |
| <div id="ai-reasoning"> | |
| <div class="reasoning-box"> | |
| <p><strong>🤔 Reasoning:</strong></p> | |
| <p>{reasoning}</p> | |
| <p><strong>📍 Move chosen:</strong> {move_str}</p> | |
| </div> | |
| </div> | |
| ''' | |
| success, _ = game.make_move(ai_col) | |
| if success: | |
| # Check for AI winner | |
| winner = game.check_winner() | |
| if winner == 2: | |
| game.game_over = True | |
| return [ | |
| render_board(game.board), | |
| "🤖 AI wins! Better luck next time!", | |
| reasoning_html | |
| ] | |
| else: | |
| return [ | |
| render_board(game.board), | |
| "AI made invalid move! You win by default!", | |
| '<div id="ai-reasoning">AI made an invalid move!</div>' | |
| ] | |
| except Exception as e: | |
| game.game_over = True | |
| return [ | |
| render_board(game.board), | |
| "AI error occurred! You win by default!", | |
| f'<div id="ai-reasoning">Error: {str(e)}</div>' | |
| ] | |
| game.current_player = 1 | |
| return [render_board(game.board), "Your turn!", reasoning_html] | |
| def reset_game(): | |
| game.board = np.zeros((6, 7)) | |
| game.current_player = 1 | |
| game.game_over = False | |
| return [ | |
| render_board(), | |
| "Your turn! Click a button to drop your piece!", | |
| '<div id="ai-reasoning">New game started! Make your move...</div>' | |
| ] | |
| # Event handlers | |
| for i, btn in enumerate(col_buttons): | |
| btn.click( | |
| fn=handle_move, | |
| inputs=[gr.Number(value=i, visible=False)], | |
| outputs=[board_display, status, reasoning_display] | |
| ) | |
| reset_btn.click( | |
| fn=reset_game, | |
| outputs=[board_display, status, reasoning_display] | |
| ) | |
| return interface | |
| def render_board(board=None): | |
| if board is None: | |
| board = np.zeros((6, 7)) | |
| html = '<div class="connect4-board">' | |
| for row in range(6): | |
| for col in range(7): | |
| cell_class = "connect4-cell" | |
| content = "⚪" | |
| if board[row][col] == 1: | |
| cell_class += " player1" | |
| content = "🔴" | |
| elif board[row][col] == 2: | |
| cell_class += " player2" | |
| content = "🟡" | |
| html += f'<div class="{cell_class}">{content}</div>' | |
| html += "</div>" | |
| return html | |
| # Launch the interface | |
| if __name__ == "__main__": | |
| interface = create_interface() | |
| interface.launch() |