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.gitattributes CHANGED
@@ -33,3 +33,10 @@ saved_model/**/* filter=lfs diff=lfs merge=lfs -text
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__game-scripts.js ADDED
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pc.Color(.7,.75,.8),h.metalness=.8,h.useMetalness=!0,h.update(),C.addComponent("render",{type:"box",material:h,castShadows:!0,receiveShadows:!0}),C.setLocalScale(1.2,1.8,.8),C.setPosition(-4,.9,2),e.root.addChild(C);var m=new pc.Entity("InstrumentTable"),y=new pc.StandardMaterial;y.diffuse=new pc.Color(.85,.87,.9),y.metalness=.6,y.gloss=.8,y.useMetalness=!0,y.update(),m.addComponent("render",{type:"box",material:y,castShadows:!0,receiveShadows:!0}),m.setLocalScale(1.5,1.2,.8),m.setPosition(3,.6,-1),e.root.addChild(m);var S=new pc.Entity("XRayViewer"),u=new pc.StandardMaterial;u.diffuse=new pc.Color(.1,.1,.12),u.metalness=.9,u.useMetalness=!0,u.update(),S.addComponent("render",{type:"box",material:u,castShadows:!0,receiveShadows:!0}),S.setLocalScale(1.8,1.2,.1),S.setPosition(-4,2.5,-6),e.root.addChild(S);var g=new pc.Entity("XRayScreen"),f=new pc.StandardMaterial;f.diffuse=new pc.Color(.9,.95,1),f.emissive=new pc.Color(.3,.35,.4),f.update(),g.addComponent("render",{type:"box",material:f,castShadows:!1,receiveShadows:!1}),g.addComponent("collision",{type:"box"}),g.addComponent("rigidbody",{type:"static"}),g.setLocalScale(1.6,1,.05),g.setPosition(-4,2.5,-5.9),e.root.addChild(g);var v=new pc.Entity("SurgicalLightArm1"),M=new pc.StandardMaterial;M.diffuse=new pc.Color(.9,.9,.92),M.metalness=.8,M.useMetalness=!0,M.update(),v.addComponent("render",{type:"cylinder",material:M,castShadows:!0,receiveShadows:!0}),v.setLocalScale(.15,2,.15),v.setPosition(0,3,0),e.root.addChild(v);var E=new pc.Entity("PatientBody"),b=new pc.StandardMaterial;b.diffuse=new pc.Color(.95,.85,.75),b.metalness=.1,b.gloss=.2,b.useMetalness=!0,b.update(),E.addComponent("render",{type:"box",material:b,castShadows:!0,receiveShadows:!0}),E.addComponent("collision",{type:"box"}),E.addComponent("rigidbody",{type:"static"}),E.setLocalScale(.6,.3,1.8),E.setPosition(0,.95,0),e.root.addChild(E);var L=new pc.Entity("SurgicalDrape"),x=new pc.StandardMaterial;x.diffuse=new pc.Color(.8,.9,.95),x.metalness=0,x.gloss=.1,x.update(),L.addComponent("render",{type:"box",material:x,castShadows:!0,receiveShadows:!0}),L.setLocalScale(.8,.05,2),L.setPosition(0,1.15,0),e.root.addChild(L);var P=new pc.Entity("CArmXRayMachine"),A=new pc.StandardMaterial;A.diffuse=new pc.Color(.75,.78,.82),A.metalness=.7,A.useMetalness=!0,A.update(),P.addComponent("render",{type:"box",material:A,castShadows:!0,receiveShadows:!0}),P.setLocalScale(1,2.2,1.5),P.setPosition(5,1.1,3),P.addComponent("collision",{type:"box",halfExtents:new pc.Vec3(.5,1.1,.75)}),P.addComponent("rigidbody",{type:"static"}),e.root.addChild(P);var B=new pc.Entity("PowerToolsStation"),V=new pc.StandardMaterial;V.diffuse=new pc.Color(.6,.65,.7),V.metalness=.8,V.useMetalness=!0,V.update(),B.addComponent("render",{type:"box",material:V,castShadows:!0,receiveShadows:!0}),B.setLocalScale(.8,1.5,.6),B.setPosition(-3.5,.75,-2.5),e.root.addChild(B);var T=new pc.Entity("BoneCementMixer"),O=new pc.StandardMaterial;O.diffuse=new pc.Color(.85,.85,.88),O.metalness=.6,O.useMetalness=!0,O.update(),T.addComponent("render",{type:"cylinder",material:O,castShadows:!0,receiveShadows:!0}),T.setLocalScale(.4,.8,.4),T.setPosition(2.5,.4,2.5),e.root.addChild(T),this.createVitalSignsMonitor(e,new pc.Vec3(-2,0,3)),console.log("Orthopaedic Operating Theatre scaffolded successfully!"),console.log("Orthopaedic Operating Theatre scaffolded successfully!"),console.log("Environment includes:"),console.log("- Sterile room with clinical lighting"),console.log("- Central operating table with patient"),console.log("- Anesthesia machine and monitoring equipment"),console.log("- X-ray viewer and C-arm machine"),console.log("- Surgical instrument tables"),console.log("- Orthopaedic-specific equipment (drills, cement mixer)"),console.log("- Proper surgical lighting setup")},sceneScaffolder.prototype.createWall=function(e,t,o,a,n,d,i,s,r){var l=new pc.Entity(t),c=new pc.StandardMaterial;c.diffuse=r,c.metalness=.1,c.gloss=.3,c.useMetalness=!0,c.update(),l.addComponent("render",{type:"box",material:c,castShadows:!1,receiveShadows:!0}),l.setPosition(o,a,n),l.setLocalScale(d,i,s),e.root.addChild(l)},sceneScaffolder.prototype.createVitalSignsMonitor=function(e,t){var o=new pc.Entity("VitalSignsMonitor");o.setPosition(t);var a=new pc.Entity("MonitorCartBody"),n=new pc.StandardMaterial;n.diffuse=new pc.Color(.8,.82,.85),n.useMetalness=!0,n.metalness=.4,n.gloss=.5,n.update(),a.addComponent("render",{type:"box",material:n}),a.setLocalScale(.6,1,.5),a.setLocalPosition(0,.5,0),a.addComponent("collision",{type:"box"}),a.addComponent("rigidbody",{type:"static"}),o.addChild(a);var d=new pc.Entity("MonitorScreen"),i=new pc.StandardMaterial;i.diffuse.set(.05,.05,.1),i.emissive.set(.02,.02,.05),i.update(),d.addComponent("render",{type:"box",material:i}),d.setLocalScale(.58,.45,.03),d.setLocalPosition(0,.7,.27),d.addComponent("collision",{type:"box"}),d.addComponent("rigidbody",{type:"static"}),o.addChild(d);var s=new pc.Entity("MonitorBase");return s.addComponent("render",{type:"box",material:n}),s.setLocalScale(.7,.05,.7),s.setLocalPosition(0,.025,0),o.addChild(s),e.root.addChild(o),o},sceneScaffolder.prototype.createCrosshairUI=function(e){var t=new pc.Entity("UIScreen");t.addComponent("screen",{referenceResolution:new pc.Vec2(1280,720),scaleBlend:.5,scaleMode:pc.SCALEMODE_BLEND,screenSpace:!0}),e.root.addChild(t);var o=new pc.Entity("CrosshairOutline");o.addComponent("image",{type:pc.ELEMENTTYPE_IMAGE,anchor:new pc.Vec4(.5,.5,.5,.5),pivot:new pc.Vec2(.5,.5),width:6,height:6,color:new pc.Color(0,0,0,.5)}),t.addChild(o);var a=new pc.Entity("CrosshairDot");a.addComponent("image",{type:pc.ELEMENTTYPE_IMAGE,anchor:new pc.Vec4(.5,.5,.5,.5),pivot:new pc.Vec2(.5,.5),width:2,height:2,color:new pc.Color(1,1,1,.8)}),t.addChild(a),console.log("Compound Crosshair UI created.")};var CameraController=pc.createScript("cameraController");CameraController.attributes.add("mouseSensitivity",{type:"number",default:.5,title:"Mouse Sensitivity (Unused for Q/E)"}),CameraController.attributes.add("keyboardRotationSpeed",{type:"number",default:90,title:"Keyboard Rotation Speed"}),CameraController.attributes.add("movementSpeed",{type:"number",default:5,title:"Movement Speed"}),CameraController.attributes.add("pitchLimit",{type:"number",default:89,title:"Pitch Angle Limit"}),CameraController.prototype.initialize=function(){console.log("CameraController: Initializing script instance:",this),this.eulers=new pc.Vec3;var e=this.entity.getEulerAngles();this.eulers.set(e.x,e.y,e.z),this.pitch=this.eulers.x,this.yaw=this.eulers.y,this.moveDirection=new pc.Vec3,this.isPointerActuallyLocked=!1,console.log("CameraController initialized. Initial Pitch: "+this.pitch+", Initial Yaw: "+this.yaw),console.log("To control camera: WASD to move, Q/E to rotate left/right.")},CameraController.prototype.update=function(e){var t=this.app,i=this.movementSpeed,r=this.entity.forward,a=this.entity.right,o=0,s=0;if(t.keyboard.isPressed(pc.KEY_W)&&(s-=1),t.keyboard.isPressed(pc.KEY_S)&&(s+=1),t.keyboard.isPressed(pc.KEY_A)&&(o-=1),t.keyboard.isPressed(pc.KEY_D)&&(o+=1),0!==o||0!==s){this.moveDirection.set(0,0,0);var l=r.clone().mulScalar(-s),n=a.clone().mulScalar(o);this.moveDirection.add(l).add(n),this.moveDirection.lengthSq()>0&&(this.moveDirection.normalize().mulScalar(i*e),this.entity.translateLocal(this.moveDirection))}var c=0;t.keyboard.isPressed(pc.KEY_Q)&&(c=1),t.keyboard.isPressed(pc.KEY_E)&&(c=-1),this.yaw+=c*this.keyboardRotationSpeed*e;var d=0;t.keyboard.isPressed(pc.KEY_UP)&&(d=-1),t.keyboard.isPressed(pc.KEY_DOWN)&&(d=1),this.pitch+=d*this.keyboardRotationSpeed*e,this.pitch=pc.math.clamp(this.pitch,-this.pitchLimit,this.pitchLimit),this.entity.setLocalEulerAngles(this.pitch,this.yaw,0)};var SceneScaffolder=pc.createScript("sceneScaffolder");SceneScaffolder.prototype.initialize=function(){var e=this.app,a=e.root.findByName("Camera");a&&a.destroy();var o=e.root.findByName("Light");o&&o.destroy();var t=new pc.Entity("MyControllableCamera");t.addComponent("camera",{clearColor:new pc.Color(.1,.1,.1),nearClip:.1,farClip:1e3,fov:45}),t.setPosition(0,1.6,5),t.addComponent("script"),t.script.create("cameraController"),e.root.addChild(t);var n=new pc.Entity("MyLight");n.addComponent("light",{type:"directional",color:new pc.Color(1,1,1),intensity:1,castShadows:!0,shadowBias:.2,shadowDistance:50,normalOffsetBias:.05,shadowResolution:2048}),n.setEulerAngles(45,30,0),e.root.addChild(n);var r=new pc.Entity("GroundPlane"),d=new pc.StandardMaterial;d.diffuse=new pc.Color(.5,.5,.5),d.update(),r.addComponent("render",{type:"plane",material:d,castShadows:!1,receiveShadows:!0}),r.setLocalScale(50,1,50),e.root.addChild(r);var i=new pc.Entity("MyCube"),s=new pc.StandardMaterial;s.diffuse=new pc.Color(1,0,0),s.shininess=50,s.update(),i.addComponent("render",{type:"box",material:s,castShadows:!0,receiveShadows:!0}),i.setPosition(0,1,0),e.root.addChild(i);var l=new pc.Entity("MySphere"),c=new pc.StandardMaterial;c.diffuse=new pc.Color(0,0,1),c.shininess=70,c.metalness=.3,c.useMetalness=!0,c.update(),l.addComponent("render",{type:"sphere",material:c,castShadows:!0,receiveShadows:!0}),l.setPosition(3,1.5,2),e.root.addChild(l),console.log("Controllable 3D environment scaffolded from code!")};var OrthopaedicTheatreScaffolder=pc.createScript("orthopaedicTheatreScaffolder");OrthopaedicTheatreScaffolder.prototype.initialize=function(){var e=this.app,a=e.root.findByName("Camera");a&&a.destroy();var t=e.root.findByName("Light");t&&t.destroy();var o=new pc.Entity("SurgeonCamera");o.addComponent("camera",{clearColor:new pc.Color(.95,.98,1),nearClip:.1,farClip:100,fov:60}),o.setPosition(0,1.7,8),o.addComponent("script"),o.script.create("cameraController"),e.root.addChild(o);var n=new pc.Entity("MainSurgicalLight");n.addComponent("light",{type:"spot",color:new pc.Color(1,.98,.92),intensity:3,range:15,innerConeAngle:15,outerConeAngle:35,castShadows:!0,shadowBias:.1,shadowDistance:20,shadowResolution:2048}),n.setPosition(0,4,0),n.setEulerAngles(90,0,0),e.root.addChild(n);var s=new pc.Entity("SecondarySurgicalLight");s.addComponent("light",{type:"spot",color:new pc.Color(1,.98,.92),intensity:2.5,range:12,innerConeAngle:20,outerConeAngle:40,castShadows:!0,shadowBias:.1}),s.setPosition(-1.5,3.8,-.5),s.setEulerAngles(75,15,0),e.root.addChild(s);var r=new pc.Entity("AmbientRoomLight");r.addComponent("light",{type:"directional",color:new pc.Color(.9,.95,1),intensity:.4,castShadows:!1}),r.setEulerAngles(30,45,0),e.root.addChild(r);var d=new pc.Entity("SterileFloor"),l=new pc.StandardMaterial;l.diffuse=new pc.Color(.92,.95,.98),l.metalness=.1,l.gloss=.8,l.useMetalness=!0,l.update(),d.addComponent("render",{type:"plane",material:l,receiveShadows:!0,castShadows:!1}),d.setLocalScale(20,1,15),e.root.addChild(d),this.createWall(e,"BackWall",0,2.5,-7.5,20,5,.2,new pc.Color(.95,.97,1)),this.createWall(e,"FrontWall",0,2.5,7.5,20,5,.2,new pc.Color(.95,.97,1)),this.createWall(e,"LeftWall",-10,2.5,0,.2,5,15,new pc.Color(.95,.97,1)),this.createWall(e,"RightWall",10,2.5,0,.2,5,15,new pc.Color(.95,.97,1));var i=new pc.Entity("OperatingTableBase"),c=new pc.StandardMaterial;c.diffuse=new pc.Color(.8,.8,.85),c.metalness=.7,c.gloss=.6,c.useMetalness=!0,c.update(),i.addComponent("render",{type:"cylinder",material:c,castShadows:!0,receiveShadows:!0}),i.setLocalScale(.8,.7,.8),i.setPosition(0,.35,0),e.root.addChild(i);var p=new pc.Entity("OperatingTableSurface"),w=new pc.StandardMaterial;w.diffuse=new pc.Color(.9,.92,.95),w.metalness=.2,w.gloss=.9,w.useMetalness=!0,w.update(),p.addComponent("render",{type:"box",material:w,castShadows:!0,receiveShadows:!0}),p.setLocalScale(2.2,.1,.8),p.setPosition(0,.75,0),e.root.addChild(p);var h=new pc.Entity("AnesthesiaMachine"),S=new pc.StandardMaterial;S.diffuse=new pc.Color(.7,.75,.8),S.metalness=.8,S.useMetalness=!0,S.update(),h.addComponent("render",{type:"box",material:S,castShadows:!0,receiveShadows:!0}),h.setLocalScale(1.2,1.8,.8),h.setPosition(-4,.9,2),e.root.addChild(h);var C=new pc.Entity("InstrumentTable"),m=new pc.StandardMaterial;m.diffuse=new pc.Color(.85,.87,.9),m.metalness=.6,m.gloss=.8,m.useMetalness=!0,m.update(),C.addComponent("render",{type:"box",material:m,castShadows:!0,receiveShadows:!0}),C.setLocalScale(1.5,1.2,.8),C.setPosition(3,.6,-1),e.root.addChild(C);var u=new pc.Entity("XRayViewer"),y=new pc.StandardMaterial;y.diffuse=new pc.Color(.1,.1,.12),y.metalness=.9,y.useMetalness=!0,y.update(),u.addComponent("render",{type:"box",material:y,castShadows:!0,receiveShadows:!0}),u.setLocalScale(1.8,1.2,.1),u.setPosition(-4,2.5,-6),e.root.addChild(u);var g=new pc.Entity("XRayScreen"),f=new pc.StandardMaterial;f.diffuse=new pc.Color(.9,.95,1),f.emissive=new pc.Color(.3,.35,.4),f.update(),g.addComponent("render",{type:"box",material:f,castShadows:!1,receiveShadows:!1}),g.setLocalScale(1.6,1,.05),g.setPosition(-4,2.5,-5.9),e.root.addChild(g);var v=new pc.Entity("SurgicalLightArm1"),M=new pc.StandardMaterial;M.diffuse=new pc.Color(.9,.9,.92),M.metalness=.8,M.useMetalness=!0,M.update(),v.addComponent("render",{type:"cylinder",material:M,castShadows:!0,receiveShadows:!0}),v.setLocalScale(.15,2,.15),v.setPosition(0,3,0),e.root.addChild(v);var E=new pc.Entity("PatientBody"),L=new pc.StandardMaterial;L.diffuse=new pc.Color(.95,.85,.75),L.metalness=.1,L.gloss=.2,L.useMetalness=!0,L.update(),E.addComponent("render",{type:"box",material:L,castShadows:!0,receiveShadows:!0}),E.setLocalScale(.6,.3,1.8),E.setPosition(0,.95,0),e.root.addChild(E);var P=new pc.Entity("SurgicalDrape"),b=new pc.StandardMaterial;b.diffuse=new pc.Color(.8,.9,.95),b.metalness=0,b.gloss=.1,b.update(),P.addComponent("render",{type:"box",material:b,castShadows:!0,receiveShadows:!0}),P.setLocalScale(.8,.05,2),P.setPosition(0,1.15,0),e.root.addChild(P);var x=new pc.Entity("CArmXRayMachine"),A=new pc.StandardMaterial;A.diffuse=new pc.Color(.75,.78,.82),A.metalness=.7,A.useMetalness=!0,A.update(),x.addComponent("render",{type:"box",material:A,castShadows:!0,receiveShadows:!0}),x.setLocalScale(1,2.2,1.5),x.setPosition(5,1.1,3),e.root.addChild(x);var T=new pc.Entity("PowerToolsStation"),W=new pc.StandardMaterial;W.diffuse=new pc.Color(.6,.65,.7),W.metalness=.8,W.useMetalness=!0,W.update(),T.addComponent("render",{type:"box",material:W,castShadows:!0,receiveShadows:!0}),T.setLocalScale(.8,1.5,.6),T.setPosition(-3.5,.75,-2.5),e.root.addChild(T);var B=new pc.Entity("BoneCementMixer"),O=new pc.StandardMaterial;O.diffuse=new pc.Color(.85,.85,.88),O.metalness=.6,O.useMetalness=!0,O.update(),B.addComponent("render",{type:"cylinder",material:O,castShadows:!0,receiveShadows:!0}),B.setLocalScale(.4,.8,.4),B.setPosition(2.5,.4,2.5),e.root.addChild(B),console.log("Orthopaedic Operating Theatre scaffolded successfully!"),console.log("Environment includes:"),console.log("- Sterile room with clinical lighting"),console.log("- Central operating table with patient"),console.log("- Anesthesia machine and monitoring equipment"),console.log("- X-ray viewer and C-arm machine"),console.log("- Surgical instrument tables"),console.log("- Orthopaedic-specific equipment (drills, cement mixer)"),console.log("- Proper surgical lighting setup")},OrthopaedicTheatreScaffolder.prototype.createWall=function(e,a,t,o,n,s,r,d,l){var i=new pc.Entity(a),c=new pc.StandardMaterial;c.diffuse=l,c.metalness=.1,c.gloss=.3,c.useMetalness=!0,c.update(),i.addComponent("render",{type:"box",material:c,castShadows:!1,receiveShadows:!0}),i.setPosition(t,o,n),i.setLocalScale(s,r,d),e.root.addChild(i)};var InteractionController=pc.createScript("interactionController");InteractionController.attributes.add("interactionDistance",{type:"number",default:5,title:"Interaction Distance"}),InteractionController.attributes.add("highlightColor",{type:"rgba",default:[.4,.4,0,1],title:"Highlight Color (Emissive)"}),InteractionController.prototype.initialize=function(){this.highlightedEntity=null,this.originalEmissive=new pc.Color;const t=this.app.scene.layers.getLayerById(pc.LAYERID_IMMEDIATE),i=this.entity.camera,e=i.layers;-1===e.indexOf(t.id)&&(i.layers=e.concat(t.id)),console.log("Interaction Controller is active. Look at an object to highlight it, press 'F' to interact.")},InteractionController.prototype.update=function(t){if("undefined"!=typeof Ammo){var i=this.entity.getPosition(),e=(new pc.Vec3).copy(this.entity.forward).mulScalar(this.interactionDistance).add(i),n=this.app.systems.rigidbody.raycastFirst(i,e),o=n?n.entity:null;o!==this.highlightedEntity&&(this.highlightedEntity&&this.setHighlight(this.highlightedEntity,!1),o&&this.setHighlight(o,!0),this.highlightedEntity=o),this.app.keyboard.wasPressed(pc.KEY_F)&&this.highlightedEntity&&this.interactWith(this.highlightedEntity)}},InteractionController.prototype.interactWith=function(t){console.log("Interacting with:",t.name);var i=t;if(t.parent&&"VitalSignsMonitor"===t.parent.name&&(i=t.parent),"VitalSignsMonitor"===i.name){var e=i.findByName("MonitorScreen");if(e){void 0===e.isOn&&(e.isOn=!1),e.isOn=!e.isOn;var n=e.render.material;n.emissive.set(e.isOn?.5:0,e.isOn?.8:0,e.isOn?1:0),n.update(),console.log("Monitor screen state set to:",e.isOn?"ON":"OFF")}}else if("PatientBody"===t.name){var o=this.app.root.findByName("SurgicalDrape");o&&(o.enabled=!o.enabled,console.log("Surgical drape visibility set to:",o.enabled))}else if("MainSurgicalLight"===t.name)void 0===t.isAdjusted&&(t.isAdjusted=!1),t.isAdjusted=!t.isAdjusted,t.isAdjusted?(t.setEulerAngles(75,20,0),console.log("Surgical light adjusted.")):(t.setEulerAngles(90,0,0),console.log("Surgical light reset."));else if("XRayScreen"===t.name){void 0===t.colorIndex&&(t.colorIndex=0);var r=[new pc.Color(.9,.95,1),new pc.Color(.9,1,.9),new pc.Color(1,.9,.9)];t.colorIndex=(t.colorIndex+1)%r.length;var s=t.render.material;s.diffuse.copy(r[t.colorIndex]),s.update(),console.log("X-Ray screen color changed to index:",t.colorIndex)}},InteractionController.prototype.setHighlight=function(t,i){if((!t||"MonitorScreen"!==t.name)&&t&&t.render&&t.render.material){var e=t.render.material;i?(this.originalEmissive.copy(e.emissive),e.emissive.set(this.highlightColor.r,this.highlightColor.g,this.highlightColor.b)):e.emissive.copy(this.originalEmissive),e.update()}};var GameManager=pc.createScript("gameManager");GameManager.attributes.add("gameData",{type:"asset",assetType:"text",title:"Game Data JSON"}),GameManager.prototype.initialize=function(){this.storyData=null,this.currentLocation="tavern",this.currentRoom="start",this.isUiReady=!1,this.app.on("ui:choiceMade",this.onChoiceMade,this),this.app.on("ui:ready",this.onUiReady,this),this.gameData&&this.gameData.resource?(this.storyData=JSON.parse(this.gameData.resource),console.log("GameManager: Data loaded and parsed."),this.isUiReady&&this.displayCurrentState()):console.error("GameManager: Game Data JSON asset is not linked or has not loaded yet.")},GameManager.prototype.onUiReady=function(){console.log("GameManager: Received 'ui:ready' event."),this.isUiReady=!0,this.storyData&&this.displayCurrentState()},GameManager.prototype.displayCurrentState=function(){if(this.storyData&&this.isUiReady){var t=this.storyData[this.currentLocation][this.currentRoom];t?(console.log("GameManager: Firing 'story:display' event for room:",this.currentRoom),this.app.fire("story:display",{description:t.description,choices:t.choices})):console.error("GameManager: Could not find room data for:",this.currentLocation,this.currentRoom)}},GameManager.prototype.onChoiceMade=function(t){if(this.storyData){var a=this.storyData[this.currentLocation][this.currentRoom].transitions[t];if(a){if(a.includes("_")){var e=a.split("_");this.currentLocation=e[0],this.currentRoom=e[1]}else this.currentRoom=a;this.displayCurrentState()}else console.error("GameManager: No transition found for choice:",t)}};var UiController=pc.createScript("uiController");UiController.attributes.add("descriptionElement",{type:"entity",title:"Description Text Entity"}),UiController.attributes.add("choicesContainer",{type:"entity",title:"Choices Container Entity"}),UiController.attributes.add("choiceButtonTemplate",{type:"asset",assetType:"template",title:"Choice Button Template"}),UiController.prototype.initialize=function(){this.app.on("story:display",this.onDisplay,this),console.log("UiController: Initialized and listening for 'story:display' events."),this.validateSetup(),this.app.fire("ui:ready"),console.log("UiController: Fired 'ui:ready' event.")},UiController.prototype.validateSetup=function(){console.log("UiController: Validating setup..."),this.descriptionElement||console.error("UiController VALIDATION ERROR: 'Description Text Entity' is not assigned in the editor!"),this.choicesContainer||console.error("UiController VALIDATION ERROR: 'Choices Container Entity' is not assigned in the editor!"),this.choiceButtonTemplate?"template"!==this.choiceButtonTemplate.type&&console.error("UiController VALIDATION ERROR: The asset assigned to 'Choice Button Template' must be a Template asset."):console.error("UiController VALIDATION ERROR: 'Choice Button Template' asset is not assigned in the editor!")},UiController.prototype.onDisplay=function(t){console.log("UiController: Received 'story:display' event."),t?(this.updateDescription(t.description),this.updateChoices(t.choices)):console.error("UiController: Received event but data was null or undefined.")},UiController.prototype.updateDescription=function(t){this.descriptionElement&&this.descriptionElement.element&&(this.descriptionElement.element.text=t||"Description text is missing.")},UiController.prototype.updateChoices=function(t){if(this.choicesContainer){for(;this.choicesContainer.children.length>0;)this.choicesContainer.children[0].destroy();t&&t.length>0&&t.forEach((function(t,e){this.createChoiceButton(t,e)}),this)}},UiController.prototype.createChoiceButton=function(t,e){if(this.choiceButtonTemplate&&this.choiceButtonTemplate.resource){var i=this.choiceButtonTemplate.resource.instantiate();this.choicesContainer.addChild(i);var o=i.element,n=e%2==0,r=10+50*Math.floor(e/2);o.width=180,o.height=40,n?(o.anchor=new pc.Vec4(0,1,0,1),o.pivot=new pc.Vec2(0,1),i.setLocalPosition(10,-r,0)):(o.anchor=new pc.Vec4(1,1,1,1),o.pivot=new pc.Vec2(1,1),i.setLocalPosition(-10,-r,0));var s=i.findByName("ButtonText");s&&s.element&&(s.element.text=t),i.button&&i.button.on("click",(function(){this.app.fire("ui:choiceMade",t)}),this)}};var GameAutoLocationDatabase=pc.createScript("gameAutoLocationDatabase");GameAutoLocationDatabase.prototype.initialize=function(){},GameAutoLocationDatabase.prototype.update=function(a){};
__loading__.js ADDED
@@ -0,0 +1,112 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ pc.script.createLoadingScreen(function (app) {
2
+ var showSplash = function () {
3
+ // splash wrapper
4
+ var wrapper = document.createElement('div');
5
+ wrapper.id = 'application-splash-wrapper';
6
+ document.body.appendChild(wrapper);
7
+
8
+ // splash
9
+ var splash = document.createElement('div');
10
+ splash.id = 'application-splash';
11
+ wrapper.appendChild(splash);
12
+ splash.style.display = 'none';
13
+
14
+ var logo = document.createElement('img');
15
+ logo.src = ASSET_PREFIX + 'logo.png';
16
+ splash.appendChild(logo);
17
+ logo.onload = function () {
18
+ splash.style.display = 'block';
19
+ };
20
+
21
+ var container = document.createElement('div');
22
+ container.id = 'progress-bar-container';
23
+ splash.appendChild(container);
24
+
25
+ var bar = document.createElement('div');
26
+ bar.id = 'progress-bar';
27
+ container.appendChild(bar);
28
+
29
+ };
30
+
31
+ var hideSplash = function () {
32
+ var splash = document.getElementById('application-splash-wrapper');
33
+ splash.parentElement.removeChild(splash);
34
+ };
35
+
36
+ var setProgress = function (value) {
37
+ var bar = document.getElementById('progress-bar');
38
+ if (bar) {
39
+ value = Math.min(1, Math.max(0, value));
40
+ bar.style.width = value * 100 + '%';
41
+ }
42
+ };
43
+
44
+ var createCss = function () {
45
+ var css = [
46
+ 'body {',
47
+ ' background-color: #283538;',
48
+ '}',
49
+
50
+ '#application-splash-wrapper {',
51
+ ' position: absolute;',
52
+ ' top: 0;',
53
+ ' left: 0;',
54
+ ' height: 100%;',
55
+ ' width: 100%;',
56
+ ' background-color: #283538;',
57
+ '}',
58
+
59
+ '#application-splash {',
60
+ ' position: absolute;',
61
+ ' top: calc(50% - 28px);',
62
+ ' width: 264px;',
63
+ ' left: calc(50% - 132px);',
64
+ '}',
65
+
66
+ '#application-splash img {',
67
+ ' width: 100%;',
68
+ '}',
69
+
70
+ '#progress-bar-container {',
71
+ ' margin: 20px auto 0 auto;',
72
+ ' height: 2px;',
73
+ ' width: 100%;',
74
+ ' background-color: #1d292c;',
75
+ '}',
76
+
77
+ '#progress-bar {',
78
+ ' width: 0%;',
79
+ ' height: 100%;',
80
+ ' background-color: #f60;',
81
+ '}',
82
+ '@media (max-width: 480px) {',
83
+ ' #application-splash {',
84
+ ' width: 170px;',
85
+ ' left: calc(50% - 85px);',
86
+ ' }',
87
+ '}'
88
+
89
+ ].join('\n');
90
+
91
+ var style = document.createElement('style');
92
+ style.type = 'text/css';
93
+ if (style.styleSheet) {
94
+ style.styleSheet.cssText = css;
95
+ } else {
96
+ style.appendChild(document.createTextNode(css));
97
+ }
98
+
99
+ document.head.appendChild(style);
100
+ };
101
+
102
+
103
+ createCss();
104
+
105
+ showSplash();
106
+
107
+ app.on('preload:end', function () {
108
+ app.off('preload:progress');
109
+ });
110
+ app.on('preload:progress', setProgress);
111
+ app.on('start', hideSplash);
112
+ });
__modules__.js ADDED
@@ -0,0 +1,47 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ var loadModules = function (modules, urlPrefix, doneCallback) { // eslint-disable-line no-unused-vars
2
+
3
+ if (typeof modules === "undefined" || modules.length === 0) {
4
+ // caller may depend on callback behaviour being async
5
+ setTimeout(doneCallback);
6
+ } else {
7
+ let remaining = modules.length;
8
+ const moduleLoaded = () => {
9
+ if (--remaining === 0) {
10
+ doneCallback();
11
+ }
12
+ };
13
+
14
+ modules.forEach(function (m) {
15
+ pc.WasmModule.setConfig(m.moduleName, {
16
+ glueUrl: urlPrefix + m.glueUrl,
17
+ wasmUrl: urlPrefix + m.wasmUrl,
18
+ fallbackUrl: urlPrefix + m.fallbackUrl
19
+ });
20
+
21
+ if (!m.hasOwnProperty('preload') || m.preload) {
22
+ if (m.moduleName === 'BASIS') {
23
+ // preload basis transcoder
24
+ pc.basisInitialize();
25
+ moduleLoaded();
26
+ } else if (m.moduleName === 'DracoDecoderModule') {
27
+ // preload draco decoder
28
+ if (pc.dracoInitialize) {
29
+ // 1.63 onwards
30
+ pc.dracoInitialize();
31
+ moduleLoaded();
32
+ } else {
33
+ // 1.62 and earlier
34
+ pc.WasmModule.getInstance(m.moduleName, () => { moduleLoaded(); });
35
+ }
36
+ } else {
37
+ // load remaining modules in global scope
38
+ pc.WasmModule.getInstance(m.moduleName, () => { moduleLoaded(); });
39
+ }
40
+ } else {
41
+ moduleLoaded();
42
+ }
43
+ });
44
+ }
45
+ };
46
+
47
+ window.loadModules = loadModules;
__settings__.js ADDED
@@ -0,0 +1,22 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ window.ASSET_PREFIX = "";
2
+ window.SCRIPT_PREFIX = "";
3
+ window.SCENE_PATH = "2241598.json";
4
+ window.CONTEXT_OPTIONS = {
5
+ 'antialias': true,
6
+ 'alpha': false,
7
+ 'preserveDrawingBuffer': false,
8
+ 'deviceTypes': [`webgl2`, `webgl1`],
9
+ 'powerPreference': "high-performance"
10
+ };
11
+ window.SCRIPTS = [ 229622890, 229623301, 231069532, 231069534, 231153551, 233252909, 233663885, 233728142 ];
12
+ window.CONFIG_FILENAME = "config.json";
13
+ window.INPUT_SETTINGS = {
14
+ useKeyboard: true,
15
+ useMouse: true,
16
+ useGamepads: false,
17
+ useTouch: true
18
+ };
19
+ pc.script.legacy = false;
20
+ window.PRELOAD_MODULES = [
21
+ {'moduleName' : 'Ammo', 'glueUrl' : 'files/assets/231387412/1/ammo.wasm.js', 'wasmUrl' : 'files/assets/231387413/1/ammo.wasm.wasm', 'fallbackUrl' : 'files/assets/231387411/1/ammo.js', 'preload' : true},
22
+ ];
__start__.js ADDED
@@ -0,0 +1,332 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ (function () {
2
+ // Shared Lib
3
+ var CANVAS_ID = 'application-canvas';
4
+
5
+ // Needed as we will have edge cases for particular versions of iOS
6
+ // returns null if not iOS
7
+ var getIosVersion = function () {
8
+ if (/iP(hone|od|ad)/.test(navigator.platform)) {
9
+ var v = (navigator.appVersion).match(/OS (\d+)_(\d+)_?(\d+)?/);
10
+ var version = [parseInt(v[1], 10), parseInt(v[2], 10), parseInt(v[3] || 0, 10)];
11
+ return version;
12
+ }
13
+
14
+ return null;
15
+ };
16
+
17
+ var lastWindowHeight = window.innerHeight;
18
+ var lastWindowWidth = window.innerWidth;
19
+ var windowSizeChangeIntervalHandler = null;
20
+
21
+ var pcBootstrap = {
22
+ reflowHandler: null,
23
+ iosVersion: getIosVersion(),
24
+
25
+ createCanvas: function () {
26
+ var canvas = document.createElement('canvas');
27
+ canvas.setAttribute('id', CANVAS_ID);
28
+ canvas.setAttribute('tabindex', 0);
29
+
30
+ // Disable I-bar cursor on click+drag
31
+ canvas.onselectstart = function () { return false; };
32
+
33
+ // Disable long-touch select on iOS devices
34
+ canvas.style['-webkit-user-select'] = 'none';
35
+
36
+ document.body.appendChild(canvas);
37
+
38
+ return canvas;
39
+ },
40
+
41
+
42
+ resizeCanvas: function (app, canvas) {
43
+ canvas.style.width = '';
44
+ canvas.style.height = '';
45
+ app.resizeCanvas(canvas.width, canvas.height);
46
+
47
+ var fillMode = app._fillMode;
48
+
49
+ if (fillMode === pc.FILLMODE_NONE || fillMode === pc.FILLMODE_KEEP_ASPECT) {
50
+ if ((fillMode === pc.FILLMODE_NONE && canvas.clientHeight < window.innerHeight) || (canvas.clientWidth / canvas.clientHeight >= window.innerWidth / window.innerHeight)) {
51
+ canvas.style.marginTop = Math.floor((window.innerHeight - canvas.clientHeight) / 2) + 'px';
52
+ } else {
53
+ canvas.style.marginTop = '';
54
+ }
55
+ }
56
+
57
+ lastWindowHeight = window.innerHeight;
58
+ lastWindowWidth = window.innerWidth;
59
+
60
+ // Work around when in landscape to work on iOS 12 otherwise
61
+ // the content is under the URL bar at the top
62
+ if (this.iosVersion && this.iosVersion[0] <= 12) {
63
+ window.scrollTo(0, 0);
64
+ }
65
+ },
66
+
67
+ reflow: function (app, canvas) {
68
+ this.resizeCanvas(app, canvas);
69
+
70
+ // Poll for size changes as the window inner height can change after the resize event for iOS
71
+ // Have one tab only, and rotate from portrait -> landscape -> portrait
72
+ if (windowSizeChangeIntervalHandler === null) {
73
+ windowSizeChangeIntervalHandler = setInterval(function () {
74
+ if (lastWindowHeight !== window.innerHeight || lastWindowWidth !== window.innerWidth) {
75
+ this.resizeCanvas(app, canvas);
76
+ }
77
+ }.bind(this), 100);
78
+
79
+ // Don't want to do this all the time so stop polling after some short time
80
+ setTimeout(function () {
81
+ if (!!windowSizeChangeIntervalHandler) {
82
+ clearInterval(windowSizeChangeIntervalHandler);
83
+ windowSizeChangeIntervalHandler = null;
84
+ }
85
+ }, 2000);
86
+ }
87
+ }
88
+ };
89
+
90
+ // Expose the reflow to users so that they can override the existing
91
+ // reflow logic if need be
92
+ window.pcBootstrap = pcBootstrap;
93
+ })();
94
+
95
+
96
+ (function () {
97
+ // template varants
98
+ var LTC_MAT_1 = [];
99
+ var LTC_MAT_2 = [];
100
+
101
+ // varants
102
+ var canvas = pcBootstrap.createCanvas();
103
+ var app = new pc.AppBase(canvas);
104
+
105
+ function initCSS() {
106
+ if (document.head.querySelector) {
107
+ // css media query for aspect ratio changes
108
+ // TODO: Change these from private properties
109
+ var css = `@media screen and (min-aspect-ratio: ${app._width}/${app._height}) {
110
+ #application-canvas.fill-mode-KEEP_ASPECT {
111
+ width: auto;
112
+ height: 100%;
113
+ margin: 0 auto;
114
+ }
115
+ }`;
116
+ document.head.querySelector('style').innerHTML += css;
117
+ }
118
+
119
+ // Configure resolution and resize event
120
+ if (canvas.classList) {
121
+ canvas.classList.add(`fill-mode-${app.fillMode}`);
122
+ }
123
+ }
124
+
125
+ function displayError(html) {
126
+ var div = document.createElement('div');
127
+ div.innerHTML = `<table style="background-color: #8CE; width: 100%; height: 100%;">
128
+ <tr>
129
+ <td align="center">
130
+ <div style="display: table-cell; vertical-align: middle;">
131
+ <div style="">${html}</div>
132
+ </div>
133
+ </td>
134
+ </tr>
135
+ </table>`;
136
+ document.body.appendChild(div);
137
+ }
138
+
139
+ function createGraphicsDevice(callback) {
140
+ var deviceOptions = window.CONTEXT_OPTIONS ? window.CONTEXT_OPTIONS : {};
141
+
142
+ if (typeof window.Promise === 'function') {
143
+ var LEGACY_WEBGL = 'webgl';
144
+ var deviceTypes = [...deviceOptions.deviceTypes, LEGACY_WEBGL];
145
+
146
+ var gpuLibPath = window.ASSET_PREFIX ? (window.ASSET_PREFIX.replace(/\/$/g, '') + '/') : '';
147
+
148
+ // new graphics device creation function with promises
149
+ var gfxOptions = {
150
+ deviceTypes: deviceTypes,
151
+ glslangUrl: gpuLibPath + 'glslang.js',
152
+ twgslUrl: gpuLibPath + 'twgsl.js',
153
+ powerPreference: deviceOptions.powerPreference,
154
+ antialias: deviceOptions.antialias !== false,
155
+ alpha: deviceOptions.alpha === true,
156
+ preserveDrawingBuffer: !!deviceOptions.preserveDrawingBuffer
157
+ };
158
+
159
+ pc.createGraphicsDevice(canvas, gfxOptions).then((device) => {
160
+ callback(device);
161
+ }).catch((e) => {
162
+ console.error('Device creation error:', e);
163
+ callback(null);
164
+ })
165
+ } else {
166
+ var igl1 = deviceOptions.deviceTypes.indexOf('webgl1');
167
+ var igl2 = deviceOptions.deviceTypes.indexOf('webgl2');
168
+
169
+ // old webgl graphics device creation
170
+ var options = {
171
+ powerPreference: deviceOptions.powerPreference,
172
+ antialias: deviceOptions.antialias !== false,
173
+ alpha: deviceOptions.transparentCanvas !== false,
174
+ preserveDrawingBuffer: !!deviceOptions.preserveDrawingBuffer,
175
+ preferWebGl2: igl2 > igl1
176
+ };
177
+
178
+ if (pc.platform.browser && !!navigator.xr) {
179
+ options.xrCompatible = true;
180
+ }
181
+
182
+ callback(new pc.WebglGraphicsDevice(canvas, options));
183
+ }
184
+ }
185
+
186
+ function initApp(device) {
187
+ try {
188
+ var createOptions = new pc.AppOptions();
189
+ createOptions.graphicsDevice = device;
190
+
191
+ createOptions.componentSystems = [
192
+ pc.RigidBodyComponentSystem,
193
+ pc.CollisionComponentSystem,
194
+ pc.JointComponentSystem,
195
+ pc.AnimationComponentSystem,
196
+ pc.AnimComponentSystem,
197
+ pc.ModelComponentSystem,
198
+ pc.RenderComponentSystem,
199
+ pc.CameraComponentSystem,
200
+ pc.LightComponentSystem,
201
+ pc.script.legacy ? pc.ScriptLegacyComponentSystem : pc.ScriptComponentSystem,
202
+ pc.AudioSourceComponentSystem,
203
+ pc.SoundComponentSystem,
204
+ pc.AudioListenerComponentSystem,
205
+ pc.ParticleSystemComponentSystem,
206
+ pc.ScreenComponentSystem,
207
+ pc.ElementComponentSystem,
208
+ pc.ButtonComponentSystem,
209
+ pc.ScrollViewComponentSystem,
210
+ pc.ScrollbarComponentSystem,
211
+ pc.SpriteComponentSystem,
212
+ pc.LayoutGroupComponentSystem,
213
+ pc.LayoutChildComponentSystem,
214
+ pc.ZoneComponentSystem,
215
+ pc.GSplatComponentSystem,
216
+ ].filter(Boolean);
217
+
218
+ createOptions.resourceHandlers = [
219
+ pc.RenderHandler,
220
+ pc.AnimationHandler,
221
+ pc.AnimClipHandler,
222
+ pc.AnimStateGraphHandler,
223
+ pc.ModelHandler,
224
+ pc.MaterialHandler,
225
+ pc.TextureHandler,
226
+ pc.TextHandler,
227
+ pc.JsonHandler,
228
+ pc.AudioHandler,
229
+ pc.ScriptHandler,
230
+ pc.SceneHandler,
231
+ pc.CubemapHandler,
232
+ pc.HtmlHandler,
233
+ pc.CssHandler,
234
+ pc.ShaderHandler,
235
+ pc.HierarchyHandler,
236
+ pc.FolderHandler,
237
+ pc.FontHandler,
238
+ pc.BinaryHandler,
239
+ pc.TextureAtlasHandler,
240
+ pc.SpriteHandler,
241
+ pc.TemplateHandler,
242
+ pc.ContainerHandler,
243
+ pc.GSplatHandler
244
+ ].filter(Boolean);
245
+
246
+ createOptions.elementInput = new pc.ElementInput(canvas, {
247
+ useMouse: INPUT_SETTINGS.useMouse,
248
+ useTouch: INPUT_SETTINGS.useTouch
249
+ });
250
+ createOptions.keyboard = INPUT_SETTINGS.useKeyboard ? new pc.Keyboard(window) : null;
251
+ createOptions.mouse = INPUT_SETTINGS.useMouse ? new pc.Mouse(canvas) : null;
252
+ createOptions.gamepads = INPUT_SETTINGS.useGamepads ? new pc.GamePads() : null;
253
+ createOptions.touch = INPUT_SETTINGS.useTouch && pc.platform.touch ? new pc.TouchDevice(canvas) : null;
254
+ createOptions.assetPrefix = window.ASSET_PREFIX || '';
255
+ createOptions.scriptPrefix = window.SCRIPT_PREFIX || '';
256
+ createOptions.scriptsOrder = window.SCRIPTS || [];
257
+ createOptions.soundManager = new pc.SoundManager();
258
+ createOptions.lightmapper = pc.Lightmapper;
259
+ createOptions.batchManager = pc.BatchManager;
260
+ createOptions.xr = pc.XrManager;
261
+
262
+ app.init(createOptions);
263
+ return true;
264
+
265
+ } catch (e) {
266
+ displayError('Could not initialize application. Error: ' + e);
267
+ console.error(e);
268
+ return false;
269
+ }
270
+ }
271
+
272
+ function configure() {
273
+ app.configure(window.CONFIG_FILENAME, (err) => {
274
+ if (err) {
275
+ console.error(err);
276
+ return;
277
+ }
278
+
279
+ initCSS(canvas, app._fillMode, app._width, app._height);
280
+
281
+ if (LTC_MAT_1.length && LTC_MAT_2.length && app.setAreaLightLuts.length === 2) {
282
+ app.setAreaLightLuts(LTC_MAT_1, LTC_MAT_2);
283
+ }
284
+
285
+ // do the first reflow after a timeout because of
286
+ // iOS showing a squished iframe sometimes
287
+ setTimeout(() => {
288
+ pcBootstrap.reflow(app, canvas);
289
+ pcBootstrap.reflowHandler = function () {
290
+ pcBootstrap.reflow(app, canvas);
291
+ };
292
+
293
+ window.addEventListener('resize', pcBootstrap.reflowHandler, false);
294
+ window.addEventListener('orientationchange', pcBootstrap.reflowHandler, false);
295
+
296
+ app.preload(() => {
297
+ app.scenes.loadScene(window.SCENE_PATH, (err) => {
298
+ if (err) {
299
+ console.error(err);
300
+ return;
301
+ }
302
+
303
+ app.start();
304
+ })
305
+ })
306
+ });
307
+ });
308
+ }
309
+
310
+ function main() {
311
+ createGraphicsDevice((device) => {
312
+ if (!device) {
313
+ return;
314
+ }
315
+
316
+ if (!initApp(device)) {
317
+ return;
318
+ }
319
+
320
+ if (window.PRELOAD_MODULES.length) {
321
+ loadModules(window.PRELOAD_MODULES, window.ASSET_PREFIX, () => {
322
+ configure(() => {
323
+ console.timeEnd('start');
324
+ });
325
+ })
326
+ } else {
327
+ configure();
328
+ }
329
+ });
330
+ }
331
+ main();
332
+ })(); // Add scope to avoid polluting window scope
config.json ADDED
@@ -0,0 +1 @@
 
 
1
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+ "focus on logistics and budget": "tavern_haggle"
52
+ },
53
+ "consequences": {},
54
+ "media": []
55
+ },
56
+ "haggle": {
57
+ "description": "The DJ warns you that the socialite is notoriously demanding. \"She expects perfection,\" he cautions.",
58
+ "choices": [
59
+ "assure him you deliver excellence",
60
+ "reconsider your options"
61
+ ],
62
+ "transitions": {
63
+ "assure him you deliver excellence": "docks_prepare",
64
+ "reconsider your options": "tavern_start"
65
+ },
66
+ "consequences": {},
67
+ "media": []
68
+ },
69
+ "fight": {
70
+ "description": "You overhear another event planner bragging about securing the masked ball contract. Jealousy burns, and you're tempted to challenge their claim.",
71
+ "choices": [
72
+ "confront the planner",
73
+ "stay focused on your goals"
74
+ ],
75
+ "transitions": {
76
+ "confront the planner": "tavern_victory",
77
+ "stay focused on your goals": "tavern_defeat"
78
+ },
79
+ "consequences": {},
80
+ "media": []
81
+ },
82
+ "victory": {
83
+ "description": "You confront the planner, exposing their lies. The truth prevails, and word of your integrity reaches the socialite.",
84
+ "choices": [
85
+ "prepare your proposal"
86
+ ],
87
+ "transitions": {
88
+ "prepare your proposal": "docks_prepare"
89
+ },
90
+ "consequences": {},
91
+ "media": []
92
+ },
93
+ "defeat": {
94
+ "description": "You decide not to stoop to their level. Trusting your instincts, you continue networking and refining your pitch.",
95
+ "choices": [
96
+ "continue networking"
97
+ ],
98
+ "transitions": {
99
+ "continue networking": "tavern_start"
100
+ },
101
+ "consequences": {},
102
+ "media": []
103
+ }
104
+ },
105
+ "docks": {
106
+ "prepare": {
107
+ "description": "Armed with a killer concept, you retreat to your studio to craft the perfect proposal. It's time to gather your team: the best florists, caterers, entertainers...",
108
+ "choices": [
109
+ "contact your florist",
110
+ "secure a caterer"
111
+ ],
112
+ "transitions": {
113
+ "contact your florist": "docks_ship",
114
+ "secure a caterer": "docks_crew"
115
+ },
116
+ "media": []
117
+ },
118
+ "ship": {
119
+ "description": "Your trusted florist presents a stunning array of options, from elegant orchids to whimsical fairy lights. You envision transforming the venue into a magical landscape.",
120
+ "choices": [
121
+ "finalize the floral arrangements",
122
+ "explore additional decor"
123
+ ],
124
+ "transitions": {
125
+ "finalize the floral arrangements": "docks_captain",
126
+ "explore additional decor": "docks_prepare"
127
+ },
128
+ "media": []
129
+ },
130
+ "crew": {
131
+ "description": "You browse through portfolios of caterers, each offering a unique culinary experience. The decision is crucial: the food must be as unforgettable as the event itself.",
132
+ "choices": [
133
+ "choose a gourmet caterer",
134
+ "opt for a themed buffet"
135
+ ],
136
+ "transitions": {
137
+ "choose a gourmet caterer": "docks_captain",
138
+ "opt for a themed buffet": "docks_captain"
139
+ },
140
+ "consequences": {},
141
+ "media": []
142
+ },
143
+ "captain": {
144
+ "description": "With each element falling into place, your vision for the masked ball comes alive. The proposal is complete - a masterpiece of creativity and meticulous planning.",
145
+ "choices": [
146
+ "submit your proposal"
147
+ ],
148
+ "transitions": {
149
+ "submit your proposal": "openSea_start"
150
+ },
151
+ "media": []
152
+ }
153
+ },
154
+ "openSea": {
155
+ "start": {
156
+ "description": "Days turn into nights as you await a response. The uncertainty is agonizing, your hopes rising and falling with every ring of the phone.",
157
+ "choices": [
158
+ "check your emails obsessively",
159
+ "distract yourself with another project"
160
+ ],
161
+ "transitions": {
162
+ "check your emails obsessively": "openSea_storm",
163
+ "distract yourself with another project": "openSea_mutiny"
164
+ },
165
+ "media": []
166
+ },
167
+ "storm": {
168
+ "description": "A wave of despair crashes over you as you receive a generic rejection email. Your carefully crafted proposal, your dreams... dashed.",
169
+ "choices": [
170
+ "analyze the email for feedback",
171
+ "move on to the next opportunity"
172
+ ],
173
+ "transitions": {
174
+ "analyze the email for feedback": "openSea_ghostShip",
175
+ "move on to the next opportunity": "openSea_start"
176
+ },
177
+ "media": []
178
+ },
179
+ "mutiny": {
180
+ "description": "Your phone vibrates - an unknown number. Your heart races as you answer. It's the socialite's assistant, and they're impressed.",
181
+ "choices": [
182
+ "accept their invitation to meet",
183
+ "negotiate your terms"
184
+ ],
185
+ "transitions": {
186
+ "accept their invitation to meet": "openSea_ghostShip",
187
+ "negotiate your terms": "openSea_start"
188
+ },
189
+ "consequences": {},
190
+ "media": []
191
+ },
192
+ "ghostShip": {
193
+ "description": "You meet the socialite - an enigmatic figure radiating elegance and power. They're intrigued by your vision, your passion.",
194
+ "choices": [
195
+ "present your ideas in detail",
196
+ "listen to their expectations"
197
+ ],
198
+ "transitions": {
199
+ "present your ideas in detail": "ghostShip_deck",
200
+ "listen to their expectations": "openSea_start"
201
+ },
202
+ "media": []
203
+ }
204
+ },
205
+ "ghostShip": {
206
+ "deck": {
207
+ "description": "The socialite listens intently as you unveil your plans, their eyes sparkling with approval. They love your innovative concepts, your attention to detail.",
208
+ "choices": [
209
+ "discuss the budget and timeline",
210
+ "negotiate your fee"
211
+ ],
212
+ "transitions": {
213
+ "discuss the budget and timeline": "ghostShip_brig",
214
+ "negotiate your fee": "ghostShip_quarters"
215
+ },
216
+ "media": []
217
+ },
218
+ "brig": {
219
+ "description": "Negotiations are swift and decisive. The socialite appreciates your professionalism and agrees to your terms. The masked ball is yours to create!",
220
+ "choices": [
221
+ "celebrate your success",
222
+ "start planning immediately"
223
+ ],
224
+ "transitions": {
225
+ "celebrate your success": "ghostShip_clue",
226
+ "start planning immediately": "ghostShip_treasure"
227
+ },
228
+ "media": []
229
+ },
230
+ "quarters": {
231
+ "description": "You secure a contract that exceeds your wildest dreams. The masked ball, a testament to your talent and dedication, will be your masterpiece.",
232
+ "choices": [
233
+ "assemble your dream team",
234
+ "order the first batch of champagne"
235
+ ],
236
+ "transitions": {
237
+ "assemble your dream team": "ghostShip_clue",
238
+ "order the first batch of champagne": "ghostShip_treasure"
239
+ },
240
+ "media": []
241
+ },
242
+ "clue": {
243
+ "description": "Excitement courses through you as you share the good news with your team. The best in the business, they're ready to help you execute this extraordinary event.",
244
+ "choices": [
245
+ "begin the preparations"
246
+ ],
247
+ "transitions": {
248
+ "begin the preparations": "ghostShip_treasure"
249
+ },
250
+ "media": []
251
+ },
252
+ "treasure": {
253
+ "description": "Weeks of tireless work culminate in the grand opening of the masked ball. It's a triumph - a symphony of elegance, enchantment, and pure joy.",
254
+ "choices": [
255
+ "bask in the glory of your success",
256
+ "network with potential clients"
257
+ ],
258
+ "transitions": {
259
+ "bask in the glory of your success": "ghostShip_victory",
260
+ "network with potential clients": "openSea_return"
261
+ },
262
+ "consequences": {},
263
+ "media": []
264
+ },
265
+ "victory": {
266
+ "description": "The masked ball becomes legendary, exceeding all expectations. Your name is on everyone's lips, synonymous with unforgettable events.",
267
+ "choices": [
268
+ "claim your place as an event icon"
269
+ ],
270
+ "transitions": {
271
+ "claim your place as an event icon": "openSea_return"
272
+ },
273
+ "consequences": {},
274
+ "media": []
275
+ }
276
+ },
277
+ "openSea_return": {
278
+ "return": {
279
+ "description": "Your star continues to rise as you orchestrate one successful event after another. Your creativity knows no bounds, your reputation solidified.",
280
+ "choices": [
281
+ "embrace your destiny as an event maestro"
282
+ ],
283
+ "transitions": {
284
+ "embrace your destiny as an event maestro": "end_end"
285
+ },
286
+ "media": []
287
+ }
288
+ },
289
+ "end": {
290
+ "end": {
291
+ "description": "From humble beginnings at an industry expo, you've become an icon, transforming dreams into dazzling reality. The world is your canvas, and every event is a masterpiece.",
292
+ "choices": [],
293
+ "transitions": {},
294
+ "media": []
295
+ }
296
+ }
297
+ }
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6
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7
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8
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9
- <body>
10
- <div class="card">
11
- <h1>Welcome to your static Space!</h1>
12
- <p>You can modify this app directly by editing <i>index.html</i> in the Files and versions tab.</p>
13
- <p>
14
- Also don't forget to check the
15
- <a href="https://huggingface.co/docs/hub/spaces" target="_blank">Spaces documentation</a>.
16
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17
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18
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+ <link rel="manifest" href="manifest.json">
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+ <style></style>
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+ <title>Blank Project</title>
10
+ <script src="playcanvas-stable.min.js"></script>
11
+ <script src="__settings__.js"></script>
12
+ </head>
13
+ <body>
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18
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1
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2
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3
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13
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14
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15
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16
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17
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18
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19
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20
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21
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22
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23
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27
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