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import Dexie, { type Table } from 'dexie';
import type { PicletInstance, Encounter, GameState, TrainerScanProgress } from './schema';
export class PicletDatabase extends Dexie {
// Game tables
picletInstances!: Table<PicletInstance>;
encounters!: Table<Encounter>;
gameState!: Table<GameState>;
trainerScanProgress!: Table<TrainerScanProgress>;
constructor() {
super('PicletGameDB');
// Version 1: Legacy monsters table (removed in v5)
// Version 2: Legacy monsters table with imageData (removed in v5)
// Version 3: Legacy monsters table with stats (removed in v5)
// Version 4: Add new game tables with legacy monsters
this.version(4).stores({
monsters: '++id, name, createdAt',
picletInstances: '++id, typeId, nickname, isInRoster, rosterPosition, caughtAt',
encounters: '++id, type, createdAt',
gameState: '++id, lastPlayed'
});
// Version 5: Remove legacy monsters table
this.version(5).stores({
picletInstances: '++id, typeId, nickname, isInRoster, rosterPosition, caughtAt',
encounters: '++id, type, createdAt',
gameState: '++id, lastPlayed'
});
// Version 6: Add trainer scanning progress table
this.version(6).stores({
picletInstances: '++id, typeId, nickname, isInRoster, rosterPosition, caughtAt',
encounters: '++id, type, createdAt',
gameState: '++id, lastPlayed',
trainerScanProgress: 'imagePath, trainerName, status, completedAt'
});
// Version 7: Move schema updated to include complete Move data (priority, flags, effects)
// No schema changes needed - just expanded interfaces, data will be preserved
this.version(7).stores({
picletInstances: '++id, typeId, nickname, isInRoster, rosterPosition, caughtAt',
encounters: '++id, type, createdAt',
gameState: '++id, lastPlayed',
trainerScanProgress: 'imagePath, trainerName, status, completedAt'
});
}
}
export const db = new PicletDatabase(); |