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<!DOCTYPE html>
<html lang="en">
<head>
    <meta charset="UTF-8">
    <meta name="viewport" content="width=device-width, initial-scale=1.0">
    <title>Hugs Clicker - Get Virtual Hugs!</title>
    <script src="https://cdn.tailwindcss.com"></script>
    <link rel="stylesheet" href="https://cdnjs.cloudflare.com/ajax/libs/animate.css/4.1.1/animate.min.css"/>
    <style>
        .hugger {
            transition: all 0.1s ease;
            cursor: pointer;
        }
        .hugger:active {
            transform: scale(0.95);
        }
        .floating-hug {
            position: absolute;
            pointer-events: none;
            animation: floatUp 2s forwards;
            opacity: 0.8;
        }
        @keyframes floatUp {
            0% {
                transform: translateY(0) rotate(0deg);
                opacity: 1;
            }
            100% {
                transform: translateY(-100px) rotate(10deg);
                opacity: 0;
            }
        }
        .progress-bar {
            transition: width 0.3s ease;
        }
        .unlock-notification {
            animation: bounce 0.5s ease;
        }
        @keyframes bounce {
            0%, 100% { transform: scale(1); }
            50% { transform: scale(1.1); }
        }
    </style>
</head>
<body class="bg-gradient-to-b from-pink-100 to-purple-100 min-h-screen font-sans">
    <div class="container mx-auto px-4 py-8">
        <header class="text-center mb-8">
            <h1 class="text-4xl md:text-5xl font-bold text-purple-800 mb-2">Hugs Clicker</h1>
            <p class="text-lg text-purple-600">Spread love one hug at a time!</p>
        </header>

        <div class="flex flex-col lg:flex-row gap-8">
            <!-- Main hugger section -->
            <div class="flex-1 flex flex-col items-center">
                <div class="relative mb-4">
                    <div id="hug-counter" class="text-3xl font-bold text-purple-700 mb-4 text-center">0 Hugs</div>
                    <div id="hugger" class="hugger w-64 h-64 md:w-80 md:h-80 bg-white rounded-full shadow-xl flex items-center justify-center overflow-hidden">
                        <img id="hugger-image" src="https://em-content.zobj.net/source/microsoft-teams/363/hugging-face_1f917.png" alt="Hugging face" class="w-full h-full object-contain p-6">
                    </div>
                    <div id="hug-effects" class="absolute inset-0 pointer-events-none"></div>
                </div>
                
                <div class="text-center text-purple-600 mb-6">
                    <p id="hugs-per-second" class="text-lg">0 hugs per second</p>
                </div>
                
                <div class="w-full max-w-md bg-white bg-opacity-70 rounded-lg p-4 shadow-md mb-6">
                    <h3 class="text-xl font-semibold text-purple-800 mb-2">Hug Power</h3>
                    <div class="h-4 bg-purple-200 rounded-full mb-2">
                        <div id="power-bar" class="h-full bg-purple-500 rounded-full progress-bar" style="width: 0%"></div>
                    </div>
                    <p id="power-text" class="text-sm text-purple-600">Click faster to increase your hug power!</p>
                </div>
            </div>

            <!-- Upgrades section -->
            <div class="flex-1 bg-white bg-opacity-80 rounded-xl p-6 shadow-lg">
                <h2 class="text-2xl font-bold text-purple-800 mb-4 border-b-2 border-purple-100 pb-2">Hug Upgrades</h2>
                
                <div class="grid grid-cols-1 md:grid-cols-2 gap-4">
                    <div class="upgrade-card" data-cost="20" data-id="auto-hugger" data-cps="1">
                        <div class="flex items-center gap-3">
                            <img src="https://em-content.zobj.net/source/microsoft-teams/363/smiling-face-with-hearts_1f970.png" alt="Auto hugger" class="w-12 h-12">
                            <div>
                                <h3 class="font-semibold text-purple-700">Auto Hugger</h3>
                                <p class="text-sm text-purple-600">Gives 1 hug per second</p>
                            </div>
                        </div>
                        <div class="ml-auto text-right">
                            <p class="cost text-lg font-bold text-purple-800">20 Hugs</p>
                            <p class="owned text-xs text-purple-600">Owned: 0</p>
                        </div>
                    </div>
                    
                    <div class="upgrade-card" data-cost="100" data-id="hug-buddy" data-cps="5">
                        <div class="flex items-center gap-3">
                            <img src="https://em-content.zobj.net/source/microsoft-teams/363/smiling-face-with-smiling-eyes_1f60a.png" alt="Hug buddy" class="w-12 h-12">
                            <div>
                                <h3 class="font-semibold text-purple-700">Hug Buddy</h3>
                                <p class="text-sm text-purple-600">Gives 5 hugs per second</p>
                            </div>
                        </div>
                        <div class="ml-auto text-right">
                            <p class="cost text-lg font-bold text-purple-800">100 Hugs</p>
                            <p class="owned text-xs text-purple-600">Owned: 0</p>
                        </div>
                    </div>
                    
                    <div class="upgrade-card" data-cost="500" data-id="hug-team" data-cps="10">
                        <div class="flex items-center gap-3">
                            <img src="https://em-content.zobj.net/source/microsoft-teams/363/smiling-face-with-heart-eyes_1f60d.png" alt="Hug team" class="w-12 h-12">
                            <div>
                                <h3 class="font-semibold text-purple-700">Hug Team</h3>
                                <p class="text-sm text-purple-600">Gives 10 hugs per second</p>
                            </div>
                        </div>
                        <div class="ml-auto text-right">
                            <p class="cost text-lg font-bold text-purple-800">500 Hugs</p>
                            <p class="owned text-xs text-purple-600">Owned: 0</p>
                        </div>
                    </div>
                    
                    <div class="upgrade-card" data-cost="2000" data-id="hug-factory" data-cps="50">
                        <div class="flex items-center gap-3">
                            <img src="https://em-content.zobj.net/source/microsoft-teams/363/star-struck_1f929.png" alt="Hug factory" class="w-12 h-12">
                            <div>
                                <h3 class="font-semibold text-purple-700">Hug Factory</h3>
                                <p class="text-sm text-purple-600">Gives 50 hugs per second</p>
                            </div>
                        </div>
                        <div class="ml-auto text-right">
                            <p class="cost text-lg font-bold text-purple-800">2000 Hugs</p>
                            <p class="owned text-xs text-purple-600">Owned: 0</p>
                        </div>
                    </div>
                </div>
            </div>
        </div>

        <!-- Achievements section -->
        <div class="mt-8 bg-white bg-opacity-80 rounded-xl p-6 shadow-lg">
            <h2 class="text-2xl font-bold text-purple-800 mb-4 border-b-2 border-purple-100 pb-2">Hug Achievements</h2>
            <div class="grid grid-cols-2 sm:grid-cols-3 md:grid-cols-4 gap-4">
                <div class="achievement" data-threshold="10">
                    <div class="achievement-icon bg-purple-200 rounded-full w-16 h-16 flex items-center justify-center mx-auto mb-2">
                        <img src="https://em-content.zobj.net/source/microsoft-teams/363/smiling-face_263a-fe0f.png" alt="First Hugs" class="w-10 h-10">
                    </div>
                    <p class="text-center text-sm font-medium text-purple-700">First Hugs</p>
                    <p class="text-center text-xs text-purple-500">10 hugs</p>
                </div>
                <div class="achievement" data-threshold="50">
                    <div class="achievement-icon bg-purple-200 rounded-full w-16 h-16 flex items-center justify-center mx-auto mb-2">
                        <img src="https://em-content.zobj.net/source/microsoft-teams/363/smiling-face-with-halo_1f607.png" alt="Hug Apprentice" class="w-10 h-10">
                    </div>
                    <p class="text-center text-sm font-medium text-purple-700">Hug Apprentice</p>
                    <p class="text-center text-xs text-purple-500">50 hugs</p>
                </div>
                <div class="achievement" data-threshold="100">
                    <div class="achievement-icon bg-purple-200 rounded-full w-16 h-16 flex items-center justify-center mx-auto mb-2">
                        <img src="https://em-content.zobj.net/source/microsoft-teams/363/smiling-face-with-sunglasses_1f60e.png" alt="Hug Expert" class="w-10 h-10">
                    </div>
                    <p class="text-center text-sm font-medium text-purple-700">Hug Expert</p>
                    <p class="text-center text-xs text-purple-500">100 hugs</p>
                </div>
                <div class="achievement" data-threshold="500">
                    <div class="achievement-icon bg-purple-200 rounded-full w-16 h-16 flex items-center justify-center mx-auto mb-2">
                        <img src="https://em-content.zobj.net/source/microsoft-teams/363/partying-face_1f973.png" alt="Hug Master" class="w-10 h-10">
                    </div>
                    <p class="text-center text-sm font-medium text-purple-700">Hug Master</p>
                    <p class="text-center text-xs text-purple-500">500 hugs</p>
                </div>
            </div>
        </div>
    </div>

    <!-- Unlock notification -->
    <div id="unlock-notification" class="fixed top-4 left-1/2 transform -translate-x-1/2 bg-purple-600 text-white px-6 py-3 rounded-full shadow-lg hidden unlock-notification">
        New hugger unlocked!
    </div>

    <script>
        // Game state
        let hugs = 0;
        let hugsPerSecond = 0;
        let clickPower = 1;
        let powerLevel = 0;
        let maxPower = 100;
        let powerDecayRate = 0.5;
        
        // Upgrades data
        const upgrades = {
            'auto-hugger': { cost: 20, cps: 1, owned: 0 },
            'hug-buddy': { cost: 100, cps: 5, owned: 0 },
            'hug-team': { cost: 500, cps: 10, owned: 0 },
            'hug-factory': { cost: 2000, cps: 50, owned: 0 }
        };
        
        // Achievements data
        const achievements = {
            10: { unlocked: false, name: "First Hugs" },
            50: { unlocked: false, name: "Hug Apprentice" },
            100: { unlocked: false, name: "Hug Expert" },
            500: { unlocked: false, name: "Hug Master" }
        };
        
        // Different hugger images
        const huggerImages = [
            'https://em-content.zobj.net/source/microsoft-teams/363/hugging-face_1f917.png',
            'https://em-content.zobj.net/source/microsoft-teams/363/smiling-face-with-hearts_1f970.png',
            'https://em-content.zobj.net/source/microsoft-teams/363/smiling-face-with-smiling-eyes_1f60a.png',
            'https://em-content.zobj.net/source/microsoft-teams/363/smiling-face-with-heart-eyes_1f60d.png',
            'https://em-content.zobj.net/source/microsoft-teams/363/star-struck_1f929.png'
        ];
        let currentHuggerIndex = 0;
        
        // DOM elements
        const hugCounter = document.getElementById('hug-counter');
        const hugsPerSecondDisplay = document.getElementById('hugs-per-second');
        const hugger = document.getElementById('hugger');
        const hugEffects = document.getElementById('hug-effects');
        const powerBar = document.getElementById('power-bar');
        const powerText = document.getElementById('power-text');
        const upgradeCards = document.querySelectorAll('.upgrade-card');
        const achievementElements = document.querySelectorAll('.achievement');
        const unlockNotification = document.getElementById('unlock-notification');
        
        // Initialize the game
        function init() {
            loadGame();
            updateDisplay();
            setupEventListeners();
            startGameLoop();
        }
        
        // Set up event listeners
        function setupEventListeners() {
            // Click on hugger
            hugger.addEventListener('click', () => {
                addHugs(clickPower);
                powerLevel = Math.min(powerLevel + 2, maxPower);
                updatePower();
                createClickEffect(event);
                
                // Random chance to change hugger image
                if (Math.random() < 0.05 && currentHuggerIndex < huggerImages.length - 1) {
                    currentHuggerIndex++;
                    document.getElementById('hugger-image').src = huggerImages[currentHuggerIndex];
                    showUnlockNotification();
                }
            });
            
            // Buy upgrades
            upgradeCards.forEach(card => {
                card.addEventListener('click', () => {
                    const upgradeId = card.dataset.id;
                    buyUpgrade(upgradeId);
                });
            });
        }
        
        // Game loop
        function startGameLoop() {
            setInterval(() => {
                // Add passive hugs
                if (hugsPerSecond > 0) {
                    addHugs(hugsPerSecond / 10);
                }
                
                // Power decay
                if (powerLevel > 0) {
                    powerLevel = Math.max(0, powerLevel - powerDecayRate);
                    updatePower();
                }
                
                // Check achievements
                checkAchievements();
                
                // Save game every 5 seconds
                if (Date.now() % 5000 < 50) {
                    saveGame();
                }
            }, 100);
        }
        
        // Add hugs to the total
        function addHugs(amount) {
            hugs += amount;
            updateDisplay();
        }
        
        // Buy an upgrade
        function buyUpgrade(upgradeId) {
            const upgrade = upgrades[upgradeId];
            
            if (hugs >= upgrade.cost) {
                hugs -= upgrade.cost;
                upgrade.owned++;
                hugsPerSecond += upgrade.cps;
                
                // Increase cost for next purchase
                upgrade.cost = Math.floor(upgrade.cost * 1.15);
                
                updateDisplay();
                updateUpgradeCards();
            }
        }
        
        // Check for unlocked achievements
        function checkAchievements() {
            for (const threshold in achievements) {
                if (!achievements[threshold].unlocked && hugs >= parseInt(threshold)) {
                    achievements[threshold].unlocked = true;
                    showAchievement(threshold);
                }
            }
        }
        
        // Show achievement notification
        function showAchievement(threshold) {
            const achievement = achievements[threshold];
            const achievementElements = document.querySelectorAll(`.achievement[data-threshold="${threshold}"]`);
            
            achievementElements.forEach(el => {
                el.classList.add('animate__animated', 'animate__bounce');
                setTimeout(() => {
                    el.classList.remove('animate__animated', 'animate__bounce');
                }, 1000);
                
                // Change style to show it's unlocked
                const icon = el.querySelector('.achievement-icon');
                icon.classList.remove('bg-purple-200');
                icon.classList.add('bg-purple-400', 'shadow-md');
            });
        }
        
        // Show unlock notification
        function showUnlockNotification() {
            unlockNotification.classList.remove('hidden');
            unlockNotification.classList.add('animate__animated', 'animate__bounce');
            
            setTimeout(() => {
                unlockNotification.classList.add('hidden');
                unlockNotification.classList.remove('animate__animated', 'animate__bounce');
            }, 2000);
        }
        
        // Create visual effect when clicking
        function createClickEffect(event) {
            const effect = document.createElement('div');
            effect.className = 'floating-hug';
            
            // Random hug emoji
            const hugEmojis = ['❀️', 'πŸ€—', 'πŸ«‚', 'πŸ’•', '😊'];
            const randomEmoji = hugEmojis[Math.floor(Math.random() * hugEmojis.length)];
            
            effect.textContent = `+${clickPower} ${randomEmoji}`;
            effect.style.left = `${event.clientX - 20}px`;
            effect.style.top = `${event.clientY - 20}px`;
            effect.style.color = ['#8b5cf6', '#ec4899', '#6366f1', '#f43f5e'][Math.floor(Math.random() * 4)];
            effect.style.fontSize = `${14 + Math.random() * 10}px`;
            
            hugEffects.appendChild(effect);
            
            // Remove after animation
            setTimeout(() => {
                effect.remove();
            }, 2000);
        }
        
        // Update power display
        function updatePower() {
            const percentage = (powerLevel / maxPower) * 100;
            powerBar.style.width = `${percentage}%`;
            
            // Update click power based on power level
            clickPower = 1 + Math.floor(powerLevel / 20);
            powerText.textContent = powerLevel > 0 
                ? `Hug Power: ${clickPower}x (${Math.floor(powerLevel)}%)` 
                : 'Click faster to increase your hug power!';
        }
        
        // Update all displays
        function updateDisplay() {
            // Update hug counter
            hugCounter.textContent = `${Math.floor(hugs)} Hug${hugs !== 1 ? 's' : ''}`;
            
            // Update HPS display
            hugsPerSecondDisplay.textContent = `${hugsPerSecond.toFixed(1)} hugs per second`;
            
            // Update upgrade cards
            updateUpgradeCards();
        }
        
        // Update upgrade cards state
        function updateUpgradeCards() {
            upgradeCards.forEach(card => {
                const upgradeId = card.dataset.id;
                const upgrade = upgrades[upgradeId];
                
                // Update cost display
                card.querySelector('.cost').textContent = `${Math.floor(upgrade.cost)} Hugs`;
                
                // Update owned count
                card.querySelector('.owned').textContent = `Owned: ${upgrade.owned}`;
                
                // Disable if can't afford
                if (hugs < upgrade.cost) {
                    card.classList.add('opacity-50');
                } else {
                    card.classList.remove('opacity-50');
                }
            });
        }
        
        // Save game to localStorage
        function saveGame() {
            const gameData = {
                hugs,
                hugsPerSecond,
                upgrades,
                achievements,
                currentHuggerIndex,
                lastSave: Date.now()
            };
            
            localStorage.setItem('hugsClickerSave', JSON.stringify(gameData));
        }
        
        // Load game from localStorage
        function loadGame() {
            const savedData = localStorage.getItem('hugsClickerSave');
            
            if (savedData) {
                const gameData = JSON.parse(savedData);
                
                hugs = gameData.hugs || 0;
                hugsPerSecond = gameData.hugsPerSecond || 0;
                
                // Merge upgrades
                for (const id in gameData.upgrades) {
                    if (upgrades[id]) {
                        upgrades[id].cost = gameData.upgrades[id].cost;
                        upgrades[id].owned = gameData.upgrades[id].owned;
                    }
                }
                
                // Merge achievements
                for (const threshold in gameData.achievements) {
                    if (achievements[threshold]) {
                        achievements[threshold].unlocked = gameData.achievements[threshold].unlocked;
                    }
                }
                
                currentHuggerIndex = gameData.currentHuggerIndex || 0;
                document.getElementById('hugger-image').src = huggerImages[currentHuggerIndex];
                
                // Calculate offline progress (up to 24 hours)
                if (gameData.lastSave) {
                    const offlineTime = Math.min(Date.now() - gameData.lastSave, 86400000); // Max 24 hours
                    const offlineHugs = (hugsPerSecond * offlineTime) / 1000;
                    
                    if (offlineHugs > 0) {
                        addHugs(offlineHugs);
                        alert(`Welcome back! You earned ${Math.floor(offlineHugs)} hugs while you were away!`);
                    }
                }
                
                // Update achievements display
                for (const threshold in achievements) {
                    if (achievements[threshold].unlocked) {
                        const achievementElements = document.querySelectorAll(`.achievement[data-threshold="${threshold}"]`);
                        achievementElements.forEach(el => {
                            const icon = el.querySelector('.achievement-icon');
                            icon.classList.remove('bg-purple-200');
                            icon.classList.add('bg-purple-400', 'shadow-md');
                        });
                    }
                }
            }
        }
        
        // Start the game
        init();
    </script>
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