import gradio as gr from typing import Callable, Any, Optional import numpy as np def create_voice_interface(pipeline: Any, game_mechanics: Any) -> gr.Column: """Create voice-controlled interface for monster generation""" with gr.Column() as voice_interface: gr.Markdown(""" ### đŸŽ™ī¸ Voice Control Interface Speak your monster description or use the microphone to create your digital companion! """) with gr.Row(): with gr.Column(scale=1): # Voice input voice_input = gr.Audio( label="🎤 Voice Description", sources=["microphone", "upload"], type="filepath", elem_classes=["cyber-input"], info="Describe your monster using voice" ) # Voice control buttons with gr.Row(): start_recording = gr.Button( "🔴 Start Recording", elem_classes=["cyber-button"], size="sm" ) stop_recording = gr.Button( "âšī¸ Stop Recording", elem_classes=["cyber-button"], size="sm" ) # Real-time transcription display transcription_display = gr.Textbox( label="📝 Transcription", placeholder="Your voice will be transcribed here...", interactive=False, lines=3, elem_classes=["cyber-output"] ) # Voice commands gr.Markdown(""" **Voice Commands:** - "Create a [type] monster" - Generate specific type - "Make it [color/trait]" - Add characteristics - "Give it [ability]" - Add special abilities """) with gr.Column(scale=1): # Preview and generation status generation_status = gr.Markdown( value="đŸŸĸ Ready for voice input", elem_classes=["cyber-message"] ) # Audio visualization audio_viz = gr.HTML( value="""
""", elem_classes=["cyber-container"] ) # Quick voice templates gr.Markdown("**Quick Templates:**") template_buttons = [] templates = [ ("đŸ”Ĩ Fire Type", "Create a fierce fire-breathing dragon monster"), ("💧 Water Type", "Create a graceful aquatic monster"), ("⚡ Electric Type", "Create a sparking electric monster"), ("đŸŒŋ Nature Type", "Create a peaceful nature guardian monster") ] for label, prompt in templates: btn = gr.Button(label, size="sm", elem_classes=["cyber-button"]) template_buttons.append((btn, prompt)) # Voice interface specific styling gr.HTML(""" """) return voice_interface def create_visual_interface(pipeline: Any, game_mechanics: Any) -> gr.Column: """Create visual/camera-based interface for monster generation""" with gr.Column() as visual_interface: gr.Markdown(""" ### đŸ‘ī¸ Visual Control Interface Use images, drawings, or camera input to inspire your monster creation! """) with gr.Row(): with gr.Column(scale=1): # Image input options with gr.Tabs(): with gr.TabItem("📷 Camera"): camera_input = gr.Image( label="Camera Capture", sources=["webcam"], type="pil", elem_classes=["cyber-input", "camera-feed"] ) with gr.TabItem("đŸ–ŧī¸ Upload"): image_upload = gr.File( label="Upload Reference Images", file_count="multiple", file_types=["image"], elem_classes=["cyber-input"] ) uploaded_gallery = gr.Gallery( label="Uploaded References", columns=3, rows=1, height="150px", elem_classes=["cyber-container"] ) with gr.TabItem("âœī¸ Draw"): sketch_pad = gr.Sketchpad( label="Draw Your Monster", type="pil", elem_classes=["cyber-input", "sketch-pad"] ) # Visual style options gr.Markdown("**Visual Style Options:**") style_modifier = gr.CheckboxGroup( choices=[ "🎨 Artistic", "🤖 Mechanical", "✨ Magical", "🌊 Organic", "💎 Crystalline" ], label="Style Modifiers", elem_classes=["cyber-checkbox"] ) color_palette = gr.Radio( choices=[ "🌈 Vibrant", "🌑 Dark", "â„ī¸ Cool", "đŸ”Ĩ Warm", "🎨 Custom" ], label="Color Palette", value="🌈 Vibrant", elem_classes=["cyber-radio"] ) with gr.Column(scale=1): # Image analysis display image_analysis = gr.Markdown( value="📊 Image Analysis Results", elem_classes=["cyber-message"] ) # Detected features detected_features = gr.JSON( label="🔍 Detected Features", elem_classes=["cyber-stats"] ) # Generation preview preview_placeholder = gr.HTML( value="""

Preview will appear here...

""", elem_classes=["cyber-container"] ) # Confidence meter confidence_display = gr.HTML( value="""
0%
""", elem_classes=["cyber-container"] ) # Visual interface specific styling gr.HTML(""" """) return visual_interface def create_monster_status_display() -> gr.Column: """Create monster status display component""" with gr.Column() as status_display: # 3D Model viewer model_viewer = gr.Model3D( label="Your Digital Monster", height=400, elem_classes=["monster-display"] ) # Status indicators with gr.Row(): hp_bar = gr.HTML( value=create_status_bar("HP", 100, 100, "#ff4444"), elem_classes=["status-bar"] ) hunger_bar = gr.HTML( value=create_status_bar("Hunger", 80, 100, "#ffaa44"), elem_classes=["status-bar"] ) happiness_bar = gr.HTML( value=create_status_bar("Happiness", 90, 100, "#44ff44"), elem_classes=["status-bar"] ) # Communication display communication = gr.Textbox( label="Monster Says", value="🤖💚9ī¸âƒŖ0ī¸âƒŖ", interactive=False, elem_classes=["cyber-dialogue"] ) # Evolution progress evolution_display = gr.HTML( value="""

Evolution Progress

50%
""", elem_classes=["evolution-display"] ) return status_display def create_status_bar(label: str, current: int, max_val: int, color: str) -> str: """Create HTML status bar""" percentage = (current / max_val) * 100 return f"""
{current}/{max_val}
""" def create_training_interface() -> gr.Column: """Create training interface component""" with gr.Column() as training_interface: gr.Markdown(""" ### đŸ’Ē Training Center Train your monster to improve its stats and prepare for evolution! """) # Training schedule with gr.Row(): with gr.Column(): training_schedule = gr.DataFrame( headers=["Time", "Activity", "Stat Focus", "Intensity"], datatype=["str", "str", "str", "number"], value=[ ["Morning", "Strength Training", "Attack", 7], ["Afternoon", "Agility Course", "Speed", 5], ["Evening", "Meditation", "Special", 3] ], elem_classes=["cyber-table"] ) with gr.Column(): # Training mini-game training_game = gr.HTML( value="""

Quick Training

Click the targets to train!

""", elem_classes=["cyber-container"] ) # Training rewards rewards_display = gr.Markdown( """ **Today's Rewards:** - 🏆 +15 Attack - đŸ›Ąī¸ +10 Defense - ⚡ +5 Speed """, elem_classes=["cyber-message"] ) return training_interface