MMORPG_AI_NPC_MCP_CLIENT_SERVER / tests /debug_features_final.py
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#!/usr/bin/env python3
"""
Final corrected debug script to test keyboard controls and private chat functionality.
"""
import time
import requests
from src.facades.game_facade import GameFacade
from src.core.game_engine import get_game_engine
def test_keyboard_functionality():
"""Test keyboard controls with detailed logging."""
print("🎮 Testing Keyboard Controls Functionality")
print("=" * 60)
try:
# Initialize game facade
facade = GameFacade()
# Create test player
player_id = facade.join_game("KeyboardDebugger")
print(f"✅ Test player created: {player_id}")
# Get initial player stats - handle the actual return format
try:
initial_stats = facade.get_player_stats(player_id)
print(f"📍 Initial stats retrieved: {type(initial_stats)} - {initial_stats}")
except Exception as e:
print(f"⚠️ Could not get player stats: {e}")
# Test all movement directions
movements = [
("up", "🔼", "w"),
("down", "🔽", "s"),
("left", "◀️", "a"),
("right", "▶️", "d")
]
print("\n🎯 Testing movement commands (backend):")
for direction, icon, key in movements:
try:
print(f" {icon} Testing {direction} movement (key: {key})...")
result = facade.move_player(player_id, direction)
if isinstance(result, tuple) and len(result) == 3:
success, new_position, events = result
if success:
print(f" ✅ Success - New position: {new_position}")
if events:
print(f" 📝 Events: {events}")
else:
print(f" ❌ Failed - Movement blocked")
elif result:
print(f" ✅ Success - Result: {result}")
else:
print(f" ❌ Failed - Movement blocked or invalid")
time.sleep(0.5) # Small delay between movements
except Exception as e:
print(f" ❌ Error: {str(e)}")
# Test action command (spacebar)
print(f"\n⚡ Testing special action (spacebar)...")
try:
if hasattr(facade, 'handle_action'):
result = facade.handle_action(player_id)
print(f" ✅ Action result: {result}")
else:
print(f" ⚠️ handle_action method not available")
except Exception as e:
print(f" ❌ Error: {str(e)}")
# Cleanup
facade.leave_game(player_id)
print(f"\n🧹 Cleanup: Player {player_id} removed")
return True
except Exception as e:
print(f"❌ Keyboard test failed: {str(e)}")
return False
def test_private_chat_functionality():
"""Test private chat with detailed logging."""
print("\n💬 Testing Private Chat Functionality")
print("=" * 60)
try:
# Initialize services correctly
facade = GameFacade()
engine = get_game_engine()
# Get chat service from engine (with proper initialization)
chat_service = engine.get_chat_service()
# Create test players
player1_id = facade.join_game("ChatTester1")
player2_id = facade.join_game("ChatTester2")
print(f"✅ Test players created: {player1_id}, {player2_id}")
# Test private message sending using facade
print(f"\n📤 Testing private message sending (via facade)...")
try:
result = facade.send_private_message(
sender_id=player1_id,
target_id=player2_id,
message="Hello from final debug test!"
)
print(f" {'✅ Message sent successfully' if result else '❌ Message failed to send'}")
except Exception as e:
print(f" ❌ Send error: {str(e)}")
# Test message retrieval using facade
print(f"\n📥 Testing private message retrieval (via facade)...")
try:
messages = facade.get_private_messages(player1_id, player2_id)
print(f" ✅ Retrieved {len(messages)} messages")
for i, msg in enumerate(messages[-3:], 1): # Show last 3 messages
timestamp = msg.get('timestamp', 'no-time')
sender = msg.get('sender_id', 'unknown')
content = msg.get('message', 'no-message')
print(f" {i}. [{timestamp}] {sender}: {content}")
except Exception as e:
print(f" ❌ Retrieval error: {str(e)}")
# Test direct chat service methods (properly initialized)
print(f"\n📤 Testing private message sending (via chat service)...")
try:
success, result_msg = chat_service.send_private_message(
sender_id=player1_id,
target_id=player2_id,
message="Direct chat service test message!"
)
print(f" {'✅ Message sent successfully' if success else '❌ Message failed to send'}: {result_msg}")
except Exception as e:
print(f" ❌ Direct send error: {str(e)}")
# Test proximity detection
print(f"\n👥 Testing proximity detection...")
try:
proximity = facade.get_proximity_info(player1_id)
nearby = proximity.get("nearby_entities", [])
print(f" ✅ Found {len(nearby)} nearby entities")
for entity in nearby:
print(f" - {entity.get('id', 'unknown')} ({entity.get('type', 'unknown')})")
except Exception as e:
print(f" ❌ Proximity detection error: {str(e)}")
# Test public chat
print(f"\n📢 Testing public chat...")
try:
result = facade.send_chat_message(player1_id, "Hello from final debug test!")
print(f" {'✅ Public message sent' if result else '❌ Public message failed'}")
history = facade.get_chat_history(3)
print(f" ✅ Retrieved {len(history)} chat records")
except Exception as e:
print(f" ❌ Public chat error: {str(e)}")
# Cleanup
facade.leave_game(player1_id)
facade.leave_game(player2_id)
print(f"\n🧹 Cleanup: Test players removed")
return True
except Exception as e:
print(f"❌ Private chat test failed: {str(e)}")
return False
def test_server_connectivity():
"""Test server connectivity and UI availability."""
print("\n🌐 Testing Server Connectivity")
print("=" * 60)
try:
# Test main application URL
print("📡 Testing main application...")
response = requests.get("http://localhost:7865", timeout=10)
print(f" Status: {'✅ Online' if response.status_code == 200 else '❌ Error'}")
print(f" Response time: {response.elapsed.total_seconds():.2f}s")
print(f" Content length: {len(response.content)} bytes")
# Check if Gradio interface is responding
print("\n🖥️ Testing Gradio interface...")
if "gradio" in response.text.lower() or "interface" in response.text.lower():
print(" ✅ Gradio interface detected")
else:
print(" ⚠️ Gradio interface not clearly detected")
# Check for keyboard script presence
print("\n⌨️ Checking keyboard script integration...")
if any(keyword in response.text.lower() for keyword in ["gamekeyboard", "wasd", "keydown", "keyup", "addEventListener"]):
print(" ✅ Keyboard controls detected in page")
else:
print(" ❌ Keyboard controls not found in page")
# Check for private chat elements
print("\n💬 Checking private chat integration...")
if "private" in response.text.lower() and "chat" in response.text.lower():
print(" ✅ Private chat elements detected")
else:
print(" ❌ Private chat elements not clearly detected")
return True
except Exception as e:
print(f"❌ Server connectivity test failed: {str(e)}")
return False
def main():
"""Run comprehensive debug tests."""
print("🔍 MMORPG Features Debug Test (FINAL)")
print("=" * 60)
print("Testing keyboard controls and private chat functionality...")
# Run all tests
keyboard_ok = test_keyboard_functionality()
chat_ok = test_private_chat_functionality()
server_ok = test_server_connectivity()
# Summary
print("\n" + "=" * 60)
print("📊 FINAL TEST SUMMARY")
print("=" * 60)
print(f"🎮 Keyboard Controls: {'✅ PASS' if keyboard_ok else '❌ FAIL'}")
print(f"💬 Private Chat: {'✅ PASS' if chat_ok else '❌ FAIL'}")
print(f"🌐 Server Connectivity: {'✅ PASS' if server_ok else '❌ FAIL'}")
if all([keyboard_ok, chat_ok, server_ok]):
print("\n🎉 ALL BACKEND FEATURES WORKING!")
print("\n💡 Since all backend tests pass, the issues are in frontend integration:")
print(" 1. Keyboard controls: JavaScript may not be executing properly")
print(" 2. Private chat: UI may not be connecting to backend correctly")
print(" 3. Both features work in backend - it's a UI/JavaScript issue")
print("\n🚀 NEXT STEPS:")
print(" 1. Open browser at: http://localhost:7865")
print(" 2. Open browser Developer Tools (F12)")
print(" 3. Check Console tab for JavaScript errors")
print(" 4. Try using keyboard controls and check if events are firing")
print(" 5. Try private chat and check network requests")
else:
print("\n⚠️ Some backend features have issues - need to fix these first.")
print("=" * 60)
if __name__ == "__main__":
main()