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"""
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Final corrected debug script to test keyboard controls and private chat functionality.
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"""
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import time
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import requests
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from src.facades.game_facade import GameFacade
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from src.core.game_engine import get_game_engine
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def test_keyboard_functionality():
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"""Test keyboard controls with detailed logging."""
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print("🎮 Testing Keyboard Controls Functionality")
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print("=" * 60)
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try:
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facade = GameFacade()
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player_id = facade.join_game("KeyboardDebugger")
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print(f"✅ Test player created: {player_id}")
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try:
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initial_stats = facade.get_player_stats(player_id)
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print(f"📍 Initial stats retrieved: {type(initial_stats)} - {initial_stats}")
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except Exception as e:
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print(f"⚠️ Could not get player stats: {e}")
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movements = [
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("up", "🔼", "w"),
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("down", "🔽", "s"),
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("left", "◀️", "a"),
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("right", "▶️", "d")
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]
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print("\n🎯 Testing movement commands (backend):")
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for direction, icon, key in movements:
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try:
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print(f" {icon} Testing {direction} movement (key: {key})...")
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result = facade.move_player(player_id, direction)
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if isinstance(result, tuple) and len(result) == 3:
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success, new_position, events = result
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if success:
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print(f" ✅ Success - New position: {new_position}")
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if events:
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print(f" 📝 Events: {events}")
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else:
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print(f" ❌ Failed - Movement blocked")
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elif result:
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print(f" ✅ Success - Result: {result}")
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else:
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print(f" ❌ Failed - Movement blocked or invalid")
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time.sleep(0.5)
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except Exception as e:
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print(f" ❌ Error: {str(e)}")
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print(f"\n⚡ Testing special action (spacebar)...")
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try:
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if hasattr(facade, 'handle_action'):
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result = facade.handle_action(player_id)
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print(f" ✅ Action result: {result}")
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else:
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print(f" ⚠️ handle_action method not available")
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except Exception as e:
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print(f" ❌ Error: {str(e)}")
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facade.leave_game(player_id)
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print(f"\n🧹 Cleanup: Player {player_id} removed")
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return True
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except Exception as e:
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print(f"❌ Keyboard test failed: {str(e)}")
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return False
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def test_private_chat_functionality():
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"""Test private chat with detailed logging."""
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print("\n💬 Testing Private Chat Functionality")
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print("=" * 60)
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try:
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facade = GameFacade()
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engine = get_game_engine()
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chat_service = engine.get_chat_service()
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player1_id = facade.join_game("ChatTester1")
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player2_id = facade.join_game("ChatTester2")
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print(f"✅ Test players created: {player1_id}, {player2_id}")
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print(f"\n📤 Testing private message sending (via facade)...")
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try:
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result = facade.send_private_message(
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sender_id=player1_id,
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target_id=player2_id,
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message="Hello from final debug test!"
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)
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print(f" {'✅ Message sent successfully' if result else '❌ Message failed to send'}")
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except Exception as e:
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print(f" ❌ Send error: {str(e)}")
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print(f"\n📥 Testing private message retrieval (via facade)...")
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try:
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messages = facade.get_private_messages(player1_id, player2_id)
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print(f" ✅ Retrieved {len(messages)} messages")
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for i, msg in enumerate(messages[-3:], 1):
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timestamp = msg.get('timestamp', 'no-time')
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sender = msg.get('sender_id', 'unknown')
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content = msg.get('message', 'no-message')
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print(f" {i}. [{timestamp}] {sender}: {content}")
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except Exception as e:
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print(f" ❌ Retrieval error: {str(e)}")
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print(f"\n📤 Testing private message sending (via chat service)...")
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try:
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success, result_msg = chat_service.send_private_message(
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sender_id=player1_id,
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target_id=player2_id,
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message="Direct chat service test message!"
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)
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print(f" {'✅ Message sent successfully' if success else '❌ Message failed to send'}: {result_msg}")
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except Exception as e:
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print(f" ❌ Direct send error: {str(e)}")
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print(f"\n👥 Testing proximity detection...")
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try:
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proximity = facade.get_proximity_info(player1_id)
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nearby = proximity.get("nearby_entities", [])
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print(f" ✅ Found {len(nearby)} nearby entities")
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for entity in nearby:
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print(f" - {entity.get('id', 'unknown')} ({entity.get('type', 'unknown')})")
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except Exception as e:
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print(f" ❌ Proximity detection error: {str(e)}")
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print(f"\n📢 Testing public chat...")
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try:
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result = facade.send_chat_message(player1_id, "Hello from final debug test!")
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print(f" {'✅ Public message sent' if result else '❌ Public message failed'}")
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history = facade.get_chat_history(3)
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print(f" ✅ Retrieved {len(history)} chat records")
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except Exception as e:
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print(f" ❌ Public chat error: {str(e)}")
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facade.leave_game(player1_id)
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facade.leave_game(player2_id)
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print(f"\n🧹 Cleanup: Test players removed")
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return True
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except Exception as e:
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print(f"❌ Private chat test failed: {str(e)}")
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return False
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def test_server_connectivity():
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"""Test server connectivity and UI availability."""
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print("\n🌐 Testing Server Connectivity")
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print("=" * 60)
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try:
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print("📡 Testing main application...")
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response = requests.get("http://localhost:7865", timeout=10)
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print(f" Status: {'✅ Online' if response.status_code == 200 else '❌ Error'}")
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print(f" Response time: {response.elapsed.total_seconds():.2f}s")
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print(f" Content length: {len(response.content)} bytes")
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print("\n🖥️ Testing Gradio interface...")
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if "gradio" in response.text.lower() or "interface" in response.text.lower():
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print(" ✅ Gradio interface detected")
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else:
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print(" ⚠️ Gradio interface not clearly detected")
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print("\n⌨️ Checking keyboard script integration...")
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if any(keyword in response.text.lower() for keyword in ["gamekeyboard", "wasd", "keydown", "keyup", "addEventListener"]):
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print(" ✅ Keyboard controls detected in page")
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else:
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print(" ❌ Keyboard controls not found in page")
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print("\n💬 Checking private chat integration...")
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if "private" in response.text.lower() and "chat" in response.text.lower():
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print(" ✅ Private chat elements detected")
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else:
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print(" ❌ Private chat elements not clearly detected")
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return True
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except Exception as e:
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print(f"❌ Server connectivity test failed: {str(e)}")
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return False
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def main():
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"""Run comprehensive debug tests."""
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print("🔍 MMORPG Features Debug Test (FINAL)")
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print("=" * 60)
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print("Testing keyboard controls and private chat functionality...")
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keyboard_ok = test_keyboard_functionality()
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chat_ok = test_private_chat_functionality()
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server_ok = test_server_connectivity()
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print("\n" + "=" * 60)
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print("📊 FINAL TEST SUMMARY")
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print("=" * 60)
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print(f"🎮 Keyboard Controls: {'✅ PASS' if keyboard_ok else '❌ FAIL'}")
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print(f"💬 Private Chat: {'✅ PASS' if chat_ok else '❌ FAIL'}")
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print(f"🌐 Server Connectivity: {'✅ PASS' if server_ok else '❌ FAIL'}")
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if all([keyboard_ok, chat_ok, server_ok]):
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print("\n🎉 ALL BACKEND FEATURES WORKING!")
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print("\n💡 Since all backend tests pass, the issues are in frontend integration:")
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print(" 1. Keyboard controls: JavaScript may not be executing properly")
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print(" 2. Private chat: UI may not be connecting to backend correctly")
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print(" 3. Both features work in backend - it's a UI/JavaScript issue")
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print("\n🚀 NEXT STEPS:")
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print(" 1. Open browser at: http://localhost:7865")
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print(" 2. Open browser Developer Tools (F12)")
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print(" 3. Check Console tab for JavaScript errors")
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print(" 4. Try using keyboard controls and check if events are firing")
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print(" 5. Try private chat and check network requests")
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else:
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print("\n⚠️ Some backend features have issues - need to fix these first.")
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print("=" * 60)
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if __name__ == "__main__":
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main()
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