MMORPG_AI_NPC_MCP_CLIENT_SERVER / test_mcp_integration.py
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#!/usr/bin/env python3
"""
Test script to verify MCP integration functionality
"""
import sys
import os
sys.path.append(os.path.dirname(os.path.abspath(__file__)))
def test_mcp_import():
"""Test if MCP tools can be imported correctly"""
try:
from src.mcp.mcp_tools import GradioMCPTools
print("✅ Successfully imported GradioMCPTools")
return True
except ImportError as e:
print(f"❌ Failed to import GradioMCPTools: {e}")
return False
def test_game_facade_methods():
"""Test if GameFacade has all required methods for MCP"""
try:
from src.facades.game_facade import GameFacade
from src.core.game_engine import GameEngine
# Initialize game engine
engine = GameEngine()
facade = GameFacade(engine)
# Test required methods
required_methods = [
'get_recent_chat_messages',
'get_recent_world_events',
'get_available_npcs',
'get_raw_world_data'
]
for method_name in required_methods:
if hasattr(facade, method_name):
print(f"✅ Method {method_name} exists")
else:
print(f"❌ Method {method_name} missing")
return False
# Test game_engine property
if hasattr(facade, 'game_engine'):
print("✅ game_engine property exists")
else:
print("❌ game_engine property missing")
return False
return True
except Exception as e:
print(f"❌ Error testing GameFacade: {e}")
return False
def test_raw_world_data():
"""Test raw world data functionality"""
try:
from src.facades.game_facade import GameFacade
from src.core.game_engine import GameEngine
# Initialize game engine
engine = GameEngine()
facade = GameFacade(engine)
# Test raw world data
raw_data = facade.get_raw_world_data()
if isinstance(raw_data, dict):
print("✅ get_raw_world_data returns dict")
# Check for required keys
required_keys = ['world_state', 'players', 'npcs', 'locations']
for key in required_keys:
if key in raw_data:
print(f"✅ Raw data contains {key}")
else:
print(f"❌ Raw data missing {key}")
else:
print(f"❌ get_raw_world_data returns {type(raw_data)}, expected dict")
return False
return True
except Exception as e:
print(f"❌ Error testing raw world data: {e}")
return False
if __name__ == "__main__":
print("🧪 Testing MCP Integration...")
print("=" * 50)
tests = [
("MCP Import", test_mcp_import),
("GameFacade Methods", test_game_facade_methods),
("Raw World Data", test_raw_world_data)
]
passed = 0
total = len(tests)
for test_name, test_func in tests:
print(f"\n🔍 Testing {test_name}...")
if test_func():
passed += 1
print(f"✅ {test_name} PASSED")
else:
print(f"❌ {test_name} FAILED")
print("\n" + "=" * 50)
print(f"📊 Results: {passed}/{total} tests passed")
if passed == total:
print("🎉 All tests passed! MCP integration is working correctly.")
else:
print("⚠️ Some tests failed. Please check the issues above.")