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"""

MCP (Model Context Protocol) service implementation.

"""

from typing import Dict, Optional, Any
from ..interfaces.service_interfaces import IMCPService
from ..services.player_service import PlayerService
from ..services.chat_service import ChatService


class MCPService(IMCPService):
    """Service for handling MCP integration and AI agent management."""
    
    def __init__(self, player_service: PlayerService, chat_service: ChatService):
        self.player_service = player_service
        self.chat_service = chat_service
        self.ai_agents: Dict[str, str] = {}  # agent_id -> player_id mapping
    
    def register_ai_agent(self, agent_id: str, name: str, agent_type: str = "ai_agent") -> str:
        """Register AI agent via MCP and create corresponding player."""
        try:
            # Create player for the AI agent
            player = self.player_service.create_player(name, agent_type)
            player.ai_agent_id = agent_id
            
            # Add player to world
            success = self.player_service.add_player_to_world(player)
            if success:
                # Map agent_id to player_id
                self.ai_agents[agent_id] = player.id
                
                # Send welcome message
                self.chat_service.add_system_message(
                    f"🤖 AI Agent '{name}' has joined the game!"
                )
                
                return player.id
            else:
                return ""
        
        except Exception as e:
            print(f"[MCPService] Error registering AI agent: {e}")
            return ""
    
    def move_agent(self, agent_id: str, direction: str) -> Dict:
        """Move AI agent in specified direction."""
        try:
            player_id = self.ai_agents.get(agent_id)
            if not player_id:
                return {"success": False, "error": "Agent not found"}
            
            success = self.player_service.move_player(player_id, direction)
            if success:
                player = self.player_service.get_player(player_id)
                return {
                    "success": True,
                    "position": {"x": player.x, "y": player.y} if player else None,
                    "message": f"Moved {direction}"
                }
            else:
                return {"success": False, "error": "Movement failed"}
        
        except Exception as e:
            print(f"[MCPService] Error moving agent: {e}")
            return {"success": False, "error": str(e)}
    
    def send_chat(self, agent_id: str, message: str) -> Dict:
        """Send chat message from AI agent."""
        try:
            player_id = self.ai_agents.get(agent_id)
            if not player_id:
                return {"success": False, "error": "Agent not found"}
            
            success = self.chat_service.send_public_message(player_id, message)
            if success:
                return {"success": True, "message": "Message sent"}
            else:
                return {"success": False, "error": "Failed to send message"}
        
        except Exception as e:
            print(f"[MCPService] Error sending chat: {e}")
            return {"success": False, "error": str(e)}
    
    def get_game_state(self) -> Dict:
        """Get current game state for AI agents."""
        try:
            all_players = self.player_service.get_all_players()
            recent_chat = self.chat_service.get_recent_messages(10)
            
            # Format player data for AI consumption
            players_data = {}
            for player_id, player in all_players.items():
                players_data[player_id] = {
                    "name": player.name,
                    "type": player.type,
                    "position": {"x": player.x, "y": player.y},
                    "level": player.level,
                    "hp": player.hp,
                    "is_active": player.is_active()
                }
            
            return {
                "success": True,
                "data": {
                    "players": players_data,
                    "recent_chat": recent_chat,
                    "world_info": {
                        "width": 500,  # Current world dimensions
                        "height": 400,
                        "total_players": len(all_players)
                    }
                }
            }
        
        except Exception as e:
            print(f"[MCPService] Error getting game state: {e}")
            return {"success": False, "error": str(e)}
    
    def interact_with_npc(self, agent_id: str, npc_id: str, message: str) -> Dict:
        """Allow AI agent to interact with NPCs."""
        try:
            player_id = self.ai_agents.get(agent_id)
            if not player_id:
                return {"success": False, "error": "Agent not found"}
            
            # This would typically go through NPCService
            # For now, return a placeholder response
            return {
                "success": True,
                "npc_response": f"Hello there! You said: {message}"
            }
        
        except Exception as e:
            print(f"[MCPService] Error in NPC interaction: {e}")
            return {"success": False, "error": str(e)}
    
    def get_nearby_entities(self, agent_id: str, radius: int = 50) -> Dict:
        """Get entities near the AI agent."""
        try:
            player_id = self.ai_agents.get(agent_id)
            if not player_id:
                return {"success": False, "error": "Agent not found"}
            
            agent_player = self.player_service.get_player(player_id)
            if not agent_player:
                return {"success": False, "error": "Agent player not found"}
            
            all_players = self.player_service.get_all_players()
            nearby_players = []
            
            for other_id, other_player in all_players.items():
                if other_id != player_id:
                    distance = agent_player.get_distance_to(other_player.x, other_player.y)
                    if distance <= radius:
                        nearby_players.append({
                            "id": other_id,
                            "name": other_player.name,
                            "type": other_player.type,
                            "position": {"x": other_player.x, "y": other_player.y},
                            "distance": round(distance, 1)
                        })
            
            return {
                "success": True,
                "nearby_players": nearby_players,
                "agent_position": {"x": agent_player.x, "y": agent_player.y}
            }
        
        except Exception as e:
            print(f"[MCPService] Error getting nearby entities: {e}")
            return {"success": False, "error": str(e)}
    
    def unregister_ai_agent(self, agent_id: str) -> Dict:
        """Unregister AI agent and remove from game."""
        try:
            player_id = self.ai_agents.get(agent_id)
            if not player_id:
                return {"success": False, "error": "Agent not found"}
            
            # Get player name for farewell message
            player = self.player_service.get_player(player_id)
            player_name = player.name if player else "Unknown"
            
            # Remove player from world
            success = self.player_service.remove_player_from_world(player_id)
            if success:
                # Remove from agent mapping
                del self.ai_agents[agent_id]
                
                # Send farewell message
                self.chat_service.add_system_message(
                    f"🤖 AI Agent '{player_name}' has left the game!"
                )
                
                return {"success": True, "message": "Agent unregistered"}
            else:
                return {"success": False, "error": "Failed to remove agent"}
        
        except Exception as e:
            print(f"[MCPService] Error unregistering agent: {e}")
            return {"success": False, "error": str(e)}
    
    def get_registered_agents(self) -> Dict[str, str]:
        """Get all registered AI agents."""
        return self.ai_agents.copy()
    
    def is_agent_registered(self, agent_id: str) -> bool:
        """Check if an AI agent is registered."""
        return agent_id in self.ai_agents