File size: 14,971 Bytes
4c75d73
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
"""

Trading System Plugin for MMORPG

Adds player-to-player trading and marketplace functionality

"""

from src.interfaces.plugin_interfaces import IEconomyPlugin, PluginMetadata, PluginType
from typing import Dict, List, Any, Optional
import time
import uuid

class TradingSystemPlugin(IEconomyPlugin):
    """Plugin that adds comprehensive trading and marketplace features."""
    
    def __init__(self):
        self._metadata = PluginMetadata(
            id="trading_system",
            name="Trading System",
            version="1.1.0",
            author="MMORPG Dev Team",
            description="Adds player trading, marketplace, and auction features",
            plugin_type=PluginType.SERVICE,
            dependencies=["enhanced_chat"],  # Depends on chat for trade messages
            config={
                "enable_direct_trading": True,
                "enable_marketplace": True,
                "trade_tax_rate": 0.05,
                "max_trade_distance": 100
            }
        )
        self._enabled = False
        self._active_trades = {}  # Trade sessions
        self._marketplace_listings = {}  # Marketplace items
        self._trade_history = []
          # Sample items for trading
        self._tradeable_items = {
            "health_potion": {"name": "Health Potion", "base_value": 10, "stackable": True},
            "mana_potion": {"name": "Mana Potion", "base_value": 15, "stackable": True},
            "iron_sword": {"name": "Iron Sword", "base_value": 50, "stackable": False},
            "wooden_shield": {"name": "Wooden Shield", "base_value": 30, "stackable": False},
            "magic_scroll": {"name": "Magic Scroll", "base_value": 25, "stackable": True},
            "gold_coin": {"name": "Gold Coin", "base_value": 1, "stackable": True}        }
    
    @property
    def metadata(self) -> PluginMetadata:
        return self._metadata
    
    def initialize(self, context: Dict[str, Any]) -> bool:
        """Initialize the trading system plugin."""
        try:
            self._config = self._metadata.config
            self._enabled = True
            print(f"🏪 Trading System Plugin initialized with {len(self._tradeable_items)} tradeable items")
            return True
        except Exception as e:
            print(f"🏪 Failed to initialize Trading System Plugin: {e}")
            return False
        
    def cleanup(self) -> None:
        """Clean up trading system resources."""
        # Cancel all active trades
        for trade_id in list(self._active_trades.keys()):
            self.cancel_trade(trade_id)
        
        self._enabled = False
        print("💰 Trading System Plugin cleaned up")
    
    def is_enabled(self) -> bool:
        return self._enabled
    
    def initiate_trade(self, player1_id: str, player2_id: str, player1_pos: tuple, player2_pos: tuple) -> Dict[str, Any]:
        """Initiate a trade between two players."""
        if not self._enabled or not self._config.get("enable_direct_trading", True):
            return {"success": False, "error": "Trading is disabled"}
        
        # Check distance
        max_distance = self._config.get("max_trade_distance", 100)
        distance = ((player1_pos[0] - player2_pos[0]) ** 2 + (player1_pos[1] - player2_pos[1]) ** 2) ** 0.5
        
        if distance > max_distance:
            return {"success": False, "error": "Players are too far apart to trade"}
        
        # Create trade session
        trade_id = str(uuid.uuid4())
        trade_session = {
            "id": trade_id,
            "player1": player1_id,
            "player2": player2_id,
            "player1_items": {},
            "player2_items": {},
            "player1_gold": 0,
            "player2_gold": 0,
            "player1_accepted": False,
            "player2_accepted": False,
            "status": "active",
            "created_at": time.time()
        }
        
        self._active_trades[trade_id] = trade_session
        
        return {
            "success": True,
            "trade_id": trade_id,
            "message": f"Trade initiated between players {player1_id} and {player2_id}"
        }
    
    def add_item_to_trade(self, trade_id: str, player_id: str, item_id: str, quantity: int = 1) -> Dict[str, Any]:
        """Add an item to a trade."""
        if trade_id not in self._active_trades:
            return {"success": False, "error": "Trade not found"}
        
        trade = self._active_trades[trade_id]
        
        if trade["status"] != "active":
            return {"success": False, "error": "Trade is not active"}
        
        # Determine which player
        if player_id == trade["player1"]:
            items_dict = trade["player1_items"]
        elif player_id == trade["player2"]:
            items_dict = trade["player2_items"]
        else:
            return {"success": False, "error": "Player not part of this trade"}
        
        # Add item
        if item_id not in items_dict:
            items_dict[item_id] = 0
        items_dict[item_id] += quantity
        
        # Reset acceptance status
        trade["player1_accepted"] = False
        trade["player2_accepted"] = False
        
        return {
            "success": True,
            "message": f"Added {quantity}x {self._tradeable_items.get(item_id, {}).get('name', item_id)} to trade"
        }
    
    def add_gold_to_trade(self, trade_id: str, player_id: str, amount: int) -> Dict[str, Any]:
        """Add gold to a trade."""
        if trade_id not in self._active_trades:
            return {"success": False, "error": "Trade not found"}
        
        trade = self._active_trades[trade_id]
        
        if trade["status"] != "active":
            return {"success": False, "error": "Trade is not active"}
        
        # Determine which player and update gold
        if player_id == trade["player1"]:
            trade["player1_gold"] += amount
        elif player_id == trade["player2"]:
            trade["player2_gold"] += amount
        else:
            return {"success": False, "error": "Player not part of this trade"}
        
        # Reset acceptance status
        trade["player1_accepted"] = False
        trade["player2_accepted"] = False
        
        return {"success": True, "message": f"Added {amount} gold to trade"}
    
    def accept_trade(self, trade_id: str, player_id: str) -> Dict[str, Any]:
        """Accept a trade."""
        if trade_id not in self._active_trades:
            return {"success": False, "error": "Trade not found"}
        
        trade = self._active_trades[trade_id]
        
        if trade["status"] != "active":
            return {"success": False, "error": "Trade is not active"}
        
        # Mark player as accepted
        if player_id == trade["player1"]:
            trade["player1_accepted"] = True
        elif player_id == trade["player2"]:
            trade["player2_accepted"] = True
        else:
            return {"success": False, "error": "Player not part of this trade"}
        
        # Check if both players accepted
        if trade["player1_accepted"] and trade["player2_accepted"]:
            return self._complete_trade(trade_id)
        
        return {"success": True, "message": "Trade accepted, waiting for other player"}
    
    def cancel_trade(self, trade_id: str) -> Dict[str, Any]:
        """Cancel a trade."""
        if trade_id not in self._active_trades:
            return {"success": False, "error": "Trade not found"}
        
        trade = self._active_trades[trade_id]
        trade["status"] = "cancelled"
        
        del self._active_trades[trade_id]
        
        return {"success": True, "message": "Trade cancelled"}
    
    def get_trade_status(self, trade_id: str) -> Dict[str, Any]:
        """Get the status of a trade."""
        if trade_id not in self._active_trades:
            return {"success": False, "error": "Trade not found"}
        
        trade = self._active_trades[trade_id]
        
        return {
            "success": True,
            "trade": {
                "id": trade["id"],
                "status": trade["status"],
                "player1": trade["player1"],
                "player2": trade["player2"],
                "player1_items": trade["player1_items"],
                "player2_items": trade["player2_items"],
                "player1_gold": trade["player1_gold"],
                "player2_gold": trade["player2_gold"],
                "player1_accepted": trade["player1_accepted"],
                "player2_accepted": trade["player2_accepted"]
            }
        }
    
    def create_marketplace_listing(self, player_id: str, item_id: str, quantity: int, price: int) -> Dict[str, Any]:
        """Create a marketplace listing."""
        if not self._enabled or not self._config.get("enable_marketplace", True):
            return {"success": False, "error": "Marketplace is disabled"}
        
        listing_id = str(uuid.uuid4())
        listing = {
            "id": listing_id,
            "seller_id": player_id,
            "item_id": item_id,
            "quantity": quantity,
            "price": price,
            "created_at": time.time(),
            "status": "active"
        }
        
        self._marketplace_listings[listing_id] = listing
        
        item_name = self._tradeable_items.get(item_id, {}).get("name", item_id)
        
        return {
            "success": True,
            "listing_id": listing_id,
            "message": f"Listed {quantity}x {item_name} for {price} gold"
        }
    
    def get_marketplace_listings(self, item_filter: Optional[str] = None) -> List[Dict[str, Any]]:
        """Get marketplace listings."""
        if not self._enabled or not self._config.get("enable_marketplace", True):
            return []
        
        listings = []
        for listing in self._marketplace_listings.values():
            if listing["status"] != "active":
                continue
                
            if item_filter and listing["item_id"] != item_filter:
                continue
            
            item_info = self._tradeable_items.get(listing["item_id"], {})
            listing_info = {
                "id": listing["id"],
                "seller_id": listing["seller_id"],
                "item_id": listing["item_id"],
                "item_name": item_info.get("name", listing["item_id"]),
                "quantity": listing["quantity"],
                "price": listing["price"],
                "price_per_unit": listing["price"] / listing["quantity"],
                "created_at": listing["created_at"]
            }
            listings.append(listing_info)
        
        # Sort by price per unit
        listings.sort(key=lambda x: x["price_per_unit"])
        
        return listings
    
    def purchase_from_marketplace(self, buyer_id: str, listing_id: str) -> Dict[str, Any]:
        """Purchase an item from the marketplace."""
        if listing_id not in self._marketplace_listings:
            return {"success": False, "error": "Listing not found"}
        
        listing = self._marketplace_listings[listing_id]
        
        if listing["status"] != "active":
            return {"success": False, "error": "Listing is no longer active"}
        
        if listing["seller_id"] == buyer_id:
            return {"success": False, "error": "Cannot buy your own listing"}
        
        # Calculate tax
        tax_rate = self._config.get("trade_tax_rate", 0.05)
        tax_amount = int(listing["price"] * tax_rate)
        seller_receives = listing["price"] - tax_amount
        
        # Mark listing as sold
        listing["status"] = "sold"
        listing["buyer_id"] = buyer_id
        listing["sold_at"] = time.time()
        
        # Add to trade history
        trade_record = {
            "type": "marketplace",
            "seller_id": listing["seller_id"],
            "buyer_id": buyer_id,
            "item_id": listing["item_id"],
            "quantity": listing["quantity"],
            "price": listing["price"],
            "tax_amount": tax_amount,
            "timestamp": time.time()
        }
        self._trade_history.append(trade_record)
        
        item_name = self._tradeable_items.get(listing["item_id"], {}).get("name", listing["item_id"])
        
        return {
            "success": True,
            "message": f"Purchased {listing['quantity']}x {item_name} for {listing['price']} gold",
            "seller_receives": seller_receives,
            "tax_paid": tax_amount
        }
    
    def get_tradeable_items(self) -> Dict[str, Dict[str, Any]]:
        """Get list of tradeable items."""
        return self._tradeable_items.copy()
    
    def _complete_trade(self, trade_id: str) -> Dict[str, Any]:
        """Complete a trade between two players."""
        trade = self._active_trades[trade_id]
        
        # Mark trade as completed
        trade["status"] = "completed"
        trade["completed_at"] = time.time()
          # Add to trade history
        trade_record = {
            "type": "direct_trade",
            "player1": trade["player1"],
            "player2": trade["player2"],
            "player1_items": trade["player1_items"],
            "player2_items": trade["player2_items"],
            "player1_gold": trade["player1_gold"],
            "player2_gold": trade["player2_gold"],
            "timestamp": time.time()
        }
        self._trade_history.append(trade_record)
        
        # Remove from active trades
        del self._active_trades[trade_id]
        
        return {
            "success": True,
            "message": "Trade completed successfully!",
            "trade_summary": trade_record
        }
    
    def get_status(self) -> Dict[str, Any]:
        """Get trading system status."""
        return {
            "enabled": self._enabled,
            "active_trades": len(self._active_trades),
            "marketplace_listings": len(self._marketplace_listings),
            "total_items": len(self._tradeable_items),
            "trade_history_count": len(self._trade_history)
        }
    
    def shutdown(self) -> bool:
        """Shutdown the trading system."""
        try:
            self.cleanup()
            return True
        except Exception as e:
            print(f"🏪 Error shutting down Trading System Plugin: {e}")
            return False

# Plugin entry point  
def create_plugin():
    """Factory function to create the plugin instance."""
    return TradingSystemPlugin()