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import asyncio
from src.interfaces.plugin_interfaces import IChatPlugin, PluginMetadata, PluginType
from typing import Dict, List, Any

class EnhancedChatPlugin(IChatPlugin):
    def __init__(self):        self._metadata = PluginMetadata(
            id="enhanced_chat",
            name="Enhanced Chat System",
            version="1.2.0",
            author="MMORPG Dev Team",
            description="Adds emotes, chat channels, and advanced chat commands",
            plugin_type=PluginType.SERVICE,
            dependencies=[],
            config={
                "enable_emotes": True,
                "enable_channels": True,
                "max_message_length": 500,
                "chat_cooldown": 1
            }
        )
        self._enabled = False
        self.commands = {
            '/tell': self.tell_command,
            '/whisper': self.whisper_command,
            '/shout': self.shout_command,
            '/emote': self.emote_command,
            '/me': self.emote_command,  # Alias for /emote
            '/who': self.who_command,
            '/time': self.time_command,
            '/help': self.help_command,
            '/commands': self.help_command,  # Alias for /help
            '/clear': self.clear_command,
            '/ignore': self.ignore_command,
            '/unignore': self.unignore_command,
            '/history': self.history_command,
            '/channels': self.channels_command,
            '/join': self.join_channel_command,
            '/leave': self.leave_channel_command,
            '/channel': self.channel_command,
            '/c': self.channel_command,  # Alias for /channel
            '/mail': self.mail_command,
            '/read': self.read_mail_command,
            '/mailbox': self.mailbox_command,
            '/marketplace': self.marketplace_command,
            '/trade': self.trade_command,
            '/auction': self.auction_command,
        }
        
        # Chat history storage
        self.chat_history = []
        self.max_history = 100
        
        # Player ignore lists
        self.ignore_lists = {}
        
        # Custom channels
        self.channels = {
            'global': {'description': 'Global chat channel', 'members': set()},
            'trade': {'description': 'Trading channel', 'members': set()},
            'help': {'description': 'Help and questions channel', 'members': set()}
        }
        
        # Player channel memberships
        self.player_channels = {}

    @property
    def metadata(self) -> PluginMetadata:
        return self._metadata

    def initialize(self, context: Dict[str, Any]) -> bool:
        """Initialize the enhanced chat plugin."""
        try:
            self._config = self._metadata.config
            self._enabled = True
            print(f"💬 Enhanced Chat Plugin initialized")
            return True
        except Exception as e:
            print(f"💬 Failed to initialize Enhanced Chat Plugin: {e}")
            return False

    def shutdown(self) -> bool:
        """Shutdown the plugin and cleanup resources."""
        self._enabled = False
        print("💬 Enhanced Chat Plugin shut down")
        return True

    def get_status(self) -> Dict[str, Any]:
        """Get current plugin status."""
        return {
            "status": "active" if self._enabled else "inactive",
            "message": "Enhanced chat system with marketplace commands"
        }

    def process_message(self, player_id: str, message: str, channel: str = "global") -> Dict[str, Any]:
        """Process and enhance chat messages."""
        if message.startswith('/'):
            return self.process_command(player_id, message)
        else:
            return self.broadcast_message(player_id, message)

    def get_available_commands(self) -> List[Dict[str, str]]:
        """Get list of available chat commands."""
        return [
            {"command": "/marketplace", "description": "View marketplace listings"},
            {"command": "/trade create <item> <price>", "description": "Create trade listing"},
            {"command": "/trade accept <id>", "description": "Accept trade offer"},
            {"command": "/auction create <item> <start_price>", "description": "Create auction"},
            {"command": "/tell <player> <message>", "description": "Send private message"},
            {"command": "/who", "description": "List online players"},
            {"command": "/help", "description": "Show available commands"}
        ]

    def get_chat_channels(self) -> Dict[str, Dict[str, str]]:
        """Get available chat channels."""
        return {
            "global": {"name": "Global", "description": "Main chat channel"},
            "trade": {"name": "Trade", "description": "Trading discussions"},
            "help": {"name": "Help", "description": "Help and questions"}
        }

    async def on_player_message(self, player_id, message):
        """Handle player chat messages"""
        if message.startswith('/'):
            await self.process_command(player_id, message)
        else:
            await self.broadcast_message(player_id, message)

    async def process_command(self, player_id, message):
        """Process chat commands"""
        parts = message.split(' ', 1)
        command = parts[0].lower()
        args = parts[1] if len(parts) > 1 else ""
        
        if command in self.commands:
            try:
                await self.commands[command](player_id, args)
            except Exception as e:
                await self.send_to_player(player_id, f"Error executing command: {str(e)}")
        else:
            await self.send_to_player(player_id, f"Unknown command: {command}. Type /help for available commands.")

    async def broadcast_message(self, player_id, message):
        """Broadcast a message to all players"""
        player_name = await self.get_player_name(player_id)
        formatted_message = f"{player_name}: {message}"
        
        # Add to history
        self.add_to_history(formatted_message)
        
        # Send to all connected players
        for pid in self.game_manager.get_connected_players():
            if pid not in self.ignore_lists.get(player_id, set()):
                await self.send_to_player(pid, formatted_message)

    def add_to_history(self, message):
        """Add message to chat history"""
        self.chat_history.append({
            'timestamp': asyncio.get_event_loop().time(),
            'message': message
        })
        
        # Keep only the last max_history messages
        if len(self.chat_history) > self.max_history:
            self.chat_history.pop(0)

    async def tell_command(self, player_id, args):
        """Send a private message to another player"""
        if not args:
            await self.send_to_player(player_id, "Usage: /tell <player> <message>")
            return
        
        parts = args.split(' ', 1)
        if len(parts) < 2:
            await self.send_to_player(player_id, "Usage: /tell <player> <message>")
            return
        
        target_name, message = parts
        target_id = await self.find_player_by_name(target_name)
        
        if not target_id:
            await self.send_to_player(player_id, f"Player '{target_name}' not found.")
            return
        
        if target_id in self.ignore_lists.get(player_id, set()):
            await self.send_to_player(player_id, f"You are ignoring {target_name}.")
            return
        
        sender_name = await self.get_player_name(player_id)
        await self.send_to_player(target_id, f"[TELL from {sender_name}]: {message}")
        await self.send_to_player(player_id, f"[TELL to {target_name}]: {message}")

    async def whisper_command(self, player_id, args):
        """Alias for tell command"""
        await self.tell_command(player_id, args)

    async def shout_command(self, player_id, args):
        """Send a message to all players in a wider area"""
        if not args:
            await self.send_to_player(player_id, "Usage: /shout <message>")
            return
        
        player_name = await self.get_player_name(player_id)
        formatted_message = f"{player_name} shouts: {args}"
        
        # Add to history
        self.add_to_history(formatted_message)
        
        # Send to all players (could be modified to only nearby players)
        for pid in self.game_manager.get_connected_players():
            if pid not in self.ignore_lists.get(player_id, set()):
                await self.send_to_player(pid, formatted_message)

    async def emote_command(self, player_id, args):
        """Send an emote message"""
        if not args:
            await self.send_to_player(player_id, "Usage: /emote <action> or /me <action>")
            return
        
        player_name = await self.get_player_name(player_id)
        formatted_message = f"* {player_name} {args}"
        
        # Add to history
        self.add_to_history(formatted_message)
        
        # Send to all players
        for pid in self.game_manager.get_connected_players():
            if pid not in self.ignore_lists.get(player_id, set()):
                await self.send_to_player(pid, formatted_message)

    async def who_command(self, player_id, args):
        """Show list of online players"""
        connected_players = self.game_manager.get_connected_players()
        player_names = []
        
        for pid in connected_players:
            name = await self.get_player_name(pid)
            player_names.append(name)
        
        if player_names:
            message = f"Online players ({len(player_names)}): {', '.join(player_names)}"
        else:
            message = "No players currently online."
        
        await self.send_to_player(player_id, message)

    async def time_command(self, player_id, args):
        """Show current game time"""
        import datetime
        current_time = datetime.datetime.now().strftime("%H:%M:%S")
        await self.send_to_player(player_id, f"Current time: {current_time}")

    async def help_command(self, player_id, args):
        """Show available commands"""
        commands = [
            "/tell <player> <msg> - Send private message",
            "/whisper <player> <msg> - Same as /tell",
            "/shout <message> - Shout to all players",
            "/emote <action> - Perform an action",
            "/me <action> - Same as /emote",
            "/who - Show online players",
            "/time - Show current time",
            "/help - Show this help",
            "/clear - Clear your chat",
            "/ignore <player> - Ignore a player",
            "/unignore <player> - Stop ignoring a player",
            "/history - Show recent chat history",
            "/channels - Show available channels",
            "/join <channel> - Join a channel",
            "/leave <channel> - Leave a channel",
            "/channel <channel> <msg> - Send message to channel",
            "/c <channel> <msg> - Same as /channel",
            "/mail <player> <msg> - Send mail to player",
            "/read - Read your mail",
            "/mailbox - Check mailbox status",
            "/marketplace - View marketplace listings",
            "/trade create <item> <price> - Create trade offer",
            "/trade accept <id> - Accept trade offer",
            "/auction create <item> <start_price> - Create auction"
        ]
        
        await self.send_to_player(player_id, "Available commands:")
        for cmd in commands:
            await self.send_to_player(player_id, f"  {cmd}")

    async def clear_command(self, player_id, args):
        """Clear player's chat"""
        # This would typically clear the client-side chat
        await self.send_to_player(player_id, "\n" * 20)
        await self.send_to_player(player_id, "Chat cleared.")

    async def ignore_command(self, player_id, args):
        """Add a player to ignore list"""
        if not args:
            await self.send_to_player(player_id, "Usage: /ignore <player>")
            return
        
        target_id = await self.find_player_by_name(args.strip())
        if not target_id:
            await self.send_to_player(player_id, f"Player '{args}' not found.")
            return
        
        if target_id == player_id:
            await self.send_to_player(player_id, "You cannot ignore yourself.")
            return
        
        if player_id not in self.ignore_lists:
            self.ignore_lists[player_id] = set()
        
        self.ignore_lists[player_id].add(target_id)
        await self.send_to_player(player_id, f"You are now ignoring {args}.")

    async def unignore_command(self, player_id, args):
        """Remove a player from ignore list"""
        if not args:
            await self.send_to_player(player_id, "Usage: /unignore <player>")
            return
        
        target_id = await self.find_player_by_name(args.strip())
        if not target_id:
            await self.send_to_player(player_id, f"Player '{args}' not found.")
            return
        
        if player_id in self.ignore_lists and target_id in self.ignore_lists[player_id]:
            self.ignore_lists[player_id].remove(target_id)
            await self.send_to_player(player_id, f"You are no longer ignoring {args}.")
        else:
            await self.send_to_player(player_id, f"You are not ignoring {args}.")

    async def history_command(self, player_id, args):
        """Show recent chat history"""
        if not self.chat_history:
            await self.send_to_player(player_id, "No chat history available.")
            return
        
        await self.send_to_player(player_id, "Recent chat history:")
        for entry in self.chat_history[-10:]:  # Show last 10 messages
            await self.send_to_player(player_id, entry['message'])

    async def channels_command(self, player_id, args):
        """Show available channels"""
        await self.send_to_player(player_id, "Available channels:")
        for channel_name, channel_info in self.channels.items():
            member_count = len(channel_info['members'])
            await self.send_to_player(player_id, f"  {channel_name}: {channel_info['description']} ({member_count} members)")

    async def join_channel_command(self, player_id, args):
        """Join a chat channel"""
        if not args:
            await self.send_to_player(player_id, "Usage: /join <channel>")
            return
        
        channel_name = args.strip().lower()
        if channel_name not in self.channels:
            await self.send_to_player(player_id, f"Channel '{channel_name}' does not exist.")
            return
        
        if player_id not in self.player_channels:
            self.player_channels[player_id] = set()
        
        self.player_channels[player_id].add(channel_name)
        self.channels[channel_name]['members'].add(player_id)
        
        player_name = await self.get_player_name(player_id)
        await self.send_to_player(player_id, f"You have joined the '{channel_name}' channel.")
        
        # Notify other channel members
        for member_id in self.channels[channel_name]['members']:
            if member_id != player_id:
                await self.send_to_player(member_id, f"{player_name} has joined the '{channel_name}' channel.")

    async def leave_channel_command(self, player_id, args):
        """Leave a chat channel"""
        if not args:
            await self.send_to_player(player_id, "Usage: /leave <channel>")
            return
        
        channel_name = args.strip().lower()
        if channel_name not in self.channels:
            await self.send_to_player(player_id, f"Channel '{channel_name}' does not exist.")
            return
        
        if player_id not in self.player_channels or channel_name not in self.player_channels[player_id]:
            await self.send_to_player(player_id, f"You are not in the '{channel_name}' channel.")
            return
        
        self.player_channels[player_id].remove(channel_name)
        self.channels[channel_name]['members'].discard(player_id)
        
        player_name = await self.get_player_name(player_id)
        await self.send_to_player(player_id, f"You have left the '{channel_name}' channel.")
        
        # Notify other channel members
        for member_id in self.channels[channel_name]['members']:
            await self.send_to_player(member_id, f"{player_name} has left the '{channel_name}' channel.")

    async def channel_command(self, player_id, args):
        """Send a message to a specific channel"""
        if not args:
            await self.send_to_player(player_id, "Usage: /channel <channel> <message>")
            return
        
        parts = args.split(' ', 1)
        if len(parts) < 2:
            await self.send_to_player(player_id, "Usage: /channel <channel> <message>")
            return
        
        channel_name, message = parts
        channel_name = channel_name.lower()
        
        if channel_name not in self.channels:
            await self.send_to_player(player_id, f"Channel '{channel_name}' does not exist.")
            return
        
        if player_id not in self.player_channels or channel_name not in self.player_channels[player_id]:
            await self.send_to_player(player_id, f"You are not in the '{channel_name}' channel. Use /join {channel_name} first.")
            return
        
        player_name = await self.get_player_name(player_id)
        formatted_message = f"[{channel_name.upper()}] {player_name}: {message}"
        
        # Send to all channel members
        for member_id in self.channels[channel_name]['members']:
            if member_id not in self.ignore_lists.get(player_id, set()):
                await self.send_to_player(member_id, formatted_message)

    async def mail_command(self, player_id, args):
        """Send mail to a player using the read2burn system"""
        if not args:
            await self.send_to_player(player_id, "Usage: /mail <player> <message>")
            return
        
        parts = args.split(' ', 1)
        if len(parts) < 2:
            await self.send_to_player(player_id, "Usage: /mail <player> <message>")
            return
        
        target_name, message = parts
        target_id = await self.find_player_by_name(target_name)
        
        if not target_id:
            await self.send_to_player(player_id, f"Player '{target_name}' not found.")
            return
        
        # Use the read2burn addon to send mail
        try:
            read2burn_addon = self.game_manager.get_addon('read2burn')
            if read2burn_addon:
                sender_name = await self.get_player_name(player_id)
                await read2burn_addon.send_message(target_id, f"Mail from {sender_name}: {message}")
                await self.send_to_player(player_id, f"Mail sent to {target_name}.")
            else:
                await self.send_to_player(player_id, "Mail system is not available.")
        except Exception as e:
            await self.send_to_player(player_id, f"Failed to send mail: {str(e)}")

    async def read_mail_command(self, player_id, args):
        """Read mail using the read2burn system"""
        try:
            read2burn_addon = self.game_manager.get_addon('read2burn')
            if read2burn_addon:
                messages = await read2burn_addon.get_messages(player_id)
                if messages:
                    await self.send_to_player(player_id, f"You have {len(messages)} unread message(s):")
                    for i, msg in enumerate(messages):
                        await self.send_to_player(player_id, f"{i+1}. {msg}")
                    # Messages are automatically deleted after reading (read2burn)
                    await read2burn_addon.clear_messages(player_id)
                else:
                    await self.send_to_player(player_id, "You have no unread mail.")
            else:
                await self.send_to_player(player_id, "Mail system is not available.")
        except Exception as e:
            await self.send_to_player(player_id, f"Failed to read mail: {str(e)}")

    async def mailbox_command(self, player_id, args):
        """Check mailbox status"""
        try:
            read2burn_addon = self.game_manager.get_addon('read2burn')
            if read2burn_addon:
                message_count = await read2burn_addon.get_message_count(player_id)
                await self.send_to_player(player_id, f"You have {message_count} unread message(s) in your mailbox.")
            else:
                await self.send_to_player(player_id, "Mail system is not available.")
        except Exception as e:
            await self.send_to_player(player_id, f"Failed to check mailbox: {str(e)}")

    async def marketplace_command(self, player_id, args):
        """Show marketplace listings"""
        # Demo marketplace listings - in a real implementation, this would query the trading system
        demo_listings = [
            "1. Iron Sword - 100 gold (seller: Alice)",
            "2. Magic Potion - 50 gold (seller: Bob)",
            "3. Dragon Scale - 500 gold (seller: Charlie)",
            "4. Enchanted Ring - 250 gold (seller: Diana)"
        ]
        
        await self.send_to_player(player_id, "=== MARKETPLACE ===")
        await self.send_to_player(player_id, "Current listings:")
        for listing in demo_listings:
            await self.send_to_player(player_id, f"  {listing}")
        await self.send_to_player(player_id, "Use '/trade create <item> <price>' to list an item")
        await self.send_to_player(player_id, "Use '/trade accept <id>' to purchase an item")

    async def trade_command(self, player_id, args):
        """Handle trading commands"""
        if not args:
            await self.send_to_player(player_id, "Usage: /trade <create|accept> [arguments]")
            return
        
        parts = args.split(' ', 1)
        action = parts[0].lower()
        
        if action == 'create':
            if len(parts) < 2:
                await self.send_to_player(player_id, "Usage: /trade create <item> <price>")
                return
            
            # Parse item and price
            create_args = parts[1].split(' ')
            if len(create_args) < 2:
                await self.send_to_player(player_id, "Usage: /trade create <item> <price>")
                return
            
            price = create_args[-1]
            item = ' '.join(create_args[:-1])
            
            await self.send_to_player(player_id, f"Created trade listing: {item} for {price} gold")
            # In a real implementation, this would interact with the trading system plugin
            
        elif action == 'accept':
            if len(parts) < 2:
                await self.send_to_player(player_id, "Usage: /trade accept <listing_id>")
                return
            
            listing_id = parts[1].strip()
            await self.send_to_player(player_id, f"Attempting to purchase listing {listing_id}...")
            # In a real implementation, this would process the trade
            
        else:
            await self.send_to_player(player_id, "Unknown trade action. Use 'create' or 'accept'.")

    async def auction_command(self, player_id, args):
        """Handle auction commands"""
        if not args:
            await self.send_to_player(player_id, "Usage: /auction create <item> <starting_price>")
            return
        
        parts = args.split(' ', 1)
        action = parts[0].lower()
        
        if action == 'create':
            if len(parts) < 2:
                await self.send_to_player(player_id, "Usage: /auction create <item> <starting_price>")
                return
            
            # Parse item and starting price
            create_args = parts[1].split(' ')
            if len(create_args) < 2:
                await self.send_to_player(player_id, "Usage: /auction create <item> <starting_price>")
                return
            
            starting_price = create_args[-1]
            item = ' '.join(create_args[:-1])
            
            await self.send_to_player(player_id, f"Created auction: {item} starting at {starting_price} gold")
            # In a real implementation, this would interact with the auction system
            
        else:
            await self.send_to_player(player_id, "Unknown auction action. Use 'create' to start an auction.")

    # Helper methods
    async def get_player_name(self, player_id):
        """Get player name from player ID"""
        # This should be implemented to get the actual player name
        return f"Player{player_id}"

    async def find_player_by_name(self, name):
        """Find player ID by name"""
        # This should be implemented to find players by name
        # For now, return None if not found
        return None

    async def send_to_player(self, player_id, message):
        """Send a message to a specific player"""
        # This should be implemented to send messages to players
        pass