# -------------------------------------------------------- # SimMIM # Copyright (c) 2021 Microsoft # Licensed under The MIT License [see LICENSE for details] # Written by Ze Liu # Modified by Zhenda Xie # -------------------------------------------------------- import torch import torch.nn as nn import torch.utils.checkpoint as checkpoint from timm.models.layers import DropPath, to_2tuple, trunc_normal_ class Mlp(nn.Module): def __init__( self, in_features, hidden_features=None, out_features=None, act_layer=nn.GELU, drop=0.0, ): super().__init__() out_features = out_features or in_features hidden_features = hidden_features or in_features self.fc1 = nn.Linear(in_features, hidden_features) self.act = act_layer() self.fc2 = nn.Linear(hidden_features, out_features) self.drop = nn.Dropout(drop) def forward(self, x): x = self.fc1(x) x = self.act(x) x = self.drop(x) x = self.fc2(x) x = self.drop(x) return x def window_partition(x, window_size): """ Args: x: (B, H, W, C) window_size (int): window size Returns: windows: (num_windows*B, window_size, window_size, C) """ B, H, W, C = x.shape x = x.view(B, H // window_size, window_size, W // window_size, window_size, C) windows = ( x.permute(0, 1, 3, 2, 4, 5).contiguous().view(-1, window_size, window_size, C) ) return windows def window_reverse(windows, window_size, H, W): """ Args: windows: (num_windows*B, window_size, window_size, C) window_size (int): Window size H (int): Height of image W (int): Width of image Returns: x: (B, H, W, C) """ B = int(windows.shape[0] / (H * W / window_size / window_size)) x = windows.view( B, H // window_size, W // window_size, window_size, window_size, -1 ) x = x.permute(0, 1, 3, 2, 4, 5).contiguous().view(B, H, W, -1) return x class WindowAttention(nn.Module): r"""Window based multi-head self attention (W-MSA) module with relative position bias. It supports both of shifted and non-shifted window. Args: dim (int): Number of input channels. window_size (tuple[int]): The height and width of the window. num_heads (int): Number of attention heads. qkv_bias (bool, optional): If True, add a learnable bias to query, key, value. Default: True qk_scale (float | None, optional): Override default qk scale of head_dim ** -0.5 if set attn_drop (float, optional): Dropout ratio of attention weight. Default: 0.0 proj_drop (float, optional): Dropout ratio of output. Default: 0.0 """ def __init__( self, dim, window_size, num_heads, qkv_bias=True, qk_scale=None, attn_drop=0.0, proj_drop=0.0, ): super().__init__() self.dim = dim self.window_size = window_size # Wh, Ww self.num_heads = num_heads head_dim = dim // num_heads self.scale = qk_scale or head_dim**-0.5 # define a parameter table of relative position bias self.relative_position_bias_table = nn.Parameter( torch.zeros((2 * window_size[0] - 1) * (2 * window_size[1] - 1), num_heads) ) # 2*Wh-1 * 2*Ww-1, nH # get pair-wise relative position index for each token inside the window coords_h = torch.arange(self.window_size[0]) coords_w = torch.arange(self.window_size[1]) coords = torch.stack(torch.meshgrid([coords_h, coords_w])) # 2, Wh, Ww coords_flatten = torch.flatten(coords, 1) # 2, Wh*Ww relative_coords = ( coords_flatten[:, :, None] - coords_flatten[:, None, :] ) # 2, Wh*Ww, Wh*Ww relative_coords = relative_coords.permute( 1, 2, 0 ).contiguous() # Wh*Ww, Wh*Ww, 2 relative_coords[:, :, 0] += self.window_size[0] - 1 # shift to start from 0 relative_coords[:, :, 1] += self.window_size[1] - 1 relative_coords[:, :, 0] *= 2 * self.window_size[1] - 1 relative_position_index = relative_coords.sum(-1) # Wh*Ww, Wh*Ww self.register_buffer("relative_position_index", relative_position_index) self.qkv = nn.Linear(dim, dim * 3, bias=qkv_bias) self.attn_drop = nn.Dropout(attn_drop) self.proj = nn.Linear(dim, dim) self.proj_drop = nn.Dropout(proj_drop) trunc_normal_(self.relative_position_bias_table, std=0.02) self.softmax = nn.Softmax(dim=-1) def forward(self, x, mask=None): """ Args: x: input features with shape of (num_windows*B, N, C) mask: (0/-inf) mask with shape of (num_windows, Wh*Ww, Wh*Ww) or None """ B_, N, C = x.shape qkv = ( self.qkv(x) .reshape(B_, N, 3, self.num_heads, C // self.num_heads) .permute(2, 0, 3, 1, 4) ) q, k, v = ( qkv[0], qkv[1], qkv[2], ) # make torchscript happy (cannot use tensor as tuple) q = q * self.scale attn = q @ k.transpose(-2, -1) relative_position_bias = self.relative_position_bias_table[ self.relative_position_index.view(-1) ].view( self.window_size[0] * self.window_size[1], self.window_size[0] * self.window_size[1], -1, ) # Wh*Ww,Wh*Ww,nH relative_position_bias = relative_position_bias.permute( 2, 0, 1 ).contiguous() # nH, Wh*Ww, Wh*Ww attn = attn + relative_position_bias.unsqueeze(0) if mask is not None: nW = mask.shape[0] attn = attn.view(B_ // nW, nW, self.num_heads, N, N) + mask.unsqueeze( 1 ).unsqueeze(0) attn = attn.view(-1, self.num_heads, N, N) attn = self.softmax(attn) else: attn = self.softmax(attn) attn = self.attn_drop(attn) x = (attn @ v).transpose(1, 2).reshape(B_, N, C) x = self.proj(x) x = self.proj_drop(x) return x def extra_repr(self) -> str: return f"dim={self.dim}, window_size={self.window_size}, num_heads={self.num_heads}" def flops(self, N): # calculate flops for 1 window with token length of N flops = 0 # qkv = self.qkv(x) flops += N * self.dim * 3 * self.dim # attn = (q @ k.transpose(-2, -1)) flops += self.num_heads * N * (self.dim // self.num_heads) * N # x = (attn @ v) flops += self.num_heads * N * N * (self.dim // self.num_heads) # x = self.proj(x) flops += N * self.dim * self.dim return flops class SwinTransformerBlock(nn.Module): r"""Swin Transformer Block. Args: dim (int): Number of input channels. input_resolution (tuple[int]): Input resulotion. num_heads (int): Number of attention heads. window_size (int): Window size. shift_size (int): Shift size for SW-MSA. mlp_ratio (float): Ratio of mlp hidden dim to embedding dim. qkv_bias (bool, optional): If True, add a learnable bias to query, key, value. Default: True qk_scale (float | None, optional): Override default qk scale of head_dim ** -0.5 if set. drop (float, optional): Dropout rate. Default: 0.0 attn_drop (float, optional): Attention dropout rate. Default: 0.0 drop_path (float, optional): Stochastic depth rate. Default: 0.0 act_layer (nn.Module, optional): Activation layer. Default: nn.GELU norm_layer (nn.Module, optional): Normalization layer. Default: nn.LayerNorm """ def __init__( self, dim, input_resolution, num_heads, window_size=7, shift_size=0, mlp_ratio=4.0, qkv_bias=True, qk_scale=None, drop=0.0, attn_drop=0.0, drop_path=0.0, act_layer=nn.GELU, norm_layer=nn.LayerNorm, ): super().__init__() self.dim = dim self.input_resolution = input_resolution self.num_heads = num_heads self.window_size = window_size self.shift_size = shift_size self.mlp_ratio = mlp_ratio if min(self.input_resolution) <= self.window_size: # if window size is larger than input resolution, we don't partition windows self.shift_size = 0 self.window_size = min(self.input_resolution) assert 0 <= self.shift_size < self.window_size, ( "shift_size must in 0-window_size" ) self.norm1 = norm_layer(dim) self.attn = WindowAttention( dim, window_size=to_2tuple(self.window_size), num_heads=num_heads, qkv_bias=qkv_bias, qk_scale=qk_scale, attn_drop=attn_drop, proj_drop=drop, ) self.drop_path = DropPath(drop_path) if drop_path > 0.0 else nn.Identity() self.norm2 = norm_layer(dim) mlp_hidden_dim = int(dim * mlp_ratio) self.mlp = Mlp( in_features=dim, hidden_features=mlp_hidden_dim, act_layer=act_layer, drop=drop, ) if self.shift_size > 0: # calculate attention mask for SW-MSA H, W = self.input_resolution img_mask = torch.zeros((1, H, W, 1)) # 1 H W 1 h_slices = ( slice(0, -self.window_size), slice(-self.window_size, -self.shift_size), slice(-self.shift_size, None), ) w_slices = ( slice(0, -self.window_size), slice(-self.window_size, -self.shift_size), slice(-self.shift_size, None), ) cnt = 0 for h in h_slices: for w in w_slices: img_mask[:, h, w, :] = cnt cnt += 1 mask_windows = window_partition( img_mask, self.window_size ) # nW, window_size, window_size, 1 mask_windows = mask_windows.view(-1, self.window_size * self.window_size) attn_mask = mask_windows.unsqueeze(1) - mask_windows.unsqueeze(2) attn_mask = attn_mask.masked_fill( attn_mask != 0, float(-100.0) ).masked_fill(attn_mask == 0, float(0.0)) else: attn_mask = None self.register_buffer("attn_mask", attn_mask) def forward(self, x): H, W = self.input_resolution B, L, C = x.shape assert L == H * W, "input feature has wrong size" shortcut = x x = self.norm1(x) x = x.view(B, H, W, C) # cyclic shift if self.shift_size > 0: shifted_x = torch.roll( x, shifts=(-self.shift_size, -self.shift_size), dims=(1, 2) ) else: shifted_x = x # partition windows x_windows = window_partition( shifted_x, self.window_size ) # nW*B, window_size, window_size, C x_windows = x_windows.view( -1, self.window_size * self.window_size, C ) # nW*B, window_size*window_size, C # W-MSA/SW-MSA attn_windows = self.attn( x_windows, mask=self.attn_mask ) # nW*B, window_size*window_size, C # merge windows attn_windows = attn_windows.view(-1, self.window_size, self.window_size, C) shifted_x = window_reverse(attn_windows, self.window_size, H, W) # B H' W' C # reverse cyclic shift if self.shift_size > 0: x = torch.roll( shifted_x, shifts=(self.shift_size, self.shift_size), dims=(1, 2) ) else: x = shifted_x x = x.view(B, H * W, C) # FFN x = shortcut + self.drop_path(x) x = x + self.drop_path(self.mlp(self.norm2(x))) return x def extra_repr(self) -> str: return ( f"dim={self.dim}, input_resolution={self.input_resolution}, num_heads={self.num_heads}, " f"window_size={self.window_size}, shift_size={self.shift_size}, mlp_ratio={self.mlp_ratio}" ) def flops(self): flops = 0 H, W = self.input_resolution # norm1 flops += self.dim * H * W # W-MSA/SW-MSA nW = H * W / self.window_size / self.window_size flops += nW * self.attn.flops(self.window_size * self.window_size) # mlp flops += 2 * H * W * self.dim * self.dim * self.mlp_ratio # norm2 flops += self.dim * H * W return flops class PatchMerging(nn.Module): r"""Patch Merging Layer. Args: input_resolution (tuple[int]): Resolution of input feature. dim (int): Number of input channels. norm_layer (nn.Module, optional): Normalization layer. Default: nn.LayerNorm """ def __init__(self, input_resolution, dim, norm_layer=nn.LayerNorm): super().__init__() self.input_resolution = input_resolution self.dim = dim self.reduction = nn.Linear(4 * dim, 2 * dim, bias=False) self.norm = norm_layer(4 * dim) def forward(self, x): """ x: B, H*W, C """ H, W = self.input_resolution B, L, C = x.shape assert L == H * W, "input feature has wrong size" assert H % 2 == 0 and W % 2 == 0, f"x size ({H}*{W}) are not even." x = x.view(B, H, W, C) x0 = x[:, 0::2, 0::2, :] # B H/2 W/2 C x1 = x[:, 1::2, 0::2, :] # B H/2 W/2 C x2 = x[:, 0::2, 1::2, :] # B H/2 W/2 C x3 = x[:, 1::2, 1::2, :] # B H/2 W/2 C x = torch.cat([x0, x1, x2, x3], -1) # B H/2 W/2 4*C x = x.view(B, -1, 4 * C) # B H/2*W/2 4*C x = self.norm(x) x = self.reduction(x) return x def extra_repr(self) -> str: return f"input_resolution={self.input_resolution}, dim={self.dim}" def flops(self): H, W = self.input_resolution flops = H * W * self.dim flops += (H // 2) * (W // 2) * 4 * self.dim * 2 * self.dim return flops class BasicLayer(nn.Module): """A basic Swin Transformer layer for one stage. Args: dim (int): Number of input channels. input_resolution (tuple[int]): Input resolution. depth (int): Number of blocks. num_heads (int): Number of attention heads. window_size (int): Local window size. mlp_ratio (float): Ratio of mlp hidden dim to embedding dim. qkv_bias (bool, optional): If True, add a learnable bias to query, key, value. Default: True qk_scale (float | None, optional): Override default qk scale of head_dim ** -0.5 if set. drop (float, optional): Dropout rate. Default: 0.0 attn_drop (float, optional): Attention dropout rate. Default: 0.0 drop_path (float | tuple[float], optional): Stochastic depth rate. Default: 0.0 norm_layer (nn.Module, optional): Normalization layer. Default: nn.LayerNorm downsample (nn.Module | None, optional): Downsample layer at the end of the layer. Default: None use_checkpoint (bool): Whether to use checkpointing to save memory. Default: False. """ def __init__( self, dim, input_resolution, depth, num_heads, window_size, mlp_ratio=4.0, qkv_bias=True, qk_scale=None, drop=0.0, attn_drop=0.0, drop_path=0.0, norm_layer=nn.LayerNorm, downsample=None, use_checkpoint=False, ): super().__init__() self.dim = dim self.input_resolution = input_resolution self.depth = depth self.use_checkpoint = use_checkpoint # build blocks self.blocks = nn.ModuleList( [ SwinTransformerBlock( dim=dim, input_resolution=input_resolution, num_heads=num_heads, window_size=window_size, shift_size=0 if (i % 2 == 0) else window_size // 2, mlp_ratio=mlp_ratio, qkv_bias=qkv_bias, qk_scale=qk_scale, drop=drop, attn_drop=attn_drop, drop_path=drop_path[i] if isinstance(drop_path, list) else drop_path, norm_layer=norm_layer, ) for i in range(depth) ] ) # patch merging layer if downsample is not None: self.downsample = downsample( input_resolution, dim=dim, norm_layer=norm_layer ) else: self.downsample = None def forward(self, x): print("IN", x.shape) for blk in self.blocks: if self.use_checkpoint: x = checkpoint.checkpoint(blk, x) else: x = blk(x) if self.downsample is not None: x = self.downsample(x) return x def extra_repr(self) -> str: return f"dim={self.dim}, input_resolution={self.input_resolution}, depth={self.depth}" def flops(self): flops = 0 for blk in self.blocks: flops += blk.flops() if self.downsample is not None: flops += self.downsample.flops() return flops